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- ConfigVersion: 10
- #Should the plugin auto download and install new versions when they are available
- UpdateDownload: true
- #Leave a command blank if you don't wish to use one, the commands are run during the process of setting the player to AFK
- #this may cause issues if you attempt to teleport or move the player etc.
- #The action command must either make the player no longer AFK or remove them from the server
- Commands:
- Action: "kick [PLAYER] You were AFK for too long!"
- AFKStart: ""
- AFKStop: ""
- Warn: ""
- #The server must have this many player before the action command will be run
- #When the server hits this limit the players who have been AFK longer than the normal action time will be kicked
- #Its also recommended that you edit the warning message to tell players that they will be kicked when the server reaches x players
- #Setting to 0 means that players will always be acted upon when they reach their time to action
- ActionPlayerRequirement: 0
- #The sound to be played when a player is warned
- #Set to blank if you don't want a sound e.g. ""
- #A list of sounds for the latest spigot version is available at
- #https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XSound.java#L64
- WarningSound: "ENTITY_PLAYER_LEVELUP"
- #The sound to be played to a player when they become AFK
- #Set to blank if you don't want a sound
- AFKStartSound: "BLOCK_ANVIL_HIT"
- #A player will be set as AFK if they don't interact with the world
- #What should be counted as an interaction?
- #Set too false to ignore
- EnabledDetections:
- #Sending chat messages
- Chat: true
- #The players head/body rotating in place
- Look: true
- #Moving in the x,y,z directions
- Move: true
- #Attacking entities
- Attack: true
- #Running commands
- Command: true
- #Right-clicking blocks
- Interact: true
- #Placing blocks
- BlockPlace: true
- #Breaking blocks
- BlockBreak: true
- #Movement magnitude means that players need to move or look a certain distance before they will be marked as not AFK
- MovementMagnitude:
- #Should the movement magnitude system be enabled
- Enabled: false
- #How far does the player need to move every second to be counted as moving
- PositionTrigger: 1.0
- #What angle does the player need to look every second to be counted as looking
- LookTrigger: 3.0
- Protections:
- #When enabled AFK players will not be able to move in the x and z directions while AFK.
- #This stops them being pushed out of AFK by players bumping into them
- #This is implemented better in AFKPlusPrefix, but that addon is not compatible with all servers
- #so this is a different implementation of the fix
- Bump: false
- #When enabled AFK players will be invincible to attacks from other players
- HurtByPlayer: false
- #When enabled AFK players will be invincible to attacks from mobs
- HurtByMob: true
- #Same as HurtByPlayer but stops any non-player damage
- HurtByOther: true
- #When enabled, mobs will not spawn if the AFK player is the cause of the spawning
- #This only applies to natural and spawner spawning
- MobSpawning: true
- #Who should receive messages when players AFK status changes
- #Self = the player whose status has changed
- #Vanish = if the player whose status has changed is vanished
- Broadcast:
- Console: true
- OtherPlayers: true
- Self: true
- Vanish: false
- #Enabling aggressive AFK detection will tighten tolerances on AFK machines but may slow down the reaction time of
- #removing players from AFK and may also mark players as AFK when they are simply not moving much, this should only
- #be enabled if you are having trouble with players using machines like AFK fishing farms
- AggressiveAFKDetection: false
- #Setting this to true will mean AFK players are ignored when calculating if night should be skipped
- #See this page for info on how it works
- #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#setSleepingIgnored(boolean)
- IgnoreAFKPlayersForSleep: true
- #Permissions can be true/false/value
- #0 = false, 1 = true or any whole number for a value
- #e.g. AFKSelf = 0 or 1 whereas TimeToAFK can be any number of seconds
- #Action and warning times are how long the player has been AFK, not how long since the last interact
- #You no longer need to list values that differ from the default values below
- # Default=0, Priority=0, AFKSelf=1, AFKOthers=0, FakeAFK=0, TimeToAFK=30, TimeToWarning=90, TimeToAction=120 and CanUpdate=0
- Permissions:
- afkplus,player:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 1
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 1
- #Can the player set themselves as AFK with the /afk command
- AFKSelf: 1
- #Can the player set others as AFK with the /afk command
- AFKOthers: 0
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 30
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 90
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 120
- #Can this player use the update command to install new versions
- CanUpdate: 0
- afkplus,vip:
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 2
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 60
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 120
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 150
- afkplus,admin:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 2
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 3
- #Can the player set others as AFK with the /afk command
- AFKOthers: 1
- #Can the player enable a FakeAFK state to hide from players by appearing as AFK
- FakeAFK: 1
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 90
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: -1
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: -1
- #Can this player use the update command to install new versions
- CanUpdate: 1ConfigVersion: 10
- #Should the plugin auto download and install new versions when they are available
- UpdateDownload: true
- #Leave a command blank if you don't wish to use one, the commands are run during the process of setting the player to AFK
- #this may cause issues if you attempt to teleport or move the player etc.
- #The action command must either make the player no longer AFK or remove them from the server
- Commands:
- Action: "kick [PLAYER] You were AFK for too long!"
- AFKStart: ""
- AFKStop: ""
- Warn: ""
- #The server must have this many player before the action command will be run
- #When the server hits this limit the players who have been AFK longer than the normal action time will be kicked
- #Its also recommended that you edit the warning message to tell players that they will be kicked when the server reaches x players
- #Setting to 0 means that players will always be acted upon when they reach their time to action
- ActionPlayerRequirement: 0
- #The sound to be played when a player is warned
- #Set to blank if you don't want a sound e.g. ""
- #A list of sounds for the latest spigot version is available at
- #https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XSound.java#L64
- WarningSound: "ENTITY_PLAYER_LEVELUP"
- #The sound to be played to a player when they become AFK
- #Set to blank if you don't want a sound
- AFKStartSound: "BLOCK_ANVIL_HIT"
- #A player will be set as AFK if they don't interact with the world
- #What should be counted as an interaction?
- #Set too false to ignore
- EnabledDetections:
- #Sending chat messages
- Chat: true
- #The players head/body rotating in place
- Look: true
- #Moving in the x,y,z directions
- Move: true
- #Attacking entities
- Attack: true
- #Running commands
- Command: true
- #Right-clicking blocks
- Interact: true
- #Placing blocks
- BlockPlace: true
- #Breaking blocks
- BlockBreak: true
- #Movement magnitude means that players need to move or look a certain distance before they will be marked as not AFK
- MovementMagnitude:
- #Should the movement magnitude system be enabled
- Enabled: false
- #How far does the player need to move every second to be counted as moving
- PositionTrigger: 1.0
- #What angle does the player need to look every second to be counted as looking
- LookTrigger: 3.0
- Protections:
- #When enabled AFK players will not be able to move in the x and z directions while AFK.
- #This stops them being pushed out of AFK by players bumping into them
- #This is implemented better in AFKPlusPrefix, but that addon is not compatible with all servers
- #so this is a different implementation of the fix
- Bump: false
- #When enabled AFK players will be invincible to attacks from other players
- HurtByPlayer: false
- #When enabled AFK players will be invincible to attacks from mobs
- HurtByMob: true
- #Same as HurtByPlayer but stops any non-player damage
- HurtByOther: true
- #When enabled, mobs will not spawn if the AFK player is the cause of the spawning
- #This only applies to natural and spawner spawning
- MobSpawning: true
- #Who should receive messages when players AFK status changes
- #Self = the player whose status has changed
- #Vanish = if the player whose status has changed is vanished
- Broadcast:
- Console: true
- OtherPlayers: true
- Self: true
- Vanish: false
- #Enabling aggressive AFK detection will tighten tolerances on AFK machines but may slow down the reaction time of
- #removing players from AFK and may also mark players as AFK when they are simply not moving much, this should only
- #be enabled if you are having trouble with players using machines like AFK fishing farms
- AggressiveAFKDetection: false
- #Setting this to true will mean AFK players are ignored when calculating if night should be skipped
- #See this page for info on how it works
- #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#setSleepingIgnored(boolean)
- IgnoreAFKPlayersForSleep: true
- #Permissions can be true/false/value
- #0 = false, 1 = true or any whole number for a value
- #e.g. AFKSelf = 0 or 1 whereas TimeToAFK can be any number of seconds
- #Action and warning times are how long the player has been AFK, not how long since the last interact
- #You no longer need to list values that differ from the default values below
- # Default=0, Priority=0, AFKSelf=1, AFKOthers=0, FakeAFK=0, TimeToAFK=30, TimeToWarning=90, TimeToAction=120 and CanUpdate=0
- Permissions:
- afkplus,player:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 1
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 1
- #Can the player set themselves as AFK with the /afk command
- AFKSelf: 1
- #Can the player set others as AFK with the /afk command
- AFKOthers: 0
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 300
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 90
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 120
- #Can this player use the update command to install new versions
- CanUpdate: 0
- afkplus,vip:
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 2
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 60
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 120
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 150
- afkplus,admin:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 2
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 3
- #Can the player set others as AFK with the /afk command
- AFKOthers: 1
- #Can the player enable a FakeAFK state to hide from players by appearing as AFK
- FakeAFK: 1
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 90
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: -1
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: -1
- #Can this player use the update command to install new versions
- CanUpdate: 1ConfigVersion: 10
- #Should the plugin auto download and install new versions when they are available
- UpdateDownload: true
- #Leave a command blank if you don't wish to use one, the commands are run during the process of setting the player to AFK
- #this may cause issues if you attempt to teleport or move the player etc.
- #The action command must either make the player no longer AFK or remove them from the server
- Commands:
- Action: "kick [PLAYER] You were AFK for too long!"
- AFKStart: ""
- AFKStop: ""
- Warn: ""
- #The server must have this many player before the action command will be run
- #When the server hits this limit the players who have been AFK longer than the normal action time will be kicked
- #Its also recommended that you edit the warning message to tell players that they will be kicked when the server reaches x players
- #Setting to 0 means that players will always be acted upon when they reach their time to action
- ActionPlayerRequirement: 0
- #The sound to be played when a player is warned
- #Set to blank if you don't want a sound e.g. ""
- #A list of sounds for the latest spigot version is available at
- #https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XSound.java#L64
- WarningSound: "ENTITY_PLAYER_LEVELUP"
- #The sound to be played to a player when they become AFK
- #Set to blank if you don't want a sound
- AFKStartSound: "BLOCK_ANVIL_HIT"
- #A player will be set as AFK if they don't interact with the world
- #What should be counted as an interaction?
- #Set too false to ignore
- EnabledDetections:
- #Sending chat messages
- Chat: true
- #The players head/body rotating in place
- Look: true
- #Moving in the x,y,z directions
- Move: true
- #Attacking entities
- Attack: true
- #Running commands
- Command: true
- #Right-clicking blocks
- Interact: true
- #Placing blocks
- BlockPlace: true
- #Breaking blocks
- BlockBreak: true
- #Movement magnitude means that players need to move or look a certain distance before they will be marked as not AFK
- MovementMagnitude:
- #Should the movement magnitude system be enabled
- Enabled: false
- #How far does the player need to move every second to be counted as moving
- PositionTrigger: 1.0
- #What angle does the player need to look every second to be counted as looking
- LookTrigger: 3.0
- Protections:
- #When enabled AFK players will not be able to move in the x and z directions while AFK.
- #This stops them being pushed out of AFK by players bumping into them
- #This is implemented better in AFKPlusPrefix, but that addon is not compatible with all servers
- #so this is a different implementation of the fix
- Bump: false
- #When enabled AFK players will be invincible to attacks from other players
- HurtByPlayer: false
- #When enabled AFK players will be invincible to attacks from mobs
- HurtByMob: true
- #Same as HurtByPlayer but stops any non-player damage
- HurtByOther: true
- #When enabled, mobs will not spawn if the AFK player is the cause of the spawning
- #This only applies to natural and spawner spawning
- MobSpawning: true
- #Who should receive messages when players AFK status changes
- #Self = the player whose status has changed
- #Vanish = if the player whose status has changed is vanished
- Broadcast:
- Console: true
- OtherPlayers: false
- Self: true
- Vanish: false
- #Enabling aggressive AFK detection will tighten tolerances on AFK machines but may slow down the reaction time of
- #removing players from AFK and may also mark players as AFK when they are simply not moving much, this should only
- #be enabled if you are having trouble with players using machines like AFK fishing farms
- AggressiveAFKDetection: false
- #Setting this to true will mean AFK players are ignored when calculating if night should be skipped
- #See this page for info on how it works
- #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#setSleepingIgnored(boolean)
- IgnoreAFKPlayersForSleep: true
- #Permissions can be true/false/value
- #0 = false, 1 = true or any whole number for a value
- #e.g. AFKSelf = 0 or 1 whereas TimeToAFK can be any number of seconds
- #Action and warning times are how long the player has been AFK, not how long since the last interact
- #You no longer need to list values that differ from the default values below
- # Default=0, Priority=0, AFKSelf=1, AFKOthers=0, FakeAFK=0, TimeToAFK=30, TimeToWarning=90, TimeToAction=120 and CanUpdate=0
- Permissions:
- afkplus,player:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 1
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 1
- #Can the player set themselves as AFK with the /afk command
- AFKSelf: 1
- #Can the player set others as AFK with the /afk command
- AFKOthers: 0
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 600
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 90
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 60
- #Can this player use the update command to install new versions
- CanUpdate: 0
- afkplus,vip:
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 2
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 60
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 120
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 150
- afkplus,admin:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 2
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 3
- #Can the player set others as AFK with the /afk command
- AFKOthers: 1
- #Can the player enable a FakeAFK state to hide from players by appearing as AFK
- FakeAFK: 1
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 90
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: -1
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: -1
- #Can this player use the update command to install new versions
- CanUpdate: 1ConfigVersion: 10
- #Should the plugin auto download and install new versions when they are available
- UpdateDownload: true
- #Leave a command blank if you don't wish to use one, the commands are run during the process of setting the player to AFK
- #this may cause issues if you attempt to teleport or move the player etc.
- #The action command must either make the player no longer AFK or remove them from the server
- Commands:
- Action: "kick [PLAYER] You were AFK for too long!"
- AFKStart: ""
- AFKStop: ""
- Warn: ""
- #The server must have this many player before the action command will be run
- #When the server hits this limit the players who have been AFK longer than the normal action time will be kicked
- #Its also recommended that you edit the warning message to tell players that they will be kicked when the server reaches x players
- #Setting to 0 means that players will always be acted upon when they reach their time to action
- ActionPlayerRequirement: 0
- #The sound to be played when a player is warned
- #Set to blank if you don't want a sound e.g. ""
- #A list of sounds for the latest spigot version is available at
- #https://github.com/CryptoMorin/XSeries/blob/master/src/main/java/com/cryptomorin/xseries/XSound.java#L64
- WarningSound: "ENTITY_PLAYER_LEVELUP"
- #The sound to be played to a player when they become AFK
- #Set to blank if you don't want a sound
- AFKStartSound: "BLOCK_ANVIL_HIT"
- #A player will be set as AFK if they don't interact with the world
- #What should be counted as an interaction?
- #Set too false to ignore
- EnabledDetections:
- #Sending chat messages
- Chat: true
- #The players head/body rotating in place
- Look: true
- #Moving in the x,y,z directions
- Move: true
- #Attacking entities
- Attack: true
- #Running commands
- Command: true
- #Right-clicking blocks
- Interact: true
- #Placing blocks
- BlockPlace: true
- #Breaking blocks
- BlockBreak: true
- #Movement magnitude means that players need to move or look a certain distance before they will be marked as not AFK
- MovementMagnitude:
- #Should the movement magnitude system be enabled
- Enabled: false
- #How far does the player need to move every second to be counted as moving
- PositionTrigger: 1.0
- #What angle does the player need to look every second to be counted as looking
- LookTrigger: 3.0
- Protections:
- #When enabled AFK players will not be able to move in the x and z directions while AFK.
- #This stops them being pushed out of AFK by players bumping into them
- #This is implemented better in AFKPlusPrefix, but that addon is not compatible with all servers
- #so this is a different implementation of the fix
- Bump: false
- #When enabled AFK players will be invincible to attacks from other players
- HurtByPlayer: false
- #When enabled AFK players will be invincible to attacks from mobs
- HurtByMob: true
- #Same as HurtByPlayer but stops any non-player damage
- HurtByOther: true
- #When enabled, mobs will not spawn if the AFK player is the cause of the spawning
- #This only applies to natural and spawner spawning
- MobSpawning: true
- #Who should receive messages when players AFK status changes
- #Self = the player whose status has changed
- #Vanish = if the player whose status has changed is vanished
- Broadcast:
- Console: true
- OtherPlayers: false
- Self: true
- Vanish: false
- #Enabling aggressive AFK detection will tighten tolerances on AFK machines but may slow down the reaction time of
- #removing players from AFK and may also mark players as AFK when they are simply not moving much, this should only
- #be enabled if you are having trouble with players using machines like AFK fishing farms
- AggressiveAFKDetection: false
- #Setting this to true will mean AFK players are ignored when calculating if night should be skipped
- #See this page for info on how it works
- #https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/Player.html#setSleepingIgnored(boolean)
- IgnoreAFKPlayersForSleep: true
- #Permissions can be true/false/value
- #0 = false, 1 = true or any whole number for a value
- #e.g. AFKSelf = 0 or 1 whereas TimeToAFK can be any number of seconds
- #Action and warning times are how long the player has been AFK, not how long since the last interact
- #You no longer need to list values that differ from the default values below
- # Default=0, Priority=0, AFKSelf=1, AFKOthers=0, FakeAFK=0, TimeToAFK=30, TimeToWarning=90, TimeToAction=120 and CanUpdate=0
- Permissions:
- afkplus,player:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 1
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 1
- #Can the player set themselves as AFK with the /afk command
- AFKSelf: 1
- #Can the player set others as AFK with the /afk command
- AFKOthers: 0
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 300
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 90
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 120
- #Can this player use the update command to install new versions
- CanUpdate: 0
- afkplus,vip:
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 2
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: 60
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: 120
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: 150
- afkplus,admin:
- #Who should get this permission without it being given, 0 = no one, 1 = everyone, 2 = Ops
- Default: 2
- #If a player has more than 1 permission they will be given the one with the highest priority
- Priority: 3
- #Can the player set others as AFK with the /afk command
- AFKOthers: 1
- #Can the player enable a FakeAFK state to hide from players by appearing as AFK
- FakeAFK: 1
- #How many seconds of inactivity are required before they will automatically be set as AFK
- #Set to -1 if the player shouldn't be automatically placed in AFK
- TimeToAFK: -1
- #How many seconds of AFK are required before the player is warned about action being taken
- #Set to -1 to disable warnings for this permission
- TimeToWarning: -1
- #How many seconds of AFK are required before the player is acted upon
- #Set to -1 to disable actions for this permission
- TimeToAction: -1
- #Can this player use the update command to install new versions
- CanUpdate: 1
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