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  1. 36>EXEC : error : System.IO.PathTooLongException: The specified path, file name, or both are too long. The fully qualified file name must be less than 260 characters, and the directory name must be less than 248 characters.
  2. 36> at System.IO.PathHelper.GetFullPathName()
  3. 36> at System.IO.Path.LegacyNormalizePath(String path, Boolean fullCheck, Int32 maxPathLength, Boolean expandShortPaths)
  4. 36> at System.IO.Path.GetFullPathInternal(String path)
  5. 36> at System.IO.Path.GetFullPath(String path)
  6. 36> at UnrealBuildTool.FileReference..ctor(String InPath) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\System\FileSystemReference.cs:line 558
  7. 36> at UnrealBuildTool.VCToolChain.CompileCPPFiles(CPPEnvironment CompileEnvironment, List`1 SourceFiles, String ModuleName, ActionGraph ActionGraph) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\Windows\VCToolChain.cs:line 1326
  8. 36> at UnrealBuildTool.UEBuildModuleCPP.Compile(UEBuildTarget Target, UEToolChain ToolChain, CPPEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModule.cs:line 1291
  9. 36> at UnrealBuildTool.UEBuildBinaryCPP.SetupBinaryLinkEnvironment(UEBuildTarget Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CPPEnvironment CompileEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 672
  10. 36> at UnrealBuildTool.UEBuildBinaryCPP.Build(UEBuildTarget Target, UEToolChain ToolChain, CPPEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, List`1 SharedPCHs, ActionGraph ActionGraph) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 542
  11. 36> at UnrealBuildTool.UEBuildTarget.Build(UEToolChain TargetToolChain, List`1& OutputItems, List`1& UObjectModules, ActionGraph ActionGraph) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2662
  12. 36> at UnrealBuildTool.UnrealBuildTool.RunUBT(String[] Arguments, FileReference ProjectFile) in D:\projects\UnrealEngine-oculus-4.15.2-release-1.14.0-unified\Engine\Source\Programs\UnrealBuildTool\System\UnrealBuildTool.cs:line 1682
  13. 36>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets(41,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
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