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TEENYCR34T0R

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Nov 27th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. warn("Due to logger so i need to leak this")
  137. warn("also nameclan gonna showcase this too soon")
  138. --//====================================================\\-
  139. --|| CHAOTIC GLITCHER
  140. --|| ALL PURPOSE SWITCHER...
  141. --|| CHAOTIC GLITCHER BY WANTH092
  142. --|| EDIT HELPING BY KILLERZTH_1596
  143. --\\====================================================//--
  144.  
  145. game:GetService("StarterGui"):SetCore("SendNotification", {
  146. Title = "Chaotic Glitcher";
  147. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  148. })
  149.  
  150. wait(0.2)
  151.  
  152. Player = game:GetService("Players").LocalPlayer
  153. PlayerGui = Player.PlayerGui
  154. Mouse = Player:GetMouse()
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. RootPart = Character["HumanoidRootPart"]
  160. Torso = Character["Torso"]
  161. Head = Character["Head"]
  162. RightArm = Character["Right Arm"]
  163. LeftArm = Character["Left Arm"]
  164. RightLeg = Character["Right Leg"]
  165. LeftLeg = Character["Left Leg"]
  166. RootJoint = RootPart["RootJoint"]
  167. Neck = Torso["Neck"]
  168. RightShoulder = Torso["Right Shoulder"]
  169. LeftShoulder = Torso["Left Shoulder"]
  170. RightHip = Torso["Right Hip"]
  171. LeftHip = Torso["Left Hip"]
  172. local sick = Instance.new("Sound",Torso)
  173. local SONG = 561833161
  174. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  175. sick:Play()
  176.  
  177. IT = Instance.new
  178. CF = CFrame.new
  179. VT = Vector3.new
  180. RAD = math.rad
  181. C3 = Color3.new
  182. UD2 = UDim2.new
  183. BRICKC = BrickColor.new
  184. ANGLES = CFrame.Angles
  185. EULER = CFrame.fromEulerAnglesXYZ
  186. COS = math.cos
  187. ACOS = math.acos
  188. SIN = math.sin
  189. ASIN = math.asin
  190. ABS = math.abs
  191. MRANDOM = math.random
  192. FLOOR = math.floor
  193. local RCHOICE = MRANDOM(1,7)
  194.  
  195. --//=================================\\
  196. --|| USEFUL VALUES
  197. --\\=================================//
  198.  
  199. Animation_Speed = 3
  200. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  201. local Speed = 13
  202. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  203. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  204. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  205. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  206. local DAMAGEMULTIPLIER = 1
  207. local ANIM = "Idle"
  208. local ATTACK = false
  209. local EQUIPPED = false
  210. local HOLD = false
  211. local COMBO = 1
  212. local Rooted = false
  213. local SINE = 0
  214. local KEYHOLD = false
  215. local CHANGE = 2 / Animation_Speed
  216. local WALKINGANIM = false
  217. local VALUE1 = false
  218. local VALUE2 = false
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local Effects = IT("Folder", Character)
  226. Effects.Name = "Effects"
  227. local BALL = IT("Folder", Character)
  228. BALL.Name = "BALL-EYE"
  229. local XEYE = IT("Folder", Character)
  230. XEYE.Name = "X - EYE"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local UNANCHOR = true
  234. local WHITELIST = {}
  235. local TAUNT = false
  236. local OFFSET = 0
  237. local FULL = false
  238. local MODE = "Lunar"
  239. local PITCH = 1
  240. local VOLUME = 3
  241. local FACE = 176217464
  242. local SIZE = 1
  243.  
  244. --//=================================\\
  245. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  246. --\\=================================//
  247.  
  248. ArtificialHB = Instance.new("BindableEvent", script)
  249. ArtificialHB.Name = "ArtificialHB"
  250.  
  251. script:WaitForChild("ArtificialHB")
  252. Frame_Speed = 1 / 60
  253. frame = Frame_Speed
  254. tf = 0
  255. allowframeloss = false
  256. tossremainder = false
  257. lastframe = tick()
  258. script.ArtificialHB:Fire()
  259.  
  260. game:GetService("RunService").Heartbeat:connect(function(s, p)
  261. tf = tf + s
  262. if tf >= frame then
  263. if allowframeloss then
  264. script.ArtificialHB:Fire()
  265. lastframe = tick()
  266. else
  267. for i = 1, math.floor(tf / frame) do
  268. script.ArtificialHB:Fire()
  269. end
  270. lastframe = tick()
  271. end
  272. if tossremainder then
  273. tf = 0
  274. else
  275. tf = tf - frame * math.floor(tf / frame)
  276. end
  277. end
  278. end)
  279.  
  280. --//=================================\\
  281. --// NOOBYGAME12'S CODE
  282. --\\=================================//
  283.  
  284. plr = game:GetService("Players").LocalPlayer
  285. char = plr.Character
  286. hum = char.Humanoid
  287. local cam = game.Workspace.CurrentCamera
  288. Camera = cam
  289. local CamInterrupt = false
  290. local TwoD = false
  291. local TargetInfo = {nil, nil}
  292. cam.CameraType = "Custom"
  293. t = char.Torso
  294. h = char.Head
  295. ra = char["Right Arm"]
  296. la = char["Left Arm"]
  297. rl = char["Right Leg"]
  298. ll = char["Left Leg"]
  299. tors = char.Torso
  300. lleg = char["Left Leg"]
  301. root = char.HumanoidRootPart
  302. hed = char.Head
  303. rleg = char["Right Leg"]
  304. rarm = char["Right Arm"]
  305. larm = char["Left Arm"]
  306. Player = plr
  307. Character=Player.Character
  308. PlayerGui=Player.PlayerGui
  309. Backpack=Player.Backpack
  310. Torso=Character.Torso
  311. Head=Character.Head
  312. Humanoid=Character.Humanoid
  313. m=Instance.new('Model',Character)
  314. LeftArm=Character["Left Arm"]
  315. LeftLeg=Character["Left Leg"]
  316. RightArm=Character["Right Arm"]
  317. RightLeg=Character["Right Leg"]
  318. LS=Torso["Left Shoulder"]
  319. LH=Torso["Left Hip"]
  320. RS=Torso["Right Shoulder"]
  321. RH=Torso["Right Hip"]
  322. Face = Head.face
  323. Neck=Torso.Neck
  324. it=Instance.new
  325. attacktype=1
  326. vt=Vector3.new
  327. cf=CFrame.new
  328. euler=CFrame.fromEulerAnglesXYZ
  329. angles=CFrame.Angles
  330. cloaked=false
  331. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  332. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  333. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  334. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  335. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  336. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  337. RootPart=Character.HumanoidRootPart
  338. RootJoint=RootPart.RootJoint
  339. RootCF=euler(-1.57,0,3.14)
  340. radian = math.rad
  341. random = math.random
  342. Vec3 = Vector3.new
  343. Inst = Instance.new
  344. cFrame = CFrame.new
  345. Euler = CFrame.fromEulerAnglesXYZ
  346. vt = Vector3.new
  347. bc = BrickColor.new
  348. br = BrickColor.random
  349. it = Instance.new
  350. cf = CFrame.new
  351. local Player_Size = 0
  352. cam = game.Workspace.CurrentCamera
  353. CF = CFrame.new
  354. angles = CFrame.Angles
  355. attack = false
  356. Euler = CFrame.fromEulerAnglesXYZ
  357. Rad = math.rad
  358. IT = Instance.new
  359. BrickC = BrickColor.new
  360. Cos = math.cos
  361. Acos = math.acos
  362. Sin = math.sin
  363. Asin = math.asin
  364. Abs = math.abs
  365. Mrandom = math.random
  366. Floor = math.floor
  367. IT = Instance.new
  368. CF = CFrame.new
  369. VT = Vector3.new
  370. RAD = math.rad
  371. C3 = Color3.new
  372. UD2 = UDim2.new
  373. BRICKC = BrickColor.new
  374. ANGLES = CFrame.Angles
  375. EULER = CFrame.fromEulerAnglesXYZ
  376. COS = math.cos
  377. ACOS = math.acos
  378. SIN = math.sin
  379. ASIN = math.asin
  380. ABS = math.abs
  381. MRANDOM = math.random
  382. FLOOR = math.floor
  383.  
  384.  
  385. local Booleans = {
  386. CamFollow = true,
  387. GyroUse = true
  388. }
  389.  
  390. function lerp(object, newCFrame, alpha)
  391. return object:lerp(newCFrame, alpha)
  392. end
  393.  
  394. local Directer = Inst("BodyGyro", root)
  395. Directer.MaxTorque = Vec3(0, 0, 0)
  396. Directer.P = 600000
  397. local CPart = Inst("Part")
  398. CPart.Anchored = true
  399. CPart.CanCollide = false
  400. CPart.Locked = true
  401. CPart.Transparency = 1
  402.  
  403. local rainbowmode = false
  404. local chaosmode = false
  405.  
  406. local mutedtog = false
  407.  
  408. function CameraEnshaking(Length,Intensity)
  409. coroutine.resume(coroutine.create(function()
  410. local intensity = 1*Intensity
  411. local rotM = 0.01*Intensity
  412. for i = 0, Length, 0.1 do
  413. Swait()
  414. intensity = intensity - 0.05*Intensity/Length
  415. rotM = rotM - 0.0005*Intensity/Length
  416. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  417. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  418. end
  419. Humanoid.CameraOffset = Vec3(0, 0, 0)
  420. end))
  421. end
  422. CamShake=function(Part,Distan,Power,Times)
  423. local de=Part.Position
  424. for i,v in pairs(workspace:children()) do
  425. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  426. for _,c in pairs(v:children()) do
  427. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  428. local Noob=v.Humanoid
  429. if Noob~=nil then
  430. coroutine.resume(coroutine.create(function()
  431. FV = Instance.new("BoolValue", Noob)
  432. FV.Name = "CameraShake"
  433. for ShakeNum=1,Times do
  434. Swait()
  435. local ef=Power
  436. if ef>=1 then
  437. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  438. else
  439. ef=Power*10
  440. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  441. end
  442. end
  443. Humanoid.CameraOffset = Vector3.new(0,0,0)
  444. FV:Destroy()
  445. end))
  446. end
  447. end
  448. end
  449. end
  450. end
  451. end
  452.  
  453. local toggleTag = true
  454. local bilguit = Instance.new("BillboardGui", hed)
  455. bilguit.Adornee = nil
  456. bilguit.Name = "ModeName"
  457. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  458. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  459.  
  460.  
  461. function chatfunc(text,color,typet,font,timeex)
  462. local chat = coroutine.wrap(function()
  463. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  464. Character:FindFirstChild("TalkingBillBoard"):destroy()
  465. end
  466. local naeeym2 = Instance.new("BillboardGui",Character)
  467. naeeym2.Size = UDim2.new(0,100,0,40)
  468. naeeym2.StudsOffset = Vector3.new(0,3,0)
  469. naeeym2.Adornee = Character.Head
  470. naeeym2.Name = "TalkingBillBoard"
  471. local tecks2 = Instance.new("TextLabel",naeeym2)
  472. tecks2.BackgroundTransparency = 1
  473. tecks2.BorderSizePixel = 0
  474. tecks2.Text = ""
  475. tecks2.Font = font
  476. tecks2.TextSize = 30
  477. tecks2.TextStrokeTransparency = 0
  478. tecks2.TextColor3 = color
  479. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  480. tecks2.Size = UDim2.new(1,0,0.5,0)
  481. local tecks3 = Instance.new("TextLabel",naeeym2)
  482. tecks3.BackgroundTransparency = 1
  483. tecks3.BorderSizePixel = 0
  484. tecks3.Text = ""
  485. tecks3.Font = font
  486. tecks3.TextSize = 30
  487. tecks3.TextStrokeTransparency = 0
  488. if typet == "Inverted" then
  489. tecks3.TextColor3 = Color3.new(0,0,0)
  490. tecks3.TextStrokeColor3 = color
  491. elseif typet == "Normal" then
  492. tecks3.TextColor3 = color
  493. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  494. end
  495. tecks3.Size = UDim2.new(1,0,0.5,0)
  496. coroutine.resume(coroutine.create(function()
  497. while true do
  498. Swait(1)
  499. if chaosmode == true then
  500. tecks2.TextColor3 = BrickColor.random().Color
  501. tecks3.TextStrokeColor3 = BrickColor.random().Color
  502. end
  503. end
  504. end))
  505. text.TextTransparency = text.TextTransparency + 1
  506. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  507. for i = 0, 74*timeex do
  508. Swait()
  509. text.TextTransparency = 1
  510. text.TextStrokeTransparency = 1
  511. tecks2.Text = text
  512. tecks3.Text = text
  513. end
  514. local randomrot = math.random(1,2)
  515. if randomrot == 1 then
  516. for i = 1, 50 do
  517. Swait()
  518. tecks2.Text = text
  519. tecks3.Text = text
  520. text.TextTransparency = text.TextTransparency - .02
  521. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  522. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  523. tecks2.TextTransparency = tecks2.TextTransparency + .04
  524. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  525. tecks3.TextTransparency = tecks2.TextTransparency + .04
  526. end
  527. elseif randomrot == 2 then
  528. for i = 1, 50 do
  529. Swait()
  530. tecks2.Text = text
  531. tecks3.Text = text
  532. text.TextTransparency = text.TextTransparency - .02
  533. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  534. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  535. tecks2.TextTransparency = tecks2.TextTransparency + .04
  536. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  537. tecks3.TextTransparency = tecks2.TextTransparency + .04
  538. end
  539. end
  540. text.TextTransparency = 0
  541. text.TextStrokeTransparency = 0
  542. if toggleTag == false then
  543. text.TextTransparency = 1
  544. text.TextStrokeTransparency = 1
  545. end
  546. naeeym2:Destroy()
  547. end)
  548. chat()
  549. end
  550.  
  551.  
  552.  
  553. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  554. local gui = it(GuiType)
  555. gui.Parent = parent
  556. gui.Text = text
  557. gui.BackgroundTransparency = backtrans
  558. gui.BackgroundColor3 = backcol
  559. gui.SizeConstraint = "RelativeXY"
  560. gui.TextXAlignment = "Center"
  561. gui.TextYAlignment = "Center"
  562. gui.Position = pos
  563. gui.Size = size
  564. gui.Font = "SourceSans"
  565. gui.FontSize = "Size14"
  566. gui.TextWrapped = false
  567. gui.TextStrokeTransparency = 0
  568. gui.TextColor = BrickColor.new("White")
  569. return gui
  570. end
  571. --------------------------- GUI STUFF
  572. local basgui = it("GuiMain")
  573. basgui.Parent = plr.PlayerGui
  574. basgui.Name = "VISgui"
  575. local fullscreenz = it("Frame")
  576. fullscreenz.Parent = basgui
  577. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  578. fullscreenz.BackgroundTransparency = 1
  579. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  580. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  581. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  582. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  583. imgl2.BackgroundTransparency = 1
  584. imgl2.BorderSizePixel = 0
  585. imgl2.ImageTransparency = 0.5
  586. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  587. imgl2.Size = UDim2.new(0,1000,0,1000)
  588. imgl2.Image = "rbxassetid://2344830904"
  589. local techc = imgl2:Clone()
  590. techc.Parent = fullscreenz
  591. techc.ImageTransparency = 0
  592. techc.Size = UDim2.new(0,900,0,900)
  593. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  594. techc.Image = "rbxassetid://2092248396"
  595. local circl = imgl2:Clone()
  596. circl.Parent = fullscreenz
  597. circl.ImageTransparency = 0
  598. circl.Size = UDim2.new(0,550,0,550)
  599. circl.Position = UDim2.new(0.70,25,0.50,25)
  600. circl.Image = "rbxassetid://2312119891"
  601. local circl2 = imgl2:Clone()
  602. circl2.Parent = fullscreenz
  603. circl2.ImageTransparency = 0
  604. circl2.Size = UDim2.new(0,700,0,700)
  605. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  606. circl2.Image = "rbxassetid://2312119891"
  607. local imgl2b = imgl2:Clone()
  608. imgl2b.Parent = fullscreenz
  609. imgl2b.ImageTransparency = 0
  610. imgl2b.Size = UDim2.new(0,800,0,800)
  611. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  612. imgl2b.ImageColor3 = Color3.new(0,0,0)
  613. local ned = Instance.new("TextLabel",fullscreenz)
  614. ned.ZIndex = 2
  615. ned.Font = "Bodoni"
  616. ned.BackgroundTransparency = 1
  617. ned.BorderSizePixel = 0.65
  618. ned.Size = UDim2.new(0.6,0,0.6,0)
  619. ned.Position = UDim2.new(0,0,0,0)
  620. ned.TextScaled = true
  621. ned.TextStrokeTransparency = 0
  622. ned.Text = "Lunar"
  623. ned.TextSize = 48
  624. ned.Rotation = 1
  625. ned.TextXAlignment = "Left"
  626. ned.TextYAlignment = "Top"
  627.  
  628. --//=================================\\
  629. --// WINGY STUFF
  630. --\\=================================//
  631.  
  632. local extrawingmod1 = Instance.new("Model",Character)
  633. local extrawingmod2 = Instance.new("Model",Character)
  634.  
  635. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  636. local p = Instance.new("Part")
  637. p.TopSurface = 0
  638. p.BottomSurface = 0
  639. p.Parent = parent
  640. p.Size = Vector3.new(0.1,0.1,0.1)
  641. p.Transparency = transparency
  642. p.Reflectance = reflectance
  643. p.CanCollide = false
  644. p.Locked = true
  645. p.BrickColor = brickcolor
  646. p.Material = material
  647. return p
  648. end
  649.  
  650. function CreateMesh(parent,meshtype,x1,y1,z1)
  651. local mesh = Instance.new("SpecialMesh",parent)
  652. mesh.MeshType = meshtype
  653. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  654. return mesh
  655. end
  656.  
  657. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  658. local mesh = Instance.new("SpecialMesh",parent)
  659. mesh.MeshType = "FileMesh"
  660. mesh.MeshId = meshid
  661. mesh.Scale = Vector3.new(x1,y1,z1)
  662. return mesh
  663. end
  664.  
  665.  
  666. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  667. local mesh = Instance.new("SpecialMesh",parent)
  668. mesh.MeshType = "FileMesh"
  669. mesh.MeshId = meshid
  670. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  671. mesh.Scale = Vector3.new(x1,y1,z1)
  672. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  673. return mesh
  674. end
  675.  
  676. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  677. local weld = Instance.new("Weld")
  678. weld.Parent = parent
  679. weld.Part0 = part0
  680. weld.Part1 = part1
  681. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  682. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  683. return weld
  684. end
  685.  
  686. function RemoveOutlines(part)
  687. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  688. end
  689.  
  690. local Create = LoadLibrary("RbxUtility").Create
  691.  
  692. CFuncs = {
  693. ["Part"] = {
  694. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  695. local Part = Create("Part"){
  696. Parent = Parent,
  697. Reflectance = Reflectance,
  698. Transparency = Transparency,
  699. CanCollide = false,
  700. Locked = true,
  701. BrickColor = BrickColor.new(tostring(BColor)),
  702. Name = Name,
  703. Size = Size,
  704. Material = Material,
  705. }
  706. RemoveOutlines(Part)
  707. return Part
  708. end;
  709. };
  710.  
  711. ["Mesh"] = {
  712. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  713. local Msh = Create(Mesh){
  714. Parent = Part,
  715. Offset = OffSet,
  716. Scale = Scale,
  717. }
  718. if Mesh == "SpecialMesh" then
  719. Msh.MeshType = MeshType
  720. Msh.MeshId = MeshId
  721. end
  722. return Msh
  723. end;
  724. };
  725.  
  726. ["Mesh"] = {
  727. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  728. local Msh = Create(Mesh){
  729. Parent = Part,
  730. Offset = OffSet,
  731. Scale = Scale,
  732. }
  733. if Mesh == "SpecialMesh" then
  734. Msh.MeshType = MeshType
  735. Msh.MeshId = MeshId
  736. end
  737. return Msh
  738. end;
  739. };
  740.  
  741. ["Weld"] = {
  742. Create = function(Parent, Part0, Part1, C0, C1)
  743. local Weld = Create("Weld"){
  744. Parent = Parent,
  745. Part0 = Part0,
  746. Part1 = Part1,
  747. C0 = C0,
  748. C1 = C1,
  749. }
  750. return Weld
  751. end;
  752. };
  753.  
  754. ["Sound"] = {
  755. Create = function(id, par, vol, pit)
  756. coroutine.resume(coroutine.create(function()
  757. local S = Create("Sound"){
  758. Volume = vol,
  759. Name = "EffectSoundo",
  760. Pitch = pit or 1,
  761. SoundId = id,
  762. Parent = par or workspace,
  763. }
  764. wait()
  765. S:play()
  766. game:GetService("Debris"):AddItem(S, 10)
  767. end))
  768. end;
  769. };
  770.  
  771. ["LongSound"] = {
  772. Create = function(id, par, vol, pit)
  773. coroutine.resume(coroutine.create(function()
  774. local S = Create("Sound"){
  775. Volume = vol,
  776. Pitch = pit or 1,
  777. SoundId = id,
  778. Parent = par or workspace,
  779. }
  780. wait()
  781. S:play()
  782. game:GetService("Debris"):AddItem(S, 60)
  783. end))
  784. end;
  785. };
  786.  
  787. ["ParticleEmitter"] = {
  788. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  789. local fp = Create("ParticleEmitter"){
  790. Parent = Parent,
  791. Color = ColorSequence.new(Color1, Color2),
  792. LightEmission = LightEmission,
  793. Size = Size,
  794. Texture = Texture,
  795. Transparency = Transparency,
  796. ZOffset = ZOffset,
  797. Acceleration = Accel,
  798. Drag = Drag,
  799. LockedToPart = LockedToPart,
  800. VelocityInheritance = VelocityInheritance,
  801. EmissionDirection = EmissionDirection,
  802. Enabled = Enabled,
  803. Lifetime = LifeTime,
  804. Rate = Rate,
  805. Rotation = Rotation,
  806. RotSpeed = RotSpeed,
  807. Speed = Speed,
  808. VelocitySpread = VelocitySpread,
  809. }
  810. return fp
  811. end;
  812. };
  813.  
  814. CreateTemplate = {
  815.  
  816. };
  817. }
  818.  
  819.  
  820.  
  821. New = function(Object, Parent, Name, Data)
  822. local Object = Instance.new(Object)
  823. for Index, Value in pairs(Data or {}) do
  824. Object[Index] = Value
  825. end
  826. Object.Parent = Parent
  827. Object.Name = Name
  828. return Object
  829. end
  830.  
  831. local halocolor = BrickColor.new("Mid gray")
  832. local halocolor2 = BrickColor.new("Mid gray")
  833. local halocolor3 = BrickColor.new("Really black")
  834. local starcolor = BrickColor.new("Bright yellow")
  835. local lunacolor = BrickColor.new("Navy blue")
  836. local lunacolor2 = BrickColor.new("Bright blue")
  837. local wepcolor = BrickColor.new("Deep blue")
  838. local maincolor = BrickColor.new("Lapis")
  839. local secondcolor = BrickColor.new("Lapis")
  840. local m = Instance.new("Model",Character)
  841. local m2 = Instance.new("Model",Character)
  842. local m3 = Instance.new("Model",Character)
  843. local mw1 = Instance.new("Model",Character)
  844. local mw2 = Instance.new("Model",Character)
  845. local mw3 = Instance.new("Model",Character)
  846. local mw4 = Instance.new("Model",Character)
  847.  
  848. --------------
  849. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  850. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  852. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853.  
  854. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  855. CreateMesh(handle,"Brick",0,0,0)
  856. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857. local valuaring = 10
  858.  
  859. local refec = Instance.new("ParticleEmitter",handlex)
  860. refec.Texture = "rbxassetid://284205403"
  861. refec.LightEmission = 0.95
  862. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  863. refec.Rate = 50
  864. refec.Lifetime = NumberRange.new(0.5)
  865. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  866. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  867. refec.Speed = NumberRange.new(0,2)
  868. refec.Drag = 5
  869. refec.LockedToPart = true
  870. refec.Rotation = NumberRange.new(-500,500)
  871. refec.VelocitySpread = 9000
  872. refec.RotSpeed = NumberRange.new(-500,500)
  873. local refec2 = refec:Clone()
  874. refec2.LightEmission = 0.75
  875. refec2.Texture = "rbxassetid://254287058"
  876. refec2.Parent = handlex
  877. refec2.Rate = 25
  878. refec2.Lifetime = NumberRange.new(0.75)
  879. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  880. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  881. refec2.Speed = NumberRange.new(0)
  882. local refec3 = refec:Clone()
  883. refec3.LightEmission = 0.75
  884. refec3.Texture = "rbxassetid://363275192"
  885. refec3.Parent = handlex
  886. refec3.Rate = 25
  887. refec3.Lifetime = NumberRange.new(1)
  888. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  889. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  890. refec3.Speed = NumberRange.new(0)
  891. refec3.RotSpeed = NumberRange.new(-50,50)
  892.  
  893. for i = 0, 35 do
  894. valuaring = valuaring + 10
  895. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  896. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  897. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  899. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  900. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  902. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  903. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  905. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  906. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. end
  908.  
  909.  
  910. local handle = CreateParta(m,1,1,"Neon",maincolor)
  911. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  912. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913.  
  914.  
  915.  
  916. --- Left wing.
  917.  
  918. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  919. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  920. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921.  
  922. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  923. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  924. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  925. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  926. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  927. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  930. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  941. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  942. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  944. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  945. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  948. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  951. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952.  
  953.  
  954. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  955. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  956. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957.  
  958. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  959. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  960. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  962. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  963. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  965. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  966. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  967. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  977. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  978. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  980. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  981. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  983. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  984. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  986. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  987. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988.  
  989. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  990. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  991. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  994. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  995. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  997. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  998. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  999. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1000. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1001. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1002. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1003. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1004. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1005. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1006. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1007. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1009. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1010. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1011. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1012. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1013. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1014. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1015. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1016. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1017. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1018. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1019. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  1021. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1022. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023.  
  1024.  
  1025. -- Right wing --
  1026.  
  1027. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1028. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1029. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1030.  
  1031. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1032. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1033. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1034. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1035. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1036. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1037. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1038. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1039. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1040. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1041. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1042. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1043. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1051. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1053. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1054. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1056. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1057. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1058. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1059. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1060. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061.  
  1062. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  1063. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1064. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065.  
  1066. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1067. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1068. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1069. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1070. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1071. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1072. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1073. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1074. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1075. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1076. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1077. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1078. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1079. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1080. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1081. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1082. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1083. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1084. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1085. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1086. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1087. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1088. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1089. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1090. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1091. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1092. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1093. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1094. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1095. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1096.  
  1097. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1098. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1099. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100.  
  1101.  
  1102. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1103. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1104. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1105. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1106. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1107. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1108. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1109. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1110. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1111. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1112. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1113. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1114. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1115. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1116. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1117. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1118. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1119. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1120. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1121. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1122. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1123. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1124. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1125. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1126. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1127. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1128. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1129. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1130. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1131. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1132.  
  1133. ------------- Trails
  1134. local A0 = Instance.new("Attachment",lwing1)
  1135. A0.Position = Vector3.new(0,-0.7,0)
  1136. local A1 = Instance.new("Attachment",lwing1)
  1137. A1.Position = Vector3.new(0,-3.5,0)
  1138. tl1 = Instance.new('Trail',lwing1)
  1139. tl1.Attachment0 = A0
  1140. tl1.Attachment1 = A1
  1141. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1142. tl1.LightEmission = 1
  1143. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1144. tl1.Color = ColorSequence.new(halocolor.Color)
  1145. tl1.Lifetime = 0.5
  1146.  
  1147. local A0 = Instance.new("Attachment",lwing2)
  1148. A0.Position = Vector3.new(0,-0.7,0)
  1149. local A1 = Instance.new("Attachment",lwing2)
  1150. A1.Position = Vector3.new(0,-3.5,0)
  1151. tl2 = Instance.new('Trail',lwing2)
  1152. tl2.Attachment0 = A0
  1153. tl2.Attachment1 = A1
  1154. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1155. tl2.LightEmission = 1
  1156. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1157. tl2.Color = ColorSequence.new(halocolor.Color)
  1158. tl2.Lifetime = 0.5
  1159.  
  1160. local A0 = Instance.new("Attachment",lwing3)
  1161. A0.Position = Vector3.new(0,-0.7,0)
  1162. local A1 = Instance.new("Attachment",lwing3)
  1163. A1.Position = Vector3.new(0,-3.5,0)
  1164. tl3 = Instance.new('Trail',lwing3)
  1165. tl3.Attachment0 = A0
  1166. tl3.Attachment1 = A1
  1167. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1168. tl3.LightEmission = 1
  1169. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1170. tl3.Color = ColorSequence.new(halocolor.Color)
  1171. tl3.Lifetime = 0.5
  1172.  
  1173. local A0 = Instance.new("Attachment",rwing1)
  1174. A0.Position = Vector3.new(0,-0.7,0)
  1175. local A1 = Instance.new("Attachment",rwing1)
  1176. A1.Position = Vector3.new(0,-3.5,0)
  1177. tr1 = Instance.new('Trail',rwing1)
  1178. tr1.Attachment0 = A0
  1179. tr1.Attachment1 = A1
  1180. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1181. tr1.LightEmission = 1
  1182. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1183. tr1.Color = ColorSequence.new(halocolor2.Color)
  1184. tr1.Lifetime = 0.5
  1185.  
  1186. local A0 = Instance.new("Attachment",rwing2)
  1187. A0.Position = Vector3.new(0,-0.7,0)
  1188. local A1 = Instance.new("Attachment",rwing2)
  1189. A1.Position = Vector3.new(0,-3.5,0)
  1190. tr2 = Instance.new('Trail',rwing2)
  1191. tr2.Attachment0 = A0
  1192. tr2.Attachment1 = A1
  1193. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1194. tr2.LightEmission = 1
  1195. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1196. tr2.Color = ColorSequence.new(halocolor2.Color)
  1197. tr2.Lifetime = 0.5
  1198.  
  1199. local A0 = Instance.new("Attachment",rwing3)
  1200. A0.Position = Vector3.new(0,-0.7,0)
  1201. local A1 = Instance.new("Attachment",rwing3)
  1202. A1.Position = Vector3.new(0,-3.5,0)
  1203. tr3 = Instance.new('Trail',rwing3)
  1204. tr3.Attachment0 = A0
  1205. tr3.Attachment1 = A1
  1206. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1207. tr3.LightEmission = 1
  1208. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1209. tr3.Color = ColorSequence.new(halocolor2.Color)
  1210. tr3.Lifetime = 0.5
  1211.  
  1212. --------------
  1213.  
  1214.  
  1215.  
  1216. for i, v in pairs(mw2:GetChildren()) do
  1217. if v:IsA("Part") then
  1218. v.BrickColor = BrickColor.new("White")
  1219. v.Material = "Neon"
  1220. end
  1221. end
  1222. for i, v in pairs(mw1:GetChildren()) do
  1223. if v:IsA("Part") then
  1224. v.Transparency = 0
  1225. v.BrickColor = BrickColor.new("White")
  1226. v.Material = "Neon"
  1227. end
  1228. end
  1229. for i, v in pairs(extrawingmod1:GetChildren()) do
  1230. if v:IsA("Part") then
  1231. v.Transparency = 1
  1232. v.BrickColor = BrickColor.new("White")
  1233. v.Material = "Neon"
  1234. end
  1235. end
  1236. for i, v in pairs(extrawingmod2:GetChildren()) do
  1237. if v:IsA("Part") then
  1238. v.Transparency = 1
  1239. v.BrickColor = BrickColor.new("White")
  1240. v.Material = "Neon"
  1241. end
  1242. end
  1243. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1244. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1245. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1246.  
  1247. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1248. for i, v in pairs(mw2:GetChildren()) do
  1249. if v:IsA("Part") then
  1250. v.BrickColor = one
  1251. v.Material = "Neon"
  1252. end
  1253. end
  1254. refec.Color = ColorSequence.new(one.Color)
  1255. refec2.Color = ColorSequence.new(one.Color)
  1256. refec3.Color = ColorSequence.new(one.Color)
  1257. tr1.Color = ColorSequence.new(one.Color)
  1258. tr2.Color = ColorSequence.new(one.Color)
  1259. tr3.Color = ColorSequence.new(one.Color)
  1260. imgl2.ImageColor3 = one.Color
  1261. circl.ImageColor3 = two.Color
  1262. techc.ImageColor3 = one.Color
  1263. circl2.ImageColor3 = one.Color
  1264. ned.TextColor3 = two.Color
  1265. ned.TextStrokeColor3 = one.Color
  1266. for i, v in pairs(mw1:GetChildren()) do
  1267. if v:IsA("Part") then
  1268. v.Transparency = 0
  1269. v.BrickColor = two
  1270. v.Material = "Neon"
  1271. end
  1272. end
  1273. tl1.Color = ColorSequence.new(two.Color)
  1274. tl2.Color = ColorSequence.new(two.Color)
  1275. tl3.Color = ColorSequence.new(two.Color)
  1276. for i, v in pairs(m:GetChildren()) do
  1277. if v:IsA("Part") then
  1278. v.BrickColor = three
  1279. v.Material = "Ice"
  1280. end
  1281. end
  1282. for i, v in pairs(m2:GetChildren()) do
  1283. if v:IsA("Part") then
  1284. v.BrickColor = four
  1285. v.Material = "Ice"
  1286. end
  1287. end
  1288. for i, v in pairs(m3:GetChildren()) do
  1289. if v:IsA("Part") then
  1290. v.BrickColor = five
  1291. v.Material = "Neon"
  1292. end
  1293. end
  1294. for i, v in pairs(extrawingmod1:GetChildren()) do
  1295. if v:IsA("Part") then
  1296. v.Transparency = exonetran
  1297. v.BrickColor = exone
  1298. v.Material = "Neon"
  1299. end
  1300. end
  1301. for i, v in pairs(extrawingmod2:GetChildren()) do
  1302. if v:IsA("Part") then
  1303. v.Transparency = extwotran
  1304. v.BrickColor = extwo
  1305. v.Material = "Neon"
  1306. end
  1307. end
  1308. end
  1309.  
  1310. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1311. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1312. techc.ImageColor3 = MAINRUINCOLOR.Color
  1313. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1314. ned.TextColor3 = MAINRUINCOLOR.Color
  1315. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1316.  
  1317.  
  1318. function bosschatfunc(text,color,watval)
  1319. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1320. coroutine.resume(coroutine.create(function()
  1321. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1322. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1323. end
  1324. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1325. scrg.Name = "Dialog"
  1326. local txtlb = Instance.new("TextLabel",scrg)
  1327. txtlb.Text = ""
  1328. txtlb.Font = "Bodoni"
  1329. txtlb.TextColor3 = Color3.new(0,0,0)
  1330. txtlb.TextStrokeTransparency = 0
  1331. txtlb.BackgroundTransparency = 0.75
  1332. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1333. txtlb.TextStrokeColor3 = color
  1334. txtlb.TextScaled = true
  1335. txtlb.Size = UDim2.new(1,0,0.25,0)
  1336. txtlb.TextXAlignment = "Left"
  1337. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1338. local txtlb2 = Instance.new("TextLabel",scrg)
  1339. txtlb2.Text = "Chaotic:"
  1340. txtlb2.Font = "Arcade"
  1341. txtlb2.TextColor3 = Color3.new(0,0,0)
  1342. txtlb2.TextStrokeTransparency = 0
  1343. txtlb2.BackgroundTransparency = 1
  1344. txtlb2.TextStrokeColor3 = color
  1345. txtlb2.TextSize = 40
  1346. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1347. txtlb2.TextXAlignment = "Left"
  1348. txtlb2.Position = UDim2.new(0,0,1,0)
  1349. local fvalen = 0.55
  1350. local fval = -0.49
  1351. coroutine.resume(coroutine.create(function()
  1352. while true do
  1353. Swait()
  1354. if MODE == "Sanity" then
  1355. txtlb.Rotation = math.random(-1,1)
  1356. txtlb2.Rotation = math.random(-1,1)
  1357. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1358. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1359. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1360. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1361. end
  1362. end
  1363. end))
  1364. coroutine.resume(coroutine.create(function()
  1365. while true do
  1366. Swait()
  1367. if scrg.Parent ~= nil then
  1368. fvalen = fvalen - 0.0001
  1369. elseif scrg.Parent == nil then
  1370. break
  1371. end
  1372. end
  1373. end))
  1374. local flol = 1.75
  1375. local flil = 1.6
  1376. coroutine.resume(coroutine.create(function()
  1377. for i = 0, 9 do
  1378. Swait()
  1379. fval = fval + 0.05
  1380. flol = flol - 0.1
  1381. flil = flil - 0.1
  1382. txtlb.Text = ""
  1383. txtlb.Position = UDim2.new(0,0,flol,0)
  1384. txtlb2.Position = UDim2.new(0,0,flil,0)
  1385. end
  1386. txtlb.Text = text
  1387. wait(watval)
  1388. local valinc = 0
  1389. for i = 0, 99 do
  1390. Swait()
  1391. valinc = valinc + 0.0001
  1392. flol = flol + valinc
  1393. flil = flil + valinc
  1394. txtlb.Rotation = txtlb.Rotation + valinc*20
  1395. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1396. txtlb.Position = UDim2.new(0,0,flol,0)
  1397. txtlb2.Position = UDim2.new(0,0,flil,0)
  1398. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1399. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1400. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1401. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1402. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1403. end
  1404. scrg:Destroy()
  1405. end))
  1406. end))
  1407. end
  1408. end
  1409.  
  1410. function BigBlack(text,color,watval)
  1411. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1412. coroutine.resume(coroutine.create(function()
  1413. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1414. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1415. end
  1416. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1417. scrg.Name = "Dialog"
  1418. local txtlb = Instance.new("TextLabel",scrg)
  1419. txtlb.Text = ""
  1420. txtlb.Font = "Bodoni"
  1421. txtlb.TextColor3 = Color3.new(0,0,0)
  1422. txtlb.TextStrokeTransparency = 1
  1423. txtlb.BackgroundTransparency = 1
  1424. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1425. txtlb.TextStrokeColor3 = color
  1426. txtlb.TextScaled = true
  1427. txtlb.Size = UDim2.new(1,0,1,0)
  1428. txtlb.TextXAlignment = "Center"
  1429. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1430. local txtlb2 = Instance.new("TextLabel",scrg)
  1431. txtlb2.Text = "Chaotic:"
  1432. txtlb2.Font = "Arcade"
  1433. txtlb2.TextColor3 = Color3.new(0,0,0)
  1434. txtlb2.TextStrokeTransparency = 0
  1435. txtlb2.BackgroundTransparency = 1
  1436. txtlb2.TextStrokeColor3 = color
  1437. txtlb2.TextSize = 40
  1438. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1439. txtlb2.TextXAlignment = "Left"
  1440. txtlb2.Position = UDim2.new(0,0,1,0)
  1441. local fvalen = 0.55
  1442. local fval = -0.49
  1443. coroutine.resume(coroutine.create(function()
  1444. while true do
  1445. Swait()
  1446. if MODE == "Sanity" then
  1447. txtlb.Rotation = math.random(-1,1)
  1448. txtlb2.Rotation = math.random(-1,1)
  1449. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1450. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1451. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1452. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1453. end
  1454. end
  1455. end))
  1456. coroutine.resume(coroutine.create(function()
  1457. while true do
  1458. Swait()
  1459. if scrg.Parent ~= nil then
  1460. fvalen = fvalen - 0.0001
  1461. elseif scrg.Parent == nil then
  1462. break
  1463. end
  1464. end
  1465. end))
  1466. local flol = 1.05
  1467. local flil = 0.75
  1468. local flil2 = -0.2
  1469. coroutine.resume(coroutine.create(function()
  1470. for i = 1,string.len(text),1 do
  1471. wait()
  1472. text.Text = string.sub(text,1,i)
  1473. end
  1474. end))
  1475. coroutine.resume(coroutine.create(function()
  1476. for i = 0, 1 do
  1477. fval = fval + 0.05
  1478. flol = flol - 0.1
  1479. flil2 = flil2 + 0.1
  1480. txtlb.Text = ""
  1481. txtlb.Position = UDim2.new(flil2,0,0,0)
  1482. txtlb.BackgroundTransparency = 1 - 0.1
  1483. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1484. end
  1485.  
  1486. for i = 0, 99 do
  1487. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1488. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1489. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1490. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1491. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1492. end
  1493.  
  1494. txtlb.Text = text
  1495. wait(watval)
  1496. local valinc = 0
  1497. for i = 0, 99 do
  1498. Swait()
  1499. valinc = valinc + 0.0002
  1500. flol = flol + valinc
  1501. flil2 = flil2 + valinc
  1502. txtlb.Rotation = txtlb.Rotation + valinc*15
  1503. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1504. txtlb.Position = UDim2.new(flil2,0,0,0)
  1505. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1506. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1507. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1508. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1509. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1510. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1511. end
  1512. scrg:Destroy()
  1513. end))
  1514. end))
  1515. end
  1516. end
  1517.  
  1518. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1519.  
  1520. --//=================================\\
  1521. --|| SOME TAG EDIT
  1522. --\\=================================//
  1523. local TEXTCOLOR = C3(0, 0, 1)
  1524.  
  1525. m = game.Players.LocalPlayer
  1526. char = m.Character
  1527. local txt = Instance.new("BillboardGui", char)
  1528. txt.Adornee = char.Head
  1529. txt.Name = "_status"
  1530. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1531. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1532. local text = Instance.new("TextLabel", txt)
  1533. text.Size = UDim2.new(20, 0, 7, 0)
  1534. text.FontSize = "Size24"
  1535. text.TextScaled = true
  1536. text.TextTransparency = 0
  1537. text.BackgroundTransparency = 1
  1538. text.TextTransparency = 0
  1539. text.TextStrokeTransparency = 0
  1540. text.Font = "Bodoni"
  1541. v = Instance.new("Part")
  1542. v.Name = "ColorBrick"
  1543. v.Parent = m.Character
  1544. v.FormFactor = "Symmetric"
  1545. v.Anchored = true
  1546. v.CanCollide = false
  1547. v.BottomSurface = "Smooth"
  1548. v.TopSurface = "Smooth"
  1549. v.Size = Vector3.new(10, 5, 3)
  1550. v.Transparency = 1
  1551. v.CFrame = char.Torso.CFrame
  1552. v.BrickColor = BrickColor.new("Really black")
  1553. v.Transparency = 1
  1554. v.Shape = "Block"
  1555. text.Text = "Lunar"
  1556.  
  1557. function RecolorTextAndRename(name,col1,col2,font)
  1558. text.TextStrokeColor3 = col2
  1559. text.TextColor3 = col1
  1560. text.Font = font
  1561. text.Text = name
  1562. techc.ImageColor3 = col2
  1563. circl.ImageColor3 = col2
  1564. circl2.ImageColor3 = col1
  1565. imgl2.ImageColor3 = col1
  1566. imgl2b.ImageColor3 = col2
  1567. ned.Text = name
  1568. ned.TextColor3 = col1
  1569. ned.TextStrokeColor3 = col2
  1570. end
  1571. --//=================================\\
  1572. --|| SOME FUNCTIONS
  1573. --\\=================================//
  1574.  
  1575.  
  1576.  
  1577. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1578. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1579. end
  1580.  
  1581. function PositiveAngle(NUMBER)
  1582. if NUMBER >= 0 then
  1583. NUMBER = 0
  1584. end
  1585. return NUMBER
  1586. end
  1587.  
  1588. function NegativeAngle(NUMBER)
  1589. if NUMBER <= 0 then
  1590. NUMBER = 0
  1591. end
  1592. return NUMBER
  1593. end
  1594.  
  1595. function Swait(NUMBER)
  1596. if NUMBER == 0 or NUMBER == nil then
  1597. ArtificialHB.Event:wait()
  1598. else
  1599. for i = 1, NUMBER do
  1600. ArtificialHB.Event:wait()
  1601. end
  1602. end
  1603. end
  1604.  
  1605. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1606. local NEWMESH = IT(MESH)
  1607. if MESH == "SpecialMesh" then
  1608. NEWMESH.MeshType = MESHTYPE
  1609. if MESHID ~= "nil" and MESHID ~= "" then
  1610. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1611. end
  1612. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1613. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1614. end
  1615. end
  1616. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1617. NEWMESH.Scale = SCALE
  1618. NEWMESH.Parent = PARENT
  1619. return NEWMESH
  1620. end
  1621.  
  1622. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1623. local NEWPART = IT("Part")
  1624. NEWPART.formFactor = FORMFACTOR
  1625. NEWPART.Reflectance = REFLECTANCE
  1626. NEWPART.Transparency = TRANSPARENCY
  1627. NEWPART.CanCollide = false
  1628. NEWPART.Locked = true
  1629. NEWPART.Anchored = true
  1630. if ANCHOR == false then
  1631. NEWPART.Anchored = false
  1632. end
  1633. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1634. NEWPART.Name = NAME
  1635. NEWPART.Size = SIZE
  1636. NEWPART.Position = Torso.Position
  1637. NEWPART.Material = MATERIAL
  1638. NEWPART:BreakJoints()
  1639. NEWPART.Parent = PARENT
  1640. return NEWPART
  1641. end
  1642.  
  1643. local function weldBetween(a, b)
  1644. local weldd = Instance.new("ManualWeld")
  1645. weldd.Part0 = a
  1646. weldd.Part1 = b
  1647. weldd.C0 = CFrame.new()
  1648. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1649. weldd.Parent = a
  1650. return weldd
  1651. end
  1652.  
  1653.  
  1654. function QuaternionFromCFrame(cf)
  1655. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1656. local trace = m00 + m11 + m22
  1657. if trace > 0 then
  1658. local s = math.sqrt(1 + trace)
  1659. local recip = 0.5 / s
  1660. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1661. else
  1662. local i = 0
  1663. if m11 > m00 then
  1664. i = 1
  1665. end
  1666. if m22 > (i == 0 and m00 or m11) then
  1667. i = 2
  1668. end
  1669. if i == 0 then
  1670. local s = math.sqrt(m00 - m11 - m22 + 1)
  1671. local recip = 0.5 / s
  1672. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1673. elseif i == 1 then
  1674. local s = math.sqrt(m11 - m22 - m00 + 1)
  1675. local recip = 0.5 / s
  1676. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1677. elseif i == 2 then
  1678. local s = math.sqrt(m22 - m00 - m11 + 1)
  1679. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1680. end
  1681. end
  1682. end
  1683.  
  1684. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1685. local xs, ys, zs = x + x, y + y, z + z
  1686. local wx, wy, wz = w * xs, w * ys, w * zs
  1687. local xx = x * xs
  1688. local xy = x * ys
  1689. local xz = x * zs
  1690. local yy = y * ys
  1691. local yz = y * zs
  1692. local zz = z * zs
  1693. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1694. end
  1695.  
  1696. function QuaternionSlerp(a, b, t)
  1697. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1698. local startInterp, finishInterp;
  1699. if cosTheta >= 0.0001 then
  1700. if (1 - cosTheta) > 0.0001 then
  1701. local theta = ACOS(cosTheta)
  1702. local invSinTheta = 1 / SIN(theta)
  1703. startInterp = SIN((1 - t) * theta) * invSinTheta
  1704. finishInterp = SIN(t * theta) * invSinTheta
  1705. else
  1706. startInterp = 1 - t
  1707. finishInterp = t
  1708. end
  1709. else
  1710. if (1 + cosTheta) > 0.0001 then
  1711. local theta = ACOS(-cosTheta)
  1712. local invSinTheta = 1 / SIN(theta)
  1713. startInterp = SIN((t - 1) * theta) * invSinTheta
  1714. finishInterp = SIN(t * theta) * invSinTheta
  1715. else
  1716. startInterp = t - 1
  1717. finishInterp = t
  1718. end
  1719. end
  1720. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1721. end
  1722.  
  1723. function Clerp(a, b, t)
  1724. local qa = {QuaternionFromCFrame(a)}
  1725. local qb = {QuaternionFromCFrame(b)}
  1726. local ax, ay, az = a.x, a.y, a.z
  1727. local bx, by, bz = b.x, b.y, b.z
  1728. local _t = 1 - t
  1729. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1730. end
  1731.  
  1732. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1733. local frame = IT("Frame")
  1734. frame.BackgroundTransparency = TRANSPARENCY
  1735. frame.BorderSizePixel = BORDERSIZEPIXEL
  1736. frame.Position = POSITION
  1737. frame.Size = SIZE
  1738. frame.BackgroundColor3 = COLOR
  1739. frame.BorderColor3 = BORDERCOLOR
  1740. frame.Name = NAME
  1741. frame.Parent = PARENT
  1742. return frame
  1743. end
  1744.  
  1745. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1746. local label = IT("TextLabel")
  1747. label.BackgroundTransparency = 1
  1748. label.Size = UD2(1, 0, 1, 0)
  1749. label.Position = UD2(0, 0, 0, 0)
  1750. label.TextColor3 = TEXTCOLOR
  1751. label.TextStrokeTransparency = STROKETRANSPARENCY
  1752. label.TextTransparency = TRANSPARENCY
  1753. label.FontSize = TEXTFONTSIZE
  1754. label.Font = TEXTFONT
  1755. label.BorderSizePixel = BORDERSIZEPIXEL
  1756. label.TextScaled = false
  1757. label.Text = TEXT
  1758. label.Name = NAME
  1759. label.Parent = PARENT
  1760. return label
  1761. end
  1762.  
  1763. function NoOutlines(PART)
  1764. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1765. end
  1766.  
  1767. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1768. local NEWWELD = IT(TYPE)
  1769. NEWWELD.Part0 = PART0
  1770. NEWWELD.Part1 = PART1
  1771. NEWWELD.C0 = C0
  1772. NEWWELD.C1 = C1
  1773. NEWWELD.Parent = PARENT
  1774. return NEWWELD
  1775. end
  1776.  
  1777. local S = IT("Sound")
  1778. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1779. local NEWSOUND = nil
  1780. coroutine.resume(coroutine.create(function()
  1781. NEWSOUND = S:Clone()
  1782. NEWSOUND.Parent = PARENT
  1783. NEWSOUND.Volume = VOLUME
  1784. NEWSOUND.Pitch = PITCH
  1785. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1786. NEWSOUND:play()
  1787. if DOESLOOP == true then
  1788. NEWSOUND.Looped = true
  1789. else
  1790. repeat wait(1) until NEWSOUND.Playing == false
  1791. NEWSOUND:remove()
  1792. end
  1793. end))
  1794. return NEWSOUND
  1795. end
  1796.  
  1797. function CFrameFromTopBack(at, top, back)
  1798. local right = top:Cross(back)
  1799. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1800. end
  1801.  
  1802. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1803. function WACKYEFFECT(Table)
  1804. local TYPE = (Table.EffectType or "Sphere")
  1805. local SIZE = (Table.Size or VT(1,1,1))
  1806. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1807. local TRANSPARENCY = (Table.Transparency or 0)
  1808. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1809. local CFRAME = (Table.CFrame or Torso.CFrame)
  1810. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1811. local ROTATION1 = (Table.RotationX or 0)
  1812. local ROTATION2 = (Table.RotationY or 0)
  1813. local ROTATION3 = (Table.RotationZ or 0)
  1814. local MATERIAL = (Table.Material or "Neon")
  1815. local COLOR = (Table.Color or C3(1,1,1))
  1816. local TIME = (Table.Time or 45)
  1817. local SOUNDID = (Table.SoundID or nil)
  1818. local SOUNDPITCH = (Table.SoundPitch or nil)
  1819. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1820. coroutine.resume(coroutine.create(function()
  1821. local PLAYSSOUND = false
  1822. local SOUND = nil
  1823. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1824. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1825. PLAYSSOUND = true
  1826. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1827. end
  1828. EFFECT.Color = COLOR
  1829. local MSH = nil
  1830. if TYPE == "Sphere" then
  1831. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1832. elseif TYPE == "Block" or TYPE == "Box" then
  1833. MSH = IT("BlockMesh",EFFECT)
  1834. MSH.Scale = SIZE
  1835. elseif TYPE == "Wave" then
  1836. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1837. elseif TYPE == "Ring" then
  1838. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1839. elseif TYPE == "Slash" then
  1840. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1841. elseif TYPE == "Round Slash" then
  1842. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1843. elseif TYPE == "Swirl" then
  1844. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1845. elseif TYPE == "Skull" then
  1846. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1847. elseif TYPE == "Crystal" then
  1848. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1849. end
  1850. if MSH ~= nil then
  1851. local MOVESPEED = nil
  1852. if MOVEDIRECTION ~= nil then
  1853. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1854. end
  1855. local GROWTH = SIZE - ENDSIZE
  1856. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1857. if TYPE == "Block" then
  1858. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1859. else
  1860. EFFECT.CFrame = CFRAME
  1861. end
  1862. for LOOP = 1, TIME+1 do
  1863. Swait()
  1864. MSH.Scale = MSH.Scale - GROWTH/TIME
  1865. if TYPE == "Wave" then
  1866. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1867. end
  1868. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1869. if TYPE == "Block" then
  1870. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1871. else
  1872. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1873. end
  1874. if MOVEDIRECTION ~= nil then
  1875. local ORI = EFFECT.Orientation
  1876. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1877. EFFECT.Orientation = ORI
  1878. end
  1879. end
  1880. if PLAYSSOUND == false then
  1881. EFFECT:remove()
  1882. else
  1883. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1884. EFFECT:remove()
  1885. end
  1886. else
  1887. if PLAYSSOUND == false then
  1888. EFFECT:remove()
  1889. else
  1890. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1891. EFFECT:remove()
  1892. end
  1893. end
  1894. end))
  1895. end
  1896.  
  1897. function MakeForm(PART,TYPE)
  1898. if TYPE == "Cyl" then
  1899. local MSH = IT("CylinderMesh",PART)
  1900. elseif TYPE == "Ball" then
  1901. local MSH = IT("SpecialMesh",PART)
  1902. MSH.MeshType = "Sphere"
  1903. elseif TYPE == "Wedge" then
  1904. local MSH = IT("SpecialMesh",PART)
  1905. MSH.MeshType = "Wedge"
  1906. end
  1907. end
  1908.  
  1909. Debris = game:GetService("Debris")
  1910.  
  1911. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1912. local DIRECTION = CF(StartPos,EndPos).lookVector
  1913. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1914. end
  1915.  
  1916. local EyeSizes={
  1917. NumberSequenceKeypoint.new(0,1,0),
  1918. NumberSequenceKeypoint.new(1,0,0)
  1919. }
  1920. local EyeTrans={
  1921. NumberSequenceKeypoint.new(0,0.8,0),
  1922. NumberSequenceKeypoint.new(1,1,0)
  1923. }
  1924. local PE=Instance.new("ParticleEmitter",nil)
  1925. PE.LightEmission=.8
  1926. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1927. PE.Size=NumberSequence.new(EyeSizes)
  1928. PE.Transparency=NumberSequence.new(EyeTrans)
  1929. PE.Lifetime=NumberRange.new(0.35,1.5)
  1930. PE.Rotation=NumberRange.new(0,360)
  1931. PE.Rate=999
  1932. PE.VelocitySpread = 10000
  1933. PE.Acceleration = Vector3.new(0,0,0)
  1934. PE.Drag = 5
  1935. PE.Speed = NumberRange.new(0,0,0)
  1936. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1937. PE.ZOffset = -0
  1938. PE.Name = "PE"
  1939. PE.Enabled = false
  1940.  
  1941. function particles(art)
  1942. local PARTICLES = PE:Clone()
  1943. PARTICLES.Parent = art
  1944. end
  1945.  
  1946. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1947. if FLOOR ~= nil then
  1948. coroutine.resume(coroutine.create(function()
  1949. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1950. PART.CFrame = CF(POSITION)
  1951. for i = 1, 45 do
  1952. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1953. RingPiece.Material = FLOOR.Material
  1954. RingPiece.Color = FLOOR.Color
  1955. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1956. Debris:AddItem(RingPiece,SWAIT)
  1957. end
  1958. PART:remove()
  1959. end))
  1960. end
  1961. end
  1962.  
  1963. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1964. if FLOOR ~= nil then
  1965. for i = 1, AMOUNT do
  1966. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1967. DEBREE.Material = FLOOR.Material
  1968. DEBREE.Color = FLOOR.Color
  1969. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1970. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1971. coroutine.resume(coroutine.create(function()
  1972. Swait(15)
  1973. DEBREE.Parent = workspace
  1974. DEBREE.CanCollide = true
  1975. Debris:AddItem(DEBREE,SWAIT)
  1976. end))
  1977. end
  1978. end
  1979. end
  1980.  
  1981. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1982. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1983. local mesh = IT("SpecialMesh",wave)
  1984. mesh.MeshType = "Sphere"
  1985. mesh.Scale = SIZE
  1986. mesh.Offset = VT(0,0,0)
  1987. wave.CFrame = CFRAME
  1988. coroutine.resume(coroutine.create(function(PART)
  1989. for i = 1, WAIT do
  1990. Swait()
  1991. mesh.Scale = mesh.Scale + GROW
  1992. wave.Transparency = wave.Transparency + (1/WAIT)
  1993. if wave.Transparency > 0.99 then
  1994. wave:remove()
  1995. end
  1996. end
  1997. end))
  1998. end
  1999.  
  2000.  
  2001. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  2002.  
  2003. --//=================================\\
  2004. --|| WEAPON CREATION
  2005. --\\=================================//
  2006.  
  2007. function chatfunc(text)
  2008. local chat = coroutine.wrap(function()
  2009. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2010. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2011. end
  2012. local Bill = Instance.new("BillboardGui",Character)
  2013. Bill.Size = UDim2.new(0,100,0,40)
  2014. Bill.StudsOffset = Vector3.new(0,3,0)
  2015. Bill.Adornee = Character.Head
  2016. Bill.Name = "TalkingBillBoard"
  2017. local Hehe = Instance.new("TextLabel",Bill)
  2018. Hehe.BackgroundTransparency = 1
  2019. Hehe.BorderSizePixel = 0
  2020. Hehe.Text = ""
  2021. Hehe.Font = "Fantasy"
  2022. Hehe.TextSize = 40
  2023. Hehe.TextStrokeTransparency = 0
  2024. Hehe.Size = UDim2.new(1,0,0.5,0)
  2025. coroutine.resume(coroutine.create(function()
  2026. while Hehe ~= nil do
  2027. wait()
  2028. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2029. Hehe.Rotation = math.random(-5,5)
  2030. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  2031. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2032. end
  2033. end))
  2034. for i = 1,string.len(text),1 do
  2035. wait()
  2036. Hehe.Text = string.sub(text,1,i)
  2037. end
  2038. wait(1)--Re[math.random(1, 93)]
  2039. for i = 0, 1, .025 do
  2040. wait()
  2041. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2042. Hehe.TextStrokeTransparency = i
  2043. Hehe.TextTransparency = i
  2044. end
  2045. Bill:Destroy()
  2046. end)
  2047. chat()
  2048. end
  2049.  
  2050. function onChatted(msg)
  2051. chatfunc(msg)
  2052. end
  2053.  
  2054. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  2055. PRT.Color = C3(0,0,0)
  2056. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  2057. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  2058. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  2059. PRT.Color = C3(0/255,0/255,255/255)
  2060. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  2061. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  2062. for i = 1, 16 do
  2063. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  2064. FACE.Color = C3(0,0,0)
  2065. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2066. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  2067. end
  2068. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2069. MakeForm(EYE,"Ball")
  2070. EYE.Color = C3(0/255,0/255,255/255)
  2071. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2072. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2073. MakeForm(EYE2,"Ball")
  2074. EYE2.Color = C3(0/255,0/255,255/255)
  2075.  
  2076. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2077.  
  2078. local LASTPART = Head
  2079. for i = 1, 20 do
  2080. local MATH = (1-(i/25))
  2081. if LASTPART == Head then
  2082. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2083. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2084. LASTPART = Horn
  2085. Horn.Color = C3((i*3-3)/0,0,0)
  2086. else
  2087. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2088. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2089. LASTPART = Horn
  2090. Horn.Color = C3((i*3-3)/0,0,0)
  2091. end
  2092. end
  2093. local LASTPART = Head
  2094. for i = 1, 20 do
  2095. local MATH = (1-(i/25))
  2096. if LASTPART == Head then
  2097. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2098. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2099. LASTPART = Horn
  2100. Horn.Color = C3((i*3-3)/0,0,0)
  2101. else
  2102. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2103. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2104. LASTPART = Horn
  2105. Horn.Color = C3((i*3-3)/0,0,0)
  2106. end
  2107. end
  2108.  
  2109. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2110. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2111. Hair.Color = C3(0/255,0/255,255/255)
  2112. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2113. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2114. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2115. Hair2.Color = C3(0/255,0/255,255/255)
  2116. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2117.  
  2118. local BODY = {}
  2119.  
  2120. for _, c in pairs(Character:GetDescendants()) do
  2121. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2122. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2123. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2124. end
  2125. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2126. elseif c:IsA("JointInstance") then
  2127. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2128. end
  2129. end
  2130.  
  2131. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2132. MakeForm(Eye,"Ball")
  2133. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2134. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2135. MakeForm(Eye,"Ball")
  2136. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2137. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2138. MakeForm(Eye2,"Ball")
  2139. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2140.  
  2141.  
  2142. XEYE.Parent = nil
  2143. BALL.Parent = Character
  2144.  
  2145. for e = 1, #BODY do
  2146. if BODY[e] ~= nil then
  2147. local STUFF = BODY[e]
  2148. local PART = STUFF[1]
  2149. local PARENT = STUFF[2]
  2150. local MATERIAL = STUFF[3]
  2151. local COLOR = STUFF[4]
  2152. local TRANSPARENCY = STUFF[5]
  2153. if PART.ClassName == "Part" and PART ~= RootPart then
  2154. PART.Material = MATERIAL
  2155. PART.Color = COLOR
  2156. PART.Transparency = TRANSPARENCY
  2157. end
  2158. PART.AncestryChanged:Connect(function()
  2159. PART.Parent = PARENT
  2160. end)
  2161. end
  2162. end
  2163.  
  2164. local SKILLTEXTCOLOR = C3(0,0,0)
  2165. local SKILLFONT = "Antique"
  2166. local SKILLTEXTSIZE = 7
  2167.  
  2168. function Blink()
  2169. coroutine.resume(coroutine.create(function()
  2170. if EYE ~= nil then
  2171. for i = 1, 5 do
  2172. Swait()
  2173. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2174. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2175. end
  2176. for i = 1, 7 do
  2177. Swait()
  2178. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2179. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2180. end
  2181. EYE.Mesh.Scale = VT(1,1,1)
  2182. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2183. end
  2184. end))
  2185. end
  2186.  
  2187. function Blink2()
  2188. coroutine.resume(coroutine.create(function()
  2189. if Eye ~= nil then
  2190. for i = 1, 5 do
  2191. Swait()
  2192. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2193. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2194. end
  2195. for i = 1, 7 do
  2196. Swait()
  2197. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2198. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2199. end
  2200. Eye.Mesh.Scale = VT(1,1,1)
  2201. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2202. end
  2203. end))
  2204. end
  2205.  
  2206. function refit()
  2207. Character.Parent = workspace
  2208. for e = 1, #BODY do
  2209. if BODY[e] ~= nil then
  2210. local STUFF = BODY[e]
  2211. local PART = STUFF[1]
  2212. local PARENT = STUFF[2]
  2213. local MATERIAL = STUFF[3]
  2214. local COLOR = STUFF[4]
  2215. local TRANSPARENCY = STUFF[5]
  2216. if PART.ClassName == "Part" and PART ~= RootPart then
  2217. PART.Material = MATERIAL
  2218. PART.Color = COLOR
  2219. PART.Transparency = TRANSPARENCY
  2220. end
  2221. if PART.Parent ~= PARENT then
  2222. Humanoid:remove()
  2223. PART.Parent = PARENT
  2224. Humanoid = IT("Humanoid",Character)
  2225. end
  2226. end
  2227. end
  2228. end
  2229.  
  2230. Humanoid.Died:connect(function()
  2231. refit()
  2232. end)
  2233.  
  2234. --//=================================\\
  2235. --|| DAMAGE FUNCTIONS
  2236. --\\=================================//
  2237.  
  2238. function StatLabel(CFRAME, TEXT, COLOR)
  2239. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2240. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2241. local BODYGYRO = IT("BodyGyro", STATPART)
  2242. game:GetService("Debris"):AddItem(STATPART ,5)
  2243. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2244. BILLBOARDGUI.Adornee = STATPART
  2245. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2246. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2247. BILLBOARDGUI.AlwaysOnTop = false
  2248. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2249. TEXTLABEL.BackgroundTransparency = 1
  2250. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2251. TEXTLABEL.Text = TEXT
  2252. TEXTLABEL.Font = SKILLFONT
  2253. TEXTLABEL.FontSize="Size42"
  2254. TEXTLABEL.TextColor3 = COLOR
  2255. TEXTLABEL.TextStrokeTransparency = 0
  2256. TEXTLABEL.TextScaled = true
  2257. TEXTLABEL.TextWrapped = true
  2258. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2259. for i = 1, 50 do
  2260. Swait()
  2261. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2262. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2263. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2264. end
  2265. THEPART.Parent = nil
  2266. end),STATPART, TEXTLABEL)
  2267. end
  2268.  
  2269. --//=================================\\
  2270. --|| DAMAGING
  2271. --\\=================================//
  2272.  
  2273. function KillChildren(v)
  2274. v:BreakJoints()
  2275. for _, c in pairs(v:GetChildren()) do
  2276. if c:IsA("BasePart") then
  2277. if c.Transparency < 1 then
  2278. if c:FindFirstChildOfClass("Decal") then
  2279. c:FindFirstChildOfClass("Decal"):remove()
  2280. end
  2281. particles(c)
  2282. c.PE.Enabled = true
  2283. c.Parent = Effects
  2284. c.CanCollide = false
  2285. c.Material = "Neon"
  2286. c.Color = C3(1,0,0)
  2287. c.Transparency = 1
  2288. local grav = Instance.new("BodyPosition",c)
  2289. grav.P = 20000
  2290. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2291. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2292. grav.Name = "GravityForce"
  2293. coroutine.resume(coroutine.create(function()
  2294. for i = 1, 20 do
  2295. Swait()
  2296. c.Transparency = c.Transparency + 1/20
  2297. end
  2298. c.PE.Enabled = false
  2299. Debris:AddItem(c,2)
  2300. end))
  2301. end
  2302. end
  2303. end
  2304. end
  2305.  
  2306. function ApplyAoE(POSITION,RANGE)
  2307. local CHILDREN = workspace:GetDescendants()
  2308. for index, CHILD in pairs(CHILDREN) do
  2309. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2310. local LISTED = false
  2311. for LIST = 1, #WHITELIST do
  2312. if WHITELIST[LIST] ~= nil then
  2313. if CHILD.Name == WHITELIST[LIST] then
  2314. LISTED = true
  2315. end
  2316. end
  2317. end
  2318. if LISTED == false then
  2319. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2320. if HUM then
  2321. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2322. if TORSO then
  2323. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2324. KillChildren(CHILD)
  2325. end
  2326. end
  2327. end
  2328. end
  2329. end
  2330. end
  2331. end
  2332.  
  2333. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2334. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2335. defence.Name = ("HitBy"..Player.Name)
  2336. game:GetService("Debris"):AddItem(defence, 0.001)
  2337. Damage = Damage * DAMAGEMULTIPLIER
  2338. if Humanoid.Health ~= 0 then
  2339. local CritChance = MRANDOM(1,100)
  2340. if Damage > Humanoid.Health then
  2341. Damage = math.ceil(Humanoid.Health)
  2342. if Damage == 0 then
  2343. Damage = 0.1
  2344. end
  2345. end
  2346. Humanoid.Health = Humanoid.Health - Damage
  2347. end
  2348. end
  2349.  
  2350. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2351. local CHILDREN = workspace:GetDescendants()
  2352. for index, CHILD in pairs(CHILDREN) do
  2353. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2354. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2355. if HUM then
  2356. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2357. if TORSO then
  2358. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2359. if INSTAKILL == true then
  2360. CHILD:BreakJoints()
  2361. else
  2362. local DMG = MRANDOM(MINDMG,MAXDMG)
  2363. ApplyDamage(HUM,DMG,TORSO)
  2364. end
  2365. if FLING > 0 then
  2366. for _, c in pairs(CHILD:GetChildren()) do
  2367. if c:IsA("BasePart") then
  2368. local bv = Instance.new("BodyVelocity")
  2369. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2370. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2371. bv.Parent = c
  2372. Debris:AddItem(bv,0.05)
  2373. end
  2374. end
  2375. end
  2376. end
  2377. end
  2378. end
  2379. end
  2380. end
  2381. end
  2382.  
  2383. --//=================================\\
  2384. --|| MODE SWITCHING
  2385. --\\=================================//
  2386.  
  2387. function ResetMode()
  2388. ATTACK = true
  2389. Rooted = true
  2390. BALL.Parent = Character
  2391. XEYE.Parent = nil
  2392. SONG = 561833161
  2393. PITCH = 1
  2394. VOLUME = 3
  2395. sick.TimePosition = 7
  2396. FACE = 176217464
  2397. Speed = 13
  2398. text.Text = "Lunar"
  2399. TEXTCOLOR = C3(0, 0, 1)
  2400. EYE.Color = C3(0/255,0/255,255/255)
  2401. EYE2.Color = C3(0/255,0/255,255/255)
  2402. Hair.Color = C3(0/255,0/255,255/255)
  2403. Hair2.Color = C3(0/255,0/255,255/255)
  2404. PRT.Color = C3(0/255,0/255,255/255)
  2405. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2406. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2407. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2408. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2409. MODE = "Lunar"
  2410. ned.Text = "Lunar"
  2411. ATTACK = false
  2412. Rooted = false
  2413. end
  2414.  
  2415. function SolarForm()
  2416. ATTACK = true
  2417. Rooted = true
  2418. BALL.Parent = Character
  2419. XEYE.Parent = nil
  2420. SONG = 1259692095
  2421. PITCH = 1
  2422. VOLUME = 4
  2423. sick.TimePosition = 0
  2424. FACE = 404306534
  2425. Speed = 16
  2426. text.Text = "Solar"
  2427. TEXTCOLOR = C3(215/255,147/255,0/255)
  2428. PRT.Color = C3(215/255,147/255,0/255)
  2429. EYE.Color = C3(215/255,147/255,0/255)
  2430. EYE2.Color = C3(143/255,98/255,0/255)
  2431. Hair.Color = C3(215/255,147/255,0/255)
  2432. Hair2.Color = C3(171/255,117/255,0/255)
  2433. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2434. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2435. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2436. MODE = "Solar"
  2437. ned.Text = "Solar"
  2438. ATTACK = false
  2439. Rooted = false
  2440. end
  2441.  
  2442. function SuperiorForm()
  2443. ATTACK = true
  2444. Rooted = true
  2445. BALL.Parent = Character
  2446. XEYE.Parent = nil
  2447. SONG = 1873219898
  2448. PITCH = 1
  2449. VOLUME = 4
  2450. sick.TimePosition = 0.01
  2451. FACE = 404306534
  2452. Speed = 25
  2453. text.Text = "Superior"
  2454. TEXTCOLOR = C3(107/255,0/255,0/255)
  2455. PRT.Color = C3(117/255,0/255,0/255)
  2456. EYE.Color = C3(255/255,0/255,0/255)
  2457. EYE2.Color = C3(255/255,0/255,0/255)
  2458. Hair.Color = C3(151/255,0/255,0/255)
  2459. Hair2.Color = C3(151/255,0/255,0/255)
  2460. MAINRUINCOLOR = BrickColor.new("Really black")
  2461. SECONDRUINCOLOR = BrickColor.new("Really red")
  2462. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2463. MODE = "Superior"
  2464. ned.Text = "Superior"
  2465. ATTACK = false
  2466. Rooted = false
  2467. end
  2468.  
  2469. function BlackWhiteForm()
  2470. ATTACK = true
  2471. Rooted = true
  2472. XEYE.Parent = nil
  2473. BALL.Parent = Character
  2474. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2475. text.Text = " "
  2476. for i = 0, 1, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2484. end
  2485. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2486. UNANCHOR = false
  2487. RootPart.Anchored = true
  2488. for i = 0, 2, 0.1 / Animation_Speed do
  2489. Swait()
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. end
  2497. for i = 0, 0.1, 0.1 / Animation_Speed do
  2498. Swait()
  2499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. end
  2506. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2507. UNANCHOR = true
  2508. RootPart.Anchored = false
  2509. MODE = "90s"
  2510. SONG = 1166995642
  2511. PITCH = 1
  2512. VOLUME = 3.5
  2513. sick.TimePosition = 17.5
  2514. FACE = 2365263255
  2515. Speed = 16
  2516. text.Text = "90's"
  2517. ned.Text = "90's"
  2518. TEXTCOLOR = C3(255/255,255/255,255/255)
  2519. PRT.Color = C3(255/255,255/255,255/255)
  2520. EYE.Color = C3(95/255,95/255,95/255)
  2521. EYE2.Color = C3(95/255,95/255,95/255)
  2522. Hair.Color = C3(255/255,255/255,255/255)
  2523. Hair2.Color = C3(27/255,42/255,53/255)
  2524. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2525. SECONDRUINCOLOR = BrickColor.new("Black")
  2526. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2527. ATTACK = false
  2528. Rooted = false
  2529. end
  2530.  
  2531. function EightyForm()
  2532. ATTACK = true
  2533. Rooted = true
  2534. XEYE.Parent = nil
  2535. BALL.Parent = Character
  2536. text.Text = " "
  2537. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2538. for i = 0, 1, 0.1 / Animation_Speed do
  2539. Swait()
  2540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. end
  2547. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2548. UNANCHOR = false
  2549. RootPart.Anchored = true
  2550. for i = 0, 2, 0.1 / Animation_Speed do
  2551. Swait()
  2552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. end
  2559. for i = 0, 0.1, 0.1 / Animation_Speed do
  2560. Swait()
  2561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. end
  2568. UNANCHOR = true
  2569. RootPart.Anchored = false
  2570. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2571. MODE = "80s"
  2572. text.Text = "80's"
  2573. ned.Text = "80's"
  2574. TEXTCOLOR = C3(27/255,42/255,53/255)
  2575. PRT.Color = C3(27/255,42/255,53/255)
  2576. EYE.Color = C3(95/255,95/255,95/255)
  2577. EYE2.Color = C3(95/255,95/255,95/255)
  2578. Hair.Color = C3(27/255,42/255,53/255)
  2579. Hair2.Color = C3(255/255,255/255,255/255)
  2580. MAINRUINCOLOR = BrickColor.new("Black")
  2581. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2582. FACE = 2365263255
  2583. SONG = 1141556798
  2584. PITCH = 1
  2585. VOLUME = 3.5
  2586. sick.TimePosition = 0.1
  2587. Speed = 16
  2588. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2589. UNANCHOR = true
  2590. RootPart.Anchored = false
  2591. ATTACK = false
  2592. Rooted = false
  2593. end
  2594.  
  2595. function BlackForm()
  2596. ATTACK = true
  2597. Rooted = true
  2598. BALL.Parent = Character
  2599. XEYE.Parent = nil
  2600. SONG = 1420353940
  2601. PITCH = 1
  2602. VOLUME = 2.5
  2603. sick.TimePosition = 0.5
  2604. text.Text = ""
  2605. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2606. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2607. chatfunc("Riddle me this..")
  2608. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2609. for i=0, 4, 0.1 / Animation_Speed do
  2610. Swait()
  2611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. end
  2618. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2619. chatfunc("Riddle me that..")
  2620. for i=0, 4, 0.1 / Animation_Speed do
  2621. Swait()
  2622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2623. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2624. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2625. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2626. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2628. end
  2629. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2630. chatfunc("Who's afraid of The Big Black?")
  2631. for i=0, 5, 0.1 / Animation_Speed do
  2632. Swait()
  2633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2634. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2635. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2636. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2637. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2638. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2639. end
  2640. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2642. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2643. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2644. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2645. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2646. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2647. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2648. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2649. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2650. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2652. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2653. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2654. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2655. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2656. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2657. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2658. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2661. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2662. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. CreateSound(206082327,Torso,3,1,false)
  2683. for i=0, 0.7, 0.1 / Animation_Speed do
  2684. Swait()
  2685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2691. end
  2692. MODE = "Black"
  2693. FACE = 148988280
  2694. Speed = 45
  2695. text.Text = "THE BIG BLACK"
  2696. ned.Text = "TBB"
  2697. TEXTCOLOR = C3(27/255,42/255,53/255)
  2698. PRT.Color = C3(27/255,42/255,53/255)
  2699. EYE.Color = C3(27/255,42/255,53/255)
  2700. EYE2.Color = C3(27/255,42/255,53/255)
  2701. Hair.Color = C3(27/255,42/255,53/255)
  2702. Hair2.Color = C3(27/255,42/255,53/255)
  2703. MAINRUINCOLOR = BrickColor.new("Black")
  2704. SECONDRUINCOLOR = BrickColor.new("Black")
  2705. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2706. ATTACK = false
  2707. Rooted = false
  2708. end
  2709.  
  2710. function LostForm()
  2711. ATTACK = true
  2712. Rooted = true
  2713. BALL.Parent = Character
  2714. XEYE.Parent = nil
  2715. SONG = 723652641
  2716. PITCH = 1
  2717. VOLUME = 3
  2718. sick.TimePosition = 0.5
  2719. FACE = 0
  2720. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2721. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2722. CreateSound(136007472,Torso,5,1.2,false)
  2723. for i=0, 2.5, 0.1 / Animation_Speed do
  2724. Swait()
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2731. end
  2732. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2733. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2734. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2735. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2736. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2737. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2738. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2739. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2740. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2741. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2742. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2743. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2744. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2746. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2748. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2749. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2750. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2751. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2752. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2753. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2756. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2757. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2758. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2759. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2760. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2761. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2762. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2763. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2764. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2767. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2768. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2769. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2770. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2771. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2772. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2773. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2774. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2775. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. CreateSound(847061203,Torso,3,1,false)
  2777. CreateSound(239000203,Torso,3,1,false)
  2778. CreateSound(579687077,Torso,3,0.75,false)
  2779. MODE = "LostHope"
  2780. Speed = 12
  2781. text.Text = "The Lost"
  2782. ned.Text = "Lost"
  2783. TEXTCOLOR = C3(0/255,0/255,0/255)
  2784. PRT.Color = C3(0/255,0/255,0/255)
  2785. EYE.Color = C3(0/255,0/255,0/255)
  2786. EYE2.Color = C3(0/255,0/255,0/255)
  2787. Hair.Color = C3(0/255,0/255,0/255)
  2788. Hair2.Color = C3(0/255,0/255,0/255)
  2789. MAINRUINCOLOR = BrickColor.new("Really black")
  2790. SECONDRUINCOLOR = BrickColor.new("Really black")
  2791. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2792. for i=0, 1.5, 0.1 / Animation_Speed do
  2793. Swait()
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2800. end
  2801. ATTACK = false
  2802. Rooted = false
  2803. end
  2804.  
  2805. function TerraForm()
  2806. ATTACK = true
  2807. Rooted = true
  2808. BALL.Parent = Character
  2809. XEYE.Parent = nil
  2810. SONG = 157460916
  2811. PITCH = 1
  2812. VOLUME = 3
  2813. sick.TimePosition = 0
  2814. FACE = 155195214
  2815. Speed = 27
  2816. MODE = "Hexa"
  2817. text.Text = "Terra"
  2818. ned.Text = "Terra"
  2819. TEXTCOLOR = C3(170/255,85/255,0/255)
  2820. PRT.Color = C3(86/255,66/255,54/255)
  2821. EYE.Color = C3(39/255,70/255,45/255)
  2822. EYE2.Color = C3(39/255,70/255,45/255)
  2823. Hair.Color = C3(39/255,70/255,45/255)
  2824. Hair2.Color = C3(39/255,70/255,45/255)
  2825. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2826. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2827. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2828. ATTACK = false
  2829. Rooted = false
  2830. end
  2831.  
  2832. function RandomForm()
  2833. ATTACK = true
  2834. Rooted = true
  2835. XEYE.Parent = nil
  2836. BALL.Parent = Character
  2837. UNANCHOR = true
  2838. RootPart.Anchored = false
  2839. MODE = "Random"
  2840. SONG = 0
  2841. PITCH = 1
  2842. VOLUME = 3.5
  2843. sick.TimePosition = 0
  2844. FACE = 2365263255
  2845. Speed = 20
  2846. text.Text = "Randomizer"
  2847. ned.Text = "Randomizer"
  2848. TEXTCOLOR = BrickColor.Random().Color
  2849. PRT.Color = BrickColor.Random().Color
  2850. EYE.Color = BrickColor.Random().Color
  2851. EYE2.Color = BrickColor.Random().Color
  2852. Hair.Color = BrickColor.Random().Color
  2853. Hair2.Color = BrickColor.Random().Color
  2854. MAINRUINCOLOR = BrickColor.Random()
  2855. SECONDRUINCOLOR = BrickColor.Random()
  2856. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2857. ATTACK = false
  2858. Rooted = false
  2859. end
  2860.  
  2861. function VantaForm()
  2862. ATTACK = true
  2863. Rooted = true
  2864. BALL.Parent = Character
  2865. XEYE.Parent = nil
  2866. SONG = 190845741
  2867. PITCH = 1
  2868. VOLUME = 6
  2869. sick.TimePosition = 12.5
  2870. wait(1)
  2871. for i=0, 2.5, 0.1 / Animation_Speed do
  2872. Swait()
  2873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2875. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879. end
  2880. MODE = "Vanta"
  2881. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2882. FACE = 404306534
  2883. Speed = 12
  2884. text.Text = "Vanta-X"
  2885. ned.Text = "Vanta-X"
  2886. TEXTCOLOR = C3(107/255,50/255,124/255)
  2887. PRT.Color = C3(107/255,50/255,124/255)
  2888. EYE.Color = C3(155/255,0/255,255/255)
  2889. EYE2.Color = C3(155/255,0/255,255/255)
  2890. Hair.Color = C3(80/255,0/255,180/255)
  2891. Hair2.Color = C3(50/255,0/255,150/255)
  2892. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2893. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2894. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2895. ATTACK = false
  2896. Rooted = false
  2897. end
  2898.  
  2899. function ChronoForm()
  2900. ATTACK = true
  2901. Rooted = true
  2902. BALL.Parent = Character
  2903. XEYE.Parent = nil
  2904. SONG = 432493949
  2905. PITCH = 1
  2906. VOLUME = 3
  2907. sick.TimePosition = 0
  2908. FACE = 2371494469
  2909. Speed = 16
  2910. MODE = "Time"
  2911. text.Text = "Chronos"
  2912. ned.Text = "Chronos"
  2913. TEXTCOLOR = C3(0/255,255/255,0/255)
  2914. PRT.Color = C3(0/255,155/255,0/255)
  2915. EYE.Color = C3(0/255,255/255,0/255)
  2916. EYE2.Color = C3(0/255,255/255,0/255)
  2917. Hair.Color = C3(239/255,184/255,56/255)
  2918. Hair2.Color = C3(245/255,205/255,48/255)
  2919. MODE = "Time"
  2920. MAINRUINCOLOR = BrickColor.new("Lime green")
  2921. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2922. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2923. ATTACK = false
  2924. Rooted = false
  2925. end
  2926.  
  2927. function SenseForm()
  2928. ATTACK = true
  2929. Rooted = true
  2930. BALL.Parent = Character
  2931. XEYE.Parent = nil
  2932. SONG = 1497785701
  2933. PITCH = 1
  2934. VOLUME = 3
  2935. sick.TimePosition = 13.75
  2936. FACE = 2375008868
  2937. Speed = 13
  2938. MODE = "Sense"
  2939. text.TextColor3 = C3(255/255,255/255,255/255)
  2940. text.Text = "None-Sense"
  2941. ned.Text = "Non-Sense"
  2942. TEXTCOLOR = C3(255/255,255/255,255/255)
  2943. coroutine.resume(coroutine.create(function()
  2944. repeat
  2945. text.TextColor3 = C3(13/255,105/255,172/255)
  2946. Swait(5)
  2947. text.TextColor3 = C3(196/255,40/255,28/255)
  2948. Swait(5)
  2949. until MODE ~= "Sense"
  2950. text.TextColor3 = C3(27/255,42/255,53/255)
  2951. end))
  2952. PRT.Color = C3(13/255,105/255,172/255)
  2953. EYE.Color = C3(255/255,255/255,255/255)
  2954. EYE2.Color = C3(255/255,255/255,255/255)
  2955. Hair.Color = C3(196/255,40/255,28/255)
  2956. Hair2.Color = C3(196/255,40/255,28/255)
  2957. MAINRUINCOLOR = BrickColor.new("Bright red")
  2958. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2959. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2960. ATTACK = false
  2961. Rooted = false
  2962. end
  2963.  
  2964. function SanityForm()
  2965. ATTACK = true
  2966. Rooted = true
  2967. BALL.Parent = Character
  2968. XEYE.Parent = nil
  2969. SONG = 2347469019
  2970. PITCH = 1
  2971. VOLUME = 3
  2972. sick.TimePosition = 0
  2973. FACE = 2375030229
  2974. Speed = 30
  2975. TEXTCOLOR = C3(0/255,0/255,0/255)
  2976. text.Text = "Sanity-Less"
  2977. coroutine.resume(coroutine.create(function()
  2978. repeat
  2979. ned.Text = "Sanity-Less"
  2980. PRT.Color = BrickColor.Random().Color
  2981. EYE.Color = BrickColor.Random().Color
  2982. EYE2.Color = BrickColor.Random().Color
  2983. Hair.Color = BrickColor.Random().Color
  2984. Hair2.Color = BrickColor.Random().Color
  2985. MAINRUINCOLOR = BrickColor.Random()
  2986. SECONDRUINCOLOR = BrickColor.Random()
  2987. text.TextColor3 = BrickColor.Random().Color
  2988. text.TextStrokeColor3 = BrickColor.Random().Color
  2989. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2990. Swait(5)
  2991. until MODE ~= "Sanity"
  2992. text.TextColor3 = C3(27/255,42/255,53/255)
  2993. end))
  2994. TEXTCOLOR = C3(0/255,0/255,0/255)
  2995. PRT.Color = C3(99/255,95/255,98/255)
  2996. EYE.Color = C3(99/255,95/255,98/255)
  2997. EYE2.Color = C3(99/255,95/255,98/255)
  2998. Hair.Color = C3(99/255,95/255,98/255)
  2999. Hair2.Color = C3(99/255,95/255,98/255)
  3000. MODE = "Sanity"
  3001. ATTACK = false
  3002. Rooted = false
  3003. end
  3004.  
  3005. function FairyForm()
  3006. ATTACK = true
  3007. Rooted = true
  3008. BALL.Parent = Character
  3009. XEYE.Parent = nil
  3010. for i=0, 2, 0.1 / Animation_Speed do
  3011. Swait()
  3012. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3013. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3020. end
  3021. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  3022. MODE = "Fairy"
  3023. ned.Text = "Fairy"
  3024. TEXTCOLOR = C3(255/255,102/255,204/255)
  3025. PRT.Color = C3(98/255,37/255,209/255)
  3026. EYE.Color = C3(255/255,152/255,220/255)
  3027. EYE2.Color = C3(255/255,152/255,220/255)
  3028. Hair.Color = C3(170/255,0/255,170/255)
  3029. Hair2.Color = C3(170/255,0/255,170/255)
  3030. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  3031. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  3032. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3033. SONG = 228428389
  3034. PITCH = 1
  3035. VOLUME = 3
  3036. sick.TimePosition = 0.5
  3037. FACE = 21635489
  3038. Speed = 20
  3039. text.Text = "Fairy"
  3040. ATTACK = false
  3041. Rooted = false
  3042. end
  3043.  
  3044. function DevilForm()
  3045. ATTACK = true
  3046. Rooted = true
  3047. BALL.Parent = Character
  3048. XEYE.Parent = nil
  3049. for i=0, 1, 0.1 / Animation_Speed do
  3050. Swait()
  3051. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3052. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3053. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3054. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3055. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3056. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3057. end
  3058. CreateSound(363808674, Torso, 6, 1, false)
  3059. for i=0, 0.5, 0.1 / Animation_Speed do
  3060. Swait()
  3061. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3067. end
  3068. for i=0, 0.5, 0.1 / Animation_Speed do
  3069. Swait()
  3070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3076. end
  3077. CreateSound(363808674, Torso, 6, 1, false)
  3078. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3079. for i=0, 0.5, 0.1 / Animation_Speed do
  3080. Swait()
  3081. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3087. end
  3088. MODE = "Devil"
  3089. ned.Text = "Devil"
  3090. SONG = 919231299
  3091. PITCH = 1
  3092. VOLUME = 3
  3093. sick.TimePosition = 15.2
  3094. FACE = 405705854
  3095. Speed = 20
  3096. text.Text = "Devil"
  3097. TEXTCOLOR = C3(127/255,0/255,0/255)
  3098. PRT.Color = C3(98/255,0/255,0/255)
  3099. EYE.Color = C3(255/255,0/255,0/255)
  3100. EYE2.Color = C3(255/255,0/255,0/255)
  3101. Hair.Color = C3(21/255,0/255,0/255)
  3102. Hair2.Color = C3(53/255,0/255,0/255)
  3103. MAINRUINCOLOR = BrickColor.new("Maroon")
  3104. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3105. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3106. ATTACK = false
  3107. Rooted = false
  3108. end
  3109.  
  3110. function PurgeForm()
  3111. ATTACK = true
  3112. Rooted = true
  3113. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3114. MODE = "Purged"
  3115. XEYE.Parent = Character
  3116. BALL.Parent = nil
  3117. TEXTCOLOR = C3(39/255,70/255,45/255)
  3118. PRT.Color = C3(0/255,0/255,0/255)
  3119. EYE.Color = C3(0/255,0/255,0/255)
  3120. EYE2.Color = C3(0/255,0/255,0/255)
  3121. Hair.Color = C3(0/255,0/255,0/255)
  3122. Hair2.Color = C3(0/255,0/255,0/255)
  3123. MAINRUINCOLOR = BrickColor.new("Earth green")
  3124. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3125. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3126. SONG = 1103329236
  3127. PITCH = 1
  3128. VOLUME = 3
  3129. sick.TimePosition = 0
  3130. FACE = 2378683942
  3131. Speed = 20
  3132. text.Text = "The Purge"
  3133. ned.Text = "Purge"
  3134. for i=0, 1, 0.1 / Animation_Speed do
  3135. Swait()
  3136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3142. end
  3143. CreateSound(363808674, Head, 9999, 1, false)
  3144. for i=0, 0.2, 0.1 / Animation_Speed do
  3145. Swait()
  3146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3148. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3152. end
  3153. ATTACK = false
  3154. Rooted = false
  3155. end
  3156.  
  3157. function OriginsForm()
  3158. ATTACK = true
  3159. Rooted = true
  3160. MODE = "Origins"
  3161. SONG = 265913095
  3162. PITCH = 1
  3163. VOLUME = 3
  3164. sick.TimePosition = 17.5
  3165. FACE = 404306534
  3166. Speed = 19
  3167. text.Text = "The Origins"
  3168. ned.Text = "Origins"
  3169. TEXTCOLOR = C3(0/255,0/255,0/255)
  3170. PRT.Color = C3(215/255,147/255,0/255)
  3171. EYE.Color = C3(255/255,0/255,0/255)
  3172. EYE2.Color = C3(255/255,0/255,0/255)
  3173. Hair.Color = C3(0/255,0/255,255/255)
  3174. Hair2.Color = C3(0/255,0/255,255/255)
  3175. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3176. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3177. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3178. ATTACK = false
  3179. Rooted = false
  3180. end
  3181.  
  3182. --//=================================\\
  3183. --|| ATTACK FUNCTIONS AND STUFF
  3184. --\\=================================//
  3185. function CameraEnshaking(Length, Intensity)
  3186. coroutine.resume(coroutine.create(function()
  3187. local intensity = 1 * Intensity
  3188. local rotM = 0.01 * Intensity
  3189. for i = 0, Length, 0.1 do
  3190. Swait()
  3191. intensity = intensity - 0.05 * Intensity / Length
  3192. rotM = rotM - 5.0E-4 * Intensity / Length
  3193. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3194. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3195. end
  3196. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3197. end))
  3198. end
  3199.  
  3200. function ManualDamage(Humanoid,Damage,TorsoPart)
  3201. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3202. defence.Name = ("HitBy"..Player.Name)
  3203. game:GetService("Debris"):AddItem(defence, 0.001)
  3204. Damage = Damage * DAMAGEMULTIPLIER
  3205. if Humanoid.Health ~= 0 then
  3206. local CritChance = MRANDOM(1,100)
  3207. if Damage > Humanoid.Health then
  3208. Damage = math.ceil(Humanoid.Health)
  3209. if Damage == 0 then
  3210. Damage = 0.1
  3211. end
  3212. end
  3213. Humanoid.Health = Humanoid.Health - Damage
  3214. end
  3215. end
  3216.  
  3217. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3218. local CHILDREN = workspace:GetDescendants()
  3219. for index, CHILD in pairs(CHILDREN) do
  3220. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3221. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3222. if HUM then
  3223. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3224. if TORSO then
  3225. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3226. if INSTAKILL == true then
  3227. CHILD:BreakJoints()
  3228. else
  3229. local DMG = MRANDOM(MINDMG,MAXDMG)
  3230. ManualDamage(HUM,DMG,TORSO)
  3231. end
  3232. if FLING > 0 then
  3233. for _, c in pairs(CHILD:GetChildren()) do
  3234. if c:IsA("BasePart") then
  3235. local bv = Instance.new("BodyVelocity")
  3236. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3237. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3238. bv.Parent = c
  3239. Debris:AddItem(bv,0.05)
  3240. end
  3241. end
  3242. end
  3243. end
  3244. end
  3245. end
  3246. end
  3247. end
  3248. end
  3249.  
  3250. function MeleeDMG(Humanoid,Damage)
  3251. Damage = Damage * DAMAGEMULTIPLIER
  3252. if Humanoid.Health < 2000 then
  3253. if Humanoid.Health - Damage > 0 then
  3254. Humanoid.Health = Humanoid.Health - Damage
  3255. else
  3256. Humanoid.Parent:BreakJoints()
  3257. end
  3258. else
  3259. Humanoid.Parent:BreakJoints()
  3260. end
  3261. end
  3262.  
  3263.  
  3264. function BasicCombo()
  3265. ATTACK = true
  3266. Rooted = false
  3267. EQUIPPED = true
  3268. local HIT2 = function()
  3269. local HITS2 = {}
  3270. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3271. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3272. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3273. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3274. if TORSO and HUM.Health > 0 then
  3275. local PASS = true
  3276. for i = 1, #HITS2 do
  3277. if HITS2[i] == hit.Parent then
  3278. PASS = false
  3279. end
  3280. end
  3281. table.insert(HITS2,hit.Parent)
  3282. if PASS == true then
  3283. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3284. end
  3285. end
  3286. end
  3287. end)
  3288. return TOUCH2
  3289. end
  3290. local HIT = function()
  3291. local HITS = {}
  3292. local TOUCH = RightArm.Touched:Connect(function(hit)
  3293. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3294. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3295. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3296. if TORSO and HUM.Health > 0 then
  3297. local PASS = true
  3298. for i = 1, #HITS do
  3299. if HITS[i] == hit.Parent then
  3300. PASS = false
  3301. end
  3302. end
  3303. table.insert(HITS,hit.Parent)
  3304. if PASS == true then
  3305. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3306. end
  3307. end
  3308. end
  3309. end)
  3310. return TOUCH
  3311. end
  3312. if COMBO == 1 then
  3313. for i=0, 0.35, 0.1 / Animation_Speed do
  3314. Swait()
  3315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320. end
  3321. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3322. local TOUCHED = HIT()
  3323. for i=0, 0.5, 0.1 / Animation_Speed do
  3324. Swait()
  3325. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3326. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. end
  3332. TOUCHED:Disconnect()
  3333. COMBO = 2
  3334. elseif COMBO == 2 then
  3335. for i=0, 0.35, 0.1 / Animation_Speed do
  3336. Swait()
  3337. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3338. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3339. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3340. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3342. end
  3343. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3344. local TOUCHED = HIT2()
  3345. for i=0, 0.5, 0.1 / Animation_Speed do
  3346. Swait()
  3347. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3353. end
  3354. TOUCHED:Disconnect()
  3355. COMBO = 3
  3356. elseif COMBO == 3 then
  3357. for i=0, 0.35, 0.1 / Animation_Speed do
  3358. Swait()
  3359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3361. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3362. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3363. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3364. end
  3365. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3366. local TOUCHED = HIT2()
  3367. local TOUCHED2 = HIT()
  3368. for i=0, 0.5, 0.1 / Animation_Speed do
  3369. Swait()
  3370. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3371. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3375. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3376. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3377. end
  3378. TOUCHED:Disconnect()
  3379. TOUCHED2:Disconnect()
  3380. COMBO = 4
  3381. elseif COMBO == 4 then
  3382. for i=0, 0.5, 0.1 / Animation_Speed do
  3383. Swait()
  3384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3389. end
  3390. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3391. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392. CameraEnshaking(3,10)
  3393. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3394. for i=0, 0.5, 0.1 / Animation_Speed do
  3395. Swait()
  3396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3401. end
  3402. COMBO = 1
  3403. end
  3404. coroutine.resume(coroutine.create(function()
  3405. for i = 1, 50 do
  3406. Swait()
  3407. if ATTACK == true then
  3408. break
  3409. end
  3410. end
  3411. if ATTACK == false then
  3412. COMBO = 1
  3413. end
  3414. end))
  3415. ATTACK = false
  3416. Rooted = false
  3417. EQUIPPED = false
  3418. end
  3419.  
  3420. function ColorfulCombo()
  3421. ATTACK = true
  3422. Rooted = false
  3423. EQUIPPED = true
  3424. local HIT2 = function()
  3425. local HITS2 = {}
  3426. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3427. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3428. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3429. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3430. if TORSO and HUM.Health > 0 then
  3431. local PASS = true
  3432. for i = 1, #HITS2 do
  3433. if HITS2[i] == hit.Parent then
  3434. PASS = false
  3435. end
  3436. end
  3437. table.insert(HITS2,hit.Parent)
  3438. if PASS == true then
  3439. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3440. end
  3441. end
  3442. end
  3443. end)
  3444. return TOUCH2
  3445. end
  3446. local HIT = function()
  3447. local HITS = {}
  3448. local TOUCH = RightArm.Touched:Connect(function(hit)
  3449. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3450. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3451. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3452. if TORSO and HUM.Health > 0 then
  3453. local PASS = true
  3454. for i = 1, #HITS do
  3455. if HITS[i] == hit.Parent then
  3456. PASS = false
  3457. end
  3458. end
  3459. table.insert(HITS,hit.Parent)
  3460. if PASS == true then
  3461. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3462. end
  3463. end
  3464. end
  3465. end)
  3466. return TOUCH
  3467. end
  3468. if COMBO == 1 then
  3469. for i=0, 0.35, 0.1 / Animation_Speed do
  3470. Swait()
  3471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476. end
  3477. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3478. local TOUCHED = HIT()
  3479. for i=0, 0.5, 0.1 / Animation_Speed do
  3480. Swait()
  3481. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. end
  3488. TOUCHED:Disconnect()
  3489. COMBO = 2
  3490. elseif COMBO == 2 then
  3491. for i=0, 0.35, 0.1 / Animation_Speed do
  3492. Swait()
  3493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3498. end
  3499. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3500. local TOUCHED = HIT2()
  3501. for i=0, 0.5, 0.1 / Animation_Speed do
  3502. Swait()
  3503. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3504. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3507. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3508. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3509. end
  3510. TOUCHED:Disconnect()
  3511. COMBO = 3
  3512. elseif COMBO == 3 then
  3513. for i=0, 0.35, 0.1 / Animation_Speed do
  3514. Swait()
  3515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3520. end
  3521. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3522. local TOUCHED = HIT2()
  3523. local TOUCHED2 = HIT()
  3524. for i=0, 0.5, 0.1 / Animation_Speed do
  3525. Swait()
  3526. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3527. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3533. end
  3534. TOUCHED:Disconnect()
  3535. TOUCHED2:Disconnect()
  3536. COMBO = 4
  3537. elseif COMBO == 4 then
  3538. for i=0, 0.5, 0.1 / Animation_Speed do
  3539. Swait()
  3540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3541. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3542. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3543. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3544. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. end
  3546. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3547. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3548. CameraEnshaking(3,10)
  3549. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3550. for i=0, 0.5, 0.1 / Animation_Speed do
  3551. Swait()
  3552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3554. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3555. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. end
  3558. COMBO = 1
  3559. end
  3560. coroutine.resume(coroutine.create(function()
  3561. for i = 1, 50 do
  3562. Swait()
  3563. if ATTACK == true then
  3564. break
  3565. end
  3566. end
  3567. if ATTACK == false then
  3568. COMBO = 1
  3569. end
  3570. end))
  3571. ATTACK = false
  3572. Rooted = false
  3573. EQUIPPED = false
  3574. end
  3575.  
  3576. function PurgeCombo()
  3577. ATTACK = true
  3578. Rooted = false
  3579. EQUIPPED = true
  3580. local HIT2 = function()
  3581. local HITS2 = {}
  3582. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3583. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3584. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3585. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3586. if TORSO and HUM.Health > 0 then
  3587. local PASS = true
  3588. for i = 1, #HITS2 do
  3589. if HITS2[i] == hit.Parent then
  3590. PASS = false
  3591. end
  3592. end
  3593. table.insert(HITS2,hit.Parent)
  3594. if PASS == true then
  3595. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3596. end
  3597. end
  3598. end
  3599. end)
  3600. return TOUCH2
  3601. end
  3602. local HIT = function()
  3603. local HITS = {}
  3604. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3605. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3606. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3607. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3608. if TORSO and HUM.Health > 0 then
  3609. local PASS = true
  3610. for i = 1, #HITS do
  3611. if HITS[i] == hit.Parent then
  3612. PASS = false
  3613. end
  3614. end
  3615. table.insert(HITS,hit.Parent)
  3616. if PASS == true then
  3617. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3618. end
  3619. end
  3620. end
  3621. end)
  3622. return TOUCH
  3623. end
  3624. local HIT3 = function()
  3625. local HITS3 = {}
  3626. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3627. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3628. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3629. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3630. if TORSO and HUM.Health > 0 then
  3631. local PASS = true
  3632. for i = 1, #HITS3 do
  3633. if HITS3[i] == hit.Parent then
  3634. PASS = false
  3635. end
  3636. end
  3637. table.insert(HITS3,hit.Parent)
  3638. if PASS == true then
  3639. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3640. end
  3641. end
  3642. end
  3643. end)
  3644. return TOUCH3
  3645. end
  3646. if COMBO == 1 then
  3647. for i=0, 0.35, 0.1 / Animation_Speed do
  3648. Swait()
  3649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3650. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3651. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3653. end
  3654. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3655. local TOUCHED = HIT()
  3656. for i=0, 0.5, 0.1 / Animation_Speed do
  3657. Swait()
  3658. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3663. end
  3664. TOUCHED:Disconnect()
  3665. COMBO = 2
  3666. elseif COMBO == 2 then
  3667. for i=0, 0.35, 0.1 / Animation_Speed do
  3668. Swait()
  3669. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3670. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3671. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3672. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3673. end
  3674. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3675. local TOUCHED = HIT2()
  3676. for i=0, 0.5, 0.1 / Animation_Speed do
  3677. Swait()
  3678. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3679. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3683. end
  3684. TOUCHED:Disconnect()
  3685. COMBO = 3
  3686. elseif COMBO == 3 then
  3687. for i=0, 0.2, 0.1 / Animation_Speed do
  3688. Swait()
  3689. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3693. end
  3694. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3695. local TOUCHED = HIT3()
  3696. for i=0, 0.5, 0.1 / Animation_Speed do
  3697. Swait()
  3698. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3699. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3703. end
  3704. TOUCHED:Disconnect()
  3705. COMBO = 4
  3706. elseif COMBO == 4 then
  3707. Rooted = true
  3708. for i=0, 0.5, 0.1 / Animation_Speed do
  3709. Swait()
  3710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714. end
  3715. for i=0, 0.1, 0.1 / Animation_Speed do
  3716. Swait()
  3717. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3721. end
  3722. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3723. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3724. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3725. CameraEnshaking(3,10)
  3726. ManualAoE(HITPOS,15,20,45,75,false)
  3727. for i=0, 0.5, 0.1 / Animation_Speed do
  3728. Swait()
  3729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3731. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3733. end
  3734. Rooted = false
  3735. COMBO = 1
  3736. end
  3737. coroutine.resume(coroutine.create(function()
  3738. for i = 1, 50 do
  3739. Swait()
  3740. if ATTACK == true then
  3741. break
  3742. end
  3743. end
  3744. if ATTACK == false then
  3745. COMBO = 1
  3746. end
  3747. end))
  3748. ATTACK = false
  3749. Rooted = false
  3750. EQUIPPED = false
  3751. end
  3752.  
  3753. function FlyingCombo()
  3754. ATTACK = true
  3755. Rooted = false
  3756. EQUIPPED = true
  3757. local HIT2 = function()
  3758. local HITS2 = {}
  3759. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3760. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3761. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3762. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3763. if TORSO and HUM.Health > 0 then
  3764. local PASS = true
  3765. for i = 1, #HITS2 do
  3766. if HITS2[i] == hit.Parent then
  3767. PASS = false
  3768. end
  3769. end
  3770. table.insert(HITS2,hit.Parent)
  3771. if PASS == true then
  3772. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3773. end
  3774. end
  3775. end
  3776. end)
  3777. return TOUCH2
  3778. end
  3779. local HIT = function()
  3780. local HITS = {}
  3781. local TOUCH = RightArm.Touched:Connect(function(hit)
  3782. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3783. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3784. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3785. if TORSO and HUM.Health > 0 then
  3786. local PASS = true
  3787. for i = 1, #HITS do
  3788. if HITS[i] == hit.Parent then
  3789. PASS = false
  3790. end
  3791. end
  3792. table.insert(HITS,hit.Parent)
  3793. if PASS == true then
  3794. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3795. end
  3796. end
  3797. end
  3798. end)
  3799. return TOUCH
  3800. end
  3801. local HIT3 = function()
  3802. local HITS3 = {}
  3803. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3804. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3805. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3806. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3807. if TORSO and HUM.Health > 0 then
  3808. local PASS = true
  3809. for i = 1, #HITS3 do
  3810. if HITS3[i] == hit.Parent then
  3811. PASS = false
  3812. end
  3813. end
  3814. table.insert(HITS3,hit.Parent)
  3815. if PASS == true then
  3816. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3817. end
  3818. end
  3819. end
  3820. end)
  3821. return TOUCH3
  3822. end
  3823. local HIT4 = function()
  3824. local HITS4 = {}
  3825. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3826. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3827. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3828. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3829. if TORSO and HUM.Health > 0 then
  3830. local PASS = true
  3831. for i = 1, #HITS4 do
  3832. if HITS4[i] == hit.Parent then
  3833. PASS = false
  3834. end
  3835. end
  3836. table.insert(HITS4,hit.Parent)
  3837. if PASS == true then
  3838. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3839. end
  3840. end
  3841. end
  3842. end)
  3843. return TOUCH4
  3844. end
  3845. if COMBO == 1 then
  3846. for i=0, 0.3, 0.1 / Animation_Speed do
  3847. Swait()
  3848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. end
  3855. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3856. local TOUCHED2 = HIT4()
  3857. local TOUCHED = HIT3()
  3858. for i=0, 0.075, 0.1 / Animation_Speed do
  3859. Swait()
  3860. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3861. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. end
  3869. for i=0, 0.075, 0.1 / Animation_Speed do
  3870. Swait()
  3871. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. end
  3880. for i=0, 0.075, 0.1 / Animation_Speed do
  3881. Swait()
  3882. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. end
  3891. for i=0, 0.075, 0.1 / Animation_Speed do
  3892. Swait()
  3893. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. end
  3902. for i=0, 0.075, 0.1 / Animation_Speed do
  3903. Swait()
  3904. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. end
  3913. for i=0, 0.075, 0.1 / Animation_Speed do
  3914. Swait()
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. end
  3924. for i=0, 0.075, 0.1 / Animation_Speed do
  3925. Swait()
  3926. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3927. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. end
  3935. for i=0, 0.075, 0.1 / Animation_Speed do
  3936. Swait()
  3937. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3938. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3939. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3940. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3941. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3942. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3943. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3945. end
  3946. TOUCHED:Disconnect()
  3947. TOUCHED2:Disconnect()
  3948. COMBO = 2
  3949. elseif COMBO == 2 then
  3950. for i=0, 0.3, 0.1 / Animation_Speed do
  3951. Swait()
  3952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. end
  3959. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3960. local TOUCHED2 = HIT4()
  3961. local TOUCHED = HIT3()
  3962. for i=0, 0.075, 0.1 / Animation_Speed do
  3963. Swait()
  3964. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3965. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3966. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. end
  3973. for i=0, 0.075, 0.1 / Animation_Speed do
  3974. Swait()
  3975. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3976. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3983. end
  3984. for i=0, 0.075, 0.1 / Animation_Speed do
  3985. Swait()
  3986. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3987. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3988. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3989. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3991. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3992. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3993. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3994. end
  3995. for i=0, 0.075, 0.1 / Animation_Speed do
  3996. Swait()
  3997. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3998. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005. end
  4006. for i=0, 0.075, 0.1 / Animation_Speed do
  4007. Swait()
  4008. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4009. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016. end
  4017. for i=0, 0.075, 0.1 / Animation_Speed do
  4018. Swait()
  4019. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4020. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027. end
  4028. for i=0, 0.075, 0.1 / Animation_Speed do
  4029. Swait()
  4030. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4031. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4032. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038. end
  4039. for i=0, 0.075, 0.1 / Animation_Speed do
  4040. Swait()
  4041. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4042. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049. end
  4050. for i=0, 0.075, 0.1 / Animation_Speed do
  4051. Swait()
  4052. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4053. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  4055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4060. end
  4061. TOUCHED:Disconnect()
  4062. TOUCHED2:Disconnect()
  4063. COMBO = 3
  4064. elseif COMBO == 3 then
  4065. for i=0, 0.35, 0.1 / Animation_Speed do
  4066. Swait()
  4067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4069. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4070. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4071. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4072. end
  4073. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4074. local TOUCHED = HIT2()
  4075. local TOUCHED2 = HIT()
  4076. for i=0, 0.5, 0.1 / Animation_Speed do
  4077. Swait()
  4078. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4079. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4080. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4083. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085. end
  4086. TOUCHED:Disconnect()
  4087. TOUCHED2:Disconnect()
  4088. COMBO = 4
  4089. elseif COMBO == 4 then
  4090. for i=0, 0.5, 0.1 / Animation_Speed do
  4091. Swait()
  4092. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4095. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4097. end
  4098. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4099. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4100. CameraEnshaking(3,10)
  4101. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4102. for i=0, 0.5, 0.1 / Animation_Speed do
  4103. Swait()
  4104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4109. end
  4110. COMBO = 1
  4111. end
  4112. coroutine.resume(coroutine.create(function()
  4113. for i = 1, 50 do
  4114. Swait()
  4115. if ATTACK == true then
  4116. break
  4117. end
  4118. end
  4119. if ATTACK == false then
  4120. COMBO = 1
  4121. end
  4122. end))
  4123. ATTACK = false
  4124. Rooted = false
  4125. EQUIPPED = false
  4126. end
  4127.  
  4128. function SuperStomm()
  4129. ATTACK = true
  4130. Rooted = true
  4131. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4132. coroutine.resume(coroutine.create(function()
  4133. Swait(65)
  4134. CameraEnshaking(3,25)
  4135. CreateSound(262562442,RightLeg,60,1,false)
  4136. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4137. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4138. ApplyAoE2(HITPOS,80,50,100,75,false)
  4139. end))
  4140. CreateSound(163619849,RightLeg,10,1,false)
  4141. for i=0, 2, 0.1 / Animation_Speed do
  4142. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4143. Swait()
  4144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4148. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4150. end
  4151. for i=0, 1, 0.1 / Animation_Speed do
  4152. Swait()
  4153. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4157. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4159. end
  4160. ATTACK = false
  4161. Rooted = false
  4162. end
  4163.  
  4164.  
  4165.  
  4166. --//=================================\\
  4167. --|| ASSIGN THINGS TO KEYS
  4168. --\\=================================//
  4169.  
  4170. function MouseDown(Mouse)
  4171. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4172. BasicCombo()
  4173. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4174. ColorfulCombo()
  4175. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4176. FlyingCombo()
  4177. elseif ATTACK == false and MODE == "Purged" then
  4178. PurgeCombo()
  4179. end
  4180. end
  4181.  
  4182. function MouseUp(Mouse)
  4183. HOLD = false
  4184. end
  4185.  
  4186. function KeyDown(Key)
  4187. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4188. KEYHOLD = true
  4189. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4190. SolarForm()
  4191.  
  4192. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4193. ResetMode()
  4194. end
  4195.  
  4196. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4197. OriginsForm()
  4198.  
  4199. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4200. ResetMode()
  4201. end
  4202.  
  4203. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4204. ChronoForm()
  4205.  
  4206. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4207. SuperiorForm()
  4208.  
  4209. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4210. ResetMode()
  4211. end
  4212.  
  4213. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4214. TerraForm()
  4215.  
  4216. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4217. ResetMode()
  4218. end
  4219.  
  4220. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4221. RandomForm()
  4222. sick.TimePosition = 0.01
  4223. RCHOICE = MRANDOM(1,6)
  4224.  
  4225. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4226. RCHOICE = MRANDOM(1,6)
  4227. sick.TimePosition = 0.01
  4228.  
  4229. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4230. ResetMode()
  4231. end
  4232.  
  4233. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4234. VantaForm()
  4235. end
  4236.  
  4237. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4238. TerraForm()
  4239. end
  4240.  
  4241. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4242. SenseForm()
  4243.  
  4244. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4245. ResetMode()
  4246. end
  4247.  
  4248. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4249. SanityForm()
  4250.  
  4251. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4252. SenseForm()
  4253. end
  4254.  
  4255. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4256. FairyForm()
  4257.  
  4258. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4259. ResetMode()
  4260. end
  4261.  
  4262. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4263. DevilForm()
  4264.  
  4265. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4266. FairyForm()
  4267. end
  4268.  
  4269. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4270. BlackWhiteForm()
  4271.  
  4272. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4273. ResetMode()
  4274. end
  4275.  
  4276. if Key == "m" and ATTACK == false and MODE == "90s" then
  4277. EightyForm()
  4278.  
  4279. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4280. BlackWhiteForm()
  4281. end
  4282.  
  4283. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4284. LostForm()
  4285.  
  4286. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4287. ResetMode()
  4288. end
  4289.  
  4290. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4291. PurgeForm()
  4292. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4293. LostForm()
  4294.  
  4295. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4296. BlackForm()
  4297.  
  4298. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4299. LostForm()
  4300. end
  4301.  
  4302. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4303. SuperStomm()
  4304. end
  4305. end
  4306.  
  4307. function KeyUp(Key)
  4308. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4309. KEYHOLD = false
  4310. end
  4311. end
  4312.  
  4313. Mouse.Button1Down:connect(function(NEWKEY)
  4314. MouseDown(NEWKEY)
  4315. end)
  4316. Mouse.Button1Up:connect(function(NEWKEY)
  4317. MouseUp(NEWKEY)
  4318. end)
  4319. Mouse.KeyDown:connect(function(NEWKEY)
  4320. KeyDown(NEWKEY)
  4321. end)
  4322. Mouse.KeyUp:connect(function(NEWKEY)
  4323. KeyUp(NEWKEY)
  4324. end)
  4325.  
  4326. --//=================================\\
  4327. --\\=================================//
  4328.  
  4329.  
  4330. function unanchor()
  4331. if UNANCHOR == true then
  4332. g = Character:GetChildren()
  4333. for i = 1, #g do
  4334. if g[i].ClassName == "Part" then
  4335. g[i].Anchored = false
  4336. end
  4337. end
  4338. end
  4339. end
  4340.  
  4341.  
  4342. --//=================================\\
  4343. --|| WRAP THE WHOLE SCRIPT UP
  4344. --\\=================================//
  4345.  
  4346. Humanoid.Changed:connect(function(Jump)
  4347. if Jump == "Jump" and (Disable_Jump == true) then
  4348. Humanoid.Jump = false
  4349. end
  4350. end)
  4351.  
  4352. local BLINKLOOP = 0
  4353. script.Parent = WEAPONGUI
  4354. ANIMATE.Parent = nil
  4355.  
  4356. local bguis = Instance.new("BillboardGui",tors)
  4357. bguis.Size = UDim2.new(25, 0, 25, 0)
  4358. local imgca = Instance.new("ImageLabel",bguis)
  4359. imgca.BackgroundTransparency = 1
  4360. imgca.ImageTransparency = 1
  4361. imgca.Size = UDim2.new(3,0,3,0)
  4362. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4363. imgca.ImageColor3 = Color3.new(0,0,0)
  4364.  
  4365. coroutine.resume(coroutine.create(function()
  4366. repeat
  4367. Swait()
  4368. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4369. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4370. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4371. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4372. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4373. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4374. techc.Rotation = techc.Rotation + 1
  4375. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4376. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4377. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4378. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4379. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4380. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4381. until Humanoid.Health == 0
  4382. end))
  4383.  
  4384. while true do
  4385. Swait()
  4386. if Humanoid then
  4387. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4388. IDLEANIMATION:Play()
  4389. end
  4390. SINE = SINE + CHANGE*2
  4391. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4392. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4393. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4394. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4395. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4396. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4397. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4398. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4399. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4400. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4401. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4402. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4403. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4404. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4405. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4406. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4407. end
  4408. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4409. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4410. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4411. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4412. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4413. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4414. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4415. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4416. end
  4417. if MODE == "Black" then
  4418. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4419. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4420. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4421. lwing1weld.C1 = rwing2weld.C1
  4422. lwing2weld.C1 = rwing2weld.C1
  4423. lwing3weld.C1 = rwing2weld.C1
  4424. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4425. end
  4426. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4427. if MODE == "Lunar" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4430. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4431. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4432. elseif MODE == "Solar" then
  4433. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4434. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4435. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4436. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4437. elseif MODE == "Fairy" then
  4438. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4439. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4440. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4441. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4442. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4443. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4444. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4445. elseif MODE == "Hexa" then
  4446. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4447. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4448. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4449. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4450. elseif MODE == "Time" then
  4451. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4452. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4453. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4454. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4455. elseif MODE == "Vanta" then
  4456. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4457. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4458. elseif MODE == "Black" then
  4459. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4460. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4461. elseif MODE == "Devil" then
  4462. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4463. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4464. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4465. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4466. end
  4467. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4468. if MODE == "Lunar" then
  4469. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4470. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4471. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4472. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4473. elseif MODE == "Solar" then
  4474. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4475. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4476. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4477. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4478. elseif MODE == "Fairy" then
  4479. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4480. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4481. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4482. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4483. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4484. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4485. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4486. elseif MODE == "Hexa" then
  4487. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4488. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4489. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491. elseif MODE == "Time" then
  4492. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4493. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4494. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4495. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4496. elseif MODE == "Vanta" then
  4497. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4498. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4499. elseif MODE == "Black" then
  4500. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4501. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4502. elseif MODE == "Devil" then
  4503. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4504. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4505. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4506. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4507. end
  4508. end
  4509. if FULL == false then
  4510. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4511. ANIM = "Jump"
  4512. if ATTACK == false then
  4513. if MODE ~= "Purged" then
  4514. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4520. elseif MODE == "Purged" then
  4521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4522. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4527.  
  4528. end
  4529. end
  4530. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4531. ANIM = "Fall"
  4532. if ATTACK == false then
  4533. if MODE ~= "Purged" then
  4534. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4540. elseif MODE == "Purged" then
  4541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4547.  
  4548. end
  4549. end
  4550. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4551. ANIM = "Idle"
  4552. if ATTACK == false then
  4553. if MODE == "Lunar" then
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4556. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4560. elseif MODE == "Hexa" then
  4561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567. elseif MODE == "Fairy" then
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4570. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4571. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4572. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4573. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4574. elseif MODE == "Origins" then
  4575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4581. elseif MODE == "Solar" then
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4584. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4588. elseif MODE == "Purged" then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4595. elseif MODE == "Sanity" then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4597. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602. elseif MODE == "Time" then
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4609. elseif MODE == "80s" then
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4616. elseif MODE == "90s" then
  4617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4619. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4623. elseif MODE == "Random" then
  4624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4630. elseif MODE == "Superior" then
  4631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637. elseif ATTACK == false and MODE == "Vanta" then
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4640. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4644. elseif MODE == "Sense" then
  4645. if MRANDOM(1,20) == 1 then
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4647. end
  4648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4654. elseif MODE == "Devil" then
  4655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4657. if MRANDOM(1,7) == 1 then
  4658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4659. end
  4660. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4664. elseif MODE == "LostHope" then
  4665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4667. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4671. elseif ATTACK == false and MODE == "Black" then
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4673. if MRANDOM(1,3) == 1 then
  4674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4675. end
  4676. if MRANDOM(1,2) == 1 then
  4677. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4678. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4679. end
  4680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4682. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4683. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4684. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4685. end
  4686. end
  4687. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4688. ANIM = "Walk"
  4689. if ATTACK == false then
  4690. if MODE == "Lunar" then
  4691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4695. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4697. elseif MODE == "Superior" then
  4698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4702. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4704. elseif MODE == "80s" then
  4705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4709. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4711. elseif MODE == "Solar" then
  4712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4716. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4718. elseif MODE == "Origins" then
  4719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4723. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4725. elseif MODE == "Purged" then
  4726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4732. elseif MODE == "Sanity" then
  4733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4737. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4739. elseif MODE == "Fairy" then
  4740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4746. elseif MODE == "Devil" then
  4747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4751. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4753. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4758. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4760. elseif MODE == "Hexa" or MODE == "Time" then
  4761. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4762. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4763. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4764. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4765. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4766. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4767. elseif MODE == "LostHope" then
  4768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4772. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4774. elseif MODE == "Vanta" then
  4775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4781. elseif MODE == "Black" then
  4782. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4783. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4784. if MRANDOM(1,3) == 1 then
  4785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4786. end
  4787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4791. end
  4792. end
  4793. end
  4794. end
  4795. text.TextStrokeColor3 = TEXTCOLOR
  4796. unanchor()
  4797. Humanoid.MaxHealth = "inf"
  4798. Humanoid.Health = "inf"
  4799. if Rooted == false then
  4800. Disable_Jump = false
  4801. Humanoid.WalkSpeed = Speed
  4802. elseif Rooted == true then
  4803. Disable_Jump = true
  4804. Humanoid.WalkSpeed = 0
  4805. end
  4806. if Head:FindFirstChild("face") then
  4807. Head.face.Texture = "rbxassetid://"..FACE
  4808. end
  4809. if MODE ~= "Random" then
  4810. sick.SoundId = "rbxassetid://"..SONG
  4811. elseif MODE == "Random" then
  4812. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4813. end
  4814. sick.Looped = true
  4815. sick.Pitch = PITCH
  4816. sick.Volume = VOLUME
  4817. Humanoid.Name = MRANDOM(100000000,999999999)
  4818. Humanoid.PlatformStand = false
  4819. for _, c in pairs(Cam:GetChildren()) do
  4820. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4821. c:remove()
  4822. end
  4823. end
  4824. for LIST = 1, #WHITELIST do
  4825. if WHITELIST[LIST] ~= nil then
  4826. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4827. if CHARACTER then
  4828. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4829. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4830. if TORSO then
  4831. CreateSound(201858045, Cam, 3, 1)
  4832. local GUI = Instance.new("BillboardGui",Cam)
  4833. GUI.Name = WHITELIST[LIST]
  4834. GUI.Size = UDim2.new(5,0,5,0)
  4835. GUI.Adornee = TORSO
  4836. local GUI2 = IT("ImageLabel",GUI)
  4837. GUI2.BackgroundTransparency = 1
  4838. GUI2.BorderSizePixel = 0
  4839. GUI2.ImageTransparency = 1
  4840. GUI2.Size = UDim2.new(1,0,1,0)
  4841. GUI2.SizeConstraint = "RelativeYY"
  4842. GUI.AlwaysOnTop = true
  4843. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4844. end
  4845. else
  4846. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4847. if GUI.ImageLabel.ImageTransparency <= 1 then
  4848. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4849. end
  4850. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4851. if TORSO then
  4852. GUI.Adornee = TORSO
  4853. end
  4854. end
  4855. else
  4856. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4857. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4858. end
  4859. end
  4860. else
  4861. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4862. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4863. end
  4864. table.remove(WHITELIST,LIST)
  4865. end
  4866. end
  4867. if Character:FindFirstChildOfClass("Accessory") then
  4868. Character:FindFirstChildOfClass("Accessory"):remove()
  4869. elseif Character:FindFirstChildOfClass("Hat") then
  4870. Character:FindFirstChildOfClass("Hat"):remove()
  4871. end
  4872. BLINKLOOP = BLINKLOOP + 1
  4873. if BLINKLOOP >=325 then
  4874. BLINKLOOP = 0
  4875. Blink()
  4876. BLINKLOOP = BLINKLOOP + 1
  4877. if BLINKLOOP >=250 then
  4878. BLINKLOOP = 0
  4879. Blink2()
  4880. end
  4881. end
  4882. if MODE == "90s" or MODE == "80s" then
  4883. if HITFLOOR ~= nil then
  4884. if MRANDOM(1,12) == 1 then
  4885. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4886.  
  4887. end
  4888. end
  4889. end
  4890. if MODE == "Devil" then
  4891. if HITFLOOR ~= nil then
  4892. if MRANDOM(1,4) == 1 then
  4893. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4894. end
  4895. end
  4896. end
  4897. if MODE == "Black" or MODE == "Fairy" then
  4898. if HITFLOOR ~= nil then
  4899. if MRANDOM(1,9) == 1 then
  4900. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4901. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4902. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4903. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4904. if MRANDOM(1,7) == 1 then
  4905. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4906. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4907. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4908. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4909. end
  4910. end
  4911. end
  4912. end
  4913. Humanoid.DisplayDistanceType = "None"
  4914. Humanoid.PlatformStand = false
  4915. for _, c in pairs(Torso:GetChildren()) do
  4916. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4917. else
  4918. c:remove()
  4919. end
  4920. end
  4921. end
  4922. --//=================================\\
  4923. --\\=================================//
  4924.  
  4925.  
  4926.  
  4927.  
  4928.  
  4929. --//====================================================\\--
  4930. --|| END OF SCRIPT
  4931. --\\====================================================//--
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