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Bukkit Inventory reference

Jul 3rd, 2015
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Java 7.18 KB | None | 0 0
  1. public String whatInventoryWasClicked(org.bukkit.inventory.InventoryView view, int slot, int rawSlot) {
  2. String rtrn = "UNDETERMINED_" + view.getTopInventory().getType().name() + "_SIZE_" + view.getTopInventory().getSize();
  3. org.bukkit.inventory.Inventory topInv = view.getTopInventory();
  4. //org.bukkit.inventory.Inventory bottomInv = view.getBottomInventory();
  5. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.ANVIL)) {
  6. if(rawSlot >= 0 && rawSlot <= 2) {//Top anvil slots
  7. rtrn = "ANVIL_" + rawSlot;
  8. } else if(rawSlot >= 3 && rawSlot <= 29) {//Inventory
  9. rtrn = "BOTTOM_" + slot;
  10. } else if(rawSlot >= 30 && rawSlot <= 38) {//Hotbar
  11. rtrn = "HOTBAR_" + slot;
  12. }
  13. }
  14. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.BEACON)) {
  15. if(rawSlot == 0) {//Beacon slot
  16. rtrn = "BEACON_" + rawSlot;
  17. } else if(rawSlot >= 1 && rawSlot <= 27) {//Inventory
  18. rtrn = "BOTTOM_" + slot;
  19. } else if(rawSlot >= 28 && rawSlot <= 36) {//Hotbar
  20. rtrn = "HOTBAR_" + slot;
  21. }
  22. }
  23. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.BREWING)) {
  24. if(rawSlot >= 0 && rawSlot <= 3) {//Top brewing slots
  25. rtrn = "BREWING_" + rawSlot;
  26. } else if(rawSlot >= 4 && rawSlot <= 30) {//Inventory
  27. rtrn = "BOTTOM_" + slot;
  28. } else if(rawSlot >= 31 && rawSlot <= 39) {//Hotbar
  29. rtrn = "HOTBAR_" + slot;
  30. }
  31. }
  32. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.CHEST)) {
  33. if(topInv.getSize() == 2) {//Horse inventory(Why didn't they just make another type?)
  34. if(rawSlot >= 0 && rawSlot <= 1) {//Top horse slots
  35. rtrn = "HORSE_" + rawSlot;
  36. } else if(rawSlot >= 2 && rawSlot <= 28) {//Inventory
  37. rtrn = "BOTTOM_" + slot;
  38. } else if(rawSlot >= 29 && rawSlot <= 37) {//Hotbar
  39. rtrn = "HOTBAR_" + slot;
  40. }
  41. } else if(topInv.getSize() == 9) {
  42. if(rawSlot >= 0 && rawSlot <= 8) {//Top chest slots
  43. rtrn = "CHEST_" + rawSlot;
  44. } else if(rawSlot >= 9 && rawSlot <= 35) {//Inventory
  45. rtrn = "BOTTOM_" + slot;
  46. } else if(rawSlot >= 36 && rawSlot <= 44) {//Hotbar
  47. rtrn = "HOTBAR_" + slot;
  48. }
  49. } else if(topInv.getSize() == 18) {
  50. if(rawSlot >= 0 && rawSlot <= 17) {//Top chest slots
  51. rtrn = "CHEST_" + rawSlot;
  52. } else if(rawSlot >= 18 && rawSlot <= 44) {//Inventory
  53. rtrn = "BOTTOM_" + slot;
  54. } else if(rawSlot >= 45 && rawSlot <= 53) {//Hotbar
  55. rtrn = "HOTBAR_" + slot;
  56. }
  57. } else if(topInv.getSize() == 27) {
  58. if(rawSlot >= 0 && rawSlot <= 26) {//Top chest slots
  59. rtrn = "CHEST_" + rawSlot;
  60. } else if(rawSlot >= 27 && rawSlot <= 53) {//Inventory
  61. rtrn = "BOTTOM_" + slot;
  62. } else if(rawSlot >= 54 && rawSlot <= 62) {//Hotbar
  63. rtrn = "HOTBAR_" + slot;
  64. }
  65. } else if(topInv.getSize() == 36) {
  66. if(rawSlot >= 0 && rawSlot <= 35) {//Top chest slots
  67. rtrn = "CHEST_" + rawSlot;
  68. } else if(rawSlot >= 36 && rawSlot <= 62) {//Inventory
  69. rtrn = "BOTTOM_" + slot;
  70. } else if(rawSlot >= 63 && rawSlot <= 71) {//Hotbar
  71. rtrn = "HOTBAR_" + slot;
  72. }
  73. } else if(topInv.getSize() == 45) {
  74. if(rawSlot >= 0 && rawSlot <= 44) {//Top chest slots
  75. rtrn = "CHEST_" + rawSlot;
  76. } else if(rawSlot >= 45 && rawSlot <= 71) {//Inventory
  77. rtrn = "BOTTOM_" + slot;
  78. } else if(rawSlot >= 72 && rawSlot <= 80) {//Hotbar
  79. rtrn = "HOTBAR_" + slot;
  80. }
  81. } else if(topInv.getSize() == 54) {
  82. if(rawSlot >= 0 && rawSlot <= 53) {//Top chest slots
  83. rtrn = "CHEST_" + rawSlot;
  84. } else if(rawSlot >= 54 && rawSlot <= 80) {//Inventory
  85. rtrn = "BOTTOM_" + slot;
  86. } else if(rawSlot >= 81 && rawSlot <= 89) {//Hotbar
  87. rtrn = "HOTBAR_" + slot;
  88. }
  89. }
  90. }
  91. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.CRAFTING)) {
  92. if(rawSlot >= 0 && rawSlot <= 4) {//Top crafting slots
  93. rtrn = "CRAFTING_" + rawSlot;
  94. } else if(rawSlot >= 9 && rawSlot <= 35) {//Inventory
  95. rtrn = "BOTTOM_" + slot;
  96. } else if(rawSlot >= 36 && rawSlot <= 44) {//Hotbar
  97. rtrn = "HOTBAR_" + slot;
  98. } else if(rawSlot >= 5 && rawSlot <= 8) {//Armour
  99. rtrn = "ARMOUR_" + (rawSlot == 5 ? "HELMET" : (rawSlot == 6 ? "CHESTPLATE" : (rawSlot == 7 ? "LEGGINGS" : (rawSlot == 8 ? "BOOTS" : "UNKNOWN"))));
  100. }
  101. }
  102. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.CREATIVE)) {//Not needed, covered by InventoryType.PLAYER
  103. /*if(rawSlot >=  && rawSlot <= ) {//Top creative slots
  104. rtrn = "_" + rawSlot;
  105. } else if(rawSlot >=  && rawSlot <= ) {//Inventory
  106. rtrn = "BOTTOM_" + slot;
  107. } else if(rawSlot >=  && rawSlot <= ) {//Hotbar
  108. rtrn = "HOTBAR_" + slot;
  109. }*/
  110. }
  111. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.DISPENSER)) {
  112. if(rawSlot >= 0 && rawSlot <= 8) {//Top dispenser slots
  113. rtrn = "DISPENSER_" + rawSlot;
  114. } else if(rawSlot >= 9 && rawSlot <= 35) {//Inventory
  115. rtrn = "BOTTOM_" + slot;
  116. } else if(rawSlot >= 36 && rawSlot <= 44) {//Hotbar
  117. rtrn = "HOTBAR_" + slot;
  118. }
  119. }
  120. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.DROPPER)) {
  121. if(rawSlot >= 0 && rawSlot <= 8) {//Top dropper slots
  122. rtrn = "DROPPER_" + rawSlot;
  123. } else if(rawSlot >= 9 && rawSlot <= 35) {//Inventory
  124. rtrn = "BOTTOM_" + slot;
  125. } else if(rawSlot >= 36 && rawSlot <= 44) {//Hotbar
  126. rtrn = "HOTBAR_" + slot;
  127. }
  128. }
  129. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.ENCHANTING)) {
  130. if(rawSlot == 0) {//Enchanting slot
  131. rtrn = "ENCHANTING_" + rawSlot;
  132. } else if(rawSlot >= 1 && rawSlot <= 27) {//Inventory
  133. rtrn = "BOTTOM_" + slot;
  134. } else if(rawSlot >= 28 && rawSlot <= 36) {//Hotbar
  135. rtrn = "HOTBAR_" + slot;
  136. }
  137. }
  138. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.ENDER_CHEST)) {
  139. if(rawSlot >= 0 && rawSlot <= 26) {//Top ender chest slots
  140. rtrn = "ENDERCHEST_" + rawSlot;
  141. } else if(rawSlot >= 27 && rawSlot <= 53) {//Inventory
  142. rtrn = "BOTTOM_" + slot;
  143. } else if(rawSlot >= 54 && rawSlot <= 62) {//Hotbar
  144. rtrn = "HOTBAR_" + slot;
  145. }
  146. }
  147. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.FURNACE)) {
  148. if(rawSlot >= 0 && rawSlot <= 2) {//Top furnace slots
  149. rtrn = "FURNACE_" + rawSlot;
  150. } else if(rawSlot >= 3 && rawSlot <= 29) {//Inventory
  151. rtrn = "BOTTOM_" + slot;
  152. } else if(rawSlot >= 30 && rawSlot <= 38) {//Hotbar
  153. rtrn = "HOTBAR_" + slot;
  154. }
  155. }
  156. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.HOPPER)) {
  157. if(rawSlot >= 0 && rawSlot <= 4) {//Top hopper slots
  158. rtrn = "HOPPER_" + rawSlot;
  159. } else if(rawSlot >= 5 && rawSlot <= 31) {//Inventory
  160. rtrn = "BOTTOM_" + slot;
  161. } else if(rawSlot >= 32 && rawSlot <= 40) {//Hotbar
  162. rtrn = "HOTBAR_" + slot;
  163. }
  164. }
  165. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.MERCHANT)) {
  166. if(rawSlot >= 0 && rawSlot <= 2) {//Top villager slots
  167. rtrn = "MERCHANT_" + rawSlot;
  168. } else if(rawSlot >= 3 && rawSlot <= 29) {//Inventory
  169. rtrn = "BOTTOM_" + slot;
  170. } else if(rawSlot >= 30 && rawSlot <= 38) {//Hotbar
  171. rtrn = "HOTBAR_" + slot;
  172. }
  173. }
  174. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.PLAYER)) {
  175. if(rawSlot >= 0 && rawSlot <= 26) {//Top Player slots
  176. rtrn = "PLAYER_" + rawSlot;
  177. } else if(rawSlot >= 27 && rawSlot <= 53) {//Inventory
  178. rtrn = "BOTTOM_" + slot;
  179. } else if(rawSlot >= 54 && rawSlot <= 62) {//Hotbar
  180. rtrn = "HOTBAR_" + slot;
  181. }
  182. }
  183. if(topInv.getType().equals(org.bukkit.event.inventory.InventoryType.WORKBENCH)) {
  184. if(rawSlot >= 0 && rawSlot <= 9) {//Top crafting slots
  185. rtrn = "WORKBENCH_" + rawSlot;
  186. } else if(rawSlot >= 10 && rawSlot <= 36) {//Inventory
  187. rtrn = "BOTTOM_" + slot;
  188. } else if(rawSlot >= 37 && rawSlot <= 45) {//Hotbar
  189. rtrn = "HOTBAR_" + slot;
  190. }
  191. }
  192. return rtrn;
  193. }
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