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  1. Log uploaded on Saturday, July 21, 2018, 2:22:50 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
  5. [B18] QualityBuilder 日本語翻訳追加: (no assemblies)
  6. [B18] EPOE 日本語翻訳追加: (no assemblies)
  7. Increased Stack: (no assemblies)
  8. More Vanilla Turrets [B18]: (no assemblies)
  9. Prison Labor: 0Harmony(1.0.9.1), PrisonLabor(0.8.0.0)
  10. RT's Weapon Pack B18: (no assemblies)
  11. Medieval Times: (no assemblies)
  12. Megafaunaの日本語翻訳追加: (no assemblies)
  13. Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0)
  14. Megafauna: 0Harmony(1.0.9.1), ModCheck(1.6.0.0)
  15. Feed The Colonists: (no assemblies)
  16. Hand Me That Brick: (no assemblies)
  17. QualityBuilder: QualityBuilder(0.18.3.0)
  18. LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
  19. HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  20. Efficient Light: (no assemblies)
  21. Glitter Tech: (no assemblies)
  22. Expanded Prosthetics and Organ Engineering: (no assemblies)
  23. Prisoner Harvesting: (no assemblies)
  24. More vanilla factions: (no assemblies)
  25. More Trade Ships: (no assemblies)
  26. Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.8.335)
  27. [B18] More Furniture 日本語翻訳追加: (no assemblies)
  28. More Vanilla Turrets [B18] の日本語翻訳追加: (no assemblies)
  29. RimStory: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), RimStory(1.0.0.0)
  30. [RF] Faction Control [b18]: 0Harmony(1.0.9.1), Rainbeau's Faction Control(1.0.6567.694)
  31. More Furniture [B18]: (no assemblies)
  32. Advanced Biomes: 0Harmony(1.0.9.0), ActiveTerrain(1.0.0.0), BiomesPlus(1.0.0.0), _harmonycheck(1.0.0.0)
  33. RimQuest: 0Harmony(1.0.9.1), RimQuest(0.0.0.0)
  34. RuntimeGC: RuntimeGC(18.0.12.0)
  35. [B18] Hospitality 日本語翻訳追加: (no assemblies)
  36. Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.5.14)
  37. Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
  38. [SS]Lovely Hair Style: (no assemblies)
  39. Selling prisoners with no guilt: (no assemblies)
  40.  
  41. Active Harmony patches:
  42. AreaManager.AddStartingAreas: post: PrisonLabor.Harmony.AddLaborAreaPatch.Postfix
  43. AreaManager.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveLaborAreaIfDisabled.Prefix
  44. Bill.ExposeData: post: PrisonLabor.HarmonyPatches.Patch_ExposeBillGroup.Postfix
  45. BillStack.Delete: post: PrisonLabor.HarmonyPatches.Patch_RemoveBillFromUtility.Postfix
  46. Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
  47. Building_Grave.Notify_CorpseBuried: post: RimStory.Harmony.CorpseBuried.Postfix, Psychology.Harmony.Building_Grave_NotifyCorpseBuried_Patch.FillGraveThought, Psychology.Harmony.Building_Grave_NotifyCorpseBuriedFuneralHook.PlanFuneral
  48. CharacterCardUtility.DrawCharacterCard: TRANS: Psychology.Harmony.CharacterCardUtility_ButtonPatch.AddPsycheDisplay
  49. ChildRelationUtility.ChanceOfBecomingChildOf: post: Psychology.Harmony.ChildRelationUtility_ChanceOfBecomingChildOf_Patch.KinseyFactor
  50. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  51. Dialog_BillConfig.DoWindowContents: TRANS: PrisonLabor.HarmonyPatches.Patch_BillCheckbox.Transpiler
  52. Dialog_FormCaravan.AddPawnsToTransferables: PRE: Psychology.Harmony.Dialog_FormCaravan_AddPawnsToTransferables_Patch.DoWindowContentsDisbandCaravans
  53. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  54. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  55. FactionGenerator.EnsureRequiredEnemies: PRE: RFC_Code.FactionGenerator_EnsureRequiredEnemies.Prefix
  56. FactionGenerator.GenerateFactionsIntoWorld: PRE: RFC_Code.FactionGenerator_GenerateFactionsIntoWorld.Prefix
  57. FloatMenuMakerMap.AddHumanlikeOrders: post: RimQuest.HarmonyPatches.AddHumanlikeOrders
  58. FoodUtility.ThoughtsFromIngesting: post: Psychology.Harmony.FoodUtility_AddPickyThoughts_Patch.AddPickyThoughtsPatch
  59. ForbidUtility.IsForbidden: TRANS: PrisonLabor.HarmonyPatches.Patch_ItemIsForbidden.Transpiler
  60. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  61. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  62. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  63. GameCondition.Init: post: RimStory.Harmony.IncidentWorkerHookLong.Postfix
  64. HaulAIUtility.PawnCanAutomaticallyHaulBasicChecks: TRANS: PrisonLabor.Harmony.ReservedByPrisonerPatch.Transpiler
  65. ITab_Pawn_Visitor.FillTab: TRANS: PrisonLabor.HarmonyPatches.Patch_ExtendVistorRect.Transpiler
  66. IncidentWorker.TryExecute: post: RimStory.Harmony.IncidentWorkerHookShort.Postfix
  67. IncidentWorker_RaidEnemy.FactionCanBeGroupSource: PRE: RFC_Code.IncidentWorker_RaidEnemy_FactionCanBeGroupSource.Prefix
  68. IncidentWorker_RaidEnemy.TryExecuteWorker: post: RimStory.Harmony.RaidHook.Postfix
  69. IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: post: RimQuest.HarmonyPatches.AddQuestGiver
  70. InteractionUtility.CanInitiateRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanInitiate_Patch.PsychologyAddonsForCanInitiate
  71. InteractionUtility.CanReceiveRandomInteraction: post: Psychology.Harmony.InteractionUtility_CanReceive_Patch.PsychologyAddonsForCanReceive
  72. InteractionWorker_Breakup.Interacted: PRE: Psychology.Harmony.InteractionWorker_Breakup_Interacted_Patch.NewInteracted
  73. InteractionWorker_Breakup.RandomBreakupReason: post: RimStory.Harmony.RandomBreakup.Postfix
  74. InteractionWorker_Breakup.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_RandomSelectionWeight_Patch.NewSelectionWeight
  75. InteractionWorker_DeepTalk.RandomSelectionWeight: PRE: Psychology.Harmony.InteractionWorker_DeepTalk_SelectionWeightPatch.PsychologyException
  76. InteractionWorker_MarriageProposal.AcceptanceChance: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_AcceptanceChancePatch.PsychologyException
  77. InteractionWorker_MarriageProposal.Interacted: PRE: Psychology.Harmony.InteractionWorker_MarriageProposal_InteractedPatch.NewInteracted
  78. InteractionWorker_MarriageProposal.RandomSelectionWeight: post: Psychology.Harmony.InteractionWorker_MarriageProposal_SelectionWeightPatch._RandomSelectionWeight
  79. InteractionWorker_RecruitAttempt.DoRecruit: post: RimStory.Harmony.DoRecruitHook.Postfix, Psychology.Harmony.InteractionWorker_RecruitAttempt_DoRecruitPatch.AddCapturedThoughts
  80. InteractionWorker_RomanceAttempt.BreakLoverAndFianceRelations: PRE: Psychology.Harmony.InteractionWorker_RomanceAttempt_BreakRelationsPatch.BreakRelations
  81. InteractionWorker_RomanceAttempt.Interacted: PRE: [600]Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedLearnSexualityPatch.LearnSexuality post: Psychology.Harmony.InteractionWorker_RomanceAttempt_InteractedHandleThoughtsPatch.HandleNewThoughts
  82. InteractionWorker_RomanceAttempt.RandomSelectionWeight: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SelectionWeightPatch.PsychologyException
  83. InteractionWorker_RomanceAttempt.SuccessChance: post: [0]Psychology.Harmony.InteractionWorker_RomanceAttempt_SuccessChancePatch.NewSuccessChance
  84. InteractionWorker_RomanceAttempt.TryAddCheaterThought: post: Psychology.Harmony.InteractionWorker_RomanceAttempt_CheaterThoughtPatch.AddCodependentThought
  85. JobGiver_DoLovin.TryGiveJob: post: Psychology.Harmony.JobGiver_DoLovin_JobPatch.CancelJob
  86. JobGiver_GetRest.GetPriority: post: Psychology.Harmony.JobGiver_GetRest_PriorityPatch.InsomniacPriority
  87. JobGiver_PrisonerEscape.TryGiveJob: TRANS: PrisonLabor.HarmonyPatches.Patch_EscapingPrisoner.Transpiler
  88. JobGiver_Work.TryIssueJobPackage: TRANS: PrisonLabor.HarmonyPatches.Patch_LaborForbid.Transpiler
  89. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  90. ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
  91. ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
  92. ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
  93. ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
  94. ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
  95. LoadedModManager.GetSettingsFilename: PRE: RFC_Code.LoadedModManager_GetSettingsFilename.Prefix
  96. LovePartnerRelationUtility.ChangeSpouseRelationsToExSpouse: PRE: Psychology.Harmony.LovePartnerRelationUtility_PolygamousSpousePatch.PolygamousException
  97. LovePartnerRelationUtility.LovePartnerRelationGenerationChance: post: [0]Psychology.Harmony.LovePartnerRelationUtility_GenerationChancePatch.PsychologyFormula
  98. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  99. MainTabWindow_PawnTable.get_Pawns: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkTab.Transpiler
  100. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  101. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook, PrisonLabor.HarmonyPatches.Patch_ShowNews.Postfix
  102. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  103. MentalBreaker.TryDoRandomMoodCausedMentalBreak: post: Psychology.Harmony.MentalBreaker_AnxietyPatch.AddAnxiety
  104. MentalStateWorker_BingingDrug.StateCanOccur: post: Psychology.Harmony.MentalStateWorker_BingingDrugPatch.DrugFreeDisable
  105. ModContentPack.LoadDefs: PRE: ModCheck.LoadAllMods.Prefix TRANS: ModCheck.LoadAllMods.Transpiler
  106. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  107. MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ActiveTerrain._MouseoverReadout.Transpiler
  108. Need_Rest.NeedInterval: post: Psychology.Harmony.Need_Rest_IntervalDreamPatch.CauseDream, Psychology.Harmony.Need_Rest_IntervalInsomniacPatch.MakeInsomniacLessRestful
  109. NegativeInteractionUtility.NegativeInteractionChanceFactor: post: Psychology.Harmony.NegativeInteractionUtility_ChancePatch.NewFormula
  110. Pawn.CheckAcceptArrest: TRANS: Psychology.Harmony.Pawn_ArrestPatch.SwapArrestChance
  111. Pawn.ExposeData: PRE: PrisonLabor.HarmonyPatches.Patch_RemoveHediffIfDisabled.Prefix
  112. Pawn.Kill: PRE: RimStory.Harmony.ColonistDied.Prefix
  113. Pawn.PreTraded: post: Psychology.Harmony.Pawn_PreTradedPatch.BleedingHeartThought
  114. Pawn.TicksPerMove: TRANS: PrisonLabor.HarmonyPatches.Patch_RestrainsPatch.Transpiler
  115. PawnColumnWorker_AllowedArea.DoCell: TRANS: PrisonLabor.Harmony.DisableAreaRestrictionsForPrisoners.Transpiler
  116. PawnColumnWorker_Label.DoCell: PRE: PrisonLabor.Harmony.ChangeWorkTabPrisonerLabelColor.Prefix
  117. PawnComponentsUtility.CreateInitialComponents: post: Psychology.Harmony.PawnComponentsUtility_CreateInitialPatch.CreatePsychologyComponents
  118. PawnDiedOrDownedThoughtsUtility.AppendThoughts_ForHumanlike: post: Psychology.Harmony.PawnDiedOrDownedThoughtUtility_AppendThoughtsPatch.AppendPsychologyThoughts
  119. PawnGenerator.GenerateTraits: PRE: [800]Psychology.Harmony.PawnGenerator_GenerateTraitsPatch.KinseyException
  120. PawnGroupKindWorker_Trader.GenerateGuards: post: RimQuest.HarmonyPatches.AddQuestGiverTwo
  121. PawnObserver.ObserveSurroundingThings: post: Psychology.Harmony.PawnObserver_ObserveSurroundingPatch.DesensitizeViaCorpse
  122. PawnRelationWorker_Sibling.GenerateParent: PRE: Psychology.Harmony.PawnRelationWorker_Sibling_GenerateParentPatch.KinseyException
  123. PawnRenderer.RenderPawnAt: post: RimQuest.HarmonyPatches.RenderPawnAt
  124. PawnUIOverlay.DrawPawnGUIOverlay: post: RimQuest.HarmonyPatches.DrawPawnGUIOverlay
  125. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix
  126. Pawn_CarryTracker.TryDropCarriedThing: post: PrisonLabor.Harmony.ForibiddenDropPatch.Postfix2
  127. Pawn_GuestTracker.SetGuestStatus: post: PrisonLabor.HarmonyPatches.Patch_DefaultInteractionMode.Postfix
  128. Pawn_JobTracker.EndCurrentJob: PRE: Psychology.Harmony.Pawn_JobTracker_EndCurrentJobPatch.HeavySleeperTrait
  129. Pawn_NeedsTracker.ShouldHaveNeed: TRANS: PrisonLabor.HarmonyPatches.Patch_NeedOnlyByPrisoners.Transpiler, PrisonLabor.Harmony.NeedOnlyByPrisonersPatch.Transpiler
  130. Pawn_RelationsTracker.Notify_RescuedBy: post: Psychology.Harmony.Notify_RescuedBy_BleedingHeartPatch.AddBleedingHeartThought
  131. Pawn_RelationsTracker.SecondaryLovinChanceFactor: post: Psychology.Harmony.Pawn_RelationsTracker_LovinChancePatch.PsychologyFormula
  132. Pawn_TimetableTracker.get_CurrentAssignment: TRANS: PrisonLabor.HarmonyPatches.Patch_TimetableFix.Transpiler
  133. Pawn_WorkSettings.ExposeData: TRANS: PrisonLabor.HarmonyPatches.Patch_JailorTypeSaveCompatibility.Transpiler
  134. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  135. Recipe_InstallArtificialBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallArtificialBodyPart_ApplyPatch.BleedingHeartThought
  136. Recipe_InstallImplant.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallImplant_ApplyPatch.BleedingHeartThought
  137. Recipe_InstallNaturalBodyPart.ApplyOnPawn: PRE: Psychology.Harmony.Recipe_InstallNaturalBodyPart_ApplyPatch.BleedingHeartThought
  138. Recipe_Surgery.CheckSurgeryFail: post: Psychology.Harmony.Recipe_Surgery_FailPatch.BleedingHeartThought
  139. RecordsUtility.Notify_BillDone: post: Psychology.Harmony.RecordsUtility_BillDonePatch.BleedingHeartThought
  140. RelationsUtility.TryDevelopBondRelation: post: RimStory.Harmony.BondHook.Postfix
  141. ReservationManager.RespectsReservationsOf: TRANS: PrisonLabor.HarmonyPatches.Patch_RespectReservation.Transpiler
  142. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  143. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  144. SocialProperness.IsSociallyProper: TRANS: PrisonLabor.HarmonyPatches.Patch_SocialPropernessFix.Transpiler
  145. TendUtility.DoTend: post: Psychology.Harmony.TendUtility_TendPatch.BleedingHeartThought
  146. TerrainGrid.RemoveTopLayer: PRE: [600]ActiveTerrain.__TerrainGrid.Prefix
  147. TerrainGrid.SetTerrain: PRE: [600]ActiveTerrain._TerrainGrid.Prefix post: ActiveTerrain._TerrainGrid.Postfix
  148. ThoughtUtility.GiveThoughtsForPawnExecuted: post: Psychology.Harmony.ThoughtUtility_ExecutedPatch.BleedingHeartThoughts
  149. ThoughtUtility.GiveThoughtsForPawnOrganHarvested: post: Psychology.Harmony.ThoughtUtility_OrganHarvestedPatch.BleedingHeartThoughts
  150. ThoughtWorker_AlwaysActive.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_AlwaysActivePatch.AlwaysActiveDepression
  151. ThoughtWorker_AnnoyingVoice.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_AnnoyingVoicePatch.Disable
  152. ThoughtWorker_CabinFever.CurrentStateInternal: TRANS: Psychology.Harmony.ThoughtWorker_CabinFeverPatch.OutdoorsyModifier
  153. ThoughtWorker_ChemicalInterestVsTeetotaler.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_ChemicalInterestVsTeetotalerPatch.Disable
  154. ThoughtWorker_CreepyBreathing.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_CreepyBreathingPatch.Disable
  155. ThoughtWorker_Disfigured.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_DisfiguredPatch.Disable
  156. ThoughtWorker_HardWorkerVsLazy.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_HardWorkerVsLazyPatch.Disable
  157. ThoughtWorker_Hediff.CurrentStateInternal: post: Psychology.Harmony.ThoughtWorker_HediffPsychology.MethadoneHigh
  158. ThoughtWorker_Pretty.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_PrettyPatch.Disable
  159. ThoughtWorker_TeetotalerVsChemicalInterest.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_TeetotalerVsChemicalInterestPatch.Disable
  160. ThoughtWorker_Ugly.CurrentSocialStateInternal: post: Psychology.Harmony.ThoughtWorker_UglyPatch.Disable
  161. ThoughtWorker_WantToSleepWithSpouseOrLover.CurrentStateInternal: (no patches)
  162. TileFinder.RandomFactionBaseTileFor: PRE: RFC_Code.TileFinder_RandomFactionBaseTileFor.Prefix
  163. TraitSet.GainTrait: PRE: Psychology.Harmony.TraitSet_GainTraitPatch.KinseyException
  164. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  165. VoluntarilyJoinableLordsStarter.Tick_TryStartParty: PRE: Psychology.Harmony.VoluntarilyJoinableLordsStarter_StartPartyPatch.ExtraSocialiteParties
  166. VoluntarilyJoinableLordsStarter.TryStartMarriageCeremony: post: RimStory.Harmony.StartMarriageCeremony.Postfix
  167. WidgetsWork.DrawWorkBoxFor: TRANS: PrisonLabor.HarmonyPatches.Patch_WorkDisable.Transpiler
  168. WidgetsWork.TipForPawnWorker: TRANS: PrisonLabor.Harmony.WorkDisablePatch2.Transpiler
  169. WorkGiver_DoBill.StartOrResumeBillJob: TRANS: PrisonLabor.HarmonyPatches.Patch_BillPrevention.Transpiler
  170. Harmony versions present: com.mandible.rimworld.icanfixit:1.0.9.1, com.rimworld.modcheck:1.0.9.1, UnlimitedHugs.HugsLib:1.0.9.1, Harmony_PrisonLabor:1.0.9.1, net.rainbeau.rimworld.mod.factioncontrol:1.0.9.1, com.spdskatr.activeterrain.patches:1.0.9.0, rimworld.rimquest:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, HugsLib.RimStory:1.0.9.1, HugsLib.Psychology:1.0.9.1
  171.  
  172. Platform information: (hidden, hold Shift while publishing to include)
  173.  
  174. Log file contents:
  175. Initialize engine version: 5.6.3p1 (9c92e827232b)
  176. GfxDevice: [Renderer information redacted]
  177. Begin MonoManager ReloadAssembly
  178. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  179. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  180. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  181. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  182. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  183. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  184. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  185. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  186. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  187. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  188. desktop: 1920x1080 144Hz; virtual: 3000x2308 at 0,-1080
  189. RimWorld 0.18.1722 rev1198
  190.  
  191. ReflectionTypeLoadException getting types in assembly Hospitality: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  192. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  193. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  194. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  195.  
  196. Loader exceptions:
  197. => System.TypeLoadException: Could not load type 'Hospitality.Settings' from assembly 'Hospitality, Version=0.18.7.0, Culture=neutral, PublicKeyToken=null'.
  198. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  199. => System.TypeLoadException: Could not load type '<>c__DisplayClass5' from assembly 'Hospitality, Version=0.18.7.0, Culture=neutral, PublicKeyToken=null'.
  200.  
  201.  
  202. ReflectionTypeLoadException getting types in assembly Hand Me That Brick: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  203. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  204. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  205. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  206.  
  207. Loader exceptions:
  208. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  209.  
  210.  
  211. Could not find type named Hospitality.ThinkNode_InGuestArea from node <li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li>
  212.  
  213. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  214. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  215. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  216. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  217. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  218. at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  219. XML:
  220. <subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostDuty</insertTag></li><li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li><li Class="Hospitality.ThinkNode_FilterGuestRooms"><subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PreMain</insertTag></li><li Class="ThinkNode_PrioritySorter"><subNodes><li Class="JobGiver_GetFood" /><li Class="Hospitality.JobGiver_Sleep" /><li Class="Hospitality.JobGiver_Relax" /></subNodes></li><li Class="Hospitality.ThinkNode_ConditionalWantsToHelp"><subNodes><li Class="JobGiver_Work" /></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostMain</insertTag></li><li Class="ThinkNode_ConditionalRandom"><subNodes><li Class="JobGiver_StandAndBeSociallyActive" /></subNodes></li><!-- Wander --><li Class="JobGiver_WanderColony"><maxDanger>None</maxDanger></li></subNodes></li></subNodes>
  221.  
  222. Could not find a type named Hospitality.InteractionWorker_GuestDiplomacy
  223.  
  224. Could not find a type named Hospitality.InteractionWorker_CharmGuestAttempt
  225.  
  226. Could not find a type named Hospitality.JobDriver_CharmGuest
  227.  
  228. Could not find a type named Hospitality.JobDriver_GuestImproveRelationship
  229.  
  230. Could not find a type named Hospitality.JobDriver_BuyItem
  231.  
  232. Could not find a type named Hospitality.JobDriver_BrowseItems
  233.  
  234. Could not find a type named Hospitality.JoyGiver_BuyFood
  235.  
  236. Could not find a type named Hospitality.JoyGiver_BuyStuff
  237.  
  238. Could not find a type named Hospitality.RoomRoleWorker_GuestRoom
  239.  
  240. Could not find a type named Hospitality.StatWorker_RelationshipDamage
  241.  
  242. Could not find a type named Hospitality.StatWorker_RecruitEffectivity
  243.  
  244. Could not find a type named Hospitality.IncidentWorker_VisitorGroup
  245.  
  246. Could not find a type named Hospitality.VisitorFlag
  247.  
  248. Could not find a type named Hospitality.ThoughtWorker_Expectations
  249.  
  250. Could not find a type named Hospitality.ThoughtWorker_Beds
  251.  
  252. Could not find a type named Hospitality.WorkGiver_Recruiter
  253.  
  254. Could not find a type named Hospitality.WorkGiver_Diplomat
  255.  
  256. Could not find a type named HMTB.WorkGiver_HaulDeliverResourcesToFrames
  257.  
  258. Could not find a type named HMTB.WorkGiver_HaulDeliverResourcesToBlueprints
  259.  
  260. Error loading language from E:\Steam\steamapps\workshop\content\294100\727309536\Languages\Japanese: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
  261.  
  262. OnLevelWasLoaded was found on ModInitializerComponent
  263. This message has been deprecated and will be removed in a later version of Unity.
  264. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  265. (Filename: Line: 376)
  266.  
  267. Def-linked translation error: Exception getting field at path SimpleProstheticArm.comps.0.tools.0.label in Verse.HediffDef: System.NullReferenceException: Object reference not set to an instance of an object
  268. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  269.  
  270. Def-linked translation error: Found no Verse.ThingDef named EggTitanoboaUnfertilized to match EggTitanoboaUnfertilized.label
  271.  
  272. Def-linked translation error: Found no Verse.ThingDef named EggTitanoboaUnfertilized to match EggTitanoboaUnfertilized.description
  273.  
  274. Def-linked translation error: Found no Verse.ThingDef named EggArthropleuraUnfertilized to match EggArthropleuraUnfertilized.label
  275.  
  276. Def-linked translation error: Found no Verse.ThingDef named EggArthropleuraUnfertilized to match EggArthropleuraUnfertilized.description
  277.  
  278. Def-linked translation error: Found no Verse.ThingDef named EggTitanisUnfertilized to match EggTitanisUnfertilized.label
  279.  
  280. Def-linked translation error: Found no Verse.ThingDef named EggTitanisUnfertilized to match EggTitanisUnfertilized.description
  281.  
  282. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  283. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  284. Full XML text:
  285.  
  286. <RitualChild78>
  287. <title>生け贄となった赤子</title>
  288. <titleShort>生け贄</titleShort>
  289. <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
  290.  
  291. HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
  292. </RitualChild78>
  293.  
  294. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  295. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  296. Full XML text:
  297.  
  298. <TransferStudent56>
  299. <title>編入生</title>
  300. <titleShort>学生</titleShort>
  301. <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
  302. </TransferStudent56>
  303.  
  304. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  305. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  306. Full XML text:
  307.  
  308. <Politician83>
  309. <title>政治家</title>
  310. <titleShort>政治家</titleShort>
  311. <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
  312. </Politician83>
  313.  
  314. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  315. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  316. Full XML text:
  317.  
  318. <ApprenticeOracle14>
  319. <title>神官見習い</title>
  320. <titleShort>神官</titleShort>
  321. <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
  322. </ApprenticeOracle14>
  323.  
  324. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  325. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  326. Full XML text:
  327.  
  328. <CasketBuilder46>
  329. <title>棺職人</title>
  330. <titleShort>職人</titleShort>
  331. <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
  332. </CasketBuilder46>
  333.  
  334. Error loading language from E:\Steam\steamapps\workshop\content\294100\727309536\Languages\English: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
  335.  
  336. Enabled Prison Labor v0.9.4
  337.  
  338. Reloader: analyzing Fluffy_ColonyManager, Version=18.3.8.335, Culture=neutral, PublicKeyToken=null
  339.  
  340. Setting up 4 worker threads for Enlighten.
  341. Thread -> id: 3250 -> priority: 1
  342. Thread -> id: 3254 -> priority: 1
  343. Thread -> id: 3318 -> priority: 1
  344. Thread -> id: 3300 -> priority: 1
  345. Initialize engine version: 5.6.3p1 (9c92e827232b)
  346. GfxDevice: creating device client; threaded=1
  347. Direct3D:
  348. Version: Direct3D 9.0c [nvldumd.dll 24.21.13.9836]
  349. Renderer: NVIDIA GeForce GTX 1080
  350. Vendor: NVIDIA
  351. VRAM: 3072 MB (via DXGI)
  352. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  353. Begin MonoManager ReloadAssembly
  354. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  355. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  356. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  357. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  358. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  359. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  360. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  361. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  362. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  363. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  364. desktop: 1920x1080 144Hz; virtual: 3000x2308 at 0,-1080
  365. RimWorld 0.18.1722 rev1198
  366.  
  367. ReflectionTypeLoadException getting types in assembly Hospitality: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  368. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  369. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  370. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  371.  
  372. Loader exceptions:
  373. => System.TypeLoadException: Could not load type 'Hospitality.Settings' from assembly 'Hospitality, Version=0.18.7.0, Culture=neutral, PublicKeyToken=null'.
  374. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  375. => System.TypeLoadException: Could not load type '<>c__DisplayClass5' from assembly 'Hospitality, Version=0.18.7.0, Culture=neutral, PublicKeyToken=null'.
  376.  
  377.  
  378. ReflectionTypeLoadException getting types in assembly Hand Me That Brick: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  379. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  380. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  381. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  382.  
  383. Loader exceptions:
  384. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
  385.  
  386.  
  387. Could not find type named Hospitality.ThinkNode_InGuestArea from node <li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li>
  388.  
  389. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.AI.ThinkNode'.
  390. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  391. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  392. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  393. at Verse.DirectXmlToObject.ObjectFromXml[ThinkNode] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  394. at Verse.DirectXmlToObject.ListFromXml[ThinkNode] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  395. XML:
  396. <subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostDuty</insertTag></li><li Class="Hospitality.ThinkNode_InGuestArea"><invert>true</invert><subNodes><li Class="Hospitality.JobGiver_GotoGuestArea" /></subNodes></li><li Class="Hospitality.ThinkNode_FilterGuestRooms"><subNodes><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PreMain</insertTag></li><li Class="ThinkNode_PrioritySorter"><subNodes><li Class="JobGiver_GetFood" /><li Class="Hospitality.JobGiver_Sleep" /><li Class="Hospitality.JobGiver_Relax" /></subNodes></li><li Class="Hospitality.ThinkNode_ConditionalWantsToHelp"><subNodes><li Class="JobGiver_Work" /></subNodes></li><!-- Insertion hook for modders --><li Class="ThinkNode_SubtreesByTag"><insertTag>Humanlike_PostMain</insertTag></li><li Class="ThinkNode_ConditionalRandom"><subNodes><li Class="JobGiver_StandAndBeSociallyActive" /></subNodes></li><!-- Wander --><li Class="JobGiver_WanderColony"><maxDanger>None</maxDanger></li></subNodes></li></subNodes>
  397.  
  398. Could not find a type named Hospitality.InteractionWorker_GuestDiplomacy
  399.  
  400. Could not find a type named Hospitality.InteractionWorker_CharmGuestAttempt
  401.  
  402. Could not find a type named Hospitality.JobDriver_CharmGuest
  403.  
  404. Could not find a type named Hospitality.JobDriver_GuestImproveRelationship
  405.  
  406. Could not find a type named Hospitality.JobDriver_BuyItem
  407.  
  408. Could not find a type named Hospitality.JobDriver_BrowseItems
  409.  
  410. Could not find a type named Hospitality.JoyGiver_BuyFood
  411.  
  412. Could not find a type named Hospitality.JoyGiver_BuyStuff
  413.  
  414. Could not find a type named Hospitality.RoomRoleWorker_GuestRoom
  415.  
  416. Could not find a type named Hospitality.StatWorker_RelationshipDamage
  417.  
  418. Could not find a type named Hospitality.StatWorker_RecruitEffectivity
  419.  
  420. Could not find a type named Hospitality.IncidentWorker_VisitorGroup
  421.  
  422. Could not find a type named Hospitality.VisitorFlag
  423.  
  424. Could not find a type named Hospitality.ThoughtWorker_Expectations
  425.  
  426. Could not find a type named Hospitality.ThoughtWorker_Beds
  427.  
  428. Could not find a type named Hospitality.WorkGiver_Recruiter
  429.  
  430. Could not find a type named Hospitality.WorkGiver_Diplomat
  431.  
  432. Could not find a type named HMTB.WorkGiver_HaulDeliverResourcesToFrames
  433.  
  434. Could not find a type named HMTB.WorkGiver_HaulDeliverResourcesToBlueprints
  435.  
  436. Error loading language from E:\Steam\steamapps\workshop\content\294100\727309536\Languages\Japanese: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
  437.  
  438. OnLevelWasLoaded was found on ModInitializerComponent
  439. This message has been deprecated and will be removed in a later version of Unity.
  440. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  441. (Filename: Line: 376)
  442.  
  443. Def-linked translation error: Exception getting field at path SimpleProstheticArm.comps.0.tools.0.label in Verse.HediffDef: System.NullReferenceException: Object reference not set to an instance of an object
  444. at Verse.DefInjectionPackage.SetDefFieldAtPath (System.Type defType, System.String path, System.String value) [0x00000] in <filename unknown>:0
  445.  
  446. Def-linked translation error: Found no Verse.ThingDef named EggTitanoboaUnfertilized to match EggTitanoboaUnfertilized.label
  447.  
  448. Def-linked translation error: Found no Verse.ThingDef named EggTitanoboaUnfertilized to match EggTitanoboaUnfertilized.description
  449.  
  450. Def-linked translation error: Found no Verse.ThingDef named EggArthropleuraUnfertilized to match EggArthropleuraUnfertilized.label
  451.  
  452. Def-linked translation error: Found no Verse.ThingDef named EggArthropleuraUnfertilized to match EggArthropleuraUnfertilized.description
  453.  
  454. Def-linked translation error: Found no Verse.ThingDef named EggTitanisUnfertilized to match EggTitanisUnfertilized.label
  455.  
  456. Def-linked translation error: Found no Verse.ThingDef named EggTitanisUnfertilized to match EggTitanisUnfertilized.description
  457.  
  458. Couldn't load backstory RitualChild78: System.Exception: Backstory not found matching identifier RitualChild78
  459. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  460. Full XML text:
  461.  
  462. <RitualChild78>
  463. <title>生け贄となった赤子</title>
  464. <titleShort>生け贄</titleShort>
  465. <desc>HIS首に生まれつきあった特有の模様によって、赤ん坊のとき、NAMEは、HIS部族の儀式で生け贄にされました。
  466.  
  467. HECAPは、儀式の一部として死ぬため、針葉樹林の森に置き去りにされたのに、しかし北極オオカミの群れに連れ去られました。時が流れて、HEは、群れと共に行う狩りの、手助けとなる道具を作る方法を身につけました。</desc>
  468. </RitualChild78>
  469.  
  470. Couldn't load backstory TransferStudent56: System.Exception: Backstory not found matching identifier TransferStudent56
  471. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  472. Full XML text:
  473.  
  474. <TransferStudent56>
  475. <title>編入生</title>
  476. <titleShort>学生</titleShort>
  477. <desc>Midworldに生まれ、HISCAP両親は、より良い教育を受けさせる為、近くにあるGlitterworldに、HIM送ることができるぐらい裕福だった。NAMEは、才能を持った学生で、Glitterworldでの学習期間中は、素晴らしい成績を残した。けれども、裕福な家族を持ったことにより、HEは単純労働に手を出す事は決して無かった。</desc>
  478. </TransferStudent56>
  479.  
  480. Couldn't load backstory Politician83: System.Exception: Backstory not found matching identifier Politician83
  481. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  482. Full XML text:
  483.  
  484. <Politician83>
  485. <title>政治家</title>
  486. <titleShort>政治家</titleShort>
  487. <desc>成人してからは、政治に対するHIS欲求と興味はますます大きくなり、NAMEは、ついに巨大政党の活動家としての一歩を踏み出した。そこでHEは説得術と演説術を学んだ。HEは多くの政敵を持ってしまったがために、自己防衛課程で秘密裏に射撃訓練を積んでいた。</desc>
  488. </Politician83>
  489.  
  490. Couldn't load backstory ApprenticeOracle14: System.Exception: Backstory not found matching identifier ApprenticeOracle14
  491. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  492. Full XML text:
  493.  
  494. <ApprenticeOracle14>
  495. <title>神官見習い</title>
  496. <titleShort>神官</titleShort>
  497. <desc>人がまばらに生きる惑星に生まれ、NAMEは、若いときに、神託の神聖な儀式を維持するために村の年長より選ばれた。好奇心を抑えられない子供だったNAMEは、知らず知らずのうちに「神の墓所」の扉を開けてしまうという、HIS部族に対して信仰上の危機を招いてしまった - 冷凍睡眠装置にはまだ、何が起きたのか判らず困惑した、彼らの先祖がいた。</desc>
  498. </ApprenticeOracle14>
  499.  
  500. Couldn't load backstory CasketBuilder46: System.Exception: Backstory not found matching identifier CasketBuilder46
  501. at Verse.BackstoryTranslationUtility.LoadAndInjectBackstoryData (Verse.LoadedLanguage lang) [0x00000] in <filename unknown>:0
  502. Full XML text:
  503.  
  504. <CasketBuilder46>
  505. <title>棺職人</title>
  506. <titleShort>職人</titleShort>
  507. <desc>NAMEは、冷凍睡眠への魅力に取り憑かれ生涯没頭し、その機器と生命維持について学ぶことに人生を掛けてきた。Midworldで組立工として勤めていたとき、NAMEは、廃棄部品から、冷凍睡眠機の実験用プロトタイプを作っていたが、残念ながらNAMEは、HISMidworldの母星が絨毯爆撃にあう前までに、HIS試作品をテストするのに必要な、ある最終部品を手に入れることが出来なかった。</desc>
  508. </CasketBuilder46>
  509.  
  510. Error loading language from E:\Steam\steamapps\workshop\content\294100\727309536\Languages\English: dir ArchitectSense.DesignationSubCategoryDef doesn't correspond to any def type. Skipping...
  511.  
  512. Enabled Prison Labor v0.9.4
  513.  
  514. Active Terrain Framework initialized. This mod uses Harmony (all patches are non-destructive): Verse.TerrainGrid.SetTerrain, Verse.TerrainGrid.RemoveTopLayer, Verse.MouseoverReadout.MouseoverReadoutOnGUI
  515.  
  516. [RuntimeGC] MainTabWindow inserted.
  517.  
  518. Reloader: analyzing Fluffy_ColonyManager, Version=18.3.8.335, Culture=neutral, PublicKeyToken=null
  519.  
  520. [HugsLib] v4.1.1 initialized RimStory, Psychology
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