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Oct 27th, 2013
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  1. DebugMessage: Version 1.40 last updated on: 10-24-2013 12:08
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 10/27/2013, 17:48:21
  7. DirectX Version: DirectX 11
  8. Machine Name: HEIKWOK-PC
  9. Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130828-1532)
  10. Languages: English (Regional Setting: English)
  11. System Manufacturer: OEM
  12. System Model: OEM
  13. BIOS: Phoenix - AwardBIOS v6.00PG
  14. Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
  15. Physical Memory: 6144MB RAM
  16. Page File: 3350MB used, 8917MB available
  17. Windows Dir: C:\Windows
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY5
  23. Card Name: AMD Radeon HD 5800 Series
  24. Manufacturer: Advanced Micro Devices, Inc.
  25. Chip Type: AMD Radeon Graphics Processor (0x6899)
  26. DAC Type: Internal DAC(400MHz)
  27. Key Device: Enum\PCI\VEN_1002&DEV_6899&SUBSYS_0B001002&REV_00
  28. Display Memory: 3827 MB
  29. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  30. Monitor Name: Acer G245H
  31. Monitor Max Resolution:
  32. Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
  33. Driver Version: 8.17.0010.1247
  34. Driver Date: 10/24/2013 18:04:26
  35. DirectX Acceleration Enabled: Yes
  36.  
  37. Display device 2:
  38. Device Name: \\.\DISPLAY6
  39. Card Name: AMD Radeon HD 5800 Series
  40. Manufacturer: Advanced Micro Devices, Inc.
  41. Chip Type: AMD Radeon Graphics Processor (0x6899)
  42. DAC Type: Internal DAC(400MHz)
  43. Key Device: Enum\PCI\VEN_1002&DEV_6899&SUBSYS_0B001002&REV_00
  44. Display Memory: 3827 MB
  45. Current Display Mode: 1920 x 1080 (32 bit) (60Hz)
  46. Monitor Name: Acer G245HQ
  47. Monitor Max Resolution:
  48. Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6
  49. Driver Version: 8.17.0010.1247
  50. Driver Date: 10/24/2013 18:04:26
  51. DirectX Acceleration Enabled: Yes
  52.  
  53.  
  54.  
  55. Sound info
  56. Sound device 1:
  57. Description: Speakers (2- Corsair CA-HS1 USB Headset)
  58. Default Sound Playback: Yes
  59. Default Voice Playback: Yes
  60. Hardware ID: USB\VID_1B1C&PID_0A01&REV_0100&MI_00
  61. Manufacturer ID: 1
  62. Product ID: 100
  63. Driver Name: CAHS164.sys
  64. Provider: Corsair
  65. Driver Version: 7.00.0008.2150
  66. Driver Date: 6/16/2011 22:10:08
  67. Type: WDM
  68. Other Drivers:
  69. Acceleration Level: 1
  70. Cap Flags: 0
  71. Min/Max Sample Rate: 0, 0
  72.  
  73. Sound device 1:
  74. Description: Digital Audio (HDMI) (High Definition Audio Device)
  75. Default Sound Playback: No
  76. Default Voice Playback: No
  77. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
  78. Manufacturer ID: 1
  79. Product ID: 65535
  80. Driver Name: HdAudio.sys
  81. Provider: Microsoft
  82. Driver Version: 6.01.7601.17514
  83. Driver Date: 11/20/2010 05:44:23
  84. Type: WDM
  85. Other Drivers:
  86. Acceleration Level: 1
  87. Cap Flags: 0
  88. Min/Max Sample Rate: 0, 0
  89.  
  90. Sound device 1:
  91. Description: Digital Audio (S/PDIF) (High Definition Audio Device)
  92. Default Sound Playback: No
  93. Default Voice Playback: No
  94. Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0889&SUBSYS_10DE0175&REV_1000
  95. Manufacturer ID: 1
  96. Product ID: 65535
  97. Driver Name: HdAudio.sys
  98. Provider: Microsoft
  99. Driver Version: 6.01.7601.17514
  100. Driver Date: 11/20/2010 05:44:23
  101. Type: WDM
  102. Other Drivers:
  103. Acceleration Level: 1
  104. Cap Flags: 0
  105. Min/Max Sample Rate: 0, 0
  106.  
  107.  
  108.  
  109. DebugMessage: *********END dxdiag info.*********
  110. DebugMessage: Using 0 samples for multisampling.
  111. DebugMessage: Game Resolution: 1920 x 1080 (windowed mode)
  112. DebugMessage: HAL (hardware vertex processing)AMD Radeon HD 5800 Series
  113. DebugMessage: Presentation Interval: Immediate.
  114. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  115. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  116. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  117. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  118. DebugMessage: Bump mapping is supported.
  119. Debug Message: Device is now ready
  120. Debug Message: GFX-THREAD: DISABLED
  121. DebugMessage: Border size reported as 6 by 28
  122. DebugMessage: Shell initialization complete
  123. DebugMessage: Elemental: Legendary Heroes is activated.
  124. DebugMessage: ***** Initializing Game *****
  125. DebugMessage: Loaded font Arial-13
  126. DebugMessage: Loaded font Trajan Pro_lu-16
  127. DebugMessage: Loaded font Trajan Pro_lu-13
  128. DebugMessage: Timer Frequency is 0 278a56
  129. DebugMessage: Initializing sound card.
  130. DebugMessage: initailizing bink
  131. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Mods\Screens\*.dxpack
  132. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\*.bik
  133. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\FEScenario\Maps\*.bik
  134. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\*.bik
  135. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Maps\*.bik
  136. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHScenario\Shadows\*.bik
  137. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\*.bik
  138. DebugMessage: No files found matching mask C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\\Scenarios\LHTutorial\Maps\*.bik
  139. DebugMessage: Create anchor mwin
  140. DebugMessage: Load texture atlas.
  141. DebugMessage: InitializeWorld
  142. DebugMessage: Loaded font Tahoma-13Bold
  143. DebugMessage: Loaded font Trajan Pro-17Bold
  144. DebugMessage: Loaded font Trajan Pro-21Bold
  145. DebugMessage: Loaded font Trajan Pro-37Bold
  146. DebugMessage: Loaded font Tahoma-32Bold
  147. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  148. Debug Message: Allocation successful
  149. DebugMessage: Create popup manager.
  150. DebugMessage: InitializeMWinStripEngine
  151. DebugMessage: InitializeMWinDeferredTextRenderer
  152. DebugMessage: Initialize effect system.
  153. DebugMessage: InitializeSpellRepository
  154. DebugMessage: InitializeTriggerManager
  155. DebugMessage: InitializeMusicLayerGroupManager
  156. DebugMessage: Loaded font Tahoma-16Bold
  157. DebugMessage: Loaded font Trajan Pro-19Bold
  158. DebugMessage: Loaded font Trajan Pro-16Bold
  159. Debug Message: Total objects deleted: 1
  160. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  161. Debug Message: Allocation successful
  162. Debug Message: UnzipHelper attempting to read file with uncompressed size of 43258032
  163. Debug Message: Total objects deleted: 0
  164. DebugMessage: Begin LoadCoreXMLData3
  165. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Items\*.xml
  166. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Race\*.xml
  167. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Stamps\*.xml
  168. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Tiles\*.xml
  169. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Tiles\Shadows\*.xml
  170. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\RaceTypes\*.xml
  171. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Effects\*.xml
  172. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Quests\*.xml
  173. DebugMessage: LoadCoreXMLData finished 3
  174. Debug Message: MapManager registered 6 files on disk
  175. Debug Message: MapManager registered 80 files on disk
  176. DebugMessage: No files found matching mask Data\Maps\Campaigns\*.xml
  177. Debug Message: MapManager registered 0 files on disk
  178. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Maps\*.xml
  179. Debug Message: MapManager registered 0 files on disk
  180. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Maps\TacticalMaps\*.xml
  181. Debug Message: MapManager registered 0 files on disk
  182. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\*.xml
  183. Debug Message: MapManager registered 0 files on disk
  184. DebugMessage: No files found matching mask C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Mods\Data\Maps\Tactical\*.xml
  185. Debug Message: MapManager registered 0 files on disk
  186. DebugMessage: LoadCoreXMLData finished
  187. DebugMessage: Create setup screens.
  188. DebugMessage: Loaded font Segoe UI Semibold-13Bold
  189. DebugMessage: Loaded font Trajan Pro-32Bold
  190. DebugMessage: Loaded font Trajan Pro-24Bold
  191. DebugMessage: Loaded font Tahoma-11Bold
  192. DebugMessage: Loaded font Arial-11
  193. DebugMessage: Loaded font Tahoma-19Bold
  194. DebugMessage: Loaded font Segoe UI Semibold-17Bold
  195. DebugMessage: Loaded font Segoe UI Semibold-16Bold
  196. DebugMessage: Loaded font Segoe UI Semibold-11Bold
  197. DebugMessage: Loaded font Tahoma-15Bold
  198. DebugMessage: Loaded font BankGothic Md BT-12
  199. DebugMessage: No string tables in C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Data\English\*.tips
  200. DebugMessage: Set mouse.
  201. DebugMessage: Set update timer.
  202. DebugMessage: Border size reported as 6 by 28
  203. DebugMessage: Border size reported as 6 by 28
  204. Debug Message: UnzipHelper attempting to read file with uncompressed size of 176
  205. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  206. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  207. Debug Message: UnzipHelper attempting to read file with uncompressed size of 150
  208. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  209. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  210. Debug Message: UnzipHelper attempting to read file with uncompressed size of 150
  211. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  212. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  213. Debug Message: UnzipHelper attempting to read file with uncompressed size of 179
  214. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  215. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  216. Debug Message: UnzipHelper attempting to read file with uncompressed size of 208
  217. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  218. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  219. Debug Message: UnzipHelper attempting to read file with uncompressed size of 150
  220. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  221. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  222. Debug Message: UnzipHelper attempting to read file with uncompressed size of 179
  223. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  224. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  225. Debug Message: UnzipHelper attempting to read file with uncompressed size of 179
  226. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  227. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  228. Debug Message: UnzipHelper attempting to read file with uncompressed size of 86
  229. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  230. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  231. Debug Message: UnzipHelper attempting to read file with uncompressed size of 86
  232. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  233. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  234. Debug Message: UnzipHelper attempting to read file with uncompressed size of 332
  235. Debug Message: UnzipHelper attempting to read file with uncompressed size of 12
  236. Debug Message: UnzipHelper attempting to read file with uncompressed size of 4
  237. Debug Message: LOADING GAME: C:\Users\Hei Kwok\Documents\My Games\LegendaryHeroes\Saves\Crashing.EleSav
  238. Debug Message: UnzipHelper attempting to read file with uncompressed size of 52532523
  239. Debug Message: StopAllXMLDataThreads Called
  240. Debug Message: Stopped CoreXMLDataThread1
  241. Debug Message: Stopped CoreXMLDataThread2
  242. Debug Message: Stopped CoreXMLDataThread3
  243. Debug Message: Stopped CoreXMLDataThread4
  244. Debug Message: Stopped Load Game XML Thread
  245. Debug Message: Stopped Load Game XML Thread #2
  246. Debug Message: LOAD GAME: Loading XML Data (start)
  247. Debug Message: Total objects deleted: 156815
  248. Debug Message: LOAD GAME: Loading XML Data (end)
  249. Debug Message: Loaded saved game with map file:
  250. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  251. DebugMessage: Loaded font Trajan Pro-11Bold
  252. DebugMessage: Loaded font Verdana-13
  253. DebugMessage: Loaded font Tahoma-12Bold
  254. DebugMessage: Loaded font Trajan Pro-15Bold
  255. DebugMessage: Loaded font Tahoma-9
  256. DebugMessage: Loaded font Tahoma-11
  257. Debug Message: InitializeWorld: Map File:
  258. Debug Message: Stamp Quantity: 9
  259. Debug Message: Land Mass Size: 0
  260. Debug Message: Land Mass Min Spawns: 0
  261. Debug Message: Land Mass Max Spawns: 0
  262. Debug Message: Forest Quantity: 4
  263. Debug Message: Mountain Generation Option: 1
  264. Debug Message: Map Random Seed: 1382665320
  265. DebugMessage: A* Path too long to calculate (24.839485). Aborting
  266. Debug Message: Map Generation Complete
  267. Debug Message: LOAD GAME: Game Save Version: 13
  268. Debug Message: LOAD GAME: Game Version (at time of save): 1.40
  269. Debug Message: WARNING: Player 0 is founding a city at 51, 18 without any tile yields
  270. Debug Message: WARNING: Player 0 is founding a city at 41, 23 without any tile yields
  271. Debug Message: WARNING: Player 0 is founding a city at 47, 35 without any tile yields
  272. Debug Message: WARNING: Player 0 is founding a city at 60, 12 without any tile yields
  273. Debug Message: WARNING: Player 0 is founding a city at 68, 18 without any tile yields
  274. Debug Message: WARNING: Player 0 is founding a city at 39, 30 without any tile yields
  275. Debug Message: Player faction Kingdom of Capitar is set to difficulty Normal
  276. Debug Message: WARNING: Player 1 is founding a city at 20, 60 without any tile yields
  277. Debug Message: WARNING: Player 1 is founding a city at 26, 59 without any tile yields
  278. Debug Message: WARNING: Player 1 is founding a city at 36, 71 without any tile yields
  279. Debug Message: WARNING: Player 1 is founding a city at 18, 54 without any tile yields
  280. Debug Message: WARNING: Player 1 is founding a city at 40, 56 without any tile yields
  281. Debug Message: WARNING: Player 1 is founding a city at 39, 65 without any tile yields
  282. Debug Message: WARNING: Player 1 is founding a city at 34, 50 without any tile yields
  283. Debug Message: WARNING: Player 1 is founding a city at 23, 18 without any tile yields
  284. Debug Message: WARNING: Player 1 is founding a city at 20, 24 without any tile yields
  285. Debug Message: Player faction Kingdom of Pariden is set to difficulty Normal
  286. Debug Message: WARNING: Player 2 is founding a city at 16, 13 without any tile yields
  287. Debug Message: WARNING: Player 2 is founding a city at 30, 13 without any tile yields
  288. Debug Message: Player faction Empire of Umber is set to difficulty Normal
  289. Debug Message: Player faction Empire of Kraxis is set to difficulty Normal
  290. Debug Message: Player faction Monsters and Ruffians is set to difficulty Normal
  291. Debug Message: Player faction Denizens of the Wildlands is set to difficulty Normal
  292. Debug Message: Player faction Kingdom NPC Player is set to difficulty Normal
  293. Debug Message: Player faction Empire NPC Player is set to difficulty Normal
  294. DebugMessage: LOAD GAME: Loading World - Complete
  295. DebugMessage: Loaded font Verdana-13Bold
  296. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  297. Debug Message: Generating portrait: Portrait_Champion_Miredesi_1626851406
  298. Debug Message: Generating portrait: Portrait_Champion_Turin_870750324
  299. Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_-1959263606
  300. Debug Message: Generating portrait: Portrait_Unit_Juggernaut_-1641786455
  301. Debug Message: Generating portrait: Portrait_Champion_Norak_-858446375
  302. Debug Message: Generating portrait: Portrait_Champion_Tsomok_-610016533
  303. Debug Message: Generating portrait: Portrait_Unit_Defender_Trog_1328617180
  304. Debug Message: Generating portrait: Portrait_Champion_Hyru_1539365268
  305. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  306. DebugMessage: Player_List setting size 181 x 0
  307. Debug Message: InitMapGfx Started...
  308. Debug Message: InitMapGfx finished.
  309. DebugMessage: Loaded font Trajan Pro-13Bold
  310. DebugMessage: Loaded font Tahoma-13
  311. DebugMessage: Loaded font Trajan Pro-13
  312. DebugMessage: Loaded font Tahoma-19
  313. DebugMessage: Loaded font Times New Roman-21Bold
  314. Debug Message: Generating portrait: Portrait_Unit_Light_Trog_2067989761
  315. Debug Message: Generating portrait: Portrait_Unit_Medium_Trog_346776251
  316. Debug Message: Generating portrait: Portrait_Unit_Horseman_Trog_-1726929643
  317. Debug Message: Generating portrait: Portrait_Unit_Heavy_Trog_-1915436775
  318. Debug Message: Generating portrait: Portrait_Unit_Sion_-1406469658
  319. Debug Message: Generating portrait: Portrait_Unit_Magic_Medium_Trog_-661215477
  320. Debug Message: Generating portrait: Portrait_Unit_Magic_Heavy_Trog_-1452622991
  321. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  322. DebugMessage: Loaded font Segoe UI Semibold-12Bold
  323. Debug Message: Creating terrain gfx...
  324. Debug Message: FinishInitMapGfx started.
  325. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_hdr_shadow.fxo
  326. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_hdr_shadow.fx (This will be compiled at run-time and used)
  327. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  328. Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files (x86)\Steam\steamapps\common\FE Legendary Heroes\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  329. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  330. Debug Message: FinishInitMapGfx finished.
  331. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_04. Only the first 100 will be displayed.
  332. DebugMessage: Loaded font Trajan Pro72Bold
  333. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  334. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  335. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  336. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  337. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  338. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  339. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  340. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  341. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  342. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  343. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  344. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  345. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  346. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Death_Shard_01. Only the first 100 will be displayed.
  347. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  348. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  349. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  350. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  351. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  352. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  353. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  354. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  355. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  356. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Iron_Foundry_01. Only the first 100 will be displayed.
  357. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Iron_Foundry_01. Only the first 100 will be displayed.
  358. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  359. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  360. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  361. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  362. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  363. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  364. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Conclave_04. Only the first 100 will be displayed.
  365. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Iron_Works_01. Only the first 100 will be displayed.
  366. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  367. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  368. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  369. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  370. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  371. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  372. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  373. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  374. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Death_Shard_01. Only the first 100 will be displayed.
  375. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  376. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  377. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  378. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  379. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Fortress_04. Only the first 100 will be displayed.
  380. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Conclave_04. Only the first 100 will be displayed.
  381. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Tenfell_University_01. Only the first 100 will be displayed.
  382. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  383. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  384. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  385. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  386. Debug Message: WARNING: File does not include mesh data
  387. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  388. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  389. Debug Message: WARNING: File does not include mesh data
  390. Debug Message: WARNING: File does not include mesh data
  391. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Town_04. Only the first 100 will be displayed.
  392. Debug Message: WARNING: File does not include mesh data
  393. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  394. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  395. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  396. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  397. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  398. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  399. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  400. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  401. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  402. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  403. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  404. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  405. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_06. Only the first 100 will be displayed.
  406. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  407. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_09. Only the first 100 will be displayed.
  408. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  409. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  410. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  411. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  412. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  413. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_01. Only the first 100 will be displayed.
  414. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  415. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_05. Only the first 100 will be displayed.
  416. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_02. Only the first 100 will be displayed.
  417. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_07. Only the first 100 will be displayed.
  418. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: G_Forest_Full_10. Only the first 100 will be displayed.
  419. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: F_Forest_Full_01. Only the first 100 will be displayed.
  420. DebugMessage: Loaded font Tahoma-14Bold
  421. Debug Message: -------------------------
  422. Debug Message: - Ending Turn 436 -
  423. Debug Message: Current Memory Usage: 952908 KB
  424. Debug Message: Cities in World: 23
  425. Debug Message: Units in World: 614
  426. Debug Message: WARNING: CMergedTileDesignGraphic detected more than 100 objects in tile design: K_Fortress_04. Only the first 100 will be displayed.
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