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- on pre
- //event.setX(pos want you want to tp);
- //event.setY(same but y);
- //event.setZ(same but z);
- on post
- //mc.thePlayer.connection.sendPacket(new CPacketPlayer.Position(entity.posX+ RandomUtils.nextDouble(0.0, 0.7),entity.posY + 2,entity.posZ + RandomUtils.nextDouble(0.0, 0.7),false));
- replace posX posY posZ with u but nNO the random and the + 2 k
- replace event.setX etc etc with sendPacket k nub
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