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Jul 20th, 2017
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  1. on pre
  2. //event.setX(pos want you want to tp);
  3. //event.setY(same but y);
  4. //event.setZ(same but z);
  5. on post
  6. //mc.thePlayer.connection.sendPacket(new CPacketPlayer.Position(entity.posX+ RandomUtils.nextDouble(0.0, 0.7),entity.posY + 2,entity.posZ + RandomUtils.nextDouble(0.0, 0.7),false));
  7. replace posX posY posZ with u but nNO the random and the + 2 k
  8. replace event.setX etc etc with sendPacket k nub
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