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  1. Vampires
  2.  
  3. Vampires are a class of corrupted biological entities that have their soul replaced by a blood demon in a complete demonic possesion(the soul is disconnected at some stage as posession progresses), that subsist on consuming life energy of normal biological life(usually through consuming body fluids, however subtle bodies and aura structure are also consumed with vampirism
  4. affecting the entire entity, its unclear if the process damages the soul of victim). Vampire influence touches all aspects of human life from structure
  5. of society to cultural customs.
  6.  
  7. Fiction note: Most fictional vampires, vampire hunters and vampire myths are
  8. created by vampires and vampire-influenced people(vampire hypnosis
  9. is much more powerful than human-to-human version), with entire Western
  10. culture built over the centuries to maximize tolerance of vampires existing:
  11. if you see something popular its highly likely influenced by vampires to serve their
  12. specific goals and long-term plans in regards to their food sources(humans):
  13.  
  14. Their strategy:
  15. Goals of vampires(as group in society/non-nomadic vampires) that can be easily
  16. discerned from their long-term activity.
  17. 1.Overpopulation and reduction of average human life value.
  18. 2.Complete control and surveillance of any potential anti-vampire activity.
  19. 3.Complete control of government, media and military/police forces.
  20. 4.Complete control of culture, science and technology.
  21. all of the above is subject to competition by various vampire clans,
  22. but is generally centered on Control of humans: vampires have
  23. developed over the centuries various control techniques to mold human
  24. society to their needs(essentially toleration of demonic influence).
  25.  
  26. How vampires control:
  27. Vampires depend on constant availability of their food(humans),
  28. which represent risks to the vampire - their tactics are based on adaptation
  29. and infiltration:
  30. General methods:
  31. 1.Infiltration: of society by shapeshifting and mimicing local culture.
  32. This stage appear where a society is newly formed and lacks vampires,
  33. Usually lasts a few decades as vampires migrate from elsewhere
  34. to new territory or following humans if the territory is already settled
  35. by vampires. All subcultures, clans/gangs/movements and large-scale organizations are carefully
  36. studied and infiltrated at earliest possibility by vampires.
  37.  
  38. 2.Gaining control by replacing key humans with shapeshifted vampires:
  39. The infiltrators detect the most powerful humans in the society/culture/organization they're embeded in and gather local vampire clans/groups
  40. to perform a series of 'replacements' where humans are
  41. killed(having a vampire shapeshifter take his place) or infected into vampires
  42. (where vampires decide the individual will be useful to them), inducting them into the local clan
  43. that will control the society/culture/organization they will operate on:
  44. vampires usually target the centers of economic/military power first,
  45. then concentrate on culture and technology, moving on into lesser
  46. groups/fandoms/subcultures as infiltration progresses.
  47.  
  48. 3.Changing laws and regulations to favor vampires in some forms:
  49. usually the system is shaped to decrease risks of humans organizing
  50. against vampire or restrict human activity that might harm them.
  51. Vampire clans may at last resort promote something that might
  52. harm vampires to kill off competition but will reverse their laws/rules/etc
  53. as the situation stabilizes: they are intensely afraid of exposing
  54. the vampire-human control structures, despite all their power.
  55.  
  56. 4.Medium-term: Cultural corruption: subversion of culture by increasing
  57. tolerance of vampires and general preference for the demonic:
  58. Reducing power of religion and morality, extreme promotion of
  59. vampire lifestyle and vampiric artistocracy by any means(even if
  60. such depiction lends a bad image to vampires themself) to reduce
  61. inherent aversion of humans to vampires and vampirism,
  62. vampire hypnosis using mass media as amplifier of cultural change,
  63. massive investment in breaking down taboos(especially blood-related)
  64. and corruption of human sexuality(vampires prefer easy victims that
  65. are 'sexually available' to vampires, allowing them to feed anonymously)
  66.  
  67. 5.Long-term: Reducing human power and intelligence:
  68. The idea of humans being reduced to animals and lowered intelligence
  69. of their food sources are primary objective, is subtly inserted in all cultures
  70. and media, including music(delta beats) and art(animal sexuality/human-animal hybrids). The ultimate goal of vampires is reducing most humans
  71. to cattle farmed by vampires and their servants(whom they'll replace by earliest opportunity), however with all technological and economic power
  72. of human civilization remaining and functioning to its fullest extent.
  73.  
  74.  
  75. Vampire clans: Vampire clans are collective of vampires
  76. that have allied to control specific territory or sphere of influence,
  77. vampires(naturally extreme egoists) are kept in control through the idea of collective punishment
  78. by clans enacting their laws by force: nomadic vampires usually don't
  79. form clans or even groups and are usually in conflict with civilized clans
  80. that don't tolerate the risks of nomadic vampire activity in urban settings.
  81.  
  82. Detection: Vampires give off unnatural vibes of an undead/demonic
  83. energy, the aura of a vampire is overwhelming and dark in color.
  84. Vampire hypnosis creates a sense of severe malaise and fear as victim aura
  85. is supressed and overwritten.
  86. The demon inside the entity often exposes itself due not being familiar
  87. with human social customs and cannot establish emotional rapport.
  88.  
  89. Infection:
  90. Vampires can infect their victims with a spawning of a new blood demon,
  91. which will replace the soul of the victim if its weakened by vampirism beforehand.A victim of vampire is under strong demonic posession during
  92. the process itself(vampire charm) during which its possible to reverse the 'vampire effect' by removing the demon's attachments.
  93.  
  94. Influence:
  95. Vampires often control the elite society(vampire aristocracy) and the politics of a country, however due their long life span they tend to arouse suspicion
  96. and will change their form and identity if suspected: vampires lack emotional
  97. rapport with normal people and tend to avoid risks, limiting their influence.
  98. Vampires concentrate on long-term reforms that reduce human freedoms and protect vampires from exposure/risks of anti-vampire activism, preferring stable chaos-free society with minimal risks of exposure(does not apply
  99. to nomadic vampires and not universally applicable to all vampire clans).
  100.  
  101. Nomadic vampires: Vampires that live outside human society and refuse
  102. to integrate into its structure, often inhabit(for a period dependent on vampire density in area) wilderness areas/parks/forests and
  103. moderately inhabited places without much human activity:
  104. Such vampires target tourists, animals(incidents usually attributed to monsters and aliens) and rural population, usually
  105. avoiding risks of encountering human groups by living in isolated vampire bases/hideouts/caves. Such vampires lack the social skills to infiltrate humanity and are
  106. less dangerous in practice as they fear technology(weaponry and groups of armed humans are sufficient deterrent) much more than civilized vampires,
  107. which are more cooperative and tend to avoid appearing predatory.
  108.  
  109. Powers: The powers of vampire depend on the exact type of blood demon
  110. they host, generally awarding them a portion of supernatural abilities known in Hinduism as siddhi, though in corrupted form which requires constant
  111. energy vampirism and shapeshifting.
  112.  
  113. Magic:
  114. Vampires usually specialize in dark magic that drains energy or corrupts its victims: necromancy, demon summoning, curses and left-hand rituals that
  115. normal human have an innate aversion of, but doesn't bother the vampire:
  116. Vampires seek power and energy above all without much of ethical restraint(especially in nomadic vampires) or self-integrity,
  117. vampires are corrupted to such a degree they cannot discern evil
  118. and will get posessed by progressively more dangerous entities than their blood demon, losing more human qualities( normal demonic possession
  119. still leaves a room for the soul, the vampire version does not and will corrupt
  120. the soul as the demons invade deeper into the subtle bodies).
  121.  
  122.  
  123. Shapeshifting: Vampires are partly etheric and have access to full shapeshifting ability of their blood demon, dependent on energy supply.
  124. vampires shapeshifting is biologically corrupting to their form.
  125. Vampires typically mimic humans they intend to replace by studying their
  126. victims and using telepathic powers to read their brains, then shapeshift
  127. into their victim and try to kill them(known popularly as doppelganger).
  128.  
  129. Vulnerabilities: Vampires
  130. are basically a protective bio-shell to their demon and will be vulnerable to anything
  131. that repels demons, like e.g. garlic, strong spices and incense.
  132. Flowing salt water or large amount of salt act as long-term repellent.
  133. More powerful vampires use various magic or technological means to evade and reduce their vulnerabilities. Sunlight(UV radiation) is not more harmful to vampires
  134. than humans(however humans will develop skin cancer and aged skin much
  135. quicker than any vampire), the idea that vampires avoid the sun is because vampires hunt in darkness to reduce risk of exposure.
  136.  
  137.  
  138. Vampire hunters: As government and media are typically under heavy
  139. influence of vampires, vampire hunters operate outside of social norms and law. Vampire hunters are often depicted as divine retribution in fiction and video games, as they're allied with Lawful Good type entities and reduce influence of evil forces, which vampires fully represent.
  140. Vampire hunters usually don't suspect the size and power of vampire clans vastly
  141. more influential on grand scale and target individual vampires that appear
  142. in their spotlight, not harming much of vampire aristocracy and sometimes
  143. even serving as pawns in their conflicts: the image of vampire hunters is
  144. a prime target of all media-related vampires and their servants.
  145.  
  146.  
  147.  
  148.  
  149. Vampire death: Death of the vampire will release their inner blood demon and
  150. will free the soul if it hasn't disconnected completely.
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