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- print'poo'
- wait()
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character
- local humanoid = character:FindFirstChild("Humanoid")
- local LeftArm = character["Left Arm"]
- local RightArm = character["Right Arm"]
- local LeftLeg = character["Left Leg"]
- local RightLeg = character["Right Leg"]
- local Head = character.Head
- local Torso = character.Torso
- local RS = Torso:FindFirstChild("Right Shoulder")
- local LS = Torso:FindFirstChild("Left Shoulder")
- local RunService = game:GetService("RunService")
- local UIS = game:GetService("UserInputService")
- local TweenService = game:GetService("TweenService")
- local Info = TweenInfo.new(4, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
- local Goal = {Size = Vector3.new(100,50,100);
- Transparency = 1}
- local Scream = Instance.new("Sound")
- Scream.Parent = Head
- Scream.Name = "aaa"
- Scream.Volume = 10
- Scream.SoundId = "rbxassetid://197054133"
- for i,v in pairs(character:GetChildren()) do
- if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- end
- end
- local Accessory = Instance.new("Part")
- Accessory.Parent = character
- Accessory.Size = Vector3.new(2,1,1)
- Accessory.CanCollide = false
- Accessory.Name = "Sheik"
- Accessory.CFrame = Head.CFrame
- Accessory.BottomSurface = Enum.SurfaceType.Smooth
- Accessory.TopSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("ManualWeld")
- Weld.Parent = Accessory
- Weld.Part0 = Accessory
- Weld.Part1 = Head
- local Mesh = Instance.new("SpecialMesh")
- Mesh.Parent = Accessory
- Mesh.MeshId = "rbxassetid://12305010"
- Mesh.TextureId = "rbxassetid://21729264"
- Mesh.Scale = Vector3.new(1, 1, 1)
- local Shirt = Instance.new("Shirt")
- Shirt.Parent = character
- Shirt.ShirtTemplate = "rbxassetid://386951550"
- local Pants = Instance.new("Pants")
- Pants.Parent = character
- Pants.PantsTemplate = "rbxassetid://386952142"
- Head:FindFirstChild("face").Texture = "rbxassetid://143032348"
- local Vest = Instance.new("Part")
- Vest.Parent = character
- Vest.CFrame = Torso.CFrame
- Vest.Size = Vector3.new(.5, .5, .5)
- Vest.BrickColor = BrickColor.new("Black")
- Vest.CanCollide = false
- Vest.BottomSurface = Enum.SurfaceType.Smooth
- Vest.TopSurface = Enum.SurfaceType.Smooth
- local VestWeld = Instance.new("ManualWeld")
- VestWeld.Parent = Vest
- VestWeld.Part0 = Vest
- VestWeld.Part1 = Torso
- local VestMesh = Instance.new("SpecialMesh")
- VestMesh.Parent = Vest
- VestMesh.MeshId = "rbxassetid://1282440941"
- VestMesh.Offset = Vector3.new(-0.1, 0.1, -0.25)
- UIS.InputBegan:Connect(function(Key)
- if Key.KeyCode == Enum.KeyCode.F then
- if humanoid.Health == 0 or character == nil then
- return
- end
- Scream:Play()
- humanoid.WalkSpeed = 24
- RunService.Stepped:Connect(function()
- RS.Transform = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- LS.Transform = CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- RS.C0 = RS.C0:lerp(CFrame.new(1, 0.5, 0, 0, 0, 1, 8.74227766e-08, -1, 0, 1, 8.74227766e-08, 0), 0.1)
- LS.C0 = LS.C0:lerp(CFrame.new(-1, 0.5, 0, 0, -0, -1, 8.74227766e-08, -1, 0, -1, -8.74227766e-08, 0), 0.1)
- end)
- wait(1.8)
- local x = Instance.new("Explosion")
- x.Parent = workspace
- x.BlastRadius = 100
- x.BlastPressure = 1000000
- x.ExplosionType = Enum.ExplosionType.CratersAndDebris
- x.Position = Torso.Position
- local vis = Instance.new("Part")
- vis.Parent = workspace
- local vism = Instance.new("SpecialMesh")
- vism.Parent = vis
- vism.MeshId = "rbxassetid://92588061"
- vism.Scale = Vector3.new(1, 1, 1)
- vis.Name = "ExplosionVisualise"
- vis.CanCollide = false
- vis.Material = Enum.Material.Neon
- vis.Transparency = 0.15
- vis.Size = Vector3.new(1,1,1)
- vis.Position = x.Position + Vector3.new(0, -2, 0)
- vis.BrickColor = BrickColor.new("Bright yellow")
- vis.Anchored = true
- vis.Touched:Connect(function(hit)
- if hit and hit.Name ~= "Baseplate" and hit.Name ~= "Base" then
- hit:breakJoints()
- hit.Anchored = false
- end
- end)
- vis.Changed:Connect(function()
- vism.Scale = vism.Scale + Vector3.new(.25, .25, .25)
- vism.Offset = vism.Offset + Vector3.new(0, .35, 0)
- end)
- local tween = TweenService:Create(vis, Info, Goal)
- tween:Play()
- local deb = game:GetService("Debris")
- deb:AddItem(vis, 5)
- end
- end)
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