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Aug 23rd, 2022
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  1. Change ForceStartingWeapon or ForceStartingCurse to the corresponding number in your save file, the weapon will always forcefully spawn in Crusades. Ignore hex values and just enter the decimal value (i.e. 102 for the Merciless Axe.)
  2.  
  3. Sword = 0,
  4. Sword_Poison = 1,
  5. Sword_Critical = 2,
  6. Sword_Healing = 3,
  7. Sword_Fervour = 4,
  8. Sword_Godly = 5,
  9. Sword_Nercomancy = 6,
  10. Axe = 100, // 0x00000064
  11. Axe_Poison = 101, // 0x00000065
  12. Axe_Critical = 102, // 0x00000066
  13. Axe_Healing = 103, // 0x00000067
  14. Axe_Fervour = 104, // 0x00000068
  15. Axe_Godly = 105, // 0x00000069
  16. Axe_Nercomancy = 106, // 0x0000006A
  17. Hammer = 200, // 0x000000C8
  18. Hammer_Poison = 201, // 0x000000C9
  19. Hammer_Critical = 202, // 0x000000CA
  20. Hammer_Healing = 203, // 0x000000CB
  21. Hammer_Fervour = 204, // 0x000000CC
  22. Hammer_Godly = 205, // 0x000000CD
  23. Hammer_Nercomancy = 206, // 0x000000CE
  24. Dagger = 300, // 0x0000012C
  25. Dagger_Poison = 301, // 0x0000012D
  26. Dagger_Critical = 302, // 0x0000012E
  27. Dagger_Healing = 303, // 0x0000012F
  28. Dagger_Fervour = 304, // 0x00000130
  29. Dagger_Godly = 305, // 0x00000131
  30. Dagger_Nercomancy = 306, // 0x00000132
  31. Gauntlet = 400, // 0x00000190
  32. Gauntlet_Poison = 401, // 0x00000191
  33. Gauntlet_Critical = 402, // 0x00000192
  34. Gauntlet_Healing = 403, // 0x00000193
  35. Gauntlet_Fervour = 404, // 0x00000194
  36. Gauntlet_Godly = 405, // 0x00000195
  37. Gauntlet_Nercomancy = 406, // 0x00000196
  38. Tentacles = 500, // 0x000001F4
  39. Tentacles_Backwards = 501, // 0x000001F5
  40. Tentacles_Long = 502, // 0x000001F6
  41. Tentacles_Circular = 503, // 0x000001F7
  42. Tentacles_Ice = 504, // 0x000001F8
  43. Tentacles_Necromancy = 505, // 0x000001F9
  44. EnemyBlast = 600, // 0x00000258
  45. EnemyBlast_DeflectsProjectiles = 601, // 0x00000259
  46. EnemyBlast_Ice = 602, // 0x0000025A
  47. EnemyBlast_Poison = 603, // 0x0000025B
  48. ProjectileAOE = 700, // 0x000002BC
  49. ProjectileAOE_ExplosiveImpact = 701, // 0x000002BD
  50. ProjectileAOE_BiggerRadius = 702, // 0x000002BE
  51. ProjectileAOE_GoopTrail = 703, // 0x000002BF
  52. ProjectileAOE_Charm = 704, // 0x000002C0
  53. Fireball = 800, // 0x00000320
  54. Fireball_Swarm = 801, // 0x00000321
  55. Fireball_Backwards = 802, // 0x00000322
  56. Fireball_Triple = 803, // 0x00000323
  57. Fireball_Charm = 804, // 0x00000324
  58. MegaSlash = 900, // 0x00000384
  59. MegaSlash_DeflectsBullets = 901, // 0x00000385
  60. MegaSlash_Necromancy = 902, // 0x00000386
  61. MegaSlash_Ice = 903, // 0x00000387
  62. MegaSlash_Charm = 904, // 0x00000388
  63. None = 9999, // 0x0000270F
  64. Invalid = 99999, // 0x0001869F
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