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oceanside test list

Jan 4th, 2020
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  1. Load Scene: Room 3
  2. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  3. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  4. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  5. Deallocate: Pot (Priority 1)
  6. Deallocate: Gold Skulltula (Priority 2)
  7. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  8. Allocate: Bomb
  9. Allocate: Zora Fins
  10. Allocate: Hookshot
  11. Load Room: Room 4 with Loading Plane 0
  12. Allocate: Smoke
  13. Allocate: Arrow
  14. Allocate: Arrow
  15. Allocate: Arrow
  16. Load Room: Room 3 with Loading Plane 0
  17. Superslide with Smoke still allocated
  18. Load Room: Room 4 with Loading Plane 0
  19. Load Room: Room 3 with Loading Plane 0
  20. Load Room: Room 4 with Loading Plane 0
  21. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  22. -----
  23. Load Scene: Room 3
  24. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  25. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  26. Deallocate: Pot (Priority 1)
  27. Deallocate: Gold Skulltula (Priority 0)
  28. Deallocate: Gold Skulltula (Priority 1)
  29. Deallocate: Gold Skulltula (Priority 2)
  30. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  31. Deallocate: Gold Skulltula (Priority 4)
  32. Deallocate: Bonk Actor (01E7) (Priority 3)
  33. Allocate: Gold Skulltula with Hookshot (hit painting)
  34. Allocate: Arrow
  35. Allocate: Arrow
  36. Allocate: Bomb
  37. Allocate: Bomb
  38. Load Room: Room 4 with Loading Plane 0
  39. Deallocate: Skulltula (Priority 0)
  40. Allocate: Smoke
  41. Allocate: Bomb
  42. Allocate: Bomb
  43. Allocate: Bomb
  44. Allocate: Hookshot
  45. Load Room: Room 3 with Loading Plane 0
  46. Superslide with Smoke still allocated
  47. Load Room: Room 4 with Loading Plane 0
  48. Load Room: Room 3 with Loading Plane 0
  49. Load Room: Room 4 with Loading Plane 0
  50. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x1f0
  51. -----
  52. Load Scene: Room 3
  53. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  54. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  55. Deallocate: Gold Skulltula (Priority 2)
  56. Deallocate: Gold Skulltula (Priority 4)
  57. Allocate: Arrow
  58. Allocate: Bomb
  59. Allocate: Bomb
  60. Allocate: Bomb
  61. Allocate: Hookshot
  62. Load Room: Room 4 with Loading Plane 0
  63. Allocate: Arrow
  64. Allocate: Bomb
  65. Allocate: Bomb
  66. Allocate: Zora Fins
  67. Load Room: Room 3 with Loading Plane 0
  68. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  69. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  70. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  71. Deallocate: Gold Skulltula (Priority 0)
  72. Deallocate: Gold Skulltula (Priority 1)
  73. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  74. Deallocate: Gold Skulltula (Priority 3)
  75. Deallocate: Bonk Actor (01E7) (Priority 3)
  76. Allocate: Gold Skulltula with Arrow (hit painting)
  77. Allocate: Arrow
  78. Allocate: Arrow
  79. Allocate: Arrow
  80. Allocate: Bomb
  81. Allocate: Bomb
  82. Allocate: Hookshot
  83. Load Room: Room 4 with Loading Plane 0
  84. Deallocate: Skulltula (Priority 0)
  85. Allocate: Smoke
  86. Allocate: Arrow
  87. Allocate: Arrow
  88. Allocate: Bomb
  89. Allocate: Bomb
  90. Load Room: Room 3 with Loading Plane 0
  91. Superslide with Smoke still allocated
  92. Load Room: Room 4 with Loading Plane 0
  93. Load Room: Room 3 with Loading Plane 0
  94. Load Room: Room 4 with Loading Plane 0
  95. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  96. -----
  97. Load Scene: Room 3
  98. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  99. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  100. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  101. Deallocate: Gold Skulltula (Priority 0)
  102. Deallocate: Gold Skulltula (Priority 1)
  103. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  104. Deallocate: Gold Skulltula (Priority 3)
  105. Deallocate: Gold Skulltula (Priority 4)
  106. Deallocate: Bonk Actor (01E7) (Priority 3)
  107. Allocate: Gold Skulltula with Arrow (hit painting)
  108. Allocate: Arrow
  109. Allocate: Bomb
  110. Allocate: Bomb
  111. Allocate: Zora Fins
  112. Allocate: Charged Spin Attack
  113. Load Room: Room 4 with Loading Plane 0
  114. Allocate: Smoke
  115. Allocate: Bomb
  116. Allocate: Bomb
  117. Allocate: Bomb
  118. Allocate: Hookshot
  119. Load Room: Room 3 with Loading Plane 0
  120. Superslide with Smoke still allocated
  121. Load Room: Room 4 with Loading Plane 0
  122. Load Room: Room 3 with Loading Plane 0
  123. Load Room: Room 4 with Loading Plane 0
  124. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x1f0
  125. -----
  126. Load Scene: Room 3
  127. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  128. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  129. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  130. Deallocate: Gold Skulltula (Priority 0)
  131. Deallocate: Gold Skulltula (Priority 1)
  132. Deallocate: Gold Skulltula (Priority 2)
  133. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  134. Deallocate: Bonk Actor (01E7) (Priority 3)
  135. Allocate: Arrow
  136. Allocate: Arrow
  137. Allocate: Charged Spin Attack
  138. Load Room: Room 4 with Loading Plane 0
  139. Deallocate: Skulltula (Priority 0)
  140. Allocate: Smoke
  141. Allocate: Arrow
  142. Allocate: Arrow
  143. Allocate: Bomb
  144. Allocate: Bomb
  145. Allocate: Charged Spin Attack
  146. Load Room: Room 3 with Loading Plane 0
  147. Deallocate: Stalchild (Oceanside Spider House) (Priority 0)
  148. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  149. Deallocate: Stalchild (Oceanside Spider House) (Priority 3)
  150. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  151. Deallocate: Gold Skulltula (Priority 3)
  152. Deallocate: Gold Skulltula (Priority 4)
  153. Allocate: Smoke
  154. Allocate: Arrow
  155. Allocate: Arrow
  156. Allocate: Charged Spin Attack
  157. Load Room: Room 4 with Loading Plane 0
  158. Deallocate: Skulltula (Priority 0)
  159. Allocate: Smoke
  160. Allocate: Arrow
  161. Allocate: Arrow
  162. Allocate: Bomb
  163. Allocate: Bomb
  164. Load Room: Room 3 with Loading Plane 0
  165. Superslide with Smoke still allocated
  166. Load Room: Room 4 with Loading Plane 0
  167. Load Room: Room 3 with Loading Plane 0
  168. Load Room: Room 4 with Loading Plane 0
  169. SOLUTION: Pot (Priority 1) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x160
  170. -----
  171. Load Scene: Room 3
  172. Deallocate: Stalchild (Oceanside Spider House) (Priority 1)
  173. Deallocate: Stalchild (Oceanside Spider House) (Priority 2)
  174. Deallocate: Pot (Priority 0)
  175. Deallocate: Gold Skulltula (Priority 0)
  176. Deallocate: Gold Skulltula (Priority 1)
  177. Deallocate: Bonk Actor (01E7) (Priority 0, 1, and 2) [Bonk Oceanside Table]
  178. Deallocate: Gold Skulltula (Priority 2)
  179. Deallocate: Gold Skulltula (Priority 4)
  180. Deallocate: Bonk Actor (01E7) (Priority 3)
  181. Allocate: Gold Skulltula with Hookshot (hit painting)
  182. Allocate: Smoke
  183. Allocate: Arrow
  184. Allocate: Bomb
  185. Allocate: Bomb
  186. Allocate: Charged Spin Attack
  187. Load Room: Room 4 with Loading Plane 0
  188. Allocate: Smoke
  189. Allocate: Bomb
  190. Allocate: Bomb
  191. Allocate: Bomb
  192. Allocate: Hookshot
  193. Load Room: Room 3 with Loading Plane 0
  194. Superslide with Smoke still allocated
  195. Load Room: Room 4 with Loading Plane 0
  196. Load Room: Room 3 with Loading Plane 0
  197. Load Room: Room 4 with Loading Plane 0
  198. SOLUTION: Pot (Priority 0) from Room 3 lines up with Chest (Priority 0) from Room 4 with offset: 0x1f0
  199. -----
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