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- local function SkeletKey()
- if player:HasCollectible(17) then -- Skeleton Key
- if keyone < 20 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 40 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 60 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 80 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) then -- Moms Key
- if keyone < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true then -- Dads Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) then -- Latch Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(175) -- Moms Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true then -- Dads Key
- if keyone < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) then -- Latch Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and DadsKey == true -- Dads Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) then -- Latch Key
- if keyone < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and player:HasCollectible(343) -- Latch Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) then -- Paper Clip
- if keyone < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_STORE_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_PAPER_CLIP or player:GetTrinket(1) == TrinketType.TRINKET_PAPER_CLIP) -- Paper Clip
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 33 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 66 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- end
- elseif player:HasCollectible(17) -- Skeleton Key
- and (player:GetTrinket(0) == TrinketType.TRINKET_STORE_KEY or player:GetTrinket(1) == TrinketType.TRINKET_STORE_KEY) then -- Store Key
- if keyone < 25 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_MOMS_KEY, KBum.Position, Vector(0,0), KBum)
- elseif keyone < 50 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_DADS_KEY, KBum.Position, Vector(0,0), KBum)
- DadsKey = true
- elseif keyone < 75 then
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_LATCH_KEY, KBum.Position, Vector(0,0), KBum)
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_TRINKET, TrinketType.TRINKET_PAPER_CLIP, KBum.Position, Vector(0,0), KBum)
- end
- else
- Isaac.Spawn(EntityType.ENTITY_PICKUP, PickupVariant.PICKUP_COLLECTIBLE, CollectibleType.COLLECTIBLE_SKELETON_KEY, KBum.Position, Vector(0,0), KBum)
- end
- end
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