HighMoon

Kveta

Nov 27th, 2018
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  1. Character Name: Kveta, Hooves-of-Earth
  2. Player Name: Moony
  3. Class/Level: Druid 5, Gravel Hide Clan
  4. Race: Centaur
  5. Age: 68 years
  6. Height: 6'5''
  7. Weight:
  8. Alignment: Chaotic Neutral
  9. Background: Gruul Anarch
  10.  
  11.  
  12. --- Ability Scores ---
  13.  
  14. Scores: Modifier Saving Throws
  15. Strength ........ 15 ... (+2) ........ [ ]
  16. Dexterity ....... 08 ... (-1) ........ [ ]
  17. Constitution .... 14 ... (+2) ........ [ ]
  18. Wisdom .......... 19 ... (+4) ........ [x]
  19. Intelligence .... 14 ... (+2) ........ [x]
  20. Charisma ........ 10 ... (+0) ........ [ ]
  21.  
  22.  
  23. --- Statistics ---
  24.  
  25. Base Speed ...... 40 ft
  26. Armor Class ..... (AC) 10
  27. Initiative ...... -1 (Dex modifier)
  28. Proficiency ----- +3
  29.  
  30. Hit Points ...... 43
  31. Hit Dice ........ 1d8
  32. Hit Dice Total .. 5
  33.  
  34. Death saves:
  35. Successes: [ ] [ ] [ ]
  36. Failures: [ ] [ ] [ ]
  37.  
  38. Passive Wisdom (Perception) 00
  39.  
  40.  
  41. --- Skills ---
  42.  
  43. Modifier Skill (Ability Mod) Proficiency?
  44. [-1] ... Acrobatics (Dex) ........... [ ]
  45. [+3] ... Animal Handling (Cha) ...... [x]
  46. [+5] ... Arcana (Int) ............... [x]
  47. [+5] ... Athletics (Str) ............ [x]
  48. [+0] ... Deception (Cha) ............ [ ]
  49. [+2] ... History (Int) .............. [ ]
  50. [+4] ... Insight (Wis) .............. [ ]
  51. [+0] ... Intimidation (Cha) ......... [ ]
  52. [+2] ... Investigation (Int) ........ [ ]
  53. [+4] ... Medicine (Wis) ............. [ ]
  54. [+5] ... Nature (Int) ............... [x]
  55. [+4] ... Perception (Wis) ........... [ ]
  56. [+0] ... Performance (Cha) .......... [ ]
  57. [+0] ... Persuasion (Cha) ........... [ ]
  58. [+2] ... Religion (Int) ............. [ ]
  59. [-1] ... Sleight of Hand (Dex) ...... [ ]
  60. [-1] ... Stealth (Dex) .............. [ ]
  61. [+7] ... Survival (Wis) ............. [x]
  62.  
  63.  
  64. --- Equipment and Attacks ---
  65.  
  66. Weapon name: Atk Bonus: Damage/Type:
  67. [Quarterstaff ] ............ [+5] ......... [1d6+2 bludgeoning] Versatile, 1d8+2
  68. [Spear] ............ [+5] ......... [1d6+2, piercing] Thrown (range 20/60), versatile (1d8+2)
  69. [ ] ............ [ ] ......... [ ]
  70. [ ] ............ [ ] ......... [ ]
  71.  
  72. Wealth:
  73. 00cp, 00sp, 10gp, 00ep, 00pp
  74.  
  75. Other Equipment:
  76. - A Gruul insignia
  77. - a hunting trap
  78. - herbalism kit
  79. - skull of a boar
  80. - beast-hide cloak
  81. - set of traveler·s clothes
  82. - Leather Armour
  83. - Explorers' pack
  84. - Druidic Focus
  85.  
  86.  
  87. --- Features and Traits ---
  88.  
  89. - Fey; Your creature type is fey, rather than humanoid.
  90.  
  91. - Charge; If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
  92.  
  93. - Hooves; Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to ld4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
  94.  
  95. - Equine Build; You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.
  96.  
  97. - Survivor; You have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature [x], or Survival.
  98.  
  99. - Rubblebelt Refuge; You are intimately familiar with areas of the city that most people shun: ruined neighborhoods where wurms rampaged, overgrown parks that no hand has tended in decades, and the vast. sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find food and fresh water in these areas for yourself and up to five other people each day.
  100.  
  101. - Druidic; You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.
  102.  
  103. -- Circle of the Moon
  104. -Combat Wild Shape; When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape. you can use a bonus action to expend one spell slot to regain ld8 hit points per level of the spell slot expended.
  105.  
  106. -Circle Forms; The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1(you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.
  107.  
  108.  
  109. - Wild Shape, check book
  110.  
  111.  
  112.  
  113. --- Languages and Proficiencies ---
  114.  
  115. Languages: Common, Sylvan, Draconic, Druidic
  116.  
  117. Melee Weapon Proficiencies: Clubs, Daggers, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Spears
  118. Ranged Weapon Proficiencies: Darts, Slings
  119. Armor Proficiencies: Light armour, Medium armour, shields (nothing metal)
  120.  
  121. Tools: Herbalism kit
  122. Vehicles:
  123.  
  124.  
  125. --- Background-Related ---
  126.  
  127. Personality Traits:
  128. - "Go ahead and insult me-I dare you."
  129. - "Don't tell me I'm not allowed to do something."
  130.  
  131. Ideals:
  132. - The Old Ways must be preserved and upheld (tradition)
  133.  
  134. Bonds:
  135. - I am determined that one day I will lead my clan- or a new one.
  136.  
  137. Flaws:
  138. - If you question my courage, I will never back down.
  139.  
  140. Contacts:
  141. - My sibling had the ear of the clan chief. (rival)
  142. - When we were younger, I was romantically involved with a prominent warrior in my clan. (ally)
  143. - An Azorius arrester thinks I can be reformed.
  144.  
  145. --- Spells ---
  146.  
  147. Spellcasting Ability: Wisdom
  148. Spell save DC: 15
  149. Spell attack bonus: +7
  150.  
  151. Cantrips:
  152. - Fire bolt (guild spell)
  153. - Produce flame (guild spell)
  154. - Thorn Whip
  155. -
  156. -
  157. -
  158. -
  159.  
  160. Spell level 1:
  161. - Thunderwave (guild spell)
  162. - Speak to Animals
  163. - Entangle
  164. - Faerie Fire
  165. -
  166. -
  167. -
  168. -
  169.  
  170. Spell level 2:
  171. - Shatter (guild spell)
  172. - Spike Growth
  173. - Moonbeam
  174. -
  175. -
  176. -
  177. -
  178. -
  179.  
  180. Spell level 3:
  181. - Conjure Barrage (guild spell)
  182. - Plant Growth
  183. -
  184. -
  185. -
  186. -
  187. -
  188. -
  189.  
  190. Spell level 4:
  191. -
  192. -
  193. -
  194. -
  195. -
  196. -
  197. -
  198. -
  199.  
  200. Spell level 5:
  201. -
  202. -
  203. -
  204. -
  205. -
  206. -
  207. -
  208. -
  209.  
  210. Spell level 6:
  211. -
  212. -
  213. -
  214. -
  215. -
  216.  
  217. Spell level 7:
  218. -
  219. -
  220. -
  221. -
  222.  
  223. Spell level 8:
  224. -
  225. -
  226. -
  227.  
  228. Spell level 9:
  229. -
  230. -
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