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  1. [Jan 16, 2019 2:52:51 AM] ------------ BEGIN log session -------------
  2. [2:52:52 AM] OpenGL provider: Opengl32.dll
  3. [2:52:53 AM] OpenGL library:
  4. [2:52:53 AM] Vendor: NVIDIA Corporation
  5. [2:52:53 AM] Render: GeForce GTX 750 Ti/PCIe/SSE2
  6. [2:52:53 AM] Version: 4.6.0 NVIDIA 391.35
  7. [2:52:53 AM] Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
  8. [2:52:53 AM] Size: 1280x960
  9. [2:52:53 AM] ColorBits: 32
  10. [2:52:53 AM] DepthBits: 24
  11. [2:52:53 AM] StencilBits: 8
  12. [2:52:53 AM] isDoubleBuffered: true
  13. [2:52:53 AM]
  14. [2:52:53 AM] *** Looking for Advanced CPU Instructions...
  15. [2:52:53 AM] [x] PentiumPro
  16. [2:52:53 AM] [x] Multimedia (MMX)
  17. [2:52:53 AM] [x] 3D (SSE2)
  18. [2:52:53 AM] [x] 3D (SSE2)
  19. [2:52:53 AM] [x] 3D (3DNow)
  20. [2:52:53 AM] ColourBits 32, ABits 0, ZBits 24
  21. [2:52:53 AM]
  22. [2:52:53 AM] *** Looking for Render API Extensions ...
  23. [2:52:53 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
  24. [2:52:53 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
  25. [2:52:53 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
  26. [2:52:53 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  27. [2:52:53 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  28. [2:52:53 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
  29. [2:52:53 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  30. [2:52:53 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  31. [2:52:53 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  32. [2:52:53 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  33. [2:52:53 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
  34. [2:52:53 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  35. [2:52:53 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  36. [2:52:53 AM]
  37. [2:52:53 AM] Maximum texture size : 16384
  38. [2:52:53 AM] Maximum simultaneous textures :4
  39. [2:52:53 AM] MaxAnisotropic (1.0 = none) : 16.000000
  40. [2:52:53 AM] 15 Splashscreens available.
  41. [2:52:54 AM] BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.5 · MUSKETEER
  42. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  43. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
  44. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
  45. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
  46. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
  47. [2:52:55 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
  48. [2:52:56 AM] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/JetSmoke.mat'
  49. [2:52:56 AM] WARNING: object '3DO/Effects/TEXTURES/JetSmoke.mat' of class 'TMaterial' not loaded
  50. [2:52:56 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
  51. [2:52:56 AM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
  52. [2:52:56 AM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
  53. [2:52:56 AM] INTERNAL ERROR: Texture required
  54. [2:52:56 AM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
  55. [2:53:02 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
  56. [2:53:02 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
  57. [2:53:02 AM] No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
  58. [2:53:02 AM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_26B'
  59. [2:53:12 AM] Initializing DirectSound playback device...
  60. [2:53:12 AM] Primary buffer created.
  61. [2:53:12 AM] Playback format is set : sampling rate = 44100, num channels = 2.
  62. [2:53:12 AM] Not enought hardware buffers (0), hardware disabled
  63. [2:53:12 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
  64. [2:53:12 AM] Default speaker config is : 1310724.
  65. [2:53:12 AM] Direct sound audio device initialized successfully :
  66. [2:53:12 AM] DX Version : 7
  67. [2:53:12 AM] Hardware - disabled [buffers : 0]
  68. [2:53:12 AM] Extensions - enabled :
  69. [2:53:12 AM] EAX ver. 1 [ ] - disabled
  70. [2:53:12 AM] EAX ver. 2 [ ] - disabled
  71. [2:53:12 AM] EAX ver. 3 [ ] - disabled
  72. [2:53:12 AM] I3D ver. 2 [ ] - disabled
  73. [2:53:12 AM] ZoomFX [ ] - disabled
  74. [2:53:12 AM] MacroFX [ ] - disabled
  75. [2:53:12 AM] SIMD render [X]
  76. [2:53:12 AM] num channels 32
  77. [2:53:12 AM] Cannot open audio file samples/infinite 1
  78. [2:53:12 AM]
  79. [2:53:21 AM] null
  80. [2:53:21 AM] java.lang.ClassNotFoundException
  81. [2:53:21 AM] at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
  82. [2:53:21 AM] at com.maddox.il2.gui.GUIBriefingGeneric._enter(GUIBriefingGeneric.java:1379)
  83. [2:53:21 AM] at com.maddox.il2.gui.GUIBriefing._enter(GUIBriefing.java:90)
  84. [2:53:21 AM] at com.maddox.il2.game.GameState.enter(GameState.java:97)
  85. [2:53:21 AM] at com.maddox.il2.gui.GUIBriefingGeneric.enter(GUIBriefingGeneric.java:925)
  86. [2:53:21 AM] at com.maddox.il2.gui.GUIDGenBriefing.enter(GUIDGenBriefing.java:22)
  87. [2:53:21 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:36)
  88. [2:53:21 AM] at com.maddox.il2.game.GameStateStack.change(GameStateStack.java:24)
  89. [2:53:21 AM] at com.maddox.il2.gui.GUICampaigns.doStart(GUICampaigns.java:483)
  90. [2:53:21 AM] at com.maddox.il2.gui.GUICampaigns.access$100(GUICampaigns.java:32)
  91. [2:53:21 AM] at com.maddox.il2.gui.GUICampaigns$DialogClient.notify(GUICampaigns.java:85)
  92. [2:53:21 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
  93. [2:53:21 AM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
  94. [2:53:21 AM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
  95. [2:53:21 AM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
  96. [2:53:21 AM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
  97. [2:53:21 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
  98. [2:53:21 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
  99. [2:53:21 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
  100. [2:53:21 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
  101. [2:53:21 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
  102. [2:53:21 AM] at com.maddox.rts.Message._send(Message.java:1217)
  103. [2:53:21 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
  104. [2:53:21 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
  105. [2:53:21 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
  106. [2:53:21 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
  107. [2:53:21 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
  108. [2:53:21 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
  109. [2:53:21 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
  110. [2:53:21 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
  111. [2:53:21 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
  112. [2:53:23 AM] java.lang.NoSuchMethodError
  113. [2:53:23 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
  114. [2:53:23 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
  115. [2:53:23 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
  116. [2:53:23 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
  117. [2:53:23 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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