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  1. Core was generated by `./otserv'.
  2. Program terminated with signal SIGSEGV, Segmentation fault.
  3. #0 0x00007fc6bf6f3640 in __dynamic_cast ()
  4. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  5. (gdb) bt full
  6. #0 0x00007fc6bf6f3640 in __dynamic_cast ()
  7. from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
  8. No symbol table info available.
  9. #1 0x000000000045a6b4 in GameState::onAttack (this=this@entry=0x7fc6717f0f40,
  10. attacker=attacker@entry=0x7fc654000b00, pos=..., me=me@entry=
  11. 0x7fc6717f11c0) at game.cpp:218
  12. targetIsSummon = <optimized out>
  13. manaDamage = 0
  14. pvpArena = <optimized out>
  15. summonVsPlayer = <optimized out>
  16. damage = 14
  17. tile = 0x15f063e0
  18. arenaLosers = std::vector of length 0, capacity 0
  19. targetCreature = 0x7fc65c006bd0
  20. targetMonster = <optimized out>
  21. targetPlayer = <optimized out>
  22. newmagicItem = <optimized out>
  23. attackPlayer = <optimized out>
  24. attackMonster = 0x0
  25. cit =
  26. #2 0x000000000045bd6e in Game::creatureMakeMagic (
  27. this=this@entry=0x74dc80 <g_game>, creature=creature@entry=0x7fc654000b00,
  28. centerpos=..., me=me@entry=0x7fc6717f11c0) at game.cpp:4797
  29. ---Type <return> to continue, or q <return> to quit---
  30. tlIt = {x = 127, y = 66, z = 7}
  31. topLeft = {x = 122, y = 62, z = 7}
  32. isBlocking = false
  33. poslist = std::vector of length 32, capacity 32 = {{x = 124, y = 62,
  34. z = 7}, {x = 125, y = 62, z = 7}, {x = 123, y = 63, z = 7}, {
  35. x = 124, y = 63, z = 7}, {x = 125, y = 63, z = 7}, {x = 126,
  36. y = 63, z = 7}, {x = 122, y = 64, z = 7}, {x = 123, y = 64,
  37. z = 7}, {x = 124, y = 64, z = 7}, {x = 125, y = 64, z = 7}, {
  38. x = 126, y = 64, z = 7}, {x = 127, y = 64, z = 7}, {x = 122,
  39. y = 65, z = 7}, {x = 123, y = 65, z = 7}, {x = 124, y = 65,
  40. z = 7}, {x = 125, y = 65, z = 7}, {x = 126, y = 65, z = 7}, {
  41. x = 127, y = 65, z = 7}, {x = 122, y = 66, z = 7}, {x = 123,
  42. y = 66, z = 7}, {x = 124, y = 66, z = 7}, {x = 125, y = 66,
  43. z = 7}, {x = 126, y = 66, z = 7}, {x = 127, y = 66, z = 7}, {
  44. x = 123, y = 67, z = 7}, {x = 124, y = 67, z = 7}, {x = 125,
  45. y = 67, z = 7}, {x = 126, y = 67, z = 7}, {x = 127, y = 67,
  46. z = 7}, {x = 124, y = 68, z = 7}, {x = 125, y = 68, z = 7}, {
  47. x = 126, y = 68, z = 7}}
  48. bSuccess = true
  49. spectatorlist = std::vector of length -42951770102, capacity -42941348514 = {
  50. <error reading variable spectatorlist (Cannot access memory at address 0x5001000000)>
  51. ---Type <return> to continue, or q <return> to quit---
  52. lockClass = {mutex = 0x74dde0 <g_game+352>}
  53. frompos = {x = <optimized out>, y = <optimized out>, z = 7}
  54. tmpMagicAreaVec = std::vector of length 37, capacity 64 = {{x = 124,
  55. y = 62, z = 7}, {x = 125, y = 62, z = 7}, {x = 126, y = 62,
  56. z = 7}, {x = 123, y = 63, z = 7}, {x = 124, y = 63, z = 7}, {
  57. x = 125, y = 63, z = 7}, {x = 126, y = 63, z = 7}, {x = 127,
  58. y = 63, z = 7}, {x = 122, y = 64, z = 7}, {x = 123, y = 64,
  59. z = 7}, {x = 124, y = 64, z = 7}, {x = 125, y = 64, z = 7}, {
  60. x = 126, y = 64, z = 7}, {x = 127, y = 64, z = 7}, {x = 128,
  61. y = 64, z = 7}, {x = 122, y = 65, z = 7}, {x = 123, y = 65,
  62. z = 7}, {x = 124, y = 65, z = 7}, {x = 125, y = 65, z = 7}, {
  63. x = 126, y = 65, z = 7}, {x = 127, y = 65, z = 7}, {x = 128,
  64. y = 65, z = 7}, {x = 122, y = 66, z = 7}, {x = 123, y = 66,
  65. z = 7}, {x = 124, y = 66, z = 7}, {x = 125, y = 66, z = 7}, {
  66. x = 126, y = 66, z = 7}, {x = 127, y = 66, z = 7}, {x = 128,
  67. y = 66, z = 7}, {x = 123, y = 67, z = 7}, {x = 124, y = 67,
  68. z = 7}, {x = 125, y = 67, z = 7}, {x = 126, y = 67, z = 7}, {
  69. x = 127, y = 67, z = 7}, {x = 124, y = 68, z = 7}, {x = 125,
  70. y = 68, z = 7}, {x = 126, y = 68, z = 7}}
  71. bottomRight = {x = 127, y = 68, z = 7}
  72. gamestate = {game = 0x74dc80 <g_game>,
  73. spectatorlist = std::vector of length 35, capacity 64 = {0x50496f0,
  74. 0x6da7770, 0x6da7ee0, 0x6da8470, 0x6da8730, 0x6e06fe0, 0x6e076c0,
  75. ---Type <return> to continue, or q <return> to quit---
  76. 0x5049bc0, 0x5049dd0, 0x52a35a0, 0x6da7cd0, 0x6da8a40, 0x6e07270,
  77. 0x6e08850, 0x55b61f0, 0x55b65b0, 0x504bed0, 0x504c2d0, 0x6e0c810,
  78. 0x6e0cc50, 0x6e0d000, 0x6e0d3d0, 0x504d1f0, 0x504cb00, 0x504d5a0,
  79. 0x504ce90, 0x7fc654000b00, 0x504d950, 0x504c680, 0x7fc6ac238240,
  80. 0x6dae5d0, 0x52ac320, 0x55b6cf0, 0x5053d50, 0x55b7090},
  81. creaturestates = std::map with 24 elements = {
  82. [0x14dba1d0] = std::vector of length 0, capacity 0,
  83. [0x14dc2330] = std::vector of length 0, capacity 0,
  84. [0x14dc2590] = std::vector of length 0, capacity 0,
  85. [0x14dc2ad0] = std::vector of length 0, capacity 0,
  86. [0x14dc2dd0] = std::vector of length 0, capacity 0,
  87. [0x14dc3570] = std::vector of length 0, capacity 0,
  88. [0x15efc4a0] = std::vector of length 0, capacity 0,
  89. [0x15efc5c0] = std::vector of length 0, capacity 0,
  90. [0x15efc7a0] = std::vector of length 0, capacity 0,
  91. [0x15efc9e0] = std::vector of length 0, capacity 0,
  92. [0x15efcb00] = std::vector of length 0, capacity 0,
  93. [0x15efcc20] = std::vector of length 0, capacity 0,
  94. [0x15f04fa0] = std::vector of length 0, capacity 0,
  95. [0x15f05180] = std::vector of length 0, capacity 0,
  96. [0x15f052a0] = std::vector of length 0, capacity 0,
  97. [0x15f055a0] = std::vector of length 1, capacity 1 = {{
  98. first = 0x504d5a0, second = {damage = 89, manaDamage = 0,
  99. ---Type <return> to continue, or q <return> to quit---
  100. drawBlood = false,
  101. attackerlist = std::vector of length 0, capacity 0}}},
  102. [0x15f056c0] = std::vector of length 0, capacity 0,
  103. [0x15f057e0] = std::vector of length 0, capacity 0,
  104. [0x15f05a20] = std::vector of length 0, capacity 0,
  105. [0x15f05b40] = std::vector of length 1, capacity 1 = {{
  106. first = 0x504d1f0, second = {damage = 86, manaDamage = 0,
  107. drawBlood = false,
  108. attackerlist = std::vector of length 0, capacity 0}}},
  109. [0x15f05d20] = std::vector of length 1, capacity 1 = {{
  110. first = 0x504cb00, second = {damage = 100, manaDamage = 0,
  111. drawBlood = false,
  112. attackerlist = std::vector of length 1, capacity 1 = {
  113. 0x7fc654000b00}}}},
  114. [0x15f06020] = std::vector of length 0, capacity 0,
  115. [0x15f06200] = std::vector of length 0, capacity 0,
  116. [0x15f063e0] = std::vector of length 2, capacity 2 = {{
  117. first = 0x7fc654000b00, second = {damage = 0, manaDamage = 0,
  118. drawBlood = false,
  119. attackerlist = std::vector of length 0, capacity 0}}, {
  120. first = 0x504d1f0, second = {damage = 14, manaDamage = 0,
  121. drawBlood = false,
  122. attackerlist = std::vector of length 0, capacity 0}}}}}
  123. ---Type <return> to continue, or q <return> to quit---
  124. targettile = 0x15f056c0
  125. hasTarget = false
  126. it = <optimized out>
  127. #3 0x000000000045ca2e in Game::creatureThrowRune (this=0x74dc80 <g_game>,
  128. creatureID=creatureID@entry=268451677, centerpos=..., me=...,
  129. rune=0x2117950) at game.cpp:5028
  130. lockClass = {mutex = 0x74dde0 <g_game+352>}
  131. tile = 0x15f056c0
  132. dist_y = <optimized out>
  133. creature = 0x7fc654000b00
  134. dist_x = <optimized out>
  135. #4 0x00000000004efecc in SpellScript::luaActionDoAreaSpell (L=0x212ace0)
  136. at spells.cpp:600
  137. needDirection = false
  138. centerpos = {x = 125, y = 65, z = 7}
  139. isSuccess = <optimized out>
  140. magicArea = {<MagicEffectClass> = {
  141. _vptr.MagicEffectClass = 0x50ee10 <vtable for MagicEffectAreaClass+16>, minDamage = 72, maxDamage = 136, offensive = true, drawblood = false,
  142. manaCost = 0, attackType = ATTACK_FIRE,
  143. animationColor = 180 '\264', animationEffect = 3 '\003',
  144. hitEffect = 6 '\006', damageEffect = 15 '\017'},
  145. direction = 1 '\001', areaEffect = 6 '\006',
  146. ---Type <return> to continue, or q <return> to quit---
  147. areaVec = std::vector of length 7, capacity 8 = {
  148. std::vector of length 7, capacity 7 = {0 '\000', 0 '\000',
  149. 1 '\001', 1 '\001', 1 '\001', 0 '\000', 0 '\000'},
  150. std::vector of length 7, capacity 7 = {0 '\000', 1 '\001',
  151. 1 '\001', 1 '\001', 1 '\001', 1 '\001', 0 '\000'},
  152. std::vector of length 7, capacity 7 = {1 '\001', 1 '\001',
  153. 1 '\001', 1 '\001', 1 '\001', 1 '\001', 1 '\001'},
  154. std::vector of length 7, capacity 7 = {1 '\001', 1 '\001',
  155. 1 '\001', 1 '\001', 1 '\001', 1 '\001', 1 '\001'},
  156. std::vector of length 7, capacity 7 = {1 '\001', 1 '\001',
  157. 1 '\001', 1 '\001', 1 '\001', 1 '\001', 1 '\001'},
  158. std::vector of length 7, capacity 7 = {0 '\000', 1 '\001',
  159. 1 '\001', 1 '\001', 1 '\001', 1 '\001', 0 '\000'},
  160. std::vector of length 7, capacity 7 = {0 '\000', 0 '\000',
  161. 1 '\001', 1 '\001', 1 '\001', 0 '\000', 0 '\000'}}}
  162. spell = 0x2117950
  163. cid = 268451677
  164. creature = 0x7fc654000b00
  165. runeSpell = <optimized out>
  166. #5 0x00007fc6be7d24a7 in luaD_precall () from /usr/lib/liblua50.so.5.0
  167. No symbol table info available.
  168. #6 0x00007fc6be7dbe75 in luaV_execute () from /usr/lib/liblua50.so.5.0
  169. No symbol table info available.
  170. ---Type <return> to continue, or q <return> to quit---
  171. #7 0x00007fc6be7d2a08 in luaD_call () from /usr/lib/liblua50.so.5.0
  172. No symbol table info available.
  173. #8 0x00007fc6be7d1fab in luaD_rawrunprotected () from /usr/lib/liblua50.so.5.0
  174. No symbol table info available.
  175. #9 0x00007fc6be7d2c0a in luaD_pcall () from /usr/lib/liblua50.so.5.0
  176. No symbol table info available.
  177. #10 0x00007fc6be7cf578 in lua_pcall () from /usr/lib/liblua50.so.5.0
  178. No symbol table info available.
  179. #11 0x00000000004ed66c in SpellScript::castSpell (this=0x212a6c0,
  180. creature=creature@entry=0x7fc654000b00, pos=..., var="") at spells.cpp:325
  181. ret = <optimized out>
  182. #12 0x000000000044b286 in Game::playerUseItemEx (this=0x74dc80 <g_game>,
  183. player=0x7fc654000b00, posFrom=..., stack_from=<optimized out>, posTo=...,
  184. stack_to=<optimized out>, itemid=2304) at game.cpp:6558
  185. success = <optimized out>
  186. var = ""
  187. sit = {first = 2304, second = }
  188. lockClass = {mutex = 0x74dde0 <g_game+352>}
  189. ret = false
  190. thingpos = {x = 127, y = 66, z = 7}
  191. item = 0x7fc65400e870
  192. #13 0x00000000004d9a2c in Protocol76::parseUseItemEx (this=0x7fc654004ac0, msg=
  193. ...) at protocol76.cpp:1309
  194. ---Type <return> to continue, or q <return> to quit---
  195. itemId = 2304
  196. from_stackpos = 112 'p'
  197. pos_to = {x = 125, y = 65, z = 7}
  198. rune = 0x7fc65400e870
  199. pos_from = {x = 65535, y = 65, z = 8}
  200. to_stackpos = 0 '\000'
  201. item = 0x15f05740
  202. #14 0x00000000004e5718 in Protocol76::parsePacket (this=0x215,
  203. this@entry=0x7fc654004ac0, msg=...) at protocol76.cpp:292
  204. recvbyte = 111 'o'
  205. #15 0x00000000004e5e35 in Protocol76::ReceiveLoop (
  206. this=this@entry=0x7fc654004ac0) at protocol76.cpp:107
  207. msg = {_vptr.NetworkMessage = 0x510d90 <vtable for NetworkMessage+16>,
  208. m_MsgSize = 19, m_ReadPos = 19,
  209. m_MsgBuf = "\021\000\203\377\377A\000\bw\f\b}\000A\000\a\264\001", '\000' <repeats 12254 times>...}
  210. #16 0x00000000004c069e in ConnectionHandler (dat=<optimized out>)
  211. at otserv.cpp:685
  212. stat = 0x6427bd0
  213. buf = "24/05/2019 08:04 \000\000\000\000\000\000\000\070\304t\000\000\000\000\000\210\276\000T\306\177\000\000X\276\000T\306\177\000\000@[\177q\306\177\000\000@[\177q\306\177\000"
  214. ticks = 1558677878
  215. ---Type <return> to continue, or q <return> to quit---
  216. ip = "S\t\241\026"
  217. out = <incomplete type>
  218. timeNow = <optimized out>
  219. protocol = 0x7fc654004ac0
  220. multiplePlayerPerAccount = <optimized out>
  221. placeInQueue = 1
  222. ACCESS_ENTER = 1
  223. isLocked = false
  224. player = 0x7fc654000b00
  225. playerexist = <optimized out>
  226. acc_pass = "lol123"
  227. version = <optimized out>
  228. accnumber = <optimized out>
  229. name = "Zombie"
  230. password = "lol123"
  231. protId = <optimized out>
  232. s = 0
  233. msg = {_vptr.NetworkMessage = 0x510d90 <vtable for NetworkMessage+16>,
  234. m_MsgSize = 0, m_ReadPos = 2,
  235. m_MsgBuf = "\032\000\n\002\000\370\002\000:b\000\000\006\000Zombie\006\000lol123sit our forum www.tibiafun.com.pl/forum\nWrite !commands to more info about server commands.d\002\006\000Mernik\020\000Tibiafun ClassicN.ck\003\034\006\000Zombie\020\000Tibiafun ClassicN.ck\003\034", '\000' <repeats 16475 times>..---Type <return> to continue, or q <return> to quit---
  236. .}
  237. #17 0x00007fc6beeff064 in start_thread (arg=0x7fc6717fa700)
  238. at pthread_create.c:309
  239. __res = <optimized out>
  240. pd = 0x7fc6717fa700
  241. now = <optimized out>
  242. unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140490284443392,
  243. 6598298220215340189, 0, 49582464, 16, 140490284443392,
  244. -6621065806446392163, -6621240767742669667},
  245. mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0},
  246. data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
  247. not_first_call = <optimized out>
  248. pagesize_m1 = <optimized out>
  249. sp = <optimized out>
  250. freesize = <optimized out>
  251. __PRETTY_FUNCTION__ = "start_thread"
  252. #18 0x00007fc6bd4dd62d in clone ()
  253. at ../sysdeps/unix/sysv/linux/x86_64/clone.S:111
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