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- local plane = game.Workspace.Plane
- while true do
- game.Lighting.Message.Text = "the plane is now boarding to meme city"
- game.Workspace.StairsOther.Position = game.Workspace.Stairs2.Position
- wait(29.5)
- game.Workspace.StairsOther.Position = game.Workspace.Stairs3.Position
- game.Lighting.Message.Text = "lmao the plane is now leaving the island, goodbye gamers"
- game.Workspace.bye:Play()
- wait(.5)
- local bp = Instance.new("BodyPosition")
- bp.Parent = game.Workspace.Plane.Engine
- bp.MaxForce = Vector3.new(40000000, 40000000, 400000000)
- bp.D = 50000
- bp.Position = game.Workspace.Engine2.Position
- wait(6)
- game.Lighting.Message.Text = "we're taking off"
- bp.D = 25000
- wait(1)
- bp.D = 22000
- wait(1)
- bp.D = 21000
- wait(1)
- bp.D = 20000
- wait(1)
- bp.D = 19000
- wait(0.2)
- bp.D = 19000
- game.Lighting.Message.Text = " "
- wait(15)
- bp.D = 19000
- local bg = game.Workspace.Plane.Engine.BodyGyro
- bg.MaxTorque = Vector3.new(400000,4000000,400000)
- wait(12.5)
- game.Lighting.Message.Text = "hello ladies and gent-"
- game.Workspace.ending:Play()
- game.Workspace.bruh:Play()
- game.Workspace.explode:Play()
- game.Lighting.Message.Text = "NANI!!!! the engine blew!"
- game.Workspace.Plane.EngineBreaks:BreakJoints()
- game.Workspace.Plane.ExPar1.ParticleEmitter.Enabled = true
- wait(0.3)
- game.Workspace.Plane.ExPar1.ParticleEmitter.Enabled = false
- game.Workspace.Plane.Particle1.dp.Enabled = true
- local bav = Instance.new("BodyAngularVelocity")
- bav.Parent = game.Workspace.Plane.Engine
- bp.Position = game.Workspace.Engine2.Position + Vector3.new(game.Workspace.Engine2.Position.X,game.Workspace.Engine2.Position.Y-600,game.Workspace.Engine2.Position.Z)
- bp.D = 19000
- bg.MaxTorque = Vector3.new(0,4000000,0)
- bav.MaxTorque = Vector3.new(400000,400000,400000)
- bav.AngularVelocity = Vector3.new(0,0,5)
- wait(4.7)
- game.Lighting.Message.Text = "oh no we're going down"
- game.Workspace.Plane.Particle2.dp.Enabled = true
- wait(5)
- game.Workspace.Plane.PlaneHalf:BreakJoints()
- game.Workspace.Plane.ExPar2.ParticleEmitter.Enabled = true
- wait(0.3)
- game.Workspace.Plane.ExPar2.ParticleEmitter.Enabled = false
- game.Workspace.Plane.Engine.ParticleEmitter.Enabled = true
- game.Workspace.Plane.Particle1:Clone()
- game.Workspace.Plane.WingBreaks:BreakJoints()
- game.Workspace.Plane.EngineBreaks2:BreakJoints()
- game.Workspace.Plane.Particle1:BreakJoints()
- game.Workspace.Plane.Trail1:BreakJoints()
- game.Lighting.Message.Text = "the wing blew off"
- wait(14)
- game.Workspace.scream:Play()
- wait(1)
- game.Workspace.smoke.p.Enabled = true
- game.Lighting.Message.Text = "OOF"
- game.Workspace.ending:Stop()
- game.Workspace.explode2:Play()
- bp:Destroy()
- bav:Destroy()
- bg.MaxTorque = Vector3.new(0,40000,0)
- game.Workspace.Plane:BreakJoints()
- game.Workspace.Plane.Engine.ParticleEmitter.Enabled = false
- game.Workspace.scream:Stop()
- wait(1)
- game.Workspace.smoke.p.Enabled = false
- wait(9)
- game.Lighting.Message.Text = "lmao the plane will arrive in 30 seconds"
- wait(10)
- game.Lighting.Message.Text = "lmao the plane will arrive in 20 seconds"
- wait(10)
- game.Lighting.Message.Text = "lmao the plane will arrive in 10 seconds"
- wait(10)
- plane:Destroy()
- game.Lighting.Plane:Clone().Parent = script.Parent
- wait(0.1)
- end
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