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- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- World.GetEmpireOfSide (System.Int32 side) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Village.get_MaxGarrisonSize () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Village.get_Garrison () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.Begin (StrategicTileType tiletype, Village village, Army invader, Army defender, TacticalAIType AIinvader, TacticalAIType AIdefender) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.ActivatePureTacticalMode (StrategicTileType tiletype, Village village, Army invader, Army defender, TacticalAIType attackerAI, TacticalAIType defenderAI) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- CreateTacticalGame.CreateTactical () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- UnityEngine.Events.InvokableCall.Invoke () (at <9c69720a20aa44498e2643c6456c4d0e>:0)
- UnityEngine.Events.UnityEvent.Invoke () (at <9c69720a20aa44498e2643c6456c4d0e>:0)
- UnityEngine.UI.Button.Press () (at <3112da35fdea4ff9b4ca800bd8a34f2c>:0)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3112da35fdea4ff9b4ca800bd8a34f2c>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <3112da35fdea4ff9b4ca800bd8a34f2c>:0)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <3112da35fdea4ff9b4ca800bd8a34f2c>:0)
- UnityEngine.EventSystems.EventSystem:Update()
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- Exception: NullReferenceException: Object reference not set to an instance of an object
- Version :14C
- TacticalMode.UpdateStatus (System.Single dt) (at <2f240c56296a4266b51fce2b168e0b21>:0)
- TacticalMode.ReceiveInput () (at <2f240c56296a4266b51fce2b168e0b21>:0)
- GameManager.Update () (at <2f240c56296a4266b51fce2b168e0b21>:0)
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