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Level Tools - config.yml

Apr 24th, 2019
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  1. # Level Tools 3.0.0 (BETA)
  2. tools:
  3. axe:
  4. options:
  5. enabled: True
  6. auto inventory: True
  7. configuration:
  8. item:
  9. # '%percentage%' - the progress percentage
  10. # '%current%' - the current xp amount the tool has
  11. # '%needed%' - the amount of xp needed to levelup
  12. lore:
  13. - '&7Blocks: &b%blocksbroken%'
  14. - '&7Level: &b%level% &7(&b%percentage%&7%)'
  15. - '&7XP: &b%current%&7/&b%needed%'
  16. options:
  17. unbreakable: true
  18.  
  19. # Customize, what types of axes, will be affected by the system
  20.  
  21. tools affected:
  22. diamond: true
  23. iron: false
  24. gold: false
  25. stone: false
  26. wood: false
  27.  
  28. # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
  29.  
  30. blocks:
  31. LOG: 1
  32.  
  33. # Blacklist system, this prevents the system to add lore or affect the item if it contains any blacklisted words in list
  34. blacklist:
  35. - Blast
  36.  
  37. # How should the system check for it's items to prevent having to reset lores?
  38. lore:
  39. Level:
  40. Check For: "Level: "
  41. Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
  42. XP:
  43. Check For: "XP: "
  44. Prefix: "&7XP: &b%current%&7/&b%needed%"
  45. Blocks Broken:
  46. Check For: "Blocks: "
  47. Prefix: "&7Blocks: &b%blocksbroken%"
  48. Progress Bar:
  49. Check For: "[:::::"
  50. Prefix: "&8[&f%progressbar%&8]"
  51.  
  52. # Customize the progress bar that will be on the item.
  53.  
  54. progress-bar:
  55. settings:
  56. amount of bars: 10
  57. symbol: "|"
  58. colors:
  59. completed: "&a"
  60. incompleted: "&c"
  61.  
  62. # Levels, how the system works.
  63. # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
  64. # 'max-level' - The max level for a pickaxe to continue to level up.
  65. # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
  66. levels:
  67. settings:
  68. custom-costs: false
  69. max-level: 10 # (You will a additional cost for the max level)
  70. cost: 500
  71. costs:
  72. 1: 200
  73. 2: 300
  74. 3: 400
  75. 4: 500
  76. 5: 600
  77. 6: 700
  78. 7: 800
  79. 8: 900
  80. 9: 1000
  81. 10: 1100
  82. 11: 1200
  83. rewards:
  84. '1':
  85. commands:
  86. # '[console] command' - this command is being executed by the console
  87. # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
  88. # '[message] message' - send a message to the player
  89. # %player%' - the player name
  90. - '[console] give %player% stone 1'
  91. - '[message] &7Your pickaxe is now level &a1&7, well done!'
  92. enchants:
  93. vanilla:
  94. DIG_SPEED: 5
  95. pickaxe:
  96. options:
  97. enabled: True
  98. auto inventory: True
  99. configuration:
  100. item:
  101. # '%level%' - the item level
  102. # '%progressbar% - the progress bar (if it's enabled)
  103. # '%percentage%' - the progress percentage
  104. # '%current%' - the current xp amount the tool has
  105. # '%needed%' - the amount of xp needed to levelup
  106. # '%blocksbroken%' - the amount of blocks broken
  107. lore:
  108. - '&7Blocks: &b%blocksbroken%'
  109. - '&7Level: &b%level% &7(&b%percentage%&7%)'
  110. - '&7XP: &b%current%&7/&b%needed%'
  111. options:
  112. unbreakable: true
  113.  
  114. # Customize, what types of pickaxes, will be affected by the system
  115.  
  116. tools affected:
  117. diamond: true
  118. iron: false
  119. gold: false
  120. stone: false
  121. wood: false
  122.  
  123. # Customize, the blocks, that will give xp to the player, all other blocks will be ignored.
  124.  
  125. blocks:
  126. STONE: 1
  127.  
  128. # How should the system check for it's items to prevent having to reset lores?
  129. lore:
  130. Level:
  131. Check For: "Level: "
  132. Prefix: "&7Level: &b%level% &7(&b%percentage%&7%)"
  133. XP:
  134. Check For: "XP: "
  135. Prefix: "&7XP: &b%current%&7/&b%needed%"
  136. Blocks Broken:
  137. Check For: "Blocks: "
  138. Prefix: "&7Blocks: &b%blocksbroken%"
  139. Progress Bar:
  140. Check For: "[:::::"
  141. Prefix: "&8[&f%progressbar%&8]"
  142.  
  143. # Customize the progress bar that will be on the item.
  144.  
  145. progress-bar:
  146. settings:
  147. amount of bars: 10
  148. symbol: "|"
  149. colors:
  150. completed: "&a"
  151. incompleted: "&c"
  152.  
  153. # Levels, how the system works.
  154. # 'custom-levels' - It will tell the system whether to give a player a specific based amount of xp configured, or use 'level * 'cost''
  155. # 'max-level' - The max level for a pickaxe to continue to level up.
  156. # 'cost' - What will be used to determine the pickaxe's new level cost (default: level * 500)
  157. levels:
  158. settings:
  159. custom-costs: false
  160. max-level: 10 # (You will a additional cost for the max level)
  161. cost: 500
  162. costs:
  163. 1: 200
  164. 2: 300
  165. 3: 400
  166. 4: 500
  167. 5: 600
  168. 6: 700
  169. 7: 800
  170. 8: 900
  171. 9: 1000
  172. 10: 1100
  173. 11: 1200
  174. rewards:
  175. '1':
  176. commands:
  177. # '[console] command' - this command is being executed by the console
  178. # '[player] command' - this command is being executed by the player, it need the permission for the command otherwise it won't work
  179. # '[message] message' - send a message to the player
  180. # %player%' - the player name
  181. - '[console] give %player% stone 1'
  182. - '[message] &7Your pickaxe is now level &a1&7, well done!'
  183. enchants:
  184. vanilla:
  185. DIG_SPEED: 5
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