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- Princess Mew
- Level 1 LIGHT Beast/Normal
- 100/500
- Lucid Mew
- Level 3 WATER Beast/Normal
- 1300/0
- Knightly Mew
- Level 4 EARTH Beast/Normal
- 1500/0
- Mystic Mew
- Level 6 DARK Beast/Normal
- 1900/500
- Champion Mew
- Level 7 FIRE Beast/Effect
- 2500/1500
- [REQUIREMENT] During the turn you Normal Summoned this card by Tributing a Beast Type monster.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
- Nectar Mew
- Level 3 WATER Beast/Effect
- 1000/400
- [REQUIREMENT] Send 1 Beast Type monster from your hand to the Graveyard.
- [EFFECT] Draw 1 card.
- Pharaoh Mew
- Level 2 DARK Beast/Effect
- 800/400
- [REQUIREMENT] If a face-up Level 3 or higher Beast Type monster is on your field during the turn you Normal Summoned this card.
- [EFFECT] Send the top card of your Deck to the Graveyard. Then, if you sent a Beast Type monster to the Graveyard by this effect, you can gain LP equal to [that monster's Level] x 100.
- Phantom Mew
- Level 5 DARK Beast/Effect
- 1600/1000
- [REQUIREMENT] Send 1 card from your hand to the Graveyard.
- [EFFECT] Special Summon 1 Level 4 or lower Beast Type monster from your Graveyard to your field face-up.
- Draco Mew
- Level 8 DARK Beast/Effect
- 2500/2500
- [REQUIREMENT] During the turn you Normal Summoned this card by Tributing a Beast Type monster.
- [EFFECT] Special Summon 1 Level 7 or lower Beast Type monster from your Graveyard to your field face-up.
- Levitation Mew
- Level 4 WATER Beast/Effect
- 1200/700
- [REQUIREMENT] If another face-up Beast Type monster is on your field during the turn you Normal or Special Summoned this card.
- [EFFECT] Inflict 500 damage to your opponent.
- Toxic Mew
- Level 5 DARK Beast/Effect
- 1500/1500
- [REQUIREMENT] If you control "Mew World", send the top card of your Deck to the Graveyard.
- [EFFECT] 1 face-up monster on your opponent's field loses ATK/DEF equal to [its Level] x 100 until the end of this turn.
- Strudy Mew
- Level 7 EARTH Beast/Effect
- 0/2300
- [REQUIREMENT] During the turn you Normal Summoned this card, change its battle position (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
- [EFFECT] Until the end of the opponent's next turn, this face-up card cannot be destroyed by battle.
- Cog Mew
- Level 1 EARTH Beast/Effect
- 300/500
- [REQUIREMENT] If you have no other monsters on your field, send 1 card from your hand to the Graveyard.
- [EFFECT] Add 1 Level 5 or higher Beast Type monster from your Graveyard to your hand.
- Vapor Mew
- Level 6 WATER Beast/Effect
- 1800/0
- [REQUIREMENT] If you control "Mew World", send the top card of your Deck to the Graveyard.
- [EFFECT] Increase this card's Level by 2, until the end of this turn.
- Jolt Mew
- Level 3 LIGHT Beast/Effect
- 1000/0
- [REQUIREMENT] If you control "Mew World", send 1 card from your hand to the Graveyard.
- [EFFECT] This card can attack directly this turn.
- Flare Mew
- Level 7 FIRE Beast/Effect
- 2400/1000
- [REQUIREMENT] If you control "Mew World", send 1 monster from your hand to the Graveyard.
- [EFFECT] Inflict damage to your opponent equal to [the Level of the monster sent to the Graveyard to meet the requirement] x 200.
- Esper Mew
- Level 2 DARK Beast/Effect
- 600/600
- [REQUIREMENT] If you control "Mew World", shuffle 1 Beast Type monster from your Graveyard into the Deck.
- [EFFECT] This turn, this face-up card can be treated as 2 Tributes for the Tribute Summon of a Beast Type monster in Attack Position.
- Umbra Mew
- Level 2 DARK Beast/Effect
- 800/200
- [REQUIREMENT] If you control "Mew World", shuffle 1 Beast Type monster from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Leaf Mew
- Level 4 WIND Beast/Effect
- 1300/700
- [REQUIREMENT] If you control "Mew World", send the top 2 cards of your Deck to the Graveyard.
- [EFFECT] Choose 1 face-up Level 5 or higher Beast Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
- Glacial Mew
- Level 7 WATER Beast/Effect
- 2200/1600
- [REQUIREMENT] A face-up Field Spell Card is on the field.
- [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field. Then, if "Mew World" is in the Field Zone, inflict 500 damage to your opponent.
- Slyv Mew
- Level 2 LIGHT Beast/Effect
- 700/600
- [REQUIREMENT] You Normal Summoned this card this turn.
- [EFFECT] Send the top card of your Deck to the Graveyard. If you sent a Beast Type monster to the Graveyard by this effect, gain LP equal to [the Level of the monster sent to the Graveyard by this effect] x 100.
- Mew Eyes
- Spell Card
- [REQUIREMENT] Shuffle 3 Beast Type monsters from your Graveyard into the Deck.
- [EFFECT] Draw 1 card.
- Mew Food
- Spell Card
- [REQUIREMENT] You have a face-up Beast Type monster on your field.
- [EFFECT] Destroy 1 monster on your opponent's field.
- Mew World
- Field Spell
- [REQUIREMENT] None
- [EFFECT] While this card is face-up in the Field Zone, all face-up Beast Type monsters on your field gain ATK equal to [their Level] x 100, also all face-up monsters on your opponent's field lose ATK equal to [their Level] x 100.
- Rally of Mew
- Spell Card
- [REQUIREMENT] None
- [EFFECT] 1 face-up Level 4 or lower Beast Type monster on your field can attack directly this turn.
- Mew Turbine
- Spell Card
- [REQUIREMENT] None
- [EFFECT] 1 face-up Level 5 or higher Beast Type monster on your field can make a second attack during each Battle Phase this turn.
- Mew Invitation
- Spell Card
- [REQUIREMENT] None
- [EFFECT] Special Summon 1 Level 5 or higher Beast Type monster from your hand to your field, face-up. Then, you take damage equal to [its Level] x 100.
- Lost Mew
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack.
- [EFFECT] Each player sends the top card of their Deck to the Graveyard. If both sent cards are of the same card type (Monster, Spell, or Trap), negate the attack, and inflict 400 damage to the opponent.
- Scaredy Mew
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack targeting your face-up Beast Type monster on your field, send 1 Beast Type Normal Monster from your hand to the Graveyard.
- [EFFECT] The attacking monster loses ATK equal to [the ATK of the monster sent to the Graveyard to meet the requirement] until the end of this turn.
- Mew Countermeasure
- Trap Card
- [REQUIREMENT] After your opponent activates a Spell Card.
- [EFFECT] Send the top 3 cards of your Deck to the Graveyard, then 1 Beast Type monster on your field gains ATK equal to [the number of Beast Type monsters sent to the Graveyard by this effect] x 500 until the end of this turn.
- Mew Confusion
- Trap Card
- [REQUIREMENT] When an opponent's monster declares an attack, shuffle 1 "Mew World" from your Field Zone or Graveyard into the Deck.
- [EFFECT] Negate the attack.
- Gold Coins for Mew
- Trap Card
- [REQUIREMENT] When a monster is Normal Summoned to your opponent's field, change the battle position of 1 Beast Type monster on your field. (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
- [EFFECT] Inflict damage to your opponent equal to [that monster's Level] x 100.
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