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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'SG4'
  137. - 'SG2017'
  138. - 'VALLEYSIDE'
  139. - 'ZONE85'
  140. - 'CHERNOBYL'
  141. - 'GREENGRASS'
  142. - 'PAR72'
  143.  
  144. # Show delay on join. Usefull if you wish to let the user
  145. # enjoy a Title MOTD without having the scoreboard obstructing
  146. # the view.
  147. show-delay: 0
  148.  
  149. # Anti Flicker will use a new engine that will allow you to use fast animations
  150. # without any flicker.
  151. # You can disable this feature if you do not have fast refresh rates.
  152. antiflicker: true
  153.  
  154. # Scoreboard assigning. The boards can be assigned by various ways.
  155. # default the scoreboards will be assigned by permissions.
  156. # You can only have one way of assigning the scoreboards
  157. #
  158. # PERMISSION - Assign scoreboards based on permissions
  159. # This is the default setting (since 2014)
  160. # featherboard.group.<scoreboard>
  161. #
  162. # GROUP - Assign scoreboards based on Vault groups
  163. # this means the scoreboard name has to
  164. # have the name of your Vault group.
  165. #
  166. # WORLD - Assign scoreboards based on the world
  167. # the player is in.
  168. #
  169. # NONE - Do no assign scoreboards and just rely on
  170. # manual assigning (triggers, etc...)
  171. scoreboard-assigning: "WORLD"
  172.  
  173. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  174. # The GUI will show all scoreboards you have permission to. It is not very
  175. # configurable in the way you can't control the location or order of the scoreboards
  176. # For a more configurable GUI I recommend DeluxeMenus
  177. gui:
  178. # This is the title of the GUI
  179. title: "Scoreboards"
  180. # Size of the GUI (leave to -1 to make it dynamic)
  181. # Sizes: 9,27,54
  182. size: -1
  183.  
  184. # A list of different scoreboards
  185. boards:
  186. world:
  187. title: # The first element in the group will be title.
  188. # We will show the server name animated, with a glow effect every 20 sec
  189. text:
  190. - ' &f&lS '
  191. - ' &f&lSU '
  192. - ' &f&lSUR '
  193. - ' &f&lSURV '
  194. - ' &f&lSURVI '
  195. - ' &f&lSURVIV '
  196. - ' &f&lSURVIVA '
  197. - ' &f&lSURVIVAL '
  198. - ' &f&lSURVIVALG '
  199. - ' &f&lSURVIVALGA '
  200. - ' &f&lSURVIVALGAM '
  201. - ' &f&lSURVIVALGAME '
  202. - ' &f&lSURVIVALGAMES '
  203. - ' &f&lSURVIVALGAMES '
  204. - ' &f&lSURVIVALGAMES '
  205. - ' &f&lSURVIVALGAMES '
  206. - ' &e&lSUR&f&lVIVALGAMES '
  207. - ' &f&lSUR&e&lVIV&f&lALGAMES '
  208. - ' &f&lSURVIV&e&lALG&f&lAMES '
  209. - ' &f&lSURVIVALG&e&lAME&f&lS '
  210. - ' &f&lSURVIVALGAME&e&lS '
  211. - ' &f&lSURVIVALGAMES '
  212. - ' &6&lSURVIVALGAMES '
  213. - ' &f&l&lSURVIVALGAMES '
  214. - ' &6&lSURVIVALGAMES '
  215. - ' &f&lSURVIVALGAMES '
  216. - ' &a&lSU&f&lRVIVALGAMES '
  217. - ' &a&lSURV&f&lIVALGAMES '
  218. - ' &a&lSURVIV&f&lALGAMES '
  219. - ' &a&lSURVIVAL&f&lGAMES '
  220. - ' <delay times=20>&a&lSURVIVAL&f&lGAMES</delay> '
  221. - ' <delay times=60>&a&lS&f&lG &e&lOnline: &6&l{onlineplayers}</delay> '
  222. # Interval the animation loops in ticks (20 ticks = 1 sec)
  223. # If you need waiting intervals look at the DELAY placeholder
  224. interval: 3
  225. # Do you want to randomize the animation frames?
  226. random: false
  227. header: # A header is recommended to make sure the scoreboard remains the same size
  228. text:
  229. - '&6'
  230. interval: 100
  231. random: false
  232. player-label: # You can add elements to the group and name them like you want
  233. # Lets make a static label
  234. text:
  235. - '&e&lMonete'
  236. interval: 100
  237. # Do you want to randomize the animation frames?
  238. random: false
  239. player: # Under the label we will show the actual player name
  240. text:
  241. - '{wazup92survivalgames_coins}'
  242. interval: 100
  243. # Do you want to randomize the animation frames?
  244. random: false
  245. spacer-player: # This is a spacer an empty line
  246. text:
  247. - ''
  248. interval: 100
  249. # Do you want to randomize the animation frames?
  250. random: false
  251. news-label:
  252. text:
  253. - '&e&lVittorie'
  254. interval: 100
  255. # Do you want to randomize the animation frames?
  256. random: false
  257. news:
  258. # Lets create some animated news
  259. # News is something you need to write quick
  260. # and usually you don't want to spend ages on creating
  261. # some cool effect. That is why FeatherBoard features
  262. # several presets you can use.
  263. text:
  264. - '{wazup92survivalgames_wins}'
  265. interval: 1
  266. # Do you want to randomize the animation frames?
  267. random: false
  268. spacer-news: # Another spacer (empty line)
  269. text:
  270. - ''
  271. interval: 100
  272. random: false
  273. moneytimesplayed-label: #Switch between site, times played and health
  274. text:
  275. - '&e&lKill'
  276. interval: 100
  277. random: false
  278. moneytimesplayed: #Switch between site, times played and health
  279. text:
  280. - '{wazup92survivalgames_kills}'
  281. interval: 100
  282. random: false
  283. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  284. text:
  285. - ''
  286. interval: 100
  287. random: false
  288. server-label: # Server status label
  289. text:
  290. - '&e&lMorti'
  291. interval: 100
  292. random: false
  293. server: # Server status (ram and tps)
  294. text:
  295. - '{wazup92survivalgames_deaths}'
  296. interval: 1
  297. random: false
  298. footer: # A footer is recommended to make sure the scoreboard remains the same size
  299. text:
  300. - '&6'
  301. interval: 100
  302. random: false
  303. ip:
  304. text:
  305. - ' &7mc.hopencraft.it '
  306. interval: 100
  307. random: false
  308. Colorato:
  309. title: # The first element in the group will be title.
  310. # We will show the server name animated, with a glow effect every 20 sec
  311. text:
  312. - ' &f&lS '
  313. - ' &f&lSU '
  314. - ' &f&lSUR '
  315. - ' &f&lSURV '
  316. - ' &f&lSURVI '
  317. - ' &f&lSURVIV '
  318. - ' &f&lSURVIVA '
  319. - ' &f&lSURVIVAL '
  320. - ' &f&lSURVIVALG '
  321. - ' &f&lSURVIVALGA '
  322. - ' &f&lSURVIVALGAM '
  323. - ' &f&lSURVIVALGAME '
  324. - ' &f&lSURVIVALGAMES '
  325. - ' &f&lSURVIVALGAMES '
  326. - ' &f&lSURVIVALGAMES '
  327. - ' &f&lSURVIVALGAMES '
  328. - ' &e&lSUR&f&lVIVALGAMES '
  329. - ' &f&lSUR&e&lVIV&f&lALGAMES '
  330. - ' &f&lSURVIV&e&lALG&f&lAMES '
  331. - ' &f&lSURVIVALG&e&lAME&f&lS '
  332. - ' &f&lSURVIVALGAME&e&lS '
  333. - ' &f&lSURVIVALGAMES '
  334. - ' &6&lSURVIVALGAMES '
  335. - ' &f&l&lSURVIVALGAMES '
  336. - ' &6&lSURVIVALGAMES '
  337. - ' &f&lSURVIVALGAMES '
  338. - ' &a&lSU&f&lRVIVALGAMES '
  339. - ' &a&lSURV&f&lIVALGAMES '
  340. - ' &a&lSURVIV&f&lALGAMES '
  341. - ' &a&lSURVIVAL&f&lGAMES '
  342. - ' <delay times=60>&a&lSURVIVAL&f&lGAMES</delay> '
  343. # Interval the animation loops in ticks (20 ticks = 1 sec)
  344. # If you need waiting intervals look at the DELAY placeholder
  345. interval: 3
  346. # Do you want to randomize the animation frames?
  347. random: false
  348. header: # A header is recommended to make sure the scoreboard remains the same size
  349. text:
  350. - ''
  351. interval: 100
  352. random: false
  353. player-label: # You can add elements to the group and name them like you want
  354. # Lets make a static label
  355. text:
  356. - '&6&l» &b&lStatistiche'
  357. interval: 100
  358. # Do you want to randomize the animation frames?
  359. random: false
  360. player: # Under the label we will show the actual player name
  361. text:
  362. - ''
  363. interval: 100
  364. # Do you want to randomize the animation frames?
  365. random: false
  366. news:
  367. text:
  368. - '&2&l● &aMonete &e{wazup92survivalgames_coins}'
  369. interval: 1
  370. # Do you want to randomize the animation frames?
  371. random: false
  372. spacer-news: # Another spacer (empty line)
  373. text:
  374. - '&1&l● &9Vittorie &e{wazup92survivalgames_wins}'
  375. interval: 100
  376. random: false
  377. moneytimesplayed-label: #Switch between site, times played and health
  378. text:
  379. - '&4&l● &cKill &e{wazup92survivalgames_kills}'
  380. interval: 100
  381. random: false
  382. moneytimesplayed: #Switch between site, times played and health
  383. text:
  384. - '&5&l● &dMorti &e{wazup92survivalgames_deaths}'
  385. interval: 100
  386. random: false
  387. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  388. text:
  389. - ''
  390. interval: 100
  391. random: false
  392. server-label: # Server status label
  393. text:
  394. - '&6&l» &b&lOnline'
  395. interval: 100
  396. random: false
  397. server: # Server status (ram and tps)
  398. text:
  399. - '&6&l● &e{onlineplayers}'
  400. interval: 1
  401. random: false
  402. footer: # A footer is recommended to make sure the scoreboard remains the same size
  403. text:
  404. - '&6'
  405. interval: 100
  406. random: false
  407. ip:
  408. text:
  409. - ' &7mc.hopencraft.it '
  410. interval: 100
  411. random: false
  412. Scuro:
  413. title: # The first element in the group will be title.
  414. # We will show the server name animated, with a glow effect every 20 sec
  415. text:
  416. - ' &f&lS '
  417. - ' &f&lSU '
  418. - ' &f&lSUR '
  419. - ' &f&lSURV '
  420. - ' &f&lSURVI '
  421. - ' &f&lSURVIV '
  422. - ' &f&lSURVIVA '
  423. - ' &f&lSURVIVAL '
  424. - ' &f&lSURVIVALG '
  425. - ' &f&lSURVIVALGA '
  426. - ' &f&lSURVIVALGAM '
  427. - ' &f&lSURVIVALGAME '
  428. - ' &f&lSURVIVALGAMES '
  429. - ' &f&lSURVIVALGAMES '
  430. - ' &f&lSURVIVALGAMES '
  431. - ' &f&lSURVIVALGAMES '
  432. - ' &e&lSUR&f&lVIVALGAMES '
  433. - ' &f&lSUR&e&lVIV&f&lALGAMES '
  434. - ' &f&lSURVIV&e&lALG&f&lAMES '
  435. - ' &f&lSURVIVALG&e&lAME&f&lS '
  436. - ' &f&lSURVIVALGAME&e&lS '
  437. - ' &f&lSURVIVALGAMES '
  438. - ' &6&lSURVIVALGAMES '
  439. - ' &f&l&lSURVIVALGAMES '
  440. - ' &6&lSURVIVALGAMES '
  441. - ' &f&lSURVIVALGAMES '
  442. - ' &a&lSU&f&lRVIVALGAMES '
  443. - ' &a&lSURV&f&lIVALGAMES '
  444. - ' &a&lSURVIV&f&lALGAMES '
  445. - ' &a&lSURVIVAL&f&lGAMES '
  446. - ' <delay times=60>&a&lSURVIVAL&f&lGAMES</delay> '
  447. # Interval the animation loops in ticks (20 ticks = 1 sec)
  448. # If you need waiting intervals look at the DELAY placeholder
  449. interval: 3
  450. # Do you want to randomize the animation frames?
  451. random: false
  452. header: # A header is recommended to make sure the scoreboard remains the same size
  453. text:
  454. - ''
  455. interval: 100
  456. random: false
  457. player-label: # You can add elements to the group and name them like you want
  458. # Lets make a static label
  459. text:
  460. - '&0&l» &7&lStatistiche'
  461. interval: 100
  462. # Do you want to randomize the animation frames?
  463. random: false
  464. player: # Under the label we will show the actual player name
  465. text:
  466. - ''
  467. interval: 100
  468. # Do you want to randomize the animation frames?
  469. random: false
  470. news:
  471. text:
  472. - '&0&l● &7Monete &8{wazup92survivalgames_coins}'
  473. interval: 1
  474. # Do you want to randomize the animation frames?
  475. random: false
  476. spacer-news: # Another spacer (empty line)
  477. text:
  478. - '&0&l● &7Vittorie &8{wazup92survivalgames_wins}'
  479. interval: 100
  480. random: false
  481. moneytimesplayed-label: #Switch between site, times played and health
  482. text:
  483. - '&0&l● &7Kill &8{wazup92survivalgames_kills}'
  484. interval: 100
  485. random: false
  486. moneytimesplayed: #Switch between site, times played and health
  487. text:
  488. - '&0&l● &7Morti &8{wazup92survivalgames_deaths}'
  489. interval: 100
  490. random: false
  491. spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
  492. text:
  493. - ''
  494. interval: 100
  495. random: false
  496. server-label: # Server status label
  497. text:
  498. - '&0&l» &7&lOnline'
  499. interval: 100
  500. random: false
  501. server: # Server status (ram and tps)
  502. text:
  503. - '&0&l● &8{onlineplayers}'
  504. interval: 1
  505. random: false
  506. footer: # A footer is recommended to make sure the scoreboard remains the same size
  507. text:
  508. - '&6'
  509. interval: 100
  510. random: false
  511. ip:
  512. text:
  513. - ' &7mc.hopencraft.it '
  514. interval: 100
  515. random: false
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