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- Changelog 15 March 2023
- Strayfer varations PC-Good -Medium Quest
- VRChat once again changed how phys bones work so they needed to be changed:
- Added Head.Phys between 'Head' and 'Ears.L' 'Ears.R' 'Mane'
- Added UpperChest.Phys between 'UpperChest' and 'Hood.L' 'Hood.R' 'Mane.002' 'CloakBack'
- This means every component parented to Phys.Head and Phys.UpperChest, animation paths had to be renamed and components re-added.
- Physbones
- Object Phys.Head Root Transform changed to Head.Phys
- Object Phys.UpperChest Root Transform changed to Head.Phys
- Added Missing Physbone End bones
- Mane.End
- Mane.002.End
- CloakBack.End
- Quest
- Added suffix .Quest to blender Armature hood ears for Quest specific animations as VRChat Quest still doesn't support parent constraints
- Fallback is unaffected as it doesn't have such physbones
- Renamed /Assets/anim/Expressions/DroopyEars29dec21.anim to DroopyEars.anim
- Enabled layer HoodEars-DISABLED for Quest Hood ear animations
- Added layer QuestHeadPhys, disables head physbones when hood is down. Otherwise the hood ears would go wild as hood down is done with a shape key.
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