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Mar 14th, 2023
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  1. Changelog 15 March 2023
  2. Strayfer varations PC-Good -Medium Quest
  3. VRChat once again changed how phys bones work so they needed to be changed:
  4. Added Head.Phys between 'Head' and 'Ears.L' 'Ears.R' 'Mane'
  5. Added UpperChest.Phys between 'UpperChest' and 'Hood.L' 'Hood.R' 'Mane.002' 'CloakBack'
  6. This means every component parented to Phys.Head and Phys.UpperChest, animation paths had to be renamed and components re-added.
  7.  
  8. Physbones
  9. Object Phys.Head Root Transform changed to Head.Phys
  10. Object Phys.UpperChest Root Transform changed to Head.Phys
  11.  
  12. Added Missing Physbone End bones
  13. Mane.End
  14. Mane.002.End
  15. CloakBack.End
  16.  
  17. Quest
  18.  
  19. Added suffix .Quest to blender Armature hood ears for Quest specific animations as VRChat Quest still doesn't support parent constraints
  20.  
  21. Fallback is unaffected as it doesn't have such physbones
  22.  
  23. Renamed /Assets/anim/Expressions/DroopyEars29dec21.anim to DroopyEars.anim
  24.  
  25. Enabled layer HoodEars-DISABLED for Quest Hood ear animations
  26. Added layer QuestHeadPhys, disables head physbones when hood is down. Otherwise the hood ears would go wild as hood down is done with a shape key.
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