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Dec 15th, 2017
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  1. local TorgateMoved = false
  2. local TorGate = createObject ( 3055, -1429.90, 903, 8.39, 0, 0, 90 )
  3. local LiftGate = createObject( 3114, -1384.36, 902.34, 9.62, 0, 0, 90)
  4. local LiftGate1 = createObject( 3115, -1369.19, 860.09, 9.89, 0, 0, 90)
  5. local LiftGate2 = createObject( 3113, -1369.09, 851, 1.1, 0, 0, 90)
  6.  
  7.  
  8.  
  9. function mv_func ( player )
  10. if vioGetElementData ( player, "housekey" ) >= 158 then --if getPlayerName(player) == "Puma" or isCop(player) or isFBI(player) or isArmy(player) or
  11. if getDistanceBetweenPoints3D ( -1429.90, 903, 8.39, getElementPosition ( player ) ) < 17 then
  12. if TorgateMoved == false then
  13. moveObject ( TorGate, 3000, -1429.90, 903, 13.3, 90, 0, 0 )
  14. TorgateMoved = true
  15. else
  16. moveObject ( TorGate, 3000, -1429.90, 903, 8.39, -90, 0, 0 )
  17. TorgateMoved = false
  18. end
  19. end
  20. end
  21. end
  22. addCommandHandler ( "mv", mv_func )
  23.  
  24. function lift_func ( player )
  25. if vioGetElementData ( player, "housekey" ) >= 158 then --if getPlayerName(player) == "Puma" or isCop(player) or isFBI(player) or isArmy(player) or
  26. if getDistanceBetweenPoints3D ( -1384.36, 902.34, 9.62, getElementPosition ( player ) ) < 17 then
  27. if TorgateMoved == false then
  28. moveObject ( LiftGate, 3000, -1384.36, 902.34, 16.72, 0, 0, 0 )
  29. TorgateMoved = true
  30. else
  31. moveObject ( LiftGate, 3000, -1384.36, 902.34, 9.62, 0, 0, 0 )
  32. TorgateMoved = false
  33. end
  34. end
  35. end
  36. end
  37.  
  38. addCommandHandler ( "lift", lift_func )
  39.  
  40. function lift1_func ( player )
  41. if vioGetElementData ( player, "housekey" ) >= 158 then --if getPlayerName(player) == "Puma" or isCop(player) or isFBI(player) or isArmy(player) or
  42. if getDistanceBetweenPoints3D ( -1369.19, 860.09, 9.89, getElementPosition ( player ) ) < 17 then
  43. if TorgateMoved == false then
  44. moveObject ( LiftGate1, 3000, -1369.19, 860.09, 17, 0, 0, 0 )
  45. TorgateMoved = true
  46. else
  47. moveObject ( LiftGate1, 3000, -1369.19, 860.09, 9.89, 0, 0, 0 )
  48. TorgateMoved = false
  49. end
  50. end
  51. end
  52. end
  53. addCommandHandler ( "lift", lift1_func )
  54.  
  55. function lift2_func ( player )
  56. if vioGetElementData ( player, "housekey" ) >= 158 then --if getPlayerName(player) == "Puma" or isCop(player) or isFBI(player) or isArmy(player) or
  57. if getDistanceBetweenPoints3D ( -1369.09, 851, 1.1, getElementPosition ( player ) ) < 17 then
  58. if TorgateMoved == false then
  59. moveObject ( LiftGate2, 3000, -1369.2, 848.09, 11.69, 0, 0, 0 )
  60. TorgateMoved = true
  61. else
  62. moveObject ( LiftGate2, 3000, -1369.09, 851, 1.1, 0, 0, 0 )
  63. TorgateMoved = false
  64. end
  65. end
  66. end
  67. end
  68.  
  69. addCommandHandler ( "wlift", lift2_func )
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