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- Red - Level 1 Trainer - Leader of the None None-type Gym
- 3W/1L/1D (0.8 Record)
- 9.0 KOs/9 SP/0 Reffings
- Badges: None
- Imp - Male Ambipom (3 AP) [HP Psychic]
- Bio: Always one to start a fight, Imp will gladly goad and harass anyone that crosses his path.
- Signature Move - The Ole One Two (Normal)
- Imp jabs forward with one of his hands at a blinding speed, dealing a mild amount of damage while also temporarily stunning the enemy. He then spins around and hits the opponent with a nasty backhand, attempting to knocking them off balance. The backhand deals a solid amount of damage. This technique can be used twice, but never part of a three mover. It deals a Heavy amount of damage total for a Heavy amount of energy.
- Bane - Male Skuntank (4 AP) [HP Ice]
- Bio: An old friend, Bane has been in it for the long haul.
- Signature Training - Salt in the Wound (Water)
- Due to his inflammatory nature, Bane nows knows Brine, and can use it just as well as Water types or those that are Water-familiar.
- Ripta - Female Croconaw (2 AP) [HP Ground]
- Signature Move - Reaper’s Maw (Ghost)
- A major amount of ghost type energy fills Ripta’s mouth as she snaps her head forward at lightning speed, sinking her fangs into her opponent (or simply transferring the energy if her teeth cannot pierce them) to deal a heavy amount of ghost typed damage. Ripta then drains part of their essence, healing for half of the damage dealt (after modifiers). If the target is a ghost type, this move forces them into a solid state for 2 rounds. This counts as Ripta’s one healing move per match.
- Leif - Male Snivy (1 AP) [HP Fire]
- Bio: Ever one to disagree, Leif follows rules of his own creation.
- Signature Move - Wrath of Kings (Rock)
- Leif imbues his tail with a Significant amount of rock typed energy, significantly toughening it, as if it were actually rock. He then slams it down onto his opponent, dealing a Considerable amount of rock typed damage. If Leif is currently suffering from a status, mental or not, this attack will instead do a High amount of damage for a significant amount of energy. Repeated uses of this move while Leif is afflicted by status will only do a Significant amount of damage.
- Ariadne - Female Joltik (1 AP) [HP Ground]
- Bio: Serving curves, swerves, twists and turns
- Signature Training - Roto Stole This From Me (Fire)
- Ariadne can now use Inferno twice per match.
- Anastasia - Female Meowstic Female (3 AP) [HP Fighting]
- Bio: Anastasia was very small as an Espurr, and life in Lumiose City was far from easy. Whether it was Furfrou, other members of her species, or simply some larger pokemon, she was constantly being pushed around. Her species in particular was cruel to her, chasing her away whenever she was seen. So she took to operating exclusively at night, where there were far fewer Espurr and Meowstic active, out of fear of Dark and Ghost types. But Anastasia befriended the Purrloin, who taught her a thing or two as well. Over time, her coat took on a darker hue, and she found herself more and more comfortable in the dark, the teachings of the Purrloin changing her in ways she did not even realize at first.
- Signature Type Change - Nightcrawler (Psychic/Dark)
- Anastasia has become Psychic/Dark type, with the appropriate weaknesses and resistances. She gains access to Fake Tears, Night Slash, Parting Shot, Snarl, and Taunt. She loses access to Signal Beam, Disarming Voice, Power-up Punch, Charge Beam, Shock Wave, Magical Leaf, Stored Power, and Future Sight.
- Moulder - Male Timburr (1 AP) [HP Electric]
- Bio: None
- Signature Training - Aura Adept (None)
- Through intense training Moulder has crafted his own “wooden plank”, though this one is composed of energy with solid-like properties. Moulder can manipulate the plank within a 10 foot radius of himself, and only half of that vertically. The plank can be used as the origin of moves that require direct contact to deal damage, with moves involving energy/glow (like Drain Punch) targeting the opponent’s Special Defense, and moves lacking energy/glow (like Strength) targeting the opponent’s defense. Due to the ambiguous nature of the plank, it is blocked by both Light Screen and Reflect, and it will not benefit from any offensive boosts that Moulder possesses. Additionally, Moulder now tires as quickly as a non-fighting type. As a Conkeldurr, Moulder will only possess one concrete construct, instead of two.
- Fanghur - Male Trapinch (1 AP) [HP Grass]
- Róróró - Male Natu (1 AP) [HP Grass]
- Ares - Male Zubat (1 AP) [HP Ground]
- Bio: Ares hates underhanded tricks, but unfortunately that’s what he’s best at.
- Signature Move - Dirt Nap (Ground)
- Ares dives at his opponent, covering himself in an aura of Ground type energy. As he collides with his target, the Ground type energy solidifies into mud, coating his opponent with the mud and dealing a considerable amount of Ground typed damage. This ability uses a Significant amount of Ground typed energy, and for a round after its use Ares is less nimble in the air, due to mud residue on himself.
- Caspar - Male Poochyena (1 AP) [HP Ground]
- Bio: Caspar has always wanted to be scary. Truly. He wants to be taken seriously as a fearsome dark type, to send opponents fleeing tail between their legs. But something about him is just… too adorable. Every time he tries to be scary, the opponent either laughs it off or is too obsessed with how cute he is. This has been a major source of frustration for Caspar for a long time, and he had just about given up on his dream. But after some deep thought, he realized that while being cute may not be ideal, he could still use it to his advantage in a way that does more than fear tactics ever could.
- Kunoichi - Female Shelmet (1 AP) [HP Rock]
- Bio: No
- Signature Training - These Rocks Need Climbin (Rock)
- Kunoichi can now use Rock Climb, and it deals Rock typed damage.
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