soins1

shitty killbot + banisher mix

May 21st, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27.  
  28. IT = Instance.new
  29. CF = CFrame.new
  30. VT = Vector3.new
  31. RAD = math.rad
  32. C3 = Color3.new
  33. UD2 = UDim2.new
  34. BRICKC = BrickColor.new
  35. ANGLES = CFrame.Angles
  36. EULER = CFrame.fromEulerAnglesXYZ
  37. COS = math.cos
  38. ACOS = math.acos
  39. SIN = math.sin
  40. ASIN = math.asin
  41. ABS = math.abs
  42. MRANDOM = math.random
  43. FLOOR = math.floor
  44.  
  45. --//=================================\\
  46. --|| USEFUL VALUES
  47. --\\=================================//
  48.  
  49. Animation_Speed = 3
  50. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  51. local Speed = 16
  52. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  53. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  54. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  55. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  56. local DAMAGEMULTIPLIER = 1
  57. local ANIM = "Idle"
  58. local ATTACK = false
  59. local EQUIPPED = false
  60. local HOLD = false
  61. local COMBO = 1
  62. local Rooted = false
  63. local SINE = 0
  64. local KEYHOLD = false
  65. local CHANGE = 2 / Animation_Speed
  66. local WALKINGANIM = false
  67. local VALUE1 = false
  68. local VALUE2 = false
  69. local TOBANISH = {}
  70. local ROBLOXIDLEANIMATION = IT("Animation")
  71. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  72. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  73. --ROBLOXIDLEANIMATION.Parent = Humanoid
  74. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  75. WEAPONGUI.Name = "Weapon GUI"
  76. local Weapon = IT("Model")
  77. Weapon.Name = "Adds"
  78. local Effects = IT("Folder", Weapon)
  79. Effects.Name = "Effects"
  80. local ANIMATOR = Humanoid.Animator
  81. local ANIMATE = Character.Animate
  82. local UNANCHOR = true
  83.  
  84. --//=================================\\
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. script.ArtificialHB:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. script.ArtificialHB:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --|| SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136. if NUMBER >= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143. if NUMBER <= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150. if NUMBER == 0 or NUMBER == nil then
  151. ArtificialHB.Event:wait()
  152. else
  153. for i = 1, NUMBER do
  154. ArtificialHB.Event:wait()
  155. end
  156. end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. local function weldBetween(a, b)
  198. local weldd = Instance.new("ManualWeld")
  199. weldd.Part0 = a
  200. weldd.Part1 = b
  201. weldd.C0 = CFrame.new()
  202. weldd.C1 = b.CFrame:inverse() * a.CFrame
  203. weldd.Parent = a
  204. return weldd
  205. end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5 / s
  214. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215. else
  216. local i = 0
  217. if m11 > m00 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00 - m11 - m22 + 1)
  225. local recip = 0.5 / s
  226. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11 - m22 - m00 + 1)
  229. local recip = 0.5 / s
  230. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22 - m00 - m11 + 1)
  233. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234. end
  235. end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w * xs, w * ys, w * zs
  241. local xx = x * xs
  242. local xy = x * ys
  243. local xz = x * zs
  244. local yy = y * ys
  245. local yz = y * zs
  246. local zz = z * zs
  247. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252. local startInterp, finishInterp;
  253. if cosTheta >= 0.0001 then
  254. if (1 - cosTheta) > 0.0001 then
  255. local theta = ACOS(cosTheta)
  256. local invSinTheta = 1 / SIN(theta)
  257. startInterp = SIN((1 - t) * theta) * invSinTheta
  258. finishInterp = SIN(t * theta) * invSinTheta
  259. else
  260. startInterp = 1 - t
  261. finishInterp = t
  262. end
  263. else
  264. if (1 + cosTheta) > 0.0001 then
  265. local theta = ACOS(-cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((t - 1) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = t - 1
  271. finishInterp = t
  272. end
  273. end
  274. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278. local qa = {QuaternionFromCFrame(a)}
  279. local qb = {QuaternionFromCFrame(b)}
  280. local ax, ay, az = a.x, a.y, a.z
  281. local bx, by, bz = b.x, b.y, b.z
  282. local _t = 1 - t
  283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  287. local frame = IT("Frame")
  288. frame.BackgroundTransparency = TRANSPARENCY
  289. frame.BorderSizePixel = BORDERSIZEPIXEL
  290. frame.Position = POSITION
  291. frame.Size = SIZE
  292. frame.BackgroundColor3 = COLOR
  293. frame.BorderColor3 = BORDERCOLOR
  294. frame.Name = NAME
  295. frame.Parent = PARENT
  296. return frame
  297. end
  298.  
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300. local label = IT("TextLabel")
  301. label.BackgroundTransparency = 1
  302. label.Size = UD2(1, 0, 1, 0)
  303. label.Position = UD2(0, 0, 0, 0)
  304. label.TextColor3 = TEXTCOLOR
  305. label.TextStrokeTransparency = STROKETRANSPARENCY
  306. label.TextTransparency = TRANSPARENCY
  307. label.FontSize = TEXTFONTSIZE
  308. label.Font = TEXTFONT
  309. label.BorderSizePixel = BORDERSIZEPIXEL
  310. label.TextScaled = false
  311. label.Text = TEXT
  312. label.Name = NAME
  313. label.Parent = PARENT
  314. return label
  315. end
  316.  
  317. function NoOutlines(PART)
  318. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  319. end
  320.  
  321. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  322. local NEWWELD = IT(TYPE)
  323. NEWWELD.Part0 = PART0
  324. NEWWELD.Part1 = PART1
  325. NEWWELD.C0 = C0
  326. NEWWELD.C1 = C1
  327. NEWWELD.Parent = PARENT
  328. return NEWWELD
  329. end
  330.  
  331. local S = IT("Sound")
  332. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  333. local NEWSOUND = nil
  334. coroutine.resume(coroutine.create(function()
  335. NEWSOUND = S:Clone()
  336. NEWSOUND.Parent = PARENT
  337. NEWSOUND.Volume = VOLUME
  338. NEWSOUND.Pitch = PITCH
  339. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  340. NEWSOUND:play()
  341. if DOESLOOP == true then
  342. NEWSOUND.Looped = true
  343. else
  344. repeat wait(1) until NEWSOUND.Playing == false
  345. NEWSOUND:remove()
  346. end
  347. end))
  348. return NEWSOUND
  349. end
  350.  
  351.  
  352.  
  353. function CFrameFromTopBack(at, top, back)
  354. local right = top:Cross(back)
  355. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  356. end
  357.  
  358. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  359. function WACKYEFFECT(Table)
  360. local TYPE = (Table.EffectType or "Sphere")
  361. local SIZE = (Table.Size or VT(1,1,1))
  362. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  363. local TRANSPARENCY = (Table.Transparency or 0)
  364. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  365. local CFRAME = (Table.CFrame or Torso.CFrame)
  366. local MOVEDIRECTION = (Table.MoveToPos or nil)
  367. local ROTATION1 = (Table.RotationX or 0)
  368. local ROTATION2 = (Table.RotationY or 0)
  369. local ROTATION3 = (Table.RotationZ or 0)
  370. local MATERIAL = (Table.Material or "Neon")
  371. local COLOR = (Table.Color or C3(1,1,1))
  372. local TIME = (Table.Time or 45)
  373. local SOUNDID = (Table.SoundID or nil)
  374. local SOUNDPITCH = (Table.SoundPitch or nil)
  375. local SOUNDVOLUME = (Table.SoundVolume or nil)
  376. coroutine.resume(coroutine.create(function()
  377. local PLAYSSOUND = false
  378. local SOUND = nil
  379. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  380. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  381. PLAYSSOUND = true
  382. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  383. end
  384. EFFECT.Color = COLOR
  385. local MSH = nil
  386. if TYPE == "Sphere" then
  387. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  388. elseif TYPE == "Block" then
  389. MSH = IT("BlockMesh",EFFECT)
  390. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  391. elseif TYPE == "Wave" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  393. elseif TYPE == "Ring" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  395. elseif TYPE == "Slash" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  397. elseif TYPE == "Round Slash" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  399. elseif TYPE == "Swirl" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  401. elseif TYPE == "Skull" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  403. elseif TYPE == "Crystal" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  405. end
  406. if MSH ~= nil then
  407. local MOVESPEED = nil
  408. if MOVEDIRECTION ~= nil then
  409. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  410. end
  411. local GROWTH = SIZE - ENDSIZE
  412. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  413. if TYPE == "Block" then
  414. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  415. else
  416. EFFECT.CFrame = CFRAME
  417. end
  418. for LOOP = 1, TIME+1 do
  419. Swait()
  420. MSH.Scale = MSH.Scale - GROWTH/TIME
  421. if TYPE == "Wave" then
  422. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  423. end
  424. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  425. if TYPE == "Block" then
  426. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427. else
  428. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  429. end
  430. if MOVEDIRECTION ~= nil then
  431. local ORI = EFFECT.Orientation
  432. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  433. EFFECT.Orientation = ORI
  434. end
  435. end
  436. if PLAYSSOUND == false then
  437. EFFECT:remove()
  438. else
  439. repeat Swait() until SOUND.Playing == false
  440. EFFECT:remove()
  441. end
  442. else
  443. if PLAYSSOUND == false then
  444. EFFECT:remove()
  445. else
  446. repeat Swait() until SOUND.Playing == false
  447. EFFECT:remove()
  448. end
  449. end
  450. end))
  451. end
  452.  
  453.  
  454. function MakeForm(PART,TYPE)
  455. if TYPE == "Cyl" then
  456. local MSH = IT("CylinderMesh",PART)
  457. elseif TYPE == "Ball" then
  458. local MSH = IT("SpecialMesh",PART)
  459. MSH.MeshType = "Sphere"
  460. elseif TYPE == "Wedge" then
  461. local MSH = IT("SpecialMesh",PART)
  462. MSH.MeshType = "Wedge"
  463. end
  464. end
  465.  
  466. Debris = game:GetService("Debris")
  467.  
  468. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  469. local DIRECTION = CF(StartPos,EndPos).lookVector
  470. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  471. end
  472.  
  473. function CharacterFade(COLOR,TIMER)
  474. coroutine.resume(coroutine.create(function()
  475. local FADE = IT("Model",Effects)
  476. for _, c in pairs(Character:GetChildren()) do
  477. if c.ClassName == "Part" and c ~= RootPart then
  478. local FADER = c:Clone()
  479. FADER.Color = COLOR
  480. FADER.CFrame = c.CFrame
  481. FADER.Parent = FADE
  482. FADER.Anchored = true
  483. FADER.Transparency = 0.25
  484. FADER:BreakJoints()
  485. FADER.Material = "Glass"
  486. FADER:ClearAllChildren()
  487. if FADER.Name == "Head" then
  488. FADER.Size = VT(1,1,1)
  489. end
  490. end
  491. end
  492. local TRANS = 0.75/TIMER
  493. for i = 1, TIMER do
  494. Swait()
  495. for _, c in pairs(FADE:GetChildren()) do
  496. if c.ClassName == "Part" then
  497. c.Transparency = c.Transparency + TRANS
  498. end
  499. end
  500. end
  501. FADE:remove()
  502. end))
  503. end
  504.  
  505. local PE=Instance.new("ParticleEmitter")
  506. PE.LightEmission=0.3
  507. PE.Size=NumberSequence.new(0)
  508. PE.Transparency=NumberSequence.new(0,1)
  509. PE.Rotation=NumberRange.new(0,360)
  510. PE.LockedToPart = false
  511. PE.Speed = NumberRange.new(0,0,0)
  512. PE.ZOffset = 0.3
  513. PE.Rate = 999
  514. PE.VelocitySpread = 25
  515. PE.Name = "Particles"
  516.  
  517. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  518. local particle = nil
  519. coroutine.resume(coroutine.create(function(PART)
  520. particle = PE:Clone()
  521. Swait()
  522. particle.Rate = 999
  523. particle.Parent = art
  524. particle.Acceleration = accel
  525. if type == "Fire" then
  526. local EyeSizes={
  527. NumberSequenceKeypoint.new(0,size,size/2),
  528. NumberSequenceKeypoint.new(1,size/4,size/8)
  529. }
  530. particle.Size = NumberSequence.new(EyeSizes)
  531. elseif type == "Smoke" then
  532. local EyeSizes={
  533. NumberSequenceKeypoint.new(0,size/5,0),
  534. NumberSequenceKeypoint.new(1,size*2,0.5)
  535. }
  536. particle.Size = NumberSequence.new(EyeSizes)
  537. elseif type == "Solid" then
  538. local EyeSizes={
  539. NumberSequenceKeypoint.new(0,size,0),
  540. NumberSequenceKeypoint.new(1,size,0)
  541. }
  542. particle.Size = NumberSequence.new(EyeSizes)
  543. end
  544. particle.Lifetime=NumberRange.new(lifetime)
  545. particle.Drag = drag
  546. if locked == true then
  547. particle.LockedToPart = true
  548. end
  549. particle.Speed = NumberRange.new(speed*0.8,speed)
  550. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  551. particle.Enabled = isenabledbydefault
  552. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  553. end))
  554. return particle
  555. end
  556.  
  557. --//=================================\\
  558. --|| RAGDOLL STUFF
  559. --\\=================================//
  560.  
  561. function recurse(root,callback,i)
  562. i= i or 0
  563. for _,v in pairs(root:GetChildren()) do
  564. i = i + 1
  565. callback(i,v)
  566.  
  567. if #v:GetChildren() > 0 then
  568. i = recurse(v,callback,i)
  569. end
  570. end
  571.  
  572. return i
  573. end
  574.  
  575. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  576. attachmentName = attachmentName.."RigAttachment"
  577. local constraint = Instance.new(className.."Constraint")
  578. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  579. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  580. constraint.Name = "RagdollConstraint"..part1.Name
  581.  
  582. for _,propertyData in next,properties or {} do
  583. constraint[propertyData[1]] = propertyData[2]
  584. end
  585.  
  586. constraint.Parent = character
  587. end
  588.  
  589. function getAttachment0(character, attachmentName)
  590. for _,child in next,character:GetChildren() do
  591. local attachment = child:FindFirstChild(attachmentName)
  592. if attachment then
  593. return attachment
  594. end
  595. end
  596. end
  597.  
  598. function ArtificialHitbox(Part)
  599. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  600. HITBOX.CanCollide = true
  601. HITBOX.CFrame = Part.CFrame
  602. weldBetween(Part,HITBOX)
  603. end
  604.  
  605. function R15Ragdoll(character,KeepArms)
  606. character:BreakJoints()
  607. coroutine.resume(coroutine.create(function()
  608. recurse(character, function(_,v)
  609. if v:IsA("Attachment") then
  610. v.Axis = Vector3.new(0, 1, 0)
  611. v.SecondaryAxis = Vector3.new(0, 0, 1)
  612. v.Rotation = Vector3.new(0, 0, 0)
  613. end
  614. end)
  615. for _,child in next,character:GetChildren() do
  616. if child:IsA("Accoutrement") then
  617. for _,part in next,child:GetChildren() do
  618. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  619. local attachment1 = part:FindFirstChildOfClass("Attachment")
  620. local attachment0 = getAttachment0(character,attachment1.Name)
  621. if attachment0 and attachment1 then
  622. local constraint = Instance.new("HingeConstraint")
  623. constraint.Attachment0 = attachment0
  624. constraint.Attachment1 = attachment1
  625. constraint.LimitsEnabled = true
  626. constraint.UpperAngle = 0
  627. constraint.LowerAngle = 0
  628. constraint.Parent = character
  629. end
  630. ArtificialHitbox(part)
  631. elseif part.Name == "HumanoidRootPart" then
  632. part:remove()
  633. end
  634. end
  635. end
  636. end
  637.  
  638. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  639. {"LimitsEnabled",true};
  640. {"UpperAngle",5};
  641. })
  642. if character:FindFirstChild("Head") then
  643. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  644. {"LimitsEnabled",true};
  645. {"UpperAngle",15};
  646. })
  647. end
  648.  
  649. local handProperties = {
  650. {"LimitsEnabled", true};
  651. {"UpperAngle",0};
  652. {"LowerAngle",0};
  653. }
  654. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  655. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  656.  
  657. local shinProperties = {
  658. {"LimitsEnabled", true};
  659. {"UpperAngle", 0};
  660. {"LowerAngle", -75};
  661. }
  662. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  663. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  664.  
  665. local footProperties = {
  666. {"LimitsEnabled", true};
  667. {"UpperAngle", 15};
  668. {"LowerAngle", -45};
  669. }
  670. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  671. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  672. if KeepArms == true then
  673. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  674. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  675. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  676. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  677. end
  678. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  679. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  680. Debris:AddItem(character,5)
  681. end))
  682. end
  683.  
  684. function Ragdoll(Character2,CharTorso,KeepArms)
  685. coroutine.resume(coroutine.create(function()
  686. Character2:BreakJoints()
  687. local hum = Character2:findFirstChild("Humanoid")
  688. hum:remove()
  689. local function Scan(ch)
  690. local e
  691. for e = 1,#ch do
  692. Scan(ch[e]:GetChildren())
  693. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  694. ch[e]:remove()
  695. end
  696. end
  697. end
  698. local NEWHUM = IT("Humanoid")
  699. NEWHUM.Name = "Corpse"
  700. NEWHUM.Health = 0
  701. NEWHUM.MaxHealth = 0
  702. NEWHUM.PlatformStand = true
  703. NEWHUM.Parent = Character2
  704. NEWHUM.DisplayDistanceType = "None"
  705.  
  706. local ch = Character2:GetChildren()
  707. local i
  708. for i = 1,#ch do
  709. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  710. ch[i]:remove()
  711. end
  712. end
  713.  
  714. local Torso2 = Character2.Torso
  715. local movevector = Vector3.new()
  716.  
  717. if Torso2 then
  718. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  719. local Head = Character2:FindFirstChild("Head")
  720. if Head then
  721. local Neck = Instance.new("Weld")
  722. Neck.Name = "Neck"
  723. Neck.Part0 = Torso2
  724. Neck.Part1 = Head
  725. Neck.C0 = CFrame.new(0, 1.5, 0)
  726. Neck.C1 = CFrame.new()
  727. Neck.Parent = Torso2
  728.  
  729. end
  730. local Limb = Character2:FindFirstChild("Right Arm")
  731. if Limb and KeepArms == true then
  732.  
  733. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  734. local Joint = Instance.new("Glue")
  735. Joint.Name = "RightShoulder"
  736. Joint.Part0 = Torso2
  737. Joint.Part1 = Limb
  738. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  739. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  740. Joint.Parent = Torso2
  741.  
  742. local B = Instance.new("Part")
  743. B.TopSurface = 0
  744. B.BottomSurface = 0
  745. B.formFactor = "Symmetric"
  746. B.Size = Vector3.new(1, 1, 1)
  747. B.Transparency = 1
  748. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  749. B.Parent = Character2
  750. local W = Instance.new("Weld")
  751. W.Part0 = Limb
  752. W.Part1 = B
  753. W.C0 = CFrame.new(0, -0.5, 0)
  754. W.Parent = Limb
  755.  
  756. end
  757. local Limb = Character2:FindFirstChild("Left Arm")
  758. if Limb and KeepArms == true then
  759.  
  760. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  761. local Joint = Instance.new("Glue")
  762. Joint.Name = "LeftShoulder"
  763. Joint.Part0 = Torso2
  764. Joint.Part1 = Limb
  765. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  766. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  767. Joint.Parent = Torso2
  768.  
  769. local B = Instance.new("Part")
  770. B.TopSurface = 0
  771. B.BottomSurface = 0
  772. B.formFactor = "Symmetric"
  773. B.Size = Vector3.new(1, 1, 1)
  774. B.Transparency = 1
  775. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  776. B.Parent = Character2
  777. local W = Instance.new("Weld")
  778. W.Part0 = Limb
  779. W.Part1 = B
  780. W.C0 = CFrame.new(0, -0.5, 0)
  781. W.Parent = Limb
  782.  
  783. end
  784. local Limb = Character2:FindFirstChild("Right Leg")
  785. if Limb then
  786.  
  787. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  788. local Joint = Instance.new("Glue")
  789. Joint.Name = "RightHip"
  790. Joint.Part0 = Torso2
  791. Joint.Part1 = Limb
  792. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  793. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  794. Joint.Parent = Torso2
  795.  
  796. local B = Instance.new("Part")
  797. B.TopSurface = 0
  798. B.BottomSurface = 0
  799. B.formFactor = "Symmetric"
  800. B.Size = Vector3.new(1, 1, 1)
  801. B.Transparency = 1
  802. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  803. B.Parent = Character2
  804. local W = Instance.new("Weld")
  805. W.Part0 = Limb
  806. W.Part1 = B
  807. W.C0 = CFrame.new(0, -0.5, 0)
  808. W.Parent = Limb
  809.  
  810. end
  811. local Limb = Character2:FindFirstChild("Left Leg")
  812. if Limb then
  813.  
  814. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  815. local Joint = Instance.new("Glue")
  816. Joint.Name = "LeftHip"
  817. Joint.Part0 = Torso2
  818. Joint.Part1 = Limb
  819. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  820. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  821. Joint.Parent = Torso2
  822.  
  823. local B = Instance.new("Part")
  824. B.TopSurface = 0
  825. B.BottomSurface = 0
  826. B.formFactor = "Symmetric"
  827. B.Size = Vector3.new(1, 1, 1)
  828. B.Transparency = 1
  829. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  830. B.Parent = Character2
  831. local W = Instance.new("Weld")
  832. W.Part0 = Limb
  833. W.Part1 = B
  834. W.C0 = CFrame.new(0, -0.5, 0)
  835. W.Parent = Limb
  836.  
  837. end
  838. --[
  839. local Bar = Instance.new("Part")
  840. Bar.TopSurface = 0
  841. Bar.BottomSurface = 0
  842. Bar.formFactor = "Symmetric"
  843. Bar.Size = Vector3.new(1, 1, 1)
  844. Bar.Transparency = 1
  845. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  846. Bar.Parent = Character2
  847. local Weld = Instance.new("Weld")
  848. Weld.Part0 = Torso2
  849. Weld.Part1 = Bar
  850. Weld.C0 = CFrame.new(0, 0.5, 0)
  851. Weld.Parent = Torso2
  852. --]]
  853. end
  854. Character2.Parent = workspace
  855. Debris:AddItem(Character2,5)
  856.  
  857. return Character2,Torso2
  858. end))
  859. end
  860.  
  861. function turnto(position)
  862. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  863. end
  864.  
  865. function printbye(Name)
  866. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade away, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  867. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  868. end
  869.  
  870. workspace.ChildAdded:connect(function(instance)
  871. for BANISH = 1, #TOBANISH do
  872. if TOBANISH[BANISH] ~= nil then
  873. if instance.Name == TOBANISH[BANISH] then
  874. coroutine.resume(coroutine.create(function()
  875. printbye(instance.Name)
  876. instance:ClearAllChildren()
  877. Debris:AddItem(instance,0.0005)
  878. end))
  879. end
  880. end
  881. end
  882. end)
  883.  
  884. function Banish(Foe)
  885. if Foe then
  886. coroutine.resume(coroutine.create(function()
  887. --if game.Players:FindFirstChild(Foe.Name) then
  888. table.insert(TOBANISH,Foe.Name)
  889. printbye(Foe.Name)
  890. --end
  891. Foe.Archivable = true
  892. local CLONE = Foe:Clone()
  893. Foe:Destroy()
  894. CLONE.Parent = Effects
  895. CLONE:BreakJoints()
  896. local MATERIALS = {"Glass","Neon"}
  897. for _, c in pairs(CLONE:GetDescendants()) do
  898. if c:IsA("BasePart") then
  899. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  900. CreateSound(340722848, c, 10, 1, false)
  901. end
  902. c.Anchored = true
  903. c.Transparency = c.Transparency + 0.2
  904. c.Material = MATERIALS[MRANDOM(1,2)]
  905. c.Color = C3(1,0,0)
  906. if c.ClassName == "MeshPart" then
  907. c.TextureID = ""
  908. end
  909. if c:FindFirstChildOfClass("SpecialMesh") then
  910. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  911. end
  912. if c:FindFirstChildOfClass("Decal") then
  913. c:FindFirstChildOfClass("Decal"):remove()
  914. end
  915. c.Name = "Banished"
  916. c.CanCollide = false
  917. else
  918. c:remove()
  919. end
  920. end
  921. local A = false
  922. for i = 1, 35 do
  923. if A == false then
  924. A = true
  925. elseif A == true then
  926. A = false
  927. end
  928. for _, c in pairs(CLONE:GetDescendants()) do
  929. if c:IsA("BasePart") then
  930. c.Anchored = true
  931. c.Material = MATERIALS[MRANDOM(1,2)]
  932. c.Transparency = c.Transparency + 0.8/35
  933. if A == false then
  934. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  935. elseif A == true then
  936. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  937. end
  938. end
  939. end
  940. Swait()
  941. end
  942. CLONE:remove()
  943. end))
  944. end
  945. end
  946.  
  947. function SpawnTrail(FROM,TO,BIG)
  948. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  949. MakeForm(TRAIL,"Cyl")
  950. local DIST = (FROM - TO).Magnitude
  951. if BIG == true then
  952. TRAIL.Size = VT(0.5,DIST,0.5)
  953. else
  954. TRAIL.Size = VT(0.25,DIST,0.25)
  955. end
  956. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  957. coroutine.resume(coroutine.create(function()
  958. for i = 1, 5 do
  959. Swait()
  960. TRAIL.Transparency = TRAIL.Transparency + 0.1
  961. end
  962. TRAIL:remove()
  963. end))
  964. end
  965.  
  966.  
  967.  
  968. ----------------------------------------------------------------------------------
  969.  
  970. --//=================================\\
  971. --|| WEAPON CREATION
  972. --\\=================================//
  973.  
  974. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  975. DUST.ZOffset = 1
  976. RightArm.Transparency = 1
  977. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  978. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  979. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  980. MakeForm(Sphere,"Ball")
  981. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  982. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false)
  983. MakeForm(LaserPart,"Ball")
  984. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  985. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  986. MakeForm(Bump,"Ball")
  987. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  988. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false)
  989. MakeForm(BottomLaser,"Cyl")
  990. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  991. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  992. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  993. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  994. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  995. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false)
  996. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  997. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  998. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  999. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false)
  1000. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1001. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false)
  1002. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1003. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false)
  1004. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1005. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.3,0,1.4),false)
  1006. MakeForm(Part,"Cyl")
  1007. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false)
  1009. MakeForm(Part,"Cyl")
  1010. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1011. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1012. MakeForm(Sphere,"Ball")
  1013. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1014. local Particle = IT("ParticleEmitter",nil)
  1015. Particle.Enabled = false
  1016. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1017. Particle.LightEmission = 0.5
  1018. Particle.Rate = 150
  1019. Particle.ZOffset = 0.2
  1020. Particle.Rotation = NumberRange.new(-180, 180)
  1021. Particle.RotSpeed = NumberRange.new(-180, 180)
  1022. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1023. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1024.  
  1025. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1026. function ParticleEmitter(Table)
  1027. local PRTCL = Particle:Clone()
  1028. local Speed = Table.Speed or 5
  1029. local Drag = Table.Drag or 0
  1030. local Size1 = Table.Size1 or 1
  1031. local Size2 = Table.Size2 or 5
  1032. local Lifetime1 = Table.Lifetime1 or 1
  1033. local Lifetime2 = Table.Lifetime2 or 1.5
  1034. local Parent = Table.Parent or Torso
  1035. local Emit = Table.Emit or 100
  1036. local Offset = Table.Offset or 360
  1037. local Acel = Table.Acel or VT(0,0,0)
  1038. local Enabled = Table.Enabled or false
  1039. PRTCL.Parent = Parent
  1040. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1041. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1042. PRTCL.Speed = NumberRange.new(Speed)
  1043. PRTCL.VelocitySpread = Offset
  1044. PRTCL.Drag = Drag
  1045. PRTCL.Acceleration = Acel
  1046. if Enabled == false then
  1047. PRTCL:Emit(Emit)
  1048. Debris:AddItem(PRTCL,Lifetime2)
  1049. else
  1050. PRTCL.Enabled = true
  1051. end
  1052. return PRTCL
  1053. end
  1054.  
  1055. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.2,0.6,0.2),false)
  1056. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1057. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.2,0.5,0.2),false)
  1058. MakeForm(Part,"Wedge")
  1059. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1060. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.2,0.3,0.2),false)
  1061. MakeForm(Part,"Wedge")
  1062. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1063. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.3,0.3,0.3),false)
  1064. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1065. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.3,0.5,0.5),false)
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1067. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.4,0.4,0.4),false)
  1068. MakeForm(Part,"Cyl")
  1069. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1070. for i = 1, 8 do
  1071. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Eye", VT(0,0.35,0.41),false)
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Party, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1073. end
  1074. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Eye", VT(0.38,0.41,0.38),false)
  1075. MakeForm(Part,"Cyl")
  1076. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.37,0.5,0.37),false)
  1078. MakeForm(Part,"Ball")
  1079. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.2,0.7,0.4),false)
  1081. MakeForm(Part,"Wedge")
  1082. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1083. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.3,0.4,0.2),false)
  1084. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1085. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.35,0.35,0.35),false)
  1086. MakeForm(Part,"Cyl")
  1087. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1088. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.5,0.1,0.5),false)
  1089. MakeForm(Part,"Cyl")
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.5,0.1,0.45),false)
  1092. MakeForm(Part,"Cyl")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1094. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.2,0.5,0.2),false)
  1095. MakeForm(Part,"Wedge")
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Party, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1097. local LASTPART = Handle
  1098. for i = 1, 10 do
  1099. if LASTPART == Handle then
  1100. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.1,0.2,0),false)
  1101. LASTPART = Part
  1102. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1103. else
  1104. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.1,0.05,0),false)
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1106. LASTPART = Part
  1107. end
  1108. end
  1109.  
  1110. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.15,2,0.15),false)
  1111. MakeForm(Barrel,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0.25,1,0.25),false)
  1114. MakeForm(Part,"Cyl")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Party, CF(0, -0.6, 0), CF(0, 0, 0))
  1116. local Party = CreatePart(3, Weapon, "Metal", 0, 0, "Black", "Part", VT(0,0.1,0.2),false)
  1117. MakeForm(Part,"Wedge")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Party, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Eye", VT(0.125,0,0.125),false)
  1120. MakeForm(Hole,"Cyl")
  1121. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1122.  
  1123. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1124. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1125.  
  1126. for _, c in pairs(Weapon:GetDescendants()) do
  1127. if c.ClassName == "Party" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1128. c.Material = "Glass"
  1129. c.Color = C3(0,0,0)
  1130. if c.Name == "Part" and c.Name == "Eye" then
  1131. c.Color = C3(1,0,0)
  1132. c.Material = "Neon"
  1133. end
  1134. end
  1135. end
  1136.  
  1137.  
  1138. for _, c in pairs(Weapon:GetChildren()) do
  1139. if c.ClassName == "Part" then
  1140. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1141. end
  1142. end
  1143.  
  1144. local SKILLTEXTCOLOR = C3(1,0,0)
  1145. local SKILLFONT = "SciFi"
  1146. local SKILLTEXTSIZE = 5
  1147.  
  1148. Weapon.Parent = Character
  1149.  
  1150. Humanoid.Died:connect(function()
  1151. ATTACK = true
  1152. end)
  1153.  
  1154. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1155. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1156. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1157. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1158. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1159. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1160. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1161.  
  1162. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1163. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1164. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1165. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1166. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1167. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1168. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Y]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 7")
  1169.  
  1170. --//=================================\\
  1171. --|| ATTACK FUNCTIONS AND STUFF
  1172. --\\=================================//
  1173.  
  1174. function Warp()
  1175. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1176. if HITFLOOR then
  1177. CharacterFade(C3(0.5,0,0),50)
  1178. HITPOS = HITPOS + VT(0,3.5,0)
  1179. local POS = RootPart.Position
  1180. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1181. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1182. end
  1183. end
  1184.  
  1185. function Dash()
  1186. ATTACK = true
  1187. Rooted = true
  1188. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1189. local LOOP = 0
  1190. repeat
  1191. LOOP = LOOP + 1
  1192. Swait()
  1193. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1194. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1195. if HITFLOOR then
  1196. CharacterFade(C3(0.5,0,0),35)
  1197. HITPOS = HITPOS + VT(0,3.5,0)
  1198. local POS = RootPart.Position
  1199. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1200. RootPart.Velocity = VT(0,0,0)
  1201. RootPart.RotVelocity = VT(0,0,0)
  1202. end
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. until KEYHOLD == false
  1210. coroutine.resume(coroutine.create(function()
  1211. for i = 1, 20 do
  1212. Swait()
  1213. SOUND.Volume = SOUND.Volume - 1/20
  1214. end
  1215. SOUND:remove()
  1216. end))
  1217. if LOOP > 130 then
  1218. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1219. for i = 1, 280 do
  1220. Swait()
  1221. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.6, -0.1 + 0.1 * COS(SINE / 0.2), 0)
  1222. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/240))/3)
  1223. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.9,1), Size2 = VT(3,0,3), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.8,1.3), Size2 = VT(3,0,3), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. end
  1232. end
  1233. ATTACK = false
  1234. Rooted = false
  1235. end
  1236.  
  1237. function LimbRip()
  1238. ATTACK = true
  1239. Rooted = false
  1240. local TARGET = nil
  1241. local ROOT = nil
  1242. local HUMAN = nil
  1243. local DIST = 4
  1244. Speed = 12
  1245. for i=0, 1, 0.1 / Animation_Speed do
  1246. Swait()
  1247. local CHILDREN = workspace:GetDescendants()
  1248. for index, CHILD in pairs(CHILDREN) do
  1249. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1250. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1251. if HUM then
  1252. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1253. if TORSO and HUM.Health > 0 then
  1254. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1255. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1256. ROOT = TORSO
  1257. HUMAN = HUM
  1258. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. if ROOT then
  1265. break
  1266. end
  1267. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1272. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1274. end
  1275. Speed = 16
  1276. if ROOT then
  1277. CreateSound(305685800,Torso,5,1.3,false)
  1278. Rooted = true
  1279. local GORED = false
  1280. coroutine.resume(coroutine.create(function()
  1281. repeat
  1282. Swait()
  1283. ROOT.Anchored = true
  1284. until GORED == true
  1285. ROOT.Anchored = false
  1286. end))
  1287. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1288. if TARGET.Name == "Torso" then
  1289. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1290. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1291. if RARM and LARM then
  1292. for i=0, 1, 0.1 / Animation_Speed do
  1293. Swait()
  1294. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1295. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1296. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1297. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1298. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1299. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1300. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1301. end
  1302. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1303. if c:IsA("JointInstance") then
  1304. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1305. c:remove()
  1306. end
  1307. end
  1308. end
  1309. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1310. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1311. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1312. for i=0, 1, 0.1 / Animation_Speed do
  1313. Swait()
  1314. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.3, -0.1 + 0.5 * COS(SINE / 1), 0)
  1315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1317. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1318. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1319. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. end
  1322. for i=0, 1, 0.1 / Animation_Speed do
  1323. Swait()
  1324. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. for i=0, 0.1, 0.1 / Animation_Speed do
  1333. Swait()
  1334. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. GORED = true
  1343. Ragdoll(TARGET.Parent,Torso)
  1344. if ROOT.Name ~= "Torso" then
  1345. ROOT:remove()
  1346. end
  1347. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. local bv = Instance.new("BodyVelocity",TARGET)
  1350. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1351. bv.velocity = TARGET.CFrame.lookVector*75
  1352. Debris:AddItem(bv,0.05)
  1353. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1354. for i=0, 0.5, 0.1 / Animation_Speed do
  1355. Swait()
  1356. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363. end
  1364. for i=0, 1, 0.1 / Animation_Speed do
  1365. Swait()
  1366. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1373. end
  1374. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1375. HITBOX.CFrame = RARM.CFrame
  1376. HITBOX.CanCollide = true
  1377. weldBetween(RARM,HITBOX)
  1378. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1379. HITBOX.CFrame = LARM.CFrame
  1380. HITBOX.CanCollide = true
  1381. weldBetween(LARM,HITBOX)
  1382. RGRAB:remove()
  1383. LGRAB:remove()
  1384. for i=0, 0.4, 0.1 / Animation_Speed do
  1385. Swait()
  1386. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. end
  1394. end
  1395. elseif TARGET.Name == "UpperTorso" then
  1396. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1397. for i=0, 0.3, 0.1 / Animation_Speed do
  1398. Swait()
  1399. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1400. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1401. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1402. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1403. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1404. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1406. end
  1407. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1408. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1409. local BLADE = true
  1410. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1411. coroutine.resume(coroutine.create(function()
  1412. repeat
  1413. Swait()
  1414. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1415. until BLADE == false
  1416. SAWBLADE:remove()
  1417. end))
  1418. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1419. for i=0, 1, 0.1 / Animation_Speed do
  1420. Swait()
  1421. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1422. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1423. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1424. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1425. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1426. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1427. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. end
  1429. for i=0, 3, 0.1 / Animation_Speed do
  1430. Swait()
  1431. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438. end
  1439. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1440. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1441. for i=0, 1, 0.1 / Animation_Speed do
  1442. Swait()
  1443. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. end
  1451. for i=0, 3, 0.1 / Animation_Speed do
  1452. Swait()
  1453. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1455. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1456. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1457. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1458. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1460. end
  1461. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1462. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1463. BLADE = false
  1464. for i=0, 0.5, 0.1 / Animation_Speed do
  1465. Swait()
  1466. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. end
  1474. for i=0, 0.1, 0.1 / Animation_Speed do
  1475. Swait()
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. end
  1483. GORED = true
  1484. TARGET.Parent:BreakJoints()
  1485. R15Ragdoll(TARGET.Parent)
  1486. if ROOT.Name ~= "Torso" then
  1487. ROOT:remove()
  1488. end
  1489. local bv = Instance.new("BodyVelocity",TARGET)
  1490. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1491. bv.velocity = TARGET.CFrame.lookVector*75
  1492. Debris:AddItem(bv,0.05)
  1493. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1494. for i=0, 0.3, 0.1 / Animation_Speed do
  1495. Swait()
  1496. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1503. end
  1504. end
  1505. end
  1506. end
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510.  
  1511. function Buzzsaw()
  1512. ATTACK = true
  1513. Rooted = false
  1514. local ARMSPEED = 0.1
  1515. local TARGET = nil
  1516. local ROOT = nil
  1517. local HUMAN = nil
  1518. local DIST = 4
  1519. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false)
  1520. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1521. local BLADE = true
  1522. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1523. coroutine.resume(coroutine.create(function()
  1524. repeat
  1525. Swait()
  1526. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1527. until BLADE == false
  1528. SAWBLADE:remove()
  1529. end))
  1530. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1531. for i=0, 1, 0.1 / Animation_Speed do
  1532. Swait()
  1533. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. end
  1541. for i=0, 2, 0.1 / Animation_Speed do
  1542. Swait()
  1543. local CHILDREN = workspace:GetDescendants()
  1544. for index, CHILD in pairs(CHILDREN) do
  1545. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1546. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1547. if HUM then
  1548. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1549. if TORSO and HUM.Health > 0 then
  1550. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1551. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1552. ROOT = TORSO
  1553. HUMAN = HUM
  1554. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1555. end
  1556. end
  1557. end
  1558. end
  1559. end
  1560. if ROOT then
  1561. break
  1562. end
  1563. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. end
  1571. if ROOT then
  1572. ARMSPEED = 0.03
  1573. Rooted = true
  1574. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1575. repeat
  1576. HUMAN.Health = HUMAN.Health - 0.5
  1577. Swait()
  1578. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1579. ROOT.Anchored = true
  1580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1587. ROOT.Anchored = false
  1588. if HUMAN.Health == 0 then
  1589. if ROOT.Name ~= "Torso" then
  1590. ROOT:remove()
  1591. end
  1592. if TARGET.Name == "Torso" then
  1593. Ragdoll(HUMAN.Parent,Torso,true)
  1594. elseif TARGET.Name == "UpperTorso" then
  1595. R15Ragdoll(HUMAN.Parent,true)
  1596. end
  1597. end
  1598. end
  1599. BLADE = false
  1600. ATTACK = false
  1601. Rooted = false
  1602. end
  1603.  
  1604. function ReeeEEEEEE()
  1605. ATTACK = true
  1606. Rooted = false
  1607. Speed = 12
  1608. local FX = CreateSound(198165368, Head, 4, 0.4, false)
  1609. repeat
  1610. Swait()
  1611. FX.Parent = Head
  1612. local CHILDREN = workspace:GetDescendants()
  1613. for index, CHILD in pairs(CHILDREN) do
  1614. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1615. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1616. if HUM then
  1617. local TORSO = CHILD:FindFirstChild("Head")
  1618. if TORSO then
  1619. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1620. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1621. TORSO:remove()
  1622. if CHILD:FindFirstChild("Torso") then
  1623. Ragdoll(CHILD,Torso,true)
  1624. elseif CHILD:FindFirstChild("UpperTorso") then
  1625. R15Ragdoll(CHILD,true)
  1626. end
  1627. end
  1628. end
  1629. end
  1630. end
  1631. end
  1632. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1638. until FX.Playing == false
  1639. Speed = 16
  1640. ATTACK = false
  1641. Rooted = false
  1642. end
  1643.  
  1644. function Needle()
  1645. ATTACK = true
  1646. Rooted = true
  1647. local GYRO = IT("BodyGyro",RootPart)
  1648. GYRO.D = 2
  1649. GYRO.P = 2000
  1650. GYRO.MaxTorque = VT(0,4000000,0)
  1651. local NEEDGYRO = true
  1652. coroutine.resume(coroutine.create(function()
  1653. repeat
  1654. Swait()
  1655. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1656. until NEEDGYRO == false
  1657. GYRO:Remove()
  1658. end))
  1659. for i=0, 0.3, 0.1 / Animation_Speed do
  1660. Swait()
  1661. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1666. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1668. end
  1669. for i=0, 1, 0.1 / Animation_Speed do
  1670. Swait()
  1671. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1672. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1673. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1674. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1675. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1676. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. end
  1679. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1680. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1681. NEEDGYRO = false
  1682. if HIT then
  1683. local NEEDLE = IT("Model",Effects)
  1684. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1685. MakeForm(BASE,"Cyl")
  1686. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1687. weldBetween(BASE,HIT)
  1688. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Lime green", "Part", VT(0.28,0.58,0.28), false)
  1689. MakeForm(FLUID,"Cyl")
  1690. FLUID.CFrame = BASE.CFrame
  1691. weldBetween(BASE,FLUID)
  1692. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1693. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1694. weldBetween(BASE,PART)
  1695. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1696. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1697. weldBetween(BASE,PART)
  1698. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1699. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1700. weldBetween(BASE,PART)
  1701. Debris:AddItem(NEEDLE,7)
  1702. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1703. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1704. coroutine.resume(coroutine.create(function()
  1705. for i = 1, 500 do
  1706. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1707. if HUMAN.Health == 0 then
  1708. break
  1709. end
  1710. Swait(2)
  1711. end
  1712. if HUMAN.Health == 0 then
  1713. local CHILD = HUMAN.Parent
  1714. if CHILD:FindFirstChild("Torso") then
  1715. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1716. Ragdoll(CHILD,Torso,true)
  1717. elseif CHILD:FindFirstChild("UpperTorso") then
  1718. R15Ragdoll(CHILD,true)
  1719. end
  1720. end
  1721. end))
  1722. end
  1723. end
  1724. for i=0, 1, 0.1 / Animation_Speed do
  1725. Swait()
  1726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1730. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. end
  1733. ATTACK = false
  1734. Rooted = false
  1735. end
  1736.  
  1737. function ScrewThis()
  1738. ATTACK = true
  1739. Rooted = true
  1740. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Part", VT(2, 0.4, 0.4)/2,false)
  1741. SCREW.CanCollide = true
  1742. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1743. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1744. for i=0, 0.4, 0.1 / Animation_Speed do
  1745. Swait()
  1746. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. end
  1754. SCREW.Transparency = 0
  1755. for i=0, 0.1, 0.1 / Animation_Speed do
  1756. Swait()
  1757. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. end
  1765. for i=0, 0.7, 0.1 / Animation_Speed do
  1766. Swait()
  1767. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. for i = 1, 8 do
  1776. for i=0, 0.3, 0.1 / Animation_Speed do
  1777. Swait()
  1778. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1779. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. end
  1787. for i=0, 0.6, 0.1 / Animation_Speed do
  1788. Swait()
  1789. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796. end
  1797. end
  1798. if MRANDOM(1, 18) == 1 then
  1799. DUST:Emit(25)
  1800. WELD:remove()
  1801. CreateSound(328460122, RightArm, 3, 1, false)
  1802. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1803. Debris:AddItem(SCREW,6)
  1804. for i=0, 3, 0.1 / Animation_Speed do
  1805. Swait()
  1806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1808. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1809. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1810. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1811. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. end
  1813. for i = 1, 3 do
  1814. for i=0, 0.35, 0.1 / Animation_Speed do
  1815. Swait()
  1816. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1817. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1819. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1820. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1821. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1822. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1823. end
  1824. for i=0, 0.35, 0.1 / Animation_Speed do
  1825. Swait()
  1826. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. end
  1834. end
  1835. else
  1836. for i=0, 0.5, 0.1 / Animation_Speed do
  1837. Swait()
  1838. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1845. end
  1846. WELD:remove()
  1847. for i=0, 0.15, 0.1 / Animation_Speed do
  1848. Swait()
  1849. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1850. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1856. end
  1857. Debris:AddItem(SCREW,6)
  1858. end
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862.  
  1863.  
  1864. function Banisher_Bullet()
  1865. ATTACK = true
  1866. Rooted = false
  1867. for i=0, 0.4, 0.1 / Animation_Speed do
  1868. Swait()
  1869. turnto(Mouse.Hit.p)
  1870. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1877. end
  1878. repeat
  1879. for i=0, 0.2, 0.1 / Animation_Speed do
  1880. Swait()
  1881. turnto(Mouse.Hit.p)
  1882. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  1883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1889. end
  1890. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1891. SpawnTrail(Hole.Position,POS)
  1892. if HIT ~= nil then
  1893. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1894. Banish(HIT.Parent)
  1895. end
  1896. end
  1897. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1898. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1899. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1900. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1901. for i=0, 0.3, 0.1 / Animation_Speed do
  1902. Swait()
  1903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1909. end
  1910. until KEYHOLD == false
  1911. ATTACK = false
  1912. Rooted = false
  1913. end
  1914.  
  1915. --//=================================\\
  1916. --|| ASSIGN THINGS TO KEYS
  1917. --\\=================================//
  1918.  
  1919. function MouseDown(Mouse)
  1920. if ATTACK == false then
  1921. end
  1922. end
  1923.  
  1924. function MouseUp(Mouse)
  1925. HOLD = false
  1926. end
  1927.  
  1928. function KeyDown(Key)
  1929. KEYHOLD = true
  1930. if Key == "z" and ATTACK == false then
  1931. Warp()
  1932. end
  1933.  
  1934. if Key == "b" and ATTACK == false then
  1935. Dash()
  1936. end
  1937.  
  1938. if Key == "c" and ATTACK == false then
  1939. LimbRip()
  1940. end
  1941.  
  1942. if Key == "v" and ATTACK == false then
  1943. Buzzsaw()
  1944. end
  1945.  
  1946. if Key == "e" and ATTACK == false then
  1947. ReeeEEEEEE()
  1948. end
  1949.  
  1950. if Key == "x" and ATTACK == false then
  1951. Needle()
  1952. end
  1953.  
  1954. if Key == "t" and ATTACK == false then
  1955. ScrewThis()
  1956. end
  1957. if Key == "y" and ATTACK == false then
  1958. Banisher_Bullet()
  1959. end
  1960. end
  1961.  
  1962. function KeyUp(Key)
  1963. KEYHOLD = false
  1964. end
  1965.  
  1966. Mouse.Button1Down:connect(function(NEWKEY)
  1967. MouseDown(NEWKEY)
  1968. end)
  1969. Mouse.Button1Up:connect(function(NEWKEY)
  1970. MouseUp(NEWKEY)
  1971. end)
  1972. Mouse.KeyDown:connect(function(NEWKEY)
  1973. KeyDown(NEWKEY)
  1974. end)
  1975. Mouse.KeyUp:connect(function(NEWKEY)
  1976. KeyUp(NEWKEY)
  1977. end)
  1978.  
  1979. --//=================================\\
  1980. --\\=================================//
  1981.  
  1982. function AntiTimeStop()
  1983. for _, c in pairs(Character:GetChildren()) do
  1984. if c:IsA("BasePart") then
  1985. c.Anchored = false
  1986. end
  1987. end
  1988. for _, c in pairs(Weapon:GetChildren()) do
  1989. if c:IsA("BasePart") then
  1990. c.Anchored = false
  1991. end
  1992. end
  1993. end
  1994.  
  1995. --//=================================\\
  1996. --|| WRAP THE WHOLE SCRIPT UP
  1997. --\\=================================//
  1998.  
  1999. Humanoid.Changed:connect(function(Jump)
  2000. if Jump == "Jump" and (Disable_Jump == true) then
  2001. Humanoid.Jump = false
  2002. end
  2003. end)
  2004.  
  2005. local sick = IT("Sound")
  2006.  
  2007. while true do
  2008. Swait()
  2009. script.Parent = WEAPONGUI
  2010. ANIMATE.Parent = nil
  2011. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2012. v:Stop();
  2013. end
  2014. SINE = SINE + CHANGE
  2015. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2016. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2017. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2018. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2019. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2020. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2021. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2022. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2023. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2024. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2025. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2026. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2027. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2028. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2029. end
  2030. if HITFLOOR == nil then
  2031. ANIM = "Midair"
  2032. if ATTACK == false then
  2033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2039. end
  2040. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2041. ANIM = "Idle"
  2042. if ATTACK == false then
  2043. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 14), 0)
  2044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(10 - 9 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2 + 0.15 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-30), RAD(-2 + 1 * COS(SINE / 12))) * ANGLES(RAD(30), RAD(0), RAD(80)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2050. end
  2051. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2052. ANIM = "Walk"
  2053. if ATTACK == false then
  2054. Humanoid.CameraOffset = Vector3.new(-0.1 + 0.4, -0.1 + 0.2 * COS(SINE / 6), 0)
  2055.  
  2056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(66)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2060. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2062. end
  2063. end
  2064. Humanoid.MaxHealth = 10e10
  2065. Humanoid.Health = 10e10
  2066. sick.SoundId = "rbxassetid://1353354348"
  2067. sick.Looped = true
  2068. sick.Pitch = 0.9
  2069. sick.Volume = 2
  2070. sick.Playing = true
  2071. sick.Parent = Effects
  2072. AntiTimeStop()
  2073. if Rooted == false then
  2074. Disable_Jump = false
  2075. Humanoid.WalkSpeed = Speed
  2076. elseif Rooted == true then
  2077. Disable_Jump = true
  2078. Humanoid.WalkSpeed = 0
  2079. end
  2080. Humanoid.Name = "Killbot"
  2081. end
  2082.  
  2083. --//=================================\\
  2084. --\\=================================//
  2085.  
  2086. --//====================================================\\--
  2087. --|| END OF SCRIPT
  2088. --\\====================================================//--
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