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- #include "ScriptPCH.h"
- class vip_vendor : public CreatureScript
- {
- public:
- vip_vendor() : CreatureScript("vip_vendor") { }
- bool OnGossipHello(Player* player, Creature* creature)
- {
- if (player->GetSession()->GetSecurity() >= 1)
- player->ADD_GOSSIP_ITEM(6, "VIP Vendor", GOSSIP_SENDER_MAIN, 914322);
- else
- player->ADD_GOSSIP_ITEM(6, "VIP Preview Vendor", GOSSIP_SENDER_MAIN, 914321);
- player->SEND_GOSSIP_MENU(1, creature->GetGUID());
- return true;
- }
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action)
- {
- player->PlayerTalkClass->ClearMenus();
- player->GetSession()->SendListInventory(creature->GetGUID(), action);
- return true;
- }
- };
- void AddSC_vip_vendor()
- {
- new vip_vendor();
- }
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