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- uint32 bestStat[4] =
- {
- _player->GetUInt32Value(PLAYER_FIELD_COMBAT_RATINGS + CR_MASTERY),
- _player->GetUInt32Value(PLAYER_FIELD_COMBAT_RATINGS + CR_HASTE_MELEE),
- _player->GetUInt32Value(PLAYER_FIELD_COMBAT_RATINGS + CR_VERSATILITY_HEALING_DONE),
- _player->GetUInt32Value(PLAYER_FIELD_COMBAT_RATINGS + CR_CRIT_MELEE)
- };
- uint32 bestPct[4] =
- {
- _player->GetRatingMultiplier(CR_MASTERY),
- _player->GetRatingMultiplier(CR_HASTE_MELEE),
- _player->GetRatingMultiplier(CR_VERSATILITY_HEALING_DONE),
- _player->GetRatingMultiplier(CR_CRIT_MELEE)
- }; uint32 bestCR = 0;
- for (size_t i = 0; i < 4; i++)
- {
- bestPct[i]
- if (bestStat[i] > bestCR)
- {
- bestCR = bestStat[i];
- }
- }
- float bp = bestCR * _player->GetRatingMultiplier(???????);
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