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Sep 17th, 2019
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  1. Halfslashed words of wisdom.
  2.  
  3. Cursor pacing with sliders means awareness of what spacing between slider to another object actually feels like in play
  4. And using that to contrast with other spacings
  5. So for example, a good rule of thumb is
  6. 1x spacing means that the player will stop on the next object before they click it
  7. Since leniency lets them complete the slider and
  8. They are in position to hit the next object
  9. This is usually the case since players mostly move through sliders faster than they are
  10. 2x spacing roughly means that they'll move at the speed of the slider
  11. To the next object
  12. Thus giving a feel of fluid movement
  13.  
  14. Above that, the player feels slowed down by the slider and
  15. Ends up snapping to the next object quickly
  16. ( this is for everyone else too, its a common thing people don't consider)
  17. But yeah, those distances are rough guidelines i use but not 100% accurate
  18. Direction relative to screen means that
  19. Across a given duration
  20. Movement follows a general trend in that
  21. It may go side to side, up to down, circular, diagonal
  22. And if you control that as a means to emphasize certain things in the song
  23. It makes things feel much more cohesive
  24. Concept maps do this but they focus on it as a restriction rather than
  25. Using it naturally lol
  26. Screen traversal refers to
  27. How the player moves around the screen across a set of objects
  28. One of the key indicators of newbie mappers
  29. Is that they cluster all of their patterns towards the center of the screen
  30. And go in circles
  31. Or zigzags
  32. The average mapper covers the screen fully these days but
  33. There is no real pattern to how the player traverses the screen
  34. But it's absolutely noticeable
  35. Anyways those things I mentioned are usually why
  36. Errr
  37. What separates good mappers from average/bad
  38. And why even some of your favorite mappers would be ones I consider average/bad
  39. They take patterns out of context then just throw them into a map
  40. And can get away with it because a majority of mappers cant even see the issues with them
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