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Kusa_Haenai_wWW

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May 3rd, 2019
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  1. command /dataset:
  2. trigger:
  3. if {level::%player%} is not set:
  4. set {level::%player%} to 1
  5. if {sp::%player%} is not set:
  6. set {sp::%player%} to 0
  7. if {exp::%player%} is not set:
  8. set {exp::%player%} to 0
  9. if {needexp::%player%} is not set:
  10. set {needexp::%player%} to 100
  11. if {eff::%player%} is not set:
  12. set {eff::%player%} to 0
  13. if {for::%player%} is not set:
  14. set {for::%player%} to 0
  15. message "&bデータ&aの&dセット&aが完了しました!!"
  16. else:
  17. message "&c既にデータのセットが完了しています!!"
  18.  
  19. on break of stone:
  20. cancel event
  21. add ({for::%player%} * 1) to {exp::%player%}
  22. if {exp::%player%} >= {needexp::%player%}:
  23. set {exp::%player%} to 0
  24. add 1 to {sp::%player%}
  25. add 1 to {level::%player%}
  26. add 15 to {needexp::%player%}
  27. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  28. message "&e========================="
  29. message "&a&lLevel Up!!"
  30. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  31. message "&e========================="
  32.  
  33. on break of coal ore:
  34. cancel event
  35. if {level::%Player%} is more than 9:
  36. add ({for::%player%} * 3) to {exp::%player%}
  37. if {exp::%player%} >= {needexp::%player%}:
  38. set {exp::%player%} to 0
  39. add 1 to {sp::%player%}
  40. add 1 to {level::%player%}
  41. add 15 to {needexp::%player%}
  42. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  43. message "&e========================="
  44. message "&a&lLevel Up!!"
  45. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  46. message "&e========================="
  47. else:
  48. message "&cレベルが足りません!! 必要レベル: 10"
  49.  
  50. on break of iron ore:
  51. cancel event
  52. if {level::%player%} is more than 29:
  53. add ({for::%player%} * 5) to {exp::%player%}
  54. if {exp::%player%} >= {needexp::%player%}:
  55. set {exp::%player%} to 0
  56. add 1 to {sp::%player%}
  57. add 1 to {level::%player%}
  58. add 15 to {needexp::%player%}
  59. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  60. message "&e========================="
  61. message "&a&lLevel Up!!"
  62. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  63. message "&e========================="
  64. else:
  65. message "&cレベルが足りません!! 必要レベル: 30"
  66.  
  67. on break of lapis ore:
  68. cancel event
  69. if {level::%player%} is more than 49:
  70. add ({for::%player%} * 10) to {exp::%player%}
  71. if {exp::%player%} >= {needexp::%player%}:
  72. set {exp::%player%} to 0
  73. add 1 to {sp::%player%}
  74. add 1 to {level::%player%}
  75. add 15 to {needexp::%player%}
  76. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  77. message "&e========================="
  78. message "&a&lLevel Up!!"
  79. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  80. message "&e========================="
  81. else:
  82. message "&cレベルが足りません!! 必要レベル: 50"
  83.  
  84. on break of redstone ore:
  85. cancel event
  86. if {level::%player%} is more than 69:
  87. add ({for::%player%} * 20) to {exp::%player%}
  88. if {exp::%player%} >= {needexp::%player%}:
  89. set {exp::%player%} to 0
  90. add 1 to {sp::%player%}
  91. add 1 to {level::%player%}
  92. add 15 to {needexp::%player%}
  93. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  94. message "&e========================="
  95. message "&a&lLevel Up!!"
  96. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  97. message "&e========================="
  98. else:
  99. message "&cレベルが足りません!! 必要レベル: 70"
  100.  
  101. on break of gold ore:
  102. cancel event
  103. if {level::%player%} is more than 89:
  104. add ({for::%player%} * 35) to {exp::%player%}
  105. if {exp::%player%} >= {needexp::%player%}:
  106. set {exp::%player%} to 0
  107. add 1 to {sp::%player%}
  108. add 1 to {level::%player%}
  109. add 15 to {needexp::%player%}
  110. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  111. message "&e========================="
  112. message "&a&lLevel Up!!"
  113. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  114. message "&e========================="
  115. else:
  116. message "&cレベルが足りません!! 必要レベル: 90"
  117.  
  118. on break of diamond ore:
  119. cancel event
  120. if {level::%player%} is more than 99:
  121. add ({for::%player%} * 50) to {exp::%player%}
  122. if {exp::%player%} >= {needexp::%player%}:
  123. set {exp::%player%} to 0
  124. add 1 to {sp::%player%}
  125. add 1 to {level::%player%}
  126. add 15 to {needexp::%player%}
  127. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  128. message "&e========================="
  129. message "&a&lLevel Up!!"
  130. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  131. message "&e========================="
  132. else:
  133. message "&cレベルが足りません!! 必要レベル: 100"
  134.  
  135. on break of obsidian:
  136. cancel event
  137. if {level::%player%} is more than 119:
  138. add ({for::%player%} * 100) to {exp::%player%}
  139. if {exp::%player%} >= {needexp::%player%}:
  140. set {exp::%player%} to 0
  141. add 1 to {sp::%player%}
  142. add 1 to {level::%player%}
  143. add 15 to {needexp::%player%}
  144. set {needexp::%player%} to round({needexp::%player%} * 1.1)
  145. message "&e========================="
  146. message "&a&lLevel Up!!"
  147. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  148. message "&e========================="
  149. else:
  150. message "&cレベルが足りません!! 必要レベル: 120"
  151.  
  152. command /status [<offline player>]:
  153. trigger:
  154. if arg-1 is not set:
  155. message "&e========================="
  156. message "&a現在の&eレベル&8: &c&l%{level::%player%}%"
  157. message "&a必要&eExp&8: &c&l%{exp::%player%}%&e/%{needexp::%player%}%"
  158. message "&e========================="
  159. else:
  160. message "&e========================="
  161. message "&d%arg-1% さんのデータ"
  162. message "&a現在の&eレベル&8: &c&l%{level::%arg-1%}%"
  163. message "&a必要&eExp&8: &c&l%{exp::%arg-1%}%&e/%{needexp::%arg-1%}%"
  164. message "&e========================="
  165.  
  166. on right click holding a pickaxe:
  167. open chest with 3 rows named "&d&lMenu" to player
  168. wait 1 tick
  169. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  170. format slot 1 of player with Gray Stained glass Pane named "" to be unstealable
  171. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  172. format slot 3 of player with Gray Stained glass Pane named "" to be unstealable
  173. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  174. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  175. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  176. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  177. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  178. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  179. format slot 10 of player with Gray Stained glass Pane named "" to be unstealable
  180. format slot 11 of player with clock named "&e&lステータス振り" with lore "&dうんち" to run [make player execute command "/menu2"]
  181. format slot 12 of player with Gray Stained glass Pane named "" to be unstealable
  182. format slot 13 of player with Gray Stained glass Pane named "" to be unstealable
  183. format slot 14 of player with Gray Stained glass Pane named "" to be unstealable
  184. format slot 15 of player with Gray Stained glass Pane named "" to be unstealable
  185. format slot 16 of player with Gray Stained glass Pane named "" to be unstealable
  186. format slot 17 of player with Gray Stained glass Pane named "" to be unstealable
  187. format slot 18 of player with Gray Stained glass Pane named "" to be unstealable
  188. format slot 19 of player with Gray Stained glass Pane named "" to be unstealable
  189. format slot 20 of player with Gray Stained glass Pane named "" to be unstealable
  190. format slot 21 of player with Gray Stained glass Pane named "" to be unstealable
  191. format slot 22 of player with Gray Stained glass Pane named "" to be unstealable
  192. format slot 23 of player with Gray Stained glass Pane named "" to be unstealable
  193. format slot 24 of player with Gray Stained glass Pane named "" to be unstealable
  194. format slot 25 of player with Gray Stained glass Pane named "" to be unstealable
  195. format slot 26 of player with Gray Stained glass Pane named "" to be unstealable
  196. format slot 27 of player with Gray Stained glass Pane named "" to be unstealable
  197.  
  198. command /menu2:
  199. trigger:
  200. open chest with 1 rows named "&e&lステータス振り" to player
  201. wait 1 tick
  202. format slot 0 of player with Gray Stained glass Pane named "" to be unstealable
  203. format slot 1 of player with clock named "&c&l効率強化" with lore "&dうんち" to run [make player execute command "/mine ehehehe"]
  204. format slot 2 of player with Gray Stained glass Pane named "" to be unstealable
  205. format slot 3 of player with clock named "&e&l幸運" with lore "&dうんち" to run [make player execute command "/mine kouunn"]
  206. format slot 4 of player with Gray Stained glass Pane named "" to be unstealable
  207. format slot 5 of player with Gray Stained glass Pane named "" to be unstealable
  208. format slot 6 of player with Gray Stained glass Pane named "" to be unstealable
  209. format slot 7 of player with Gray Stained glass Pane named "" to be unstealable
  210. format slot 8 of player with Gray Stained glass Pane named "" to be unstealable
  211. format slot 9 of player with Gray Stained glass Pane named "" to be unstealable
  212.  
  213. every 1 seconds:
  214. loop all players:
  215. set action bar of loop-player to "&b%loop-player% &8[&c&lLv.%{level::%loop-player%}%&8] &8[&d%{exp::%loop-player%}%&e/&8[%{needexp::%loop-player%}%&8]"
  216.  
  217. command /mine [<text>]:
  218. trigger:
  219. if player is holding a pickaxe:
  220. if arg 1 is "ehehehe":
  221. if {sp::%Player%}+1 > 1:
  222. add 1 to {eff::%Player%}
  223. remove 1 from {sp::%Player%}
  224. set line 1 of lore of player's tool to "&c&l効率強化 &8>> &d%{eff::%Player%}%"
  225. evaluate "enchant player's tool with efficiency %level of efficiency of player's tool + 1%"
  226. send "&c効率&7に&bSPを割り振りました" to Player
  227. else:
  228. send "&bSP&cが足りません"
  229. if arg 1 is "kouunn":
  230. if {sp::%Player%}+1 > 1:
  231. add 1 to {for::%Player%}
  232. remove 1 from {sp::%Player%}
  233. set line 2 of lore of player's tool to "&e&l幸運 &8>> &d%{for::%Player%}%"
  234. send "&e幸運&7に&bSPを割り振りました" to Player
  235. else:
  236. send "&bSP&cが足りません"
  237. if arg 1 is "status":
  238. send "&b======== &f%Player% &b========" to Player
  239. send "&c効率 &8>> &d%{eff::%Player%}%" to Player
  240. send "&e幸運 &8>> &d%{for::%Player%}%" to Player
  241. send "&bSP &8>> &d%{sp::%Player%}%" to Player
  242. else:
  243. send "&dピッケル&cを手に持ってください" to Player
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