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- for (int i = 0; i < 2; ++i) {
- this.particleTick += 0.1D;
- for (double ii = 0.0D; ii < 3.0D; ++ii) {
- double x = 2.0D * Math.cos(this.particleTick + (Math.PI * 2D) * ii / 3.0D);
- double y = 0.7D * (1.1D + Math.sin(this.particleTick * 1.5D));
- double z = 2.0D * Math.sin(this.particleTick + (Math.PI * 2D) * ii / 3.0D);
- for (Player p : Bukkit.getOnlinePlayers())
- p.spawnParticle(Particle.SPELL_INSTANT, loc.clone().add(x, y, z), 0);
- }
- }
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