Totox691

Davinci Fusion - pGradientForce

Mar 10th, 2026
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  1. {
  2. Tools = ordered() {
  3. pEmitter1 = pEmitter {
  4. ID = 1,
  5. Inputs = {
  6. Number = Input {
  7. SourceOp = "pEmitter1Number",
  8. Source = "Value",
  9. },
  10. Lifespan = Input { Value = 290, },
  11. LifespanVariance = Input { Value = 50, },
  12. TemporalDistribution = Input { Value = 1, },
  13. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  14. ["ParticleStyleNGon.NGonType"] = Input { Value = 6, },
  15. Region = Input { Value = FuID { "RectRgn" }, },
  16. ["ParticleStyle.ColorControls"] = Input { Value = 1, },
  17. ["ParticleStyle.ColorVariance"] = Input { Value = 1, },
  18. ["ParticleStyle.ColorOverLifeControls"] = Input { Value = 1, },
  19. ["ParticleStyle.ColorOverLife"] = Input {
  20. Value = Gradient {
  21. Colors = {
  22. [0] = { 1, 0, 0, 1 },
  23. [1] = { 1, 1, 0, 1 }
  24. }
  25. },
  26. },
  27. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  28. ["ParticleStyle.Size"] = Input { Value = 0.0115, },
  29. ["ParticleStyle.SizeToVelocity"] = Input { Value = 0.012, },
  30. ["ParticleStyle.SizeZScale"] = Input { Value = 0.063, },
  31. ["ParticleStyle.SizeOverLife"] = Input {
  32. SourceOp = "pEmitter1SizeOverLife",
  33. Source = "Value",
  34. },
  35. ["ParticleStyle.BlurOverLife"] = Input {
  36. SourceOp = "pEmitter1BlurOverLife2D",
  37. Source = "Value",
  38. },
  39. ["RectRgn.Width"] = Input { Value = 1, },
  40. ["RectRgn.Height"] = Input { Value = 0.535, }
  41. },
  42. ViewInfo = OperatorInfo { Pos = { 660, 82.5 } },
  43. },
  44. pEmitter1Number = BezierSpline {
  45. SplineColor = { Red = 233, Green = 206, Blue = 78 },
  46. KeyFrames = {
  47. [0] = { 5000, RH = { 0.333333333333333, 3333.33333333333 }, Flags = { Linear = true } },
  48. [1] = { 0, LH = { 0.666666666666667, 1666.66666666667 }, Flags = { Linear = true } }
  49. }
  50. },
  51. pEmitter1SizeOverLife = LUTBezier {
  52. KeyColorSplines = {
  53. [0] = {
  54. [0] = { 0.5, RH = { 0.335060449050086, 0.333333333333333 }, Flags = { Linear = true } },
  55. [1] = { 0, LH = { 0.713298791018998, 0.776595744680851 } }
  56. }
  57. },
  58. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  59. },
  60. pEmitter1BlurOverLife2D = LUTBezier {
  61. KeyColorSplines = {
  62. [0] = {
  63. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  64. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  65. }
  66. },
  67. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  68. CtrlWZoom = false,
  69. },
  70. pGradientForce1 = pGradientForce {
  71. ID = 9,
  72. Inputs = {
  73. RandomSeed = Input { Value = 488, },
  74. Strength = Input { Value = 2, },
  75. Input = Input {
  76. SourceOp = "pEmitter1",
  77. Source = "Output",
  78. },
  79. Image = Input {
  80. SourceOp = "Background1",
  81. Source = "Output",
  82. },
  83. Probability = Input { Value = 0.724, }
  84. },
  85. ViewInfo = OperatorInfo { Pos = { 770, 82.5 } },
  86. },
  87. Text1 = TextPlus {
  88. NameSet = true,
  89. Inputs = {
  90. GlobalOut = Input { Value = 271, },
  91. Width = Input { Value = 1920, },
  92. Height = Input { Value = 1080, },
  93. UseFrameFormatSettings = Input { Value = 1, },
  94. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  95. Wrap = Input { Value = 1, },
  96. LayoutRotation = Input { Value = 1, },
  97. TransformRotation = Input { Value = 1, },
  98. Softness1 = Input { Value = 1, },
  99. StyledText = Input { Value = "FUSION", },
  100. Font = Input { Value = "Open Sans", },
  101. Style = Input { Value = "Bold", },
  102. Size = Input { Value = 0.374, },
  103. VerticalJustificationNew = Input { Value = 3, },
  104. HorizontalJustificationNew = Input { Value = 3, }
  105. },
  106. ViewInfo = OperatorInfo { Pos = { 770, 16.5 } },
  107. },
  108. Background1 = Background {
  109. Inputs = {
  110. EffectMask = Input {
  111. SourceOp = "Text1",
  112. Source = "Output",
  113. },
  114. GlobalOut = Input { Value = 271, },
  115. Width = Input { Value = 1920, },
  116. Height = Input { Value = 1920, },
  117. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  118. Type = Input { Value = FuID { "Gradient" }, },
  119. TopLeftRed = Input { Value = 1, },
  120. TopLeftGreen = Input { Value = 1, },
  121. TopLeftBlue = Input { Value = 1, },
  122. Start = Input { Value = { 0.345646437994723, 1.02242744063325 }, },
  123. End = Input { Value = { 0.343007915567282, 0.378627968337731 }, },
  124. Gradient = Input {
  125. Value = Gradient {
  126. Colors = {
  127. [0] = { 0, 0, 0, 0 },
  128. [1] = { 1, 1, 1, 1 }
  129. }
  130. },
  131. }
  132. },
  133. ViewInfo = OperatorInfo { Pos = { 770, 49.5 } },
  134. },
  135. pFlock1 = pFlock {
  136. ID = 25,
  137. Inputs = {
  138. FlockNumber = Input { Value = 10, },
  139. FollowStrength = Input { Value = 0.031, },
  140. AttractStrength = Input { Value = 0.055, },
  141. RepelStrength = Input { Value = 0.008, },
  142. MinimumSpace = Input { Value = 0, },
  143. Input = Input {
  144. SourceOp = "pFollow1",
  145. Source = "Output",
  146. }
  147. },
  148. ViewInfo = OperatorInfo { Pos = { 880, 49.5 } },
  149. },
  150. pPointForce1 = pPointForce {
  151. ID = 57,
  152. Inputs = {
  153. Strength = Input {
  154. SourceOp = "Shake1",
  155. Source = "X",
  156. },
  157. ["Translate.Y"] = Input { Value = 0.545, },
  158. Input = Input {
  159. SourceOp = "pFlock1",
  160. Source = "Output",
  161. }
  162. },
  163. ViewInfo = OperatorInfo { Pos = { 880, 82.5 } },
  164. },
  165. Shake1 = Shake {
  166. Faster = true,
  167. CtrlWZoom = false,
  168. Inputs = {
  169. XMinimum = Input { Value = -0.1, },
  170. XMaximum = Input { Value = 0.1, }
  171. },
  172. },
  173. pFollow1 = pFollow {
  174. ID = 24,
  175. Inputs = {
  176. ["Position.X"] = Input { Value = -3.864, },
  177. ["Position.Y"] = Input { Value = 1.20108032736529, },
  178. Spring = Input { Value = 0.002, },
  179. Damping = Input { Value = 0.039, },
  180. Input = Input {
  181. SourceOp = "pGradientForce1",
  182. Source = "Output",
  183. }
  184. },
  185. ViewInfo = OperatorInfo { Pos = { 880, 16.5 } },
  186. },
  187. pTurbulence1 = pTurbulence {
  188. ID = 40,
  189. Inputs = {
  190. XStrength = Input { Value = 0.01, },
  191. YStrength = Input { Value = 0.01, },
  192. ZStrength = Input { Value = 0.01, },
  193. StrengthOverLifeLUT = Input {
  194. SourceOp = "pTurbulence1StrengthOverLifeLUT",
  195. Source = "Value",
  196. },
  197. Input = Input {
  198. SourceOp = "pPointForce1",
  199. Source = "Output",
  200. }
  201. },
  202. ViewInfo = OperatorInfo { Pos = { 990, 16.5 } },
  203. },
  204. pTurbulence1StrengthOverLifeLUT = LUTBezier {
  205. KeyColorSplines = {
  206. [0] = {
  207. [0] = { 0.5, RH = { 0.333333333333333, 0.5 }, Flags = { Linear = true } },
  208. [1] = { 0.5, LH = { 0.666666666666667, 0.5 }, Flags = { Linear = true } }
  209. }
  210. },
  211. SplineColor = { Red = 255, Green = 255, Blue = 0 },
  212. CtrlWZoom = false,
  213. },
  214. pRender1 = pRender {
  215. Inputs = {
  216. _MotionBlurWarning = Input { Disabled = true, },
  217. GlobalOut = Input { Value = 271, },
  218. Width = Input { Value = 1920, },
  219. Height = Input { Value = 1080, },
  220. UseFrameFormatSettings = Input { Value = 1, },
  221. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  222. OutputMode = Input { Disabled = true, },
  223. ["MaterialID.MaterialID"] = Input { Value = 1, },
  224. ["ObjectID.ObjectID"] = Input { Value = 1, },
  225. Input = Input {
  226. SourceOp = "pTurbulence1",
  227. Source = "Output",
  228. }
  229. },
  230. ViewInfo = OperatorInfo { Pos = { 990, 49.5 } },
  231. },
  232. Transform3D1 = Transform3D {
  233. Inputs = {
  234. SceneInput = Input {
  235. SourceOp = "pRender1",
  236. Source = "Output",
  237. },
  238. ["Transform3DOp.Scale.X"] = Input { Value = 2.133, }
  239. },
  240. ViewInfo = OperatorInfo { Pos = { 990, 82.5 } },
  241. },
  242. Renderer3D1 = Renderer3D {
  243. CtrlWZoom = false,
  244. CustomData = { ToolVersion = 2, },
  245. Inputs = {
  246. GlobalOut = Input { Value = 271, },
  247. Width = Input { Value = 1920, },
  248. Height = Input { Value = 1080, },
  249. UseFrameFormatSettings = Input { Value = 1, },
  250. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  251. SceneInput = Input {
  252. SourceOp = "Transform3D1",
  253. Source = "Output",
  254. },
  255. OutputType = Input { Disabled = true, }
  256. },
  257. ViewInfo = OperatorInfo { Pos = { 1100, 82.5 } },
  258. }
  259. },
  260. ActiveTool = "Renderer3D1"
  261. }
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