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Feb 24th, 2020
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  1. void ARTSGameMode::InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage)
  2. {
  3. Super::InitGame(MapName, Options, ErrorMessage);
  4.  
  5. //Default game classes assignation
  6. DefaultPawnClass = ACameraPawn::StaticClass();
  7. PlayerControllerClass = ACamerPawnController::StaticClass();
  8.  
  9.  
  10.  
  11. FTimerHandle Dupa;
  12. GetWorld()->GetTimerManager().SetTimer(Dupa, FTimerDelegate::CreateUObject(this, &ARTSGameMode::Test), 2, false, -1.0);
  13.  
  14.  
  15. }
  16.  
  17. void ARTSGameMode::Test()
  18. {
  19. PlayerControllerRef = Cast<ACamerPawnController>(PlayerControllerClass);
  20. SpawnGameObjects();
  21. CreateInputController();
  22. }
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