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- Summary:
- Untitled Multiplayer FNAF Game is an asymmetrical multiplayer game for five players. Four players control various animatronic characters from the franchise, while the fifth player controls a security guard. The goal of the security guard is to remain safe until it reaches 6 AM, while the animatronics must catch the security guard before time is up. The game takes place in a variety of locations, both new and familiar, each with their own unique quirks for both sides to use to their advantage.
- The Animatronics:
- The animatronics are controlled from a third person perspective. Most of the animatronics are slow, and must make their way to the security guard's station and kill them. Each animatronic has special abilities unique to them, as well as innate abilities that apply to each of the three classes the animatronics can fall under.
- Assault - Assault animatronics go for the doors, power, anything that can give the security guard an advantage. Their shared ability is a run button, granting them higher speed than other animatronics for a short time. They're also faster at destroying power sources. Assault class animatronics have abilities based around being physical threats, like breaking down obstacles, or impeding an escaping security guard.
- Examples: Foxy, Monty, Bonnie, Nightmare Freddy, Scrap Baby, Vanny, Roxanne, Toy Chica, Dreadbear
- Stealth - Stealth animatronics are stealthy and good at sabotage. They have the unique ability to enter the ventilation system, which the security guard has limited access to. Their powers are usually based around the vents, or hiding in plain sight from the guard, usually messing with what is and isn't available to the guard at certain times.
- Examples: Chica, Ennard, Mangle, Ballora, Music Man,
- Haunt - Haunt animatronics are for psychological warfare. Haunt animatronics are terrifying and can use their ominous presence to stun a security guard on the run, and take less stun from a guard's flashlight, in exchange for being the slowest class of animatronic. Their abilities are powerful, messing with the security guard without actually causing them material problems and helping their fellow animatronics reach the guard, making them a support class but still very dangerous.
- Examples: Freddy, Springtrap, Circus Baby, Balloon Boy, Nightmare
- The animatronic team must have two Assault class animatronics, and one Stealth and Haunt class animatronic.
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