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Feb 20th, 2023
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  1. [11:31:13] ------- Init Cemu 1.26.2f -------
  2. [11:31:13] Init Wii U memory space (base: 0x0000016a8eea0000)
  3. [11:31:13] mlc01 path: C:/Users/ADMIN/Downloads/cemu_1.26.2 (1)/cemu_1.26.2/mlc01
  4. [11:31:13] CPU: AMD Ryzen 9 5900X 12-Core Processor
  5. [11:31:13] RAM: 16287MB
  6. [11:31:13] Used CPU extensions: SSSE3, SSE4.1, AVX2, AES-NI
  7. [11:31:13] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  8. [11:31:13] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  9. [11:42:00] Loading U-King.rpx
  10. [11:42:00] COS: System fonts found. Generated shareddata (26609KB)
  11. [11:42:00] ------- Loaded title -------
  12. [11:42:00] TitleId: 00050000-101c9400
  13. [11:42:00] TitleVersion: v0
  14. [11:42:00] Update path: C:/Users/ADMIN/Downloads/cemu_1.26.2 (1)/cemu_1.26.2/mlc01/usr/title/0005000e/101c9400/ (not present)
  15. [11:42:00] DLC path: C:/Users/ADMIN/Downloads/cemu_1.26.2 (1)/cemu_1.26.2/mlc01/usr/title/0005000c/101c9400/ (not present)
  16. [11:42:00] Save path: C:/Users/ADMIN/Downloads/cemu_1.26.2 (1)/cemu_1.26.2/mlc01/usr/save/00050000/101C9400/user/ (not present)
  17. [11:42:00] Shader cache file: shaderCache/transferable/00050000101c9400.bin
  18. [11:42:00] gameprofile path: gameProfiles/00050000101c9400.ini
  19. [11:42:00] RPX hash (updated): dcac9927
  20. [11:42:00] RPX hash (base): dcac9927
  21. [11:42:00] ------- Init Vulkan graphics backend -------
  22. [11:42:00] Vulkan instance version: 1.3
  23. [11:42:00] Using GPU: NVIDIA GeForce RTX 3070
  24. [11:42:00] Driver version: 528.49
  25. [11:42:00] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 64
  26. [11:42:00] Using available debug function: vkCreateDebugUtilsMessengerEXT()
  27. [11:42:00] Vulkan device memory info:
  28. [11:42:00] Heap 0 - Size 8031MB Flags 0x00000001
  29. [11:42:00] Heap 1 - Size 8143MB Flags 0x00000000
  30. [11:42:00] Heap 2 - Size 214MB Flags 0x00000001
  31. [11:42:00] Memory 0 - HeapIndex 1 Flags 0x00000000
  32. [11:42:00] Memory 1 - HeapIndex 0 Flags 0x00000001
  33. [11:42:00] Memory 2 - HeapIndex 1 Flags 0x00000006
  34. [11:42:00] Memory 3 - HeapIndex 1 Flags 0x0000000e
  35. [11:42:00] Memory 4 - HeapIndex 2 Flags 0x00000007
  36. [11:42:00] Loaded module 'u-king' with checksum 0x6d2dc472
  37. [11:42:00] RPL link time: 78ms
  38. [11:42:00] HLE scan time: 110ms
  39. [11:42:00] ------- Active settings -------
  40. [11:42:00] CPU-Mode: Multi-core recompiler (gameprofile)
  41. [11:42:00] Load shared libraries: true (gameprofile)
  42. [11:42:00] Use precompiled shaders: auto (gameprofile)
  43. [11:42:00] Full sync at GX2DrawDone: true
  44. [11:42:00] Async compile: false
  45. [11:42:00] Console language: English
  46. [11:42:00] Vulkan-Info: Allocated additional memory for textures from device-local memory
  47. [11:42:01] ------- Activate graphic packs -------
  48. [11:42:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics [Presets: 16:9 (Default),2560x1440 (2K),Edge HUD (Default),Normal FXAA (Default),Medium (100%, Default),High (Default)]
  49. [11:42:01] Set vsync frequency to 144 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++)
  50. [11:42:01] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++ [Presets: Normal Settings,144FPS Limit,60FPS (ideal for 240/120/60Hz displays),Automatically Limit In Few Cutscenes (Recommended),Disabled (Default, dynamically adjust game speed),8 Frames Averaged (Default),Performance Fence (Default),Disabled (Default)]
  51. [11:42:01] ------- Init Audio backend -------
  52. [11:42:01] DirectSound: available
  53. [11:42:01] XAudio 2.8: available
  54. [11:42:01] ------- Run title -------
  55. [11:42:01] Shader cache loaded with 0 shaders. Commited mem 9MB. Took 6ms
  56. [11:42:01] Disable multi-threaded pipeline loading due to an issue with Nvidia drivers
  57. [11:42:01] Recompiler initialized. CPU extensions: LZCNT MOVBE AVX
  58. [11:42:01] IOSU_ACT: using account default in first slot
  59. [11:42:04] Vulkan-Info: Allocated additional memory for textures from device-local memory
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