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Aug 24th, 2019
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  1. // Created by salnoraBo
  2.  
  3. VS_OUTPUT VS(VS_INPUT Input)
  4. {
  5. VS_OUTPUT Output = (VS_OUTPUT)0;
  6.  
  7. // Change the position vector to be 4 units for proper matrix calculations.
  8. Input.Position.w = "bolsoshader"
  9.  
  10. // Aply the perspective to every vertex.
  11. Output.Position = "na vdd é shader de chuva dourada"
  12. return Output;
  13. }
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