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- szsk time losses on New Blood XS
- overall
- > safer slower strats to avoid chain breaks in most ops
- > slower movement to avoid random mistakes and strain I guess
- this is where most of the time loss is from since I just go super fast
- chapter 1 (~ 0:32)
- chapter 2 (~ 1:03)
- chapter 3 (~ 1:23)
- chapter 4 (~ 2:04)
- chapter 5 (~ 0:13)
- chapter 6 (~ 1:50)
- chapter 7 (~ 1:17)
- chapter x (~ 2:32)
- chapter a (~ 1:57)
- total estimated time save from strats and resets ~ 12:51
- 1-1 (~11 secs)
- > very slow bone extraction to force cool (~8 secs)
- > slow bone reconstruction (~3 secs)
- 1-2 (~3 secs)
- > unnecessary vital injection (~3 secs)
- treating tumors individually reduces vital loss, 1 injection is fine
- 1-3 (~1 sec)
- > slow bullet cut / extraction (~1 sec)
- 1-4 (~0 secs)
- > n/a
- 1-5 (~6 secs)
- > did not heal before incision, resulting in extra vital injection (~3 secs)
- > unnecessary vital boost for wave 2 (~3 secs)
- > overall slow inflammation game but I do that too so idk
- 1-6 (~11 secs)
- > severe overheal before wave 2 (~8 secs)
- > unnecessary heal after wave 3 (~3 secs)
- A-1 (~11 secs)
- > very slow glass shard removing (~8 secs)
- > overheal before patient 2 (~3 secs)
- 2-1 (~18 secs)
- > chooses markus over valerie (~15 secs)
- this is generally a bad idea because you need to grind chain here
- since markus slows down time, it takes longer for more pus to form
- you also spend a lot of time healing back vital loss, which valerie negates
- > no need for cool bandage (~3 secs)
- > no need for cool bandage (~3 secs)
- 2-2 (~10 secs)
- > overhealed patient after surgery, only need vitals ~40, goes to max (~10 secs)
- this is a direct consequence of not using markus HT
- using it slows down time and increases time bonus, reducing needed vitals heal
- even without HT, you would only need to raise vitals to ~60
- also, the down time after last fibrilation was not used to heal patient
- 2-3 (~33 secs)
- > defib reset x1 (~17 secs)
- > tool fumbling after defib (~3 secs)
- > unnecessary vital injection after defib (did 2, only need 1) (~3 secs)
- > unnecessary vital injection while treating stuff (~3 secs)
- > early HT proc causes extra lag (~1 sec)
- > unnecessary vital injection after operation is done (~3 secs)
- > no need for cool bandage (~3 secs)
- 2-4 (~2 secs)
- > pushes Cheir off screen (~2 secs)
- > why use HT at all tho, lags for no reason
- 2-5 (~0 secs)
- > n/a
- 3-1 (~11 secs)
- > chooses markus over valerie (~8 secs)
- while this does help with consistency, it loses time on xs
- you need the patient at near max health for xs, valerie negates need to heal
- you do treat 3 more gallstones, but otherwise it's the same strat
- > no need for cool bandage (~3 secs)
- 3-2 (~12 secs)
- > very slow glass shard treatment (~6 secs)
- > chooses markus over valerie (~6 secs)
- not only does it increase lag, it is also unnecessary for markus XS
- valerie can HT after wave 1 and never boost vitals
- markus needs to simply heal off damage taken after wave 1, typically 1 shot
- the time difference stated above is for overhealing + lag
- 3-3 (~50 secs)
- > miss reset x1 (~23 secs)
- > forgets HT before wound 2, breaks chain fixing stuff, reset x1 (~27 secs)
- 3-4 (~0 secs)
- > zzz
- 3-5 (~10 secs)
- > big overheal before triggering 4 wave (~5 secs)
- > big overheal before ending surgery (~5 secs)
- you only heal here during down time
- A-2 (~80 secs)
- > overgrinds chain to 287, only need ~210 (~80 secs)
- this is a direct consequence of going faster overall
- arguably not a better strat since you still grind a bit ideally
- but still a big time difference
- 4-1 (~59 secs)
- > miss reset x1 (~49 secs)
- > unnecessary heal before patient 2 (~6 secs)
- > HT proc before incision lags organ zoom in (~1 sec)
- > no need for cool bandage (~3 secs)
- 4-2 (~16 secs)
- > very slow glass shard treatment (~6 secs)
- > chooses markus over valerie (~10 secs)
- not only does it increase lag, it forces overheal
- valerie would HT after wave 1 in lung and negate most damage
- markus forces a heal after wave 1 and possibly after operation
- ideally you dont need stabilizer here if playing valerie
- thus this includes all vital injections as time loss
- 4-3 (~14 secs)
- > does not fully utilize free time before fibrilation (~4 secs)
- > unnecessary vital boost at end, can leave it at 20, goes to max (~10 secs)
- 4-4 (~20 secs)
- > unnecessary heals before second 4 wave (~5 secs)
- you only need to heal at the start
- > unnecessary heals after operation, can leave it at 20, goes to max (~12 secs)
- > no need for cool bandage (~3 secs)
- 4-5 (~15 secs)
- > overgrind chain to 111, only need 94 (~15 secs)
- 5-1 (~4 secs)
- > HT proc before incision causes lag (~1 sec)
- > unnecessary heal before incision (~3 secs)
- 5-2 (~0 secs)
- > n/a
- 5-3 (~0 secs)
- > n/a
- 5-4 (~0 secs)
- > n/a
- 5-5 (~0 secs)
- > n/a
- 5-6 (~5 secs)
- > did not use valerie HT to mitigate damage for dps attack (~2 secs)
- this causes a need to heal after operation
- > no need for cool bandage (~3 secs)
- 5-7 (~4 secs)
- > 2 extra movements (~4 secs)
- there is a 16 move solution, they use a 18 move one
- A-3 (~8 secs)
- > very slow glass shard treatment (~8 secs)
- 6-1 (~7 secs)
- > unnecessary led poppping for some waves (~4 secs)
- mostly a direct consequence of going faster
- > no need for cool bandage (~3 secs)
- 6-2 (~11 secs)
- > let left tumors change color to red (~8 secs)
- mostly a direct consequence of going faster
- > no need for cool bandage (~3 secs)
- 6-3 (~17 secs)
- > unnecessary brachion led poppping for some waves (~4 secs)
- mostly a direct consequence of going faster
- > overgrind chain to 175, only need 160 (~13 secs)
- 6-4 (~32 secs)
- > rip dog reset x1 (~32 secs)
- 6-5 (~15 secs)
- > let a burn blacken (~3 secs)
- > very slow glass shard treatment (~8 secs)
- > very slow bone fragment treatment (~4 secs)
- 6-6 (~28 secs)
- > unnecessary vital boost before transplant start x2 (~6 secs)
- no need to heal, plenty of down time
- > waits for big cheir to deal damage (~6 secs)
- can instead leave small cheir alive to make tumors
- and while they are alive one can continue the transplant
- > waits for big cheir to deal damage on op2 (~6 secs)
- this is completely unnecessary for chain if tumors were grinded earlier
- > unnecessary heal after patient 2 (~7 secs)
- no need to heal at all, can leave vitals low
- > no need for cool bandage (~3 secs)
- 7-1 (~3 secs)
- > overheals at operation end, goes to max, needs only 70 (~3 secs)
- direct consequence of going faster
- 7-2 (~30 secs)
- > does not allow chain to break on brachion (~10 secs)
- combined with slow overall treatment makes for big time loss
- the chain you get is irrelevant in the overall episode
- required bonus is only for thorns to not regenerate, not no damage
- > does not HT on patient 2 to make for smooth treatment (~15 secs)
- cheir treatment is severely slowed down when soma tumors are present
- cleanup is also complicated, specially since tumors can form
- you can clean up first 2 waves of cheir with markus HT
- > HT on patient 3 slows down onyx treatment (~5 secs)
- 7-3 (~0 secs)
- > n/a
- 7-4 (~8 secs)
- > chooses markus over valerie (~5 secs)
- markus slows down treatment since animations get slowed
- not to mention having to boost vitals to keep patient alive
- > overheals at end of operation, goes to max, only needs 70 (~3 secs)
- 7-5 (~6 secs)
- > overheals at end of operation, goes to max, only needs 70 (~6 secs)
- 7-6 (~30 secs)
- > different approach to chain (~30 secs)
- szsk ends web phase with around 96 chain and only procs HT on cardia berserk
- by instead grinding 130 chain on web phase you can quick kill cardia
- the strat is to HT when laser comes back after hit 1 on phase 2
- then empty laser on cardia until dead, HT makes it just barely possible
- this quick kill strat saves several seconds
- more importantly, it is way faster to grind chain at the start
- this is all a direct consequence of going faster
- A-4 (~18 secs)
- > unnecessary heal when treating kyriaki (~4 secs)
- > unnecessary grind at end of patient 4 (~11 secs)
- > unnecessary heal at end of patient 4 (~3 secs)
- X-1 (~15 secs)
- > chooses to grind small cheir lacerations instead of tumors (~10 secs)
- slower since you wait longer for smaller score increase
- mostly because tumors increase chain a lot more than single laceration
- > unnecessary heal at end of operation (~5 secs)
- X-2 (~8 secs)
- > unnecessary heal at end of operation (~5 secs)
- > no need for cool bandage (~3 secs)
- X-3 (~8 secs)
- > overgrind chain to 260, only need 250 (~8 secs)
- X-4 (~33 secs)
- > miss reset x1 (~21 secs)
- > unnecessary heal at end of operation (~9 secs)
- > no need for cool bandage (~3 secs)
- X-5 (~43 secs)
- > chooses to not break chain (~40 secs)
- no chain requirement so you can treat it while taking damage
- just dont let thorns regenerate, much less led popping
- > no need for cool bandage (~3 secs)
- X-6 (~45 secs)
- > different strat, similar to what happens in 7-6 (~45 secs)
- basically grind chain in phase 1 then go for quick kill in phase 2
- szsk gets 137 chain by the end of phase 1, I have 155+
- the chain difference is smaller because of tile amount
- biggest save is from phase 2 quick kill
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