Thurler

szsk time losses on nb xs

Oct 19th, 2019 (edited)
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  1. szsk time losses on New Blood XS
  2.  
  3. overall
  4. > safer slower strats to avoid chain breaks in most ops
  5. > slower movement to avoid random mistakes and strain I guess
  6. this is where most of the time loss is from since I just go super fast
  7.  
  8. chapter 1 (~ 0:32)
  9. chapter 2 (~ 1:03)
  10. chapter 3 (~ 1:23)
  11. chapter 4 (~ 2:04)
  12. chapter 5 (~ 0:13)
  13. chapter 6 (~ 1:50)
  14. chapter 7 (~ 1:17)
  15. chapter x (~ 2:32)
  16. chapter a (~ 1:57)
  17.  
  18. total estimated time save from strats and resets ~ 12:51
  19.  
  20. 1-1 (~11 secs)
  21. > very slow bone extraction to force cool (~8 secs)
  22. > slow bone reconstruction (~3 secs)
  23.  
  24. 1-2 (~3 secs)
  25. > unnecessary vital injection (~3 secs)
  26. treating tumors individually reduces vital loss, 1 injection is fine
  27.  
  28. 1-3 (~1 sec)
  29. > slow bullet cut / extraction (~1 sec)
  30.  
  31. 1-4 (~0 secs)
  32. > n/a
  33.  
  34. 1-5 (~6 secs)
  35. > did not heal before incision, resulting in extra vital injection (~3 secs)
  36. > unnecessary vital boost for wave 2 (~3 secs)
  37. > overall slow inflammation game but I do that too so idk
  38.  
  39. 1-6 (~11 secs)
  40. > severe overheal before wave 2 (~8 secs)
  41. > unnecessary heal after wave 3 (~3 secs)
  42.  
  43. A-1 (~11 secs)
  44. > very slow glass shard removing (~8 secs)
  45. > overheal before patient 2 (~3 secs)
  46.  
  47. 2-1 (~18 secs)
  48. > chooses markus over valerie (~15 secs)
  49. this is generally a bad idea because you need to grind chain here
  50. since markus slows down time, it takes longer for more pus to form
  51. you also spend a lot of time healing back vital loss, which valerie negates
  52. > no need for cool bandage (~3 secs)
  53. > no need for cool bandage (~3 secs)
  54.  
  55. 2-2 (~10 secs)
  56. > overhealed patient after surgery, only need vitals ~40, goes to max (~10 secs)
  57. this is a direct consequence of not using markus HT
  58. using it slows down time and increases time bonus, reducing needed vitals heal
  59. even without HT, you would only need to raise vitals to ~60
  60. also, the down time after last fibrilation was not used to heal patient
  61.  
  62. 2-3 (~33 secs)
  63. > defib reset x1 (~17 secs)
  64. > tool fumbling after defib (~3 secs)
  65. > unnecessary vital injection after defib (did 2, only need 1) (~3 secs)
  66. > unnecessary vital injection while treating stuff (~3 secs)
  67. > early HT proc causes extra lag (~1 sec)
  68. > unnecessary vital injection after operation is done (~3 secs)
  69. > no need for cool bandage (~3 secs)
  70.  
  71. 2-4 (~2 secs)
  72. > pushes Cheir off screen (~2 secs)
  73. > why use HT at all tho, lags for no reason
  74.  
  75. 2-5 (~0 secs)
  76. > n/a
  77.  
  78. 3-1 (~11 secs)
  79. > chooses markus over valerie (~8 secs)
  80. while this does help with consistency, it loses time on xs
  81. you need the patient at near max health for xs, valerie negates need to heal
  82. you do treat 3 more gallstones, but otherwise it's the same strat
  83. > no need for cool bandage (~3 secs)
  84.  
  85. 3-2 (~12 secs)
  86. > very slow glass shard treatment (~6 secs)
  87. > chooses markus over valerie (~6 secs)
  88. not only does it increase lag, it is also unnecessary for markus XS
  89. valerie can HT after wave 1 and never boost vitals
  90. markus needs to simply heal off damage taken after wave 1, typically 1 shot
  91. the time difference stated above is for overhealing + lag
  92.  
  93. 3-3 (~50 secs)
  94. > miss reset x1 (~23 secs)
  95. > forgets HT before wound 2, breaks chain fixing stuff, reset x1 (~27 secs)
  96.  
  97. 3-4 (~0 secs)
  98. > zzz
  99.  
  100. 3-5 (~10 secs)
  101. > big overheal before triggering 4 wave (~5 secs)
  102. > big overheal before ending surgery (~5 secs)
  103. you only heal here during down time
  104.  
  105. A-2 (~80 secs)
  106. > overgrinds chain to 287, only need ~210 (~80 secs)
  107. this is a direct consequence of going faster overall
  108. arguably not a better strat since you still grind a bit ideally
  109. but still a big time difference
  110.  
  111. 4-1 (~59 secs)
  112. > miss reset x1 (~49 secs)
  113. > unnecessary heal before patient 2 (~6 secs)
  114. > HT proc before incision lags organ zoom in (~1 sec)
  115. > no need for cool bandage (~3 secs)
  116.  
  117. 4-2 (~16 secs)
  118. > very slow glass shard treatment (~6 secs)
  119. > chooses markus over valerie (~10 secs)
  120. not only does it increase lag, it forces overheal
  121. valerie would HT after wave 1 in lung and negate most damage
  122. markus forces a heal after wave 1 and possibly after operation
  123. ideally you dont need stabilizer here if playing valerie
  124. thus this includes all vital injections as time loss
  125.  
  126. 4-3 (~14 secs)
  127. > does not fully utilize free time before fibrilation (~4 secs)
  128. > unnecessary vital boost at end, can leave it at 20, goes to max (~10 secs)
  129.  
  130. 4-4 (~20 secs)
  131. > unnecessary heals before second 4 wave (~5 secs)
  132. you only need to heal at the start
  133. > unnecessary heals after operation, can leave it at 20, goes to max (~12 secs)
  134. > no need for cool bandage (~3 secs)
  135.  
  136. 4-5 (~15 secs)
  137. > overgrind chain to 111, only need 94 (~15 secs)
  138.  
  139. 5-1 (~4 secs)
  140. > HT proc before incision causes lag (~1 sec)
  141. > unnecessary heal before incision (~3 secs)
  142.  
  143. 5-2 (~0 secs)
  144. > n/a
  145.  
  146. 5-3 (~0 secs)
  147. > n/a
  148.  
  149. 5-4 (~0 secs)
  150. > n/a
  151.  
  152. 5-5 (~0 secs)
  153. > n/a
  154.  
  155. 5-6 (~5 secs)
  156. > did not use valerie HT to mitigate damage for dps attack (~2 secs)
  157. this causes a need to heal after operation
  158. > no need for cool bandage (~3 secs)
  159.  
  160. 5-7 (~4 secs)
  161. > 2 extra movements (~4 secs)
  162. there is a 16 move solution, they use a 18 move one
  163.  
  164. A-3 (~8 secs)
  165. > very slow glass shard treatment (~8 secs)
  166.  
  167. 6-1 (~7 secs)
  168. > unnecessary led poppping for some waves (~4 secs)
  169. mostly a direct consequence of going faster
  170. > no need for cool bandage (~3 secs)
  171.  
  172. 6-2 (~11 secs)
  173. > let left tumors change color to red (~8 secs)
  174. mostly a direct consequence of going faster
  175. > no need for cool bandage (~3 secs)
  176.  
  177. 6-3 (~17 secs)
  178. > unnecessary brachion led poppping for some waves (~4 secs)
  179. mostly a direct consequence of going faster
  180. > overgrind chain to 175, only need 160 (~13 secs)
  181.  
  182. 6-4 (~32 secs)
  183. > rip dog reset x1 (~32 secs)
  184.  
  185. 6-5 (~15 secs)
  186. > let a burn blacken (~3 secs)
  187. > very slow glass shard treatment (~8 secs)
  188. > very slow bone fragment treatment (~4 secs)
  189.  
  190. 6-6 (~28 secs)
  191. > unnecessary vital boost before transplant start x2 (~6 secs)
  192. no need to heal, plenty of down time
  193. > waits for big cheir to deal damage (~6 secs)
  194. can instead leave small cheir alive to make tumors
  195. and while they are alive one can continue the transplant
  196. > waits for big cheir to deal damage on op2 (~6 secs)
  197. this is completely unnecessary for chain if tumors were grinded earlier
  198. > unnecessary heal after patient 2 (~7 secs)
  199. no need to heal at all, can leave vitals low
  200. > no need for cool bandage (~3 secs)
  201.  
  202. 7-1 (~3 secs)
  203. > overheals at operation end, goes to max, needs only 70 (~3 secs)
  204. direct consequence of going faster
  205.  
  206. 7-2 (~30 secs)
  207. > does not allow chain to break on brachion (~10 secs)
  208. combined with slow overall treatment makes for big time loss
  209. the chain you get is irrelevant in the overall episode
  210. required bonus is only for thorns to not regenerate, not no damage
  211. > does not HT on patient 2 to make for smooth treatment (~15 secs)
  212. cheir treatment is severely slowed down when soma tumors are present
  213. cleanup is also complicated, specially since tumors can form
  214. you can clean up first 2 waves of cheir with markus HT
  215. > HT on patient 3 slows down onyx treatment (~5 secs)
  216.  
  217. 7-3 (~0 secs)
  218. > n/a
  219.  
  220. 7-4 (~8 secs)
  221. > chooses markus over valerie (~5 secs)
  222. markus slows down treatment since animations get slowed
  223. not to mention having to boost vitals to keep patient alive
  224. > overheals at end of operation, goes to max, only needs 70 (~3 secs)
  225.  
  226. 7-5 (~6 secs)
  227. > overheals at end of operation, goes to max, only needs 70 (~6 secs)
  228.  
  229. 7-6 (~30 secs)
  230. > different approach to chain (~30 secs)
  231. szsk ends web phase with around 96 chain and only procs HT on cardia berserk
  232. by instead grinding 130 chain on web phase you can quick kill cardia
  233. the strat is to HT when laser comes back after hit 1 on phase 2
  234. then empty laser on cardia until dead, HT makes it just barely possible
  235. this quick kill strat saves several seconds
  236. more importantly, it is way faster to grind chain at the start
  237. this is all a direct consequence of going faster
  238.  
  239. A-4 (~18 secs)
  240. > unnecessary heal when treating kyriaki (~4 secs)
  241. > unnecessary grind at end of patient 4 (~11 secs)
  242. > unnecessary heal at end of patient 4 (~3 secs)
  243.  
  244. X-1 (~15 secs)
  245. > chooses to grind small cheir lacerations instead of tumors (~10 secs)
  246. slower since you wait longer for smaller score increase
  247. mostly because tumors increase chain a lot more than single laceration
  248. > unnecessary heal at end of operation (~5 secs)
  249.  
  250. X-2 (~8 secs)
  251. > unnecessary heal at end of operation (~5 secs)
  252. > no need for cool bandage (~3 secs)
  253.  
  254. X-3 (~8 secs)
  255. > overgrind chain to 260, only need 250 (~8 secs)
  256.  
  257. X-4 (~33 secs)
  258. > miss reset x1 (~21 secs)
  259. > unnecessary heal at end of operation (~9 secs)
  260. > no need for cool bandage (~3 secs)
  261.  
  262. X-5 (~43 secs)
  263. > chooses to not break chain (~40 secs)
  264. no chain requirement so you can treat it while taking damage
  265. just dont let thorns regenerate, much less led popping
  266. > no need for cool bandage (~3 secs)
  267.  
  268. X-6 (~45 secs)
  269. > different strat, similar to what happens in 7-6 (~45 secs)
  270. basically grind chain in phase 1 then go for quick kill in phase 2
  271. szsk gets 137 chain by the end of phase 1, I have 155+
  272. the chain difference is smaller because of tile amount
  273. biggest save is from phase 2 quick kill
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