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SilverKing

Untitled

Jun 4th, 2015
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  1. [-] dispatchEvent:GameEvents::BALL_REMOVED
  2. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  3. [-] Ball created
  4. [-] dispatchEvent:GameEvents::BALL_CREATED
  5. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  6. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  7. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  8. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  9. [-] Ball created
  10. [-] dispatchEvent:GameEvents::BALL_CREATED
  11. [-] Ball created
  12. [-] dispatchEvent:GameEvents::BALL_CREATED
  13. [-] Ball created
  14. [-] dispatchEvent:GameEvents::BALL_CREATED
  15. [-] Ball created
  16. [-] dispatchEvent:GameEvents::BALL_CREATED
  17. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  18. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  19. [-] Ball created
  20. [-] dispatchEvent:GameEvents::BALL_CREATED
  21. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  22. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  23. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  24. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  25. [-] Ball created
  26. [-] dispatchEvent:GameEvents::BALL_CREATED
  27. [-] Ball created
  28. [-] dispatchEvent:GameEvents::BALL_CREATED
  29. [-] Ball created
  30. [-] dispatchEvent:GameEvents::BALL_CREATED
  31. [-] Ball created
  32. [-] dispatchEvent:GameEvents::BALL_CREATED
  33. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  34. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  35. [-] Ball created
  36. [-] dispatchEvent:GameEvents::BALL_CREATED
  37. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  38. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  39. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  40. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  41. [-] Ball created
  42. [-] dispatchEvent:GameEvents::BALL_CREATED
  43. [-] Ball created
  44. [-] dispatchEvent:GameEvents::BALL_CREATED
  45. [-] Ball created
  46. [-] dispatchEvent:GameEvents::BALL_CREATED
  47. [-] Ball created
  48. [-] dispatchEvent:GameEvents::BALL_CREATED
  49. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  50. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  51. [-] Ball created
  52. [-] dispatchEvent:GameEvents::BALL_CREATED
  53. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  54. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  55. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  56. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  57. [-] Ball created
  58. [-] dispatchEvent:GameEvents::BALL_CREATED
  59. [-] Ball created
  60. [-] dispatchEvent:GameEvents::BALL_CREATED
  61. [-] Ball created
  62. [-] dispatchEvent:GameEvents::BALL_CREATED
  63. [-] Ball created
  64. [-] dispatchEvent:GameEvents::BALL_CREATED
  65. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  66. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  67. [-] Ball created
  68. [-] dispatchEvent:GameEvents::BALL_CREATED
  69. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  70. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  71. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  72. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  73. [-] Ball created
  74. [-] dispatchEvent:GameEvents::BALL_CREATED
  75. [-] Ball created
  76. [-] dispatchEvent:GameEvents::BALL_CREATED
  77. [-] Ball created
  78. [-] dispatchEvent:GameEvents::BALL_CREATED
  79. [-] Ball created
  80. [-] dispatchEvent:GameEvents::BALL_CREATED
  81. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  82. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  83. [-] Ball created
  84. [-] dispatchEvent:GameEvents::BALL_CREATED
  85. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  86. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  87. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  88. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  89. [-] Ball created
  90. [-] dispatchEvent:GameEvents::BALL_CREATED
  91. [-] Ball created
  92. [-] dispatchEvent:GameEvents::BALL_CREATED
  93. [-] Ball created
  94. [-] dispatchEvent:GameEvents::BALL_CREATED
  95. [-] Ball created
  96. [-] dispatchEvent:GameEvents::BALL_CREATED
  97. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  98. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  99. [-] Ball created
  100. [-] dispatchEvent:GameEvents::BALL_CREATED
  101. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  102. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  103. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  104. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  105. [-] Ball created
  106. [-] dispatchEvent:GameEvents::BALL_CREATED
  107. [-] Ball created
  108. [-] dispatchEvent:GameEvents::BALL_CREATED
  109. [-] Ball created
  110. [-] dispatchEvent:GameEvents::BALL_CREATED
  111. [-] Ball created
  112. [-] dispatchEvent:GameEvents::BALL_CREATED
  113. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  114. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  115. [-] Ball created
  116. [-] dispatchEvent:GameEvents::BALL_CREATED
  117. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  118. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  119. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  120. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  121. [-] Ball created
  122. [-] dispatchEvent:GameEvents::BALL_CREATED
  123. [-] Ball created
  124. [-] dispatchEvent:GameEvents::BALL_CREATED
  125. [-] Ball created
  126. [-] dispatchEvent:GameEvents::BALL_CREATED
  127. [-] Ball created
  128. [-] dispatchEvent:GameEvents::BALL_CREATED
  129. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  130. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  131. [-] Ball created
  132. [-] dispatchEvent:GameEvents::BALL_CREATED
  133. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  134. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  135. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  136. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  137. [-] 123
  138. [-] dispatchEvent:GameEvents::BALL_BLOWED
  139. [-] undefined
  140. [-] Ball::SIMPLE type in method remove!
  141. [-] Ball::SIMPLE type in method remove!
  142. [-] Ball::SIMPLE type in method remove!
  143. [-] Ball::SIMPLE type in method remove!
  144. [-] Ball::SIMPLE type in method remove!
  145. [-] Ball::SIMPLE type in method remove!
  146. [-] Ball::SIMPLE type in method remove!
  147. [-] Ball::SIMPLE type in method remove!
  148. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  149. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  150. [-] dispatchEvent:GameEvents::BALL_BLOWED
  151. [-] dispatchEvent:GameEvents::BALL_REMOVED
  152. [-] dispatchEvent:GameEvents::BALL_BLOWED
  153. [-] dispatchEvent:GameEvents::BALL_REMOVED
  154. [-] dispatchEvent:GameEvents::BALL_BLOWED
  155. [-] dispatchEvent:GameEvents::BALL_REMOVED
  156. [-] dispatchEvent:GameEvents::BALL_BLOWED
  157. [-] dispatchEvent:GameEvents::BALL_REMOVED
  158. [-] dispatchEvent:GameEvents::BALL_BLOWED
  159. [-] dispatchEvent:GameEvents::BALL_REMOVED
  160. [-] dispatchEvent:GameEvents::BALL_BLOWED
  161. [-] dispatchEvent:GameEvents::BALL_REMOVED
  162. [-] dispatchEvent:GameEvents::BALL_BLOWED
  163. [-] dispatchEvent:GameEvents::BALL_REMOVED
  164. [-] dispatchEvent:GameEvents::BALL_BLOWED
  165. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  166. [-] dispatchEvent:GameEvents::START_FALLING
  167. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  168. [-] dispatchEvent:GameEvents::BALL_REMOVED
  169. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  170. [-] Ball created
  171. [-] dispatchEvent:GameEvents::BALL_CREATED
  172. [-] Ball created
  173. [-] dispatchEvent:GameEvents::BALL_CREATED
  174. [-] Ball created
  175. [-] dispatchEvent:GameEvents::BALL_CREATED
  176. [-] undefined
  177. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  178. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  179. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  180. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  181. [-] 123
  182. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  183. [-] 123
  184. [-] State Falling reason cells[i][j].waitingBall:true
  185. [-] Ball created
  186. [-] dispatchEvent:GameEvents::BALL_CREATED
  187. [-] Ball created
  188. [-] dispatchEvent:GameEvents::BALL_CREATED
  189. [-] Ball created
  190. [-] dispatchEvent:GameEvents::BALL_CREATED
  191. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  192. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  193. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  194. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  195. [-] 123
  196. [-] State Falling reason cells[i][j].waitingBall:true
  197. [-] 123
  198. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  199. [-] Ball created
  200. [-] dispatchEvent:GameEvents::BALL_CREATED
  201. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  202. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  203. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  204. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  205. [-] 123
  206. [-] State Falling reason cells[i][j].waitingBall:true
  207. [-] 123
  208. [-] State Falling reason cells[i][j].waitingBall:true
  209. [-] Ball created
  210. [-] dispatchEvent:GameEvents::BALL_CREATED
  211. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  212. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  213. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  214. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  215. [-] 123
  216. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  217. [-] dispatchEvent:GameEvents::MOVE_END line 167
  218. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  219. [-] undefined
  220. [-] Ball::SIMPLE type in method remove!
  221. [-] Ball::SIMPLE type in method remove!
  222. [-] Ball::SIMPLE type in method remove!
  223. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  224. [-] dispatchEvent:GameEvents::BALL_BLOWED
  225. [-] dispatchEvent:GameEvents::BALL_REMOVED
  226. [-] dispatchEvent:GameEvents::BALL_BLOWED
  227. [-] dispatchEvent:GameEvents::BALL_REMOVED
  228. [-] dispatchEvent:GameEvents::BALL_BLOWED
  229. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  230. [-] dispatchEvent:GameEvents::START_FALLING
  231. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  232. [-] dispatchEvent:GameEvents::BALL_REMOVED
  233. [-] 123
  234. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  235. [-] 123
  236. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  237. [-] Ball created
  238. [-] dispatchEvent:GameEvents::BALL_CREATED
  239. [-] Ball created
  240. [-] dispatchEvent:GameEvents::BALL_CREATED
  241. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  242. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  243. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  244. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  245. [-] 123
  246. [-] State Falling reason cells[i][j].waitingBall:true
  247. [-] 123
  248. [-] State Falling reason cells[i][j].waitingBall:true
  249. [-] Ball created
  250. [-] dispatchEvent:GameEvents::BALL_CREATED
  251. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  252. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  253. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  254. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  255. [-] 123
  256. [-] undefined
  257. [-] Ball::WRAPPED type in method remove!
  258. [-] Ball::SIMPLE type in method remove!
  259. [-] Ball::SIMPLE type in method remove!
  260. [-] Ball::WRAPPED type in method remove!
  261. [-] Ball::SIMPLE type in method remove!
  262. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  263. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  264. [-] dispatchEvent:GameEvents::BALL_BLOWED
  265. [-] dispatchEvent:GameEvents::BALL_REMOVED
  266. [-] dispatchEvent:GameEvents::BALL_BLOWED
  267. [-] dispatchEvent:GameEvents::BALL_REMOVED
  268. [-] dispatchEvent:GameEvents::BALL_BLOWED
  269. [-] dispatchEvent:GameEvents::BALL_REMOVED
  270. [-] dispatchEvent:GameEvents::BALL_BLOWED
  271. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  272. [-] dispatchEvent:GameEvents::START_FALLING
  273. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  274. [-] dispatchEvent:GameEvents::BALL_REMOVED
  275. [-] 123
  276. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  277. [-] 123
  278. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  279. [-] Ball created
  280. [-] dispatchEvent:GameEvents::BALL_CREATED
  281. [-] Ball created
  282. [-] dispatchEvent:GameEvents::BALL_CREATED
  283. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  284. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  285. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  286. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  287. [-] 123
  288. [-] State Falling reason cells[i][j].waitingBall:true
  289. [-] 123
  290. [-] State Falling reason cells[i][j].waitingBall:true
  291. [-] Ball created
  292. [-] dispatchEvent:GameEvents::BALL_CREATED
  293. [-] Ball created
  294. [-] dispatchEvent:GameEvents::BALL_CREATED
  295. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  296. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  297. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  298. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  299. [-] 123
  300. [-] Ball::SIMPLE type in method remove!
  301. [-] Ball::SIMPLE type in method remove!
  302. [-] Ball::SIMPLE type in method remove!
  303. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  304. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  305. [-] dispatchEvent:GameEvents::BALL_BLOWED
  306. [-] dispatchEvent:GameEvents::BALL_REMOVED
  307. [-] dispatchEvent:GameEvents::BALL_BLOWED
  308. [-] dispatchEvent:GameEvents::BALL_REMOVED
  309. [-] dispatchEvent:GameEvents::BALL_BLOWED
  310. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  311. [-] dispatchEvent:GameEvents::START_FALLING
  312. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  313. [-] dispatchEvent:GameEvents::BALL_REMOVED
  314. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  315. [-] State Falling reason cells[i][j].waitingBall:true
  316. [-] Ball created
  317. [-] dispatchEvent:GameEvents::BALL_CREATED
  318. [-] Ball created
  319. [-] dispatchEvent:GameEvents::BALL_CREATED
  320. [-] Ball created
  321. [-] dispatchEvent:GameEvents::BALL_CREATED
  322. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  323. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  324. [-] undefined
  325. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  326. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  327. [-] 123
  328. [-] Ball::SIMPLE type in method remove!
  329. [-] Ball::SIMPLE type in method remove!
  330. [-] Ball::SIMPLE type in method remove!
  331. [-] Ball::SIMPLE type in method remove!
  332. [-] Ball::SIMPLE type in method remove!
  333. [-] Ball::SIMPLE type in method remove!
  334. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  335. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  336. [-] dispatchEvent:GameEvents::BALL_BLOWED
  337. [-] dispatchEvent:GameEvents::BALL_REMOVED
  338. [-] dispatchEvent:GameEvents::BALL_BLOWED
  339. [-] dispatchEvent:GameEvents::BALL_REMOVED
  340. [-] dispatchEvent:GameEvents::BALL_BLOWED
  341. [-] dispatchEvent:GameEvents::BALL_REMOVED
  342. [-] dispatchEvent:GameEvents::BALL_BLOWED
  343. [-] dispatchEvent:GameEvents::BALL_REMOVED
  344. [-] dispatchEvent:GameEvents::BALL_BLOWED
  345. [-] dispatchEvent:GameEvents::BALL_REMOVED
  346. [-] dispatchEvent:GameEvents::BALL_BLOWED
  347. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  348. [-] dispatchEvent:GameEvents::START_FALLING
  349. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  350. [-] dispatchEvent:GameEvents::BALL_REMOVED
  351. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  352. [-] Ball created
  353. [-] dispatchEvent:GameEvents::BALL_CREATED
  354. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  355. [-] Ball created
  356. [-] dispatchEvent:GameEvents::BALL_CREATED
  357. [-] Ball created
  358. [-] dispatchEvent:GameEvents::BALL_CREATED
  359. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  360. [-] undefined
  361. [-] undefined
  362. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  363. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  364. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  365. [-] State Falling reason cells[i][j].waitingBall:true
  366. [-] Ball created
  367. [-] dispatchEvent:GameEvents::BALL_CREATED
  368. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  369. [-] Ball created
  370. [-] dispatchEvent:GameEvents::BALL_CREATED
  371. [-] Ball created
  372. [-] dispatchEvent:GameEvents::BALL_CREATED
  373. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  374. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  375. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  376. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  377. [-] 123
  378. [-] dispatchEvent:GameEvents::BALL_BLOWED
  379. [-] undefined
  380. [-] Ball::SIMPLE type in method remove!
  381. [-] Ball::SIMPLE type in method remove!
  382. [-] Ball::SIMPLE type in method remove!
  383. [-] Ball::SIMPLE type in method remove!
  384. [-] Ball::SIMPLE type in method remove!
  385. [-] Ball::SIMPLE type in method remove!
  386. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  387. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  388. [-] dispatchEvent:GameEvents::BALL_BLOWED
  389. [-] dispatchEvent:GameEvents::BALL_REMOVED
  390. [-] dispatchEvent:GameEvents::BALL_BLOWED
  391. [-] dispatchEvent:GameEvents::BALL_REMOVED
  392. [-] dispatchEvent:GameEvents::BALL_BLOWED
  393. [-] dispatchEvent:GameEvents::BALL_REMOVED
  394. [-] dispatchEvent:GameEvents::BALL_BLOWED
  395. [-] dispatchEvent:GameEvents::BALL_REMOVED
  396. [-] dispatchEvent:GameEvents::BALL_BLOWED
  397. [-] dispatchEvent:GameEvents::BALL_REMOVED
  398. [-] dispatchEvent:GameEvents::BALL_BLOWED
  399. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  400. [-] dispatchEvent:GameEvents::START_FALLING
  401. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  402. [-] dispatchEvent:GameEvents::BALL_REMOVED
  403. [-] State Falling reason cells[i][j].waitingBall:true
  404. [-] Ball created
  405. [-] dispatchEvent:GameEvents::BALL_CREATED
  406. [-] Ball created
  407. [-] dispatchEvent:GameEvents::BALL_CREATED
  408. [-] Ball created
  409. [-] dispatchEvent:GameEvents::BALL_CREATED
  410. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  411. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  412. [-] undefined
  413. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  414. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  415. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  416. [-] State Falling reason cells[i][j].waitingBall:true
  417. [-] Ball created
  418. [-] dispatchEvent:GameEvents::BALL_CREATED
  419. [-] Ball created
  420. [-] dispatchEvent:GameEvents::BALL_CREATED
  421. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  422. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  423. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  424. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  425. [-] 123
  426. [-] State Falling reason cells[i][j].waitingBall:true
  427. [-] 123
  428. [-] State Falling reason cells[i][j].waitingBall:true
  429. [-] Ball created
  430. [-] dispatchEvent:GameEvents::BALL_CREATED
  431. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  432. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  433. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  434. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  435. [-] 123
  436. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  437. [-] dispatchEvent:GameEvents::MOVE_END line 167
  438. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  439. [-] 10-!!!
  440. [-] Ping = Method
  441. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=503347ffddcd697bfbc1ea7138ab1160&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  442. [-] undefined
  443. [-] Ball::SIMPLE type in method remove!
  444. [-] Ball::SIMPLE type in method remove!
  445. [-] Ball::SIMPLE type in method remove!
  446. [-] Ball::SIMPLE type in method remove!
  447. [-] Ball::SIMPLE type in method remove!
  448. [-] Ball::SIMPLE type in method remove!
  449. [-] Ball::SIMPLE type in method remove!
  450. [-] Ball::SIMPLE type in method remove!
  451. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  452. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"6d3f92fa032426514110d16469314098"} == 0 !!!!
  453. [-] dispatchEvent:GameEvents::BALL_BLOWED
  454. [-] dispatchEvent:GameEvents::BALL_REMOVED
  455. [-] dispatchEvent:GameEvents::BALL_BLOWED
  456. [-] dispatchEvent:GameEvents::BALL_REMOVED
  457. [-] dispatchEvent:GameEvents::BALL_BLOWED
  458. [-] dispatchEvent:GameEvents::BALL_REMOVED
  459. [-] dispatchEvent:GameEvents::BALL_BLOWED
  460. [-] dispatchEvent:GameEvents::BALL_REMOVED
  461. [-] dispatchEvent:GameEvents::BALL_BLOWED
  462. [-] dispatchEvent:GameEvents::BALL_REMOVED
  463. [-] dispatchEvent:GameEvents::BALL_BLOWED
  464. [-] dispatchEvent:GameEvents::BALL_REMOVED
  465. [-] dispatchEvent:GameEvents::BALL_BLOWED
  466. [-] dispatchEvent:GameEvents::BALL_REMOVED
  467. [-] dispatchEvent:GameEvents::BALL_BLOWED
  468. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  469. [-] dispatchEvent:GameEvents::START_FALLING
  470. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  471. [-] dispatchEvent:GameEvents::BALL_REMOVED
  472. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  473. [-] Ball created
  474. [-] dispatchEvent:GameEvents::BALL_CREATED
  475. [-] Ball created
  476. [-] dispatchEvent:GameEvents::BALL_CREATED
  477. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  478. [-] Ball created
  479. [-] dispatchEvent:GameEvents::BALL_CREATED
  480. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  481. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  482. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  483. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  484. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  485. [-] Ball created
  486. [-] dispatchEvent:GameEvents::BALL_CREATED
  487. [-] Ball created
  488. [-] dispatchEvent:GameEvents::BALL_CREATED
  489. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  490. [-] Ball created
  491. [-] dispatchEvent:GameEvents::BALL_CREATED
  492. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  493. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  494. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  495. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  496. [-] State Falling reason cells[i][j].waitingBall:true
  497. [-] Ball created
  498. [-] dispatchEvent:GameEvents::BALL_CREATED
  499. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  500. [-] Ball created
  501. [-] dispatchEvent:GameEvents::BALL_CREATED
  502. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  503. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  504. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  505. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  506. [-] 123
  507. [-] undefined
  508. [-] Ball::WRAPPED type in method remove!
  509. [-] Ball::SIMPLE type in method remove!
  510. [-] Ball::SIMPLE type in method remove!
  511. [-] Ball::SIMPLE type in method remove!
  512. [-] Ball::SIMPLE type in method remove!
  513. [-] Ball::WRAPPED type in method remove!
  514. [-] Ball::SIMPLE type in method remove!
  515. [-] Ball::SIMPLE type in method remove!
  516. [-] Ball::SIMPLE type in method remove!
  517. [-] Ball::SIMPLE type in method remove!
  518. [-] Ball::SIMPLE type in method remove!
  519. [-] Ball::SIMPLE type in method remove!
  520. [-] Ball::SIMPLE type in method remove!
  521. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  522. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  523. [-] dispatchEvent:GameEvents::BALL_BLOWED
  524. [-] dispatchEvent:GameEvents::BALL_REMOVED
  525. [-] dispatchEvent:GameEvents::BALL_BLOWED
  526. [-] dispatchEvent:GameEvents::BALL_REMOVED
  527. [-] dispatchEvent:GameEvents::BALL_BLOWED
  528. [-] dispatchEvent:GameEvents::BALL_REMOVED
  529. [-] dispatchEvent:GameEvents::BALL_BLOWED
  530. [-] dispatchEvent:GameEvents::BALL_REMOVED
  531. [-] dispatchEvent:GameEvents::BALL_BLOWED
  532. [-] dispatchEvent:GameEvents::BALL_REMOVED
  533. [-] dispatchEvent:GameEvents::BALL_BLOWED
  534. [-] dispatchEvent:GameEvents::BALL_REMOVED
  535. [-] dispatchEvent:GameEvents::BALL_BLOWED
  536. [-] dispatchEvent:GameEvents::BALL_REMOVED
  537. [-] dispatchEvent:GameEvents::BALL_BLOWED
  538. [-] dispatchEvent:GameEvents::BALL_REMOVED
  539. [-] dispatchEvent:GameEvents::BALL_BLOWED
  540. [-] dispatchEvent:GameEvents::BALL_REMOVED
  541. [-] dispatchEvent:GameEvents::BALL_BLOWED
  542. [-] dispatchEvent:GameEvents::BALL_REMOVED
  543. [-] dispatchEvent:GameEvents::BALL_BLOWED
  544. [-] dispatchEvent:GameEvents::BALL_REMOVED
  545. [-] dispatchEvent:GameEvents::BALL_BLOWED
  546. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  547. [-] dispatchEvent:GameEvents::START_FALLING
  548. [-] dispatchEvent:GameEvents::ALL_BALLS_REMOVED
  549. [-] dispatchEvent:GameEvents::BALL_REMOVED
  550. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  551. [-] Ball created
  552. [-] dispatchEvent:GameEvents::BALL_CREATED
  553. [-] Ball created
  554. [-] dispatchEvent:GameEvents::BALL_CREATED
  555. [-] Ball created
  556. [-] dispatchEvent:GameEvents::BALL_CREATED
  557. [-] Ball created
  558. [-] dispatchEvent:GameEvents::BALL_CREATED
  559. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  560. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  561. [-] undefined
  562. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  563. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  564. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  565. [-] State Falling reason cells[i][j].accessible:true cells[i][j].isFree:true
  566. [-] Ball created
  567. [-] dispatchEvent:GameEvents::BALL_CREATED
  568. [-] Ball created
  569. [-] dispatchEvent:GameEvents::BALL_CREATED
  570. [-] Ball created
  571. [-] dispatchEvent:GameEvents::BALL_CREATED
  572. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  573. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  574. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  575. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  576. [-] State Falling reason cells[i][j].waitingBall:true
  577. [-] State Falling reason cells[i][j].waitingBall:true
  578. [-] Ball created
  579. [-] dispatchEvent:GameEvents::BALL_CREATED
  580. [-] Ball created
  581. [-] dispatchEvent:GameEvents::BALL_CREATED
  582. [-] Ball created
  583. [-] dispatchEvent:GameEvents::BALL_CREATED
  584. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  585. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  586. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  587. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  588. [-] State Falling reason cells[i][j].waitingBall:true
  589. [-] State Falling reason cells[i][j].waitingBall:true
  590. [-] Ball created
  591. [-] dispatchEvent:GameEvents::BALL_CREATED
  592. [-] Ball created
  593. [-] dispatchEvent:GameEvents::BALL_CREATED
  594. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  595. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  596. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  597. [-] State Falling reason ball.position.y >= GameConfig.FIELD_SIZE:true
  598. [-] 123
  599. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  600. [-] dispatchEvent:GameEvents::MOVE_END line 167
  601. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  602. [-] 10-!!!
  603. [-] EndGame = Method
  604. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=85320&key=c81c3f29eb5380aa7081d32d1a79791a&auth_key=null&token=d9b43a6f6ae55fdec033953ddca8732e&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  605. [-] Server respond: {"game":{"currency":922,"lives":5,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433425935","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"d6963b4f7f2b235b5be141276387d487"} == 0 !!!!
  606. [-] 11-!!!
  607. [-] 1171 = StatusBar.init()
  608. [-] 11 20
  609. [-] 1 ====
  610. [-] 2 ====
  611. [-] 3 ====
  612. [-] 4 ====
  613. [-] 5 ====
  614. [-] 6 ====
  615. [-] 7 ====
  616. [-] 8 ====
  617. [-] 9 ====
  618. [-] 12-!!!
  619. [-] 10-!!!
  620. [-] Ping = Method
  621. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=3ddfb605bb0935e6621959c94132bdff&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  622. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"dd70429c79dd12c2d6ede0bee8d39e2d"} == 0 !!!!
  623. [-] del avatar player!!!
  624. [-] 13-!!!
  625. [-] 20 !====! 12
  626. [-] 13-!!!
  627. [-] 20 !====! 12
  628. [-] 10-!!!
  629. [-] PlayGame = Method
  630. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=25d30735aa68884846681479fe84f50f&level=12&sns=fb&SID=1632272707001237&referer=&method=PlayGame
  631. [-] Server respond: {"data":{"countdown":1433423506,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"233333320","map":["H000HHHHH","000000III","000000000","000000000","000000000","000000000","000000III","H000HHHHH","HHHHHHHHH"],"scores":["5000","65000","100000"],"game_type":3,"ingradients":[{"count":3,"onField":1},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"b54092f19712364a6734a0d20e320119"} == 0 !!!!
  632. [-] undefined
  633. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  634. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  635. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  636. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  637. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  638. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  639. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  640. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  641. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  642. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  643. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  644. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  645. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  646. [-] undefined
  647. [-] 10-!!!
  648. [-] SendInvitations = Method
  649. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=2514600756374b79f4cea4aa3d3e8bd3&invite_cnt=0&sns=fb&SID=1632272707001237&referer=&method=SendInvitations
  650. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"3dcad62c5a477afdfdfd3ecd9bfcffda"} == 0 !!!!
  651. [-] 10-!!!
  652. [-] Ping = Method
  653. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=bf8ed314910cd8cde01b1885f4ca3af3&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  654. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  655. [-] checkCollectItems()
  656. [-] 3колличество ингридиентов i в Game Tasks!
  657. [-] dispatchEvent:GameEvents::MOVE_END line 167
  658. [-] 0 === BOMB COUNT
  659. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  660. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  661. [-] 123
  662. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  663. [-] checkCollectItems()
  664. [-] 3колличество ингридиентов i в Game Tasks!
  665. [-] dispatchEvent:GameEvents::MOVE_END line 167
  666. [-] 0 === BOMB COUNT
  667. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  668. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"896292059682fb64a831bb921ad12c58"} == 0 !!!!
  669. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  670. [-] 3 колличество элементов i
  671. [-] 1 колличество элементов i
  672. [-] инициализация проигрыша в Game Tasks
  673. [-] qqqqq66666
  674. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  675. [-] 3 колличество элементов i
  676. [-] 1 колличество элементов i
  677. [-] инициализация проигрыша в Game Tasks
  678. [-] 10-!!!
  679. [-] EndGame = Method
  680. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=abe340c62c7c2e225da1b21c7e4802f3&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  681. [-] qqqqq77777
  682. [-] Server respond: {"game":{"currency":922,"lives":4,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433425992","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"9ed218af7ac846c5bd7fb1da1d1edf41"} == 0 !!!!
  683. [-] 11-!!!
  684. [-] 1114 = StatusBar.init()
  685. [-] 13-!!!
  686. [-] 20 !====! 12
  687. [-] 10-!!!
  688. [-] PlayGame = Method
  689. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=778035bf60f5438c3bae79a258f97201&level=12&sns=fb&SID=1632272707001237&referer=&method=PlayGame
  690. [-] Server respond: {"data":{"countdown":1433423506,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"233333320","map":["H000HHHHH","000000III","000000000","000000000","000000000","000000000","000000III","H000HHHHH","HHHHHHHHH"],"scores":["5000","65000","100000"],"game_type":3,"ingradients":[{"count":3,"onField":1},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"c2b0d80de31561e0af0d6074d028dd64"} == 0 !!!!
  691. [-] undefined
  692. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  693. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  694. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  695. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  696. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  697. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  698. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  699. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  700. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  701. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  702. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  703. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  704. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  705. [-] undefined
  706. [-] 10-!!!
  707. [-] SendInvitations = Method
  708. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=258f1501f2cb5600c0ec1c40d7736e7e&invite_cnt=0&sns=fb&SID=1632272707001237&referer=&method=SendInvitations
  709. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"218c0bb5abcfcd698959170b81409736"} == 0 !!!!
  710. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  711. [-] checkCollectItems()
  712. [-] 3колличество ингридиентов i в Game Tasks!
  713. [-] dispatchEvent:GameEvents::MOVE_END line 167
  714. [-] 0 === BOMB COUNT
  715. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  716. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  717. [-] 123
  718. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  719. [-] checkCollectItems()
  720. [-] 3колличество ингридиентов i в Game Tasks!
  721. [-] dispatchEvent:GameEvents::MOVE_END line 167
  722. [-] 0 === BOMB COUNT
  723. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  724. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  725. [-] 3 колличество элементов i
  726. [-] 1 колличество элементов i
  727. [-] инициализация проигрыша в Game Tasks
  728. [-] qqqqq66666
  729. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  730. [-] 3 колличество элементов i
  731. [-] 1 колличество элементов i
  732. [-] инициализация проигрыша в Game Tasks
  733. [-] 10-!!!
  734. [-] EndGame = Method
  735. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=1f06a9afaedf87813628cd257cfc23a2&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  736. [-] qqqqq77777
  737. [-] Server respond: {"game":{"currency":922,"lives":3,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433426001","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"586a8721f3597a3ab3df2a51b9f2bb13"} == 0 !!!!
  738. [-] 11-!!!
  739. [-] 1105 = StatusBar.init()
  740. [-] 13-!!!
  741. [-] 20 !====! 12
  742. [-] 10-!!!
  743. [-] PlayGame = Method
  744. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=6610a4d57108b83739022f901698f6cd&level=12&sns=fb&SID=1632272707001237&referer=&method=PlayGame
  745. [-] Server respond: {"data":{"countdown":1433423506,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"233333320","map":["H000HHHHH","000000III","000000000","000000000","000000000","000000000","000000III","H000HHHHH","HHHHHHHHH"],"scores":["5000","65000","100000"],"game_type":3,"ingradients":[{"count":3,"onField":1},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"a87b7c4c73a731f6210bfcd2621b7d1c"} == 0 !!!!
  746. [-] undefined
  747. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  748. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  749. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  750. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  751. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  752. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  753. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  754. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  755. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  756. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  757. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  758. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  759. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  760. [-] undefined
  761. [-] 10-!!!
  762. [-] SendInvitations = Method
  763. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=01b3cc489a023fb98cfde7903ec6d40d&invite_cnt=0&sns=fb&SID=1632272707001237&referer=&method=SendInvitations
  764. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"6c2620eb15bfd643c84f04290a6d2165"} == 0 !!!!
  765. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  766. [-] checkCollectItems()
  767. [-] 3колличество ингридиентов i в Game Tasks!
  768. [-] dispatchEvent:GameEvents::MOVE_END line 167
  769. [-] 0 === BOMB COUNT
  770. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  771. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  772. [-] 123
  773. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  774. [-] checkCollectItems()
  775. [-] 3колличество ингридиентов i в Game Tasks!
  776. [-] dispatchEvent:GameEvents::MOVE_END line 167
  777. [-] 0 === BOMB COUNT
  778. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  779. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  780. [-] 3 колличество элементов i
  781. [-] 1 колличество элементов i
  782. [-] инициализация проигрыша в Game Tasks
  783. [-] qqqqq66666
  784. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  785. [-] 3 колличество элементов i
  786. [-] 1 колличество элементов i
  787. [-] инициализация проигрыша в Game Tasks
  788. [-] 10-!!!
  789. [-] EndGame = Method
  790. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=87ef4810cc07946297f469fdf8a8ea05&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  791. [-] qqqqq77777
  792. [-] Server respond: {"game":{"currency":922,"lives":2,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433426009","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"b4f0ac8769e672d1278e505feafb19d1"} == 0 !!!!
  793. [-] 11-!!!
  794. [-] 1097 = StatusBar.init()
  795. [-] 13-!!!
  796. [-] 20 !====! 12
  797. [-] 10-!!!
  798. [-] PlayGame = Method
  799. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=87905888d3655481fe86cbc5dabe0169&level=12&sns=fb&SID=1632272707001237&referer=&method=PlayGame
  800. [-] Server respond: {"data":{"countdown":1433423506,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"233333320","map":["H000HHHHH","000000III","000000000","000000000","000000000","000000000","000000III","H000HHHHH","HHHHHHHHH"],"scores":["5000","65000","100000"],"game_type":3,"ingradients":[{"count":3,"onField":1},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"28715b9b8ad706c581c064ecda26c89b"} == 0 !!!!
  801. [-] undefined
  802. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  803. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  804. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  805. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  806. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  807. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  808. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  809. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  810. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  811. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  812. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  813. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  814. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  815. [-] undefined
  816. [-] 10-!!!
  817. [-] SendInvitations = Method
  818. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=8a25936825f19b5c23315c01cb337748&invite_cnt=0&sns=fb&SID=1632272707001237&referer=&method=SendInvitations
  819. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"db8d899c8e01eac4a08e251a28b3feea"} == 0 !!!!
  820. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  821. [-] checkCollectItems()
  822. [-] 3колличество ингридиентов i в Game Tasks!
  823. [-] dispatchEvent:GameEvents::MOVE_END line 167
  824. [-] 0 === BOMB COUNT
  825. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  826. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  827. [-] 123
  828. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  829. [-] checkCollectItems()
  830. [-] 3колличество ингридиентов i в Game Tasks!
  831. [-] dispatchEvent:GameEvents::MOVE_END line 167
  832. [-] 0 === BOMB COUNT
  833. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  834. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  835. [-] 3 колличество элементов i
  836. [-] 1 колличество элементов i
  837. [-] инициализация проигрыша в Game Tasks
  838. [-] qqqqq66666
  839. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  840. [-] 3 колличество элементов i
  841. [-] 1 колличество элементов i
  842. [-] инициализация проигрыша в Game Tasks
  843. [-] 10-!!!
  844. [-] EndGame = Method
  845. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=78d9c39815ac95d714ec578ece631a8e&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  846. [-] qqqqq77777
  847. [-] Server respond: {"game":{"currency":922,"lives":1,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433426016","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"91a0a9d6dceebdfc4a7fca4ecf1f0c75"} == 0 !!!!
  848. [-] 11-!!!
  849. [-] 1090 = StatusBar.init()
  850. [-] 13-!!!
  851. [-] 20 !====! 12
  852. [-] 10-!!!
  853. [-] Ping = Method
  854. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=c492d786cb83a970011c11ab58467efe&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  855. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"c026421c28e3dcbfcccb07c531a12781"} == 0 !!!!
  856. [-] 10-!!!
  857. [-] Ping = Method
  858. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=e6525941429afa38a88f2d98135d621b&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  859. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"7969c94c10c5cbba0bd2ed6fa8c2d3c9"} == 0 !!!!
  860. [-] 10-!!!
  861. [-] Ping = Method
  862. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=0dbc53ffb6bbe818b832f4f351ce5e34&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  863. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"39bde6df1c203121bee0c8c8269d21c3"} == 0 !!!!
  864. [-] 10-!!!
  865. [-] Ping = Method
  866. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=55a972f20dd34ff65025bfe4f5fde20a&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  867. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"07824d561fb188ab0cb96bf3e1c92cc7"} == 0 !!!!
  868. [-] 10-!!!
  869. [-] Ping = Method
  870. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=79184defd1ffd319b57dd312fa99fa1b&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  871. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"84bee704921dc39e7c6db28358e7e420"} == 0 !!!!
  872. [-] 10-!!!
  873. [-] Ping = Method
  874. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=f214529d54636340507a3e31aa20de52&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  875. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"1d386c120fa48237aa05870f63febfae"} == 0 !!!!
  876. [-] 10-!!!
  877. [-] Ping = Method
  878. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=b60cfa4ba4a07b48ff45a18651ffb5f6&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  879. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"f27888986e401d2dc07ca5c8e428c2af"} == 0 !!!!
  880. [-] 10-!!!
  881. [-] Ping = Method
  882. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=1872b79eca66b4f3cc28431cb0d0bbbf&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  883. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b7160792dd979f2e2b4cc40564c0072c"} == 0 !!!!
  884. [-] 10-!!!
  885. [-] Ping = Method
  886. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=e6c7d7d5b1ea174344340aee5c1220fe&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  887. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"3a32e90a9aa68ec9ff2ea4a3975153fe"} == 0 !!!!
  888. [-] 10-!!!
  889. [-] Ping = Method
  890. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=6d3b1f743aba67b7590cc55f13b2a4e8&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  891. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b7ace07be28c3996f52303032ccc018f"} == 0 !!!!
  892. [-] 10-!!!
  893. [-] Ping = Method
  894. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=c1f6185155643b4b144920a71583079f&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  895. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"68081e90395704840e0232cfd39320b8"} == 0 !!!!
  896. [-] 10-!!!
  897. [-] Ping = Method
  898. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=47ce3f9e43c8f40ccf1a7055526b4fef&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  899. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"b07bd653c48c7fae8c898d36af0eb661"} == 0 !!!!
  900. [-] 10-!!!
  901. [-] Ping = Method
  902. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=39219c40a2f1c19e78e637a347d5446d&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  903. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"64c884a047d952e84e4401e11f8efea4"} == 0 !!!!
  904. [-] 10-!!!
  905. [-] Ping = Method
  906. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=20d5245eef531da6815d6e18fcb07548&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  907. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"8db8567bc3f8f22e68d4a42022a0dcb2"} == 0 !!!!
  908. [-] 10-!!!
  909. [-] Ping = Method
  910. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=8f8e4997cd72dff60316d7a926e362e9&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  911. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"90dff664863f63afc0a8c4ec8be2d4ba"} == 0 !!!!
  912. [-] 10-!!!
  913. [-] Ping = Method
  914. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=0f2bba044f22e5d7a6f55b7b4536f3c1&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  915. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"cb676a48ec28167a9a876e423713306c"} == 0 !!!!
  916. [-] 10-!!!
  917. [-] Ping = Method
  918. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=1806c8d03079621ad7383e518c02a31b&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  919. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"84394db86014897f065c8e24836edc7a"} == 0 !!!!
  920. [-] 10-!!!
  921. [-] Ping = Method
  922. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=6308e76a64e1fd11d8b92e96c0eca7bf&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  923. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"854b8b4e0e22238e85f8383353892373"} == 0 !!!!
  924. [-] 10-!!!
  925. [-] Ping = Method
  926. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&type=ping&auth_key=null&SID=1632272707001237&token=004f1301be9a85b68631708d377076f7&ip=176.109.179.18&sns=fb&session_id=6c967e45b41cf37e03f51090024e0fa8&referer=&method=Ping
  927. [-] Server respond: {"single":true,"success":true,"method":"Ping","token":"a2e1e9805b2572cf583c8b3c02e45c70"} == 0 !!!!
  928. [-] 12
  929. [-] 10-!!!
  930. [-] BuyItems = Method
  931. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=556a4f17510c6b5409b8bd70ac4d3449&sns=fb&SID=1632272707001237&id=12&referer=&method=BuyItems
  932. [-] 1433423506Покупка жизней! Первое использование жизней на сброс, после покупки жизней
  933. [-] Server respond: {"game":{"currency":910,"lives":5},"items":[{"id":0,"type":0,"value":0}],"method":"BuyItems","success":true,"token":"be20d98e5a2eb248d200bd0010acd2c7"} == 0 !!!!
  934. [-] 11-!!!
  935. [-] 540 = StatusBar.init()
  936. [-] 13-!!!
  937. [-] 20 !====! 12
  938. [-] 10-!!!
  939. [-] PlayGame = Method
  940. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&boosters=&token=3d55b862649cf15f1c846ea8bd6ef950&level=12&sns=fb&SID=1632272707001237&referer=&method=PlayGame
  941. [-] Server respond: {"data":{"countdown":1433423506,"balls_count":5,"move_limit":35,"time_limit":0,"key":0,"creation_cells":"233333320","map":["H000HHHHH","000000III","000000000","000000000","000000000","000000000","000000III","H000HHHHH","HHHHHHHHH"],"scores":["5000","65000","100000"],"game_type":3,"ingradients":[{"count":3,"onField":1},{"count":1,"onField":1}],"licorice":{"max_count":0,"every_move":0,"count_move":0,"left_count":0,"next_move_count":0},"bomb":{"max_count":0,"every_move":0,"count_move":0,"explosion_move":0,"left_count":0,"next_move_count":0,"destroyed_count":0}},"method":"PlayGame","success":true,"token":"5cd8f85de8aa4a540ba8b9a7285029b3"} == 0 !!!!
  942. [-] undefined
  943. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  944. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  945. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  946. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  947. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  948. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  949. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  950. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  951. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  952. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  953. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  954. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::BUSY
  955. [-] dispatchEvent:GameEvents::NEW_GAME_STARTED
  956. [-] undefined
  957. [-] 10-!!!
  958. [-] SendInvitations = Method
  959. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&invite_bonus=2&token=66118040b62f23897c8edb76afe00c07&invite_cnt=0&sns=fb&SID=1632272707001237&referer=&method=SendInvitations
  960. [-] Server respond: {"fail_check_cnt":0,"method":"SendInvitations","success":true,"token":"2b9f6fcc214b864188da8195bce5b3ea"} == 0 !!!!
  961. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  962. [-] checkCollectItems()
  963. [-] 3колличество ингридиентов i в Game Tasks!
  964. [-] dispatchEvent:GameEvents::MOVE_END line 167
  965. [-] 0 === BOMB COUNT
  966. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::FALLING
  967. [-] dispatchEvent:GameEvents::GAME_INITIALIZED
  968. [-] 123
  969. [-] dispatchEvent:GameEvents::STATE_CHANGE to GameStates::IDLE
  970. [-] checkCollectItems()
  971. [-] 3колличество ингридиентов i в Game Tasks!
  972. [-] dispatchEvent:GameEvents::MOVE_END line 167
  973. [-] 0 === BOMB COUNT
  974. [-] dispatchEvent:GameEvents::ALL_BALLS_FELLDOWN
  975. [-] Finish Game = true = fromExitButton = 0 = bombZero = 0
  976. [-] 3 колличество элементов i
  977. [-] 1 колличество элементов i
  978. [-] инициализация проигрыша в Game Tasks
  979. [-] qqqqq66666
  980. [-] Finish Game = false = fromExitButton = 0 = bombZero = 0
  981. [-] 3 колличество элементов i
  982. [-] 1 колличество элементов i
  983. [-] инициализация проигрыша в Game Tasks
  984. [-] 10-!!!
  985. [-] EndGame = Method
  986. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&scores=0&key=2db95e8e1a9267b7a1188556b2013b33&auth_key=null&token=69e91f10957876b7ca9c17ddad726480&sns=fb&sids=10205526725230395,1590407544508108,1671286989765428,1378023599182606&SID=1632272707001237&referer=&method=EndGame
  987. [-] qqqqq77777
  988. [-] Server respond: {"game":{"currency":910,"lives":4,"level":12,"episode":1,"sound":1,"music":1},"user":{"current_time":"1433426572","countdown":1433423506},"items":[{"id":4,"type":96,"value":2,"relation":0},{"id":1,"type":96,"value":12,"relation":0}],"history":[{"level":1,"scores":360,"stars":1},{"level":2,"scores":10720,"stars":3},{"level":3,"scores":14540,"stars":3},{"level":4,"scores":12760,"stars":3},{"level":5,"scores":11300,"stars":2},{"level":6,"scores":20660,"stars":3},{"level":7,"scores":94660,"stars":3},{"level":8,"scores":27120,"stars":1},{"level":9,"scores":39620,"stars":1},{"level":10,"scores":85240,"stars":2},{"level":11,"scores":85320,"stars":3},{"level":12,"scores":0,"stars":0}],"method":"EndGame","success":true,"token":"61631d43547615cedd609966a4fde950"} == 0 !!!!
  989. [-] 11-!!!
  990. [-] 534 = StatusBar.init()
  991. [-] 10-!!!
  992. [-] checkOffer = Method
  993. [-] https://matchstory-test.ccsoft.ru/test_fb/server/?debug=true&auth_key=null&token=47de9cce6a8ca0f646d20f92f63c20c0&sns=fb&SID=1632272707001237&referer=&method=checkOffer
  994. [-] Server respond: {"resp":{"result":true,"offer_no":1,"coin_count":"50","coin_bonus":"20","coin_prise":"5"},"method":"checkOffer","success":true,"token":"a7b1b7a977630ad70ad43d3f321fa209"} == 0 !!!!
  995. [-] 9 ====
  996. [-] 12-!!!
  997. [-] del avatar player!!!
  998. [-] 13-!!!
  999. [-] 20 !====! 13
  1000. [C] Moved console on top (alwaysOnTop enabled), 49 attempts left.
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