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Vynneve

Any% US/PAL Route (No BTS)

Mar 28th, 2023
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  1. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  2.  
  3. Note Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  4.  
  5. Need ~500 coins for this route
  6.  
  7. [section=Prologue]
  8. **Lord Crump**
  9. ● Mario: Jump x2
  10. ● Superguard
  11. ● Mario: Jump x2
  12. Level = 1.09
  13.  
  14. Note It's always faster to fail the action command for the 2nd jump.
  15.  
  16. Goombella joins your party
  17. Break Contact Lens
  18.  
  19. **Toad Bros. Bazaar**
  20. ● Order Contact Lens
  21. ● Buy 4 Fright Masks
  22. ● Buy 4 Fire Flowers
  23.  
  24. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  25.  
  26. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  27. Meet Frankly
  28. Say No to the action command tutorial
  29.  
  30. Do GTS if you want, route assumes you do not.
  31.  
  32. **Goomba Trio**
  33. ● Mario: Fright Mask
  34. Level = 1.10
  35.  
  36. Star Piece behind block
  37. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  38. Get the Black Key and Plane Curse
  39. Use HRG to get to the Petal Meadows pipe early
  40.  
  41.  
  42. [section=Petal Meadows]
  43.  
  44. Grab **Close Call**
  45.  
  46. Perform Bridge Skip (impossible on PAL)
  47.  
  48. Go to Petalburg
  49. Talk to Mayor Kroop
  50. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  51. **Star Piece** from behind the bush east of Petalburg
  52.  
  53. Get the POW block in box
  54.  
  55. **Bald Clefts**
  56. ● Mario: POW Block
  57. Level = 1.20
  58.  
  59. Get the POW Block from bush
  60.  
  61. **Bristles**
  62. ● Mario: POW Block
  63. Level = 1.34
  64.  
  65. Get the **Fire Flower** from Block
  66. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  67. Get the Moon Stone
  68.  
  69. **Fuzzy Battle**
  70. ● Mario: Fire Flower
  71. Level = 1.50
  72.  
  73. Get the Sun Stone
  74.  
  75. **Fuzzy Battle**
  76. ● Mario Fire Flower
  77. Level = 1.66
  78.  
  79. **Gold Fuzzy Battle**
  80. ● Mario: Jump x2 on Gold Fuzzy
  81. ● Goombella: Fire Flower
  82. ● (Fuzzy horde appears)
  83. ● Guard Fuzzy horde
  84. ● Superguard Gold Fuzzy
  85. ● Mario: Jump x2 on Gold Fuzzy
  86. ● Goombella Headbonk x2 on Gold Fuzzy
  87. Level = 1.88
  88.  
  89. Get the **Multibounce** from block
  90. Go Back to Petal Meadows
  91. Koops joins your party
  92. Get the **Fire Flower** from block
  93. Go to Hooktail Castle
  94.  
  95.  
  96. [section=Hooktail Castle]
  97.  
  98. Get **Power Bounce** in first hall from block
  99. Koops’ Dad's letter (don’t read)
  100.  
  101. **Red Bones Battle**
  102. ● Mario: Fire Flower
  103. ● Koops: Fire Flower
  104. Level = 2.21; FP = 10
  105.  
  106. Use “Lock Jump” and “Flip Skip” in the YellowPurple Block Puzzle
  107. Get the Star Piece while doing Flip Skip
  108. Go all the way to the right and get Black Key from chest
  109. Get the Paper Curse
  110. Get the **Attack FX R**
  111.  
  112. As you unspin from bars (pause menu will cut this animation short)
  113. ● Equip Attack FX R
  114. ● Equip Power Bounce
  115. ● Check the E-mail
  116.  
  117. Backtrack to Red Bones room and get Castle Key
  118. Go back to Save BlockBig Green block room and ride the block up to unlock the door
  119. In Upper Hallway, hit first “!” block
  120. Use Koops to hit 2nd “!” block
  121.  
  122. Note You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  123.  
  124. Ms. Mowz Cutscene
  125. Get the Castle Key
  126.  
  127. **Dull Bones**
  128. ● Mario Run Away
  129.  
  130. Go through the locked door
  131. Get the last Castle Key and go through big locked door
  132.  
  133. **Boss Hooktail**
  134. ● Mario: Power Bounce x9
  135. ● Koops: Shell Toss
  136. ● Guard Hooktail Fire
  137. ● Mario: Power Bounce x8
  138. ● Koops: Shell Toss
  139. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  140. ● Mario: Power Bounce x8
  141. ● Koops: Shell Toss
  142. Level = 2.52
  143.  
  144.  
  145. [section=Pre-Chapter 2]
  146.  
  147. Peach Segment
  148. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  149. ● Visit TEC
  150.  
  151. Bowser Segment
  152. ● Walk to the end of the hall
  153.  
  154. (Peach E-mail before bridge in Petal Meadows)
  155.  
  156. Go get **Mega Rush P**
  157. **Star Piece** from tree before leaving Chapter 1
  158. Optional Speed Swap to skip waiting for the last platform to move to the pipe
  159.  
  160. Go back to the Thousand-Year Door
  161. **Star Piece** from behind pillar in Dazzle's room
  162. Get **Item Hog** from Dazzle
  163. Go to Boggly Woods
  164.  
  165. [section=Boggly Woods]
  166.  
  167. Go right for the Shadow Sirens cutscene
  168.  
  169. Go to the Great Tree
  170. Talk to Punio by the door
  171. Talk to Punio again
  172.  
  173. Leave the Great Tree for the Flurrie cutscene
  174. Go to Flurrie’s House
  175. Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
  176. Raise the Plane Panel
  177.  
  178. Talk to Flurrie
  179. Leave Flurrie’s house for the Shadow Sirens cutscene
  180. Go back to the Shadow Sirens
  181. Grab **Quake Hammer** in the block on the way to the Shadow Sirens
  182.  
  183. **Shadow Sirens**
  184. ● Mario: Jump x2 on Marilyn
  185. ● Koops: Power Shell
  186. ● Guard: all attacks
  187. ● Mario: Full Earth Tremor
  188. ● Koops: Power Shell
  189. Level = 2.88
  190.  
  191. Note If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  192.  
  193. Grab the Necklace
  194. Go back to Flurrie’s House
  195. Flurrie joins your party
  196. Go back to the Great Tree
  197. (E-mail on screen with great tree)
  198. Blow away the secret entrance and enter the Great Tree
  199.  
  200.  
  201. [section=The Great Tree]
  202.  
  203. **X-Nauts**
  204. ● Mario: Fright Mask
  205. Level = 2.89
  206.  
  207. Go to the top of the tree (where the cells are)
  208. Enter the Storage Room
  209.  
  210. **X-Naut**
  211. ● Mario: Power Bounce x4
  212. Level = 2.94
  213.  
  214. Get the Red Key and free the Elder
  215. Get the **Power Punch** on the way back to Tree Entrance
  216. Get the 10 Punies and the Puni Orb
  217. Use the Puni Orb to make the Pipe appear
  218.  
  219. Punie glitch across the bubble room (or trap the Xnaut behind the orb pilar, and use Flurrie)
  220. 10 Jabbi fight
  221. Get the Blue Key
  222.  
  223. Walk straight left to lose Punies in the Pider room (skip this if you used Flurrie back in bubble room)
  224.  
  225. Pick up the **Thunder Rage** from the bush in the Bubble Room (if you have the Punies, just leave them here)
  226. Go back to the cells and release all of the Punies
  227. Puni glitch down to the pipe below
  228. Go back to the Bubble Room and punie glitch across again (or trap the Xnaut again)
  229.  
  230. Puni glitch down to the next pipe
  231. Hammer the hidden block and get **Damage Dodge P** if it goes left
  232.  
  233. 100 Jabbi fight
  234. Cage Skip
  235. Puni Glitch to the pipe in the next room.
  236. Water Switch Skip
  237.  
  238. Go down the pipe and place the Puni Orb in the next 2 spots to reveal the Crystal Star
  239. Leave the punies at the pillar and start the first escape
  240.  
  241. **X-Nauts**
  242. ● Mario: Fright Mask
  243. Level = 2.95
  244.  
  245. During the first escape, go and grab the Super Boots
  246. Use Koops to get **Charge**
  247. Return back to the escape room (via red door) and re-trigger the escape
  248. Chase Crump back to tree entrance (leave the Punies, you don’t need them)
  249.  
  250. **X-Nauts**
  251. ● Mario: Jump x2
  252. ● Koops: Fright Mask
  253. Level = 3.00; BP = 6
  254.  
  255. Escape to the front of tree
  256.  
  257. **Boss Magnus Von Grapple**
  258. ● Koops: Power Punch on Mario
  259. ● Mario: Power Bounce x7
  260. ● Superguard Magnus Attack
  261. ● Koops: Shell Toss
  262. ● Mario: Power Bounce x6
  263. ● Magnus creates fists
  264. ● Mario: Power Bounce x6
  265. ● Koops: Shell Toss (if needed)
  266. Level = 3.32
  267.  
  268. Note you can get capped at 6 here, so if you miss the Superguard, the fists may attack you. Just be sure to do 30 damage as soon as possible.
  269.  
  270.  
  271. [section=Pre-Chapter 3]
  272.  
  273. Peach Segment
  274. ● Visit TEC for dancing (just walk around the door until it opens)
  275.  
  276. Bowser Segment
  277. ● Beat 1-1 (161 is best possible time, 160 if you get the meats)
  278.  
  279. (Peach E-mail outside Great Tree)
  280.  
  281. Get **Damage Dodge**
  282. Use Flurrie to get **Happy Heart P** if you didn't get Damage Dodge P
  283. Go to The Thousand-Year Door
  284.  
  285. **Howz of Badges**
  286. ● Sell all of your badges except for Power Bounce, Multibounce, Mega Rush P, and Item Hog
  287. ● Buy Power Rush
  288.  
  289. **Toad Bros Bazaar**
  290. ● Buy the Contact Lens (Get the Mushroom from 10 Shop Points)
  291.  
  292. **Charlieton**
  293. ● Buy Boo's Sheet and Mega Rush
  294.  
  295. Note: If Charlieton isn’t selling Boo's Sheet and/or Megarush, go to the Glitzville Blimp Excess Express area to reset what he’s selling.
  296. Note: You need Mega Rush before fighting Magnus 2.0
  297.  
  298. **West Side Goods**
  299. ● Buy Dried Shroom
  300. ● Buy Dizzy Dial
  301. ● Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  302.  
  303. Answer anything for first question, “Yellow” for second (3rd option)
  304.  
  305. On your way to the harbor, check to see if Charlieton has the **Boo's Sheet** if you didn’t get it on the first try.
  306. Go to Rougeport Harbor and talk to Francesca
  307. Give Lumpy 300 coins
  308.  
  309. **Toad Bros Bazaar**
  310. ● Buy 6+ Fright Masks (fill inventory)
  311.  
  312. Go Back to Don Pianta and get the Blimp Ticket
  313. (E-mail on the way to the sewers)
  314.  
  315. HRG to Chapter 6
  316. Read sanctum note
  317.  
  318. **Default Inventory**
  319. ● 7 Fright Masks
  320. ● 1 Thunder Rage
  321. ● 1 Fire Flower
  322. ● 1 Boo's Sheet
  323.  
  324. Head to Glitzville
  325.  
  326.  
  327. [section=Minor League]
  328.  
  329. Take the Blimp back to Rogueport(This is necessary)
  330. Go back to Glitzville
  331. Move backwards against the Minor League door to be able to open it
  332.  
  333. Note If you get “Use at least 1 special move” you should almost always fail an earth tremor, as it is the fastest thing to do.
  334.  
  335. Note 2 Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges or changing partners.
  336.  
  337. Don't worry about star points, you can still get 21 more and be fine.
  338.  
  339. **#19 Goomba Bros (5 Goombas)**
  340. ● Standard: Fright Mask
  341. Level = 3.33
  342.  
  343. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  344. ● Standard: Koops Fright Mask
  345. Level = 3.34
  346.  
  347. **#17 Pokey Triplets (3 Pokeys)**
  348. ● Standard: Fright Mask
  349. Level = 3.35
  350.  
  351. **#16 Dead Bones (3 Dull Bones)**
  352. ● Standard: Power Shell (or Multibounce if you're saving FP)
  353. Level = 3.44
  354.  
  355. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  356. ● Standard: Fright Mask
  357. Level = 3.45
  358.  
  359. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  360. ● Standard: Fright Mask, Kill Piranha
  361. Level = 3.48
  362.  
  363. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  364. ● Standard: Thunder Rage
  365. Level = 3.60
  366.  
  367. **#12 Bomb Squad (4 Bob-ombs)**
  368. ● Standard: Fire Flower
  369. Level = 3.80
  370.  
  371. **#11 Hand-It-Overs (2 Red Bandits, 2 Green Bandits)**
  372. ● Standard: Fright Mask
  373. Level = 3.81
  374.  
  375. **#10 Armored Harriers (before the Yoshi egg hatches)**
  376. ● Mario Run
  377.  
  378. Yoshi hatches and joins your party
  379.  
  380. Sleep in bed
  381.  
  382. Keep 1 ranked item, store the rest
  383. Buy 4 Point Swaps (5 if you don't have any extra)
  384. Receive Ice Storm
  385. OPTIONAL FOR SUPER JUMP CBS: Buy Point Swaps until your inventory is full (leave a space for Boo's Sheet if you didn't get it).
  386.  
  387. Leave Glitzville
  388.  
  389. If you didn't get the Boo's Sheet from Charlieton, check for it now.
  390.  
  391. Flurrie Super Slide off of Frankly's door to get Double Dip (don't touch boat panel)
  392. Fall in the water and hold up to enter the Trouble Center
  393. Take on Frankie’s trouble (4th from bottom)
  394. Go down the pipe to reset Charlieton if you don't have the Boo's Sheet
  395. Note: Save in the Central area if you are not confident at getting Jump Storage first try
  396.  
  397. Note: Game has a chance of crashing in Chapter 7, enter and leave Westside Goods to prevent this if you want. Loses like 10s.
  398.  
  399. If you still don't have the Boo's Sheet, then you must keep reloading his inventory and checking until you have it or get the Boo's Sheet in Twilight Town.
  400.  
  401. Get Jump Storage from the Star Piece in the bar and perform Super Jump TRE
  402.  
  403.  
  404. [section=X-Naut Fortress]
  405.  
  406. Note: try to maintain full health on Yoshi and Mario
  407.  
  408. Go two rooms to the right
  409. Read the Red Note
  410.  
  411. Go right to Grodus’ office and get the Card Key
  412. Go into the far left room and get the Card Key
  413. Go in the first elevator on the left and go to Sublevel 1
  414.  
  415. Go right and enter the access code (014029) ("excuse" on the French version)
  416. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1)
  417.  
  418. Get the Elevator Key
  419. Take the elevator back to Sublevel 2
  420.  
  421. Go right and use the Elevator Key to go to Sublevel 3
  422. Go left to the third electric tile room and get the Card Key
  423. Note You can use Yoshi to make the tiles move quickly. Just hop on Yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  424. OPTIONAL FOR SUPER JUMP CBS: Get Jump Storage from the HP Drain using Yoshi. Toss one of your Point Swaps.
  425.  
  426. Go right and use the 3 Card Keys
  427. Get First Struck by the X-Naut PhD to do Conveyor Belt Skip (superguard the attack or use the heal block afterwards)
  428. OPTIONAL: Perform Super Jump CBS and grab the Card Key
  429.  
  430. Navigate the room and hit the stairs switch
  431. Hover with Yoshi to get the Card Key
  432.  
  433. Use Card Key to enter the final room
  434.  
  435. Enter fight with Mario and Yoshi at 10HP
  436. Badges: Power Bounce, Power Rush, Mega Rush, Mega Rush P
  437.  
  438. **Magnus Von Grapple 2.0**
  439. ● Get in peril (Mario AND Yoshi)
  440. ● Mario: Defend
  441. ● Koops: Defend
  442. ● Mario: Defend
  443. ● Yoshi: Defend
  444. Guard one of the drill attack to be put in peril
  445. ● Mario Power Bounce x5
  446. ● Yoshi: Ground Pound
  447. ● Mario Power Bounce x5
  448. ● Yoshi: Ground Pound
  449. Level = 4.22; BP = 9
  450.  
  451. Bowser Segment
  452. ● Go into Poshley Sanctum
  453.  
  454. Intermission
  455. Go to Sublevel 4 and talk to TEC
  456. Head to Sublevel 2 and go two rooms to the left
  457. Leave X-Naut Fortress via teleport
  458.  
  459. Go up westside Rogueport
  460. Talk to Frankie about the trouble
  461.  
  462. Go to Rogueport Harbor
  463. Get 999 coins from Lumpy
  464.  
  465. Pay Gus and use Yoshi to get to the Wedding Ring
  466. Give Frankie the wedding ring to get the Gold Card
  467. Go to Pianta Parlor and buy exactly 238 piantas
  468. Buy 7 Power Rushes from the Pianta Parlor (714 coins)
  469.  
  470. While enter paper mode above the vent:
  471. Unequip Power Bounce, Mega Rush, Mega Rush P
  472. Equip 7 Power Rushes, Multibounce
  473.  
  474. [section=Palace of Shadow]
  475.  
  476. Open The Thousand-Year Door
  477.  
  478. Run past the Swoopulas on first staircase
  479. If you didn't get the HP Drain in Chapter 7, get the **Shooting Star** from the yellow block
  480.  
  481. Get first Struck by Bombshell Bill
  482. Use i-frames to run past Gold Cannons
  483.  
  484. Go through the Spike Room
  485. HRG to get the **Boo's Sheet** in the Fire Bar room
  486.  
  487. Use Koops to first strike the ember, i-frames to get past the fire bars
  488.  
  489. **Dark Bones**
  490. ● Mario: Multibounce
  491. ● Yoshi: Shooting Star (or HP Drain on Dark Bones if you got it)
  492. Level = 5.20; Level BP (2 extra star points from chap3)
  493.  
  494. Get the Palace Key
  495. Get the **Ultra Shroom** from the yellow block (skip it if you did Super Jump CBS)
  496. Run between the Bombshell Bills
  497.  
  498. **During a Paper Mode**
  499. ● Equip Item Hog
  500.  
  501. Bombshell Bill Blasters
  502. ● Mario Run Away
  503.  
  504. Get back in danger with the second Bombshell Bills
  505.  
  506. Use i-frames to run past the Gold Cannons
  507. If you did Super Jump CBS: pick up the **Jammin Jelly** from the rightmost block
  508.  
  509. Endless Room
  510. Down - Down - Up - Up - Down - Up - Down
  511. Go right to the room before Gloomtail
  512.  
  513. Save the game to start Palace Skip
  514.  
  515. First strike failed hammer on Ember
  516. Level 5.32
  517.  
  518. Perform Palace Skip (Use Ultra Shroom **on Yoshi**..)
  519.  
  520. Hit the red “!” switch and use Yoshi to get to the Palace Key
  521.  
  522. Have at least one Life Shroom
  523.  
  524. Hover with Yoshi to get **Life Shroom**
  525.  
  526. Fall down and use the spring to get back up to the Plane Panel
  527. Fly across the room and unlock the door
  528. Enter the throne room
  529.  
  530.  
  531. [section=Grodus, Bowser, and Shadow Queen]
  532.  
  533. Unequip Item Hog
  534. Equip Power Bounce
  535.  
  536. **Grodus**
  537. ● Yoshi: Ice Storm
  538. ● Mario: Power Bounce x4
  539. Level 5.78
  540.  
  541. **Bowser + Kammy Koopa**
  542. ● Yoshi: Defend
  543. ● Mario: Power Bounce x3 on Kammy
  544. Use Life Shroom
  545. ● Yoshi: Point Swap on Mario
  546. ● Mario: Swap to Goombella
  547. ● Mario: Power Bounce x5
  548. Level 6.24; BP
  549.  
  550. Swap back to Yoshi
  551. Equip Double Dip
  552.  
  553. **Shadow Queen 61 damage required**
  554. ● Mario: Failed Power Bounce
  555. ● Yoshi: Failed Gulp
  556.  
  557. **If Mario is targeted:**
  558. ● Mario: Power Bounce x4
  559. ● Yoshi: Swap to Koops
  560.  
  561. **If Yoshi is targeted:**
  562. ● Yoshi: Point Swap on Mario
  563. ● Mario: Power Bounce x4
  564.  
  565. **Phase 2 starts**
  566. ● Mario: Failed Jump
  567. ● Partner: Boo's Sheet on Mario
  568. ● Mario: Failed Jump
  569. ● Partner: Defend / Swap to Flurrie
  570.  
  571. Crystal Stars Cutscene
  572.  
  573. **Shadow Queen**
  574. ● Koops: Failed Power Shell (or Failed Gulp if you got stuck with Yoshi)
  575. ● Mario: Double Dip: Point Swap on Mario + Boo's Sheet on Mario
  576. ● Mario: Power Bounce x5+
  577. ● (If Koops is still alive) Koops: Swap to Yoshi
  578. ● Mario: Power Bounce x5+
  579.  
  580. Aftermath
  581. Timing ends on the circular fade to black before credits start (first fully black frame)
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