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  1. #include "defines.hpp"
  2. #include "dialogs.hpp"
  3. #include "xedom\AdminTool\config.cpp"
  4.  
  5. author="Barbolani, ported by Evoke";
  6. OnLoadName = "Liberators of Chernarus";
  7. OnLoadMission = "Things that must be done...";
  8. loadScreen = "pic.JPG";
  9.  
  10. overviewText = "Be the Resistance Leader. Fight against a superior enemy in technology, number, assets and vehicles. Use guerrilla tactics in a totally dynamic world, with around 18 sidemissions, everywhere, anytime, anything.";
  11. overviewPicture = "pic.jpg";
  12.  
  13. allowFunctionsLog = 1;
  14. enableDebugConsole = 1;
  15.  
  16. respawn = "BASE";
  17. respawnDelay = 15;
  18. respawnVehicleDelay = 120;
  19. respawnDialog = 1;
  20. aiKills = 0;
  21. disabledAI=1;
  22. Saving = 0;
  23. showCompass=1;
  24. showRadio=1;
  25. showGPS=1;
  26. showMap=1;
  27. showBinocular=1;
  28. showNotepad=1;
  29. showWatch=1;
  30. debriefing=1;
  31.  
  32. //showGroupIndicator = 1;
  33.  
  34. class CfgTaskEnhancements
  35. {
  36. enable = 1; //0: disable new task features (default), 1: enable new task features & add new task markers and task widgets into the map
  37. 3d = 1; //0: do not use new 3D markers (default), 1: replace task waypoints with new 3D markers
  38. 3dDrawDist = 3500; //3d marker draw distance (default: 2000)
  39. share = 1; //0: do not count assigned players (default), 1: count how many players have the task assigned
  40. propagate = 1; //0: do not propagate (default), 1: propagate shared tasks to subordinates
  41. };
  42.  
  43. class CfgFunctions {
  44. //#include "Functions\functionList.hpp"
  45. #include "JeroenArsenal\functions.hpp"
  46. };
  47. class Header
  48. {
  49. gameType = COOP;
  50. minplayers=1;
  51. maxplayers=32;
  52. };
  53.  
  54. class CfgSounds
  55. {
  56. class fire
  57. {
  58. name="fire";
  59. sound[]={"Music\fire.ogg",db+12,1.0};
  60. titles[]={};
  61. };
  62. };
  63.  
  64. class Params
  65. {
  66. class loadSave
  67. {
  68. title = "Load last Persistent Save"; // Param name visible in the list
  69. values[] = {1,0}; // Values; must be integers; has to have the same number of elements as 'texts'
  70. texts[] = {"Yes","No"}; // Description of each selectable item
  71. default = 1; // Default value; must be listed in 'values' array, otherwise 0 is used
  72. // Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined)
  73. };
  74. class autoSave
  75. {
  76. title = "Enable Autosave (every hour)"; // Param name visible in the list
  77. values[] = {true,false}; // Values; must be integers; has to have the same number of elements as 'texts'
  78. texts[] = {"Yes","No"}; // Description of each selectable item
  79. default = true; // Default value; must be listed in 'values' array, otherwise 0 is used
  80. // Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined)
  81. };
  82. class membership
  83. {
  84. title = "Enable Server Membership";
  85. texts[] = {"Yes","No"};
  86. values[] = {1,0};
  87. default = 1;
  88. //function = "BIS_fnc_paramDaytime"; // (Optional) [[Functions_Library_(Arma_3)|Function]] [[call]]ed when player joins, selected value is passed as an argument
  89. //isGlobal = 1; // (Optional) 1 to execute script / function locally for every player who joins, 0 to do it only on server
  90. };
  91. class switchComm
  92. {
  93. title = "Enable Commander Swtich (highest ranked player)";
  94. values[] = {1,0};
  95. texts[] = {"Yes","No"};
  96. default = 1;
  97. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  98. };
  99. class tkPunish
  100. {
  101. title = "Enable Teamkill Punish";
  102. values[] = {1,0};
  103. texts[] = {"Yes","No"};
  104. default = 1;
  105. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  106. };
  107. class mRadius
  108. {
  109. title = "Distance from HQ for Sidemissions";
  110. values[] = {2500,5000,10000};
  111. // When 'texts' are missing, values will be displayed directly instead
  112. default = 2500;
  113. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  114. };
  115. class allowPvP
  116. {
  117. title = "Allow PvP Slots";
  118. values[] = {1,0};
  119. texts[] = {"Yes","No"};
  120. default = 1;
  121. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  122. };
  123. class pMarkers
  124. {
  125. title = "Allow Friendly Player Markers";
  126. values[] = {1,0};
  127. texts[] = {"Yes","No"};
  128. default = 1;
  129. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  130. };
  131. class AISkill
  132. {
  133. title = "AI Skill";
  134. values[] = {0.5,1,2};
  135. texts[] = {"Easy","Normal","Hard"};
  136. default = 1;
  137. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  138. };
  139. class unlockItem
  140. {
  141. title = "Number of the same weapons required to unlock";
  142. values[] = {15,25,40};
  143. default = 25;
  144. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  145. };
  146. class civTraffic
  147. {
  148. title = "Rate of Civ Traffic";
  149. values[] = {0.5,1,3};
  150. texts[] = {"Low","Medium","JAM"};
  151. default = 1;
  152. //file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
  153. };
  154. };
  155.  
  156. class CfgIdentities
  157. {
  158. class protagonista
  159. {
  160. name = "Oleg";
  161. nameSound = "Warlock";
  162. face="WhiteHead_04";
  163. glasses="None";
  164. speaker="Male01GRE";
  165. pitch=1.096;
  166. };
  167. class amiguete
  168. {
  169. name = "Boris";
  170. nameSound = "Warlock";
  171. face="WhiteHead_03";
  172. glasses="None";
  173. speaker="Male01GRE";
  174. pitch=1.098;
  175. };
  176. class Anthis
  177. {
  178. name = "Vasily";
  179. nameSound = "Anthis";
  180. face="WhiteHead_05";
  181. glasses="None";
  182. speaker="Male02GRE";
  183. pitch=1.093;
  184. };
  185. class Costa
  186. {
  187. name = "Anatoly";
  188. nameSound = "Costa";
  189. face="WhiteHead_07";
  190. glasses="None";
  191. speaker="Male03GRE";
  192. pitch=1.108;
  193. };
  194. class Dimitirou
  195. {
  196. name = "Evgeny";
  197. nameSound = "Dimitirou";
  198. face="WhiteHead_08";
  199. glasses="None";
  200. speaker="Male01GRE";
  201. pitch=1.095;
  202. };
  203. class Elias
  204. {
  205. name = "Dmitry";
  206. nameSound = "Elias";
  207. face="WhiteHead_09";
  208. glasses="None";
  209. speaker="Male02GRE";
  210. pitch=1.104;
  211. };
  212. class Gekas
  213. {
  214. name = "Grigory";
  215. nameSound = "Gekas";
  216. face="WhiteHead_10";
  217. glasses="None";
  218. speaker="Male03GRE";
  219. pitch=1.109;
  220. };
  221. class Kouris
  222. {
  223. name = "Kirill";
  224. nameSound = "Kouris";
  225. face="WhiteHead_11";
  226. glasses="None";
  227. speaker="Male01GRE";
  228. pitch=1.101;
  229. };
  230. class Leventis
  231. {
  232. name = "Leonid";
  233. nameSound = "Leventis";
  234. face="WhiteHead_12";
  235. glasses="None";
  236. speaker="Male02GRE";
  237. pitch=1.102;
  238. };
  239. class Markos
  240. {
  241. name = "Maxim";
  242. nameSound = "Markos";
  243. face="WhiteHead_13";
  244. glasses="None";
  245. speaker="Male03GRE";
  246. pitch=1.107;
  247. }
  248. class Nikas
  249. {
  250. name = "Nikita";
  251. nameSound = "Nikas";
  252. face="GreekHead_A3_05";
  253. glasses="None";
  254. speaker="Male03GRE";
  255. pitch=1.102;
  256. };
  257. class Nicolo
  258. {
  259. name = "Nikolai";
  260. nameSound = "Nicolo";
  261. face="GreekHead_A3_01";
  262. glasses="None";
  263. speaker="Male02GRE";
  264. pitch=1.108;
  265. };
  266. class Panas
  267. {
  268. name = "Pavel";
  269. nameSound = "Panas";
  270. face="GreekHead_A3_06";
  271. glasses="None";
  272. speaker="Male01GRE";
  273. pitch=1.096;
  274. };
  275. class Rosi
  276. {
  277. name = "Rostislav";
  278. nameSound = "Rosi";
  279. face="GreekHead_A3_07";
  280. glasses="None";
  281. speaker="Male01GRE";
  282. pitch=1.1;
  283. };
  284. class Samaras
  285. {
  286. name = "Spartak";
  287. nameSound = "Samaras";
  288. face="WhiteHead_06";
  289. glasses="None";
  290. speaker="Male03GRE";
  291. pitch=1.098;
  292. };
  293. class Thanos
  294. {
  295. name = "Taras";
  296. nameSound = "Thanos";
  297. face="GreekHead_A3_08";
  298. glasses="None";
  299. speaker="Male02GRE";
  300. pitch=1.101;
  301. };
  302. class Vega
  303. {
  304. name = "Ivan";
  305. nameSound = "Vega";
  306. face="GreekHead_A3_09";
  307. glasses="None";
  308. speaker="Male02GRE";
  309. pitch=1.102;
  310. };
  311. };
  312.  
  313.  
  314. /*
  315. class CfgMusic
  316. {
  317. tracks[]={};
  318.  
  319. class DBS
  320. {
  321. name = "";
  322. sound[] = {"\music\dbs.ogg", db+5, 1.0};
  323. };
  324.  
  325. };
  326. */
  327. class CfgDebriefing
  328. {
  329. class End1
  330. {
  331. title = "V I C T O R Y";
  332. subtitle = "Chernarus is Ours!";
  333. description = "The population of Chernarus loves you!<br/>The brave rebel soldiers proved their valour, and you, Chernarus' new (not very)democratically elected leader, could at last have a nice holiday. A deserved rest on a Greek island, drinking with Boris, the Slav King.";
  334. picture = "n_inf";
  335. pictureColor[] = {0.0,0.5,0.0,1};
  336. };
  337. class petrosDead
  338. {
  339. title = "Boris is Dead";
  340. subtitle = "Boris is Dead";
  341. description = "Congratulations!: The slav king Boris is dead. Now with The rebels without a leader, you may think about joining them, and free Chernarus";
  342. picture = "b_unknown";
  343. pictureColor[] = {0.5,0.0,0.0,1};
  344. };
  345. class destroyedCities
  346. {
  347. title = "Chernarus is Destroyed";
  348. subtitle = "Chernarus got Destroyed by OPFOR";
  349. description = "One third of the population in Chernarus has been massacred by OPFOR.<br/>Piles of bodies line the streets, nobody wants to live here.";
  350. picture = "b_unknown";
  351. pictureColor[] = {0.5,0.0,0.0,1};
  352. };
  353. class modUnautorized
  354. {
  355. title = "Incompatible Mods";
  356. subtitle = "Incompatible Mods detected";
  357. description = "An incompatible mod installed on the server or your PC has been detected. To avoid support problems the mission is finished. Please uninstall unsupported (ASR AI, aLIVE, MCC or any AI behaviour) mods from your computer or server to be able to play Antistasi.";
  358. picture = "b_unknown";
  359. pictureColor[] = {0.0,0.5,0.0,1};
  360. };
  361. class serverFull
  362. {
  363. title = "Reserved Slot";
  364. subtitle = "This slot is reserved";
  365. description = "Sorry, but this slot is reserved for a Server Member. To become member, please contact to the server admin or clan.";
  366. picture = "b_unknown";
  367. pictureColor[] = {0.0,0.5,0.0,1};
  368. };
  369. class noPvP
  370. {
  371. title = "Slot Unavailable";
  372. subtitle = "This slot is unavailable";
  373. description = "Sorry, but this slot is unavailable for some reson: player not member, match not initialised, lack of Syndikat commander or recent role as Syndikat.";
  374. picture = "b_unknown";
  375. pictureColor[] = {0.0,0.5,0.0,1};
  376. };
  377. class hcDown
  378. {
  379. title = "HC Disconnected";
  380. subtitle = "Some Headless Client has been disconnected and mission has to stop to avoid malfunctions.";
  381. picture = "b_unknown";
  382. pictureColor[] = {0.0,0.5,0.0,1};
  383. };
  384. /*
  385. class asshole
  386. {
  387. title = "Forbidden";
  388. subtitle = "You are not allowed to run Antistasi";
  389. description = "Sorry, but you cannot play Antistasi in your server. Please contact author to discuss your situation.";
  390. picture = "b_unknown";
  391. pictureColor[] = {0.0,0.5,0.0,1};
  392. };
  393. */
  394. };
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