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- Exception: No suitable AppReview service for this platform
- AppReviewService.GetAppReviewForCurrentPlatform () (at Assets/src/utils/AppReview/AppReviewService.cs:26)
- AppReviewService.get__review () (at Assets/src/utils/AppReview/AppReviewService.cs:13)
- AppReviewService.Request () (at Assets/src/utils/AppReview/AppReviewService.cs:32)
- TriggerActionShowRateWindow.ApplyAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerActionShowRateWindow.cs:15)
- SF3.Moves.TriggerAction.ApplyThisAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:92)
- SF3.Moves.TriggerActionQuest.ApplyThisAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:24)
- SF3.Moves.TriggerAction.Apply (SF3.GameModels.Model modelState, System.Collections.Generic.List`1 actions) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:77)
- QuestController.RunActions () (at Assets/src/Quests/QuestController.cs:247)
- QuestController.SetQueueActions () (at Assets/src/Quests/QuestController.cs:230)
- QuestController.RunQueueTriggers () (at Assets/src/Quests/QuestController.cs:190)
- QuestController.RunActions () (at Assets/src/Quests/QuestController.cs:251)
- QuestController.CloseAction (SF3.Moves.TriggerAction action) (at Assets/src/Quests/QuestController.cs:265)
- SF3.Moves.TriggerActionQuest.CloseAction () (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:33)
- TriggerActionShowDialog.OnDialogClose (System.Object obj) (at Assets/src/FightCore/moves/triggers/actions/TriggerActionShowDialog.cs:44)
- PortraitDialog.Hide () (at Assets/src/ui/PortraitDialog.cs:285)
- PortraitDialog+<UpdateData>c__AnonStorey0.<>m__0 () (at Assets/src/ui/PortraitDialog.cs:219)
- ActionExtenstions.InvokeSafe (System.Action action) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:47)
- UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
- UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
- UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
- UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
- UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
- ButtonWrapper.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/src/NativeUI/ButtonWrapper.cs:72)
- UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- BlockIgnoreObject:Execute(PointerEventData, EventFunction`1) (at Assets/src/NativeUI/BlockIgnoreObject.cs:98)
- UIBlocker:Execute(PointerEventData, EventFunction`1) (at Assets/src/NativeUI/UIBlocker.cs:117)
- <AddTriggerEntry>c__AnonStorey0`1:<>m__1(BaseEventData) (at Assets/src/NativeUI/UIBlocker.cs:102)
- UnityEngine.EventSystems.EventSystem:Update()
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