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Gordey326

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Dec 18th, 2018
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  1. Exception: No suitable AppReview service for this platform
  2. AppReviewService.GetAppReviewForCurrentPlatform () (at Assets/src/utils/AppReview/AppReviewService.cs:26)
  3. AppReviewService.get__review () (at Assets/src/utils/AppReview/AppReviewService.cs:13)
  4. AppReviewService.Request () (at Assets/src/utils/AppReview/AppReviewService.cs:32)
  5. TriggerActionShowRateWindow.ApplyAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerActionShowRateWindow.cs:15)
  6. SF3.Moves.TriggerAction.ApplyThisAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:92)
  7. SF3.Moves.TriggerActionQuest.ApplyThisAction (System.Object modelData) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:24)
  8. SF3.Moves.TriggerAction.Apply (SF3.GameModels.Model modelState, System.Collections.Generic.List`1 actions) (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:77)
  9. QuestController.RunActions () (at Assets/src/Quests/QuestController.cs:247)
  10. QuestController.SetQueueActions () (at Assets/src/Quests/QuestController.cs:230)
  11. QuestController.RunQueueTriggers () (at Assets/src/Quests/QuestController.cs:190)
  12. QuestController.RunActions () (at Assets/src/Quests/QuestController.cs:251)
  13. QuestController.CloseAction (SF3.Moves.TriggerAction action) (at Assets/src/Quests/QuestController.cs:265)
  14. SF3.Moves.TriggerActionQuest.CloseAction () (at Assets/src/FightCore/moves/triggers/actions/TriggerAction.cs:33)
  15. TriggerActionShowDialog.OnDialogClose (System.Object obj) (at Assets/src/FightCore/moves/triggers/actions/TriggerActionShowDialog.cs:44)
  16. PortraitDialog.Hide () (at Assets/src/ui/PortraitDialog.cs:285)
  17. PortraitDialog+<UpdateData>c__AnonStorey0.<>m__0 () (at Assets/src/ui/PortraitDialog.cs:219)
  18. ActionExtenstions.InvokeSafe (System.Action action) (at Assets/Plugins/Libs/Nekki/Extensions/ActionExtenstions.cs:47)
  19. UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:154)
  20. UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:637)
  21. UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) (at C:/buildslave/unity/build/Runtime/Export/UnityEvent.cs:773)
  22. UnityEngine.Events.UnityEvent.Invoke () (at C:/buildslave/unity/build/Runtime/Export/UnityEvent_0.cs:52)
  23. UnityEngine.UI.Button.Press () (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:35)
  24. UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/Button.cs:44)
  25. ButtonWrapper.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/src/NativeUI/ButtonWrapper.cs:72)
  26. UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:50)
  27. UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
  28. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  29. BlockIgnoreObject:Execute(PointerEventData, EventFunction`1) (at Assets/src/NativeUI/BlockIgnoreObject.cs:98)
  30. UIBlocker:Execute(PointerEventData, EventFunction`1) (at Assets/src/NativeUI/UIBlocker.cs:117)
  31. <AddTriggerEntry>c__AnonStorey0`1:<>m__1(BaseEventData) (at Assets/src/NativeUI/UIBlocker.cs:102)
  32. UnityEngine.EventSystems.EventSystem:Update()
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