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- AFX217 - After Effects & Red Giant in Broadcast Desingn
- http://ryushare.com/oar2kqpe174p/AFX217_-_After_Effects_&_Red_Giant_in_Broadcast_Desingn.iso
- Class 1 : Examining the styleframes and planning our animation. We will creating particle assets and prep additional artwork that we’ll need for our animations
- AFX217 - After Effects & Red Giant in Broadcast Desingn
- Class 2 : Basics of Trapcode Form and Particular. Here we’ll create a basic space scene for a simple “Earth” ID. We’ll import some renders from Cinema 4D and add basic particle exhaust to a space ship.
- FXPHD AFX217 - After Effects & Red Giant in Broadcast Design
- Class 3 : Starting the “Air” ID. Here we will dive further into an intermediate overview of Particular. We’ll explore how to quickly create 3D atmospheric, fog and cloud effects.
- AFX217 - After Effects & Red Giant in Broadcast Desingn
- FXPHD AFX217 - After Effects & Red Giant in Broadcast Design
- Class 4 : Creating the “Water” ID. In week 4, we will explore underwater effects with Particular, including bubbles, flocking fish and subsurface water effects with Psunami and Shine.
- Class 5 : Finishing the composite of the underwater effects with Lux, Knoll Light Factory and Magic Bullet Looks. Cr
- AFX217 - After Effects & Red Giant in Broadcast Desingn
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