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- @EventHandler(priority = EventPriority.HIGHEST)
- public void sword(PlayerInteractEvent e) {
- if(e.getAction() == Action.LEFT_CLICK_AIR || e.getAction() == Action.LEFT_CLICK_BLOCK) {
- if(e.getPlayer().getItemInHand().getType() == Material.DIAMOND_SWORD ||
- e.getPlayer().getItemInHand().getType() == Material.IRON_SWORD ||
- e.getPlayer().getItemInHand().getType() == Material.STONE_SWORD) {
- ItemStack is = e.getPlayer().getItemInHand();
- e.getPlayer().setItemInHand(null);
- e.getPlayer().setItemInHand(is);
- }
- }
- }
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