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- local origInit = init
- local origUpdate = update
- local origUninit = uninit
- function init()
- origInit()
- end
- function update(dt)
- origUpdate(dt)
- sb.logInfo(player.species())
- if player.species() ~= "angel" then
- -- Uncomment the line below once you change it to the correct tech name.
- player.makeTechUnavailable("angelflight")
- end
- end
- function uninit()
- origUninit()
- end
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