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  1. # « Example configuration »
  2. #lastchance: <-- Enchantment name
  3. # display: '%group-color%Last Chance' <-- Display in item lore
  4. # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
  5. # applies-to: 'Chestplate' <-- What applies to (display purposes)
  6. # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
  7. # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
  8. # settings:
  9. # required-enchants:
  10. # - 'springs'
  11. # not-applyable-with:
  12. # - 'frozen'
  13. # applies: <-- List of items that it applies
  14. # - ALL_CHESTPLATE <-- Item(s) list
  15. # levels: < -- All Levels are under here
  16. # 1: <-- Level indicator
  17. # chance: 30 <-- Chance for enchantment to activate
  18. # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
  19. # effects: <-- All enchantment effects
  20. # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
  21.  
  22. # Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
  23.  
  24. # Display (String) (No spaces or enchantment will break)
  25. # Determines how will enchantment look in item lore
  26.  
  27. # Applies-to (String)
  28. # Display used in Custom Enchantment books for %description% variable
  29.  
  30. # Group (Setting)
  31. # INFO: Create enchantment groups in config.yml under enchanter configuration.
  32. # Enchantment groups are used for enchanter, to sell specific type books. You can group them
  33. # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
  34.  
  35. # Type (Setting)
  36. # Decides type of the enchantment. Types:
  37. # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
  38. # - ATTACK : Effects run only when attacking another player
  39. # - DEFENSE : Effects run only when being attacked
  40. # - DEFENSE_BOW : Effects run only when player gets shot by a bow
  41. # - MINING : Gives effects when block is mined
  42. # - HELD : Effects given when item is held
  43. # - ATTACK_MOB : Gives effects when player attacks mob
  44. # - KILL_MOB : Effects given when attacked mob is killed
  45. # - BOW : Effects given when player is shot by another player
  46. # - KILL_PLAYER : Effects given when attacker kills a player
  47. # - DEATH : Runs when player dies due to another player.
  48. # - RIGHT_CLICK : Runs when player right clicks held item
  49. # - BOW_MOB : Effects given when mob is shot by player
  50. # - FIRE : Effects given when player is on fire
  51. # - EXPLOSION : Effects given when player gets hit by explosion
  52. # - SWING : Enchant runs when player swings
  53. # - FALL_DAMAGE : Enchant runs when player takes fall damage
  54. # - DEFENSE_MOB : Enchant runs when mob attacks a player
  55. # - SHIFT : Enchant runs when player toggles crouching (shifts)
  56. # - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
  57. # - CATCH_FISH : Enchant runs when player catches a fish
  58. # - REPEATING : Repeating enchantments, read more here:
  59. # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
  60.  
  61. # Applies (Material)
  62. # Determines which items will have the effects
  63. # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  64. # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
  65. # to instantly add availability for all specific armor type pieces.
  66. # Use "ALL_ARMOR" to add all armor pieces.
  67. # Use "ALL_HELMET" to add all helmets
  68. # Use "ALL_CHESTPLATE" to add all chestplates
  69. # Use "ALL_BOOTS" to add all boots
  70. # Use "ALL_SWORD" to add all swords
  71. # Use "ALL_PICKAXE" to add all pickaxes
  72. # Use "ALL_AXE" to add all axes
  73. # And so on, but make sure to use non plural names of items!
  74.  
  75. # Levels (Numbers)
  76. # Effects for each level, use as display in examples.
  77.  
  78. # Effects (Custom Effects, Potion Effects)
  79. # List of effects enchantment will have
  80. # Possible effects:
  81.  
  82. # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
  83. # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
  84. # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
  85. # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
  86.  
  87. # *** Custom Effects ***
  88. # - PARTICLE:(type):(amount):(size (x, y, z increasement))
  89. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn particles at player's/entity's location
  90. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
  91.  
  92. # - FLY
  93. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Toggle's players fly mode
  94. # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
  95.  
  96. # - STEAL_HEALTH:(integer)
  97. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal health from other entity
  98. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
  99.  
  100. # - MORE_DROPS:(integer)
  101. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Multiply drops by number of times
  102. # * Usᴇᴅ Wɪᴛʜ: KILL_MOB, MINING
  103.  
  104. # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
  105. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Freeze the effect for number of ticks
  106. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  107.  
  108. # - MESSAGE:(message)
  109. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Send player a message
  110. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  111.  
  112. # - PLAYER_COMMAND:(command)
  113. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Make player run a command
  114. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  115.  
  116. # - CONSOLE_COMMAND:(command)
  117. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Run command from console
  118. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  119.  
  120. # - STOP_ATTACK
  121. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel the attack
  122. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
  123.  
  124. # - LIGHTNING
  125. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Strike a lightning at location of entity
  126. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  127.  
  128. # - REPAIR
  129. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Repair item in hand
  130. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  131.  
  132. # - TNT:(integer)
  133. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn number of TNT at entity's location
  134. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  135.  
  136. # - DROP_HEAD
  137. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop player's head
  138. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  139.  
  140. # - EXTINGUISH
  141. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Extinguish the entity
  142. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  143.  
  144. # - BOOST:(integer)
  145. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Boost entity number of blocks up
  146. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  147.  
  148. # - ADD_HEALTH:(integer)
  149. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add number of health to entity
  150. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  151.  
  152. # - FLAME:(integer)
  153. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set entity on fire for number of seconds
  154. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  155.  
  156. # - CURE:(potion effect)
  157. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (doesn't remove permanent potion effects)
  158. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  159.  
  160. # - CURE_PERMANENT:(potion effect)
  161. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove a potion effect from player (removes permanent potion effects as well)
  162. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  163.  
  164. # - ADD_HARM:(integer)
  165. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove number of health from entity
  166. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  167.  
  168. # - ADD_FOOD:(integer)
  169. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add food to player
  170. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  171.  
  172. # - PLAY_SOUND:(sound)
  173. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound for player
  174. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  175.  
  176. # - PLAY_SOUND_OUTLOUD:(sound)
  177. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Play sound outloud for surrounding players (near specified player)
  178. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  179.  
  180. # - GUARD:(mob type):(mob name, can use %player name%)
  181. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn a guard of player
  182. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  183.  
  184. # - EXP:(integer)
  185. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Drop number of exp. orbs (each one contains 4 exp)
  186. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  187.  
  188. # - TRENCH:(integer)
  189. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
  190. # * Usᴇᴅ Wɪᴛʜ: MINING
  191.  
  192. # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
  193. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Mines in radius (eg. x*y*z).
  194. # * Usᴇᴅ Wɪᴛʜ: MINING
  195.  
  196. # - KEEP_ON_DEATH
  197. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Keep item on death (only viable for armor & held item)
  198. # * Usᴇᴅ Wɪᴛʜ: DEATH
  199.  
  200. # - IGNORE_ARMOR
  201. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Ignores armor damage reduction
  202. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  203.  
  204. # - DOUBLE_DAMAGE
  205. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Double attack damage
  206. # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
  207.  
  208. # - KILL_MOB
  209. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Kill entity
  210. # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
  211.  
  212. # - SMELT
  213. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Smelt mined block
  214. # * Usᴇᴅ Wɪᴛʜ: MINING
  215. # * Does not work with TRENCH
  216.  
  217. # - TP_DROPS
  218. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleports drops into player's inventory
  219. # * Usᴇᴅ Wɪᴛʜ: MINING
  220.  
  221. # - EXTRA_DAMAGE:(double, aka number with decimal placement)
  222. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deal number of damage more in attack
  223. # * Usᴇᴅ Wɪᴛʜ: ATTACK
  224.  
  225. # - SPAWN_ARROWS
  226. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Spawn arrows on top of player
  227. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  228.  
  229. # - PULL_CLOSER
  230. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity closer from opponent
  231. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  232.  
  233. # - PULL_AWAY
  234. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Pull entity further from opponent
  235. # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
  236.  
  237. # - IGNORE_ARMOR_DAMAGE
  238. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Cancel armor durability reduction
  239. # * Usᴇᴅ Wɪᴛʜ: DEFENSE
  240.  
  241. # - REVIVE
  242. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Revive player
  243. # * Usᴇᴅ Wɪᴛʜ: DEATH
  244.  
  245. # - DAMAGE_ARMOR:(integer)
  246. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage player's armor by number of durability
  247. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  248.  
  249. # - ADD_DURABILITY:(integer)
  250. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's armor by number of durability
  251. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  252.  
  253. # - ADD_DURABILITY_ITEM:(integer)
  254. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Patch player's held item
  255. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  256.  
  257. # - HALF_DAMAGE
  258. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce half damage from attack
  259. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  260.  
  261. # - NEGATE_DAMAGE:(integer)
  262. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Deduce damage from attack
  263. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  264.  
  265. # - INCREASE_DAMAGE:(integer)
  266. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Increase damage by number
  267. # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
  268.  
  269. # - FIREBALL
  270. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Shoot a fireball at entity
  271.  
  272. # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
  273. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Add experience to certain McMMO skill
  274. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  275.  
  276. # - FILL_OXYGEN
  277. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Set player's oxygen to full
  278. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  279.  
  280. # - STEAL_MONEY:(amount)
  281. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal money from one player to another
  282. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  283.  
  284. # - STEAL_EXP:(amount)
  285. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal exp from one player to another
  286. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  287.  
  288. # - BREAK
  289. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Breaks block instantly
  290. # * Usᴇᴅ Wɪᴛʜ: Swing
  291.  
  292. # - TELEPORT_BEHIND
  293. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Teleport behind a player
  294. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  295.  
  296. # - STEAL_GUARD
  297. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal another player's Guard
  298. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  299.  
  300. # - ADD_HARM_DEPEND_ON_ITEM:(damage)
  301. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Damage another player depending on other player's held item
  302. # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
  303. # * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
  304.  
  305. # - DISABLE_ACTIVATION:<enchant name>:<seconds>
  306. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disable activation of enchant for player
  307. # * Important: Enchant name must be lower-case without spaces!
  308. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  309.  
  310. # - STEAL_MONEY_PERCENT:(percent)
  311. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Steal % of player's balance, from one player to another
  312. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  313.  
  314. # - CACTUS_BREAK
  315. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player cactus-break particles
  316. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  317.  
  318. # - BLOOD
  319. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Player 'blood' (redstone block breaking) particles
  320. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  321.  
  322. # - RANDOMIZE_HOTBAR
  323. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Randomize player's hotbar
  324. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  325.  
  326. # - DISARM
  327. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Disarm oponent
  328. # * Usᴇᴅ Wɪᴛʜ: All 2-player enchant types
  329.  
  330. # - REMOVE_ENCHANT:(enchant)
  331. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Remove enchant from held item
  332. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  333.  
  334. # - PUMPKIN:(time, in ticks)
  335. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Replace current helmet with a carved pumpkin for some time
  336. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  337.  
  338. # - STOP_KNOCKBACK
  339. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Stop knockback
  340. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  341.  
  342. # - ADD_DURABILITY_CURRENT_ITEM
  343. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Changes durability on item which executed the enchant
  344. # * Usᴇᴅ Wɪᴛʜ: All enchant types
  345.  
  346. # - PERMISSION:<permission>
  347. # * Dᴇsᴄʀɪᴘᴛɪᴏɴ: Adds permission to player via memory (resets upon restart)
  348. # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
  349. # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
  350.  
  351. # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
  352. # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
  353. # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
  354. # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
  355. # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
  356.  
  357. # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
  358. # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
  359. # # If none is provided, effects will be given to the player who had custom enchanted item.
  360. # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
  361. # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
  362.  
  363. # Area of Damage
  364. # Run an effect in radius.
  365. #
  366. # « Examples »
  367. # â–º 'POTION:POISON:1:50 <aoe> radius=5 target=all </aoe>'
  368. # â–º 'POTION:POISON:1:50 <aoe> radius=3 target=enemy </aoe>'
  369. #
  370. # « Explanation »
  371. # Basic format for this flag is "<aoe> radius=<radius> target=<target> </aoe>"
  372. # â–º Radius: Any number which is > 0 (1, 2, ...)
  373. # â–º Target: Targetted players, possibile targets:
  374. # -> all (all players in radius)
  375. #
  376. # -> damageable (all players in radius which CAN be damaged by enchantment owner. This should be compatible with most plugins)
  377. # (Example usage: Can allow AOE (area of damage) to inflict damage to all enemied faction players in radius, since player can damage them)
  378. #
  379. # -> undamageable (all players in radius which CANNOT be damaged by enchantment owner. This should be compatible with most plugins)
  380. # (Example usage: Can be used to heal all faction members in radius, since player cannot damage them)
  381. #
  382.  
  383. # Chance (Number)
  384. # Chance of effect occurring
  385.  
  386. # Cooldown (number)
  387. # Number of effect cooldown, in seconds.
  388.  
  389. # Conditions
  390. # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
  391. #
  392. # « Examples »
  393. # â–º '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
  394. # â–º '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
  395. # â–º '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
  396. # will increase chance of effects activating by 10)
  397. # â–º '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
  398. # ignoring probability chance of it activating).
  399. #
  400. # « Variables for conditional part »
  401. # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
  402. # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
  403. # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
  404. # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
  405. # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
  406. # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
  407. # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
  408. # %(victim/attacker)is under water% - returns "true/false"
  409. # %is headshot% - returns "true/false" (for BOW)
  410. # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
  411. # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
  412. # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
  413. # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
  414. # %damaged from behind% - returns if victim was damaged from behind by enemy
  415. # %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
  416. # %attacker time%/%victim time% - get player world time
  417. #
  418. # PLACHOLDERAPI SUPPORT FOR CONDITIONS:
  419. # E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%.
  420. # It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
  421. #
  422. # « Variables for end solution »
  423. # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
  424. # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
  425.  
  426. # Settings for enchantments
  427. # *** This is not a required configuration section and each enchantment doesn't need to have it ***
  428. # settings:
  429. # required-enchants:
  430. # - 'springs'
  431. # not-applyable-with:
  432. # - 'frozen'
  433. # removeable: false # Makes enchantment non-removeable with blackscrolls
  434. # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
  435. # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
  436. # - 'My_World'
  437.  
  438. restore:
  439. display: '%group-color%Restore'
  440. description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
  441. applies-to: 'Tools'
  442. type: 'ITEM_BREAK'
  443. group: 'ULTIMATE'
  444. applies:
  445. - ALL_PICKAXE
  446. - ALL_SPADE
  447. - ALL_AXE
  448. levels:
  449. 1:
  450. chance: 40
  451. effects:
  452. - 'REMOVE_ENCHANT:restore'
  453. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  454. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  455. 2:
  456. chance: 60
  457. effects:
  458. - 'REMOVE_ENCHANT:restore'
  459. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  460. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  461. 3:
  462. chance: 80
  463. effects:
  464. - 'REMOVE_ENCHANT:restore'
  465. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  466. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  467. 4:
  468. chance: 100
  469. effects:
  470. - 'REMOVE_ENCHANT:restore'
  471. - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
  472. - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
  473. shuffle:
  474. display: '%group-color%Shuffle'
  475. description: 'Shuffles opponent''s hotbar.'
  476. applies-to: 'Armor'
  477. type: 'DEFENSE'
  478. group: 'SIMPLE'
  479. applies:
  480. - ALL_ARMOR
  481. levels:
  482. 1:
  483. chance: 5
  484. cooldown: 20
  485. effects:
  486. - 'RANDOMIZE_HOTBAR %attacker%'
  487. 2:
  488. chance: 6
  489. cooldown: 18
  490. effects:
  491. - 'RANDOMIZE_HOTBAR %attacker%'
  492. 3:
  493. chance: 8
  494. cooldown: 15
  495. effects:
  496. - 'RANDOMIZE_HOTBAR %attacker%'
  497. takeoff:
  498. display: '%group-color%Take Off'
  499. description: 'Allows flying when worn.'
  500. applies-to: 'Boots'
  501. type: 'EFFECT_STATIC'
  502. group: 'LEGENDARY'
  503. applies:
  504. - ALL_BOOTS
  505. levels:
  506. 1:
  507. effects:
  508. - 'FLY'
  509. - 'MESSAGE:&eYour &6flying &ehas been toggled!'
  510. aquatic:
  511. display: '%group-color%Aquatic'
  512. description: 'Gives permanent water breathing.'
  513. applies-to: 'Helmets'
  514. type: 'EFFECT_STATIC'
  515. group: 'SIMPLE'
  516. applies:
  517. - ALL_HELMET
  518. levels:
  519. 1:
  520. effects:
  521. - 'POTION:WATER_BREATHING:0'
  522. autosmelt:
  523. display: '%group-color%Auto Smelt'
  524. description: "Ores are automatically smelted\nwhen mined."
  525. applies-to: 'Pickaxes'
  526. type: 'MINING'
  527. group: 'SIMPLE'
  528. applies:
  529. - ALL_PICKAXE
  530. levels:
  531. 1:
  532. chance: 41
  533. effects:
  534. - 'SMELT'
  535. 2:
  536. chance: 62
  537. effects:
  538. - 'SMELT'
  539. 3:
  540. chance: 100
  541. effects:
  542. - 'SMELT'
  543. confusion:
  544. display: '%group-color%Confusion'
  545. description: "A chance to deal nausea to\nyour victim."
  546. applies-to: 'Axes'
  547. type: 'ATTACK'
  548. group: 'SIMPLE'
  549. applies:
  550. - ALL_AXE
  551. levels:
  552. 1:
  553. chance: 13
  554. cooldown: 1
  555. effects:
  556. - 'POTION:CONFUSION:0:40 %victim%'
  557. 2:
  558. chance: 19
  559. cooldown: 1
  560. effects:
  561. - 'POTION:CONFUSION:0:80 %victim%'
  562. 3:
  563. chance: 24
  564. cooldown: 1
  565. effects:
  566. - 'POTION:CONFUSION:0:120 %victim%'
  567. experience:
  568. display: '%group-color%Experience'
  569. description: 'Chance to get experience from mining.'
  570. applies-to: 'Tools'
  571. type: 'MINING'
  572. group: 'SIMPLE'
  573. applies:
  574. - ALL_PICKAXE
  575. - ALL_SPADE
  576. levels:
  577. 1:
  578. chance: 15
  579. cooldown: 1
  580. effects:
  581. - 'EXP:<random number>2-5</random number>'
  582. 2:
  583. chance: 30
  584. cooldown: 1
  585. effects:
  586. - 'EXP:<random number>2-5</random number>'
  587. 3:
  588. chance: 45
  589. cooldown: 1
  590. effects:
  591. - 'EXP:<random number>2-5</random number>'
  592. 4:
  593. chance: 60
  594. cooldown: 1
  595. effects:
  596. - 'EXP:<random number>2-5</random number>'
  597. 5:
  598. chance: 75
  599. cooldown: 1
  600. effects:
  601. - 'EXP:<random number>2-5</random number>'
  602. haste:
  603. display: '%group-color%Haste'
  604. description: 'Allows you to swing your tools faster.'
  605. applies-to: 'Tools'
  606. type: 'HELD'
  607. group: 'SIMPLE'
  608. applies:
  609. - ALL_PICKAXE
  610. - ALL_SPADE
  611. - ALL_AXE
  612. levels:
  613. 1:
  614. effects:
  615. - 'POTION:FAST_DIGGING:0'
  616. 2:
  617. effects:
  618. - 'POTION:FAST_DIGGING:1'
  619. 3:
  620. effects:
  621. - 'POTION:FAST_DIGGING:2'
  622. insomnia:
  623. display: '%group-color%Insomnia'
  624. description: "Gives slowness, slow swinging\nand confusion."
  625. applies-to: 'Swords'
  626. type: 'ATTACK'
  627. group: 'SIMPLE'
  628. applies:
  629. - ALL_SWORD
  630. levels:
  631. 1:
  632. chance: 10
  633. cooldown: 2
  634. effects:
  635. - 'POTION:SLOW:0:40 %victim%'
  636. - 'POTION:CONFUSION:0:40 %victim%'
  637. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  638. 2:
  639. chance: 12
  640. cooldown: 2
  641. effects:
  642. - 'POTION:SLOW:0:80 %victim%'
  643. - 'POTION:CONFUSION:0:80 %victim%'
  644. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  645. 3:
  646. chance: 14
  647. cooldown: 2
  648. effects:
  649. - 'POTION:SLOW:1:100 %victim%'
  650. - 'POTION:CONFUSION:1:100 %victim%'
  651. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  652. 4:
  653. chance: 16
  654. cooldown: 2
  655. effects:
  656. - 'POTION:SLOW:1:120 %victim%'
  657. - 'POTION:CONFUSION:1:120 %victim%'
  658. - 'POTION:SLOW_DIGGING:1:140 %victim%'
  659. 5:
  660. chance: 18
  661. cooldown: 2
  662. effects:
  663. - 'POTION:SLOW:1:140 %victim%'
  664. - 'POTION:CONFUSION:1:140 %victim%'
  665. - 'POTION:SLOW_DIGGING:1:160 %victim%'
  666. 6:
  667. chance: 20
  668. cooldown: 2
  669. effects:
  670. - 'POTION:SLOW:1:180 %victim%'
  671. - 'POTION:CONFUSION:1:180 %victim%'
  672. - 'POTION:SLOW_DIGGING:1:200 %victim%'
  673. 7:
  674. chance: 22
  675. cooldown: 2
  676. effects:
  677. - 'POTION:SLOW:2:80 %victim%'
  678. - 'POTION:CONFUSION:2:80 %victim%'
  679. - 'POTION:SLOW_DIGGING:2:100 %victim%'
  680. lightning:
  681. display: '%group-color%Lightning'
  682. description: "A chance to strike lightning\nat the opponent."
  683. applies-to: 'Bows'
  684. type: 'BOW'
  685. group: 'SIMPLE'
  686. applies:
  687. - BOW
  688. levels:
  689. 1:
  690. chance: 24
  691. cooldown: 3
  692. effects:
  693. - 'LIGHTNING %victim%'
  694. 2:
  695. chance: 32
  696. cooldown: 3
  697. effects:
  698. - 'LIGHTNING %victim%'
  699. 3:
  700. chance: 40
  701. cooldown: 3
  702. effects:
  703. - 'LIGHTNING %victim%'
  704. oxygenate:
  705. display: '%group-color%Oxygenate'
  706. description: "Refills oxygen levels when\nbreaking blocks under water."
  707. applies-to: 'Pickaxe'
  708. type: 'MINING'
  709. group: 'SIMPLE'
  710. applies:
  711. - ALL_PICKAXE
  712. levels:
  713. 1:
  714. cooldown: 3
  715. effects:
  716. - 'FILL_OXYGEN'
  717. thunderingblow:
  718. display: '%group-color%Thundering Blow'
  719. description: 'Can cause smite effect on your enemy.'
  720. applies-to: 'Swords'
  721. type: 'ATTACK'
  722. group: 'SIMPLE'
  723. applies:
  724. - ALL_SWORD
  725. levels:
  726. 1:
  727. chance: 12
  728. cooldown: 2
  729. effects:
  730. - 'LIGHTNING %victim%'
  731. 2:
  732. chance: 17
  733. cooldown: 2
  734. effects:
  735. - 'LIGHTNING %victim%'
  736. 3:
  737. chance: 24
  738. cooldown: 2
  739. effects:
  740. - 'LIGHTNING %victim%'
  741. glowing:
  742. display: '%group-color%Glowing'
  743. description: 'Gives permanent night vision.'
  744. applies-to: 'Helmet'
  745. type: 'EFFECT_STATIC'
  746. group: 'SIMPLE'
  747. applies:
  748. - ALL_HELMET
  749. levels:
  750. 1:
  751. effects:
  752. - 'POTION:NIGHT_VISION:0'
  753. decapitation:
  754. display: '%group-color%Decapitation'
  755. description: "Victims have a chance of dropping\ntheir head on death."
  756. applies-to: 'Axes'
  757. type: 'KILL_PLAYER'
  758. group: 'SIMPLE'
  759. applies:
  760. - ALL_AXE
  761. levels:
  762. 1:
  763. chance: 20
  764. effects:
  765. - 'DROP_HEAD %victim%'
  766. 2:
  767. chance: 40
  768. effects:
  769. - 'DROP_HEAD %victim%'
  770. 3:
  771. chance: 60
  772. effects:
  773. - 'DROP_HEAD %victim%'
  774. headless:
  775. display: '%group-color%Headless'
  776. description: "Victims have a chance of dropping\ntheir head on death."
  777. applies-to: 'Swords'
  778. type: 'KILL_PLAYER'
  779. group: 'SIMPLE'
  780. applies:
  781. - ALL_SWORD
  782. levels:
  783. 1:
  784. chance: 20
  785. effects:
  786. - 'DROP_HEAD %victim%'
  787. 2:
  788. chance: 40
  789. effects:
  790. - 'DROP_HEAD %victim%'
  791. 3:
  792. chance: 60
  793. effects:
  794. - 'DROP_HEAD %victim%'
  795. obliterate:
  796. display: '%group-color%Obliterate'
  797. description: 'Extreme knockback.'
  798. applies-to: 'Swords'
  799. type: 'ATTACK'
  800. group: 'SIMPLE'
  801. applies:
  802. - ALL_SWORD
  803. levels:
  804. 1:
  805. chance: 30
  806. cooldown: 6
  807. effects:
  808. - 'PULL_AWAY:1.0 %victim%'
  809. 2:
  810. chance: 36
  811. cooldown: 6
  812. effects:
  813. - 'PULL_AWAY:1.5 %victim%'
  814. 3:
  815. chance: 42
  816. cooldown: 6
  817. effects:
  818. - 'PULL_AWAY:2.0 %victim%'
  819. 4:
  820. chance: 48
  821. cooldown: 6
  822. effects:
  823. - 'PULL_AWAY:2.5 %victim%'
  824. 5:
  825. chance: 54
  826. cooldown: 6
  827. effects:
  828. - 'PULL_AWAY:3.0 %victim%'
  829. epicness:
  830. display: '%group-color%Epicness'
  831. description: 'Gives particles and sound effects.'
  832. applies-to: 'Swords'
  833. type: 'ATTACK;ATTACK_MOB'
  834. group: 'SIMPLE'
  835. applies:
  836. - ALL_SWORD
  837. levels:
  838. 1:
  839. chance: 20
  840. cooldown: 3
  841. effects:
  842. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  843. - 'PLAY_SOUND:GHAST_SCREAM'
  844. 2:
  845. chance: 40
  846. cooldown: 3
  847. effects:
  848. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  849. - 'PLAY_SOUND:GHAST_SCREAM'
  850. 3:
  851. chance: 60
  852. cooldown: 3
  853. effects:
  854. - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
  855. - 'PLAY_SOUND:GHAST_SCREAM'
  856. berserk:
  857. display: '%group-color%Berserk'
  858. description: "A chance of strength\nand mining fatigue."
  859. applies-to: 'Axes'
  860. type: 'ATTACK'
  861. group: 'UNIQUE'
  862. applies:
  863. - ALL_AXE
  864. levels:
  865. 1:
  866. chance: 4
  867. cooldown: 1
  868. effects:
  869. - 'POTION:SLOW_DIGGING:0:60 %attacker%'
  870. - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
  871. 2:
  872. chance: 8
  873. cooldown: 1
  874. effects:
  875. - 'POTION:SLOW_DIGGING:0:80 %attacker%'
  876. - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
  877. 3:
  878. chance: 12
  879. cooldown: 1
  880. effects:
  881. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  882. - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
  883. 4:
  884. chance: 16
  885. cooldown: 1
  886. effects:
  887. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  888. - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
  889. 5:
  890. chance: 20
  891. cooldown: 1
  892. effects:
  893. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  894. - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
  895. curse:
  896. display: '%group-color%Curse'
  897. description: 'Gives strength, slowness and resistance at low hp.'
  898. applies-to: 'Chestplate'
  899. type: 'DEFENSE'
  900. group: 'UNIQUE'
  901. applies:
  902. - ALL_CHESTPLATE
  903. levels:
  904. 1:
  905. chance: 10
  906. cooldown: 2
  907. condition: '%victim health% > 10 : %stop%'
  908. effects:
  909. - 'POTION:SLOW_DIGGING:0:100 %attacker%'
  910. - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
  911. - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
  912. 2:
  913. chance: 12
  914. cooldown: 2
  915. condition: '%victim health% > 10 : %stop%'
  916. effects:
  917. - 'POTION:SLOW_DIGGING:0:120 %attacker%'
  918. - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
  919. - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
  920. 3:
  921. chance: 14
  922. cooldown: 2
  923. condition: '%victim health% > 10 : %stop%'
  924. effects:
  925. - 'POTION:SLOW_DIGGING:1:80 %attacker%'
  926. - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
  927. - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
  928. 4:
  929. chance: 16
  930. cooldown: 2
  931. condition: '%victim health% > 10 : %stop%'
  932. effects:
  933. - 'POTION:SLOW_DIGGING:1:100 %attacker%'
  934. - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
  935. - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
  936. 5:
  937. chance: 18
  938. cooldown: 2
  939. condition: '%victim health% > 10 : %stop%'
  940. effects:
  941. - 'POTION:SLOW_DIGGING:2:100 %attacker%'
  942. - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
  943. - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
  944. endershift:
  945. display: '%group-color%EnderShift'
  946. description: 'Gives speed/health boost at low hp.'
  947. applies-to: 'Helmet + Boots'
  948. type: 'DEFENSE'
  949. group: 'UNIQUE'
  950. applies:
  951. - ALL_HELMET
  952. - ALL_BOOTS
  953. levels:
  954. 1:
  955. chance: 16
  956. cooldown: 2
  957. condition: "%victim health% > 6 : %stop%"
  958. effects:
  959. - 'POTION:SPEED:1:120 %victim%'
  960. - 'POTION:ABSORPTION:0:80 %victim%'
  961. 2:
  962. chance: 17
  963. cooldown: 2
  964. condition: "%victim health% > 6 : %stop%"
  965. effects:
  966. - 'POTION:SPEED:1:120 %victim%'
  967. - 'POTION:ABSORPTION:1:80 %victim%'
  968. 3:
  969. chance: 18
  970. cooldown: 2
  971. condition: "%victim health% > 6 : %stop%"
  972. effects:
  973. - 'POTION:SPEED:1:120 %victim%'
  974. - 'POTION:ABSORPTION:2:80 %victim%'
  975. explosive:
  976. display: '%group-color%Explosive'
  977. description: 'Explosive arrows.'
  978. applies-to: 'Bows'
  979. type: 'BOW'
  980. group: 'UNIQUE'
  981. applies:
  982. - BOW
  983. levels:
  984. 1:
  985. chance: 20
  986. cooldown: 5
  987. effects:
  988. - 'TNT %victim%'
  989. 2:
  990. chance: 30
  991. cooldown: 5
  992. effects:
  993. - 'TNT %victim%'
  994. 3:
  995. chance: 40
  996. cooldown: 5
  997. effects:
  998. - 'TNT %victim%'
  999. 4:
  1000. chance: 50
  1001. cooldown: 5
  1002. effects:
  1003. - 'TNT %victim%'
  1004. 5:
  1005. chance: 60
  1006. cooldown: 5
  1007. effects:
  1008. - 'TNT %victim%'
  1009. featherweight:
  1010. display: '%group-color%Featherweight'
  1011. description: 'A chance to give a burst of haste.'
  1012. applies-to: 'Swords'
  1013. type: 'ATTACK;ATTACK_MOB'
  1014. group: 'UNIQUE'
  1015. applies:
  1016. - ALL_SWORD
  1017. levels:
  1018. 1:
  1019. chance: 35
  1020. cooldown: 2
  1021. effects:
  1022. - 'POTION:FAST_DIGGING:0:60'
  1023. 2:
  1024. chance: 55
  1025. cooldown: 2
  1026. effects:
  1027. - 'POTION:FAST_DIGGING:1:80'
  1028. 3:
  1029. chance: 75
  1030. cooldown: 2
  1031. effects:
  1032. - 'POTION:FAST_DIGGING:2:100'
  1033. molten:
  1034. display: '%group-color%Molten'
  1035. description: 'Chance of setting your attacker ablaze.'
  1036. applies-to: 'Armor'
  1037. type: 'DEFENSE'
  1038. group: 'UNIQUE'
  1039. applies:
  1040. - ALL_ARMOR
  1041. levels:
  1042. 1:
  1043. chance: 21
  1044. cooldown: 2
  1045. effects:
  1046. - 'FLAME:2 %attacker%'
  1047. 2:
  1048. chance: 32
  1049. cooldown: 2
  1050. effects:
  1051. - 'FLAME:4 %attacker%'
  1052. 3:
  1053. chance: 49
  1054. cooldown: 2
  1055. effects:
  1056. - 'FLAME:6 %attacker%'
  1057. 4:
  1058. chance: 63
  1059. cooldown: 2
  1060. effects:
  1061. - 'FLAME:8 %attacker%'
  1062. ravenous:
  1063. display: '%group-color%Ravenous'
  1064. description: "Chance to regain hunger\nwhilst in combat."
  1065. applies-to: 'Axes'
  1066. type: 'ATTACK'
  1067. group: 'UNIQUE'
  1068. applies:
  1069. - ALL_AXE
  1070. levels:
  1071. 1:
  1072. chance: 14
  1073. cooldown: 2
  1074. effects:
  1075. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1076. 2:
  1077. chance: 18
  1078. cooldown: 2
  1079. effects:
  1080. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1081. 3:
  1082. chance: 22
  1083. cooldown: 2
  1084. effects:
  1085. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1086. 4:
  1087. chance: 26
  1088. cooldown: 2
  1089. effects:
  1090. - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
  1091. selfdestruct:
  1092. display: '%group-color%Self Destruct'
  1093. description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
  1094. applies-to: 'Armor'
  1095. type: 'DEFENSE'
  1096. group: 'UNIQUE'
  1097. applies:
  1098. - ALL_ARMOR
  1099. levels:
  1100. 1:
  1101. chance: 23
  1102. cooldown: 2
  1103. condition: "%victim health% > 3 : %stop%"
  1104. effects:
  1105. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1106. - 'TNT %victim%'
  1107. - 'WAIT:5'
  1108. - 'TNT %victim%'
  1109. - 'WAIT:5'
  1110. - 'TNT %victim%'
  1111. 2:
  1112. chance: 35
  1113. cooldown: 2
  1114. effects:
  1115. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1116. - 'TNT %victim%'
  1117. - 'WAIT:5'
  1118. - 'TNT %victim%'
  1119. - 'WAIT:5'
  1120. - 'TNT %victim%'
  1121. 3:
  1122. chance: 42
  1123. cooldown: 2
  1124. effects:
  1125. - 'MESSAGE:&c&l*** SelfDestruct ***'
  1126. - 'TNT %victim%'
  1127. - 'WAIT:5'
  1128. - 'TNT %victim%'
  1129. - 'WAIT:5'
  1130. - 'TNT %victim%'
  1131. telepathy:
  1132. display: '%group-color%Telepathy'
  1133. description: "Automatically places blocks broken\nby tools in your inventory."
  1134. applies-to: 'Tools'
  1135. type: 'MINING'
  1136. group: 'UNIQUE'
  1137. applies:
  1138. - ALL_PICKAXE
  1139. - ALL_SPADE
  1140. levels:
  1141. 1:
  1142. chance: 40
  1143. effects:
  1144. - 'TP_DROPS'
  1145. 2:
  1146. chance: 60
  1147. effects:
  1148. - 'TP_DROPS'
  1149. 3:
  1150. chance: 80
  1151. effects:
  1152. - 'TP_DROPS'
  1153. 4:
  1154. effects:
  1155. - 'TP_DROPS'
  1156. obsidiandestroyer:
  1157. display: '%group-color%Obsidian Destroyer'
  1158. description: 'Chance to instantly break obsidian blocks.'
  1159. applies-to: 'Pickaxe'
  1160. type: 'SWING'
  1161. group: 'UNIQUE'
  1162. applies:
  1163. - ALL_PICKAXE
  1164. levels:
  1165. 1:
  1166. chance: 15
  1167. condition:
  1168. - '%block type% != OBSIDIAN : %stop%'
  1169. - '%player faction land% != MEMBER : %stop%'
  1170. effects:
  1171. - 'BREAK'
  1172. 2:
  1173. chance: 30
  1174. condition:
  1175. - '%block type% != OBSIDIAN : %stop%'
  1176. - '%player faction land% != MEMBER : %stop%'
  1177. effects:
  1178. - 'BREAK'
  1179. 3:
  1180. chance: 50
  1181. condition:
  1182. - '%block type% != OBSIDIAN : %stop%'
  1183. - '%player faction land% != MEMBER : %stop%'
  1184. effects:
  1185. - 'BREAK'
  1186. 4:
  1187. chance: 65
  1188. condition:
  1189. - '%block type% != OBSIDIAN : %stop%'
  1190. - '%player faction land% != MEMBER : %stop%'
  1191. effects:
  1192. - 'BREAK'
  1193. 5:
  1194. chance: 80
  1195. condition:
  1196. - '%block type% != OBSIDIAN : %stop%'
  1197. - '%player faction land% != MEMBER : %stop%'
  1198. effects:
  1199. - 'BREAK'
  1200. skillswipe:
  1201. display: '%group-color%Skill Swipe'
  1202. description: "A chance to steal some of your enemy's\nEXP every time you damage them."
  1203. applies-to: 'Sword'
  1204. type: 'ATTACK'
  1205. group: 'UNIQUE'
  1206. applies:
  1207. - ALL_SWORD
  1208. levels:
  1209. 1:
  1210. chance: 15
  1211. cooldown: 5
  1212. effects:
  1213. - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
  1214. 2:
  1215. chance: 17
  1216. cooldown: 5
  1217. effects:
  1218. - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
  1219. 3:
  1220. chance: 19
  1221. cooldown: 5
  1222. effects:
  1223. - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
  1224. 4:
  1225. chance: 21
  1226. cooldown: 5
  1227. effects:
  1228. - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
  1229. 5:
  1230. chance: 23
  1231. cooldown: 5
  1232. effects:
  1233. - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
  1234. plaguecarrier:
  1235. display: '%group-color%Plague Carrier'
  1236. description: "When near death summons creepers\nand debuffs to avenge you."
  1237. applies-to: 'Leggings'
  1238. type: 'DEFENSE'
  1239. group: 'UNIQUE'
  1240. applies:
  1241. - ALL_LEGGINGS
  1242. levels:
  1243. 1:
  1244. chance: 13
  1245. cooldown: 3
  1246. condition:
  1247. - '%victim health% < 2 : %continue%'
  1248. - '%victim health% > 4 : %stop%'
  1249. effects:
  1250. - 'GUARD:CREEPER:%victim%'
  1251. - 'GUARD:CREEPER:%victim%'
  1252. - 'POTION:BLINDNESS:0:40 %attacker%'
  1253. 2:
  1254. chance: 17
  1255. cooldown: 3
  1256. condition:
  1257. - '%victim health% < 2 : %continue%'
  1258. - '%victim health% > 4 : %stop%'
  1259. effects:
  1260. - 'GUARD:CREEPER:%victim%'
  1261. - 'GUARD:CREEPER:%victim%'
  1262. - 'POTION:BLINDNESS:0:60 %attacker%'
  1263. 3:
  1264. chance: 24
  1265. cooldown: 3
  1266. condition:
  1267. - '%victim health% < 2 : %continue%'
  1268. - '%victim health% > 4 : %stop%'
  1269. effects:
  1270. - 'GUARD:CREEPER:%victim%'
  1271. - 'GUARD:CREEPER:%victim%'
  1272. - 'GUARD:CREEPER:%victim%'
  1273. - 'POTION:BLINDNESS:0:100 %attacker%'
  1274. 4:
  1275. chance: 30
  1276. cooldown: 3
  1277. condition:
  1278. - '%victim health% < 2 : %continue%'
  1279. - '%victim health% > 4 : %stop%'
  1280. effects:
  1281. - 'GUARD:CREEPER:%victim%'
  1282. - 'GUARD:CREEPER:%victim%'
  1283. - 'GUARD:CREEPER:%victim%'
  1284. - 'POTION:BLINDNESS:1:40 %attacker%'
  1285. 5:
  1286. chance: 38
  1287. cooldown: 3
  1288. condition:
  1289. - '%victim health% < 2 : %continue%'
  1290. - '%victim health% > 4 : %stop%'
  1291. effects:
  1292. - 'GUARD:CREEPER:%victim%'
  1293. - 'GUARD:CREEPER:%victim%'
  1294. - 'GUARD:CREEPER:%victim%'
  1295. - 'POTION:BLINDNESS:1:80 %attacker%'
  1296. 6:
  1297. chance: 46
  1298. cooldown: 3
  1299. condition:
  1300. - '%victim health% < 2 : %continue%'
  1301. - '%victim health% > 4 : %stop%'
  1302. effects:
  1303. - 'GUARD:CREEPER:%victim%'
  1304. - 'GUARD:CREEPER:%victim%'
  1305. - 'GUARD:CREEPER:%victim%'
  1306. - 'GUARD:CREEPER:%victim%'
  1307. - 'POTION:BLINDNESS:1:120 %attacker%'
  1308. 7:
  1309. chance: 55
  1310. cooldown: 3
  1311. condition:
  1312. - '%victim health% < 2 : %continue%'
  1313. - '%victim health% > 4 : %stop%'
  1314. effects:
  1315. - 'GUARD:CREEPER:%victim%'
  1316. - 'GUARD:CREEPER:%victim%'
  1317. - 'GUARD:CREEPER:%victim%'
  1318. - 'GUARD:CREEPER:%victim%'
  1319. - 'POTION:BLINDNESS:2:60 %attacker%'
  1320. 8:
  1321. chance: 69
  1322. cooldown: 3
  1323. condition:
  1324. - '%victim health% < 2 : %continue%'
  1325. - '%victim health% > 4 : %stop%'
  1326. effects:
  1327. - 'GUARD:CREEPER:%victim%'
  1328. - 'GUARD:CREEPER:%victim%'
  1329. - 'GUARD:CREEPER:%victim%'
  1330. - 'GUARD:CREEPER:%victim%'
  1331. - 'POTION:BLINDNESS:2:100 %attacker%'
  1332. virus:
  1333. display: '%group-color%Virus'
  1334. description: "Multiplies all Wither and Poison damage the\naffected target recieves and has a chance to remove\nregeneration effects on hit."
  1335. applies-to: 'Bow'
  1336. type: 'BOW'
  1337. group: 'UNIQUE'
  1338. applies:
  1339. - BOW
  1340. levels:
  1341. 1:
  1342. chance: 12
  1343. cooldown: 3
  1344. condition:
  1345. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1346. - '%victim has potion effect POISON% != TRUE : %stop%'
  1347. effects:
  1348. - 'POTION:WITHER:2:60 %victim%'
  1349. - 'POTION:POISON:2:60 %victim%'
  1350. 2:
  1351. chance: 16
  1352. cooldown: 3
  1353. condition:
  1354. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1355. - '%victim has potion effect POISON% != TRUE : %stop%'
  1356. effects:
  1357. - 'POTION:WITHER:2:60 %victim%'
  1358. - 'POTION:POISON:2:60 %victim%'
  1359. 3:
  1360. chance: 20
  1361. cooldown: 3
  1362. condition:
  1363. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1364. - '%victim has potion effect POISON% != TRUE : %stop%'
  1365. effects:
  1366. - 'POTION:WITHER:2:60 %victim%'
  1367. - 'POTION:POISON:2:60 %victim%'
  1368. 4:
  1369. chance: 24
  1370. cooldown: 3
  1371. condition:
  1372. - '%victim has potion effect WITHER% != TRUE : %stop%'
  1373. - '%victim has potion effect POISON% != TRUE : %stop%'
  1374. effects:
  1375. - 'POTION:WITHER:2:60 %victim%'
  1376. - 'POTION:POISON:2:60 %victim%'
  1377. antigravity:
  1378. display: '%group-color%Anti Gravity'
  1379. description: 'Super jump.'
  1380. applies-to: 'Boots'
  1381. type: 'EFFECT_STATIC'
  1382. group: 'ELITE'
  1383. applies:
  1384. - ALL_BOOTS
  1385. levels:
  1386. 1:
  1387. effects:
  1388. - 'POTION:JUMP:2'
  1389. 2:
  1390. effects:
  1391. - 'POTION:JUMP:3'
  1392. 3:
  1393. effects:
  1394. - 'POTION:JUMP:4'
  1395. blind:
  1396. display: '%group-color%Blind'
  1397. description: "A chance of causing blindness\nwhen attacking."
  1398. applies-to: 'Swords'
  1399. type: 'ATTACK'
  1400. group: 'ELITE'
  1401. applies:
  1402. - ALL_SWORD
  1403. levels:
  1404. 1:
  1405. chance: 17
  1406. cooldown: 3
  1407. effects:
  1408. - 'POTION:BLINDNESS:0:60 %victim%'
  1409. 2:
  1410. chance: 25
  1411. cooldown: 3
  1412. effects:
  1413. - 'POTION:BLINDNESS:1:80 %victim%'
  1414. 3:
  1415. chance: 33
  1416. cooldown: 3
  1417. effects:
  1418. - 'POTION:BLINDNESS:2:100 %victim%'
  1419. shackle:
  1420. display: '%group-color%Shackle'
  1421. description: "Prevents mobs from suffering from\nknockback from your attacks."
  1422. applies-to: 'Swords'
  1423. type: 'ATTACK_MOB'
  1424. group: 'ELITE'
  1425. applies:
  1426. - ALL_SWORD
  1427. levels:
  1428. 1:
  1429. chance: 30
  1430. effects:
  1431. - 'PULL_CLOSER:0.1 %victim%'
  1432. 2:
  1433. chance: 60
  1434. effects:
  1435. - 'PULL_CLOSER:0.1 %victim%'
  1436. 3:
  1437. effects:
  1438. - 'PULL_CLOSER:0.1 %victim%'
  1439. cactus:
  1440. display: '%group-color%Cactus'
  1441. description: "Injures your attacker but does not\naffect your durability."
  1442. applies-to: 'Armor'
  1443. type: 'DEFENSE'
  1444. group: 'ELITE'
  1445. applies:
  1446. - ALL_ARMOR
  1447. levels:
  1448. 1:
  1449. chance: 22
  1450. cooldown: 3
  1451. effects:
  1452. - 'STOP_ATTACK'
  1453. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  1454. 2:
  1455. chance: 46
  1456. cooldown: 3
  1457. effects:
  1458. - 'STOP_ATTACK'
  1459. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  1460. execute:
  1461. display: '%group-color%Execute'
  1462. description: "Damage buff when your target is at\nlow HP."
  1463. applies-to: 'Swords'
  1464. type: 'ATTACK'
  1465. group: 'ELITE'
  1466. applies:
  1467. - ALL_SWORD
  1468. levels:
  1469. 1:
  1470. chance: 9
  1471. cooldown: 2
  1472. condition: "%victim health% > 6 : %stop%"
  1473. effects:
  1474. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1475. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1476. 2:
  1477. chance: 15
  1478. cooldown: 2
  1479. condition: "%victim health% > 6 : %stop%"
  1480. effects:
  1481. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1482. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1483. 3:
  1484. chance: 19
  1485. cooldown: 2
  1486. condition: "%victim health% > 6 : %stop%"
  1487. effects:
  1488. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1489. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1490. 4:
  1491. chance: 24
  1492. cooldown: 2
  1493. condition: "%victim health% > 6 : %stop%"
  1494. effects:
  1495. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1496. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1497. 5:
  1498. chance: 29
  1499. cooldown: 2
  1500. condition: "%victim health% > 6 : %stop%"
  1501. effects:
  1502. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1503. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1504. 6:
  1505. chance: 32
  1506. cooldown: 2
  1507. condition: "%victim health% > 6 : %stop%"
  1508. effects:
  1509. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1510. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1511. 7:
  1512. chance: 40
  1513. cooldown: 2
  1514. condition: "%victim health% > 6 : %stop%"
  1515. effects:
  1516. - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
  1517. - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
  1518. frozen:
  1519. display: '%group-color%Frozen'
  1520. description: "Can cause slowness to attacker\nwhen defending."
  1521. applies-to: 'Armor'
  1522. type: 'DEFENSE'
  1523. group: 'ELITE'
  1524. applies:
  1525. - ALL_ARMOR
  1526. levels:
  1527. 1:
  1528. chance: 19
  1529. cooldown: 3
  1530. effects:
  1531. - 'POTION:SLOW:0:100 %attacker%'
  1532. 2:
  1533. chance: 19
  1534. cooldown: 3
  1535. effects:
  1536. - 'POTION:SLOW:1:100 %attacker%'
  1537. 3:
  1538. chance: 26
  1539. cooldown: 3
  1540. effects:
  1541. - 'POTION:SLOW:1:100 %attacker%'
  1542. paralyze:
  1543. display: '%group-color%Paralyze'
  1544. description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
  1545. applies-to: 'Swords'
  1546. type: 'ATTACK'
  1547. group: 'ELITE'
  1548. applies:
  1549. - ALL_SWORD
  1550. levels:
  1551. 1:
  1552. chance: 7
  1553. cooldown: 3
  1554. effects:
  1555. - 'LIGHTNING %victim%'
  1556. - 'EXTINGUISH %victim%'
  1557. - 'POTION:SLOW:0:60 %victim%'
  1558. - 'POTION:SLOW_DIGGING:0:60 %victim%'
  1559. 2:
  1560. chance: 13
  1561. cooldown: 3
  1562. effects:
  1563. - 'LIGHTNING %victim%'
  1564. - 'EXTINGUISH %victim%'
  1565. - 'POTION:SLOW:0:100 %victim%'
  1566. - 'POTION:SLOW_DIGGING:0:100 %victim%'
  1567. 3:
  1568. chance: 17
  1569. cooldown: 3
  1570. effects:
  1571. - 'LIGHTNING %victim%'
  1572. - 'EXTINGUISH %victim%'
  1573. - 'POTION:SLOW:1:60 %victim%'
  1574. - 'POTION:SLOW_DIGGING:1:60 %victim%'
  1575. 4:
  1576. chance: 22
  1577. cooldown: 3
  1578. effects:
  1579. - 'LIGHTNING %victim%'
  1580. - 'EXTINGUISH %victim%'
  1581. - 'POTION:SLOW:1:100 %victim%'
  1582. - 'POTION:SLOW_DIGGING:1:100 %victim%'
  1583. poison:
  1584. display: '%group-color%Poison'
  1585. description: 'A chance of giving poison effect.'
  1586. applies-to: 'Weapon'
  1587. type: 'ATTACK'
  1588. group: 'ELITE'
  1589. applies:
  1590. - ALL_SWORD
  1591. levels:
  1592. 1:
  1593. chance: 19
  1594. cooldown: 2
  1595. effects:
  1596. - 'POTION:POISON:0:80 %victim%'
  1597. 2:
  1598. chance: 26
  1599. cooldown: 2
  1600. effects:
  1601. - 'POTION:POISON:0:120 %victim%'
  1602. 3:
  1603. chance: 33
  1604. cooldown: 2
  1605. effects:
  1606. - 'POTION:POISON:1:80 %victim%'
  1607. poisoned:
  1608. display: '%group-color%Poisoned'
  1609. description: "Chance to give poison to your attacker."
  1610. applies-to: 'Armor'
  1611. type: 'DEFENSE'
  1612. group: 'ELITE'
  1613. applies:
  1614. - ALL_ARMOR
  1615. levels:
  1616. 1:
  1617. chance: 12
  1618. cooldown: 4
  1619. effects:
  1620. - 'POTION:POISON:0:60 %attacker%'
  1621. 2:
  1622. chance: 17
  1623. cooldown: 4
  1624. effects:
  1625. - 'POTION:POISON:0:120 %attacker%'
  1626. 3:
  1627. chance: 23
  1628. cooldown: 4
  1629. effects:
  1630. - 'POTION:POISON:1:60 %attacker%'
  1631. 4:
  1632. chance: 29
  1633. cooldown: 4
  1634. effects:
  1635. - 'POTION:POISON:1:120 %attacker%'
  1636. reforged:
  1637. display: '%group-color%Reforged'
  1638. description: "Protects weapons durability, items will be take\nlonger to break."
  1639. applies-to: 'Weapons'
  1640. type: 'ATTACK_MOB;MINING'
  1641. group: 'ELITE'
  1642. applies:
  1643. - ALL_AXE
  1644. - ALL_SWORD
  1645. - ALL_PICKAXE
  1646. - ALL_SPADE
  1647. levels:
  1648. 1:
  1649. chance: 10
  1650. effects:
  1651. - 'ADD_DURABILITY_ITEM:-1'
  1652. 2:
  1653. chance: 20
  1654. effects:
  1655. - 'ADD_DURABILITY_ITEM:-1'
  1656. 3:
  1657. chance: 30
  1658. effects:
  1659. - 'ADD_DURABILITY_ITEM:-2'
  1660. 4:
  1661. chance: 40
  1662. effects:
  1663. - 'ADD_DURABILITY_ITEM:-2'
  1664. 5:
  1665. chance: 50
  1666. effects:
  1667. - 'ADD_DURABILITY_ITEM:-2'
  1668. 6:
  1669. chance: 60
  1670. effects:
  1671. - 'ADD_DURABILITY_ITEM:-3'
  1672. 7:
  1673. chance: 70
  1674. effects:
  1675. - 'ADD_DURABILITY_ITEM:-3'
  1676. 8:
  1677. chance: 80
  1678. effects:
  1679. - 'ADD_DURABILITY_ITEM:-4'
  1680. 9:
  1681. chance: 90
  1682. effects:
  1683. - 'ADD_DURABILITY_ITEM:-4'
  1684. 10:
  1685. effects:
  1686. - 'ADD_DURABILITY_ITEM:-5'
  1687. snare:
  1688. display: '%group-color%Snare'
  1689. description: "Chance to slow and fatigue\nenemies with projectiles."
  1690. applies-to: 'Bows'
  1691. type: 'BOW'
  1692. group: 'ELITE'
  1693. applies:
  1694. - BOW
  1695. levels:
  1696. 1:
  1697. chance: 12
  1698. cooldown: 3
  1699. effects:
  1700. - 'POTION:SLOW:0:80 %victim%'
  1701. - 'POTION:SLOW_DIGGING:0:80 %victim%'
  1702. 2:
  1703. chance: 19
  1704. cooldown: 3
  1705. effects:
  1706. - 'POTION:SLOW:0:120 %victim%'
  1707. - 'POTION:SLOW_DIGGING:0:120 %victim%'
  1708. 3:
  1709. chance: 24
  1710. cooldown: 3
  1711. effects:
  1712. - 'POTION:SLOW:1:80 %victim%'
  1713. - 'POTION:SLOW_DIGGING:1:80 %victim%'
  1714. 4:
  1715. chance: 29
  1716. cooldown: 3
  1717. effects:
  1718. - 'POTION:SLOW:1:120 %victim%'
  1719. - 'POTION:SLOW_DIGGING:1:120 %victim%'
  1720. springs:
  1721. display: '%group-color%Springs'
  1722. description: 'Gives jump boost.'
  1723. applies-to: 'Boots'
  1724. type: 'EFFECT_STATIC'
  1725. group: 'ELITE'
  1726. applies:
  1727. - ALL_BOOTS
  1728. levels:
  1729. 1:
  1730. effects:
  1731. - 'POTION:JUMP:0'
  1732. 2:
  1733. effects:
  1734. - 'POTION:JUMP:1'
  1735. 3:
  1736. effects:
  1737. - 'POTION:JUMP:2'
  1738. stormcaller:
  1739. display: '%group-color%Stormcaller'
  1740. description: 'Strikes lightning on attacking players.'
  1741. applies-to: 'Armor'
  1742. type: 'DEFENSE'
  1743. group: 'ELITE'
  1744. applies:
  1745. - ALL_ARMOR
  1746. levels:
  1747. 1:
  1748. chance: 17
  1749. cooldown: 4
  1750. effects:
  1751. - 'LIGHTNING %attacker%'
  1752. - 'EXTINGUISH %attacker%'
  1753. 2:
  1754. chance: 23
  1755. cooldown: 5
  1756. effects:
  1757. - 'LIGHTNING %attacker%'
  1758. - 'EXTINGUISH %attacker%'
  1759. 3:
  1760. chance: 31
  1761. cooldown: 5
  1762. effects:
  1763. - 'LIGHTNING %attacker%'
  1764. - 'EXTINGUISH %attacker%'
  1765. 4:
  1766. chance: 41
  1767. cooldown: 5
  1768. effects:
  1769. - 'LIGHTNING %attacker%'
  1770. - 'EXTINGUISH %attacker%'
  1771. demonforged:
  1772. display: '%group-color%Demonforged'
  1773. description: "Increases durability loss on\nyour enemy''s armor."
  1774. applies-to: 'Sword'
  1775. type: 'ATTACK'
  1776. group: 'ELITE'
  1777. applies:
  1778. - ALL_SWORD
  1779. levels:
  1780. 1:
  1781. cooldown: 4
  1782. chance: 12
  1783. effects:
  1784. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1785. 2:
  1786. cooldown: 4
  1787. chance: 17
  1788. effects:
  1789. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1790. 3:
  1791. cooldown: 4
  1792. chance: 25
  1793. effects:
  1794. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1795. 4:
  1796. cooldown: 4
  1797. chance: 32
  1798. effects:
  1799. - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
  1800. trap:
  1801. display: '%group-color%Trap'
  1802. description: 'Chance to give buffed slowness effect.'
  1803. applies-to: 'Sword'
  1804. type: 'ATTACK'
  1805. group: 'ELITE'
  1806. applies:
  1807. - ALL_SWORD
  1808. levels:
  1809. 1:
  1810. chance: 16
  1811. cooldown: 3
  1812. effects:
  1813. - 'POTION:SLOW:2:60 %victim%'
  1814. 2:
  1815. chance: 21
  1816. cooldown: 3
  1817. effects:
  1818. - 'POTION:SLOW:2:120 %victim%'
  1819. 3:
  1820. chance: 27
  1821. cooldown: 3
  1822. effects:
  1823. - 'POTION:SLOW:2:180 %victim%'
  1824. undeadruse:
  1825. display: '%group-color%Undead Ruse'
  1826. description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents."
  1827. applies-to: 'Boots'
  1828. type: 'DEFENSE'
  1829. group: 'ELITE'
  1830. applies:
  1831. - ALL_BOOTS
  1832. levels:
  1833. 1:
  1834. chance: 3
  1835. cooldown: 6
  1836. effects:
  1837. - 'GUARD:ZOMBIE:%victim%'
  1838. - 'GUARD:ZOMBIE:%victim%'
  1839. - 'GUARD:ZOMBIE:%victim%'
  1840. - 'GUARD:ZOMBIE:%victim%'
  1841. - 'GUARD:ZOMBIE:%victim%'
  1842. - 'GUARD:ZOMBIE:%victim%'
  1843. 2:
  1844. chance: 5
  1845. cooldown: 6
  1846. effects:
  1847. - 'GUARD:ZOMBIE:%victim%'
  1848. - 'GUARD:ZOMBIE:%victim%'
  1849. - 'GUARD:ZOMBIE:%victim%'
  1850. - 'GUARD:ZOMBIE:%victim%'
  1851. - 'GUARD:ZOMBIE:%victim%'
  1852. - 'GUARD:ZOMBIE:%victim%'
  1853. 3:
  1854. chance: 9
  1855. cooldown: 6
  1856. effects:
  1857. - 'GUARD:ZOMBIE:%victim%'
  1858. - 'GUARD:ZOMBIE:%victim%'
  1859. - 'GUARD:ZOMBIE:%victim%'
  1860. - 'GUARD:ZOMBIE:%victim%'
  1861. - 'GUARD:ZOMBIE:%victim%'
  1862. - 'GUARD:ZOMBIE:%victim%'
  1863. 4:
  1864. chance: 13
  1865. cooldown: 6
  1866. effects:
  1867. - 'GUARD:ZOMBIE:%victim%'
  1868. - 'GUARD:ZOMBIE:%victim%'
  1869. - 'GUARD:ZOMBIE:%victim%'
  1870. - 'GUARD:ZOMBIE:%victim%'
  1871. - 'GUARD:ZOMBIE:%victim%'
  1872. - 'GUARD:ZOMBIE:%victim%'
  1873. 5:
  1874. chance: 17
  1875. cooldown: 6
  1876. effects:
  1877. - 'GUARD:ZOMBIE:%victim%'
  1878. - 'GUARD:ZOMBIE:%victim%'
  1879. - 'GUARD:ZOMBIE:%victim%'
  1880. - 'GUARD:ZOMBIE:%victim%'
  1881. - 'GUARD:ZOMBIE:%victim%'
  1882. - 'GUARD:ZOMBIE:%victim%'
  1883. 6:
  1884. chance: 22
  1885. cooldown: 6
  1886. effects:
  1887. - 'GUARD:ZOMBIE:%victim%'
  1888. - 'GUARD:ZOMBIE:%victim%'
  1889. - 'GUARD:ZOMBIE:%victim%'
  1890. - 'GUARD:ZOMBIE:%victim%'
  1891. - 'GUARD:ZOMBIE:%victim%'
  1892. - 'GUARD:ZOMBIE:%victim%'
  1893. 7:
  1894. chance: 29
  1895. cooldown: 6
  1896. effects:
  1897. - 'GUARD:ZOMBIE:%victim%'
  1898. - 'GUARD:ZOMBIE:%victim%'
  1899. - 'GUARD:ZOMBIE:%victim%'
  1900. - 'GUARD:ZOMBIE:%victim%'
  1901. - 'GUARD:ZOMBIE:%victim%'
  1902. - 'GUARD:ZOMBIE:%victim%'
  1903. 8:
  1904. chance: 36
  1905. cooldown: 6
  1906. effects:
  1907. - 'GUARD:ZOMBIE:%victim%'
  1908. - 'GUARD:ZOMBIE:%victim%'
  1909. - 'GUARD:ZOMBIE:%victim%'
  1910. - 'GUARD:ZOMBIE:%victim%'
  1911. - 'GUARD:ZOMBIE:%victim%'
  1912. - 'GUARD:ZOMBIE:%victim%'
  1913. 9:
  1914. chance: 42
  1915. cooldown: 6
  1916. effects:
  1917. - 'GUARD:ZOMBIE:%victim%'
  1918. - 'GUARD:ZOMBIE:%victim%'
  1919. - 'GUARD:ZOMBIE:%victim%'
  1920. - 'GUARD:ZOMBIE:%victim%'
  1921. - 'GUARD:ZOMBIE:%victim%'
  1922. - 'GUARD:ZOMBIE:%victim%'
  1923. 10:
  1924. chance: 50
  1925. cooldown: 6
  1926. effects:
  1927. - 'GUARD:ZOMBIE:%victim%'
  1928. - 'GUARD:ZOMBIE:%victim%'
  1929. - 'GUARD:ZOMBIE:%victim%'
  1930. - 'GUARD:ZOMBIE:%victim%'
  1931. - 'GUARD:ZOMBIE:%victim%'
  1932. - 'GUARD:ZOMBIE:%victim%'
  1933. venom:
  1934. display: '%group-color%Venom'
  1935. description: 'A chance of dealing poison.'
  1936. applies-to: 'Bows'
  1937. type: 'BOW'
  1938. group: 'ELITE'
  1939. applies:
  1940. - BOW
  1941. levels:
  1942. 1:
  1943. chance: 5
  1944. cooldown: 2
  1945. effects:
  1946. - 'POTION:POISON:0:80 %victim%'
  1947. 2:
  1948. chance: 9
  1949. cooldown: 2
  1950. effects:
  1951. - 'POTION:POISON:0:120 %victim%'
  1952. 3:
  1953. chance: 14
  1954. cooldown: 2
  1955. effects:
  1956. - 'POTION:POISON:1:80 %victim%'
  1957. voodoo:
  1958. display: '%group-color%Voodoo'
  1959. description: 'Gives a chance to deal weakness.'
  1960. applies-to: 'Armor'
  1961. type: 'DEFENSE'
  1962. group: 'ELITE'
  1963. applies:
  1964. - ALL_ARMOR
  1965. levels:
  1966. 1:
  1967. chance: 9
  1968. cooldown: 2
  1969. effects:
  1970. - 'POTION:WEAKNESS:0:60 %attacker%'
  1971. 2:
  1972. chance: 13
  1973. cooldown: 2
  1974. effects:
  1975. - 'POTION:WEAKNESS:0:100 %attacker%'
  1976. 3:
  1977. chance: 16
  1978. cooldown: 2
  1979. effects:
  1980. - 'POTION:WEAKNESS:0:140 %attacker%'
  1981. 4:
  1982. chance: 21
  1983. cooldown: 2
  1984. effects:
  1985. - 'POTION:WEAKNESS:1:60 %attacker%'
  1986. 5:
  1987. chance: 25
  1988. cooldown: 2
  1989. effects:
  1990. - 'POTION:WEAKNESS:1:100 %attacker%'
  1991. 6:
  1992. chance: 31
  1993. cooldown: 2
  1994. effects:
  1995. - 'POTION:WEAKNESS:1:140 %attacker%'
  1996. wither:
  1997. display: '%group-color%Wither'
  1998. description: 'A chance to give the wither effect.'
  1999. applies-to: 'Armor'
  2000. type: 'DEFENSE'
  2001. group: 'ELITE'
  2002. applies:
  2003. - ALL_ARMOR
  2004. levels:
  2005. 1:
  2006. chance: 9
  2007. cooldown: 3
  2008. effects:
  2009. - 'POTION:WITHER:0:60 %attacker%'
  2010. 2:
  2011. chance: 14
  2012. cooldown: 3
  2013. effects:
  2014. - 'POTION:WITHER:0:100 %attacker%'
  2015. 3:
  2016. chance: 21
  2017. cooldown: 3
  2018. effects:
  2019. - 'POTION:WITHER:0:140 %attacker%'
  2020. 4:
  2021. chance: 27
  2022. cooldown: 3
  2023. effects:
  2024. - 'POTION:WITHER:1:60 %attacker%'
  2025. 5:
  2026. chance: 32
  2027. cooldown: 3
  2028. effects:
  2029. - 'POTION:WITHER:1:100 %attacker%'
  2030. smokebomb:
  2031. display: '%group-color%Smoke Bomb'
  2032. description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
  2033. applies-to: 'Helmet'
  2034. type: 'DEFENSE'
  2035. group: 'ELITE'
  2036. applies:
  2037. - ALL_HELMET
  2038. levels:
  2039. 1:
  2040. chance: 9
  2041. cooldown: 2
  2042. condition: '%victim health% > 4 : %stop%'
  2043. effects:
  2044. - 'PARTICLE:CLOUD:200:3 %victim%'
  2045. - 'POTION:BLINDNESS:0:60 %attacker%'
  2046. 2:
  2047. chance: 15
  2048. cooldown: 2
  2049. condition: '%victim health% > 4 : %stop%'
  2050. effects:
  2051. - 'PARTICLE:CLOUD:200:3 %victim%'
  2052. - 'POTION:BLINDNESS:0:60 %attacker%'
  2053. 3:
  2054. chance: 23
  2055. cooldown: 2
  2056. condition: '%victim health% > 4 : %stop%'
  2057. effects:
  2058. - 'PARTICLE:CLOUD:200:3 %victim%'
  2059. - 'POTION:BLINDNESS:0:100 %attacker%'
  2060. 4:
  2061. chance: 30
  2062. cooldown: 2
  2063. condition: '%victim health% > 5 : %stop%'
  2064. effects:
  2065. - 'PARTICLE:CLOUD:200:3 %victim%'
  2066. - 'POTION:BLINDNESS:0:100 %attacker%'
  2067. 5:
  2068. chance: 35
  2069. cooldown: 2
  2070. condition: '%victim health% > 5 : %stop%'
  2071. effects:
  2072. - 'PARTICLE:CLOUD:200:3 %victim%'
  2073. - 'POTION:BLINDNESS:1:60 %attacker%'
  2074. 6:
  2075. chance: 44
  2076. cooldown: 2
  2077. condition: '%victim health% > 5 : %stop%'
  2078. effects:
  2079. - 'PARTICLE:CLOUD:200:3 %victim%'
  2080. - 'POTION:BLINDNESS:1:100 %attacker%'
  2081. 7:
  2082. chance: 44
  2083. cooldown: 2
  2084. condition: '%victim health% > 6 : %stop%'
  2085. effects:
  2086. - 'PARTICLE:CLOUD:200:3 %victim%'
  2087. - 'POTION:BLINDNESS:1:140 %attacker%'
  2088. 8:
  2089. chance: 44
  2090. cooldown: 2
  2091. condition: '%victim health% > 6 : %stop%'
  2092. effects:
  2093. - 'PARTICLE:CLOUD:200:3 %victim%'
  2094. - 'POTION:BLINDNESS:2:120 %attacker%'
  2095. infernal:
  2096. display: '%group-color%Infernal'
  2097. description: 'Explosive fire effect.'
  2098. applies-to: 'Bow'
  2099. type: 'BOW'
  2100. group: 'ELITE'
  2101. applies:
  2102. - BOW
  2103. levels:
  2104. 1:
  2105. chance: 15
  2106. cooldown: 2
  2107. effects:
  2108. - 'PARTICLE:FLAME:2:20'
  2109. - 'FLAME:2 %victim%'
  2110. 2:
  2111. chance: 30
  2112. cooldown: 2
  2113. effects:
  2114. - 'PARTICLE:FLAME:2:40'
  2115. - 'FLAME:4 %victim%'
  2116. 3:
  2117. chance: 50
  2118. cooldown: 2
  2119. effects:
  2120. - 'PARTICLE:FLAME:3:20'
  2121. - 'FLAME:6 %victim%'
  2122. pummel:
  2123. display: '%group-color%Pummel'
  2124. description: "Chance to slow nearby enemy\nplayers for a short period."
  2125. applies-to: 'Axe'
  2126. type: 'ATTACK'
  2127. group: 'ELITE'
  2128. applies:
  2129. - ALL_AXE
  2130. levels:
  2131. 1:
  2132. chance: 17
  2133. cooldown: 4
  2134. effects:
  2135. - 'POTION:SLOW:0:100 %victim%'
  2136. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2137. 2:
  2138. chance: 24
  2139. cooldown: 4
  2140. effects:
  2141. - 'POTION:SLOW:1:100 %victim%'
  2142. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2143. 3:
  2144. chance: 31
  2145. cooldown: 4
  2146. effects:
  2147. - 'POTION:SLOW:2:100 %victim%'
  2148. - 'MESSAGE:&b&l** PUMMEL ** %victim%'
  2149. shockwave:
  2150. display: '%group-color%Shockwave'
  2151. description: "The chance to push back your attacker\nwhen your health is low."
  2152. applies-to: 'Chestplate'
  2153. type: 'DEFENSE'
  2154. group: 'ELITE'
  2155. applies:
  2156. - ALL_CHESTPLATE
  2157. levels:
  2158. 1:
  2159. chance: 10
  2160. cooldown: 4
  2161. condition: '%victim health% > 5 : %stop%'
  2162. effects:
  2163. - 'PULL_AWAY:0.5 %attacker%'
  2164. 2:
  2165. chance: 20
  2166. cooldown: 4
  2167. condition: '%victim health% > 5 : %stop%'
  2168. effects:
  2169. - 'PULL_AWAY:1.0 %attacker%'
  2170. 3:
  2171. chance: 30
  2172. cooldown: 4
  2173. condition: '%victim health% > 5 : %stop%'
  2174. effects:
  2175. - 'PULL_AWAY:1.5 %attacker%'
  2176. 4:
  2177. chance: 40
  2178. cooldown: 4
  2179. condition: '%victim health% > 5 : %stop%'
  2180. effects:
  2181. - 'PULL_AWAY:2.0 %attacker%'
  2182. 5:
  2183. chance: 50
  2184. cooldown: 4
  2185. condition: '%victim health% > 5 : %stop%'
  2186. effects:
  2187. - 'PULL_AWAY:2.5 %attacker%'
  2188. vampire:
  2189. display: '%group-color%Vampire'
  2190. description: "A chance to heal you for up to\n3hp a few seconds after you strike."
  2191. applies-to: 'Sword'
  2192. type: 'ATTACK'
  2193. group: 'ELITE'
  2194. applies:
  2195. - ALL_SWORD
  2196. levels:
  2197. 1:
  2198. chance: 7
  2199. cooldown: 4
  2200. effects:
  2201. - 'WAIT:40'
  2202. - 'ADD_HEALTH:<random number>1-6</random number>'
  2203. 2:
  2204. chance: 15
  2205. cooldown: 4
  2206. effects:
  2207. - 'WAIT:40'
  2208. - 'ADD_HEALTH:<random number>1-6</random number>'
  2209. 3:
  2210. chance: 23
  2211. cooldown: 4
  2212. effects:
  2213. - 'WAIT:40'
  2214. - 'ADD_HEALTH:<random number>1-6</random number>'
  2215. farcast:
  2216. display: '%group-color%Farcast'
  2217. description: "Chance to knockback melee attackers\nby a couple of blocks when they hit you.\nThe lower your health, the higher\nthe chance to proc."
  2218. applies-to: 'Bow'
  2219. type: 'BOW'
  2220. group: 'ELITE'
  2221. applies:
  2222. - BOW
  2223. levels:
  2224. 1:
  2225. chance: 12
  2226. condition:
  2227. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2228. - '%victim health% < 6 : %chance%+3'
  2229. effects:
  2230. - 'PULL_AWAY:1.0 %attacker%'
  2231. 2:
  2232. chance: 20
  2233. condition:
  2234. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2235. - '%victim health% < 6 : %chance%+4'
  2236. effects:
  2237. - 'PULL_AWAY:1.0 %attacker%'
  2238. 3:
  2239. chance: 25
  2240. condition:
  2241. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2242. - '%victim health% < 6 : %chance%+5'
  2243. effects:
  2244. - 'PULL_AWAY:2.0 %attacker%'
  2245. 4:
  2246. chance: 30
  2247. condition:
  2248. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2249. - '%victim health% < 6 : %chance%+6'
  2250. effects:
  2251. - 'PULL_AWAY:2.0 %attacker%'
  2252. 5:
  2253. chance: 35
  2254. condition:
  2255. - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
  2256. - '%victim health% < 6 : %chance%+6'
  2257. effects:
  2258. - 'PULL_AWAY:2.0 %attacker%'
  2259. greatsword:
  2260. display: '%group-color%Greatsword'
  2261. description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
  2262. applies-to: 'Sword'
  2263. type: 'ATTACK'
  2264. group: 'ELITE'
  2265. applies:
  2266. - ALL_SWORD
  2267. levels:
  2268. 1:
  2269. chance: 15
  2270. cooldown: 2
  2271. condition: '%victim is holding% contains BOW : %allow%'
  2272. effects:
  2273. - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
  2274. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2275. 2:
  2276. chance: 25
  2277. cooldown: 2
  2278. condition: '%victim is holding% contains BOW : %allow%'
  2279. effects:
  2280. - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
  2281. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2282. 3:
  2283. chance: 35
  2284. cooldown: 2
  2285. condition: '%victim is holding% contains BOW : %allow%'
  2286. effects:
  2287. - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
  2288. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2289. 4:
  2290. chance: 45
  2291. cooldown: 2
  2292. condition: '%victim is holding% contains BOW : %allow%'
  2293. effects:
  2294. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2295. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2296. 5:
  2297. chance: 55
  2298. cooldown: 2
  2299. condition: '%victim is holding% contains BOW : %allow%'
  2300. effects:
  2301. - 'INCREASE_DAMAGE:<random number>105-205</random number>'
  2302. - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
  2303. hardened:
  2304. display: '%group-color%Hardened'
  2305. description: 'Armor takes less durability damage.'
  2306. applies-to: 'Armor'
  2307. type: 'DEFENSE'
  2308. group: 'ELITE'
  2309. applies:
  2310. - ALL_ARMOR
  2311. levels:
  2312. 1:
  2313. chance: 25
  2314. cooldown: 7
  2315. effects:
  2316. - 'ADD_DURABILITY:-1 %victim%'
  2317. 2:
  2318. chance: 35
  2319. cooldown: 7
  2320. effects:
  2321. - 'ADD_DURABILITY:-1 %victim%'
  2322. 3:
  2323. chance: 45
  2324. cooldown: 7
  2325. effects:
  2326. - 'ADD_DURABILITY:-2 %victim%'
  2327. rocketescape:
  2328. display: '%group-color%Rocket Escape'
  2329. description: 'Blast off into the air at low HP.'
  2330. applies-to: 'Boots'
  2331. type: 'DEFENSE'
  2332. group: 'ELITE'
  2333. applies:
  2334. - ALL_BOOTS
  2335. levels:
  2336. 1:
  2337. chance: 30
  2338. cooldown: 5
  2339. condition: '%victim health% > 6 : %stop%'
  2340. effects:
  2341. - 'BOOST:10 %victim%'
  2342. 2:
  2343. chance: 50
  2344. cooldown: 5
  2345. condition: '%victim health% > 6 : %stop%'
  2346. effects:
  2347. - 'BOOST:15 %victim%'
  2348. 3:
  2349. chance: 70
  2350. cooldown: 5
  2351. condition: '%victim health% > 6 : %stop%'
  2352. effects:
  2353. - 'BOOST:20 %victim%'
  2354. trickster:
  2355. display: '%group-color%Trickster'
  2356. description: "When hit you have a chance to teleport directly\nbehind your opponent and take them by surprise."
  2357. applies-to: 'Armor'
  2358. type: 'DEFENSE'
  2359. group: 'ELITE'
  2360. applies:
  2361. - ALL_ARMOR
  2362. levels:
  2363. 1:
  2364. chance: 8
  2365. cooldown: 5
  2366. effects:
  2367. - 'TELEPORT_BEHIND %victim%'
  2368. 2:
  2369. chance: 14
  2370. cooldown: 5
  2371. effects:
  2372. - 'TELEPORT_BEHIND %victim%'
  2373. 3:
  2374. chance: 17
  2375. cooldown: 5
  2376. effects:
  2377. - 'TELEPORT_BEHIND %victim%'
  2378. 4:
  2379. chance: 21
  2380. cooldown: 5
  2381. effects:
  2382. - 'TELEPORT_BEHIND %victim%'
  2383. 5:
  2384. chance: 29
  2385. cooldown: 5
  2386. effects:
  2387. - 'TELEPORT_BEHIND %victim%'
  2388. 6:
  2389. chance: 37
  2390. cooldown: 5
  2391. effects:
  2392. - 'TELEPORT_BEHIND %victim%'
  2393. 7:
  2394. chance: 46
  2395. cooldown: 5
  2396. effects:
  2397. - 'TELEPORT_BEHIND %victim%'
  2398. 8:
  2399. chance: 51
  2400. cooldown: 5
  2401. effects:
  2402. - 'TELEPORT_BEHIND %victim%'
  2403. hijack:
  2404. display: '%group-color%Hijack'
  2405. description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot with an arrow."
  2406. applies-to: 'Bow'
  2407. type: 'ATTACK_MOB'
  2408. group: 'ELITE'
  2409. applies:
  2410. - BOW
  2411. levels:
  2412. 1:
  2413. chance: 8
  2414. cooldown: 5
  2415. effects:
  2416. - 'STEAL_GUARD'
  2417. 2:
  2418. chance: 14
  2419. cooldown: 5
  2420. effects:
  2421. - 'STEAL_GUARD'
  2422. 3:
  2423. chance: 17
  2424. cooldown: 5
  2425. effects:
  2426. - 'STEAL_GUARD'
  2427. 4:
  2428. chance: 21
  2429. cooldown: 5
  2430. effects:
  2431. - 'STEAL_GUARD'
  2432. angelic:
  2433. display: '%group-color%Angelic'
  2434. description: "Heals health over time whenever damaged"
  2435. applies-to: 'Armor'
  2436. type: 'DEFENSE'
  2437. group: 'ULTIMATE'
  2438. applies:
  2439. - ALL_ARMOR
  2440. levels:
  2441. 1:
  2442. chance: 4
  2443. cooldown: 7
  2444. effects:
  2445. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2446. 2:
  2447. chance: 9
  2448. cooldown: 9
  2449. effects:
  2450. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2451. 3:
  2452. chance: 13
  2453. cooldown: 11
  2454. effects:
  2455. - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
  2456. 4:
  2457. chance: 17
  2458. cooldown: 13
  2459. effects:
  2460. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2461. 5:
  2462. chance: 21
  2463. cooldown: 15
  2464. effects:
  2465. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  2466. arrowlifesteal:
  2467. display: '%group-color%Arrow Lifesteal'
  2468. description: 'Chance to steal health from opponent.'
  2469. applies-to: 'Bows'
  2470. type: 'BOW'
  2471. group: 'ULTIMATE'
  2472. applies:
  2473. - BOW
  2474. levels:
  2475. 1:
  2476. chance: 7
  2477. cooldown: 2
  2478. effects:
  2479. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2480. 2:
  2481. chance: 12
  2482. cooldown: 2
  2483. effects:
  2484. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2485. 3:
  2486. chance: 17
  2487. cooldown: 2
  2488. effects:
  2489. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2490. 4:
  2491. chance: 22
  2492. cooldown: 2
  2493. effects:
  2494. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2495. 5:
  2496. chance: 27
  2497. cooldown: 2
  2498. effects:
  2499. - 'STEAL_HEALTH:<random number>1-4</random number>'
  2500. arrowdeflect:
  2501. display: '%group-color%Arrow Deflect'
  2502. description: "Prevents you from being damaged by\nenemy arrows more often than once\nevery level x 400 milliseconds."
  2503. applies-to: 'Armor'
  2504. type: 'DEFENSE_BOW'
  2505. group: 'ULTIMATE'
  2506. applies:
  2507. - ALL_ARMOR
  2508. levels:
  2509. 1:
  2510. chance: 15
  2511. cooldown: 1
  2512. effects:
  2513. - 'STOP_ATTACK'
  2514. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2515. 2:
  2516. chance: 25
  2517. cooldown: 4
  2518. effects:
  2519. - 'STOP_ATTACK'
  2520. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2521. 3:
  2522. chance: 35
  2523. cooldown: 4
  2524. effects:
  2525. - 'STOP_ATTACK'
  2526. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2527. 4:
  2528. chance: 45
  2529. cooldown: 4
  2530. effects:
  2531. - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
  2532. - 'STOP_ATTACK'
  2533. arrowbreak:
  2534. display: '%group-color%Arrow Break'
  2535. description: "Chance for arrows to bounce off\nand do no damage to you whenever\nyou are wielding an axe with this\nenchantment on it."
  2536. applies-to: 'Axe'
  2537. type: 'DEFENSE_BOW'
  2538. group: 'ULTIMATE'
  2539. applies:
  2540. - ALL_AXE
  2541. levels:
  2542. 1:
  2543. chance: 15
  2544. cooldown: 4
  2545. effects:
  2546. - 'STOP_ATTACK'
  2547. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2548. 2:
  2549. chance: 25
  2550. cooldown: 4
  2551. effects:
  2552. - 'STOP_ATTACK'
  2553. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2554. 3:
  2555. chance: 35
  2556. cooldown: 4
  2557. effects:
  2558. - 'STOP_ATTACK'
  2559. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2560. 4:
  2561. chance: 45
  2562. cooldown: 4
  2563. effects:
  2564. - 'STOP_ATTACK'
  2565. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2566. 5:
  2567. chance: 55
  2568. cooldown: 4
  2569. effects:
  2570. - 'STOP_ATTACK'
  2571. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2572. 6:
  2573. chance: 65
  2574. cooldown: 4
  2575. effects:
  2576. - 'STOP_ATTACK'
  2577. - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
  2578. assassin:
  2579. display: '%group-color%Assassin'
  2580. description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
  2581. applies-to: 'Sword'
  2582. type: 'ATTACK'
  2583. group: 'ULTIMATE'
  2584. applies:
  2585. - ALL_SWORD
  2586. levels:
  2587. 1:
  2588. chance: 7
  2589. cooldown: 3
  2590. effects:
  2591. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2592. 2:
  2593. chance: 12
  2594. cooldown: 3
  2595. effects:
  2596. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2597. 3:
  2598. chance: 19
  2599. cooldown: 3
  2600. effects:
  2601. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2602. 4:
  2603. chance: 24
  2604. cooldown: 3
  2605. effects:
  2606. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2607. 5:
  2608. chance: 29
  2609. cooldown: 3
  2610. effects:
  2611. - 'DISTANCE_DAMAGE:3:1 %attacker%'
  2612. blessed:
  2613. display: '%group-color%Blessed'
  2614. description: 'A chance of removing debuffs.'
  2615. applies-to: 'Axes'
  2616. type: 'ATTACK'
  2617. group: 'ULTIMATE'
  2618. applies:
  2619. - ALL_AXE
  2620. levels:
  2621. 1:
  2622. chance: 12
  2623. cooldown: 2
  2624. effects:
  2625. - 'CURE:SLOW %attacker%'
  2626. - 'CURE:CONFUSION %attacker%'
  2627. - 'CURE:BLINDNESS %attacker%'
  2628. - 'CURE:POISON %attacker%'
  2629. - 'CURE:WITHER %attacker%'
  2630. - 'CURE:HUNGER %attacker%'
  2631. - 'CURE:WEAKNESS %attacker%'
  2632. - 'CURE:SLOW_DIGGING %attacker%'
  2633. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2634. 2:
  2635. chance: 16
  2636. cooldown: 2
  2637. effects:
  2638. - 'CURE:SLOW %attacker%'
  2639. - 'CURE:CONFUSION %attacker%'
  2640. - 'CURE:BLINDNESS %attacker%'
  2641. - 'CURE:POISON %attacker%'
  2642. - 'CURE:WITHER %attacker%'
  2643. - 'CURE:HUNGER %attacker%'
  2644. - 'CURE:WEAKNESS %attacker%'
  2645. - 'CURE:SLOW_DIGGING %attacker%'
  2646. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2647. 3:
  2648. chance: 22
  2649. cooldown: 2
  2650. effects:
  2651. - 'CURE:SLOW %attacker%'
  2652. - 'CURE:CONFUSION %attacker%'
  2653. - 'CURE:BLINDNESS %attacker%'
  2654. - 'CURE:POISON %attacker%'
  2655. - 'CURE:WITHER %attacker%'
  2656. - 'CURE:HUNGER %attacker%'
  2657. - 'CURE:WEAKNESS %attacker%'
  2658. - 'CURE:SLOW_DIGGING %attacker%'
  2659. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2660. 4:
  2661. chance: 36
  2662. cooldown: 2
  2663. effects:
  2664. - 'CURE:SLOW %attacker%'
  2665. - 'CURE:CONFUSION %attacker%'
  2666. - 'CURE:BLINDNESS %attacker%'
  2667. - 'CURE:POISON %attacker%'
  2668. - 'CURE:WITHER %attacker%'
  2669. - 'CURE:HUNGER %attacker%'
  2670. - 'CURE:WEAKNESS %attacker%'
  2671. - 'CURE:SLOW_DIGGING %attacker%'
  2672. - 'MESSAGE:&e&l** BLESSED ** %attacker%'
  2673. corrupt:
  2674. display: '%group-color%Corrupt'
  2675. description: "Damage with niche, this\nenchant deals damage over time."
  2676. applies-to: 'Axe'
  2677. type: 'ATTACK'
  2678. group: 'ULTIMATE'
  2679. applies:
  2680. - ALL_AXE
  2681. levels:
  2682. 1:
  2683. chance: 12
  2684. cooldown: 4
  2685. effects:
  2686. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2687. - 'WAIT:20'
  2688. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2689. - 'WAIT:40'
  2690. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2691. 2:
  2692. chance: 19
  2693. cooldown: 4
  2694. effects:
  2695. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2696. - 'WAIT:20'
  2697. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2698. - 'WAIT:40'
  2699. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2700. 3:
  2701. chance: 24
  2702. cooldown: 4
  2703. effects:
  2704. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2705. - 'WAIT:20'
  2706. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2707. - 'WAIT:40'
  2708. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2709. 4:
  2710. chance: 31
  2711. cooldown: 4
  2712. effects:
  2713. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2714. - 'WAIT:20'
  2715. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2716. - 'WAIT:40'
  2717. - 'ADD_HARM:<random number>2-3</random number> %victim%'
  2718. ragdoll:
  2719. display: '%group-color%Ragdoll'
  2720. description: "Whenever you take damage\nyou are pushed far back."
  2721. applies-to: 'Armor'
  2722. type: 'DEFENSE'
  2723. group: 'ULTIMATE'
  2724. applies:
  2725. - ALL_ARMOR
  2726. levels:
  2727. 1:
  2728. chance: 10
  2729. cooldown: 4
  2730. effects:
  2731. - 'PULL_AWAY:0.2 %attacker%'
  2732. 2:
  2733. chance: 20
  2734. cooldown: 4
  2735. effects:
  2736. - 'PULL_AWAY:0.3 %attacker%'
  2737. 3:
  2738. chance: 30
  2739. cooldown: 4
  2740. effects:
  2741. - 'PULL_AWAY:0.4 %attacker%'
  2742. 4:
  2743. chance: 50
  2744. cooldown: 4
  2745. effects:
  2746. - 'PULL_AWAY:0.5 %attacker%'
  2747. block:
  2748. display: '%group-color%Block'
  2749. description: "A chance to redirect an attack."
  2750. applies-to: 'Sword'
  2751. type: 'DEFENSE'
  2752. group: 'ULTIMATE'
  2753. applies:
  2754. - ALL_SWORD
  2755. levels:
  2756. 1:
  2757. chance: 16
  2758. cooldown: 4
  2759. effects:
  2760. - 'NEGATE_DAMAGE:50 %victim%'
  2761. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2762. 2:
  2763. chance: 22
  2764. cooldown: 4
  2765. effects:
  2766. - 'NEGATE_DAMAGE:50 %victim%'
  2767. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2768. 3:
  2769. chance: 30
  2770. cooldown: 4
  2771. effects:
  2772. - 'NEGATE_DAMAGE:50 %victim%'
  2773. - 'ADD_HARM:<random number>1-4</random number> %attacker%'
  2774. detonate:
  2775. display: '%group-color%Detonate'
  2776. description: "Chance to break in 3x3 area."
  2777. applies-to: 'Pickaxes'
  2778. type: 'MINING'
  2779. group: 'ULTIMATE'
  2780. applies:
  2781. - ALL_PICKAXE
  2782. - ALL_SPADE
  2783. levels:
  2784. 1:
  2785. chance: 13
  2786. effects:
  2787. - 'TRENCH:3'
  2788. 2:
  2789. chance: 26
  2790. effects:
  2791. - 'TRENCH:3'
  2792. 3:
  2793. chance: 36
  2794. effects:
  2795. - 'TRENCH:3'
  2796. 4:
  2797. chance: 49
  2798. effects:
  2799. - 'TRENCH:3'
  2800. 5:
  2801. chance: 59
  2802. effects:
  2803. - 'TRENCH:3'
  2804. 6:
  2805. chance: 72
  2806. effects:
  2807. - 'TRENCH:3'
  2808. 7:
  2809. chance: 85
  2810. effects:
  2811. - 'TRENCH:3'
  2812. 8:
  2813. chance: 90
  2814. effects:
  2815. - 'TRENCH:3'
  2816. 9:
  2817. chance: 100
  2818. effects:
  2819. - 'TRENCH:3'
  2820. dodge:
  2821. display: '%group-color%Dodge'
  2822. description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
  2823. applies-to: 'Armor'
  2824. type: 'DEFENSE'
  2825. group: 'ULTIMATE'
  2826. applies:
  2827. - ALL_ARMOR
  2828. levels:
  2829. 1:
  2830. chance: 7
  2831. cooldown: 5
  2832. condition: "%victim is sneaking% = true : %chance%+7"
  2833. effects:
  2834. - 'STOP_ATTACK'
  2835. - 'MESSAGE:&e&l*DODGE* %victim%'
  2836. 2:
  2837. chance: 12
  2838. cooldown: 5
  2839. condition: "%victim is sneaking% = true : %chance%+7"
  2840. effects:
  2841. - 'STOP_ATTACK'
  2842. - 'MESSAGE:&e&l*DODGE* %victim%'
  2843. 3:
  2844. chance: 16
  2845. cooldown: 5
  2846. condition: "%victim is sneaking% = true : %chance%+7"
  2847. effects:
  2848. - 'STOP_ATTACK'
  2849. - 'MESSAGE:&e&l*DODGE* %victim%'
  2850. 4:
  2851. chance: 22
  2852. cooldown: 5
  2853. condition: "%victim is sneaking% = true : %chance%+7"
  2854. effects:
  2855. - 'STOP_ATTACK'
  2856. - 'MESSAGE:&e&l*DODGE* %victim%'
  2857. 5:
  2858. chance: 27
  2859. cooldown: 5
  2860. condition: "%victim is sneaking% = true : %chance%+7"
  2861. effects:
  2862. - 'STOP_ATTACK'
  2863. - 'MESSAGE:&e&l*DODGE* %victim%'
  2864. enrage:
  2865. display: '%group-color%Enrage'
  2866. description: 'Deal more damage on low HP.'
  2867. applies-to: 'Swords'
  2868. type: 'ATTACK'
  2869. group: 'ULTIMATE'
  2870. applies:
  2871. - ALL_SWORD
  2872. levels:
  2873. 1:
  2874. chance: 21
  2875. cooldown: 5
  2876. condition: "%attacker health% > 6 : %stop%"
  2877. effects:
  2878. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2879. 2:
  2880. chance: 27
  2881. cooldown: 5
  2882. condition: "%attacker health% > 6 : %stop%"
  2883. effects:
  2884. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2885. 3:
  2886. chance: 33
  2887. cooldown: 5
  2888. condition: "%attacker health% > 6 : %stop%"
  2889. effects:
  2890. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  2891. guardians:
  2892. display: '%group-color%Guardians'
  2893. description: "A chance to spawn iron golems to\nassist you and watch over you."
  2894. applies-to: 'Armor'
  2895. type: 'DEFENSE'
  2896. group: 'ULTIMATE'
  2897. applies:
  2898. - ALL_ARMOR
  2899. levels:
  2900. 1:
  2901. chance: 6
  2902. cooldown: 5
  2903. effects:
  2904. - 'GUARD:IRON_GOLEM:%victim%'
  2905. 2:
  2906. chance: 9
  2907. cooldown: 5
  2908. effects:
  2909. - 'GUARD:IRON_GOLEM:%victim%'
  2910. 3:
  2911. chance: 12
  2912. cooldown: 5
  2913. effects:
  2914. - 'GUARD:IRON_GOLEM:%victim%'
  2915. 4:
  2916. chance: 15
  2917. cooldown: 5
  2918. effects:
  2919. - 'GUARD:IRON_GOLEM:%victim%'
  2920. 5:
  2921. chance: 19
  2922. cooldown: 5
  2923. effects:
  2924. - 'GUARD:IRON_GOLEM:%victim%'
  2925. 6:
  2926. chance: 22
  2927. cooldown: 5
  2928. effects:
  2929. - 'GUARD:IRON_GOLEM:%victim%'
  2930. - 'GUARD:IRON_GOLEM:%victim%'
  2931. - 'GUARD:IRON_GOLEM:%victim%'
  2932. 7:
  2933. chance: 25
  2934. cooldown: 5
  2935. effects:
  2936. - 'GUARD:IRON_GOLEM:%victim%'
  2937. - 'GUARD:IRON_GOLEM:%victim%'
  2938. - 'GUARD:IRON_GOLEM:%victim%'
  2939. 8:
  2940. chance: 29
  2941. cooldown: 5
  2942. effects:
  2943. - 'GUARD:IRON_GOLEM:%victim%'
  2944. - 'GUARD:IRON_GOLEM:%victim%'
  2945. - 'GUARD:IRON_GOLEM:%victim%'
  2946. 9:
  2947. chance: 31
  2948. cooldown: 5
  2949. effects:
  2950. - 'GUARD:IRON_GOLEM:%victim%'
  2951. - 'GUARD:IRON_GOLEM:%victim%'
  2952. - 'GUARD:IRON_GOLEM:%victim%'
  2953. - 'GUARD:IRON_GOLEM:%victim%'
  2954. 10:
  2955. chance: 36
  2956. cooldown: 5
  2957. effects:
  2958. - 'GUARD:IRON_GOLEM:%victim%'
  2959. - 'GUARD:IRON_GOLEM:%victim%'
  2960. - 'GUARD:IRON_GOLEM:%victim%'
  2961. - 'GUARD:IRON_GOLEM:%victim%'
  2962. - 'GUARD:IRON_GOLEM:%victim%'
  2963. iceaspect:
  2964. display: '%group-color%Ice Aspect'
  2965. description: "A chance of causing the slowness\neffect on your enemy."
  2966. applies-to: 'Swords'
  2967. type: 'ATTACK'
  2968. group: 'ULTIMATE'
  2969. applies:
  2970. - ALL_SWORD
  2971. levels:
  2972. 1:
  2973. chance: 15
  2974. cooldown: 2
  2975. effects:
  2976. - 'POTION:SLOW:1:100 %victim%'
  2977. 2:
  2978. chance: 23
  2979. cooldown: 2
  2980. effects:
  2981. - 'POTION:SLOW:1:100 %victim%'
  2982. 3:
  2983. chance: 31
  2984. cooldown: 2
  2985. effects:
  2986. - 'POTION:SLOW:1:100 %victim%'
  2987. implants:
  2988. display: '%group-color%Implants'
  2989. description: "Passively heals +1 health\nand restores +1 hunger every few seconds"
  2990. applies-to: 'Helmets'
  2991. type: 'REPEATING'
  2992. time: 5
  2993. group: 'ULTIMATE'
  2994. applies:
  2995. - ALL_HELMET
  2996. levels:
  2997. 1:
  2998. chance: 30
  2999. effects:
  3000. - 'ADD_HEALTH:1'
  3001. - 'ADD_FOOD:1'
  3002. 2:
  3003. chance: 50
  3004. effects:
  3005. - 'ADD_HEALTH:1'
  3006. - 'ADD_FOOD:1'
  3007. 3:
  3008. chance: 70
  3009. effects:
  3010. - 'ADD_HEALTH:1'
  3011. - 'ADD_FOOD:1'
  3012. obsidianshield:
  3013. display: '%group-color%Obsidianshield'
  3014. description: 'Gives permanent fire resistance.'
  3015. applies-to: 'Armor'
  3016. type: 'EFFECT_STATIC'
  3017. group: 'ULTIMATE'
  3018. applies:
  3019. - ALL_ARMOR
  3020. levels:
  3021. 1:
  3022. effects:
  3023. - 'POTION:FIRE_RESISTANCE:0'
  3024. piercing:
  3025. display: '%group-color%Piercing'
  3026. description: 'Inflicts more damage.'
  3027. applies-to: 'Bows'
  3028. type: 'BOW'
  3029. group: 'ULTIMATE'
  3030. applies:
  3031. - BOW
  3032. levels:
  3033. 1:
  3034. chance: 13
  3035. cooldown: 3
  3036. effects:
  3037. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3038. 2:
  3039. chance: 19
  3040. cooldown: 3
  3041. effects:
  3042. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3043. 3:
  3044. chance: 25
  3045. cooldown: 3
  3046. effects:
  3047. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3048. 4:
  3049. chance: 32
  3050. cooldown: 3
  3051. effects:
  3052. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3053. 5:
  3054. chance: 37
  3055. cooldown: 3
  3056. effects:
  3057. - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
  3058. disintegrate:
  3059. display: '%group-color%Disintegrate'
  3060. description: "Chance to deal double durability damage to\nall enemy armor with every attack."
  3061. applies-to: 'Sword'
  3062. type: 'ATTACK'
  3063. group: 'ULTIMATE'
  3064. applies:
  3065. - ALL_SWORD
  3066. levels:
  3067. 1:
  3068. chance: 12
  3069. cooldown: 2
  3070. effects:
  3071. - 'DAMAGE_ARMOR:2 %victim%'
  3072. 2:
  3073. chance: 25
  3074. cooldown: 2
  3075. effects:
  3076. - 'DAMAGE_ARMOR:2 %victim%'
  3077. 3:
  3078. chance: 39
  3079. cooldown: 2
  3080. effects:
  3081. - 'DAMAGE_ARMOR:2 %victim%'
  3082. 4:
  3083. chance: 46
  3084. cooldown: 2
  3085. effects:
  3086. - 'DAMAGE_ARMOR:2 %victim%'
  3087. dominate:
  3088. display: '%group-color%Dominate'
  3089. description: "Chance to weaken enemy players on hit,\ncausing them to deal less damage."
  3090. applies-to: 'Sword'
  3091. type: 'DEFENSE'
  3092. group: 'ULTIMATE'
  3093. applies:
  3094. - ALL_SWORD
  3095. levels:
  3096. 1:
  3097. chance: 15
  3098. cooldown: 3
  3099. effects:
  3100. - 'POTION:WEAKNESS:0:80 %attacker%'
  3101. 2:
  3102. chance: 22
  3103. cooldown: 3
  3104. effects:
  3105. - 'POTION:WEAKNESS:0:80 %attacker%'
  3106. 3:
  3107. chance: 28
  3108. cooldown: 3
  3109. effects:
  3110. - 'POTION:WEAKNESS:0:80 %attacker%'
  3111. 4:
  3112. chance: 35
  3113. cooldown: 3
  3114. effects:
  3115. - 'POTION:WEAKNESS:0:80 %attacker%'
  3116. enderwalker:
  3117. display: '%group-color%Ender Walker'
  3118. description: "Wither and Poison do not injur\nand have a chance to heal at high levels."
  3119. applies-to: 'Boots'
  3120. type: 'DEFENSE'
  3121. group: 'ULTIMATE'
  3122. applies:
  3123. - ALL_BOOTS
  3124. levels:
  3125. 1:
  3126. chance: 9
  3127. cooldown: 4
  3128. effects:
  3129. - 'CURE:WITHER %victim%'
  3130. - 'CURE:POISON %victim%'
  3131. 2:
  3132. chance: 14
  3133. cooldown: 4
  3134. effects:
  3135. - 'CURE:WITHER %victim%'
  3136. - 'CURE:POISON %victim%'
  3137. 3:
  3138. chance: 21
  3139. cooldown: 4
  3140. effects:
  3141. - 'CURE:WITHER %victim%'
  3142. - 'CURE:POISON %victim%'
  3143. 4:
  3144. chance: 28
  3145. cooldown: 4
  3146. effects:
  3147. - 'CURE:WITHER %victim%'
  3148. - 'CURE:POISON %victim%'
  3149. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3150. 5:
  3151. chance: 35
  3152. cooldown: 4
  3153. effects:
  3154. - 'CURE:WITHER %victim%'
  3155. - 'CURE:POISON %victim%'
  3156. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3157. eagleeye:
  3158. display: '%group-color%Eagle Eye'
  3159. description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
  3160. applies-to: 'Bow'
  3161. type: 'BOW'
  3162. group: 'ULTIMATE'
  3163. applies:
  3164. - BOW
  3165. levels:
  3166. 1:
  3167. chance: 15
  3168. cooldown: 4
  3169. effects:
  3170. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3171. 2:
  3172. chance: 26
  3173. cooldown: 4
  3174. effects:
  3175. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3176. 3:
  3177. chance: 37
  3178. cooldown: 4
  3179. effects:
  3180. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3181. 4:
  3182. chance: 44
  3183. cooldown: 4
  3184. effects:
  3185. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3186. 5:
  3187. chance: 56
  3188. cooldown: 4
  3189. effects:
  3190. - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
  3191. heavy:
  3192. display: '%group-color%Heavy'
  3193. description: "Decreases damage from enemy bows\nby 2% per level."
  3194. applies-to: 'Armor'
  3195. type: 'DEFENSE'
  3196. group: 'ULTIMATE'
  3197. applies:
  3198. - ALL_ARMOR
  3199. levels:
  3200. 1:
  3201. chance: 4
  3202. cooldown: 4
  3203. condition: '%attacker is holding% = BOW : %continue%'
  3204. effects:
  3205. - 'REMOVE_DAMAGE:2 %victim%'
  3206. 2:
  3207. chance: 9
  3208. cooldown: 4
  3209. condition: '%attacker is holding% = BOW : %continue%'
  3210. effects:
  3211. - 'REMOVE_DAMAGE:4 %victim%'
  3212. 3:
  3213. chance: 12
  3214. cooldown: 4
  3215. condition: '%attacker is holding% = BOW : %continue%'
  3216. effects:
  3217. - 'REMOVE_DAMAGE:6 %victim%'
  3218. 4:
  3219. chance: 16
  3220. cooldown: 4
  3221. condition: '%attacker is holding% = BOW : %continue%'
  3222. effects:
  3223. - 'REMOVE_DAMAGE:8 %victim%'
  3224. 5:
  3225. chance: 21
  3226. cooldown: 4
  3227. condition: '%attacker is holding% = BOW : %continue%'
  3228. effects:
  3229. - 'REMOVE_DAMAGE:10 %victim%'
  3230. hellfire:
  3231. display: '%group-color%Hellfire'
  3232. description: "All arrows shot by you turn\ninto explosive fireballs."
  3233. applies-to: 'Bow'
  3234. type: 'BOW'
  3235. group: 'ULTIMATE'
  3236. applies:
  3237. - BOW
  3238. levels:
  3239. 1:
  3240. chance: 10
  3241. cooldown: 3
  3242. effects:
  3243. - 'FIREBALL %victim%'
  3244. 2:
  3245. chance: 25
  3246. cooldown: 3
  3247. effects:
  3248. - 'FIREBALL %victim%'
  3249. 3:
  3250. chance: 35
  3251. cooldown: 3
  3252. effects:
  3253. - 'FIREBALL %victim%'
  3254. 4:
  3255. chance: 50
  3256. cooldown: 3
  3257. effects:
  3258. - 'FIREBALL %victim%'
  3259. 5:
  3260. chance: 70
  3261. cooldown: 3
  3262. effects:
  3263. - 'FIREBALL %victim%'
  3264. longbow:
  3265. display: '%group-color%Longbow'
  3266. description: "Greatly increases damage dealt\nto enemy players that have\na bow in their hands."
  3267. applies-to: 'Bow'
  3268. type: 'BOW'
  3269. group: 'ULTIMATE'
  3270. applies:
  3271. - BOW
  3272. levels:
  3273. 1:
  3274. chance: 12
  3275. cooldown: 4
  3276. condition: '%victim is holding% = BOW : %allow%'
  3277. effects:
  3278. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3279. 2:
  3280. chance: 17
  3281. cooldown: 4
  3282. condition: '%victim is holding% = BOW : %allow%'
  3283. effects:
  3284. - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
  3285. 3:
  3286. chance: 25
  3287. cooldown: 4
  3288. condition: '%victim is holding% = BOW : %allow%'
  3289. effects:
  3290. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3291. 4:
  3292. chance: 33
  3293. cooldown: 4
  3294. condition: '%victim is holding% = BOW : %allow%'
  3295. effects:
  3296. - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
  3297. tank:
  3298. display: '%group-color%Tank'
  3299. description: "Decreases damage from enemy\naxes by 1.85% per level."
  3300. applies-to: 'Armor'
  3301. type: 'DEFENSE'
  3302. group: 'ULTIMATE'
  3303. applies:
  3304. - ALL_ARMOR
  3305. levels:
  3306. 1:
  3307. chance: 5
  3308. cooldown: 3
  3309. condition:
  3310. - '%attacker is holding% contains AXE : %allow%'
  3311. effects:
  3312. - 'REMOVE_DAMAGE:2 %victim%'
  3313. 2:
  3314. chance: 8
  3315. cooldown: 3
  3316. condition:
  3317. - '%attacker is holding% contains AXE : %allow%'
  3318. effects:
  3319. - 'REMOVE_DAMAGE:4 %victim%'
  3320. 3:
  3321. chance: 12
  3322. cooldown: 3
  3323. condition:
  3324. - '%attacker is holding% contains AXE : %allow%'
  3325. effects:
  3326. - 'REMOVE_DAMAGE:6 %victim%'
  3327. 4:
  3328. chance: 16
  3329. cooldown: 3
  3330. condition:
  3331. - '%attacker is holding% contains AXE : %allow%'
  3332. effects:
  3333. - 'REMOVE_DAMAGE:8 %victim%'
  3334. unfocus:
  3335. display: '%group-color%Unfocus'
  3336. description: "Chance to Unfocus target player,\nreducing their out going bow damage\nby 50% for up to 10 seconds."
  3337. applies-to: 'Bow'
  3338. type: 'BOW'
  3339. group: 'ULTIMATE'
  3340. applies:
  3341. - BOW
  3342. levels:
  3343. 1:
  3344. chance: 7
  3345. cooldown: 4
  3346. effects:
  3347. - 'POTION:CONFUSION:0:40 %victim%'
  3348. - 'HALF_DAMAGE'
  3349. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3350. - 'WAIT:45'
  3351. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3352. 2:
  3353. chance: 13
  3354. cooldown: 4
  3355. effects:
  3356. - 'POTION:CONFUSION:0:80 %victim%'
  3357. - 'HALF_DAMAGE'
  3358. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3359. - 'WAIT:85'
  3360. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3361. 3:
  3362. chance: 19
  3363. cooldown: 4
  3364. effects:
  3365. - 'POTION:CONFUSION:0:120 %victim%'
  3366. - 'HALF_DAMAGE'
  3367. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3368. - 'WAIT:125'
  3369. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3370. 4:
  3371. chance: 25
  3372. cooldown: 4
  3373. effects:
  3374. - 'POTION:CONFUSION:1:60 %victim%'
  3375. - 'HALF_DAMAGE'
  3376. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3377. - 'WAIT:65'
  3378. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3379. 5:
  3380. chance: 32
  3381. cooldown: 4
  3382. effects:
  3383. - 'POTION:CONFUSION:1:100 %victim%'
  3384. - 'HALF_DAMAGE'
  3385. - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
  3386. - 'WAIT:105'
  3387. - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
  3388. valor:
  3389. display: '%group-color%Valor'
  3390. description: "Reduces incoming damage while\nwielding a sword by up to 22.5%."
  3391. applies-to: 'Armor'
  3392. type: 'DEFENSE'
  3393. group: 'ULTIMATE'
  3394. applies:
  3395. - ALL_ARMOR
  3396. levels:
  3397. 1:
  3398. chance: 4
  3399. cooldown: 4
  3400. condition:
  3401. - '%victim is holding% contains SWORD : %allow%'
  3402. effects:
  3403. - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
  3404. 2:
  3405. chance: 9
  3406. cooldown: 4
  3407. condition:
  3408. - '%attacker is holding% contains SWORD : %allow%'
  3409. effects:
  3410. - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
  3411. 3:
  3412. chance: 13
  3413. cooldown: 4
  3414. condition:
  3415. - '%attacker is holding% contains SWORD : %allow%'
  3416. effects:
  3417. - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
  3418. 4:
  3419. chance: 16
  3420. cooldown: 4
  3421. condition:
  3422. - '%attacker is holding% contains SWORD : %allow%'
  3423. effects:
  3424. - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
  3425. 5:
  3426. chance: 21
  3427. cooldown: 4
  3428. condition:
  3429. - '%attacker is holding% contains SWORD : %allow%'
  3430. effects:
  3431. - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
  3432. pacify:
  3433. display: '%group-color%Pacify'
  3434. description: "A chance to pacify your target,\npreventing them from building rage stacks for\n1-3 seconds depending on level."
  3435. applies-to: 'Bow'
  3436. type: 'BOW'
  3437. group: 'ULTIMATE'
  3438. applies:
  3439. - BOW
  3440. levels:
  3441. 1:
  3442. chance: 12
  3443. cooldown: 3
  3444. effects:
  3445. - 'STOP_ATTACK'
  3446. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3447. 2:
  3448. chance: 18
  3449. cooldown: 3
  3450. effects:
  3451. - 'STOP_ATTACK'
  3452. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3453. 3:
  3454. chance: 24
  3455. cooldown: 3
  3456. effects:
  3457. - 'STOP_ATTACK'
  3458. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3459. 4:
  3460. chance: 30
  3461. cooldown: 3
  3462. effects:
  3463. - 'STOP_ATTACK'
  3464. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  3465. metaphysical:
  3466. display: '%group-color%Metaphysical'
  3467. description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
  3468. applies-to: 'Boots'
  3469. type: 'DEFENSE'
  3470. group: 'ULTIMATE'
  3471. applies:
  3472. - ALL_BOOTS
  3473. levels:
  3474. 1:
  3475. chance: 30
  3476. effects:
  3477. - 'CURE:SLOW %victim%'
  3478. 2:
  3479. chance: 60
  3480. effects:
  3481. - 'CURE:SLOW %victim%'
  3482. 3:
  3483. chance: 75
  3484. effects:
  3485. - 'CURE:SLOW %victim%'
  3486. 4:
  3487. chance: 90
  3488. effects:
  3489. - 'CURE:SLOW %victim%'
  3490. creeperarmor:
  3491. display: '%group-color%Creeper Armor'
  3492. description: "Immune to explosive damage, at\nhigher levels you take no knockback from them\nand they have a chance to heal you."
  3493. applies-to: 'Armor'
  3494. type: 'EXPLOSION'
  3495. group: 'ULTIMATE'
  3496. applies:
  3497. - ALL_ARMOR
  3498. levels:
  3499. 1:
  3500. chance: 25
  3501. effects:
  3502. - 'STOP_ATTACK'
  3503. 2:
  3504. chance: 50
  3505. effects:
  3506. - 'STOP_ATTACK'
  3507. 3:
  3508. chance: 75
  3509. effects:
  3510. - 'STOP_ATTACK'
  3511. - 'ADD_HEALTH:<random number>1-2</random number>'
  3512. spirits:
  3513. display: '%group-color%Spirits'
  3514. description: "Chance to spawn blazes that heal\nyourself and your allies in combat."
  3515. applies-to: 'Armor'
  3516. type: 'DEFENSE'
  3517. group: 'ULTIMATE'
  3518. applies:
  3519. - ALL_ARMOR
  3520. levels:
  3521. 1:
  3522. chance: 3
  3523. cooldown: 8
  3524. effects:
  3525. - 'GUARD:BLAZE:%victim%'
  3526. - 'GUARD:BLAZE:%victim%'
  3527. - 'GUARD:BLAZE:%victim%'
  3528. - 'POTION:REGENERATION:0:60 %victim%'
  3529. 2:
  3530. chance: 5
  3531. cooldown: 8
  3532. effects:
  3533. - 'GUARD:BLAZE:%victim%'
  3534. - 'GUARD:BLAZE:%victim%'
  3535. - 'GUARD:BLAZE:%victim%'
  3536. - 'GUARD:BLAZE:%victim%'
  3537. - 'POTION:REGENERATION:0:60 %victim%'
  3538. 3:
  3539. chance: 8
  3540. cooldown: 8
  3541. effects:
  3542. - 'GUARD:BLAZE:%victim%'
  3543. - 'GUARD:BLAZE:%victim%'
  3544. - 'GUARD:BLAZE:%victim%'
  3545. - 'GUARD:BLAZE:%victim%'
  3546. - 'POTION:REGENERATION:0:60 %victim%'
  3547. 4:
  3548. chance: 12
  3549. cooldown: 8
  3550. effects:
  3551. - 'GUARD:BLAZE:%victim%'
  3552. - 'GUARD:BLAZE:%victim%'
  3553. - 'GUARD:BLAZE:%victim%'
  3554. - 'GUARD:BLAZE:%victim%'
  3555. - 'POTION:REGENERATION:0:60 %victim%'
  3556. 5:
  3557. chance: 15
  3558. cooldown: 8
  3559. effects:
  3560. - 'GUARD:BLAZE:%victim%'
  3561. - 'GUARD:BLAZE:%victim%'
  3562. - 'GUARD:BLAZE:%victim%'
  3563. - 'GUARD:BLAZE:%victim%'
  3564. - 'POTION:REGENERATION:0:60 %victim%'
  3565. 6:
  3566. chance: 19
  3567. cooldown: 8
  3568. effects:
  3569. - 'GUARD:BLAZE:%victim%'
  3570. - 'GUARD:BLAZE:%victim%'
  3571. - 'GUARD:BLAZE:%victim%'
  3572. - 'GUARD:BLAZE:%victim%'
  3573. - 'POTION:REGENERATION:0:60 %victim%'
  3574. 7:
  3575. chance: 22
  3576. cooldown: 8
  3577. effects:
  3578. - 'GUARD:BLAZE:%victim%'
  3579. - 'GUARD:BLAZE:%victim%'
  3580. - 'GUARD:BLAZE:%victim%'
  3581. - 'GUARD:BLAZE:%victim%'
  3582. - 'POTION:REGENERATION:0:60 %victim%'
  3583. 8:
  3584. chance: 27
  3585. cooldown: 8
  3586. effects:
  3587. - 'GUARD:BLAZE:%victim%'
  3588. - 'GUARD:BLAZE:%victim%'
  3589. - 'GUARD:BLAZE:%victim%'
  3590. - 'GUARD:BLAZE:%victim%'
  3591. - 'POTION:REGENERATION:0:60 %victim%'
  3592. 9:
  3593. chance: 31
  3594. cooldown: 8
  3595. effects:
  3596. - 'GUARD:BLAZE:%victim%'
  3597. - 'GUARD:BLAZE:%victim%'
  3598. - 'GUARD:BLAZE:%victim%'
  3599. - 'GUARD:BLAZE:%victim%'
  3600. - 'POTION:REGENERATION:0:60 %victim%'
  3601. 10:
  3602. chance: 37
  3603. cooldown: 8
  3604. effects:
  3605. - 'GUARD:BLAZE:%victim%'
  3606. - 'GUARD:BLAZE:%victim%'
  3607. - 'GUARD:BLAZE:%victim%'
  3608. - 'GUARD:BLAZE:%victim%'
  3609. - 'GUARD:BLAZE:%victim%'
  3610. - 'POTION:REGENERATION:0:60 %victim%'
  3611. bleed:
  3612. display: '%group-color%Bleed'
  3613. description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
  3614. applies-to: 'Axe'
  3615. type: 'ATTACK'
  3616. group: 'ULTIMATE'
  3617. applies:
  3618. - ALL_AXE
  3619. levels:
  3620. 1:
  3621. chance: 8
  3622. effects:
  3623. - 'POTION:SLOW:0:100 %victim%'
  3624. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3625. - 'MESSAGE:&4You''re bleeding! %victim%'
  3626. - 'WAIT:20'
  3627. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3628. - 'WAIT:20'
  3629. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3630. 2:
  3631. chance: 15
  3632. effects:
  3633. - 'POTION:SLOW:0:100 %victim%'
  3634. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3635. - 'MESSAGE:&4You''re bleeding! %victim%'
  3636. - 'WAIT:20'
  3637. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3638. - 'WAIT:20'
  3639. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3640. 3:
  3641. chance: 23
  3642. effects:
  3643. - 'POTION:SLOW:1:100 %victim%'
  3644. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3645. - 'MESSAGE:&4You''re bleeding! %victim%'
  3646. - 'WAIT:20'
  3647. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3648. - 'WAIT:20'
  3649. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3650. 4:
  3651. chance: 30
  3652. effects:
  3653. - 'POTION:SLOW:1:100 %victim%'
  3654. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3655. - 'MESSAGE:&4You''re bleeding! %victim%'
  3656. - 'WAIT:20'
  3657. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3658. - 'WAIT:20'
  3659. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3660. 5:
  3661. chance: 44
  3662. effects:
  3663. - 'POTION:SLOW:1:100 %victim%'
  3664. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3665. - 'MESSAGE:&4You''re bleeding! %victim%'
  3666. - 'WAIT:20'
  3667. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3668. - 'WAIT:20'
  3669. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3670. 6:
  3671. chance: 60
  3672. effects:
  3673. - 'POTION:SLOW:2:100 %victim%'
  3674. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3675. - 'MESSAGE:&4You''re bleeding! %victim%'
  3676. - 'WAIT:20'
  3677. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3678. - 'WAIT:20'
  3679. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  3680. barbarian:
  3681. display: '%group-color%Barbarian'
  3682. description: 'Inflicts more axe damage.'
  3683. applies-to: 'Axes'
  3684. type: 'ATTACK'
  3685. group: 'LEGENDARY'
  3686. applies:
  3687. - ALL_AXE
  3688. levels:
  3689. 1:
  3690. chance: 8
  3691. cooldown: 2
  3692. condition:
  3693. - '%attacker is holding% contains AXE : %allow%'
  3694. effects:
  3695. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3696. 2:
  3697. chance: 15
  3698. cooldown: 2
  3699. condition:
  3700. - '%attacker is holding% contains AXE : %allow%'
  3701. effects:
  3702. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3703. 3:
  3704. chance: 19
  3705. cooldown: 2
  3706. condition:
  3707. - '%attacker is holding% contains AXE : %allow%'
  3708. effects:
  3709. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3710. 4:
  3711. chance: 25
  3712. cooldown: 2
  3713. condition:
  3714. - '%attacker is holding% contains AXE : %allow%'
  3715. effects:
  3716. - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
  3717. clarity:
  3718. display: '%group-color%Clarity'
  3719. description: 'Immune to blindness.'
  3720. applies-to: 'Armor'
  3721. type: 'DEFENSE'
  3722. group: 'LEGENDARY'
  3723. applies:
  3724. - ALL_ARMOR
  3725. levels:
  3726. 1:
  3727. effects:
  3728. - 'CURE:BLINDNESS %victim%'
  3729. 2:
  3730. effects:
  3731. - 'CURE:BLINDNESS %victim%'
  3732. 3:
  3733. effects:
  3734. - 'CURE:BLINDNESS %victim%'
  3735. deathbringer:
  3736. display: '%group-color%Deathbringer'
  3737. description: 'Chance to deal double damage.'
  3738. applies-to: 'Armor'
  3739. type: 'ATTACK'
  3740. group: 'LEGENDARY'
  3741. applies:
  3742. - ALL_ARMOR
  3743. levels:
  3744. 1:
  3745. chance: 22
  3746. cooldown: 5
  3747. effects:
  3748. - 'DOUBLE_DAMAGE'
  3749. 2:
  3750. chance: 33
  3751. cooldown: 5
  3752. effects:
  3753. - 'DOUBLE_DAMAGE'
  3754. 3:
  3755. chance: 44
  3756. cooldown: 5
  3757. effects:
  3758. - 'DOUBLE_DAMAGE'
  3759. doublestrike:
  3760. display: '%group-color%Double Strike'
  3761. description: 'A chance to strike twice.'
  3762. applies-to: 'Swords'
  3763. type: 'ATTACK'
  3764. group: 'LEGENDARY'
  3765. applies:
  3766. - ALL_SWORD
  3767. levels:
  3768. 1:
  3769. chance: 8
  3770. cooldown: 6
  3771. effects:
  3772. - 'WAIT:20'
  3773. - 'ADD_HARM:%damage% %victim%'
  3774. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3775. 2:
  3776. chance: 13
  3777. cooldown: 6
  3778. effects:
  3779. - 'WAIT:20'
  3780. - 'ADD_HARM:%damage% %victim%'
  3781. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3782. 3:
  3783. chance: 19
  3784. cooldown: 6
  3785. effects:
  3786. - 'WAIT:20'
  3787. - 'ADD_HARM:%damage% %victim%'
  3788. - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
  3789. drunk:
  3790. display: '%group-color%Drunk'
  3791. description: "Slowness and slow swinging with\na chance to get strength."
  3792. applies-to: 'Helmet'
  3793. type: 'EFFECT_STATIC'
  3794. group: 'LEGENDARY'
  3795. applies:
  3796. - ALL_HELMET
  3797. levels:
  3798. 1:
  3799. effects:
  3800. - 'POTION:SLOW_DIGGING:0'
  3801. - 'POTION:INCREASE_DAMAGE:0'
  3802. - 'POTION:SLOW:0'
  3803. 2:
  3804. effects:
  3805. - 'POTION:SLOW_DIGGING:0'
  3806. - 'POTION:INCREASE_DAMAGE:0'
  3807. - 'POTION:SLOW:0'
  3808. 3:
  3809. effects:
  3810. - 'POTION:SLOW_DIGGING:1'
  3811. - 'POTION:INCREASE_DAMAGE:1'
  3812. - 'POTION:SLOW:1'
  3813. 4:
  3814. effects:
  3815. - 'POTION:SLOW_DIGGING:2'
  3816. - 'POTION:INCREASE_DAMAGE:2'
  3817. - 'POTION:SLOW:2'
  3818. enlighted:
  3819. display: '%group-color%Enlighted'
  3820. description: 'Can heal hearts while taking damage.'
  3821. applies-to: 'Armor'
  3822. type: 'DEFENSE'
  3823. group: 'LEGENDARY'
  3824. applies:
  3825. - ALL_ARMOR
  3826. levels:
  3827. 1:
  3828. chance: 6
  3829. cooldown: 5
  3830. effects:
  3831. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3832. 2:
  3833. chance: 9
  3834. cooldown: 5
  3835. effects:
  3836. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3837. 3:
  3838. chance: 12
  3839. cooldown: 5
  3840. effects:
  3841. - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
  3842. gears:
  3843. display: '%group-color%Gears'
  3844. description: 'Added speed when equipped.'
  3845. applies-to: 'Boots'
  3846. type: 'EFFECT_STATIC'
  3847. group: 'LEGENDARY'
  3848. applies:
  3849. - ALL_BOOTS
  3850. levels:
  3851. 1:
  3852. effects:
  3853. - 'POTION:SPEED:0'
  3854. 2:
  3855. effects:
  3856. - 'POTION:SPEED:1'
  3857. 3:
  3858. effects:
  3859. - 'POTION:SPEED:2'
  3860. inquisitive:
  3861. display: '%group-color%Inquisitive'
  3862. description: 'Increases EXP drops from mobs.'
  3863. applies-to: 'Swords'
  3864. type: 'KILL_MOB'
  3865. group: 'LEGENDARY'
  3866. applies:
  3867. - ALL_SWORD
  3868. levels:
  3869. 1:
  3870. chance: 20
  3871. cooldown: 4
  3872. effects:
  3873. - 'EXP:<random number>4-8</random number> %victim%'
  3874. 2:
  3875. chance: 40
  3876. cooldown: 4
  3877. effects:
  3878. - 'EXP:<random number>4-8</random number> %victim%'
  3879. 3:
  3880. chance: 60
  3881. cooldown: 4
  3882. effects:
  3883. - 'EXP:<random number>6-10</random number> %victim%'
  3884. 4:
  3885. chance: 80
  3886. cooldown: 4
  3887. effects:
  3888. - 'EXP:<random number>7-12</random number> %victim%'
  3889. inversion:
  3890. display: '%group-color%Inversion'
  3891. description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
  3892. applies-to: 'Swords'
  3893. type: 'DEFENSE'
  3894. group: 'LEGENDARY'
  3895. applies:
  3896. - ALL_SWORD
  3897. levels:
  3898. 1:
  3899. chance: 8
  3900. cooldown: 4
  3901. effects:
  3902. - 'STOP_ATTACK'
  3903. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3904. 2:
  3905. chance: 12
  3906. cooldown: 4
  3907. effects:
  3908. - 'STOP_ATTACK'
  3909. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3910. 3:
  3911. chance: 16
  3912. cooldown: 4
  3913. effects:
  3914. - 'STOP_ATTACK'
  3915. - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
  3916. lifesteal:
  3917. display: '%group-color%Lifesteal'
  3918. description: "A chance to regain health when\nattacking."
  3919. applies-to: 'Swords'
  3920. type: 'ATTACK'
  3921. group: 'LEGENDARY'
  3922. applies:
  3923. - ALL_SWORD
  3924. levels:
  3925. 1:
  3926. chance: 9
  3927. cooldown: 4
  3928. effects:
  3929. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  3930. 2:
  3931. chance: 13
  3932. cooldown: 4
  3933. effects:
  3934. - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
  3935. 3:
  3936. chance: 17
  3937. cooldown: 4
  3938. effects:
  3939. - 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
  3940. 4:
  3941. chance: 21
  3942. cooldown: 4
  3943. effects:
  3944. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  3945. 5:
  3946. chance: 25
  3947. cooldown: 4
  3948. effects:
  3949. - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
  3950. overload:
  3951. display: '%group-color%Overload'
  3952. description: 'Permanent increase in hearts.'
  3953. applies-to: 'Armor'
  3954. type: 'EFFECT_STATIC'
  3955. group: 'LEGENDARY'
  3956. applies:
  3957. - ALL_ARMOR
  3958. levels:
  3959. 1:
  3960. effects:
  3961. - 'POTION:HEALTH_BOOST:0'
  3962. 2:
  3963. effects:
  3964. - 'POTION:HEALTH_BOOST:1'
  3965. 3:
  3966. effects:
  3967. - 'POTION:HEALTH_BOOST:2'
  3968. rage:
  3969. display: '%group-color%Rage'
  3970. description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits."
  3971. applies-to: 'Weapon'
  3972. type: 'ATTACK'
  3973. group: 'LEGENDARY'
  3974. applies:
  3975. - ALL_AXE
  3976. - ALL_SWORD
  3977. levels:
  3978. 1:
  3979. chance: 25
  3980. condition: "%attacker combo% > 5 : %stop%"
  3981. cooldown: 2
  3982. effects:
  3983. - 'ADD_HARM:%combo% %victim%'
  3984. - 'BLOOD %victim%'
  3985. 2:
  3986. chance: 30
  3987. condition: "%attacker combo% > 5 : %stop%"
  3988. cooldown: 2
  3989. effects:
  3990. - 'ADD_HARM:%combo% %victim%'
  3991. - 'BLOOD %victim%'
  3992. 3:
  3993. chance: 35
  3994. condition: "%attacker combo% > 5 : %stop%"
  3995. cooldown: 2
  3996. effects:
  3997. - 'ADD_HARM:%combo% %victim%'
  3998. - 'BLOOD %victim%'
  3999. 4:
  4000. chance: 40
  4001. condition: "%attacker combo% > 5 : %stop%"
  4002. cooldown: 2
  4003. effects:
  4004. - 'ADD_HARM:%combo% %victim%'
  4005. - 'BLOOD %victim%'
  4006. 5:
  4007. chance: 45
  4008. condition: "%attacker combo% > 5 : %stop%"
  4009. cooldown: 2
  4010. effects:
  4011. - 'ADD_HARM:%combo% %victim%'
  4012. - 'BLOOD %victim%'
  4013. 6:
  4014. chance: 50
  4015. condition: "%attacker combo% > 5 : %stop%"
  4016. cooldown: 2
  4017. effects:
  4018. - 'ADD_HARM:%combo% %victim%'
  4019. - 'BLOOD %victim%'
  4020. silence:
  4021. display: '%group-color%Silence'
  4022. description: 'Chance to stop activation of your enemy''s custom enchants.'
  4023. applies-to: 'Sword'
  4024. type: 'ATTACK'
  4025. group: 'LEGENDARY'
  4026. applies:
  4027. - ALL_SWORD
  4028. levels:
  4029. 1:
  4030. chance: 8
  4031. cooldown: 5
  4032. effects:
  4033. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4034. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4035. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4036. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4037. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4038. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4039. - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
  4040. - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
  4041. - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
  4042. - 'DISABLE_ACTIVATION:cactus:3 %victim%'
  4043. - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
  4044. - 'DISABLE_ACTIVATION:hardened:3 %victim%'
  4045. - 'DISABLE_ACTIVATION:wither:3 %victim%'
  4046. - 'DISABLE_ACTIVATION:frozen:3 %victim%'
  4047. - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
  4048. - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
  4049. - 'DISABLE_ACTIVATION:angelic:3 %victim%'
  4050. - 'DISABLE_ACTIVATION:spirits:3 %victim%'
  4051. - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
  4052. - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
  4053. - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
  4054. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4055. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4056. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4057. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4058. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4059. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4060. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4061. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4062. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4063. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4064. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4065. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4066. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4067. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4068. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4069. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4070. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4071. 2:
  4072. chance: 14
  4073. cooldown: 5
  4074. effects:
  4075. - 'DISABLE_ACTIVATION:endershift:3 %victim%'
  4076. - 'DISABLE_ACTIVATION:molten:3 %victim%'
  4077. - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
  4078. - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
  4079. - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
  4080. - 'DISABLE_ACTIVATION:trickster:3 %victim%'
  4081. - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
  4082. - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
  4083. - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
  4084. - 'DISABLE_ACTIVATION:cactus:3 %victim%'
  4085. - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
  4086. - 'DISABLE_ACTIVATION:hardened:3 %victim%'
  4087. - 'DISABLE_ACTIVATION:wither:3 %victim%'
  4088. - 'DISABLE_ACTIVATION:frozen:3 %victim%'
  4089. - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
  4090. - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
  4091. - 'DISABLE_ACTIVATION:angelic:3 %victim%'
  4092. - 'DISABLE_ACTIVATION:spirits:3 %victim%'
  4093. - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
  4094. - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
  4095. - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
  4096. - 'DISABLE_ACTIVATION:tank:3 %victim%'
  4097. - 'DISABLE_ACTIVATION:valor:3 %victim%'
  4098. - 'DISABLE_ACTIVATION:dodge:3 %victim%'
  4099. - 'DISABLE_ACTIVATION:guardians:3 %victim%'
  4100. - 'DISABLE_ACTIVATION:heavy:3 %victim%'
  4101. - 'DISABLE_ACTIVATION:marksman:3 %victim%'
  4102. - 'DISABLE_ACTIVATION:diminish:3 %victim%'
  4103. - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
  4104. - 'DISABLE_ACTIVATION:armored:3 %victim%'
  4105. - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
  4106. - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
  4107. - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
  4108. - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
  4109. - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
  4110. - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
  4111. - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
  4112. - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
  4113. 3:
  4114. chance: 22
  4115. cooldown: 5
  4116. effects:
  4117. - 'DISABLE_ACTIVATION:endershift:5 %victim%'
  4118. - 'DISABLE_ACTIVATION:molten:5 %victim%'
  4119. - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
  4120. - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
  4121. - 'DISABLE_ACTIVATION:ragdoll:5 %victim%'
  4122. - 'DISABLE_ACTIVATION:trickster:5 %victim%'
  4123. - 'DISABLE_ACTIVATION:smokebomb:5 %victim%'
  4124. - 'DISABLE_ACTIVATION:undeadruse:5 %victim%'
  4125. - 'DISABLE_ACTIVATION:voodoo:5 %victim%'
  4126. - 'DISABLE_ACTIVATION:cactus:5 %victim%'
  4127. - 'DISABLE_ACTIVATION:shockwave:5 %victim%'
  4128. - 'DISABLE_ACTIVATION:hardened:5 %victim%'
  4129. - 'DISABLE_ACTIVATION:wither:5 %victim%'
  4130. - 'DISABLE_ACTIVATION:frozen:5 %victim%'
  4131. - 'DISABLE_ACTIVATION:stormcaller:5 %victim%'
  4132. - 'DISABLE_ACTIVATION:poisoned:5 %victim%'
  4133. - 'DISABLE_ACTIVATION:angelic:5 %victim%'
  4134. - 'DISABLE_ACTIVATION:spirits:5 %victim%'
  4135. - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
  4136. - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
  4137. - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
  4138. - 'DISABLE_ACTIVATION:tank:5 %victim%'
  4139. - 'DISABLE_ACTIVATION:valor:5 %victim%'
  4140. - 'DISABLE_ACTIVATION:dodge:5 %victim%'
  4141. - 'DISABLE_ACTIVATION:guardians:5 %victim%'
  4142. - 'DISABLE_ACTIVATION:heavy:5 %victim%'
  4143. - 'DISABLE_ACTIVATION:marksman:5 %victim%'
  4144. - 'DISABLE_ACTIVATION:diminish:5 %victim%'
  4145. - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
  4146. - 'DISABLE_ACTIVATION:armored:5 %victim%'
  4147. - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
  4148. - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
  4149. - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
  4150. - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
  4151. - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
  4152. - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
  4153. - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
  4154. - 'MESSAGE:&5&l* SILENCED&r &7[5s] &5&l* %victim%'
  4155. 4:
  4156. chance: 29
  4157. cooldown: 5
  4158. effects:
  4159. - 'DISABLE_ACTIVATION:endershift:7 %victim%'
  4160. - 'DISABLE_ACTIVATION:molten:7 %victim%'
  4161. - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
  4162. - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
  4163. - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
  4164. - 'DISABLE_ACTIVATION:trickster:7 %victim%'
  4165. - 'DISABLE_ACTIVATION:smokebomb:7 %victim%'
  4166. - 'DISABLE_ACTIVATION:undeadruse:7 %victim%'
  4167. - 'DISABLE_ACTIVATION:voodoo:7 %victim%'
  4168. - 'DISABLE_ACTIVATION:cactus:7 %victim%'
  4169. - 'DISABLE_ACTIVATION:shockwave:7 %victim%'
  4170. - 'DISABLE_ACTIVATION:hardened:7 %victim%'
  4171. - 'DISABLE_ACTIVATION:wither:7 %victim%'
  4172. - 'DISABLE_ACTIVATION:frozen:7 %victim%'
  4173. - 'DISABLE_ACTIVATION:stormcaller:7 %victim%'
  4174. - 'DISABLE_ACTIVATION:poisoned:7 %victim%'
  4175. - 'DISABLE_ACTIVATION:angelic:7 %victim%'
  4176. - 'DISABLE_ACTIVATION:spirits:7 %victim%'
  4177. - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
  4178. - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
  4179. - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
  4180. - 'DISABLE_ACTIVATION:tank:7 %victim%'
  4181. - 'DISABLE_ACTIVATION:valor:7 %victim%'
  4182. - 'DISABLE_ACTIVATION:dodge:7 %victim%'
  4183. - 'DISABLE_ACTIVATION:guardians:7 %victim%'
  4184. - 'DISABLE_ACTIVATION:heavy:7 %victim%'
  4185. - 'DISABLE_ACTIVATION:marksman:7 %victim%'
  4186. - 'DISABLE_ACTIVATION:diminish:7 %victim%'
  4187. - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
  4188. - 'DISABLE_ACTIVATION:armored:7 %victim%'
  4189. - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
  4190. - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
  4191. - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
  4192. - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
  4193. - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
  4194. - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
  4195. - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
  4196. - 'MESSAGE:&5&l* SILENCED&r &7[7s] &5&l* %victim%'
  4197. armored:
  4198. display: '%group-color%Armored'
  4199. description: "Decreases damage from enemy\nswords by 1.85% per level."
  4200. applies-to: 'Armor'
  4201. type: 'DEFENSE'
  4202. group: 'LEGENDARY'
  4203. applies:
  4204. - ALL_ARMOR
  4205. levels:
  4206. 1:
  4207. chance: 6
  4208. cooldown: 3
  4209. condition:
  4210. - '%attacker is holding% contains SWORD : %allow%'
  4211. effects:
  4212. - 'REMOVE_DAMAGE:2 %attacker%'
  4213. 2:
  4214. chance: 12
  4215. cooldown: 3
  4216. condition:
  4217. - '%attacker is holding% contains SWORD : %allow%'
  4218. effects:
  4219. - 'REMOVE_DAMAGE:4 %attacker%'
  4220. 3:
  4221. chance: 18
  4222. cooldown: 3
  4223. condition:
  4224. - '%attacker is holding% contains SWORD : %allow%'
  4225. effects:
  4226. - 'REMOVE_DAMAGE:6 %attacker%'
  4227. 4:
  4228. chance: 24
  4229. cooldown: 3
  4230. condition:
  4231. - '%attacker is holding% contains SWORD : %allow%'
  4232. effects:
  4233. - 'REMOVE_DAMAGE:8 %attacker%'
  4234. blacksmith:
  4235. display: '%group-color%Blacksmith'
  4236. description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
  4237. applies-to: 'Axe'
  4238. type: 'ATTACK'
  4239. group: 'LEGENDARY'
  4240. applies:
  4241. - ALL_AXE
  4242. levels:
  4243. 1:
  4244. chance: 9
  4245. cooldown: 3
  4246. effects:
  4247. - 'ADD_DURABILITY:-1'
  4248. - 'HALF_DAMAGE'
  4249. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4250. 2:
  4251. chance: 15
  4252. cooldown: 3
  4253. effects:
  4254. - 'ADD_DURABILITY:-1'
  4255. - 'HALF_DAMAGE'
  4256. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4257. 3:
  4258. chance: 23
  4259. cooldown: 3
  4260. effects:
  4261. - 'ADD_DURABILITY:-1'
  4262. - 'HALF_DAMAGE'
  4263. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4264. 4:
  4265. chance: 31
  4266. cooldown: 3
  4267. effects:
  4268. - 'ADD_DURABILITY:-2'
  4269. - 'HALF_DAMAGE'
  4270. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4271. 5:
  4272. chance: 39
  4273. cooldown: 3
  4274. effects:
  4275. - 'ADD_DURABILITY:-2'
  4276. - 'HALF_DAMAGE'
  4277. - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
  4278. devour:
  4279. display: '%group-color%Devour'
  4280. description: "Multiplies damage dealt to\nplayers with active bleed stacks."
  4281. applies-to: 'Axe'
  4282. type: 'ATTACK'
  4283. group: 'LEGENDARY'
  4284. applies:
  4285. - ALL_AXE
  4286. levels:
  4287. 1:
  4288. chance: 25
  4289. cooldown: 3
  4290. condition: '%victim is bleeding% = false : %stop%'
  4291. effects:
  4292. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4293. 2:
  4294. chance: 40
  4295. cooldown: 3
  4296. condition: '%victim is bleeding% = false : %stop%'
  4297. effects:
  4298. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4299. 3:
  4300. chance: 55
  4301. cooldown: 3
  4302. condition: '%victim is bleeding% = false : %stop%'
  4303. effects:
  4304. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4305. 4:
  4306. chance: 75
  4307. cooldown: 3
  4308. condition: '%victim is bleeding% = false : %stop%'
  4309. effects:
  4310. - 'EXTRA_DAMAGE:<random number>1-4</random number>'
  4311. diminish:
  4312. display: '%group-color%Diminish'
  4313. description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe (total amount of damage / 2)\nyou took from the previous attack."
  4314. applies-to: 'Chestplate'
  4315. type: 'DEFENSE'
  4316. group: 'LEGENDARY'
  4317. applies:
  4318. - ALL_CHESTPLATE
  4319. levels:
  4320. 1:
  4321. chance: 4
  4322. cooldown: 3
  4323. effects:
  4324. - 'HALF_DAMAGE'
  4325. 2:
  4326. chance: 8
  4327. cooldown: 3
  4328. effects:
  4329. - 'HALF_DAMAGE'
  4330. 3:
  4331. chance: 11
  4332. cooldown: 3
  4333. effects:
  4334. - 'HALF_DAMAGE'
  4335. 4:
  4336. chance: 15
  4337. cooldown: 3
  4338. effects:
  4339. - 'HALF_DAMAGE'
  4340. 5:
  4341. chance: 18
  4342. cooldown: 3
  4343. effects:
  4344. - 'HALF_DAMAGE'
  4345. 6:
  4346. chance: 23
  4347. cooldown: 3
  4348. effects:
  4349. - 'HALF_DAMAGE'
  4350. disarmor:
  4351. display: '%group-color%Disarmor'
  4352. description: "A slight chance of removing one\npiece of armor from your enemy\nwhen they are at low health."
  4353. applies-to: 'Sword'
  4354. type: 'ATTACK'
  4355. group: 'LEGENDARY'
  4356. applies:
  4357. - ALL_SWORD
  4358. levels:
  4359. 1:
  4360. chance: 4
  4361. cooldown: 6
  4362. effects:
  4363. - 'REMOVE_RANDOM_ARMOR %victim%'
  4364. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4365. 2:
  4366. chance: 8
  4367. cooldown: 6
  4368. effects:
  4369. - 'REMOVE_RANDOM_ARMOR %victim%'
  4370. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4371. 3:
  4372. chance: 10
  4373. cooldown: 6
  4374. effects:
  4375. - 'REMOVE_RANDOM_ARMOR %victim%'
  4376. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4377. 4:
  4378. chance: 12
  4379. cooldown: 6
  4380. effects:
  4381. - 'REMOVE_RANDOM_ARMOR %victim%'
  4382. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4383. 5:
  4384. chance: 14
  4385. cooldown: 6
  4386. effects:
  4387. - 'REMOVE_RANDOM_ARMOR %victim%'
  4388. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4389. 6:
  4390. chance: 16
  4391. cooldown: 6
  4392. effects:
  4393. - 'REMOVE_RANDOM_ARMOR %victim%'
  4394. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4395. 7:
  4396. chance: 18
  4397. cooldown: 6
  4398. effects:
  4399. - 'REMOVE_RANDOM_ARMOR %victim%'
  4400. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4401. 8:
  4402. chance: 20
  4403. cooldown: 6
  4404. effects:
  4405. - 'REMOVE_RANDOM_ARMOR %victim%'
  4406. - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
  4407. deathgod:
  4408. display: '%group-color%Death God'
  4409. description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for (level+5) hearts instead."
  4410. applies-to: 'Helmet'
  4411. type: 'DEFENSE'
  4412. group: 'LEGENDARY'
  4413. applies:
  4414. - ALL_HELMET
  4415. levels:
  4416. 1:
  4417. chance: 2
  4418. cooldown: 7
  4419. condition: '%victim health% > 9 : %stop%'
  4420. effects:
  4421. - 'ADD_HEALTH:11 %victim%'
  4422. 2:
  4423. chance: 6
  4424. cooldown: 7
  4425. condition: '%victim health% > 10 : %stop%'
  4426. effects:
  4427. - 'ADD_HEALTH:12 %victim%'
  4428. 3:
  4429. chance: 11
  4430. cooldown: 10
  4431. condition: '%victim health% > 11 : %stop%'
  4432. effects:
  4433. - 'ADD_HEALTH:13 %victim%'
  4434. insanity:
  4435. display: '%group-color%Insanity'
  4436. description: "You swing your axe like a maniac.\nMultiplies damage against players\nwho are wielding a SWORD at\nthe time they are hit."
  4437. applies-to: 'Axe'
  4438. type: 'ATTACK'
  4439. group: 'LEGENDARY'
  4440. applies:
  4441. - ALL_AXE
  4442. levels:
  4443. 1:
  4444. chance: 17
  4445. cooldown: 1
  4446. condition: '%victim is holding% contains SWORD : %allow%'
  4447. effects:
  4448. - 'DOUBLE_DAMAGE'
  4449. 2:
  4450. chance: 23
  4451. cooldown: 1
  4452. condition: '%victim is holding% contains SWORD : %allow%'
  4453. effects:
  4454. - 'DOUBLE_DAMAGE'
  4455. 3:
  4456. chance: 29
  4457. cooldown: 1
  4458. condition: '%victim is holding% contains SWORD : %allow%'
  4459. effects:
  4460. - 'DOUBLE_DAMAGE'
  4461. 4:
  4462. chance: 35
  4463. cooldown: 1
  4464. condition: '%victim is holding% contains SWORD : %allow%'
  4465. effects:
  4466. - 'DOUBLE_DAMAGE'
  4467. 5:
  4468. chance: 41
  4469. cooldown: 1
  4470. condition: '%victim is holding% contains SWORD : %allow%'
  4471. effects:
  4472. - 'DOUBLE_DAMAGE'
  4473. 6:
  4474. chance: 49
  4475. cooldown: 1
  4476. condition: '%victim is holding% contains SWORD : %allow%'
  4477. effects:
  4478. - 'DOUBLE_DAMAGE'
  4479. 7:
  4480. chance: 52
  4481. cooldown: 1
  4482. condition: '%victim is holding% contains SWORD : %allow%'
  4483. effects:
  4484. - 'DOUBLE_DAMAGE'
  4485. 8:
  4486. chance: 56
  4487. cooldown: 1
  4488. condition: '%victim is holding% contains SWORD : %allow%'
  4489. effects:
  4490. - 'DOUBLE_DAMAGE'
  4491. sniper:
  4492. display: '%group-color%Sniper'
  4493. description: "Headshots with projectile\ndeal up to 3.5x damage."
  4494. applies-to: 'Bow'
  4495. type: 'BOW'
  4496. group: 'LEGENDARY'
  4497. applies:
  4498. - BOW
  4499. levels:
  4500. 1:
  4501. chance: 15
  4502. cooldown: 5
  4503. condition: '%is headshot% = false : %stop%'
  4504. effects:
  4505. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4506. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4507. 2:
  4508. chance: 20
  4509. cooldown: 5
  4510. condition: '%is headshot% = false : %stop%'
  4511. effects:
  4512. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4513. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4514. 3:
  4515. chance: 25
  4516. cooldown: 5
  4517. condition: '%is headshot% = false : %stop%'
  4518. effects:
  4519. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4520. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4521. 4:
  4522. chance: 30
  4523. cooldown: 5
  4524. condition: '%is headshot% = false : %stop%'
  4525. effects:
  4526. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4527. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4528. 5:
  4529. chance: 35
  4530. cooldown: 5
  4531. condition: '%is headshot% = false : %stop%'
  4532. effects:
  4533. - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
  4534. - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
  4535. destruction:
  4536. display: '%group-color%Destruction'
  4537. description: "Automatically damages and debuffs\nall nearby enemies."
  4538. applies-to: HELMET
  4539. type: DEFENSE
  4540. group: LEGENDARY
  4541. applies:
  4542. - ALL_HELMET
  4543. levels:
  4544. '1':
  4545. chance: 13
  4546. cooldown: 10
  4547. effects:
  4548. - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
  4549. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4550. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4551. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4552. '2':
  4553. chance: 15
  4554. cooldown: 10
  4555. effects:
  4556. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4557. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4558. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4559. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4560. '3':
  4561. chance: 17
  4562. cooldown: 10
  4563. effects:
  4564. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  4565. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4566. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4567. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4568. '4':
  4569. chance: 12
  4570. cooldown: 10
  4571. effects:
  4572. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4573. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4574. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4575. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4576. '5':
  4577. chance: 25
  4578. cooldown: 15
  4579. effects:
  4580. - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
  4581. - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
  4582. - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
  4583. - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
  4584. godlyoverload:
  4585. display: '%group-color%Godly Overload'
  4586. description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload III enchant on item to apply."
  4587. applies-to: 'Armor'
  4588. type: 'EFFECT_STATIC'
  4589. group: 'HEROIC'
  4590. settings:
  4591. required-enchants:
  4592. - 'overload'
  4593. removed-enchants:
  4594. - 'overload'
  4595. removeable: false
  4596. applies:
  4597. - ALL_ARMOR
  4598. levels:
  4599. 1:
  4600. effects:
  4601. - 'POTION:HEALTH_BOOST:2'
  4602. 2:
  4603. effects:
  4604. - 'POTION:HEALTH_BOOST:3'
  4605. 3:
  4606. effects:
  4607. - 'POTION:HEALTH_BOOST:4'
  4608. reflectiveblock:
  4609. display: '%group-color%Reflective Block'
  4610. description: "Heroic Enchantment.\n A chance to greatly or completely negate\nincoming damage while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\nor not."
  4611. applies-to: 'Sword'
  4612. type: 'DEFENSE'
  4613. group: 'HEROIC'
  4614. settings:
  4615. required-enchants:
  4616. - 'block'
  4617. removed-enchants:
  4618. - 'block'
  4619. removeable: false
  4620. applies:
  4621. - ALL_SWORD
  4622. levels:
  4623. 1:
  4624. chance: 16
  4625. cooldown: 4
  4626. effects:
  4627. - 'STOP_ATTACK'
  4628. - 'ADD_HARM:%damage% %attacker%'
  4629. 2:
  4630. chance: 22
  4631. cooldown: 4
  4632. effects:
  4633. - 'STOP_ATTACK'
  4634. - 'ADD_HARM:%damage% %attacker%'
  4635. 3:
  4636. chance: 30
  4637. cooldown: 4
  4638. effects:
  4639. - 'STOP_ATTACK'
  4640. - 'ADD_HARM:%damage% %attacker%'
  4641. masterinquisitive:
  4642. display: '%group-color%Master Inquisitive'
  4643. description: "Heroic Enchantment. Massively\nincreases EXP drops from mobs.\nRequires Inquisitive IV enchant\non item to apply."
  4644. applies-to: 'Sword'
  4645. type: 'KILL_MOB'
  4646. group: 'HEROIC'
  4647. settings:
  4648. required-enchants:
  4649. - 'inquisitive'
  4650. removed-enchants:
  4651. - 'inquisitive'
  4652. removeable: false
  4653. applies:
  4654. - ALL_SWORD
  4655. levels:
  4656. 1:
  4657. chance: 20
  4658. cooldown: 2
  4659. effects:
  4660. - 'EXP:<random number>6-12</random number> %victim%'
  4661. 2:
  4662. chance: 40
  4663. cooldown: 2
  4664. effects:
  4665. - 'EXP:<random number>7-14</random number> %victim%'
  4666. 3:
  4667. chance: 60
  4668. cooldown: 2
  4669. effects:
  4670. - 'EXP:<random number>8-15</random number> %victim%'
  4671. 4:
  4672. chance: 80
  4673. cooldown: 2
  4674. effects:
  4675. - 'EXP:<random number>9-17</random number> %victim%'
  4676. planetarydeathbringer:
  4677. display: '%group-color%Planetary Deathbringer'
  4678. description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\nDeathbringer III enchant on item to apply."
  4679. applies-to: 'Armor'
  4680. type: 'ATTACK'
  4681. group: 'HEROIC'
  4682. settings:
  4683. required-enchants:
  4684. - 'deathbringer'
  4685. removed-enchants:
  4686. - 'deathbringer'
  4687. removeable: false
  4688. applies:
  4689. - ALL_ARMOR
  4690. levels:
  4691. 1:
  4692. chance: 10
  4693. cooldown: 20
  4694. effects:
  4695. - 'INCREASE_DAMAGE:50 %attacker%'
  4696. 2:
  4697. chance: 15
  4698. cooldown: 20
  4699. effects:
  4700. - 'INCREASE_DAMAGE:50 %attacker%'
  4701. 3:
  4702. chance: 20
  4703. cooldown: 20
  4704. effects:
  4705. - 'INCREASE_DAMAGE:50 %attacker%'
  4706. divineenlighted:
  4707. display: '%group-color%Divine Enlighted'
  4708. description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage. Requires\nEnlighted III enchant on item to apply."
  4709. applies-to: 'Armor'
  4710. type: 'DEFENSE'
  4711. group: 'HEROIC'
  4712. settings:
  4713. required-enchants:
  4714. - 'enlighted'
  4715. removed-enchants:
  4716. - 'enlighted'
  4717. removeable: false
  4718. applies:
  4719. - ALL_ARMOR
  4720. levels:
  4721. 1:
  4722. chance: 5
  4723. cooldown: 5
  4724. effects:
  4725. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  4726. 2:
  4727. chance: 10
  4728. cooldown: 5
  4729. effects:
  4730. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  4731. 3:
  4732. chance: 15
  4733. cooldown: 5
  4734. effects:
  4735. - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
  4736. lethalsniper:
  4737. display: '%group-color%Lethal Sniper'
  4738. description: "Heroic Enchantment. Increased\nheadshotchance and multiplied damage\nup to 4.5x. Requires Sniper V\nenchant on item to apply."
  4739. applies-to: 'Bow'
  4740. type: 'BOW'
  4741. group: 'HEROIC'
  4742. settings:
  4743. required-enchants:
  4744. - 'sniper'
  4745. removed-enchants:
  4746. - 'sniper'
  4747. removeable: false
  4748. applies:
  4749. - BOW
  4750. levels:
  4751. 1:
  4752. chance: 22
  4753. cooldown: 4
  4754. condition: '%is headshot% = true : %allow%'
  4755. effects:
  4756. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  4757. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  4758. 2:
  4759. chance: 27
  4760. cooldown: 4
  4761. condition: '%is headshot% = true : %allow%'
  4762. effects:
  4763. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  4764. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  4765. 3:
  4766. chance: 33
  4767. cooldown: 4
  4768. condition: '%is headshot% = true : %allow%'
  4769. effects:
  4770. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  4771. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  4772. 4:
  4773. chance: 39
  4774. cooldown: 4
  4775. condition: '%is headshot% = true : %allow%'
  4776. effects:
  4777. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  4778. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  4779. 5:
  4780. chance: 43
  4781. cooldown: 4
  4782. condition: '%is headshot% = true : %allow%'
  4783. effects:
  4784. - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
  4785. - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
  4786. atomicdetonate:
  4787. display: '%group-color%Atomic Detonate'
  4788. description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak. Requires Detonate IX enchant\non item to apply."
  4789. applies-to: 'Tools'
  4790. type: 'MINING'
  4791. group: 'HEROIC'
  4792. settings:
  4793. required-enchants:
  4794. - 'detonate'
  4795. removed-enchants:
  4796. - 'detonate'
  4797. removeable: false
  4798. applies:
  4799. - ALL_PICKAXE
  4800. - ALL_SPADE
  4801. levels:
  4802. 1:
  4803. chance: 13
  4804. effects:
  4805. - 'TRENCH:7'
  4806. 2:
  4807. chance: 26
  4808. effects:
  4809. - 'TRENCH:7'
  4810. 3:
  4811. chance: 36
  4812. effects:
  4813. - 'TRENCH:7'
  4814. 4:
  4815. chance: 49
  4816. effects:
  4817. - 'TRENCH:7'
  4818. 5:
  4819. chance: 59
  4820. effects:
  4821. - 'TRENCH:7'
  4822. 6:
  4823. chance: 72
  4824. effects:
  4825. - 'TRENCH:7'
  4826. 7:
  4827. chance: 85
  4828. effects:
  4829. - 'TRENCH:7'
  4830. 8:
  4831. chance: 90
  4832. effects:
  4833. - 'TRENCH:7'
  4834. 9:
  4835. effects:
  4836. - 'TRENCH:7'
  4837. titantrap:
  4838. display: '%group-color%Titan Trap'
  4839. description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect."
  4840. applies-to: 'Sword'
  4841. type: 'ATTACK'
  4842. group: 'HEROIC'
  4843. settings:
  4844. required-enchants:
  4845. - 'trap'
  4846. removed-enchants:
  4847. - 'trap'
  4848. removeable: false
  4849. applies:
  4850. - ALL_SWORD
  4851. levels:
  4852. 1:
  4853. chance: 16
  4854. cooldown: 3
  4855. effects:
  4856. - 'POTION:SLOW:4:100 %victim%'
  4857. 2:
  4858. chance: 21
  4859. cooldown: 3
  4860. effects:
  4861. - 'POTION:SLOW:4:140 %victim%'
  4862. 3:
  4863. chance: 27
  4864. cooldown: 3
  4865. effects:
  4866. - 'POTION:SLOW:4:220 %victim%'
  4867. bidirectionalteleportation:
  4868. display: '%group-color%Bidirectional Teleportation'
  4869. description: "Heroic Enchantment. Chance\nto grapple an enemy towards\nyou, or trap them for 1-2s."
  4870. applies-to: 'Bows'
  4871. type: 'BOW'
  4872. group: 'HEROIC'
  4873. applies:
  4874. - BOW
  4875. levels:
  4876. 1:
  4877. chance: 12
  4878. cooldown: 4
  4879. effects:
  4880. - 'PULL_CLOSER:5.0 %victim%'
  4881. 2:
  4882. chance: 23
  4883. cooldown: 5
  4884. effects:
  4885. - 'PULL_CLOSER:5.0 %victim%'
  4886. 3:
  4887. chance: 32
  4888. cooldown: 5
  4889. effects:
  4890. - 'PULL_CLOSER:5.0 %victim%'
  4891. 4:
  4892. chance: 44
  4893. cooldown: 5
  4894. effects:
  4895. - 'PULL_CLOSER:5.0 %victim%'
  4896. masterblacksmith:
  4897. display: '%group-color%Master Blacksmith'
  4898. description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires Blacksmith V enchantment on item to apply."
  4899. applies-to: 'Axe'
  4900. type: 'ATTACK'
  4901. group: 'HEROIC'
  4902. applies:
  4903. - ALL_AXE
  4904. settings:
  4905. required-enchants:
  4906. - 'blacksmith'
  4907. removed-enchants:
  4908. - 'blacksmith'
  4909. removeable: false
  4910. levels:
  4911. 1:
  4912. chance: 12
  4913. cooldown: 3
  4914. effects:
  4915. - 'ADD_DURABILITY:-2'
  4916. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  4917. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  4918. 2:
  4919. chance: 16
  4920. cooldown: 3
  4921. effects:
  4922. - 'ADD_DURABILITY:-2'
  4923. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  4924. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  4925. 3:
  4926. chance: 22
  4927. cooldown: 3
  4928. effects:
  4929. - 'ADD_DURABILITY:-2'
  4930. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  4931. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  4932. 4:
  4933. chance: 29
  4934. cooldown: 3
  4935. effects:
  4936. - 'ADD_DURABILITY:-3'
  4937. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  4938. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  4939. 5:
  4940. chance: 35
  4941. cooldown: 3
  4942. effects:
  4943. - 'ADD_DURABILITY:-3'
  4944. - 'NEGATE_DAMAGE:<random number>1-25</random number>'
  4945. - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
  4946. vengefuldiminish:
  4947. display: '%group-color%Vengeful Diminish'
  4948. description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to apply."
  4949. applies-to: 'Chestplate'
  4950. type: 'DEFENSE'
  4951. group: 'HEROIC'
  4952. applies:
  4953. - ALL_CHESTPLATE
  4954. settings:
  4955. required-enchants:
  4956. - 'diminish'
  4957. removed-enchants:
  4958. - 'diminish'
  4959. removeable: false
  4960. levels:
  4961. 1:
  4962. chance: 6
  4963. cooldown: 4
  4964. effects:
  4965. - 'HALF_DAMAGE'
  4966. - 'ADD_HARM:%damage% %attacker%'
  4967. 2:
  4968. chance: 12
  4969. cooldown: 4
  4970. effects:
  4971. - 'HALF_DAMAGE'
  4972. - 'ADD_HARM:%damage% %attacker%'
  4973. 3:
  4974. chance: 17
  4975. cooldown: 4
  4976. effects:
  4977. - 'HALF_DAMAGE'
  4978. - 'ADD_HARM:%damage% %attacker%'
  4979. 4:
  4980. chance: 23
  4981. cooldown: 4
  4982. effects:
  4983. - 'HALF_DAMAGE'
  4984. - 'ADD_HARM:%damage% %attacker%'
  4985. 5:
  4986. chance: 28
  4987. cooldown: 4
  4988. effects:
  4989. - 'HALF_DAMAGE'
  4990. - 'ADD_HARM:%damage% %attacker%'
  4991. 6:
  4992. chance: 33
  4993. cooldown: 4
  4994. effects:
  4995. - 'HALF_DAMAGE'
  4996. - 'ADD_HARM:%damage% %attacker%'
  4997. alienimplants:
  4998. display: '%group-color%Alien Implants'
  4999. description: "Automatically heal 2x the HP of\nnormal Implants at 2x the rate, and\nat max level all hunger loss is\ndisabled. Requires Implants III."
  5000. applies-to: 'Helmets'
  5001. type: 'REPEATING'
  5002. time: 5
  5003. group: 'HEROIC'
  5004. applies:
  5005. - ALL_HELMET
  5006. settings:
  5007. required-enchants:
  5008. - 'implants'
  5009. removed-enchants:
  5010. - 'implants'
  5011. removeable: false
  5012. levels:
  5013. 1:
  5014. chance: 20
  5015. cooldown: 5
  5016. effects:
  5017. - 'ADD_HEALTH:2'
  5018. - 'ADD_FOOD:2'
  5019. 2:
  5020. chance: 30
  5021. cooldown: 5
  5022. effects:
  5023. - 'ADD_HEALTH:2'
  5024. - 'ADD_FOOD:2'
  5025. 3:
  5026. chance: 40
  5027. cooldown: 5
  5028. effects:
  5029. - 'ADD_HEALTH:2'
  5030. - 'ADD_FOOD:10'
  5031. etherealdodge:
  5032. display: '%group-color%Ethereal Dodge'
  5033. description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a few seconds on successful\ndodge. Requires Dodge V."
  5034. applies-to: 'Armor'
  5035. type: 'DEFENSE'
  5036. group: 'HEROIC'
  5037. applies:
  5038. - ALL_ARMOR
  5039. settings:
  5040. required-enchants:
  5041. - 'dodge'
  5042. removed-enchants:
  5043. - 'dodge'
  5044. removeable: false
  5045. levels:
  5046. 1:
  5047. chance: 12
  5048. cooldown: 5
  5049. condition: "%victim is sneaking% = true : %chance%+5"
  5050. effects:
  5051. - 'STOP_ATTACK'
  5052. - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
  5053. - 'POTION:SPEED:4:20 %victim%'
  5054. 2:
  5055. chance: 16
  5056. cooldown: 5
  5057. condition: "%victim is sneaking% = true : %chance%+5"
  5058. effects:
  5059. - 'STOP_ATTACK'
  5060. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5061. - 'POTION:SPEED:4:20 %victim%'
  5062. 3:
  5063. chance: 22
  5064. cooldown: 5
  5065. condition: "%victim is sneaking% = true : %chance%+5"
  5066. effects:
  5067. - 'STOP_ATTACK'
  5068. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5069. - 'POTION:SPEED:4:20 %victim%'
  5070. 4:
  5071. chance: 27
  5072. cooldown: 5
  5073. condition: "%victim is sneaking% = true : %chance%+5"
  5074. effects:
  5075. - 'STOP_ATTACK'
  5076. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5077. - 'POTION:SPEED:4:40 %victim%'
  5078. 5:
  5079. chance: 33
  5080. cooldown: 5
  5081. condition: "%victim is sneaking% = true : %chance%+5"
  5082. effects:
  5083. - 'STOP_ATTACK'
  5084. - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
  5085. - 'POTION:SPEED:4:60 %victim%'
  5086. paladinarmored:
  5087. display: '%group-color%Paladin Armored'
  5088. description: "Negates 150% more enemy sword damage\nthan normal Armored per level. A chance\nto be Blessed every time you\nare struck by an enemy sword.\nRequires Armored IV."
  5089. applies-to: 'Armor'
  5090. type: 'DEFENSE'
  5091. group: 'HEROIC'
  5092. applies:
  5093. - ALL_ARMOR
  5094. settings:
  5095. required-enchants:
  5096. - 'armored'
  5097. removed-enchants:
  5098. - 'armored'
  5099. removeable: false
  5100. levels:
  5101. 1:
  5102. chance: 9
  5103. cooldown: 3
  5104. condition: '%attacker is holding% contains SWORD : %allow%'
  5105. effects:
  5106. - 'NEGATE_DAMAGE:15 %attacker%'
  5107. 2:
  5108. chance: 11
  5109. cooldown: 3
  5110. condition: '%attacker is holding% contains SWORD : %allow%'
  5111. effects:
  5112. - 'NEGATE_DAMAGE:20 %attacker%'
  5113. 3:
  5114. chance: 14
  5115. cooldown: 3
  5116. condition: '%attacker is holding% contains SWORD : %allow%'
  5117. effects:
  5118. - 'NEGATE_DAMAGE:25 %attacker%'
  5119. 4:
  5120. chance: 19
  5121. cooldown: 3
  5122. condition: '%attacker is holding% contains SWORD : %allow%'
  5123. effects:
  5124. - 'NEGATE_DAMAGE:30 %attacker%'
  5125. demoniclifesteal:
  5126. display: '%group-color%Demonic Lifesteal'
  5127. description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal. Requires Lifesteal V."
  5128. applies-to: 'Swords'
  5129. type: 'ATTACK'
  5130. group: 'HEROIC'
  5131. applies:
  5132. - ALL_SWORD
  5133. settings:
  5134. required-enchants:
  5135. - 'lifesteal'
  5136. removed-enchants:
  5137. - 'lifesteal'
  5138. removeable: false
  5139. levels:
  5140. 1:
  5141. chance: 8
  5142. cooldown: 5
  5143. effects:
  5144. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5145. 2:
  5146. chance: 12
  5147. cooldown: 5
  5148. effects:
  5149. - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
  5150. 3:
  5151. chance: 15
  5152. cooldown: 6
  5153. effects:
  5154. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5155. 4:
  5156. chance: 19
  5157. cooldown: 6
  5158. effects:
  5159. - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
  5160. 5:
  5161. chance: 24
  5162. cooldown: 8
  5163. effects:
  5164. - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
  5165. deepbleed:
  5166. display: '%group-color%Deep Bleed'
  5167. description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict more damage.\nRequires Bleed VI."
  5168. applies-to: 'Axe'
  5169. type: 'ATTACK'
  5170. group: 'HEROIC'
  5171. settings:
  5172. required-enchants:
  5173. - 'bleed'
  5174. removed-enchants:
  5175. - 'bleed'
  5176. removeable: false
  5177. applies:
  5178. - ALL_AXE
  5179. levels:
  5180. 1:
  5181. chance: 10
  5182. cooldown: 4
  5183. effects:
  5184. - 'POTION:SLOW:2:100 %victim%'
  5185. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5186. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5187. - 'WAIT:20'
  5188. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5189. 2:
  5190. chance: 15
  5191. cooldown: 4
  5192. effects:
  5193. - 'POTION:SLOW:2:100 %victim%'
  5194. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5195. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5196. - 'WAIT:20'
  5197. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5198. 3:
  5199. chance: 23
  5200. cooldown: 4
  5201. effects:
  5202. - 'POTION:SLOW:3:100 %victim%'
  5203. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5204. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5205. - 'WAIT:20'
  5206. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5207. 4:
  5208. chance: 30
  5209. cooldown: 4
  5210. effects:
  5211. - 'POTION:SLOW:3:100 %victim%'
  5212. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5213. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5214. - 'WAIT:20'
  5215. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5216. 5:
  5217. chance: 44
  5218. cooldown: 4
  5219. effects:
  5220. - 'POTION:SLOW:3:100 %victim%'
  5221. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5222. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5223. - 'WAIT:20'
  5224. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5225. 6:
  5226. chance: 57
  5227. cooldown: 4
  5228. effects:
  5229. - 'POTION:SLOW:4:100 %victim%'
  5230. - 'ADD_HARM:<random number>2-6</random number> %victim%'
  5231. - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
  5232. - 'WAIT:20'
  5233. - 'ADD_HARM:<random number>1-3</random number> %victim%'
  5234. - 'WAIT:20'
  5235. - 'ADD_HARM:<random number>1-4</random number> %victim%'
  5236. shadowassassin:
  5237. display: '%group-color%Shadow Assassin'
  5238. description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than normal.\nRequires Assassin V."
  5239. applies-to: 'Sword'
  5240. type: 'ATTACK'
  5241. group: 'HEROIC'
  5242. settings:
  5243. required-enchants:
  5244. - 'assassin'
  5245. removed-enchants:
  5246. - 'assassin'
  5247. removeable: false
  5248. applies:
  5249. - ALL_SWORD
  5250. levels:
  5251. 1:
  5252. chance: 7
  5253. cooldown: 3
  5254. effects:
  5255. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5256. 2:
  5257. chance: 12
  5258. cooldown: 3
  5259. effects:
  5260. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5261. 3:
  5262. chance: 19
  5263. cooldown: 3
  5264. effects:
  5265. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5266. 4:
  5267. chance: 24
  5268. cooldown: 3
  5269. effects:
  5270. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5271. 5:
  5272. chance: 29
  5273. cooldown: 3
  5274. effects:
  5275. - 'DISTANCE_DAMAGE:5:1 %attacker%'
  5276. natureswrath:
  5277. display: '%group-color%Natures Wrath'
  5278. description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back and dealing massive nature\ndamage. 75 souls per use."
  5279. applies-to: 'Armor'
  5280. type: 'DEFENSE'
  5281. group: 'SOUL'
  5282. applies:
  5283. - ALL_ARMOR
  5284. levels:
  5285. 1:
  5286. chance: 9
  5287. cooldown: 10
  5288. souls: 75
  5289. effects:
  5290. - 'POTION:SLOW:3:60 %attacker%'
  5291. - 'LIGHTNING %attacker%'
  5292. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5293. - 'WAIT:20'
  5294. - 'LIGHTNING %attacker%'
  5295. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5296. 2:
  5297. chance: 15
  5298. cooldown: 10
  5299. souls: 75
  5300. effects:
  5301. - 'POTION:SLOW:3:60 %attacker%'
  5302. - 'LIGHTNING %attacker%'
  5303. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5304. - 'WAIT:20'
  5305. - 'LIGHTNING %attacker%'
  5306. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5307. 3:
  5308. chance: 23
  5309. cooldown: 10
  5310. souls: 75
  5311. effects:
  5312. - 'POTION:SLOW:3:60 %attacker%'
  5313. - 'LIGHTNING %attacker%'
  5314. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5315. - 'WAIT:20'
  5316. - 'LIGHTNING %attacker%'
  5317. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5318. 4:
  5319. chance: 30
  5320. cooldown: 10
  5321. souls: 75
  5322. effects:
  5323. - 'POTION:SLOW:3:60 %attacker%'
  5324. - 'LIGHTNING %attacker%'
  5325. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5326. - 'WAIT:20'
  5327. - 'LIGHTNING %attacker%'
  5328. - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
  5329. phoenix:
  5330. display: '%group-color%Phoenix'
  5331. description: "An attack that would normally\nkill you will instead heal you to\nfull HP. Can only be activated once every\ncouple minutes. 500 souls per use."
  5332. applies-to: 'Armor'
  5333. type: 'DEFENSE'
  5334. group: 'SOUL'
  5335. applies:
  5336. - ALL_ARMOR
  5337. levels:
  5338. 1:
  5339. chance: 6
  5340. cooldown: 120
  5341. souls: 500
  5342. condition:
  5343. - '%victim health% > 3 : %stop%'
  5344. effects:
  5345. - 'ADD_HEALTH:40 %victim%'
  5346. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5347. 2:
  5348. chance: 9
  5349. cooldown: 120
  5350. souls: 500
  5351. condition:
  5352. - '%victim health% > 3 : %stop%'
  5353. effects:
  5354. - 'ADD_HEALTH:40 %victim%'
  5355. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5356. 3:
  5357. chance: 15
  5358. cooldown: 120
  5359. souls: 500
  5360. condition:
  5361. - '%victim health% > 3 : %stop%'
  5362. effects:
  5363. - 'ADD_HEALTH:40 %victim%'
  5364. - 'MESSAGE:&c&l** PHOENIX ** %victim%'
  5365. soultrap:
  5366. display: '%group-color%Soul Trap'
  5367. description: "Active soul enchant. Your axe\nis imbued with sealing magic, and\nhas a chance to disable/negate all\nsoul enchantments of your enemies\non hit for (level x 4) seconds.\n2 souls per second."
  5368. applies-to: 'Weapon'
  5369. type: 'ATTACK'
  5370. group: 'SOUL'
  5371. applies:
  5372. - ALL_AXE
  5373. - ALL_SWORD
  5374. levels:
  5375. 1:
  5376. chance: 19
  5377. souls: 2
  5378. effects:
  5379. - 'DISABLE_ACTIVATION:divineimmolation:4'
  5380. - 'DISABLE_ACTIVATION:naturewrath:4'
  5381. - 'DISABLE_ACTIVATION:phoenix:4'
  5382. - 'DISABLE_ACTIVATION:immortal:4'
  5383. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5384. 2:
  5385. chance: 27
  5386. souls: 2
  5387. effects:
  5388. - 'DISABLE_ACTIVATION:divineimmolation:8'
  5389. - 'DISABLE_ACTIVATION:naturewrath:8'
  5390. - 'DISABLE_ACTIVATION:phoenix:8'
  5391. - 'DISABLE_ACTIVATION:immortal:8'
  5392. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5393. 3:
  5394. chance: 32
  5395. souls: 2
  5396. effects:
  5397. - 'DISABLE_ACTIVATION:divineimmolation:12'
  5398. - 'DISABLE_ACTIVATION:naturewrath:12'
  5399. - 'DISABLE_ACTIVATION:phoenix:12'
  5400. - 'DISABLE_ACTIVATION:immortal:12'
  5401. - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
  5402. immortal:
  5403. display: '%group-color%Immortal'
  5404. description: "Passive soul enchant.\nPrevents your armor from taking\ndurability damage in exchange for souls.\n5 souls per use."
  5405. applies-to: 'Armor'
  5406. type: 'DEFENSE'
  5407. group: 'SOUL'
  5408. applies:
  5409. - ALL_ARMOR
  5410. levels:
  5411. 1:
  5412. chance: 12
  5413. cooldown: 2
  5414. souls: 5
  5415. effects:
  5416. - 'ADD_DURABILITY:10 %victim%'
  5417. 2:
  5418. chance: 18
  5419. cooldown: 2
  5420. souls: 5
  5421. effects:
  5422. - 'ADD_DURABILITY:10 %victim%'
  5423. 3:
  5424. chance: 25
  5425. cooldown: 2
  5426. souls: 5
  5427. effects:
  5428. - 'ADD_DURABILITY:10 %victim%'
  5429. 4:
  5430. chance: 31
  5431. cooldown: 2
  5432. souls: 5
  5433. effects:
  5434. - 'ADD_DURABILITY:10 %victim%'
  5435. divineimmolation:
  5436. display: '%group-color%Divine Immolation'
  5437. description: "Active soul enchant. Your weapons\nare imbued with divine fire, turning\nall your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75 souls per use."
  5438. applies-to: 'Sword'
  5439. type: 'ATTACK'
  5440. group: 'SOUL'
  5441. applies:
  5442. - ALL_SWORD
  5443. levels:
  5444. 1:
  5445. chance: 13
  5446. cooldown: 2
  5447. souls: 75
  5448. effects:
  5449. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5450. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5451. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5452. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5453. - 'WAIT:20'
  5454. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5455. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5456. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5457. - 'WAIT:20'
  5458. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5459. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5460. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5461. 2:
  5462. chance: 23
  5463. cooldown: 2
  5464. souls: 75
  5465. effects:
  5466. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5467. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5468. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5469. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5470. - 'WAIT:20'
  5471. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5472. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5473. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5474. - 'WAIT:20'
  5475. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5476. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5477. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5478. 3:
  5479. chance: 29
  5480. cooldown: 2
  5481. souls: 75
  5482. effects:
  5483. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5484. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5485. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5486. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5487. - 'WAIT:20'
  5488. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5489. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5490. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5491. - 'WAIT:20'
  5492. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5493. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5494. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5495. 4:
  5496. chance: 34
  5497. cooldown: 2
  5498. souls: 75
  5499. effects:
  5500. - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
  5501. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5502. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5503. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5504. - 'WAIT:20'
  5505. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5506. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5507. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5508. - 'WAIT:20'
  5509. - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
  5510. - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
  5511. - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
  5512. paradox:
  5513. display: '%group-color%Paradox'
  5514. description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a portion of\nall damage dealt to you."
  5515. applies-to: Sword
  5516. type: DEFENSE
  5517. group: SOUL
  5518. applies:
  5519. - ALL_ARMOR
  5520. levels:
  5521. '1':
  5522. chance: 13
  5523. cooldown: 5
  5524. souls: 5
  5525. effects:
  5526. - 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
  5527. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
  5528. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
  5529. '2':
  5530. chance: 15
  5531. cooldown: 5
  5532. souls: 5
  5533. effects:
  5534. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5535. - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
  5536. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5537. '3':
  5538. chance: 17
  5539. cooldown: 5
  5540. souls: 5
  5541. effects:
  5542. - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
  5543. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
  5544. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
  5545. '4':
  5546. chance: 19
  5547. cooldown: 5
  5548. souls: 5
  5549. effects:
  5550. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5551. - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
  5552. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
  5553. '5':
  5554. chance: 12
  5555. cooldown: 5
  5556. souls: 5
  5557. effects:
  5558. - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
  5559. - 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
  5560. - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
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