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- # « Example configuration »
- #lastchance: <-- Enchantment name
- # display: '%group-color%Last Chance' <-- Display in item lore
- # description: 'Has a chance to heal when on low hearts' <-- Enchantment Description
- # applies-to: 'Chestplate' <-- What applies to (display purposes)
- # type: 'DEFENSE' <-- Enchantment type (controls when enchantment activates)
- # group: 'COMMON' <-- Enchantment group (For enchanter and right-click random books)
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # applies: <-- List of items that it applies
- # - ALL_CHESTPLATE <-- Item(s) list
- # levels: < -- All Levels are under here
- # 1: <-- Level indicator
- # chance: 30 <-- Chance for enchantment to activate
- # condition: '%victim health% > 5 : %stop%' <-- Condition (read more about it at Conditions)
- # effects: <-- All enchantment effects
- # - 'ADD_HEALTH:2 %victim%' <-- Effect(s) list
- # Æ »»» ENCHANTMENT OPTIONS EXPLAINED BELOW «««ß
- # Display (String) (No spaces or enchantment will break)
- # Determines how will enchantment look in item lore
- # Applies-to (String)
- # Display used in Custom Enchantment books for %description% variable
- # Group (Setting)
- # INFO: Create enchantment groups in config.yml under enchanter configuration.
- # Enchantment groups are used for enchanter, to sell specific type books. You can group them
- # and add a group-wide color, then obtain it with variable %group-color% (shown in example enchantments below).
- # Type (Setting)
- # Decides type of the enchantment. Types:
- # - EFFECT_STATIC : Gives permanent potion effect (as long as armor piece is worn)
- # - ATTACK : Effects run only when attacking another player
- # - DEFENSE : Effects run only when being attacked
- # - DEFENSE_BOW : Effects run only when player gets shot by a bow
- # - MINING : Gives effects when block is mined
- # - HELD : Effects given when item is held
- # - ATTACK_MOB : Gives effects when player attacks mob
- # - KILL_MOB : Effects given when attacked mob is killed
- # - BOW : Effects given when player is shot by another player
- # - KILL_PLAYER : Effects given when attacker kills a player
- # - DEATH : Runs when player dies due to another player.
- # - RIGHT_CLICK : Runs when player right clicks held item
- # - BOW_MOB : Effects given when mob is shot by player
- # - FIRE : Effects given when player is on fire
- # - EXPLOSION : Effects given when player gets hit by explosion
- # - SWING : Enchant runs when player swings
- # - FALL_DAMAGE : Enchant runs when player takes fall damage
- # - DEFENSE_MOB : Enchant runs when mob attacks a player
- # - SHIFT : Enchant runs when player toggles crouching (shifts)
- # - ITEM_BREAK : Enchant runs when player toggles crouching (shifts)
- # - CATCH_FISH : Enchant runs when player catches a fish
- # - REPEATING : Repeating enchantments, read more here:
- # https://github.com/N3kas/AdvancedEnchantments/wiki/Æ-Repeating-Enchantments-(timed)
- # Applies (Material)
- # Determines which items will have the effects
- # Latest Materials list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # NOTICE: You can use "LEATHER_ARMOR, IRON_ARMOR, CHAIN_ARMOR, GOLD_ARMOR or DIAMOND_ARMOR" to
- # to instantly add availability for all specific armor type pieces.
- # Use "ALL_ARMOR" to add all armor pieces.
- # Use "ALL_HELMET" to add all helmets
- # Use "ALL_CHESTPLATE" to add all chestplates
- # Use "ALL_BOOTS" to add all boots
- # Use "ALL_SWORD" to add all swords
- # Use "ALL_PICKAXE" to add all pickaxes
- # Use "ALL_AXE" to add all axes
- # And so on, but make sure to use non plural names of items!
- # Levels (Numbers)
- # Effects for each level, use as display in examples.
- # Effects (Custom Effects, Potion Effects)
- # List of effects enchantment will have
- # Possible effects:
- # *** POTION EFFECTS, for EFFECT_STATIC, HELD ***
- # - POTION:(potion effect):(level) - Adds/Removes permanent effect of a potion
- # # You may use POTION:(potion effect):(level):(length in ticks) for ATTACK, DEFENSE, ATTACK_MOB, DEATH, and KILL_MOB
- # ('POTION' effect type does not override potions, use 'POTION_OVERRIDE' instead)
- # *** Custom Effects ***
- # - PARTICLE:(type):(amount):(size (x, y, z increasement))
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Spawn particles at player's/entity's location
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types except HELD, EFFECT_STATIC
- # - FLY
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Toggle's players fly mode
- # * Usᴇᴅ Wɪᴛʜ: HELD, EFFECT_STATIC
- # - STEAL_HEALTH:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Steal health from other entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW, DEFENSE
- # - MORE_DROPS:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Multiply drops by number of times
- # * Usᴇᴅ Wɪᴛʜ: KILL_MOB, MINING
- # - WAIT:(integer) (in ticks! 20 ticks = 1 second)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Freeze the effect for number of ticks
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - MESSAGE:(message)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Send player a message
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAYER_COMMAND:(command)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Make player run a command
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CONSOLE_COMMAND:(command)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Run command from console
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STOP_ATTACK
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Cancel the attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB, ATTACK, DEFENSE
- # - LIGHTNING
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Strike a lightning at location of entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - REPAIR
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Repair item in hand
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - TNT:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Spawn number of TNT at entity's location
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - DROP_HEAD
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Drop player's head
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - EXTINGUISH
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Extinguish the entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BOOST:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Boost entity number of blocks up
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HEALTH:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Add number of health to entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - FLAME:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Set entity on fire for number of seconds
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CURE:(potion effect)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Remove a potion effect from player (doesn't remove permanent potion effects)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CURE_PERMANENT:(potion effect)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Remove a potion effect from player (removes permanent potion effects as well)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HARM:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Remove number of health from entity
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_FOOD:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Add food to player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAY_SOUND:(sound)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Play sound for player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PLAY_SOUND_OUTLOUD:(sound)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Play sound outloud for surrounding players (near specified player)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - GUARD:(mob type):(mob name, can use %player name%)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Spawn a guard of player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - EXP:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Drop number of exp. orbs (each one contains 4 exp)
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - TRENCH:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Mines in radius (eg. 3x3x3). Supports ODD numbers only (3, 5, 7, etc.)
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - CUSTOM_TRENCH:(x, int):(y, int):(z, int)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Mines in radius (eg. x*y*z).
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - KEEP_ON_DEATH
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Keep item on death (only viable for armor & held item)
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - IGNORE_ARMOR
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Ignores armor damage reduction
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - DOUBLE_DAMAGE
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Double attack damage
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, BOW
- # - KILL_MOB
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Kill entity
- # * Usᴇᴅ Wɪᴛʜ: ATTACK_MOB
- # - SMELT
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Smelt mined block
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # * Does not work with TRENCH
- # - TP_DROPS
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Teleports drops into player's inventory
- # * Usᴇᴅ Wɪᴛʜ: MINING
- # - EXTRA_DAMAGE:(double, aka number with decimal placement)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Deal number of damage more in attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK
- # - SPAWN_ARROWS
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Spawn arrows on top of player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - PULL_CLOSER
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Pull entity closer from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - PULL_AWAY
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Pull entity further from opponent
- # * Usᴇᴅ Wɪᴛʜ: Any effect with 2 parties involved
- # - IGNORE_ARMOR_DAMAGE
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Cancel armor durability reduction
- # * Usᴇᴅ Wɪᴛʜ: DEFENSE
- # - REVIVE
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Revive player
- # * Usᴇᴅ Wɪᴛʜ: DEATH
- # - DAMAGE_ARMOR:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Damage player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_DURABILITY:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Patch player's armor by number of durability
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_DURABILITY_ITEM:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Patch player's held item
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - HALF_DAMAGE
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Deduce half damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - NEGATE_DAMAGE:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Deduce damage from attack
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - INCREASE_DAMAGE:(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Increase damage by number
- # * Usᴇᴅ Wɪᴛʜ: ATTACK, DEFENSE, BOW
- # - FIREBALL
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Shoot a fireball at entity
- # - ADD_EXP_MCMMO:(mcmmo skill(UpperCase)):(integer)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Add experience to certain McMMO skill
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - FILL_OXYGEN
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Set player's oxygen to full
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_MONEY:(amount)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Steal money from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_EXP:(amount)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Steal exp from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BREAK
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Breaks block instantly
- # * Usᴇᴅ Wɪᴛʜ: Swing
- # - TELEPORT_BEHIND
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Teleport behind a player
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_GUARD
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Steal another player's Guard
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - ADD_HARM_DEPEND_ON_ITEM:(damage)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Damage another player depending on other player's held item
- # REQUITES ENCHANT TYPES WITH TWO PLAYERS, LIKE DEFENSE/ATTACk
- # * Usᴇᴅ Wɪᴛʜ: All two-player enchant types
- # - DISABLE_ACTIVATION:<enchant name>:<seconds>
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Disable activation of enchant for player
- # * Important: Enchant name must be lower-case without spaces!
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - STEAL_MONEY_PERCENT:(percent)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Steal % of player's balance, from one player to another
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - CACTUS_BREAK
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Player cactus-break particles
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - BLOOD
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Player 'blood' (redstone block breaking) particles
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - RANDOMIZE_HOTBAR
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Randomize player's hotbar
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # - DISARM
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Disarm oponent
- # * Usᴇᴅ Wɪᴛʜ: All 2-player enchant types
- # - REMOVE_ENCHANT:(enchant)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Remove enchant from held item
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - PUMPKIN:(time, in ticks)
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Replace current helmet with a carved pumpkin for some time
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - STOP_KNOCKBACK
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Stop knockback
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - ADD_DURABILITY_CURRENT_ITEM
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Changes durability on item which executed the enchant
- # * Usᴇᴅ Wɪᴛʜ: All enchant types
- # - PERMISSION:<permission>
- # * Dá´‡sᴄʀɪᴘᴛɪá´É´: Adds permission to player via memory (resets upon restart)
- # * With permanent events such as 'HELD' & 'EFFECT_STATIC', it will add upon activation and remove upon deactivation
- # * Usᴇᴅ Wɪᴛʜ: All Enchant Types
- # # You can use tags <random word>word1,word2,word3</random word>, it will get a random word from listed words.
- # # You can use tags <random number>x-y</random number> while x < y, it will generate a random number between two given integers.
- # # e.g.: 'STEAL_MONEY:<random number>10000-50000</random number>'
- # # Use <chance>x</chance> to set per-effect chance, x being a chance percentage.
- # # e.g.: 'POTION:SPEED:1:100 %attacker% <chance>25</chance>'
- # # You also may use %victim% or %attacker% flag to give effects to different players (in ATTACK, BOW, DEATH, KILL_PLAYER and DEFENSE types).
- # # Example usage: - 'POTION:POISON:1:50 %attacker%', this will give Level 2 POISON potion effect to the player who attacked.
- # # If none is provided, effects will be given to the player who had custom enchanted item.
- # # You can add %combo% instead of numbers, to use number of combo's player has (eg. to limit combo number: '%combo% > 0 && %combo% < 5 : %continue%')
- # # You can add %damage% instead of numbers, to use number of damage has been done (for ATTACK and DEFENSE)
- # Area of Damage
- # Run an effect in radius.
- #
- # « Examples »
- # â–º 'POTION:POISON:1:50 <aoe> radius=5 target=all </aoe>'
- # â–º 'POTION:POISON:1:50 <aoe> radius=3 target=enemy </aoe>'
- #
- # « Explanation »
- # Basic format for this flag is "<aoe> radius=<radius> target=<target> </aoe>"
- # â–º Radius: Any number which is > 0 (1, 2, ...)
- # â–º Target: Targetted players, possibile targets:
- # -> all (all players in radius)
- #
- # -> damageable (all players in radius which CAN be damaged by enchantment owner. This should be compatible with most plugins)
- # (Example usage: Can allow AOE (area of damage) to inflict damage to all enemied faction players in radius, since player can damage them)
- #
- # -> undamageable (all players in radius which CANNOT be damaged by enchantment owner. This should be compatible with most plugins)
- # (Example usage: Can be used to heal all faction members in radius, since player cannot damage them)
- #
- # Chance (Number)
- # Chance of effect occurring
- # Cooldown (number)
- # Number of effect cooldown, in seconds.
- # Conditions
- # Conditions let you choose under what circumstances enchantment should be activated/stopped or chance increased/descreased
- #
- # « Examples »
- # â–º '%victim health% > 5 : %stop%' (Will not activate effects if player's health is higher than 2.5 hearts (1 heart = 2)
- # â–º '%player world% = my_world : %allow%' (If player is in world called "my_world", the enchantment will activate)
- # â–º '%player y% < 30 && %player health% > 10 = : %chance%+10' (If player's Y level is less than 30 and health is more than 5 hearts, it 7
- # will increase chance of effects activating by 10)
- # â–º '%victim health% > %attacker health% : %force%' (If victim has more health than attacker, effects will be forced to run
- # ignoring probability chance of it activating).
- #
- # « Variables for conditional part »
- # %player health%, %player food%, %player_world%, %player_name%, %player x, %player y%, %player z%, %near players% (number)
- # You can also replace "player" with attacker/victim for ATTACK, BOW, DEATH, DEFENSE and KILL_PLAYER enchantment types.
- # %block x%, %block y% and %block z% can be used for MINING enchantment type. %combo%, %attacker combo% and %victim combo% can
- # be used to define how many combo's player has. You can also use %is sneaking% as well as %attacker is sneaking%, %victim is sneaking%
- # (eg. %is sneaking% = true : %continue%) As well as %is on fire%, can be used with %victim/attacker is on fire% (returns true/false)
- # You can use %mob type% variable for KILL_MOB and ATTACK_MOB, to get mob in the event, e.g.: (CREEPER, CAVE_SPIDER, ZOMBIE)
- # %block type% - Mined block type, find all block types at: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
- # %(victim/attacker)is under water% - returns "true/false"
- # %is headshot% - returns "true/false" (for BOW)
- # %has potion effect <POTION EFFECT TYPE>% - returns "true/false"
- # %(attacker /victim )faction land% - returns ENEMY, NEUTRAL, TRUCE, MEMBER (own land) (Factions)
- # %(attacker /victim )level of skill (mcmmo skill(UpperCase))% - returns level number (mcMMO)
- # %(attacker /victim )is bleeding% - returns "true/false" if player is bleeding (mcMMO)
- # %damaged from behind% - returns if victim was damaged from behind by enemy
- # %attacker has enchantment in hand of <enchant>% - returns "true/false", checks if player has enchantment on their item
- # %attacker time%/%victim time% - get player world time
- #
- # PLACHOLDERAPI SUPPORT FOR CONDITIONS:
- # E.g: '%victim player_level% > 10 : %stop%', player_level is a PlaceholderAPI condition %player_level%. You can use %player <condition>%, %attacker <condition>% and %victim <condition>%.
- # It's a must to remove percentage signs from PlaceholderAPI placeholders, more examples: %server_online% -> server_online -> '%player server_online% > 5 : %allow%'
- #
- # « Variables for end solution »
- # %force% (forces effect to activate ignoring chance), %continue% (let's the effect reading continue, takes chance in consideration),
- # %stop% (ignores all of the effects), %chance%+x (increases chance by x%), %chance-x% (decreases chance by x%)
- # Settings for enchantments
- # *** This is not a required configuration section and each enchantment doesn't need to have it ***
- # settings:
- # required-enchants:
- # - 'springs'
- # not-applyable-with:
- # - 'frozen'
- # removeable: false # Makes enchantment non-removeable with blackscrolls
- # disable-in-enchanter: true # Players can no longer obtain enchantment from Enchanter
- # disabled-worlds: # List worlds in which enchantment will not work (cAsE sEnSiTiVe)
- # - 'My_World'
- restore:
- display: '%group-color%Restore'
- description: "Upon breaking, item has a chance\nto lose this enchantment and repair\nhalf of it's durability"
- applies-to: 'Tools'
- type: 'ITEM_BREAK'
- group: 'ULTIMATE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- 1:
- chance: 40
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 2:
- chance: 60
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 3:
- chance: 80
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- 4:
- chance: 100
- effects:
- - 'REMOVE_ENCHANT:restore'
- - 'ADD_DURABILITY_ITEM:<round><math>-1 * (%maximum durability%/2)</math></round>'
- - 'MESSAGE:&6&l*** &e&lItem Restored &6&l***'
- shuffle:
- display: '%group-color%Shuffle'
- description: 'Shuffles opponent''s hotbar.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SIMPLE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 20
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- 2:
- chance: 6
- cooldown: 18
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- 3:
- chance: 8
- cooldown: 15
- effects:
- - 'RANDOMIZE_HOTBAR %attacker%'
- takeoff:
- display: '%group-color%Take Off'
- description: 'Allows flying when worn.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'FLY'
- - 'MESSAGE:&eYour &6flying &ehas been toggled!'
- aquatic:
- display: '%group-color%Aquatic'
- description: 'Gives permanent water breathing.'
- applies-to: 'Helmets'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:WATER_BREATHING:0'
- autosmelt:
- display: '%group-color%Auto Smelt'
- description: "Ores are automatically smelted\nwhen mined."
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- chance: 41
- effects:
- - 'SMELT'
- 2:
- chance: 62
- effects:
- - 'SMELT'
- 3:
- chance: 100
- effects:
- - 'SMELT'
- confusion:
- display: '%group-color%Confusion'
- description: "A chance to deal nausea to\nyour victim."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 13
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:40 %victim%'
- 2:
- chance: 19
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:80 %victim%'
- 3:
- chance: 24
- cooldown: 1
- effects:
- - 'POTION:CONFUSION:0:120 %victim%'
- experience:
- display: '%group-color%Experience'
- description: 'Chance to get experience from mining.'
- applies-to: 'Tools'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 15
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 2:
- chance: 30
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 3:
- chance: 45
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 4:
- chance: 60
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- 5:
- chance: 75
- cooldown: 1
- effects:
- - 'EXP:<random number>2-5</random number>'
- haste:
- display: '%group-color%Haste'
- description: 'Allows you to swing your tools faster.'
- applies-to: 'Tools'
- type: 'HELD'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- - ALL_AXE
- levels:
- 1:
- effects:
- - 'POTION:FAST_DIGGING:0'
- 2:
- effects:
- - 'POTION:FAST_DIGGING:1'
- 3:
- effects:
- - 'POTION:FAST_DIGGING:2'
- insomnia:
- display: '%group-color%Insomnia'
- description: "Gives slowness, slow swinging\nand confusion."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 10
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:40 %victim%'
- - 'POTION:CONFUSION:0:40 %victim%'
- - 'POTION:SLOW_DIGGING:0:60 %victim%'
- 2:
- chance: 12
- cooldown: 2
- effects:
- - 'POTION:SLOW:0:80 %victim%'
- - 'POTION:CONFUSION:0:80 %victim%'
- - 'POTION:SLOW_DIGGING:0:100 %victim%'
- 3:
- chance: 14
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'POTION:CONFUSION:1:100 %victim%'
- - 'POTION:SLOW_DIGGING:1:120 %victim%'
- 4:
- chance: 16
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:120 %victim%'
- - 'POTION:CONFUSION:1:120 %victim%'
- - 'POTION:SLOW_DIGGING:1:140 %victim%'
- 5:
- chance: 18
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:140 %victim%'
- - 'POTION:CONFUSION:1:140 %victim%'
- - 'POTION:SLOW_DIGGING:1:160 %victim%'
- 6:
- chance: 20
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:180 %victim%'
- - 'POTION:CONFUSION:1:180 %victim%'
- - 'POTION:SLOW_DIGGING:1:200 %victim%'
- 7:
- chance: 22
- cooldown: 2
- effects:
- - 'POTION:SLOW:2:80 %victim%'
- - 'POTION:CONFUSION:2:80 %victim%'
- - 'POTION:SLOW_DIGGING:2:100 %victim%'
- lightning:
- display: '%group-color%Lightning'
- description: "A chance to strike lightning\nat the opponent."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'SIMPLE'
- applies:
- - BOW
- levels:
- 1:
- chance: 24
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- 2:
- chance: 32
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- 3:
- chance: 40
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- oxygenate:
- display: '%group-color%Oxygenate'
- description: "Refills oxygen levels when\nbreaking blocks under water."
- applies-to: 'Pickaxe'
- type: 'MINING'
- group: 'SIMPLE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- cooldown: 3
- effects:
- - 'FILL_OXYGEN'
- thunderingblow:
- display: '%group-color%Thundering Blow'
- description: 'Can cause smite effect on your enemy.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- 2:
- chance: 17
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- 3:
- chance: 24
- cooldown: 2
- effects:
- - 'LIGHTNING %victim%'
- glowing:
- display: '%group-color%Glowing'
- description: 'Gives permanent night vision.'
- applies-to: 'Helmet'
- type: 'EFFECT_STATIC'
- group: 'SIMPLE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:NIGHT_VISION:0'
- decapitation:
- display: '%group-color%Decapitation'
- description: "Victims have a chance of dropping\ntheir head on death."
- applies-to: 'Axes'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- headless:
- display: '%group-color%Headless'
- description: "Victims have a chance of dropping\ntheir head on death."
- applies-to: 'Swords'
- type: 'KILL_PLAYER'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- effects:
- - 'DROP_HEAD %victim%'
- 2:
- chance: 40
- effects:
- - 'DROP_HEAD %victim%'
- 3:
- chance: 60
- effects:
- - 'DROP_HEAD %victim%'
- obliterate:
- display: '%group-color%Obliterate'
- description: 'Extreme knockback.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 30
- cooldown: 6
- effects:
- - 'PULL_AWAY:1.0 %victim%'
- 2:
- chance: 36
- cooldown: 6
- effects:
- - 'PULL_AWAY:1.5 %victim%'
- 3:
- chance: 42
- cooldown: 6
- effects:
- - 'PULL_AWAY:2.0 %victim%'
- 4:
- chance: 48
- cooldown: 6
- effects:
- - 'PULL_AWAY:2.5 %victim%'
- 5:
- chance: 54
- cooldown: 6
- effects:
- - 'PULL_AWAY:3.0 %victim%'
- epicness:
- display: '%group-color%Epicness'
- description: 'Gives particles and sound effects.'
- applies-to: 'Swords'
- type: 'ATTACK;ATTACK_MOB'
- group: 'SIMPLE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- 2:
- chance: 40
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- 3:
- chance: 60
- cooldown: 3
- effects:
- - 'PARTICLE:LARGE_SMOKE:50:1 %victim%'
- - 'PLAY_SOUND:GHAST_SCREAM'
- berserk:
- display: '%group-color%Berserk'
- description: "A chance of strength\nand mining fatigue."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 4
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:60 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:60 %attacker%'
- 2:
- chance: 8
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:80 %attacker%'
- 3:
- chance: 12
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:0:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:100 %attacker%'
- 4:
- chance: 16
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:1:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:80 %attacker%'
- 5:
- chance: 20
- cooldown: 1
- effects:
- - 'POTION:SLOW_DIGGING:1:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:100 %attacker%'
- curse:
- display: '%group-color%Curse'
- description: 'Gives strength, slowness and resistance at low hp.'
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 10
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:0:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:40 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:40 %victim%'
- 2:
- chance: 12
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:0:120 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:60 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:60 %victim%'
- 3:
- chance: 14
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:1:80 %attacker%'
- - 'POTION:INCREASE_DAMAGE:0:80 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:0:80 %victim%'
- 4:
- chance: 16
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:1:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:60 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:1:60 %victim%'
- 5:
- chance: 18
- cooldown: 2
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'POTION:SLOW_DIGGING:2:100 %attacker%'
- - 'POTION:INCREASE_DAMAGE:1:80 %victim%'
- - 'POTION:DAMAGE_RESISTANCE:1:80 %victim%'
- endershift:
- display: '%group-color%EnderShift'
- description: 'Gives speed/health boost at low hp.'
- applies-to: 'Helmet + Boots'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_HELMET
- - ALL_BOOTS
- levels:
- 1:
- chance: 16
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:0:80 %victim%'
- 2:
- chance: 17
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:1:80 %victim%'
- 3:
- chance: 18
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'POTION:SPEED:1:120 %victim%'
- - 'POTION:ABSORPTION:2:80 %victim%'
- explosive:
- display: '%group-color%Explosive'
- description: 'Explosive arrows.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'UNIQUE'
- applies:
- - BOW
- levels:
- 1:
- chance: 20
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 2:
- chance: 30
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 3:
- chance: 40
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 4:
- chance: 50
- cooldown: 5
- effects:
- - 'TNT %victim%'
- 5:
- chance: 60
- cooldown: 5
- effects:
- - 'TNT %victim%'
- featherweight:
- display: '%group-color%Featherweight'
- description: 'A chance to give a burst of haste.'
- applies-to: 'Swords'
- type: 'ATTACK;ATTACK_MOB'
- group: 'UNIQUE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 35
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:0:60'
- 2:
- chance: 55
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:1:80'
- 3:
- chance: 75
- cooldown: 2
- effects:
- - 'POTION:FAST_DIGGING:2:100'
- molten:
- display: '%group-color%Molten'
- description: 'Chance of setting your attacker ablaze.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 21
- cooldown: 2
- effects:
- - 'FLAME:2 %attacker%'
- 2:
- chance: 32
- cooldown: 2
- effects:
- - 'FLAME:4 %attacker%'
- 3:
- chance: 49
- cooldown: 2
- effects:
- - 'FLAME:6 %attacker%'
- 4:
- chance: 63
- cooldown: 2
- effects:
- - 'FLAME:8 %attacker%'
- ravenous:
- display: '%group-color%Ravenous'
- description: "Chance to regain hunger\nwhilst in combat."
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 14
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 2:
- chance: 18
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 3:
- chance: 22
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- 4:
- chance: 26
- cooldown: 2
- effects:
- - 'ADD_FOOD:<random number>1-4</random number> %attacker%'
- selfdestruct:
- display: '%group-color%Self Destruct'
- description: "When close to death,\ntnt spawns around you to\nend you and remove your dropped\nitems."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 23
- cooldown: 2
- condition: "%victim health% > 3 : %stop%"
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- 2:
- chance: 35
- cooldown: 2
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- 3:
- chance: 42
- cooldown: 2
- effects:
- - 'MESSAGE:&c&l*** SelfDestruct ***'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- - 'WAIT:5'
- - 'TNT %victim%'
- telepathy:
- display: '%group-color%Telepathy'
- description: "Automatically places blocks broken\nby tools in your inventory."
- applies-to: 'Tools'
- type: 'MINING'
- group: 'UNIQUE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 40
- effects:
- - 'TP_DROPS'
- 2:
- chance: 60
- effects:
- - 'TP_DROPS'
- 3:
- chance: 80
- effects:
- - 'TP_DROPS'
- 4:
- effects:
- - 'TP_DROPS'
- obsidiandestroyer:
- display: '%group-color%Obsidian Destroyer'
- description: 'Chance to instantly break obsidian blocks.'
- applies-to: 'Pickaxe'
- type: 'SWING'
- group: 'UNIQUE'
- applies:
- - ALL_PICKAXE
- levels:
- 1:
- chance: 15
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- - '%player faction land% != MEMBER : %stop%'
- effects:
- - 'BREAK'
- 2:
- chance: 30
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- - '%player faction land% != MEMBER : %stop%'
- effects:
- - 'BREAK'
- 3:
- chance: 50
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- - '%player faction land% != MEMBER : %stop%'
- effects:
- - 'BREAK'
- 4:
- chance: 65
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- - '%player faction land% != MEMBER : %stop%'
- effects:
- - 'BREAK'
- 5:
- chance: 80
- condition:
- - '%block type% != OBSIDIAN : %stop%'
- - '%player faction land% != MEMBER : %stop%'
- effects:
- - 'BREAK'
- skillswipe:
- display: '%group-color%Skill Swipe'
- description: "A chance to steal some of your enemy's\nEXP every time you damage them."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'UNIQUE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-125</random number> %attacker%'
- 2:
- chance: 17
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-175</random number> %attacker%'
- 3:
- chance: 19
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-225</random number> %attacker%'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-275</random number> %attacker%'
- 5:
- chance: 23
- cooldown: 5
- effects:
- - 'STEAL_EXP:<random number>25-350</random number> %attacker%'
- plaguecarrier:
- display: '%group-color%Plague Carrier'
- description: "When near death summons creepers\nand debuffs to avenge you."
- applies-to: 'Leggings'
- type: 'DEFENSE'
- group: 'UNIQUE'
- applies:
- - ALL_LEGGINGS
- levels:
- 1:
- chance: 13
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:40 %attacker%'
- 2:
- chance: 17
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 3:
- chance: 24
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 4:
- chance: 30
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:40 %attacker%'
- 5:
- chance: 38
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:80 %attacker%'
- 6:
- chance: 46
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:1:120 %attacker%'
- 7:
- chance: 55
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:60 %attacker%'
- 8:
- chance: 69
- cooldown: 3
- condition:
- - '%victim health% < 2 : %continue%'
- - '%victim health% > 4 : %stop%'
- effects:
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'GUARD:CREEPER:%victim%'
- - 'POTION:BLINDNESS:2:100 %attacker%'
- virus:
- display: '%group-color%Virus'
- description: "Multiplies all Wither and Poison damage the\naffected target recieves and has a chance to remove\nregeneration effects on hit."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'UNIQUE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 2:
- chance: 16
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 3:
- chance: 20
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- 4:
- chance: 24
- cooldown: 3
- condition:
- - '%victim has potion effect WITHER% != TRUE : %stop%'
- - '%victim has potion effect POISON% != TRUE : %stop%'
- effects:
- - 'POTION:WITHER:2:60 %victim%'
- - 'POTION:POISON:2:60 %victim%'
- antigravity:
- display: '%group-color%Anti Gravity'
- description: 'Super jump.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:2'
- 2:
- effects:
- - 'POTION:JUMP:3'
- 3:
- effects:
- - 'POTION:JUMP:4'
- blind:
- display: '%group-color%Blind'
- description: "A chance of causing blindness\nwhen attacking."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 17
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:0:60 %victim%'
- 2:
- chance: 25
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:1:80 %victim%'
- 3:
- chance: 33
- cooldown: 3
- effects:
- - 'POTION:BLINDNESS:2:100 %victim%'
- shackle:
- display: '%group-color%Shackle'
- description: "Prevents mobs from suffering from\nknockback from your attacks."
- applies-to: 'Swords'
- type: 'ATTACK_MOB'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 30
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- 2:
- chance: 60
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- 3:
- effects:
- - 'PULL_CLOSER:0.1 %victim%'
- cactus:
- display: '%group-color%Cactus'
- description: "Injures your attacker but does not\naffect your durability."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 22
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- 2:
- chance: 46
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- execute:
- display: '%group-color%Execute'
- description: "Damage buff when your target is at\nlow HP."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 9
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 2:
- chance: 15
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 3:
- chance: 19
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 4:
- chance: 24
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 5:
- chance: 29
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 6:
- chance: 32
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- 7:
- chance: 40
- cooldown: 2
- condition: "%victim health% > 6 : %stop%"
- effects:
- - 'INCREASE_DAMAGE:<random number>10-50</random number> %attacker%'
- - 'MESSAGE:&b&l** EXECUTE ** %attacker%'
- frozen:
- display: '%group-color%Frozen'
- description: "Can cause slowness to attacker\nwhen defending."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 19
- cooldown: 3
- effects:
- - 'POTION:SLOW:0:100 %attacker%'
- 2:
- chance: 19
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:100 %attacker%'
- 3:
- chance: 26
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:100 %attacker%'
- paralyze:
- display: '%group-color%Paralyze'
- description: "Gives lightning effect and a chance\nfor slowness and slow swinging."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'POTION:SLOW:0:60 %victim%'
- - 'POTION:SLOW_DIGGING:0:60 %victim%'
- 2:
- chance: 13
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'POTION:SLOW:0:100 %victim%'
- - 'POTION:SLOW_DIGGING:0:100 %victim%'
- 3:
- chance: 17
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'POTION:SLOW:1:60 %victim%'
- - 'POTION:SLOW_DIGGING:1:60 %victim%'
- 4:
- chance: 22
- cooldown: 3
- effects:
- - 'LIGHTNING %victim%'
- - 'EXTINGUISH %victim%'
- - 'POTION:SLOW:1:100 %victim%'
- - 'POTION:SLOW_DIGGING:1:100 %victim%'
- poison:
- display: '%group-color%Poison'
- description: 'A chance of giving poison effect.'
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 19
- cooldown: 2
- effects:
- - 'POTION:POISON:0:80 %victim%'
- 2:
- chance: 26
- cooldown: 2
- effects:
- - 'POTION:POISON:0:120 %victim%'
- 3:
- chance: 33
- cooldown: 2
- effects:
- - 'POTION:POISON:1:80 %victim%'
- poisoned:
- display: '%group-color%Poisoned'
- description: "Chance to give poison to your attacker."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'POTION:POISON:0:60 %attacker%'
- 2:
- chance: 17
- cooldown: 4
- effects:
- - 'POTION:POISON:0:120 %attacker%'
- 3:
- chance: 23
- cooldown: 4
- effects:
- - 'POTION:POISON:1:60 %attacker%'
- 4:
- chance: 29
- cooldown: 4
- effects:
- - 'POTION:POISON:1:120 %attacker%'
- reforged:
- display: '%group-color%Reforged'
- description: "Protects weapons durability, items will be take\nlonger to break."
- applies-to: 'Weapons'
- type: 'ATTACK_MOB;MINING'
- group: 'ELITE'
- applies:
- - ALL_AXE
- - ALL_SWORD
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 10
- effects:
- - 'ADD_DURABILITY_ITEM:-1'
- 2:
- chance: 20
- effects:
- - 'ADD_DURABILITY_ITEM:-1'
- 3:
- chance: 30
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 4:
- chance: 40
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 5:
- chance: 50
- effects:
- - 'ADD_DURABILITY_ITEM:-2'
- 6:
- chance: 60
- effects:
- - 'ADD_DURABILITY_ITEM:-3'
- 7:
- chance: 70
- effects:
- - 'ADD_DURABILITY_ITEM:-3'
- 8:
- chance: 80
- effects:
- - 'ADD_DURABILITY_ITEM:-4'
- 9:
- chance: 90
- effects:
- - 'ADD_DURABILITY_ITEM:-4'
- 10:
- effects:
- - 'ADD_DURABILITY_ITEM:-5'
- snare:
- display: '%group-color%Snare'
- description: "Chance to slow and fatigue\nenemies with projectiles."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'POTION:SLOW:0:80 %victim%'
- - 'POTION:SLOW_DIGGING:0:80 %victim%'
- 2:
- chance: 19
- cooldown: 3
- effects:
- - 'POTION:SLOW:0:120 %victim%'
- - 'POTION:SLOW_DIGGING:0:120 %victim%'
- 3:
- chance: 24
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:80 %victim%'
- - 'POTION:SLOW_DIGGING:1:80 %victim%'
- 4:
- chance: 29
- cooldown: 3
- effects:
- - 'POTION:SLOW:1:120 %victim%'
- - 'POTION:SLOW_DIGGING:1:120 %victim%'
- springs:
- display: '%group-color%Springs'
- description: 'Gives jump boost.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:JUMP:0'
- 2:
- effects:
- - 'POTION:JUMP:1'
- 3:
- effects:
- - 'POTION:JUMP:2'
- stormcaller:
- display: '%group-color%Stormcaller'
- description: 'Strikes lightning on attacking players.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 17
- cooldown: 4
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 2:
- chance: 23
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 3:
- chance: 31
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- 4:
- chance: 41
- cooldown: 5
- effects:
- - 'LIGHTNING %attacker%'
- - 'EXTINGUISH %attacker%'
- demonforged:
- display: '%group-color%Demonforged'
- description: "Increases durability loss on\nyour enemy''s armor."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- cooldown: 4
- chance: 12
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 2:
- cooldown: 4
- chance: 17
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 3:
- cooldown: 4
- chance: 25
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- 4:
- cooldown: 4
- chance: 32
- effects:
- - 'DAMAGE_ARMOR:<random number>1-3</random number> %victim%'
- trap:
- display: '%group-color%Trap'
- description: 'Chance to give buffed slowness effect.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:60 %victim%'
- 2:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:120 %victim%'
- 3:
- chance: 27
- cooldown: 3
- effects:
- - 'POTION:SLOW:2:180 %victim%'
- undeadruse:
- display: '%group-color%Undead Ruse'
- description: "When hit you have a chance to spawn zombie\nhordes to distract and disorient your opponents."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 3
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 2:
- chance: 5
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 3:
- chance: 9
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 4:
- chance: 13
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 5:
- chance: 17
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 6:
- chance: 22
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 7:
- chance: 29
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 8:
- chance: 36
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 9:
- chance: 42
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- 10:
- chance: 50
- cooldown: 6
- effects:
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- - 'GUARD:ZOMBIE:%victim%'
- venom:
- display: '%group-color%Venom'
- description: 'A chance of dealing poison.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 5
- cooldown: 2
- effects:
- - 'POTION:POISON:0:80 %victim%'
- 2:
- chance: 9
- cooldown: 2
- effects:
- - 'POTION:POISON:0:120 %victim%'
- 3:
- chance: 14
- cooldown: 2
- effects:
- - 'POTION:POISON:1:80 %victim%'
- voodoo:
- display: '%group-color%Voodoo'
- description: 'Gives a chance to deal weakness.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 9
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:60 %attacker%'
- 2:
- chance: 13
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:100 %attacker%'
- 3:
- chance: 16
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:0:140 %attacker%'
- 4:
- chance: 21
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:60 %attacker%'
- 5:
- chance: 25
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:100 %attacker%'
- 6:
- chance: 31
- cooldown: 2
- effects:
- - 'POTION:WEAKNESS:1:140 %attacker%'
- wither:
- display: '%group-color%Wither'
- description: 'A chance to give the wither effect.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 9
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:60 %attacker%'
- 2:
- chance: 14
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:100 %attacker%'
- 3:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:WITHER:0:140 %attacker%'
- 4:
- chance: 27
- cooldown: 3
- effects:
- - 'POTION:WITHER:1:60 %attacker%'
- 5:
- chance: 32
- cooldown: 3
- effects:
- - 'POTION:WITHER:1:100 %attacker%'
- smokebomb:
- display: '%group-color%Smoke Bomb'
- description: "When you are near death, you will spawn\na smoke bomb to distract your enemies."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 9
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 2:
- chance: 15
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:60 %attacker%'
- 3:
- chance: 23
- cooldown: 2
- condition: '%victim health% > 4 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 4:
- chance: 30
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:0:100 %attacker%'
- 5:
- chance: 35
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:60 %attacker%'
- 6:
- chance: 44
- cooldown: 2
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:100 %attacker%'
- 7:
- chance: 44
- cooldown: 2
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:1:140 %attacker%'
- 8:
- chance: 44
- cooldown: 2
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'PARTICLE:CLOUD:200:3 %victim%'
- - 'POTION:BLINDNESS:2:120 %attacker%'
- infernal:
- display: '%group-color%Infernal'
- description: 'Explosive fire effect.'
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:2:20'
- - 'FLAME:2 %victim%'
- 2:
- chance: 30
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:2:40'
- - 'FLAME:4 %victim%'
- 3:
- chance: 50
- cooldown: 2
- effects:
- - 'PARTICLE:FLAME:3:20'
- - 'FLAME:6 %victim%'
- pummel:
- display: '%group-color%Pummel'
- description: "Chance to slow nearby enemy\nplayers for a short period."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 17
- cooldown: 4
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- 2:
- chance: 24
- cooldown: 4
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- 3:
- chance: 31
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'MESSAGE:&b&l** PUMMEL ** %victim%'
- shockwave:
- display: '%group-color%Shockwave'
- description: "The chance to push back your attacker\nwhen your health is low."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 10
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:0.5 %attacker%'
- 2:
- chance: 20
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 3:
- chance: 30
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:1.5 %attacker%'
- 4:
- chance: 40
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 5:
- chance: 50
- cooldown: 4
- condition: '%victim health% > 5 : %stop%'
- effects:
- - 'PULL_AWAY:2.5 %attacker%'
- vampire:
- display: '%group-color%Vampire'
- description: "A chance to heal you for up to\n3hp a few seconds after you strike."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- 2:
- chance: 15
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- 3:
- chance: 23
- cooldown: 4
- effects:
- - 'WAIT:40'
- - 'ADD_HEALTH:<random number>1-6</random number>'
- farcast:
- display: '%group-color%Farcast'
- description: "Chance to knockback melee attackers\nby a couple of blocks when they hit you.\nThe lower your health, the higher\nthe chance to proc."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+3'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 2:
- chance: 20
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+4'
- effects:
- - 'PULL_AWAY:1.0 %attacker%'
- 3:
- chance: 25
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+5'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 4:
- chance: 30
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+6'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- 5:
- chance: 35
- condition:
- - '%victim is holding% contains SWORD or %victim is holding% contains AXE : %allow%'
- - '%victim health% < 6 : %chance%+6'
- effects:
- - 'PULL_AWAY:2.0 %attacker%'
- greatsword:
- display: '%group-color%Greatsword'
- description: "Multiplies damage against players who are\nwielding a BOW at the time they are hit."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ELITE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>45-70</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 2:
- chance: 25
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>75-90</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 3:
- chance: 35
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>85-165</random number> %attacker%'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 4:
- chance: 45
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>105-205</random number>'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- 5:
- chance: 55
- cooldown: 2
- condition: '%victim is holding% contains BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>105-205</random number>'
- - 'MESSAGE:&b&l** GREATSWORD ** %attacker%'
- hardened:
- display: '%group-color%Hardened'
- description: 'Armor takes less durability damage.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 25
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-1 %victim%'
- 2:
- chance: 35
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-1 %victim%'
- 3:
- chance: 45
- cooldown: 7
- effects:
- - 'ADD_DURABILITY:-2 %victim%'
- rocketescape:
- display: '%group-color%Rocket Escape'
- description: 'Blast off into the air at low HP.'
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:10 %victim%'
- 2:
- chance: 50
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:15 %victim%'
- 3:
- chance: 70
- cooldown: 5
- condition: '%victim health% > 6 : %stop%'
- effects:
- - 'BOOST:20 %victim%'
- trickster:
- display: '%group-color%Trickster'
- description: "When hit you have a chance to teleport directly\nbehind your opponent and take them by surprise."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ELITE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 2:
- chance: 14
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 3:
- chance: 17
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 5:
- chance: 29
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 6:
- chance: 37
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 7:
- chance: 46
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- 8:
- chance: 51
- cooldown: 5
- effects:
- - 'TELEPORT_BEHIND %victim%'
- hijack:
- display: '%group-color%Hijack'
- description: "Chance to convert summoned enemy\nGuardians into your own when they\nare shot with an arrow."
- applies-to: 'Bow'
- type: 'ATTACK_MOB'
- group: 'ELITE'
- applies:
- - BOW
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 2:
- chance: 14
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 3:
- chance: 17
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- 4:
- chance: 21
- cooldown: 5
- effects:
- - 'STEAL_GUARD'
- angelic:
- display: '%group-color%Angelic'
- description: "Heals health over time whenever damaged"
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 4
- cooldown: 7
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 2:
- chance: 9
- cooldown: 9
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 3:
- chance: 13
- cooldown: 11
- effects:
- - 'ADD_HEALTH:<random number>1-3</random number> %victim%'
- 4:
- chance: 17
- cooldown: 13
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 5:
- chance: 21
- cooldown: 15
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- arrowlifesteal:
- display: '%group-color%Arrow Lifesteal'
- description: 'Chance to steal health from opponent.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 2:
- chance: 12
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 3:
- chance: 17
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 4:
- chance: 22
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- 5:
- chance: 27
- cooldown: 2
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number>'
- arrowdeflect:
- display: '%group-color%Arrow Deflect'
- description: "Prevents you from being damaged by\nenemy arrows more often than once\nevery level x 400 milliseconds."
- applies-to: 'Armor'
- type: 'DEFENSE_BOW'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 15
- cooldown: 1
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 2:
- chance: 25
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 3:
- chance: 35
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- 4:
- chance: 45
- cooldown: 4
- effects:
- - 'MESSAGE:&e&l* ARROW DEFLECT * %victim%'
- - 'STOP_ATTACK'
- arrowbreak:
- display: '%group-color%Arrow Break'
- description: "Chance for arrows to bounce off\nand do no damage to you whenever\nyou are wielding an axe with this\nenchantment on it."
- applies-to: 'Axe'
- type: 'DEFENSE_BOW'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 15
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 2:
- chance: 25
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 3:
- chance: 35
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 4:
- chance: 45
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 5:
- chance: 55
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- 6:
- chance: 65
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l** ARROW BREAK ** %victim%'
- assassin:
- display: '%group-color%Assassin'
- description: "The closer you are to your enemy,\n the moredamage you deal (up to 1.25x).\n However, ifyou are more than 2\n blocks away, you will deal LESS\ndamage than normal."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 3:
- chance: 19
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- 5:
- chance: 29
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:3:1 %attacker%'
- blessed:
- display: '%group-color%Blessed'
- description: 'A chance of removing debuffs.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 12
- cooldown: 2
- effects:
- - 'CURE:SLOW %attacker%'
- - 'CURE:CONFUSION %attacker%'
- - 'CURE:BLINDNESS %attacker%'
- - 'CURE:POISON %attacker%'
- - 'CURE:WITHER %attacker%'
- - 'CURE:HUNGER %attacker%'
- - 'CURE:WEAKNESS %attacker%'
- - 'CURE:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 2:
- chance: 16
- cooldown: 2
- effects:
- - 'CURE:SLOW %attacker%'
- - 'CURE:CONFUSION %attacker%'
- - 'CURE:BLINDNESS %attacker%'
- - 'CURE:POISON %attacker%'
- - 'CURE:WITHER %attacker%'
- - 'CURE:HUNGER %attacker%'
- - 'CURE:WEAKNESS %attacker%'
- - 'CURE:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 3:
- chance: 22
- cooldown: 2
- effects:
- - 'CURE:SLOW %attacker%'
- - 'CURE:CONFUSION %attacker%'
- - 'CURE:BLINDNESS %attacker%'
- - 'CURE:POISON %attacker%'
- - 'CURE:WITHER %attacker%'
- - 'CURE:HUNGER %attacker%'
- - 'CURE:WEAKNESS %attacker%'
- - 'CURE:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- 4:
- chance: 36
- cooldown: 2
- effects:
- - 'CURE:SLOW %attacker%'
- - 'CURE:CONFUSION %attacker%'
- - 'CURE:BLINDNESS %attacker%'
- - 'CURE:POISON %attacker%'
- - 'CURE:WITHER %attacker%'
- - 'CURE:HUNGER %attacker%'
- - 'CURE:WEAKNESS %attacker%'
- - 'CURE:SLOW_DIGGING %attacker%'
- - 'MESSAGE:&e&l** BLESSED ** %attacker%'
- corrupt:
- display: '%group-color%Corrupt'
- description: "Damage with niche, this\nenchant deals damage over time."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 2:
- chance: 19
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 3:
- chance: 24
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- 4:
- chance: 31
- cooldown: 4
- effects:
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- - 'WAIT:40'
- - 'ADD_HARM:<random number>2-3</random number> %victim%'
- ragdoll:
- display: '%group-color%Ragdoll'
- description: "Whenever you take damage\nyou are pushed far back."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.2 %attacker%'
- 2:
- chance: 20
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.3 %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.4 %attacker%'
- 4:
- chance: 50
- cooldown: 4
- effects:
- - 'PULL_AWAY:0.5 %attacker%'
- block:
- display: '%group-color%Block'
- description: "A chance to redirect an attack."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- 2:
- chance: 22
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'NEGATE_DAMAGE:50 %victim%'
- - 'ADD_HARM:<random number>1-4</random number> %attacker%'
- detonate:
- display: '%group-color%Detonate'
- description: "Chance to break in 3x3 area."
- applies-to: 'Pickaxes'
- type: 'MINING'
- group: 'ULTIMATE'
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 13
- effects:
- - 'TRENCH:3'
- 2:
- chance: 26
- effects:
- - 'TRENCH:3'
- 3:
- chance: 36
- effects:
- - 'TRENCH:3'
- 4:
- chance: 49
- effects:
- - 'TRENCH:3'
- 5:
- chance: 59
- effects:
- - 'TRENCH:3'
- 6:
- chance: 72
- effects:
- - 'TRENCH:3'
- 7:
- chance: 85
- effects:
- - 'TRENCH:3'
- 8:
- chance: 90
- effects:
- - 'TRENCH:3'
- 9:
- chance: 100
- effects:
- - 'TRENCH:3'
- dodge:
- display: '%group-color%Dodge'
- description: "Chance to dodge physical enemy\nattacks, increased chance if\nsneaking."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 7
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 2:
- chance: 12
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 3:
- chance: 16
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 4:
- chance: 22
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- 5:
- chance: 27
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+7"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&e&l*DODGE* %victim%'
- enrage:
- display: '%group-color%Enrage'
- description: 'Deal more damage on low HP.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 21
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 27
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 33
- cooldown: 5
- condition: "%attacker health% > 6 : %stop%"
- effects:
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- guardians:
- display: '%group-color%Guardians'
- description: "A chance to spawn iron golems to\nassist you and watch over you."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 4:
- chance: 15
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 5:
- chance: 19
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- 6:
- chance: 22
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 7:
- chance: 25
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 8:
- chance: 29
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 9:
- chance: 31
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- 10:
- chance: 36
- cooldown: 5
- effects:
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- - 'GUARD:IRON_GOLEM:%victim%'
- iceaspect:
- display: '%group-color%Ice Aspect'
- description: "A chance of causing the slowness\neffect on your enemy."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- 2:
- chance: 23
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- 3:
- chance: 31
- cooldown: 2
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- implants:
- display: '%group-color%Implants'
- description: "Passively heals +1 health\nand restores +1 hunger every few seconds"
- applies-to: 'Helmets'
- type: 'REPEATING'
- time: 5
- group: 'ULTIMATE'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 30
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- 2:
- chance: 50
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- 3:
- chance: 70
- effects:
- - 'ADD_HEALTH:1'
- - 'ADD_FOOD:1'
- obsidianshield:
- display: '%group-color%Obsidianshield'
- description: 'Gives permanent fire resistance.'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:FIRE_RESISTANCE:0'
- piercing:
- display: '%group-color%Piercing'
- description: 'Inflicts more damage.'
- applies-to: 'Bows'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 13
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 2:
- chance: 19
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 3:
- chance: 25
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 4:
- chance: 32
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- 5:
- chance: 37
- cooldown: 3
- effects:
- - 'INCREASE_DAMAGE:<random number>50-150</random number> %victim%'
- disintegrate:
- display: '%group-color%Disintegrate'
- description: "Chance to deal double durability damage to\nall enemy armor with every attack."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 12
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 2:
- chance: 25
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 3:
- chance: 39
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- 4:
- chance: 46
- cooldown: 2
- effects:
- - 'DAMAGE_ARMOR:2 %victim%'
- dominate:
- display: '%group-color%Dominate'
- description: "Chance to weaken enemy players on hit,\ncausing them to deal less damage."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 15
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 2:
- chance: 22
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 3:
- chance: 28
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- 4:
- chance: 35
- cooldown: 3
- effects:
- - 'POTION:WEAKNESS:0:80 %attacker%'
- enderwalker:
- display: '%group-color%Ender Walker'
- description: "Wither and Poison do not injur\nand have a chance to heal at high levels."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 9
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 2:
- chance: 14
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 3:
- chance: 21
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- 4:
- chance: 28
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 5:
- chance: 35
- cooldown: 4
- effects:
- - 'CURE:WITHER %victim%'
- - 'CURE:POISON %victim%'
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- eagleeye:
- display: '%group-color%Eagle Eye'
- description: "Chance to deal 1-4 durability damage to\nALL armor pieces of enemy player."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 2:
- chance: 26
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 3:
- chance: 37
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 4:
- chance: 44
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- 5:
- chance: 56
- cooldown: 4
- effects:
- - 'DAMAGE_ARMOR:<random number>1-4</random number> %victim%'
- heavy:
- display: '%group-color%Heavy'
- description: "Decreases damage from enemy bows\nby 2% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 4
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:2 %victim%'
- 2:
- chance: 9
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:4 %victim%'
- 3:
- chance: 12
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:6 %victim%'
- 4:
- chance: 16
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:8 %victim%'
- 5:
- chance: 21
- cooldown: 4
- condition: '%attacker is holding% = BOW : %continue%'
- effects:
- - 'REMOVE_DAMAGE:10 %victim%'
- hellfire:
- display: '%group-color%Hellfire'
- description: "All arrows shot by you turn\ninto explosive fireballs."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 10
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 2:
- chance: 25
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 3:
- chance: 35
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 4:
- chance: 50
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- 5:
- chance: 70
- cooldown: 3
- effects:
- - 'FIREBALL %victim%'
- longbow:
- display: '%group-color%Longbow'
- description: "Greatly increases damage dealt\nto enemy players that have\na bow in their hands."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
- 2:
- chance: 17
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-50</random number> %attacker%'
- 3:
- chance: 25
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
- 4:
- chance: 33
- cooldown: 4
- condition: '%victim is holding% = BOW : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>50-100</random number> %attacker%'
- tank:
- display: '%group-color%Tank'
- description: "Decreases damage from enemy\naxes by 1.85% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:2 %victim%'
- 2:
- chance: 8
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:4 %victim%'
- 3:
- chance: 12
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:6 %victim%'
- 4:
- chance: 16
- cooldown: 3
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'REMOVE_DAMAGE:8 %victim%'
- unfocus:
- display: '%group-color%Unfocus'
- description: "Chance to Unfocus target player,\nreducing their out going bow damage\nby 50% for up to 10 seconds."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 7
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:40 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:45'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 2:
- chance: 13
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:80 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:85'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 3:
- chance: 19
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:0:120 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:125'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 4:
- chance: 25
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:1:60 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:65'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- 5:
- chance: 32
- cooldown: 4
- effects:
- - 'POTION:CONFUSION:1:100 %victim%'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&e&l** YOU''VE BEEN UNFOCUSED ** %victim%'
- - 'WAIT:105'
- - 'MESSAGE:&a&l** YOU''VE REGAINED FOCUS ** %victim%'
- valor:
- display: '%group-color%Valor'
- description: "Reduces incoming damage while\nwielding a sword by up to 22.5%."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 4
- cooldown: 4
- condition:
- - '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>1-4</random number> %victim%'
- 2:
- chance: 9
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>8-12</random number> %victim%'
- 3:
- chance: 13
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>12-15</random number> %victim%'
- 4:
- chance: 16
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>15-18</random number> %victim%'
- 5:
- chance: 21
- cooldown: 4
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:<random number>18-22</random number> %victim%'
- pacify:
- display: '%group-color%Pacify'
- description: "A chance to pacify your target,\npreventing them from building rage stacks for\n1-3 seconds depending on level."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'ULTIMATE'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 18
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 24
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 4:
- chance: 30
- cooldown: 3
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- metaphysical:
- display: '%group-color%Metaphysical'
- description: "A chance to be immune of Slowness.\nAt max level, you will only be\naffected approx. 10% of the time."
- applies-to: 'Boots'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- chance: 30
- effects:
- - 'CURE:SLOW %victim%'
- 2:
- chance: 60
- effects:
- - 'CURE:SLOW %victim%'
- 3:
- chance: 75
- effects:
- - 'CURE:SLOW %victim%'
- 4:
- chance: 90
- effects:
- - 'CURE:SLOW %victim%'
- creeperarmor:
- display: '%group-color%Creeper Armor'
- description: "Immune to explosive damage, at\nhigher levels you take no knockback from them\nand they have a chance to heal you."
- applies-to: 'Armor'
- type: 'EXPLOSION'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 25
- effects:
- - 'STOP_ATTACK'
- 2:
- chance: 50
- effects:
- - 'STOP_ATTACK'
- 3:
- chance: 75
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-2</random number>'
- spirits:
- display: '%group-color%Spirits'
- description: "Chance to spawn blazes that heal\nyourself and your allies in combat."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'ULTIMATE'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 3
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 2:
- chance: 5
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 3:
- chance: 8
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 4:
- chance: 12
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 5:
- chance: 15
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 6:
- chance: 19
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 7:
- chance: 22
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 8:
- chance: 27
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 9:
- chance: 31
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- 10:
- chance: 37
- cooldown: 8
- effects:
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'GUARD:BLAZE:%victim%'
- - 'POTION:REGENERATION:0:60 %victim%'
- bleed:
- display: '%group-color%Bleed'
- description: "Applies bleed stacks to enemies\nthat decrease their movement speed."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'ULTIMATE'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 2:
- chance: 15
- effects:
- - 'POTION:SLOW:0:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 3:
- chance: 23
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 4:
- chance: 30
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 5:
- chance: 44
- effects:
- - 'POTION:SLOW:1:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- 6:
- chance: 60
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'MESSAGE:&4You''re bleeding! %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- barbarian:
- display: '%group-color%Barbarian'
- description: 'Inflicts more axe damage.'
- applies-to: 'Axes'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 8
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 2:
- chance: 15
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 3:
- chance: 19
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- 4:
- chance: 25
- cooldown: 2
- condition:
- - '%attacker is holding% contains AXE : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>25-100</random number> %victim%'
- clarity:
- display: '%group-color%Clarity'
- description: 'Immune to blindness.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'CURE:BLINDNESS %victim%'
- 2:
- effects:
- - 'CURE:BLINDNESS %victim%'
- 3:
- effects:
- - 'CURE:BLINDNESS %victim%'
- deathbringer:
- display: '%group-color%Deathbringer'
- description: 'Chance to deal double damage.'
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 22
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- 2:
- chance: 33
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- 3:
- chance: 44
- cooldown: 5
- effects:
- - 'DOUBLE_DAMAGE'
- doublestrike:
- display: '%group-color%Double Strike'
- description: 'A chance to strike twice.'
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- 2:
- chance: 13
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- 3:
- chance: 19
- cooldown: 6
- effects:
- - 'WAIT:20'
- - 'ADD_HARM:%damage% %victim%'
- - 'MESSAGE:&6&l** DOUBLE STRIKE ** %victim%'
- drunk:
- display: '%group-color%Drunk'
- description: "Slowness and slow swinging with\na chance to get strength."
- applies-to: 'Helmet'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- effects:
- - 'POTION:SLOW_DIGGING:0'
- - 'POTION:INCREASE_DAMAGE:0'
- - 'POTION:SLOW:0'
- 2:
- effects:
- - 'POTION:SLOW_DIGGING:0'
- - 'POTION:INCREASE_DAMAGE:0'
- - 'POTION:SLOW:0'
- 3:
- effects:
- - 'POTION:SLOW_DIGGING:1'
- - 'POTION:INCREASE_DAMAGE:1'
- - 'POTION:SLOW:1'
- 4:
- effects:
- - 'POTION:SLOW_DIGGING:2'
- - 'POTION:INCREASE_DAMAGE:2'
- - 'POTION:SLOW:2'
- enlighted:
- display: '%group-color%Enlighted'
- description: 'Can heal hearts while taking damage.'
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 2:
- chance: 9
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- 3:
- chance: 12
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-4</random number> %victim%'
- gears:
- display: '%group-color%Gears'
- description: 'Added speed when equipped.'
- applies-to: 'Boots'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_BOOTS
- levels:
- 1:
- effects:
- - 'POTION:SPEED:0'
- 2:
- effects:
- - 'POTION:SPEED:1'
- 3:
- effects:
- - 'POTION:SPEED:2'
- inquisitive:
- display: '%group-color%Inquisitive'
- description: 'Increases EXP drops from mobs.'
- applies-to: 'Swords'
- type: 'KILL_MOB'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 4
- effects:
- - 'EXP:<random number>4-8</random number> %victim%'
- 2:
- chance: 40
- cooldown: 4
- effects:
- - 'EXP:<random number>4-8</random number> %victim%'
- 3:
- chance: 60
- cooldown: 4
- effects:
- - 'EXP:<random number>6-10</random number> %victim%'
- 4:
- chance: 80
- cooldown: 4
- effects:
- - 'EXP:<random number>7-12</random number> %victim%'
- inversion:
- display: '%group-color%Inversion'
- description: "Damage dealt to you has a chance to be\nblocked and heal you for 1-5 HP."
- applies-to: 'Swords'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- 2:
- chance: 12
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- 3:
- chance: 16
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HEALTH:<random number>1-5</random number> %victim%'
- lifesteal:
- display: '%group-color%Lifesteal'
- description: "A chance to regain health when\nattacking."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 9
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
- 2:
- chance: 13
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-3</random number> %attacker%'
- 3:
- chance: 17
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-4</random number> %attacker%'
- 4:
- chance: 21
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
- 5:
- chance: 25
- cooldown: 4
- effects:
- - 'STEAL_HEALTH:<random number>1-5</random number> %attacker%'
- overload:
- display: '%group-color%Overload'
- description: 'Permanent increase in hearts.'
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:0'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:1'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:2'
- rage:
- display: '%group-color%Rage'
- description: "For every combo hit you land,\nyou do 0.5 heart damage\nto your opponent\nUp to 5 max combo hits."
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- 1:
- chance: 25
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 2:
- chance: 30
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 3:
- chance: 35
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 4:
- chance: 40
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 5:
- chance: 45
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- 6:
- chance: 50
- condition: "%attacker combo% > 5 : %stop%"
- cooldown: 2
- effects:
- - 'ADD_HARM:%combo% %victim%'
- - 'BLOOD %victim%'
- silence:
- display: '%group-color%Silence'
- description: 'Chance to stop activation of your enemy''s custom enchants.'
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:3 %victim%'
- - 'DISABLE_ACTIVATION:molten:3 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- - 'DISABLE_ACTIVATION:trickster:3 %victim%'
- - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
- - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
- - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
- - 'DISABLE_ACTIVATION:cactus:3 %victim%'
- - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
- - 'DISABLE_ACTIVATION:hardened:3 %victim%'
- - 'DISABLE_ACTIVATION:wither:3 %victim%'
- - 'DISABLE_ACTIVATION:frozen:3 %victim%'
- - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
- - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
- - 'DISABLE_ACTIVATION:angelic:3 %victim%'
- - 'DISABLE_ACTIVATION:spirits:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
- - 'DISABLE_ACTIVATION:tank:3 %victim%'
- - 'DISABLE_ACTIVATION:valor:3 %victim%'
- - 'DISABLE_ACTIVATION:dodge:3 %victim%'
- - 'DISABLE_ACTIVATION:guardians:3 %victim%'
- - 'DISABLE_ACTIVATION:heavy:3 %victim%'
- - 'DISABLE_ACTIVATION:marksman:3 %victim%'
- - 'DISABLE_ACTIVATION:diminish:3 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:armored:3 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
- 2:
- chance: 14
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:3 %victim%'
- - 'DISABLE_ACTIVATION:molten:3 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:3 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:3 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:3 %victim%'
- - 'DISABLE_ACTIVATION:trickster:3 %victim%'
- - 'DISABLE_ACTIVATION:smokebomb:3 %victim%'
- - 'DISABLE_ACTIVATION:undeadruse:3 %victim%'
- - 'DISABLE_ACTIVATION:voodoo:3 %victim%'
- - 'DISABLE_ACTIVATION:cactus:3 %victim%'
- - 'DISABLE_ACTIVATION:shockwave:3 %victim%'
- - 'DISABLE_ACTIVATION:hardened:3 %victim%'
- - 'DISABLE_ACTIVATION:wither:3 %victim%'
- - 'DISABLE_ACTIVATION:frozen:3 %victim%'
- - 'DISABLE_ACTIVATION:stormcaller:3 %victim%'
- - 'DISABLE_ACTIVATION:poisoned:3 %victim%'
- - 'DISABLE_ACTIVATION:angelic:3 %victim%'
- - 'DISABLE_ACTIVATION:spirits:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:3 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:3 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:3 %victim%'
- - 'DISABLE_ACTIVATION:tank:3 %victim%'
- - 'DISABLE_ACTIVATION:valor:3 %victim%'
- - 'DISABLE_ACTIVATION:dodge:3 %victim%'
- - 'DISABLE_ACTIVATION:guardians:3 %victim%'
- - 'DISABLE_ACTIVATION:heavy:3 %victim%'
- - 'DISABLE_ACTIVATION:marksman:3 %victim%'
- - 'DISABLE_ACTIVATION:diminish:3 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:armored:3 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:3 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:3 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:3 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:3 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:3 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:3 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[3s] &5&l* %victim%'
- 3:
- chance: 22
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:5 %victim%'
- - 'DISABLE_ACTIVATION:molten:5 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:5 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:5 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:5 %victim%'
- - 'DISABLE_ACTIVATION:trickster:5 %victim%'
- - 'DISABLE_ACTIVATION:smokebomb:5 %victim%'
- - 'DISABLE_ACTIVATION:undeadruse:5 %victim%'
- - 'DISABLE_ACTIVATION:voodoo:5 %victim%'
- - 'DISABLE_ACTIVATION:cactus:5 %victim%'
- - 'DISABLE_ACTIVATION:shockwave:5 %victim%'
- - 'DISABLE_ACTIVATION:hardened:5 %victim%'
- - 'DISABLE_ACTIVATION:wither:5 %victim%'
- - 'DISABLE_ACTIVATION:frozen:5 %victim%'
- - 'DISABLE_ACTIVATION:stormcaller:5 %victim%'
- - 'DISABLE_ACTIVATION:poisoned:5 %victim%'
- - 'DISABLE_ACTIVATION:angelic:5 %victim%'
- - 'DISABLE_ACTIVATION:spirits:5 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:5 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:5 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:5 %victim%'
- - 'DISABLE_ACTIVATION:tank:5 %victim%'
- - 'DISABLE_ACTIVATION:valor:5 %victim%'
- - 'DISABLE_ACTIVATION:dodge:5 %victim%'
- - 'DISABLE_ACTIVATION:guardians:5 %victim%'
- - 'DISABLE_ACTIVATION:heavy:5 %victim%'
- - 'DISABLE_ACTIVATION:marksman:5 %victim%'
- - 'DISABLE_ACTIVATION:diminish:5 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:5 %victim%'
- - 'DISABLE_ACTIVATION:armored:5 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:5 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:5 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:5 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:5 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:5 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:5 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:5 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[5s] &5&l* %victim%'
- 4:
- chance: 29
- cooldown: 5
- effects:
- - 'DISABLE_ACTIVATION:endershift:7 %victim%'
- - 'DISABLE_ACTIVATION:molten:7 %victim%'
- - 'DISABLE_ACTIVATION:selfdestruct:7 %victim%'
- - 'DISABLE_ACTIVATION:plaguecarrier:7 %victim%'
- - 'DISABLE_ACTIVATION:ragdoll:7 %victim%'
- - 'DISABLE_ACTIVATION:trickster:7 %victim%'
- - 'DISABLE_ACTIVATION:smokebomb:7 %victim%'
- - 'DISABLE_ACTIVATION:undeadruse:7 %victim%'
- - 'DISABLE_ACTIVATION:voodoo:7 %victim%'
- - 'DISABLE_ACTIVATION:cactus:7 %victim%'
- - 'DISABLE_ACTIVATION:shockwave:7 %victim%'
- - 'DISABLE_ACTIVATION:hardened:7 %victim%'
- - 'DISABLE_ACTIVATION:wither:7 %victim%'
- - 'DISABLE_ACTIVATION:frozen:7 %victim%'
- - 'DISABLE_ACTIVATION:stormcaller:7 %victim%'
- - 'DISABLE_ACTIVATION:poisoned:7 %victim%'
- - 'DISABLE_ACTIVATION:angelic:7 %victim%'
- - 'DISABLE_ACTIVATION:spirits:7 %victim%'
- - 'DISABLE_ACTIVATION:arrowdeflect:7 %victim%'
- - 'DISABLE_ACTIVATION:arrowbreak:7 %victim%'
- - 'DISABLE_ACTIVATION:metaphysical:7 %victim%'
- - 'DISABLE_ACTIVATION:tank:7 %victim%'
- - 'DISABLE_ACTIVATION:valor:7 %victim%'
- - 'DISABLE_ACTIVATION:dodge:7 %victim%'
- - 'DISABLE_ACTIVATION:guardians:7 %victim%'
- - 'DISABLE_ACTIVATION:heavy:7 %victim%'
- - 'DISABLE_ACTIVATION:marksman:7 %victim%'
- - 'DISABLE_ACTIVATION:diminish:7 %victim%'
- - 'DISABLE_ACTIVATION:deathbringer:7 %victim%'
- - 'DISABLE_ACTIVATION:armored:7 %victim%'
- - 'DISABLE_ACTIVATION:enlighted:7 %victim%'
- - 'DISABLE_ACTIVATION:deathgod:7 %victim%'
- - 'DISABLE_ACTIVATION:planetarydeathbringer:7 %victim%'
- - 'DISABLE_ACTIVATION:divineenlighted:7 %victim%'
- - 'DISABLE_ACTIVATION:vengefuldiminish:7 %victim%'
- - 'DISABLE_ACTIVATION:etherealdodge:7 %victim%'
- - 'DISABLE_ACTIVATION:paladinarmored:7 %victim%'
- - 'MESSAGE:&5&l* SILENCED&r &7[7s] &5&l* %victim%'
- armored:
- display: '%group-color%Armored'
- description: "Decreases damage from enemy\nswords by 1.85% per level."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:2 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:4 %attacker%'
- 3:
- chance: 18
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:6 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- condition:
- - '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'REMOVE_DAMAGE:8 %attacker%'
- blacksmith:
- display: '%group-color%Blacksmith'
- description: "Chance to heal your most damaged\npiece of armor by 1-2 durability whenever\nyou hit a player, but when it procs your\nattack will only deal 50% of the\nnormal damage."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 9
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 2:
- chance: 15
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 3:
- chance: 23
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-1'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 4:
- chance: 31
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- 5:
- chance: 39
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'HALF_DAMAGE'
- - 'MESSAGE:&6&l** BLACKSMITH ** %attacker%'
- devour:
- display: '%group-color%Devour'
- description: "Multiplies damage dealt to\nplayers with active bleed stacks."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 25
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 2:
- chance: 40
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 3:
- chance: 55
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- 4:
- chance: 75
- cooldown: 3
- condition: '%victim is bleeding% = false : %stop%'
- effects:
- - 'EXTRA_DAMAGE:<random number>1-4</random number>'
- diminish:
- display: '%group-color%Diminish'
- description: "When this effect procs, the next attack\ndealt to you cannot deal more than\nthe (total amount of damage / 2)\nyou took from the previous attack."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_CHESTPLATE
- levels:
- 1:
- chance: 4
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 2:
- chance: 8
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 3:
- chance: 11
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 4:
- chance: 15
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 5:
- chance: 18
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- 6:
- chance: 23
- cooldown: 3
- effects:
- - 'HALF_DAMAGE'
- disarmor:
- display: '%group-color%Disarmor'
- description: "A slight chance of removing one\npiece of armor from your enemy\nwhen they are at low health."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 4
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 2:
- chance: 8
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 3:
- chance: 10
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 4:
- chance: 12
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 5:
- chance: 14
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 6:
- chance: 16
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 7:
- chance: 18
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- 8:
- chance: 20
- cooldown: 6
- effects:
- - 'REMOVE_RANDOM_ARMOR %victim%'
- - 'MESSAGE:&6&l** YOU HAVE BEEN DISARMORED ** %victim%'
- deathgod:
- display: '%group-color%Death God'
- description: "Attacks that bring your HP to\n(level+4) hearts or lower have a chance\nto heal you for (level+5) hearts instead."
- applies-to: 'Helmet'
- type: 'DEFENSE'
- group: 'LEGENDARY'
- applies:
- - ALL_HELMET
- levels:
- 1:
- chance: 2
- cooldown: 7
- condition: '%victim health% > 9 : %stop%'
- effects:
- - 'ADD_HEALTH:11 %victim%'
- 2:
- chance: 6
- cooldown: 7
- condition: '%victim health% > 10 : %stop%'
- effects:
- - 'ADD_HEALTH:12 %victim%'
- 3:
- chance: 11
- cooldown: 10
- condition: '%victim health% > 11 : %stop%'
- effects:
- - 'ADD_HEALTH:13 %victim%'
- insanity:
- display: '%group-color%Insanity'
- description: "You swing your axe like a maniac.\nMultiplies damage against players\nwho are wielding a SWORD at\nthe time they are hit."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'LEGENDARY'
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 17
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 2:
- chance: 23
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 3:
- chance: 29
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 4:
- chance: 35
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 5:
- chance: 41
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 6:
- chance: 49
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 7:
- chance: 52
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- 8:
- chance: 56
- cooldown: 1
- condition: '%victim is holding% contains SWORD : %allow%'
- effects:
- - 'DOUBLE_DAMAGE'
- sniper:
- display: '%group-color%Sniper'
- description: "Headshots with projectile\ndeal up to 3.5x damage."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'LEGENDARY'
- applies:
- - BOW
- levels:
- 1:
- chance: 15
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 2:
- chance: 20
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 3:
- chance: 25
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 4:
- chance: 30
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- 5:
- chance: 35
- cooldown: 5
- condition: '%is headshot% = false : %stop%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-350</random number> %attacker%'
- - 'MESSAGE:&6&l** HEADSHOT ** %victim%'
- destruction:
- display: '%group-color%Destruction'
- description: "Automatically damages and debuffs\nall nearby enemies."
- applies-to: HELMET
- type: DEFENSE
- group: LEGENDARY
- applies:
- - ALL_HELMET
- levels:
- '1':
- chance: 13
- cooldown: 10
- effects:
- - 'ADD_HARM:1 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '2':
- chance: 15
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '3':
- chance: 17
- cooldown: 10
- effects:
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '4':
- chance: 12
- cooldown: 10
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- '5':
- chance: 25
- cooldown: 15
- effects:
- - 'ADD_HARM:3 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:POISON:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'POTION:WEAKNESS:0:60 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&6&l** PARADOX &7(%victim name%) ** <aoe> radius=5 target=damageable </aoe>'
- godlyoverload:
- display: '%group-color%Godly Overload'
- description: "Heroic Enchantment. A very large\npermanent increase in hearts. Requires\nOverload III enchant on item to apply."
- applies-to: 'Armor'
- type: 'EFFECT_STATIC'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'overload'
- removed-enchants:
- - 'overload'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- effects:
- - 'POTION:HEALTH_BOOST:2'
- 2:
- effects:
- - 'POTION:HEALTH_BOOST:3'
- 3:
- effects:
- - 'POTION:HEALTH_BOOST:4'
- reflectiveblock:
- display: '%group-color%Reflective Block'
- description: "Heroic Enchantment.\n A chance to greatly or completely negate\nincoming damage while blocking, and\nto reflect an incoming attack back\non the attacker whether you are blocking\nor not."
- applies-to: 'Sword'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'block'
- removed-enchants:
- - 'block'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- 2:
- chance: 22
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- 3:
- chance: 30
- cooldown: 4
- effects:
- - 'STOP_ATTACK'
- - 'ADD_HARM:%damage% %attacker%'
- masterinquisitive:
- display: '%group-color%Master Inquisitive'
- description: "Heroic Enchantment. Massively\nincreases EXP drops from mobs.\nRequires Inquisitive IV enchant\non item to apply."
- applies-to: 'Sword'
- type: 'KILL_MOB'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'inquisitive'
- removed-enchants:
- - 'inquisitive'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 20
- cooldown: 2
- effects:
- - 'EXP:<random number>6-12</random number> %victim%'
- 2:
- chance: 40
- cooldown: 2
- effects:
- - 'EXP:<random number>7-14</random number> %victim%'
- 3:
- chance: 60
- cooldown: 2
- effects:
- - 'EXP:<random number>8-15</random number> %victim%'
- 4:
- chance: 80
- cooldown: 2
- effects:
- - 'EXP:<random number>9-17</random number> %victim%'
- planetarydeathbringer:
- display: '%group-color%Planetary Deathbringer'
- description: "Heroic Enchantment. An increased\nchance to deal 1.5x damage. Requires\nDeathbringer III enchant on item to apply."
- applies-to: 'Armor'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'deathbringer'
- removed-enchants:
- - 'deathbringer'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 10
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- 2:
- chance: 15
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- 3:
- chance: 20
- cooldown: 20
- effects:
- - 'INCREASE_DAMAGE:50 %attacker%'
- divineenlighted:
- display: '%group-color%Divine Enlighted'
- description: "Heroic Enchantment. High chance of\nhealing lots of HP while taking damage. Requires\nEnlighted III enchant on item to apply."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'enlighted'
- removed-enchants:
- - 'enlighted'
- removeable: false
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 5
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- 2:
- chance: 10
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- 3:
- chance: 15
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>1-6</random number> %victim%'
- lethalsniper:
- display: '%group-color%Lethal Sniper'
- description: "Heroic Enchantment. Increased\nheadshotchance and multiplied damage\nup to 4.5x. Requires Sniper V\nenchant on item to apply."
- applies-to: 'Bow'
- type: 'BOW'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'sniper'
- removed-enchants:
- - 'sniper'
- removeable: false
- applies:
- - BOW
- levels:
- 1:
- chance: 22
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 2:
- chance: 27
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 3:
- chance: 33
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 4:
- chance: 39
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- 5:
- chance: 43
- cooldown: 4
- condition: '%is headshot% = true : %allow%'
- effects:
- - 'INCREASE_DAMAGE:<random number>100-450</random number> %attacker%'
- - 'MESSAGE:&d&l** LETHAL HEADSHOT ** %victim%'
- atomicdetonate:
- display: '%group-color%Atomic Detonate'
- description: "Heroic Enchantment. Summons up to a\n7x7 explosion around any blocks you\nbreak. Requires Detonate IX enchant\non item to apply."
- applies-to: 'Tools'
- type: 'MINING'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'detonate'
- removed-enchants:
- - 'detonate'
- removeable: false
- applies:
- - ALL_PICKAXE
- - ALL_SPADE
- levels:
- 1:
- chance: 13
- effects:
- - 'TRENCH:7'
- 2:
- chance: 26
- effects:
- - 'TRENCH:7'
- 3:
- chance: 36
- effects:
- - 'TRENCH:7'
- 4:
- chance: 49
- effects:
- - 'TRENCH:7'
- 5:
- chance: 59
- effects:
- - 'TRENCH:7'
- 6:
- chance: 72
- effects:
- - 'TRENCH:7'
- 7:
- chance: 85
- effects:
- - 'TRENCH:7'
- 8:
- chance: 90
- effects:
- - 'TRENCH:7'
- 9:
- effects:
- - 'TRENCH:7'
- titantrap:
- display: '%group-color%Titan Trap'
- description: "Heroic Enchantment. A chance to\ngive a longer lasting buffed\nslowness effect."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'trap'
- removed-enchants:
- - 'trap'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 16
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:100 %victim%'
- 2:
- chance: 21
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:140 %victim%'
- 3:
- chance: 27
- cooldown: 3
- effects:
- - 'POTION:SLOW:4:220 %victim%'
- bidirectionalteleportation:
- display: '%group-color%Bidirectional Teleportation'
- description: "Heroic Enchantment. Chance\nto grapple an enemy towards\nyou, or trap them for 1-2s."
- applies-to: 'Bows'
- type: 'BOW'
- group: 'HEROIC'
- applies:
- - BOW
- levels:
- 1:
- chance: 12
- cooldown: 4
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 2:
- chance: 23
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 3:
- chance: 32
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- 4:
- chance: 44
- cooldown: 5
- effects:
- - 'PULL_CLOSER:5.0 %victim%'
- masterblacksmith:
- display: '%group-color%Master Blacksmith'
- description: "Chance to heal your most damaged\npiece of armor by 2-3 durability whenever\nyou hit a player, but when it procs your\nattack will deal between 75%-100% damage.\nRequires Blacksmith V enchantment on item to apply."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'HEROIC'
- applies:
- - ALL_AXE
- settings:
- required-enchants:
- - 'blacksmith'
- removed-enchants:
- - 'blacksmith'
- removeable: false
- levels:
- 1:
- chance: 12
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 2:
- chance: 16
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 3:
- chance: 22
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-2'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 4:
- chance: 29
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-3'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- 5:
- chance: 35
- cooldown: 3
- effects:
- - 'ADD_DURABILITY:-3'
- - 'NEGATE_DAMAGE:<random number>1-25</random number>'
- - 'MESSAGE:&d&l** MASTER BLACKSMITH ** %attacker%'
- vengefuldiminish:
- display: '%group-color%Vengeful Diminish'
- description: "Ensures that the next strike against you\nonly deals 50% of the damage inflicted and\nany extra above that will be returned\nto the attacker. Requires Diminish VI\nenchant on item to apply."
- applies-to: 'Chestplate'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_CHESTPLATE
- settings:
- required-enchants:
- - 'diminish'
- removed-enchants:
- - 'diminish'
- removeable: false
- levels:
- 1:
- chance: 6
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 2:
- chance: 12
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 3:
- chance: 17
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 4:
- chance: 23
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 5:
- chance: 28
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- 6:
- chance: 33
- cooldown: 4
- effects:
- - 'HALF_DAMAGE'
- - 'ADD_HARM:%damage% %attacker%'
- alienimplants:
- display: '%group-color%Alien Implants'
- description: "Automatically heal 2x the HP of\nnormal Implants at 2x the rate, and\nat max level all hunger loss is\ndisabled. Requires Implants III."
- applies-to: 'Helmets'
- type: 'REPEATING'
- time: 5
- group: 'HEROIC'
- applies:
- - ALL_HELMET
- settings:
- required-enchants:
- - 'implants'
- removed-enchants:
- - 'implants'
- removeable: false
- levels:
- 1:
- chance: 20
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:2'
- 2:
- chance: 30
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:2'
- 3:
- chance: 40
- cooldown: 5
- effects:
- - 'ADD_HEALTH:2'
- - 'ADD_FOOD:10'
- etherealdodge:
- display: '%group-color%Ethereal Dodge'
- description: "Increased proc rate over normal Dodge,\nwith a small chance to gain Speed V\nfor a few seconds on successful\ndodge. Requires Dodge V."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_ARMOR
- settings:
- required-enchants:
- - 'dodge'
- removed-enchants:
- - 'dodge'
- removeable: false
- levels:
- 1:
- chance: 12
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE* * %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 2:
- chance: 16
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 3:
- chance: 22
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:20 %victim%'
- 4:
- chance: 27
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:40 %victim%'
- 5:
- chance: 33
- cooldown: 5
- condition: "%victim is sneaking% = true : %chance%+5"
- effects:
- - 'STOP_ATTACK'
- - 'MESSAGE:&d&l** ETHEREAL DODGE ** %victim%'
- - 'POTION:SPEED:4:60 %victim%'
- paladinarmored:
- display: '%group-color%Paladin Armored'
- description: "Negates 150% more enemy sword damage\nthan normal Armored per level. A chance\nto be Blessed every time you\nare struck by an enemy sword.\nRequires Armored IV."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'HEROIC'
- applies:
- - ALL_ARMOR
- settings:
- required-enchants:
- - 'armored'
- removed-enchants:
- - 'armored'
- removeable: false
- levels:
- 1:
- chance: 9
- cooldown: 3
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:15 %attacker%'
- 2:
- chance: 11
- cooldown: 3
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:20 %attacker%'
- 3:
- chance: 14
- cooldown: 3
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:25 %attacker%'
- 4:
- chance: 19
- cooldown: 3
- condition: '%attacker is holding% contains SWORD : %allow%'
- effects:
- - 'NEGATE_DAMAGE:30 %attacker%'
- demoniclifesteal:
- display: '%group-color%Demonic Lifesteal'
- description: "Heals much more HP at a greatly\nincreased rate compared to normal\nLifesteal. Requires Lifesteal V."
- applies-to: 'Swords'
- type: 'ATTACK'
- group: 'HEROIC'
- applies:
- - ALL_SWORD
- settings:
- required-enchants:
- - 'lifesteal'
- removed-enchants:
- - 'lifesteal'
- removeable: false
- levels:
- 1:
- chance: 8
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- 2:
- chance: 12
- cooldown: 5
- effects:
- - 'ADD_HEALTH:<random number>2-3</random number> %attacker%'
- 3:
- chance: 15
- cooldown: 6
- effects:
- - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- 4:
- chance: 19
- cooldown: 6
- effects:
- - 'ADD_HEALTH:<random number>3-4</random number> %attacker%'
- 5:
- chance: 24
- cooldown: 8
- effects:
- - 'ADD_HEALTH:<random number>5-6</random number> %attacker%'
- deepbleed:
- display: '%group-color%Deep Bleed'
- description: "Heroic Enchantment. A chance\nto affect foes with increased\nslowness and inflict more damage.\nRequires Bleed VI."
- applies-to: 'Axe'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'bleed'
- removed-enchants:
- - 'bleed'
- removeable: false
- applies:
- - ALL_AXE
- levels:
- 1:
- chance: 10
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 2:
- chance: 15
- cooldown: 4
- effects:
- - 'POTION:SLOW:2:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 3:
- chance: 23
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 4:
- chance: 30
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 5:
- chance: 44
- cooldown: 4
- effects:
- - 'POTION:SLOW:3:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- 6:
- chance: 57
- cooldown: 4
- effects:
- - 'POTION:SLOW:4:100 %victim%'
- - 'ADD_HARM:<random number>2-6</random number> %victim%'
- - 'MESSAGE:&d&l** DEEP BLEED ** %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-3</random number> %victim%'
- - 'WAIT:20'
- - 'ADD_HARM:<random number>1-4</random number> %victim%'
- shadowassassin:
- display: '%group-color%Shadow Assassin'
- description: "Heroic Enchantment. The\ncloser you are to your enemy,\nthe more damage you deal\n(up to 1.875x). However, if you\nare more than 2 blocks away, you\nwill deal LESS damage than normal.\nRequires Assassin V."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'HEROIC'
- settings:
- required-enchants:
- - 'assassin'
- removed-enchants:
- - 'assassin'
- removeable: false
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 7
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 2:
- chance: 12
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 3:
- chance: 19
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 4:
- chance: 24
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- 5:
- chance: 29
- cooldown: 3
- effects:
- - 'DISTANCE_DAMAGE:5:1 %attacker%'
- natureswrath:
- display: '%group-color%Natures Wrath'
- description: "Temporarily freeze all enemies in\na massive area around you, pushing\nthem back and dealing massive nature\ndamage. 75 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 9
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:3:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 2:
- chance: 15
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:3:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 3:
- chance: 23
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:3:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- 4:
- chance: 30
- cooldown: 10
- souls: 75
- effects:
- - 'POTION:SLOW:3:60 %attacker%'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- - 'WAIT:20'
- - 'LIGHTNING %attacker%'
- - 'MESSAGE:&c&l** NATURES WRATH ** %attacker%'
- phoenix:
- display: '%group-color%Phoenix'
- description: "An attack that would normally\nkill you will instead heal you to\nfull HP. Can only be activated once every\ncouple minutes. 500 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 6
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- 2:
- chance: 9
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- 3:
- chance: 15
- cooldown: 120
- souls: 500
- condition:
- - '%victim health% > 3 : %stop%'
- effects:
- - 'ADD_HEALTH:40 %victim%'
- - 'MESSAGE:&c&l** PHOENIX ** %victim%'
- soultrap:
- display: '%group-color%Soul Trap'
- description: "Active soul enchant. Your axe\nis imbued with sealing magic, and\nhas a chance to disable/negate all\nsoul enchantments of your enemies\non hit for (level x 4) seconds.\n2 souls per second."
- applies-to: 'Weapon'
- type: 'ATTACK'
- group: 'SOUL'
- applies:
- - ALL_AXE
- - ALL_SWORD
- levels:
- 1:
- chance: 19
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:4'
- - 'DISABLE_ACTIVATION:naturewrath:4'
- - 'DISABLE_ACTIVATION:phoenix:4'
- - 'DISABLE_ACTIVATION:immortal:4'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- 2:
- chance: 27
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:8'
- - 'DISABLE_ACTIVATION:naturewrath:8'
- - 'DISABLE_ACTIVATION:phoenix:8'
- - 'DISABLE_ACTIVATION:immortal:8'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- 3:
- chance: 32
- souls: 2
- effects:
- - 'DISABLE_ACTIVATION:divineimmolation:12'
- - 'DISABLE_ACTIVATION:naturewrath:12'
- - 'DISABLE_ACTIVATION:phoenix:12'
- - 'DISABLE_ACTIVATION:immortal:12'
- - 'MESSAGE:&c&l** SOUL TRAP ** %victim%'
- immortal:
- display: '%group-color%Immortal'
- description: "Passive soul enchant.\nPrevents your armor from taking\ndurability damage in exchange for souls.\n5 souls per use."
- applies-to: 'Armor'
- type: 'DEFENSE'
- group: 'SOUL'
- applies:
- - ALL_ARMOR
- levels:
- 1:
- chance: 12
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 2:
- chance: 18
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 3:
- chance: 25
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- 4:
- chance: 31
- cooldown: 2
- souls: 5
- effects:
- - 'ADD_DURABILITY:10 %victim%'
- divineimmolation:
- display: '%group-color%Divine Immolation'
- description: "Active soul enchant. Your weapons\nare imbued with divine fire, turning\nall your physical attacks into Area of\nEffect spells and igniting divine fire\nupon all nearby enemies.\n75 souls per use."
- applies-to: 'Sword'
- type: 'ATTACK'
- group: 'SOUL'
- applies:
- - ALL_SWORD
- levels:
- 1:
- chance: 13
- cooldown: 2
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 2:
- chance: 23
- cooldown: 2
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 3:
- chance: 29
- cooldown: 2
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- 4:
- chance: 34
- cooldown: 2
- souls: 75
- effects:
- - 'PARTICLE:FLAME:20:2<aoe> radius=5 target=damageable </aoe>'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- - 'WAIT:20'
- - 'FLAME:2 <aoe> radius=5 target=damageable </aoe>'
- - 'ADD_HARM:2 <aoe> radius=5 target=damageable </aoe>'
- - 'MESSAGE:&c&l** DIVINE IMMOLATION ** <aoe> radius=5 target=damageable </aoe>'
- paradox:
- display: '%group-color%Paradox'
- description: "Passive soul enchantment.\nHeals all nearby allies in a massive\narea around you for a portion of\nall damage dealt to you."
- applies-to: Sword
- type: DEFENSE
- group: SOUL
- applies:
- - ALL_ARMOR
- levels:
- '1':
- chance: 13
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=5 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=5 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=5 target=undamageable </aoe>'
- '2':
- chance: 15
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/4</math> <aoe> radius=6 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
- '3':
- chance: 17
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=6 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=6 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=6 target=undamageable </aoe>'
- '4':
- chance: 19
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/3</math> <aoe> radius=7 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
- '5':
- chance: 12
- cooldown: 5
- souls: 5
- effects:
- - 'PARTICLE:HEART:20:2<aoe> radius=7 target=undamageable </aoe>'
- - 'ADD_HEALTH:<math>%damage%/2</math> <aoe> radius=7 target=undamageable </aoe>'
- - 'MESSAGE:&c&l** PARADOX ** <aoe> radius=7 target=undamageable </aoe>'
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