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Kelasu rules

Nov 13th, 2022 (edited)
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  1. Kelasu
  2. by MaxTheFox, rules template by KittyTac
  3. Rules version 0.1
  4.  
  5. This is an abstract game for my setting.
  6.  
  7. THE COMPONENTS
  8. 1 10x10 board
  9. 2x piece set (red and blue)
  10. In each set:
  11. 20x blank
  12. 10x warrior
  13. 5x runner
  14. 5x diplomat
  15. 4x champion
  16. 2x general
  17. 4x stone
  18.  
  19. THE SETUP
  20. The board, with the 4 victory squares located in the middle, is set up like this:
  21.  
  22. BBBBBBBBBB
  23. BBBBBBBBBB
  24. S.S....S.S
  25. ..........
  26. ....::....
  27. ....::....
  28. ..........
  29. s.s....s.s
  30. bbbbbbbbbb
  31. bbbbbbbbbb
  32.  
  33. . - empty space
  34. B - blue blank
  35. S - blue stone
  36. b - red blank
  37. s - red stone
  38. : - victory square
  39.  
  40. MOVEMENT AND CAPTURE
  41. Players take turns moving, as in other abstract games. Blue goes first. The number of pieces that can take part in a move is determined by the number of stones their player has: at the start it's 4. The different pieces move in different ways, and capture as in chess. X denotes movement or capture, x denotes only movement, Z denotes only capture, Y represents only conversion.
  42. Blank:
  43. ..........
  44. ..........
  45. ..........
  46. ..........
  47. .....x....
  48. ....xbx...
  49. ..........
  50. ..........
  51. ..........
  52. ..........
  53. Warrior:
  54. ..........
  55. ..........
  56. ..........
  57. ..........
  58. ....ZXZ...
  59. ....XwX...
  60. ..........
  61. ..........
  62. ..........
  63. ..........
  64. Runner:
  65. X.........
  66. .X.......X
  67. ..X.....X.
  68. ...X...X..
  69. ....x.x...
  70. .....r....
  71. ....x.x...
  72. ...X...X..
  73. ..X.....X.
  74. .X.......X
  75. Diplomat:
  76. ..........
  77. ..........
  78. .....x....
  79. .....x....
  80. ....YxY...
  81. ..xxxdxxx.
  82. ....YxY...
  83. .....x....
  84. .....x....
  85. ..........
  86. Champion:
  87. .....X....
  88. .....X....
  89. .....X....
  90. .....X....
  91. ....XXX...
  92. ..XXXcXXX.
  93. .....x....
  94. .....x....
  95. .....x....
  96. .....x....
  97. General:
  98. X....X....
  99. .X...X...X
  100. ..X..X..X.
  101. ...X.X.X..
  102. ....XXX...
  103. XXXXXgXXXX
  104. ....XXX...
  105. ...X.X.X..
  106. ..X..X..X.
  107. .X...X...X
  108. Stone:
  109. ..........
  110. ..........
  111. ..........
  112. ..........
  113. ..........
  114. .....s....
  115. ..........
  116. ..........
  117. ..........
  118. ..........
  119. Diplomats can cause an opponent piece to convert to their side, but are themselves captured in the process. Warriors can go back to the first row of their side, on the same file, if they reach the end of the board.
  120.  
  121. MERGING
  122. Notice how there are only blanks and stones on the board at the start. Blanks that are next to each other and outside of their starting 2 rows can merge into another piece on any of the blanks' squares. This counts as a move for every blank involved, but if you do not have enough stones it simply counts as the maximum amount of moves you have. The costs are as follows:
  123. Warrior = 2 blanks
  124. Runner = 4 blanks
  125. Diplomat = 4 blanks
  126. Champion = 5 blanks
  127. General = 10 blanks
  128. Stone = 21 blanks (:p)
  129.  
  130. WIN CONDITIONS
  131. The game is won by a player if:
  132. 1. The opponent resigns.
  133. 2. The opponent has no stones left.
  134. 3. The opponent has no non-stone pieces left.
  135. 4. The player has 4 of their pieces in the 4 central squares.
  136.  
  137. DRAW CONDITIONS
  138. 1. 64-move rule, as in chess. The things that reset the counter are a blank move, a merging, or a capture.
  139. 2. Fourfold repetition of the position.
  140. 3. Both players being unable to achieve the win conditions.
  141. 4. Stalemate, though this is extremely rare and achieving it probably requires breaking YLK rule 16.3.1 "Bringing the game into disrepute".
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