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- -- Made by PPATTA/Cass/Inkyy/lynkss/h6IIow - I've returned!!, I took a little break from scripting but now im back. Enjoy. ---
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Model")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Weld")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Weld")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Weld")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Weld")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Weld")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Weld")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Weld")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Part")
- o60 = Instance.new("SpecialMesh")
- o61 = Instance.new("Weld")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Weld")
- o1.Name = "Head_"
- o1.Parent = mas
- o2.Name = "REF"
- o2.Parent = o1
- o2.Transparency = 1
- o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
- o2.Rotation = Vector3.new(180, 0.0199999996, -180)
- o2.Anchored = false
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Symmetric
- o2.Size = Vector3.new(2, 1, 1)
- o2.CFrame = CFrame.new(110.644409, 4.68007088, -60.6269913, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
- o3.Parent = o2
- o3.Scale = Vector3.new(1.25, 1.25, 1.25)
- o4.Name = "Hat"
- o4.Parent = o1
- o56.Name = "NinjaHalfmask"
- o56.Parent = o1
- o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591)
- o56.Rotation = Vector3.new(-180, 0, -180)
- o56.Anchored = false
- o56.FormFactor = Enum.FormFactor.Custom
- o56.Size = Vector3.new(1.39999914, 0.80000025, 1.39999986)
- o56.CFrame = CFrame.new(110.62999, 4.40999889, -60.6299591, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Position = Vector3.new(110.62999, 4.40999889, -60.6299591)
- o57.Parent = o56
- o57.MeshId = "http://www.roblox.com/asset/?id=72541091"
- o57.Scale = Vector3.new(1, 1, 0.949999988)
- o57.TextureId = "rbxassetid://0"
- o57.VertexColor = Vector3.new(0, 0, 0)
- o57.MeshType = Enum.MeshType.FileMesh
- o58.Name = "Joint"
- o58.Parent = o56
- o58.C0 = CFrame.new(-0.0144195557, 0.270071983, -0.00296783447, 0.99999994, -1.23944917e-22, -0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, 0.000331714633, 1.09697344e-22, 0.99999994)
- o58.Part0 = o56
- o58.Part1 = o2
- o61.Name = "Joint"
- o61.Parent = o59
- o61.C0 = CFrame.new(-0.0643463135, -1.15692234, -0.00032043457, 0.99999994, -1.23944917e-22, -0.000331714633, -6.51779555e-05, 0.980506241, -0.196488023, 0.000325248257, 0.196488023, 0.980506182)
- o61.Part0 = o59
- o61.Part1 = o2
- o64.Name = "Joint"
- o64.Parent = o61
- o64.C0 = CFrame.new(-0.0451278687, 0.602211952, -0.865444183, 0.999979198, -1.23196559e-22, 0.00646429276, -0.000884826644, 0.990587771, 0.13687627, -0.00640344899, -0.136879131, 0.990567029)
- o64.Part0 = o62
- o64.Part1 = o2
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = workspace
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait()
- Workspace["Head_"].Parent = game.Players.LocalPlayer.Character
- game.Players.LocalPlayer.Character["Head_"].Name = "Familiar Head"
- w = Instance.new("Weld", game.Players.LocalPlayer.Character["Head"])
- w.Part0 = game.Players.LocalPlayer.Character["Head"]
- w.Part1 = o2
- w.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0)
- game.Players.LocalPlayer.Character["Head"].Transparency = 0
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"]:GetChildren()) do
- if v.ClassName == "Part" then
- v.CanCollide = false
- v.Anchored = false
- end
- end
- for i,v in pairs (game.Players.LocalPlayer.Character["Familiar Head"].Hat:GetChildren()) do
- v.Anchored = false
- v.CanCollide = false
- end
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Script")
- o3 = Instance.new("Model")
- o4 = Instance.new("Part")
- o5 = Instance.new("SpecialMesh")
- o6 = Instance.new("Weld")
- o7 = Instance.new("Part")
- o8 = Instance.new("BlockMesh")
- o9 = Instance.new("Weld")
- o10 = Instance.new("Part")
- o11 = Instance.new("SpecialMesh")
- o12 = Instance.new("Weld")
- o13 = Instance.new("Part")
- o14 = Instance.new("BlockMesh")
- o15 = Instance.new("Weld")
- o16 = Instance.new("Part")
- o17 = Instance.new("SpecialMesh")
- o18 = Instance.new("Weld")
- o19 = Instance.new("Part")
- o20 = Instance.new("BlockMesh")
- o21 = Instance.new("Weld")
- o22 = Instance.new("Part")
- o23 = Instance.new("SpecialMesh")
- o24 = Instance.new("Weld")
- o25 = Instance.new("Part")
- o26 = Instance.new("BlockMesh")
- o27 = Instance.new("Weld")
- o28 = Instance.new("LocalScript")
- o29 = Instance.new("IntValue")
- o30 = Instance.new("IntValue")
- o31 = Instance.new("IntValue")
- o32 = Instance.new("IntValue")
- o33 = Instance.new("IntValue")
- o34 = Instance.new("IntValue")
- o35 = Instance.new("IntValue")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Script")
- o39 = Instance.new("Weld")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Script")
- o43 = Instance.new("Weld")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Script")
- o47 = Instance.new("Weld")
- o48 = Instance.new("Part")
- o49 = Instance.new("CylinderMesh")
- o50 = Instance.new("Script")
- o51 = Instance.new("Weld")
- o52 = Instance.new("Part")
- o53 = Instance.new("SpecialMesh")
- o54 = Instance.new("Weld")
- o55 = Instance.new("Part")
- o56 = Instance.new("SpecialMesh")
- o57 = Instance.new("Weld")
- o58 = Instance.new("Part")
- o59 = Instance.new("SpecialMesh")
- o60 = Instance.new("Weld")
- o61 = Instance.new("Part")
- o62 = Instance.new("SpecialMesh")
- o63 = Instance.new("Weld")
- o64 = Instance.new("Part")
- o65 = Instance.new("BlockMesh")
- o66 = Instance.new("Part")
- o67 = Instance.new("SpecialMesh")
- o68 = Instance.new("Weld")
- o69 = Instance.new("Part")
- o70 = Instance.new("SpecialMesh")
- o71 = Instance.new("Weld")
- o72 = Instance.new("Part")
- o73 = Instance.new("BlockMesh")
- o74 = Instance.new("Weld")
- o75 = Instance.new("Part")
- o76 = Instance.new("SpecialMesh")
- o77 = Instance.new("Weld")
- o78 = Instance.new("Part")
- o79 = Instance.new("BlockMesh")
- o80 = Instance.new("Weld")
- o81 = Instance.new("Part")
- o82 = Instance.new("BlockMesh")
- o83 = Instance.new("Weld")
- o84 = Instance.new("Part")
- o85 = Instance.new("SpecialMesh")
- o86 = Instance.new("Weld")
- o87 = Instance.new("Part")
- o88 = Instance.new("SpecialMesh")
- o89 = Instance.new("Weld")
- o90 = Instance.new("Part")
- o91 = Instance.new("SpecialMesh")
- o92 = Instance.new("Weld")
- o93 = Instance.new("Part")
- o94 = Instance.new("SpecialMesh")
- o95 = Instance.new("Weld")
- o96 = Instance.new("Part")
- o97 = Instance.new("BlockMesh")
- o98 = Instance.new("Weld")
- o99 = Instance.new("Part")
- o100 = Instance.new("SpecialMesh")
- o101 = Instance.new("Weld")
- o102 = Instance.new("Part")
- o103 = Instance.new("BlockMesh")
- o104 = Instance.new("Weld")
- o1.Name = "Armor"
- o1.Parent = mas
- o2.Name = "Welds"
- o2.Parent = o1
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- --Saz
- --A new system which is a combination of fast-welds and hard-welds.
- --Should be far, far better.
- --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
- --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
- --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
- --The fact that you're reading this means you should likely kill yourself. Immediately.
- wait(.33)
- Tool=script.Parent
- Nib=Tool.Parent
- running=0
- jumping=0
- clothinganim=function()
- torsovel=Nib.Torso.Velocity
- vely=torsovel.y
- velh=Vector3.new(torsovel.x,0,torsovel.z)
- coseff=math.cos(time()*2) / 18
- jumping=0
- if vely > 6 then
- jumping=1
- coseff=0
- elseif vely<-6 then
- jumping=-1
- coseff=0
- end
- running=0
- if velh.magnitude > 5 then
- running=1
- coseff=0
- end
- rundir=1
- dir=Nib.Torso.Velocity
- magfor=(dir-Nib.Torso.CFrame.lookVector*dir.magnitude).magnitude
- magback=(dir-Nib.Torso.CFrame.lookVector*-dir.magnitude).magnitude
- if magfor > magback then
- rundir=-1
- end
- runeff=(((velh.magnitude / math.pi / 9) * running) * rundir) * 1.1
- jumpeff=(math.abs(vely / 4) * jumping) / 9
- fluidback=-.2 + jumpeff - (runeff / 3)
- fluidback2=-.8 + coseff + runeff * 2 - jumpeff*2
- if fluidback > -.05 then
- fluidback=-.05
- end
- if fluidback < -math.rad(175) then
- fluidback=-math.rad(175)
- end
- if fluidback2 > 1.6 then
- fluidback2=1.6
- end
- if fluidback2 < -1.55 then
- fluidback2=-1.55
- end
- gottagofast=(dir-Vector3.new(0,0,0)).magnitude/10 + .08
- Tool.Cloak.CloakScript.Initial.Value = -6 - math.deg(fluidback*1.5) + (jumpeff)
- Tool.Cloak.CloakScript.Progression.Value = gottagofast*1.5 + - (jumpeff * 2) - 1
- Tool.Cloak.CloakScript.Right1.Value=40-gottagofast*17.5 + (jumpeff * 3)
- Tool.Cloak.CloakScript.Right2.Value=20-gottagofast*8 + (jumpeff * 4)
- Tool.Cloak.CloakScript.Left1.Value=40-gottagofast*17.5 + (jumpeff * 3)
- Tool.Cloak.CloakScript.Left2.Value=20-gottagofast*8 + (jumpeff * 4)
- end
- weldparts=function()
- print("Welding")
- lel={}
- function jarate(p)
- for i=1, #p do
- table.insert(lel,p[i])
- k=p[i]:children()
- if #k>0 then
- jarate(k)
- end
- end
- end
- for _,v in pairs(script.Parent:children()) do
- if v.Name~="Cloak" and v.className~="Script" then
- v:BreakJoints()
- jarate(v:children())
- end
- end
- for _,v in pairs(lel) do
- if v.className=="Weld" or v.className=="Motor6D" then
- v:Remove()
- end
- end
- end
- weldparts()
- wait(.5)
- LEL=game:GetService("RunService").Stepped:connect(clothinganim)
- end,o2)
- end))
- o3.Name = "Cloak"
- o3.Parent = o1
- o4.Name = "Tier6L"
- o4.Parent = o3
- o4.Material = Enum.Material.SmoothPlastic
- o4.BrickColor = BrickColor.new("Really black")
- o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422)
- o4.Rotation = Vector3.new(-86.7399979, 5.03999996, 147.070007)
- o4.CanCollide = false
- o4.FormFactor = Enum.FormFactor.Custom
- o4.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024)
- o4.CFrame = CFrame.new(61.7912445, 1.25607467, -7180.82422, -0.836119115, -0.541471124, 0.0878807157, 0.10452985, -1.06138032e-07, 0.994521618, -0.538504481, 0.840725243, 0.056600064)
- o4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o4.Position = Vector3.new(61.7912445, 1.25607467, -7180.82422)
- o4.Orientation = Vector3.new(-84, 57.2200012, 90)
- o4.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o5.Parent = o4
- o5.Scale = Vector3.new(0.550000012, 1, 1)
- o5.MeshType = Enum.MeshType.Wedge
- o5.Scale = Vector3.new(0.550000012, 1, 1)
- o6.Name = "Joint"
- o6.Parent = o4
- o6.C0 = CFrame.new(-0.0329589844, 0.100097656, 2.759552, -4.52394415e-05, 0.99939096, 0.0348952115, 1, 4.41140946e-05, 3.30192197e-05, 3.14597382e-05, 0.0348952115, -0.999391079)
- o6.Part0 = o4
- o6.Part1 = o64
- o7.Name = "Tier4"
- o7.Parent = o3
- o7.Material = Enum.Material.SmoothPlastic
- o7.BrickColor = BrickColor.new("Really black")
- o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842)
- o7.Rotation = Vector3.new(-86.1999969, 5.88000011, -122.980003)
- o7.CanCollide = false
- o7.FormFactor = Enum.FormFactor.Custom
- o7.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036)
- o7.CFrame = CFrame.new(61.9097748, 3.12423563, -7180.62842, -0.541471064, 0.834458232, 0.102458574, 1.34532456e-08, -0.121869415, 0.992546022, 0.840725303, 0.537434757, 0.0659888163)
- o7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o7.Position = Vector3.new(61.9097748, 3.12423563, -7180.62842)
- o7.Orientation = Vector3.new(-83, 57.2200012, 180)
- o7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o8.Parent = o7
- o8.Scale = Vector3.new(1, 0.550000012, 1)
- o8.Scale = Vector3.new(1, 0.550000012, 1)
- o9.Name = "Joint"
- o9.Parent = o7
- o9.C0 = CFrame.new(0, 0.00854492188, 0.880432129, 1, 4.40463482e-05, 3.28889328e-05, 4.46135346e-05, -0.99984777, -0.0174494404, 3.21153384e-05, 0.0174494442, -0.99984777)
- o9.Part0 = o7
- o9.Part1 = o64
- o10.Name = "Tier6R"
- o10.Parent = o3
- o10.Material = Enum.Material.SmoothPlastic
- o10.BrickColor = BrickColor.new("Really black")
- o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576)
- o10.Rotation = Vector3.new(-86.7399979, 5.03999996, -32.9300003)
- o10.CanCollide = false
- o10.FormFactor = Enum.FormFactor.Custom
- o10.Size = Vector3.new(0.200000003, 2.19999981, 0.600000024)
- o10.CFrame = CFrame.new(61.6828423, 1.25604415, -7180.65576, 0.836119175, 0.541471064, 0.0878807157, -0.104529843, 1.12366251e-07, 0.994521618, 0.538504422, -0.840725303, 0.056600064)
- o10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o10.Position = Vector3.new(61.6828423, 1.25604415, -7180.65576)
- o10.Orientation = Vector3.new(-84, 57.2200012, -90)
- o10.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o11.Parent = o10
- o11.Scale = Vector3.new(0.550000012, 1, 1)
- o11.MeshType = Enum.MeshType.Wedge
- o11.Scale = Vector3.new(0.550000012, 1, 1)
- o12.Name = "Joint"
- o12.Parent = o10
- o12.C0 = CFrame.new(0.0329589844, 0.100097656, 2.75958252, 4.51798369e-05, -0.99939096, -0.0348952152, -1, -4.40545264e-05, -3.30171388e-05, 3.14597382e-05, 0.0348952152, -0.999391079)
- o12.Part0 = o10
- o12.Part1 = o64
- o13.Name = "Tier2"
- o13.Parent = o3
- o13.Material = Enum.Material.SmoothPlastic
- o13.BrickColor = BrickColor.new("Really black")
- o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254)
- o13.Rotation = Vector3.new(-85.9199982, 6.30000019, 56.9900017)
- o13.CanCollide = false
- o13.FormFactor = Enum.FormFactor.Custom
- o13.Size = Vector3.new(2.4000001, 0.200000003, 0.400000036)
- o13.CFrame = CFrame.new(61.9512939, 3.51092005, -7180.60254, 0.541472912, -0.833535492, 0.10973569, -1.20988261e-07, 0.13052462, 0.991444767, -0.840728939, -0.536840379, 0.0706755593)
- o13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o13.Position = Vector3.new(61.9512939, 3.51092005, -7180.60254)
- o13.Orientation = Vector3.new(-82.5, 57.2200012, 0)
- o13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o14.Parent = o13
- o14.Scale = Vector3.new(1, 0.550000012, 1)
- o14.Scale = Vector3.new(1, 0.550000012, 1)
- o15.Name = "Joint"
- o15.Parent = o13
- o15.C0 = CFrame.new(-0.00048828125, -0.00268554688, 0.490692139, -1.00000405, -4.36902046e-05, -3.27304006e-05, -4.42266464e-05, 0.999965429, 0.00872571021, 3.24249268e-05, 0.00872471556, -0.999961913)
- o15.Part0 = o13
- o15.Part1 = o64
- o16.Name = "Tier5L"
- o16.Parent = o3
- o16.Material = Enum.Material.SmoothPlastic
- o16.BrickColor = BrickColor.new("Really black")
- o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168)
- o16.Rotation = Vector3.new(93.5299988, -5.46000004, -127.550003)
- o16.CanCollide = false
- o16.FormFactor = Enum.FormFactor.Custom
- o16.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o16.CFrame = CFrame.new(62.5848083, 2.63398647, -7181.72168, -0.606665313, 0.789254844, -0.0951735154, 0.106710076, -0.0377883092, -0.993571579, -0.787777841, -0.612922907, -0.0612967759)
- o16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o16.Position = Vector3.new(62.5848083, 2.63398647, -7181.72168)
- o16.Orientation = Vector3.new(83.5, -122.779999, 109.5)
- o16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o17.Parent = o16
- o17.Scale = Vector3.new(0.550000012, 1, 1)
- o17.MeshType = Enum.MeshType.Wedge
- o17.Scale = Vector3.new(0.550000012, 1, 1)
- o18.Name = "Joint"
- o18.Parent = o16
- o18.C0 = CFrame.new(-0.414550781, -1.21582031, -1.37017822, -0.333852053, 0.94231075, 0.0246626958, -0.942634106, -0.33373633, -0.00876811519, -3.1657517e-05, -0.0261731111, 0.999657452)
- o18.Part0 = o16
- o18.Part1 = o64
- o19.Name = "Tier5"
- o19.Parent = o3
- o19.Material = Enum.Material.SmoothPlastic
- o19.BrickColor = BrickColor.new("Really black")
- o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016)
- o19.Rotation = Vector3.new(93.5299988, -5.46000004, -57.0499992)
- o19.CanCollide = false
- o19.FormFactor = Enum.FormFactor.Custom
- o19.Size = Vector3.new(2.4000001, 0.200000003, 0.600000024)
- o19.CFrame = CFrame.new(61.8614883, 2.63791513, -7180.66016, 0.541470945, 0.835320532, -0.0951727629, -8.41937435e-08, -0.113203257, -0.993571639, -0.840725422, 0.537990034, -0.061296273)
- o19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o19.Position = Vector3.new(61.8614883, 2.63791513, -7180.66016)
- o19.Orientation = Vector3.new(83.5, -122.779999, -180)
- o19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o20.Parent = o19
- o20.Scale = Vector3.new(1, 0.550000012, 1)
- o20.Scale = Vector3.new(1, 0.550000012, 1)
- o21.Name = "Joint"
- o21.Parent = o19
- o21.C0 = CFrame.new(-0.00048828125, 0.0185546875, -1.37005615, -1, -4.39487958e-05, -3.28037859e-05, 4.47923449e-05, -0.999657393, -0.0261740107, -3.16422302e-05, -0.0261740107, 0.999657393)
- o21.Part0 = o19
- o21.Part1 = o64
- o22.Name = "Tier5R"
- o22.Parent = o3
- o22.Material = Enum.Material.SmoothPlastic
- o22.BrickColor = BrickColor.new("Really black")
- o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299)
- o22.Rotation = Vector3.new(93.5299988, -5.46000004, 13.4499998)
- o22.CanCollide = false
- o22.FormFactor = Enum.FormFactor.Custom
- o22.Size = Vector3.new(0.200000003, 0.200000003, 0.600000024)
- o22.CFrame = CFrame.new(61.1939087, 2.63406706, -7179.56299, 0.968161643, -0.231579393, -0.0951733962, -0.106710136, -0.0377878621, -0.993571639, 0.226493433, 0.972095311, -0.061296802)
- o22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o22.Position = Vector3.new(61.1939087, 2.63406706, -7179.56299)
- o22.Orientation = Vector3.new(83.5, -122.779999, -109.5)
- o22.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o23.Parent = o22
- o23.Scale = Vector3.new(0.550000012, 1, 1)
- o23.MeshType = Enum.MeshType.Wedge
- o23.Scale = Vector3.new(0.550000012, 1, 1)
- o24.Name = "Joint"
- o24.Parent = o22
- o24.C0 = CFrame.new(0.414672852, -1.21484375, -1.37014771, -0.333767116, -0.942340016, -0.0246845838, 0.942664266, -0.333653569, -0.00870657712, -3.17431986e-05, -0.0261731967, 0.999657452)
- o24.Part0 = o22
- o24.Part1 = o64
- o25.Name = "Tier6"
- o25.Parent = o3
- o25.Material = Enum.Material.SmoothPlastic
- o25.BrickColor = BrickColor.new("Really black")
- o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068)
- o25.Rotation = Vector3.new(93.2600021, -5.03999996, -57.0699997)
- o25.CanCollide = false
- o25.FormFactor = Enum.FormFactor.Custom
- o25.Size = Vector3.new(2.4000001, 0.200000003, 0.800000012)
- o25.CFrame = CFrame.new(61.7986336, 1.95236802, -7180.70068, 0.541468561, 0.836115897, -0.0878793746, -4.34719283e-08, -0.104528502, -0.994521856, -0.840721488, 0.538502276, -0.0565988719)
- o25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o25.Position = Vector3.new(61.7986336, 1.95236802, -7180.70068)
- o25.Orientation = Vector3.new(84, -122.779999, -180)
- o25.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o26.Parent = o25
- o26.Scale = Vector3.new(1, 0.550000012, 1)
- o26.Scale = Vector3.new(1, 0.550000012, 1)
- o27.Name = "Joint"
- o27.Parent = o25
- o27.C0 = CFrame.new(-0.00048828125, 0.033203125, -2.05944824, -1.00000453, -4.39882278e-05, -3.27453017e-05, 4.51505184e-05, -0.999394894, -0.0348971263, -3.12998891e-05, -0.0348961428, 0.999390841)
- o27.Part0 = o25
- o27.Part1 = o64
- o28.Name = "CloakScript"
- o28.Parent = o3
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- --SazErenos
- wait(1.2) --FOUL SORCERY
- Tool=script.Parent --Ihaveaproblemsendhelp
- Nub=game.Players.LocalPlayer.Character
- Tier1M=Tool.Tier1
- Tier2M=Tool.Tier2
- --nope
- Tier3M=Tool.Tier4
- Tier4M=Tool.Tier5
- Tier5M=Tool.Tier6
- t1w,t2w,t3w,t4w,t5w,l1w,l2w,r1w,r2w,t4l,t4r,t5r,t5l,t6r,t6l=nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil
- initialWeld=function()
- t1w=Instance.new("Motor6D",Tier1M)
- t1w.Name="TierWeld"
- t1w.Part0=Nub.Torso
- t1w.Part1=Tier1M
- t1w.C0=CFrame.new(0,1,0.8)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(-90))
- t1w.C1=CFrame.new(0,.32,0)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0))
- t1w.MaxVelocity=.08
- t1w.DesiredAngle=.08
- wait(.1)
- end
- initialWeld()
- wait(1)
- while true do
- if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed <= 35 then
- t1w.DesiredAngle=math.rad(script.Initial.Value + game.Players.LocalPlayer.Character.Humanoid.WalkSpeed + script.Progression.Value + script.Hard.Value)
- end
- if game.Players.LocalPlayer.Character.Humanoid.WalkSpeed >= 35 then
- t1w.DesiredAngle=math.rad(script.Initial.Value + 35 + script.Progression.Value + script.Hard.Value)
- end
- wait()
- end
- end,o28)
- end))
- o29.Name = "Progression"
- o29.Parent = o28
- o29.Value = -1
- o30.Name = "Right1"
- o30.Parent = o28
- o30.Value = 39
- o31.Name = "Right2"
- o31.Parent = o28
- o31.Value = 19
- o32.Name = "Left1"
- o32.Parent = o28
- o32.Value = 39
- o33.Name = "Left2"
- o33.Parent = o28
- o33.Value = 19
- o34.Name = "Initial"
- o34.Parent = o28
- o34.Value = 11
- o35.Name = "Hard"
- o35.Parent = o28
- o35.Value = -2
- o36.Name = "Tier10"
- o36.Parent = o3
- o36.Material = Enum.Material.Neon
- o36.BrickColor = BrickColor.new("Bright blue")
- o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271)
- o36.Rotation = Vector3.new(66.8899994, -20.6800003, -63.2299995)
- o36.CanCollide = false
- o36.FormFactor = Enum.FormFactor.Custom
- o36.Size = Vector3.new(0.200000003, 0.200000003, 1.73100019)
- o36.CFrame = CFrame.new(61.4215698, 2.85112214, -7180.03271, 0.421343029, 0.835325956, -0.353151202, -0.496777713, -0.113201156, -0.860463202, -0.75874579, 0.537987471, 0.367275447)
- o36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o36.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o36.Position = Vector3.new(61.4215698, 2.85112214, -7180.03271)
- o36.Orientation = Vector3.new(59.3699989, -43.8800011, -102.839996)
- o36.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o37.Parent = o36
- o37.Scale = Vector3.new(1, 0.100000001, 1)
- o37.MeshType = Enum.MeshType.Sphere
- o37.Scale = Vector3.new(1, 0.100000001, 1)
- o38.Name = "Transparency script"
- o38.Parent = o36
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- while true do
- SHE=script.Parent
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.1
- wait(0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 1
- wait(1)
- end
- end,o38)
- end))
- o39.Name = "Joint"
- o39.Parent = o36
- o39.C0 = CFrame.new(0.08203125, 0.0725097656, -1.38867188, -0.866049051, -0.0131210685, 0.499792576, 3.97264957e-05, -0.999660254, -0.0261765383, 0.499966562, -0.0226496756, 0.865749478)
- o39.Part0 = o36
- o39.Part1 = o64
- o40.Name = "Tier8"
- o40.Parent = o3
- o40.Material = Enum.Material.Neon
- o40.BrickColor = BrickColor.new("Bright blue")
- o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088)
- o40.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012)
- o40.CanCollide = false
- o40.FormFactor = Enum.FormFactor.Custom
- o40.Size = Vector3.new(0.200000003, 0.200000003, 1.85700011)
- o40.CFrame = CFrame.new(61.7780037, 2.5119791, -7180.65088, 0.537817359, 0.835323751, -0.113999695, -0.0346577577, -0.11319986, -0.992967486, -0.842354715, 0.537985861, -0.0319304466)
- o40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o40.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o40.Position = Vector3.new(61.7780037, 2.5119791, -7180.65088)
- o40.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996)
- o40.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o41.Parent = o40
- o41.Scale = Vector3.new(1, 0.100000001, 1)
- o41.MeshType = Enum.MeshType.Sphere
- o41.Scale = Vector3.new(1, 0.100000001, 1)
- o42.Name = "Transparency script"
- o42.Parent = o40
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- while true do
- SHE=script.Parent
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.1
- wait(0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 1
- wait(1)
- end
- end,o42)
- end))
- o43.Name = "Joint"
- o43.Parent = o40
- o43.C0 = CFrame.new(0, 0.0690917969, -1.503479, -0.999392569, -0.000951845373, 0.034837883, 3.9577084e-05, -0.999657393, -0.0261774324, 0.0348508544, -0.0261601526, 0.99905014)
- o43.Part0 = o40
- o43.Part1 = o64
- o44.Name = "Tier9"
- o44.Parent = o3
- o44.Material = Enum.Material.Neon
- o44.BrickColor = BrickColor.new("Bright blue")
- o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656)
- o44.Rotation = Vector3.new(118.82, 10.8599997, -58.2700005)
- o44.CanCollide = false
- o44.FormFactor = Enum.FormFactor.Custom
- o44.Size = Vector3.new(0.200000003, 0.200000003, 1.67100012)
- o44.CFrame = CFrame.new(62.2033043, 2.91456223, -7181.22656, 0.51650852, 0.835321009, 0.18832688, 0.496801734, -0.113197848, -0.86044991, -0.697434187, 0.53799057, -0.473456919)
- o44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o44.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o44.Position = Vector3.new(62.2033043, 2.91456223, -7181.22656)
- o44.Orientation = Vector3.new(59.3699989, 158.309998, 102.839996)
- o44.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o45.Parent = o44
- o45.Scale = Vector3.new(1, 0.100000001, 1)
- o45.MeshType = Enum.MeshType.Sphere
- o45.Scale = Vector3.new(1, 0.100000001, 1)
- o46.Name = "Transparency script"
- o46.Parent = o44
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- while true do
- SHE=script.Parent
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.1
- wait(0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 1
- wait(1)
- end
- end,o46)
- end))
- o47.Name = "Joint"
- o47.Parent = o44
- o47.C0 = CFrame.new(-0.0244140625, 0.0690917969, -1.28125, -0.866000533, 0.0130518731, -0.499872804, 4.50308435e-05, -0.999657273, -0.0261794534, -0.500043154, -0.0226939265, 0.865703106)
- o47.Part0 = o44
- o47.Part1 = o64
- o48.Name = "Tier11"
- o48.Parent = o3
- o48.Material = Enum.Material.Neon
- o48.BrickColor = BrickColor.new("Bright blue")
- o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328)
- o48.Rotation = Vector3.new(91.8399963, -6.55000019, -57.2200012)
- o48.CanCollide = false
- o48.FormFactor = Enum.FormFactor.Custom
- o48.Size = Vector3.new(0.272999972, 0.200000003, 1.85700011)
- o48.CFrame = CFrame.new(61.8991051, 3.72734714, -7180.61328, 0.537819922, 0.835326314, -0.113998443, -0.0346590541, -0.113197207, -0.992967665, -0.842357457, 0.537988663, -0.0319281556)
- o48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o48.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o48.Position = Vector3.new(61.8991051, 3.72734714, -7180.61328)
- o48.Orientation = Vector3.new(83.1999969, -105.650002, -162.979996)
- o48.Color = Color3.new(0.384314, 0.145098, 0.819608)
- o49.Parent = o48
- o49.Scale = Vector3.new(1, 0.100000001, 1)
- o49.Scale = Vector3.new(1, 0.100000001, 1)
- o50.Name = "Transparency script"
- o50.Parent = o48
- table.insert(cors,coroutine.create(function()
- wait()
- runDummyScript(function()
- while true do
- SHE=script.Parent
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.1
- wait(0.1)
- SHE.Transparency = 0.2
- wait (0.1)
- SHE.Transparency = 0.3
- wait (0.1)
- SHE.Transparency = 0.4
- wait (0.1)
- SHE.Transparency = 0.5
- wait (0.1)
- SHE.Transparency = 0.6
- wait (0.1)
- SHE.Transparency = 0.7
- wait (0.1)
- SHE.Transparency = 0.8
- wait (0.1)
- SHE.Transparency = 0.9
- wait (0.1)
- SHE.Transparency = 1
- wait(1)
- end
- end,o50)
- end))
- o51.Name = "Joint"
- o51.Parent = o48
- o51.C0 = CFrame.new(0.0087890625, 0.0852050781, -0.281646729, -0.999396324, -0.000952661037, 0.0348390788, 4.05609608e-05, -0.999660611, -0.0261805691, 0.0348521098, -0.0261624437, 0.999050021)
- o51.Part0 = o48
- o51.Part1 = o64
- o52.Name = "Tier7R1"
- o52.Parent = o3
- o52.Material = Enum.Material.SmoothPlastic
- o52.BrickColor = BrickColor.new("Really black")
- o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271)
- o52.Rotation = Vector3.new(93.25, -5.03999996, 3.93000007)
- o52.CanCollide = false
- o52.FormFactor = Enum.FormFactor.Custom
- o52.Size = Vector3.new(0.200000003, 0.400000215, 1)
- o52.CFrame = CFrame.new(60.942131, 1.06799221, -7179.03271, 0.993798077, -0.0682692677, -0.0878834128, -0.0914257318, -0.0506294779, -0.994522989, 0.0634447858, 0.996391952, -0.0565572046)
- o52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o52.Position = Vector3.new(60.942131, 1.06799221, -7179.03271)
- o52.Orientation = Vector3.new(84, -122.760002, -118.980003)
- o52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o53.Parent = o52
- o53.Scale = Vector3.new(0.550000012, 1, 1)
- o53.MeshType = Enum.MeshType.Wedge
- o53.Scale = Vector3.new(0.550000012, 1, 1)
- o54.Name = "Joint"
- o54.Parent = o52
- o54.C0 = CFrame.new(0.69329834, -1.74853516, -2.91992188, -0.484728932, -0.874136567, -0.0305380616, 0.874670923, -0.484432995, -0.0169308037, 6.03124499e-06, -0.0349161252, 0.99938947)
- o54.Part0 = o52
- o54.Part1 = o64
- o55.Name = "Tier1L"
- o55.Parent = o3
- o55.Material = Enum.Material.SmoothPlastic
- o55.BrickColor = BrickColor.new("Really black")
- o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227)
- o55.Rotation = Vector3.new(94.3499985, -6.71999979, -146.960007)
- o55.CanCollide = false
- o55.FormFactor = Enum.FormFactor.Custom
- o55.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
- o55.CFrame = CFrame.new(62.4946327, 3.99739218, -7181.32227, -0.832543492, 0.541470706, -0.117003933, 0.139170229, -1.9466097e-07, -0.99026823, -0.536201179, -0.840725541, -0.0753564909)
- o55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o55.Position = Vector3.new(62.4946327, 3.99739218, -7181.32227)
- o55.Orientation = Vector3.new(82, -122.779999, 90)
- o55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o56.Parent = o55
- o56.Scale = Vector3.new(0.550000012, 1, 1)
- o56.MeshType = Enum.MeshType.Wedge
- o56.Scale = Vector3.new(0.550000012, 1, 1)
- o57.Name = "Joint"
- o57.Parent = o55
- o57.C0 = CFrame.new(0.000244140625, -0.899902344, 0.000366210938, -4.37498093e-05, 1, 7.4505806e-09, -1, -4.36902046e-05, -3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994)
- o57.Part0 = o55
- o57.Part1 = o64
- o58.Name = "Tier7R2"
- o58.Parent = o3
- o58.Material = Enum.Material.SmoothPlastic
- o58.BrickColor = BrickColor.new("Really black")
- o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275)
- o58.Rotation = Vector3.new(-86.75, 5.03999996, -3.93000007)
- o58.CanCollide = false
- o58.FormFactor = Enum.FormFactor.Custom
- o58.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006)
- o58.CFrame = CFrame.new(60.8807182, 0.37198472, -7179.07275, 0.993798077, 0.0682692677, 0.0878834128, -0.0914257318, 0.0506294779, 0.994522989, 0.0634447858, -0.996391952, 0.0565572046)
- o58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o58.Position = Vector3.new(60.8807182, 0.37198472, -7179.07275)
- o58.Orientation = Vector3.new(-84, 57.2400017, -61.0200005)
- o58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o59.Parent = o58
- o59.Scale = Vector3.new(0.550000012, 1, 1)
- o59.MeshType = Enum.MeshType.Wedge
- o59.Scale = Vector3.new(0.550000012, 1, 1)
- o60.Name = "Joint"
- o60.Parent = o58
- o60.C0 = CFrame.new(0.693237305, 1.74804688, 3.61978149, -0.484728932, -0.874136567, -0.0305380616, -0.874670923, 0.484432995, 0.0169308037, -6.03124499e-06, 0.0349161252, -0.99938947)
- o60.Part0 = o58
- o60.Part1 = o64
- o61.Name = "Tier1R"
- o61.Parent = o3
- o61.Material = Enum.Material.SmoothPlastic
- o61.BrickColor = BrickColor.new("Really black")
- o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908)
- o61.Rotation = Vector3.new(94.3499985, -6.71999979, 33.0400009)
- o61.CanCollide = false
- o61.FormFactor = Enum.FormFactor.Custom
- o61.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
- o61.CFrame = CFrame.new(61.519886, 3.99742651, -7179.80908, 0.832543492, -0.541470706, -0.117003933, -0.139170229, 1.9466097e-07, -0.99026823, 0.536201179, 0.840725541, -0.0753564909)
- o61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o61.Position = Vector3.new(61.519886, 3.99742651, -7179.80908)
- o61.Orientation = Vector3.new(82, -122.779999, -90)
- o61.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o62.Parent = o61
- o62.Scale = Vector3.new(0.550000012, 1, 1)
- o62.MeshType = Enum.MeshType.Wedge
- o62.Scale = Vector3.new(0.550000012, 1, 1)
- o63.Name = "Joint"
- o63.Parent = o61
- o63.C0 = CFrame.new(0, -0.899902344, 0.000366210938, 4.37498093e-05, -1, -7.4505806e-09, 1, 4.36902046e-05, 3.26558948e-05, -3.26484442e-05, 3.7252903e-09, 0.99999994)
- o63.Part0 = o61
- o63.Part1 = o64
- o64.Name = "Tier1F"
- o64.Parent = o3
- o64.Material = Enum.Material.SmoothPlastic
- o64.BrickColor = BrickColor.new("Really black")
- o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592)
- o64.Rotation = Vector3.new(94.3499985, -6.71999979, 123.040001)
- o64.CanCollide = false
- o64.FormFactor = Enum.FormFactor.Custom
- o64.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024)
- o64.CFrame = CFrame.new(62.0071144, 3.99706364, -7180.56592, -0.541430533, -0.832567155, -0.117021613, 2.64523806e-05, 0.139170229, -0.99026829, 0.84075141, -0.536164403, -0.0753290504)
- o64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o64.Position = Vector3.new(62.0071144, 3.99706364, -7180.56592)
- o64.Orientation = Vector3.new(82, -122.769997, 0.00999999978)
- o64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o65.Parent = o64
- o65.Scale = Vector3.new(1, 0.550000012, 1)
- o65.Scale = Vector3.new(1, 0.550000012, 1)
- o66.Name = "Tier1L"
- o66.Parent = o3
- o66.Material = Enum.Material.SmoothPlastic
- o66.BrickColor = BrickColor.new("Really black")
- o66.Transparency = 1
- o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805)
- o66.Rotation = Vector3.new(180, 32.7799988, -172)
- o66.CanCollide = false
- o66.FormFactor = Enum.FormFactor.Custom
- o66.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
- o66.CFrame = CFrame.new(62.1119499, 4.8883028, -7180.49805, -0.832540989, 0.117010318, 0.541474938, 0.139169142, 0.990268528, -1.42618228e-05, -0.53620708, 0.0753448084, -0.840723932)
- o66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o66.Position = Vector3.new(62.1119499, 4.8883028, -7180.49805)
- o66.Orientation = Vector3.new(0, 147.220001, 8)
- o66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o67.Parent = o66
- o67.Scale = Vector3.new(0.550000012, 1, 1)
- o67.MeshType = Enum.MeshType.Wedge
- o67.Scale = Vector3.new(0.550000012, 1, 1)
- o68.Name = "Joint"
- o68.Parent = o66
- o68.C0 = CFrame.new(-0.000244140625, -0.899963379, 0.00048828125, -5.0008297e-05, 1.00000095, 1.23679638e-06, 1.9364059e-05, 9.9465251e-07, -1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05)
- o68.Part0 = o66
- o68.Part1 = o64
- o69.Name = "Tier1R"
- o69.Parent = o3
- o69.Material = Enum.Material.SmoothPlastic
- o69.BrickColor = BrickColor.new("Really black")
- o69.Transparency = 1
- o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379)
- o69.Rotation = Vector3.new(180, 32.7799988, 8)
- o69.CanCollide = false
- o69.FormFactor = Enum.FormFactor.Custom
- o69.Size = Vector3.new(0.200000003, 0.600000024, 0.600000024)
- o69.CFrame = CFrame.new(61.901619, 3.10601306, -7180.63379, 0.832540989, -0.117010318, 0.541474938, -0.139169142, -0.990268528, -1.42618228e-05, 0.53620708, -0.0753448084, -0.840723932)
- o69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o69.Position = Vector3.new(61.901619, 3.10601306, -7180.63379)
- o69.Orientation = Vector3.new(0, 147.220001, -172)
- o69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o70.Parent = o69
- o70.Scale = Vector3.new(0.550000012, 1, 1)
- o70.MeshType = Enum.MeshType.Wedge
- o70.Scale = Vector3.new(0.550000012, 1, 1)
- o71.Name = "Joint"
- o71.Parent = o69
- o71.C0 = CFrame.new(0.000244140625, -0.899841309, 0, 5.0008297e-05, -1.00000095, -1.23679638e-06, -1.9364059e-05, -9.9465251e-07, 1.00000012, -1.00000095, -4.99784946e-05, -1.93342566e-05)
- o71.Part0 = o69
- o71.Part1 = o64
- o72.Name = "Tier1"
- o72.Parent = o3
- o72.Material = Enum.Material.SmoothPlastic
- o72.BrickColor = BrickColor.new("Really black")
- o72.Transparency = 1
- o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592)
- o72.Rotation = Vector3.new(180, 32.7799988, 98)
- o72.CanCollide = false
- o72.FormFactor = Enum.FormFactor.Custom
- o72.Size = Vector3.new(1.19999981, 0.200000003, 0.600000024)
- o72.CFrame = CFrame.new(62.0073242, 3.9970901, -7180.56592, -0.116992086, -0.832546175, 0.541471183, -0.990274668, 0.13912642, -4.66114434e-05, -0.0752942115, -0.536210358, -0.840726376)
- o72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o72.Position = Vector3.new(62.0073242, 3.9970901, -7180.56592)
- o72.Orientation = Vector3.new(0, 147.220001, -82)
- o72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o73.Parent = o72
- o73.Scale = Vector3.new(1, 0.550000012, 1)
- o73.Scale = Vector3.new(1, 0.550000012, 1)
- o74.Name = "Joint"
- o74.Parent = o72
- o74.C0 = CFrame.new(6.10351563e-05, 0.000244140625, 0, 1.32992864e-05, -4.41484153e-05, 1.00000024, -5.0008297e-05, 1.00000107, 4.43905592e-05, -1.00000095, -5.0008297e-05, 1.33290887e-05)
- o74.Part0 = o72
- o74.Part1 = o64
- o75.Name = "Tier6L4"
- o75.Parent = o3
- o75.Material = Enum.Material.SmoothPlastic
- o75.BrickColor = BrickColor.new("Really black")
- o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213)
- o75.Rotation = Vector3.new(-86.7399979, 5.03999996, 127.57)
- o75.CanCollide = false
- o75.FormFactor = Enum.FormFactor.Custom
- o75.Size = Vector3.new(0.200006768, 0.600020528, 0.400013566)
- o75.CFrame = CFrame.new(62.5524025, 0.74961257, -7181.93213, -0.607381761, -0.789548516, 0.0878630728, 0.0985275507, 0.0348783582, 0.994521856, -0.788287938, 0.612713575, 0.0566079617)
- o75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o75.Position = Vector3.new(62.5524025, 0.74961257, -7181.93213)
- o75.Orientation = Vector3.new(-84, 57.2099991, 70.5100021)
- o75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o76.Parent = o75
- o76.Scale = Vector3.new(0.550000012, 1, 1)
- o76.MeshType = Enum.MeshType.Wedge
- o76.Scale = Vector3.new(0.550000012, 1, 1)
- o77.Name = "Joint"
- o77.Parent = o75
- o77.C0 = CFrame.new(-0.42578125, 1.38085938, 3.25909424, -0.33389321, 0.942041874, 0.03288785, 0.942616999, 0.33368814, 0.0116998889, 4.76539135e-05, 0.034905687, -0.999389768)
- o77.Part0 = o75
- o77.Part1 = o64
- o78.Name = "Tier6L3"
- o78.Parent = o3
- o78.Material = Enum.Material.SmoothPlastic
- o78.BrickColor = BrickColor.new("Really black")
- o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043)
- o78.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993)
- o78.CanCollide = false
- o78.FormFactor = Enum.FormFactor.Custom
- o78.Size = Vector3.new(0.600020349, 0.200006768, 0.600020349)
- o78.CFrame = CFrame.new(62.5971031, 1.24478269, -7181.9043, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531)
- o78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o78.Position = Vector3.new(62.5971031, 1.24478269, -7181.9043)
- o78.Orientation = Vector3.new(84, -122.779999, 19.5100002)
- o78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o79.Parent = o78
- o79.Scale = Vector3.new(1, 0.550000012, 1)
- o79.Scale = Vector3.new(1, 0.550000012, 1)
- o80.Name = "Joint"
- o80.Parent = o78
- o80.C0 = CFrame.new(1.38183594, -0.425292969, -2.76107788, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244)
- o80.Part0 = o78
- o80.Part1 = o64
- o81.Name = "Tier6LMain"
- o81.Parent = o3
- o81.Material = Enum.Material.SmoothPlastic
- o81.BrickColor = BrickColor.new("Really black")
- o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417)
- o81.Rotation = Vector3.new(93.2600021, -5.03999996, 142.429993)
- o81.CanCollide = false
- o81.FormFactor = Enum.FormFactor.Custom
- o81.Size = Vector3.new(0.200006768, 0.200006768, 0.800027072)
- o81.CFrame = CFrame.new(62.5012169, 1.94748783, -7181.7417, -0.789519489, -0.607415795, -0.0878888816, 0.0349066034, 0.0985290408, -0.994520783, 0.612749457, -0.788261473, -0.0565879531)
- o81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o81.Position = Vector3.new(62.5012169, 1.94748783, -7181.7417)
- o81.Orientation = Vector3.new(84, -122.779999, 19.5100002)
- o81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o82.Parent = o81
- o82.Scale = Vector3.new(1, 0.550000012, 1)
- o82.Scale = Vector3.new(1, 0.550000012, 1)
- o83.Name = "Joint"
- o83.Parent = o81
- o83.C0 = CFrame.new(1.18212891, -0.424804688, -2.0614624, 0.942631483, 0.333648652, 0.0116658174, -0.3338525, 0.942056239, 0.0328883603, -1.68606639e-05, -0.0348947793, 0.999390244)
- o83.Part0 = o81
- o83.Part1 = o64
- o84.Name = "Tier6L2"
- o84.Parent = o3
- o84.Material = Enum.Material.SmoothPlastic
- o84.BrickColor = BrickColor.new("Really black")
- o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578)
- o84.Rotation = Vector3.new(93.2600021, -5.03999996, -127.57)
- o84.CanCollide = false
- o84.FormFactor = Enum.FormFactor.Custom
- o84.Size = Vector3.new(0.200006768, 0.400013745, 0.800027072)
- o84.CFrame = CFrame.new(62.737011, 1.93674994, -7181.92578, -0.607381761, 0.789548516, -0.0878630728, 0.0985275507, -0.0348783582, -0.994521856, -0.788287938, -0.612713575, -0.0566079617)
- o84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o84.Position = Vector3.new(62.737011, 1.93674994, -7181.92578)
- o84.Orientation = Vector3.new(84, -122.790001, 109.489998)
- o84.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o85.Parent = o84
- o85.Scale = Vector3.new(0.550000012, 1, 1)
- o85.MeshType = Enum.MeshType.Wedge
- o85.Scale = Vector3.new(0.550000012, 1, 1)
- o86.Name = "Joint"
- o86.Parent = o84
- o86.C0 = CFrame.new(-0.42578125, -1.48144531, -2.06188965, -0.33389321, 0.942041874, 0.03288785, -0.942616999, -0.33368814, -0.0116998889, -4.76539135e-05, -0.034905687, 0.999389768)
- o86.Part0 = o84
- o86.Part1 = o64
- o87.Name = "Tier7L1"
- o87.Parent = o3
- o87.Material = Enum.Material.SmoothPlastic
- o87.BrickColor = BrickColor.new("Really black")
- o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992)
- o87.Rotation = Vector3.new(93.2600021, -5.03999996, -118.07)
- o87.CanCollide = false
- o87.FormFactor = Enum.FormFactor.Custom
- o87.Size = Vector3.new(0.200000003, 0.400000215, 1)
- o87.CFrame = CFrame.new(62.962429, 1.06780791, -7182.16992, -0.468739659, 0.878966868, -0.0878643394, 0.0914138556, -0.0506663397, -0.994522154, -0.878604114, -0.474205911, -0.0566005707)
- o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o87.Position = Vector3.new(62.962429, 1.06780791, -7182.16992)
- o87.Orientation = Vector3.new(84, -122.790001, 119)
- o87.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o88.Parent = o87
- o88.Scale = Vector3.new(0.550000012, 1, 1)
- o88.MeshType = Enum.MeshType.Wedge
- o88.Scale = Vector3.new(0.550000012, 1, 1)
- o89.Name = "Joint"
- o89.Parent = o87
- o89.C0 = CFrame.new(-0.693847656, -1.7487793, -2.92007446, -0.484890431, 0.874047995, 0.0305117071, -0.874581456, -0.484593689, -0.0169628896, -4.07546759e-05, -0.0349086337, 0.999389648)
- o89.Part0 = o87
- o89.Part1 = o64
- o90.Name = "Tier7L2"
- o90.Parent = o3
- o90.Material = Enum.Material.SmoothPlastic
- o90.BrickColor = BrickColor.new("Really black")
- o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898)
- o90.Rotation = Vector3.new(-86.7399979, 5.03999996, 118.07)
- o90.CanCollide = false
- o90.FormFactor = Enum.FormFactor.Custom
- o90.Size = Vector3.new(0.200000003, 0.400000215, 0.400000006)
- o90.CFrame = CFrame.new(62.9009933, 0.372151852, -7182.20898, -0.468739659, -0.878961146, 0.0879217535, 0.0914138556, 0.0507313088, 0.994518816, -0.878604114, 0.474209636, 0.0565695837)
- o90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o90.Position = Vector3.new(62.9009933, 0.372151852, -7182.20898)
- o90.Orientation = Vector3.new(-84, 57.2400017, 60.9700012)
- o90.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o91.Parent = o90
- o91.Scale = Vector3.new(0.550000012, 1, 1)
- o91.MeshType = Enum.MeshType.Wedge
- o91.Scale = Vector3.new(0.550000012, 1, 1)
- o92.Name = "Joint"
- o92.Parent = o90
- o92.C0 = CFrame.new(-0.693359375, 1.7487793, 3.61941528, -0.484890431, 0.874047995, 0.0305117071, 0.874581456, 0.484595925, 0.0168975964, -1.63801014e-05, 0.0348769873, -0.999390781)
- o92.Part0 = o90
- o92.Part1 = o64
- o93.Name = "Tier6R4"
- o93.Parent = o3
- o93.Material = Enum.Material.SmoothPlastic
- o93.BrickColor = BrickColor.new("Really black")
- o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488)
- o93.Rotation = Vector3.new(-86.75, 5.03999996, -13.4300003)
- o93.CanCollide = false
- o93.FormFactor = Enum.FormFactor.Custom
- o93.Size = Vector3.new(0.200000003, 0.600000203, 0.400000036)
- o93.CFrame = CFrame.new(60.9893341, 0.749352932, -7179.50488, 0.968900442, 0.231356189, 0.0878930613, -0.0985364318, 0.0348387659, 0.994522333, 0.227025986, -0.972256124, 0.0565524623)
- o93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o93.Position = Vector3.new(60.9893341, 0.749352932, -7179.50488)
- o93.Orientation = Vector3.new(-84, 57.2400017, -70.5299988)
- o93.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o94.Parent = o93
- o94.Scale = Vector3.new(0.550000012, 1, 1)
- o94.MeshType = Enum.MeshType.Wedge
- o94.Scale = Vector3.new(0.550000012, 1, 1)
- o95.Name = "Joint"
- o95.Parent = o93
- o95.C0 = CFrame.new(0.425170898, 1.38037109, 3.2593689, -0.333719164, -0.942103028, -0.0329053067, -0.94267869, 0.333515167, 0.0116652027, -1.52401626e-05, 0.0349105448, -0.999389589)
- o95.Part0 = o93
- o95.Part1 = o64
- o96.Name = "Tier6R3"
- o96.Parent = o3
- o96.Material = Enum.Material.SmoothPlastic
- o96.BrickColor = BrickColor.new("Really black")
- o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656)
- o96.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997)
- o96.CanCollide = false
- o96.FormFactor = Enum.FormFactor.Custom
- o96.Size = Vector3.new(0.600000024, 0.200000003, 0.600000024)
- o96.CFrame = CFrame.new(61.0336609, 1.24466634, -7179.47656, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204)
- o96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o96.Position = Vector3.new(61.0336609, 1.24466634, -7179.47656)
- o96.Orientation = Vector3.new(84, -122.779999, 160.509995)
- o96.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o97.Parent = o96
- o97.Scale = Vector3.new(1, 0.550000012, 1)
- o97.Scale = Vector3.new(1, 0.550000012, 1)
- o98.Name = "Joint"
- o98.Parent = o96
- o98.C0 = CFrame.new(1.38037109, 0.424682617, -2.76123047, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946)
- o98.Part0 = o96
- o98.Part1 = o64
- o99.Name = "Tier6R2"
- o99.Parent = o3
- o99.Material = Enum.Material.SmoothPlastic
- o99.BrickColor = BrickColor.new("Really black")
- o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887)
- o99.Rotation = Vector3.new(93.25, -5.03999996, 13.4300003)
- o99.CanCollide = false
- o99.FormFactor = Enum.FormFactor.Custom
- o99.Size = Vector3.new(0.200000003, 0.400000215, 0.800000012)
- o99.CFrame = CFrame.new(61.071785, 1.93672037, -7179.33887, 0.968900442, -0.231356189, -0.0878930613, -0.0985364318, -0.0348387659, -0.994522333, 0.227025986, 0.972256124, -0.0565524623)
- o99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o99.Position = Vector3.new(61.071785, 1.93672037, -7179.33887)
- o99.Orientation = Vector3.new(84, -122.760002, -109.470001)
- o99.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o100.Parent = o99
- o100.Scale = Vector3.new(0.550000012, 1, 1)
- o100.MeshType = Enum.MeshType.Wedge
- o100.Scale = Vector3.new(0.550000012, 1, 1)
- o101.Name = "Joint"
- o101.Parent = o99
- o101.C0 = CFrame.new(0.424682617, -1.48095703, -2.06188965, -0.333719164, -0.942103028, -0.0329053067, 0.94267869, -0.333515167, -0.0116652027, 1.52401626e-05, -0.0349105448, 0.999389589)
- o101.Part0 = o99
- o101.Part1 = o64
- o102.Name = "Tier6RMain"
- o102.Parent = o3
- o102.Material = Enum.Material.SmoothPlastic
- o102.BrickColor = BrickColor.new("Really black")
- o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037)
- o102.Rotation = Vector3.new(93.2600021, -5.03999996, -76.5699997)
- o102.CanCollide = false
- o102.FormFactor = Enum.FormFactor.Custom
- o102.Size = Vector3.new(0.200000003, 0.200000003, 0.800000012)
- o102.CFrame = CFrame.new(61.1413612, 1.94756675, -7179.63037, 0.231317252, 0.968910336, -0.087885499, 0.0348755084, -0.0985349268, -0.994521201, -0.972264171, 0.226983964, -0.0565842204)
- o102.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o102.Position = Vector3.new(61.1413612, 1.94756675, -7179.63037)
- o102.Orientation = Vector3.new(84, -122.779999, 160.509995)
- o102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- o103.Parent = o102
- o103.Scale = Vector3.new(1, 0.550000012, 1)
- o103.Scale = Vector3.new(1, 0.550000012, 1)
- o104.Name = "Joint"
- o104.Parent = o102
- o104.C0 = CFrame.new(1.18115234, 0.424560547, -2.06143188, -0.942664385, 0.33355701, 0.0116339773, -0.333759815, -0.942088544, -0.0329047963, -1.5553087e-05, -0.034899652, 0.999389946)
- o104.Part0 = o102
- o104.Part1 = o64
- mas.Parent = workspace
- mas:MakeJoints()
- local mas1 = mas:GetChildren()
- for i=1,#mas1 do
- mas1[i].Parent = game.Players.LocalPlayer.Character
- ypcall(function() mas1[i]:MakeJoints() end)
- end
- mas:Destroy()
- for i=1,#cors do
- coroutine.resume(cors[i])
- end
- wait(1)
- --//=========================\\--
- --|| CREATED BY litdays123 ||--
- --\\=========================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://1107825563"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Play()
- local sick2 = Instance.new("Sound",Character)
- sick2.SoundId = "rbxassetid://1107825563"
- sick2.Looped = true
- sick2.Pitch = 1
- sick2.Volume = 10
- Humanoid.DisplayDistanceType = "None"
- Player:ClearCharacterAppearance()
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local HBill = Instance.new("BillboardGui",Head)
- local HMain, HBar = Instance.new("Frame", HBill), Instance.new("Frame")
- local HName = Instance.new("TextLabel")
- HBill.Size = UDim2.new(15,0,2.2,0)
- HBill.Name = "Health Display"
- HBill.StudsOffset = Vector3.new(3.675,2,0)
- HBill.AlwaysOnTop = true
- HBill.Enabled = true
- HMain.BackgroundColor3 = Color3.new(0, 0, 0)
- HMain.BackgroundTransparency = 1
- HMain.Size = UDim2.new(.5,0,.5,0)
- HName.Parent = HMain
- HName.BackgroundTransparency = 1
- HName.BackgroundColor3 = Color3.new(0,0,0)
- HName.BorderColor3 = Color3.new(0,0,0)
- HName.BorderSizePixel = 2
- HName.Size = UDim2.new(1,0,.75,0)
- HName.Font = "SciFi"
- HName.Text = "King litdays"
- HName.TextScaled = true
- HName.TextColor3 = Color3.new(64,0,64)
- HName.TextStrokeColor3 = Color3.new(0,0,0)
- HName.TextStrokeTransparency = 0
- HName.TextYAlignment = "Bottom"
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "KingLitdays.exe"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 35
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = attachmentpart
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- createbodypart("Eye", "Dark indigo", Head, VT(0.2, 0, -0.55), VT(2, 6, 2))
- createbodypart("Eye", "Dark indigo", Head, VT(-0.2, 0, -0.55), VT(2, 6, 2))
- createbodypart("Eye", "Dark indigo", Head, VT(0, 0, -0.6), VT(2, 8, 2))
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 999
- local CHANGEDAMAGE = 999
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local KEYHOLD = false
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local Rooted = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DANCE = false
- local DISABLEJUMPING = false
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "Weapon GUI"
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local Bombs = IT("Folder", Weapon)
- Bombs.Name = "BombsHolder"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- local MAGICPARTICLE = "655109389"
- local SKILLTEXTCOLOR = C3(0,0,0)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=IT("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- NoOutlines(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=IT(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
- end
- function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,-size/8)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
- mesh.Scale = VT(size,size,size)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- function MagicSphere2(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1))
- local mesh = IT("SpecialMesh",wave)
- mesh.MeshType = "Sphere"
- mesh.Scale = VT(size,size,size)
- mesh.Offset = VT(0,0,0)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt)
- wave.Transparency = wave.Transparency - (1/waitt)
- end
- wave:remove()
- end))
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1,material)
- local prt=part("Custom",workspace,material,0,0,brickcolor,"Effect",VT(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*EULER(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",VT(0,0,0),VT(x1,y1,z1))
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()-math.random()
- for i=0,1,0.05 do
- wait()
- CF=CF*CF(0,1,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*EULER(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt)
- end
- function MagicBlock(size,waitt,cframe,color)
- local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size))
- local mesh = IT("BlockMesh",wave)
- wave.CFrame = cframe
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5)
- wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
- wave.Transparency = wave.Transparency + (1/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,0.2,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0.8,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=Instance.new("ParticleEmitter")
- PE.LightEmission=0
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
- PE.Rotation=NumberRange.new(0,360)
- PE.Rate=15
- PE.Acceleration = Vector3.new(0,75,0)
- PE.Drag = 5
- PE.Enabled = false
- PE.Speed = NumberRange.new(0,0,0)
- PE.Texture="http://www.roblox.com/asset/?id=1179557490"
- PE.ZOffset = 0
- PE.Name = "Particles"
- function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault)
- local particle = PE:Clone()
- particle.Parent = art
- particle.Acceleration = accel
- PE.Rate = rate
- if type == "Fire" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0.3),
- NumberSequenceKeypoint.new(1,0.2,0.2)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- elseif type == "Smoke" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,5,0.5)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- elseif type == "Solid" then
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- PE.Size = NumberSequence.new(EyeSizes)
- end
- PE.Drag = drag
- particle.Texture = "http://www.roblox.com/asset/?id="..text
- particle.Enabled = isenabledbydefault
- return particle
- end
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
- --//=================================\\
- --\\=================================//
- function createaddongen(limb,position,size)
- local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", limb.Name.." Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
- end
- function creategauntlet(limb)
- --main--
- local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, -0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Wedge")
- local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.25*Player_Size,1.07*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.115 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
- MakeForm(part,"Wedge")
- local part = CreatePart(3, Weapon, "Glass", 0, 0, "Really black", limb.Name.." Gauntlet Part", VT(1.07*Player_Size,0.75+0.07*Player_Size,1.07*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0.65 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- --neon addons
- local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark indigo", limb.Name.." Neon Gauntlet Part", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size),false)
- local weld = CreateWeldOrSnapOrMotor("Weld", part, limb, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
- --misc--
- createaddongen(limb,0.25,0.75)
- createaddongen(limb,-0.2,0.25)
- createaddongen(limb,-0.35,0.25)
- createaddongen(limb,-0.65,0.45)
- end
- --//=================================\\
- --|| WEAPON CREATION
- --\\=================================//
- creategauntlet(RightArm)
- creategauntlet(LeftLeg)
- if Player_Size ~= 1 then
- for _, v in pairs (Weapon:GetChildren()) do
- if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
- local p1 = v.Part1
- v.Part1 = nil
- local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
- v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
- v.Part1 = p1
- elseif v.ClassName == "Part" then
- for _, b in pairs (v:GetChildren()) do
- if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
- b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
- end
- end
- end
- end
- end
- for _, c in pairs(Weapon:GetChildren()) do
- if c.ClassName == "Part" then
- c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- end
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- sick:remove()
- sick2:remove()
- CreateSound("167285348", Head, 3, 1)
- ATTACK = true
- end)
- print(Class_Name.." loaded.")
- --//=================================\\
- --|| SPEECH
- --\\=================================//
- function chatfunc(text,waitt)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,5,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- naeeym2.AlwaysOnTop = true
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 1
- tecks2.TextColor3 = SKILLTEXTCOLOR
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- Swait()
- end
- wait(waitt)
- coroutine.resume(coroutine.create(function()
- for i = 1, 10 do
- tecks2.TextTransparency = tecks2.TextTransparency + 0.1
- Swait()
- end
- naeeym2:Destroy()
- end))
- end)
- chat()
- end
- --//=================================\\
- --|| DAMAGE FUNCTIONS
- --\\=================================//
- function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
- local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
- STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
- local BODYGYRO = IT("BodyGyro", STATPART)
- local BODYPOSITION = IT("BodyPosition", STATPART)
- BODYPOSITION.P = 2000
- BODYPOSITION.D = 100
- BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
- if LABELTYPE == "Normal" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
- elseif LABELTYPE == "Debuff" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
- elseif LABELTYPE == "Interruption" then
- BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
- end
- game:GetService("Debris"):AddItem(STATPART ,5)
- local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
- BILLBOARDGUI.Adornee = STATPART
- BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
- BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
- BILLBOARDGUI.AlwaysOnTop = false
- local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
- TEXTLABEL.BackgroundTransparency = 1
- TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
- TEXTLABEL.Text = TEXT
- TEXTLABEL.Font = "SciFi"
- TEXTLABEL.FontSize="Size42"
- TEXTLABEL.TextColor3 = COLOR
- TEXTLABEL.TextStrokeTransparency = 1
- TEXTLABEL.TextScaled = true
- TEXTLABEL.TextWrapped = true
- coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
- wait(0.2)
- for i=1, 5 do
- wait()
- THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
- end
- wait(1.2)
- for i=1, 5 do
- wait()
- THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
- THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
- THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
- end
- THEPART.Parent = nil
- end),STATPART, BODYPOSITION, TEXTLABEL)
- end
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier)
- if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
- local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
- local dmg = math.random(min,max)
- if humanoid.Health > 0 then
- if beserk == true then
- humanoid.Health = 0
- else
- CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
- hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
- if math.random(1,100) < critrate+1 then
- humanoid.Health = humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- humanoid.Health = humanoid.Health - dmg
- StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",hit.Parent)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- end
- end
- end
- function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
- local dmg = math.random(min,max)
- for i,v in ipairs(workspace:GetChildren()) do
- if v:FindFirstChild("HitBy"..Player.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < radius then
- if v.ClassName == "Model" then
- if v:FindFirstChild("Humanoid") then
- if v.Humanoid.Health ~= 0 then
- if CanBeDodgedByJumping == true then
- if body[part].Position.Y < position.Y+5 then
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- else
- if beserk == true then
- v.Humanoid.Health = 0
- end
- if math.random(1,100) < critrate+1 then
- v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
- else
- v.Humanoid.Health = v.Humanoid.Health - dmg
- StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
- end
- local defence = Instance.new("BoolValue",v)
- defence.Name = ("HitBy"..Player.Name)
- game:GetService("Debris"):AddItem(defence, 0.5)
- end
- end
- end
- end
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < radius then
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- end
- function killnearest(position,range,maxstrength)
- for i,v in ipairs(workspace:GetChildren()) do
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- if v.ClassName == "Model" then
- v:BreakJoints()
- end
- --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
- body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
- v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
- end
- end
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- function CheckTableForString(Table, String)
- for i, v in pairs(Table) do
- if string.find(string.lower(String), string.lower(v)) then
- return true
- end
- end
- return false
- end
- function CheckIntangible(Hit)
- local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
- if Hit and Hit.Parent then
- if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
- return true
- end
- end
- return false
- end
- Debris = game:GetService("Debris")
- function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
- local Direction = CFrame.new(StartPos, Vec).lookVector
- local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
- local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
- if RayHit and CheckIntangible(RayHit) then
- if DelayIfHit then
- wait()
- end
- RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
- end
- return RayHit, RayPos, RayNormal
- end
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
- function ExplodeBomb(b)
- b.Parent = Effects
- b.Anchored = true
- CreateSound("215395285", b, 10, 1)
- MagicSphere(5,50,b.CFrame,"Dark indigo")
- b.Transparency = 1
- MagicBlock(3,45,b.CFrame,"Dark indigo")
- --BreakEffect("Dark indigo",b.CFrame,2,2,2,"Neon")
- for i = 1, 10 do
- CreateSwirl(0,5,true,-0.2,25,b.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
- end
- killnearest(b.Position,30,25)
- game:GetService("Debris"):AddItem(b, 5)
- end
- function Detonate()
- bomb = Bombs:GetChildren()
- for lol = 1, #bomb do
- if bomb[lol].ClassName == "Part" then
- local b = bomb[lol]
- ExplodeBomb(b)
- end
- end
- end
- function TyranyCannon()
- ATTACK = true
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- turnto(Mouse.Hit.p)
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed/5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(50), RAD(0)) * ANGLES(RAD(-1.25), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- end
- local POS = Mouse.Hit.p
- for i = 1, 5 do
- MagicSphere(2,10,RightArm.CFrame * CF(0,-1,0),"Dark indigo")
- Swait(5)
- end
- CreateSound("438666196", RightArm, 5, 1)
- MagicSphere(5,10,RightArm.CFrame * CF(0,-1,0),"Bright blue")
- local Projectile = CreatePart(3, Bombs, "Neon", 0, 0, "Bright blue", "Bomb-Projectile", VT(5,5,5),false)
- Projectile.CFrame = RightArm.CFrame * CF(0,-1,0)
- Projectile.CanCollide = false
- MakeForm(Projectile,"Ball")
- local grav = Instance.new("BodyPosition",Projectile)
- grav.P = 25000
- grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- grav.position = POS
- grav.Name = "GravityForce"
- local harm = Projectile.Touched:Connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") and Projectile.Parent ~= Effects then
- ExplodeBomb(Projectile)
- end
- end)
- ATTACK = false
- end
- function RayCast(Position, Direction, MaxDistance, IgnoreList)
- return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
- end
- function EarthShatter()
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- if HITFLOOR ~= nil then
- ATTACK = true
- Rooted = true
- for i=0, 1, 0.1 / Animation_Speed/2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed/8)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, 1 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed/8)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed/8)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed/8)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed/8)
- end
- for i=0, 1, 0.1 / Animation_Speed*5 do
- Swait()
- RootPart.Anchored = true
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
- end
- local POS = RightArm.CFrame * CF(0,-1,0).p
- for i = 1,10 do
- CreateWave(0,10,true,0.05,25,CF(POS),"Really black")
- CreateWave(0,6,true,-0.05,25,CF(POS),"Really black")
- CreateWave(0,2,true,0.05,25,CF(POS),"Really black")
- killnearest(POS,15,25)
- CreateSound("438666141", RightArm, 5, 1)
- for i = 1, 40 do
- local angle = math.random(-180,180)
- coroutine.resume(coroutine.create(function()
- local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
- local SpawnPosition = RayPos
- local floor = RayHit
- local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
- local LastPosition = RayPos
- local Delay = 1
- if floor ~= nil then
- for i = 1, 5 do
- local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
- local End = RayPos
- LastPosition = End
- killnearest(End,15,25)
- local locatepart = Instance.new("Part",Effects)
- locatepart.Size = VT(0.5,0.5,0.5)
- locatepart.Position = End
- locatepart.CanCollide = false
- locatepart.Anchored = true
- locatepart.Name = "L0"
- locatepart.Transparency = 1
- if SpawnPosition then
- CreateSwirl(0,2,false,0.05,25,CF(End),"Really black")
- local spike = Instance.new("CornerWedgePart")
- spike.Size = Vector3.new(1,15,1)
- spike.Material = "Neon"
- spike.Color = "Really black"
- spike.Anchored = true
- spike.CanCollide = false
- spike.CFrame = CFrame.new(End.X,SpawnPosition.Y+2,End.Z)
- spike.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
- spike.Name = HITFLOOR.Name.."Spike"
- CreateSound("341300954", spike, 1, (math.random(8,12)/10))
- for i = 1, 3 do
- local overlay = spike:Clone()
- overlay.Size = overlay.Size + Vector3.new(0.2,0.2*2,0.2)
- overlay.CFrame = spike.CFrame
- overlay.Parent = nil
- overlay.Orientation = Vector3.new(math.random(-15,15),math.random(-180,180),math.random(-15,15))
- overlay.Parent = Effects
- table.insert(Effects2,{overlay,"Disappear",0.01,0,0,0,0})
- end
- spike.Size = Vector3.new(2,25,2)
- spike.Parent = Effects
- table.insert(Effects2,{spike,"Disappear",0.01,0,0,0,0})
- end
- Swait(5)
- game:GetService("Debris"):AddItem(locatepart, 5)
- end
- end
- end))
- end
- wait(0.05)
- end
- for i=0, 6, 0.1 / Animation_Speed*5 do
- Swait()
- RootPart.Anchored = true
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*5)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed*5)
- end
- ATTACK = false
- Rooted = false
- end
- end
- function RavagingOverthrower()
- ATTACK = true
- Rooted = true
- chatfunc("I will show you what is death!!!",4)
- for i=0, 1, 0.1 / Animation_Speed do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- CreateSound("348663022", Torso, 5, 1)
- local StartPos = RootPart.CFrame * CF(0,0,-10).p
- for i = 1, 5 do
- MagicSphere2(25,25,CF(StartPos),"Dark indigo")
- Swait(15)
- end
- local soundeffect = IT("Sound",Torso)
- soundeffect.SoundId = "rbxassetid://1107825563"
- soundeffect.Looped = true
- soundeffect.Volume = 10
- soundeffect.Playing = true
- repeat
- turnto(Mouse.Hit.p)
- MagicSphere2(25,25,CF(StartPos),"Bright blue")
- MagicSphere(25/10,25,CF(StartPos),"Bright blue")
- for i = 1, 3 do
- CreateSwirl(0,25,true,-0.2,5,CF(StartPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
- end
- local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false)
- local distance = (StartPos - RayPos).magnitude
- local RayBeam = IT("Part",Effects)
- RayBeam.Material = "Neon"
- RayBeam.Anchored = true
- RayBeam.BrickColor = BRICKC"Dark indigo"
- local mesh = IT("SpecialMesh",RayBeam)
- mesh.MeshType = "Cylinder"
- RayBeam.Size = Vector3.new(distance+10, math.random(10,15), math.random(10,15))
- RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0))
- MagicSphere(15,5,CF(RayPos),"Dark indigo")
- killnearest(RayPos,15,100)
- for i = 1, 3 do
- CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
- end
- Swait()
- if KEYHOLD == false then
- coroutine.resume(coroutine.create(function()
- for i = 1, 30 do
- RayBeam.Transparency = i/30
- Swait()
- end
- RayBeam:remove()
- end))
- else
- RayBeam:remove()
- end
- until KEYHOLD == false
- soundeffect:remove()
- ATTACK = false
- Rooted = false
- end
- function dodadance()
- ATTACK = true
- Rooted = true
- DANCE = true
- sick:Stop()
- sick2:Play()
- local Animation_Speed2 = 1.5
- HName.Text = "King litdays"
- repeat
- for i=0, 1.3, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(-15)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- end
- MagicSphere(5,15,Torso.CFrame,"Bright blue")
- for i=0, 1.3, 0.1 / Animation_Speed2 do
- Swait()
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(15)), 0.15 / Animation_Speed2)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(35)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(-35)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- MagicSphere(5,15,Torso.CFrame,"Bright blue")
- until DANCE == false
- HName.Text = "King litdays"
- sick:Play()
- sick2:Stop()
- ATTACK = false
- Rooted = false
- end
- function Warp()
- MagicSphere2(10,5,Torso.CFrame,"Bright blue")
- RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+4,Mouse.Hit.p.Z))
- CreateSound("282061340", Torso, 2, 1)
- MagicSphere(5,5,Torso.CFrame,"ogidni kraD")
- for i = 1, 3 do
- CreateSwirl(0,5,true,-0.2,25,Torso.CFrame * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black")
- end
- killnearest(Torso.Position,12,25)
- Swait()
- turnto(Mouse.Hit.p)
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- function MouseDown(Mouse)
- if ATTACK == false then
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- KEYHOLD = true
- if Key == "e" and ATTACK == false then
- TyranyCannon()
- wait(1)
- Detonate()
- end
- if Key == "e" and ATTACK == false then
- EarthShatter()
- end
- if Key == "r" and ATTACK == false then
- RavagingOverthrower()
- end
- if Key == "q" and ATTACK == false then
- Warp()
- end
- if Key == "t" and ATTACK == false then
- CreateSound("159882644", Head, 5, 0.8)
- end
- if Key == "t" and DANCE == true then
- CreateSound("887591869", Head, 5, 1)
- end
- if Key == "x" and (ATTACK == false or DANCE == true) then
- if DANCE == false then
- dodadance()
- elseif DANCE == true then
- DANCE = false
- end
- end
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
- Humanoid.Jump = false
- end
- end)
- ANIMATE.Parent = nil
- local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
- IDLEANIMATION:Play()
- while true do
- Swait()
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
- local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
- if ANIM == "Walk" and TORSOVELOCITY > 1 then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
- RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- end
- if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
- ANIM = "Jump"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- end
- elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
- ANIM = "Fall"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
- end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(30)) * ANGLES(RAD(3), RAD(25), RAD(5)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(10 - 2.5 * COS(SINE / 16)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 24))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-2.5)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- end
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- WALK = WALK + 1 / Animation_Speed
- if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
- WALK = 0
- if WALKINGANIM == true then
- WALKINGANIM = false
- elseif WALKINGANIM == false then
- WALKINGANIM = true
- end
- end
- --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
- if ATTACK == false then
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end
- end
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- Humanoid.Name = "Ravage"
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- q = Character:GetChildren()
- for u = 1, #q do
- if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
- q[u]:remove()
- elseif q[u].ClassName == "Shirt" then
- q[u]:Destroy()
- elseif q[u].ClassName == "Pants" then
- q[u]:Destroy()
- elseif q[u].ClassName == "CharacterMesh" then
- q[u]:remove()
- elseif q[u].ClassName == "ShirtGraphic" then
- q[u]:remove()
- elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
- q[u].Color = Color3.new(0/255, 0/255, 0/255)
- end
- end
- if Head:FindFirstChild("face") then
- Head.face:remove()
- end
- if Head:FindFirstChild("Died") then
- Head.Died:remove()
- end
- bomb = Bombs:GetChildren()
- for lol = 1, #bomb do
- if bomb[lol].ClassName == "Part" then
- MagicSphere2(2,5,bomb[lol].CFrame,"Really black")
- end
- end
- end
- --//=================================\\
- --\\=================================//
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