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- MISSION_START
- VAR_FLOAT x_float_m y_float_m z_float_m text_x text_y text_z text_h player_heading_debug debug_car_heading
- VAR_INT magic_car button_press_flag car_colour car_colour2 intro_explosion_flag
- VAR_INT flag_create_car initial_create_car initial_car_selected
- VAR_INT counter_create_car colour_counter cheat_mode_on_flag cheat_mode_on
- VAR_INT button_pressed_warp button_pressed_ind button_pressed_com button_pressed_sub
- VAR_INT repeat_button_press slow_motion text_button_pressed players_car_debug
- VAR_INT debug_crap_on crap_press_flag no_cars repeat_butt_press
- VAR_INT weather_crap add_just_the_once_though invulnerability_on
- initial_create_car = 0
- counter_create_car = 105 //CAR_CHEETAH
- button_pressed_warp = 0
- button_pressed_ind = 0
- button_pressed_com = 0
- button_pressed_sub = 0
- cheat_mode_on_flag = 0
- cheat_mode_on = 0
- weather_crap = 0
- add_just_the_once_though = 0
- SCRIPT_NAME debug
- SET_DEATHARREST_STATE OFF
- mission_start_debug:
- WAIT 0
- IF IS_BUTTON_PRESSED PAD2 SQUARE
- AND IS_BUTTON_PRESSED PAD2 TRIANGLE
- AND cheat_mode_on_flag = 0
- IF NOT IS_BUTTON_PRESSED PAD2 CROSS
- OR NOT IS_BUTTON_PRESSED PAD2 CIRCLE
- OR NOT IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- OR NOT IS_BUTTON_PRESSED PAD2 LEFTSHOULDER2
- OR NOT IS_BUTTON_PRESSED PAD2 START
- OR NOT IS_BUTTON_PRESSED PAD2 SELECT
- PRINT_NOW CHEATON 2000 1//CHEAT MODE ON
- cheat_mode_on = 1
- cheat_mode_on_flag = 1
- ENDIF
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 SQUARE
- OR NOT IS_BUTTON_PRESSED PAD2 TRIANGLE
- IF cheat_mode_on_flag = 1
- cheat_mode_on_flag = 2
- ENDIF
- IF cheat_mode_on_flag = 3
- cheat_mode_on_flag = 0
- ENDIF
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 SQUARE
- AND IS_BUTTON_PRESSED PAD2 TRIANGLE
- AND cheat_mode_on_flag = 2
- PRINT_NOW CHEATOF 2000 1//CHEAT MODE OFF
- cheat_mode_on = 0
- cheat_mode_on_flag = 3
- ENDIF
- IF IS_PLAYER_PLAYING player
- IF IS_BUTTON_PRESSED PAD2 START
- AND invulnerability_on = 0
- GET_PLAYER_CHAR player script_controlled_player
- SET_CHAR_PROOFS script_controlled_player TRUE TRUE TRUE TRUE TRUE
- invulnerability_on = 1
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 START
- AND invulnerability_on = 2
- GET_PLAYER_CHAR player script_controlled_player
- SET_CHAR_PROOFS script_controlled_player FALSE FALSE FALSE FALSE FALSE
- invulnerability_on = 3
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 START
- IF invulnerability_on = 1
- invulnerability_on = 2
- ENDIF
- IF invulnerability_on = 3
- invulnerability_on = 0
- ENDIF
- ENDIF
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 TRIANGLE
- AND debug_crap_on = FALSE
- AND crap_press_flag = 0
- DEBUG_ON
- debug_crap_on = TRUE
- crap_press_flag = 1
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 TRIANGLE
- AND debug_crap_on = TRUE
- AND crap_press_flag = 0
- DEBUG_OFF
- debug_crap_on = FALSE
- crap_press_flag = 1
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 TRIANGLE
- AND crap_press_flag = 1
- crap_press_flag = 0
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 CROSS
- AND IS_BUTTON_PRESSED PAD2 SQUARE
- IF IS_PLAYER_PLAYING Player
- IF NOT IS_PLAYER_IN_ANY_CAR player
- EXPLODE_PLAYER_HEAD Player
- ELSE
- GET_PLAYER_COORDINATES player text_x text_y text_z
- ADD_EXPLOSION text_x text_y text_z EXPLOSION_CAR
- ADD_EXPLOSION text_x text_y text_z EXPLOSION_CAR
- ADD_EXPLOSION text_x text_y text_z EXPLOSION_CAR
- ENDIF
- WAIT 1000
- ENDIF
- ENDIF
- IF cheat_mode_on = 0
- AND IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- IF IS_PLAYER_PLAYING player
- weather_crap ++
- IF weather_crap > 5
- weather_crap = 1
- ENDIF
- IF weather_crap = 1
- FORCE_WEATHER_NOW WEATHER_SUNNY
- PRINT_NOW ( WEATHER ) 1000 1 //CHEAT MODE ON
- WAIT 300
- ENDIF
- IF weather_crap = 2
- FORCE_WEATHER_NOW WEATHER_CLOUDY
- PRINT_NOW ( WEATHER ) 1000 1 //CHEAT MODE ON
- WAIT 300
- ENDIF
- IF weather_crap = 3
- FORCE_WEATHER_NOW WEATHER_RAINY
- PRINT_NOW ( WEATHER ) 1000 1 //CHEAT MODE ON
- WAIT 300
- ENDIF
- IF weather_crap = 4
- FORCE_WEATHER_NOW WEATHER_FOGGY
- PRINT_NOW ( WEATHER ) 1000 1 //CHEAT MODE ON
- WAIT 300
- ENDIF
- IF weather_crap = 5
- RELEASE_WEATHER
- PRINT_NOW ( WEATHE2 ) 1000 1 //CHEAT MODE ON
- WAIT 300
- ENDIF
- ENDIF
- ENDIF
- IF cheat_mode_on = 1
- AND cheat_mode_on_flag = 2
- IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER2
- AND repeat_button_press = 0
- AND slow_motion = 0
- // IF IS_PLAYER_IN_ANY_CAR player
- // STORE_CAR_PLAYER_IS_IN_NO_SAVE player players_car_debug
- // SET_CAR_BIG_WHEELS players_car_debug TRUE
- SET_TIME_SCALE 0.0
- slow_motion = 1
- repeat_button_press = 1
- // ENDIF
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER2
- AND repeat_button_press = 0
- AND slow_motion = 1
- // IF IS_PLAYER_IN_ANY_CAR player
- // STORE_CAR_PLAYER_IS_IN_NO_SAVE player players_car_debug
- // SET_CAR_BIG_WHEELS players_car_debug FALSE
- SET_TIME_SCALE 1.0
- slow_motion = 0
- repeat_button_press = 1
- // ENDIF
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 LEFTSHOULDER2
- IF repeat_button_press = 1
- repeat_button_press = 0
- ENDIF
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 SELECT
- AND repeat_butt_press = 0
- AND no_cars = 0
- SET_CAR_DENSITY_MULTIPLIER 0.0
- PRINT_NOW CARSOFF 2000 1
- no_cars = 1
- repeat_butt_press = 1
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 SELECT
- AND repeat_butt_press = 0
- AND no_cars = 1
- SET_CAR_DENSITY_MULTIPLIER 1.0
- PRINT_NOW CARS_ON 2000 1
- no_cars = 0
- repeat_butt_press = 1
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 SELECT
- IF repeat_butt_press = 1
- repeat_butt_press = 0
- ENDIF
- ENDIF
- ENDIF
- IF IS_PLAYER_PLAYING player //ENDIF AT THE BOTTOM OF THE SCRIPT
- IF cheat_mode_on = 1
- AND cheat_mode_on_flag = 2
- IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- AND text_button_pressed = 0
- GET_PLAYER_COORDINATES player text_x text_y text_z
- GET_GROUND_Z_FOR_3D_COORD text_x text_y text_z text_z
- GET_PLAYER_HEADING player text_h
- SAVE_FLOAT_TO_DEBUG_FILE text_x
- SAVE_FLOAT_TO_DEBUG_FILE text_y
- SAVE_FLOAT_TO_DEBUG_FILE text_z
- SAVE_FLOAT_TO_DEBUG_FILE text_h
- SAVE_NEWLINE_TO_DEBUG_FILE
- PRINT_NOW TEXTXYZ 800 1 // Writing coordinates to file...
- text_button_pressed = 1
- ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- AND text_button_pressed = 1
- text_button_pressed = 0
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
- AND flag_create_car = 0
- AND button_press_flag = 0
- GET_PLAYER_COORDINATES player x_float_m y_float_m z_float_m
- GET_PLAYER_HEADING player player_heading_debug
- IF player_heading_debug < 45.0
- AND player_heading_debug > 0.0
- y_float_m += 5.0
- debug_car_heading = 90.0
- ENDIF
- IF player_heading_debug < 360.0
- AND player_heading_debug > 315.0
- y_float_m += 5.0
- debug_car_heading = 90.0
- ENDIF
- IF player_heading_debug < 135.0
- AND player_heading_debug > 45.0
- x_float_m -= 5.0
- debug_car_heading = 180.0
- ENDIF
- IF player_heading_debug < 225.0
- AND player_heading_debug > 135.0
- y_float_m -= 5.0
- debug_car_heading = 270.0
- ENDIF
- IF player_heading_debug < 315.0
- AND player_heading_debug > 225.0
- x_float_m += 5.0
- debug_car_heading = 0.0
- ENDIF
- z_float_m = z_float_m + 0.6
- GET_GROUND_Z_FOR_3D_COORD x_float_m y_float_m z_float_m z_float_m
- REQUEST_MODEL counter_create_car
- WHILE NOT HAS_MODEL_LOADED counter_create_car
- WAIT 0
- PRINT_NOW LOADCAR 100 1 //"Loading vehicle, press pad2 leftshoulder1 to cancel"
- IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- //++ counter_create_car
- GOTO next_carzzz
- ENDIF
- ENDWHILE
- CREATE_CAR counter_create_car x_float_m y_float_m z_float_m magic_car
- SET_CAR_HEADING magic_car debug_car_heading
- LOCK_CAR_DOORS magic_car CARLOCK_UNLOCKED
- MARK_MODEL_AS_NO_LONGER_NEEDED counter_create_car
- MARK_CAR_AS_NO_LONGER_NEEDED magic_car
- next_carzzz:
- IF initial_create_car = 0
- //IF counter_create_car = 90
- //AND initial_car_selected = 0
- //counter_create_car = 91
- //initial_car_selected = 1
- //initial_create_car = 1
- //ENDIF
- IF counter_create_car = 105
- AND initial_car_selected = 0
- counter_create_car = 110 //CAR_TAXI
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 110
- AND initial_car_selected = 0
- counter_create_car = 128 //CAR_CABBIE
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 128
- AND initial_car_selected = 0
- counter_create_car = 116 //CAR_POLICE
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 116
- AND initial_car_selected = 0
- counter_create_car = 97 //CAR_FIRETRUCK
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 97
- AND initial_car_selected = 0
- counter_create_car = 106 //CAR_AMBULANCE
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 106
- AND initial_car_selected = 0
- counter_create_car = 119 //CAR_BANSHEE
- initial_car_selected = 1
- ENDIF
- IF counter_create_car = 119
- AND initial_car_selected = 0
- counter_create_car = 101 //CAR_INFERNUS
- initial_car_selected = 1
- initial_create_car = 1
- ENDIF
- IF counter_create_car = 101
- AND initial_car_selected = 0
- counter_create_car = 92 //CAR_STINGER
- initial_car_selected = 1
- initial_create_car = 1
- ENDIF
- ELSE
- ++ counter_create_car
- IF counter_create_car > 150
- counter_create_car = 90
- //initial_create_car = 0
- ENDIF
- IF counter_create_car = 140 //PLANE_AIRTRAIN
- OR counter_create_car = 141 //PLANE_DEADDODO
- counter_create_car = 142
- ENDIF
- IF counter_create_car = 124 //TRAIN_SUBWAY
- OR counter_create_car = 125 //HELI_POLICE
- counter_create_car = 126
- ENDIF
- IF counter_create_car = 131 //CAR_RCBANDIT
- counter_create_car = 132
- ENDIF
- IF counter_create_car = 147 //HELI
- counter_create_car = 148
- ENDIF
- ENDIF
- flag_create_car = 1
- button_press_flag = 1
- ENDIF
- // IF IS_BUTTON_PRESSED PAD2 LEFTSHOULDER1
- // AND flag_create_car = 1
- // IF NOT IS_CAR_DEAD magic_car
- // GENERATE_RANDOM_INT_IN_RANGE 0 88 car_colour2
- // CHANGE_CAR_COLOUR magic_car car_colour car_colour2 // 0 - 88
- // ++car_colour
- // IF car_colour > 87
- // car_colour = 0
- // ENDIF
- // ENDIF
- // ENDIF
- IF NOT IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
- AND button_press_flag = 1
- button_press_flag = 0
- ENDIF
- IF IS_BUTTON_PRESSED PAD2 RIGHTSHOULDER1
- AND flag_create_car = 1
- AND button_press_flag = 0
- IF IS_CAR_DEAD magic_car
- DELETE_CAR magic_car
- ELSE
- IF NOT IS_PLAYER_IN_CAR player magic_car
- DELETE_CAR magic_car
- ELSE
- MARK_CAR_AS_NO_LONGER_NEEDED magic_car
- ENDIF
- ENDIF
- flag_create_car = 0
- initial_car_selected = 0
- button_press_flag = 1
- ENDIF
- ENDIF
- // Industrial mission jump stuff
- //WARP PLAYER
- //IF flag_player_on_mission = 0
- IF IS_BUTTON_PRESSED PAD2 DPADUP
- IF IS_PLAYER_PLAYING player
- button_pressed_warp ++
- IF button_pressed_warp > 14
- button_pressed_warp = 0
- //SWAP BRIDGE FROM FIXED TO DAMAGED
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 nbbridgcabls01 nbbridgfk2
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 nbbridgcabls01 nbbridgfk2
- SWAP_NEAREST_BUILDING_MODEL 529.023 -920.098 43.504 20.0 nbbridgerdb damgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 nbbridgerdb damgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -942.94 43.504 20.0 nbbridgerda damgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 nbbridgerda damgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 lodridgcabls01 lodridgfk2
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 lodridgcabls01 lodridgfk2
- SWAP_NEAREST_BUILDING_MODEL 521.146 -922.94 43.504 20.0 lodridgerdb lodgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 lodridgerdb lodgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -940.098 43.504 20.0 lodridgerda lodgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 lodridgerda lodgbbridgerda
- ENDIF
- IF button_pressed_warp = 1 //8ball
- SET_PLAYER_COORDINATES player 811.90 -939.95 -100.0
- //flag_industrial_passed = 0
- //flag_commercial_passed = 0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 2 //Luigi
- SET_PLAYER_COORDINATES player 905.2 -425.4 13.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 3 //Joey
- SET_PLAYER_COORDINATES player 1193.0 -872.0 13.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 4 //Toni
- SET_PLAYER_COORDINATES player 1203.0 -320.0 23.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 5 //Frankie
- SET_PLAYER_COORDINATES player 1453.0 -193.0 54.5
- WAIT 300
- ENDIF
- IF button_pressed_warp = 6 //Diablo
- SET_PLAYER_COORDINATES player 938.6 -235.3 -100.0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 7 //Asuka
- SET_PLAYER_COORDINATES player 531.5 -648.7 -100.0
- //SWAP BRIDGE FROM DAMAGED TO FIXED
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 nbbridgfk2 nbbridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 nbbridgfk2 nbbridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 529.023 -920.098 43.504 20.0 damgbridgerdb nbbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 damgbridgerdb nbbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -942.94 43.504 20.0 damgbbridgerda nbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 damgbbridgerda nbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 lodridgfk2 lodridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 lodridgfk2 lodridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 521.146 -922.94 43.504 20.0 lodgbridgerdb lodridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 lodgbridgerdb lodridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -940.098 43.504 20.0 lodgbbridgerda lodridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 lodgbbridgerda lodridgerda
- IF add_just_the_once_though = 0
- ADD_HOSPITAL_RESTART 183.5 -17.8 16.2 180.0
- ADD_POLICE_RESTART 340.3 -1123.4 25.0 180.0
- ADD_HOSPITAL_RESTART -1253.0 -138.2 57.8 90.0
- ADD_POLICE_RESTART -1259.5 -44.5 57.8 90.0
- SET_MAX_WANTED_LEVEL 6
- add_just_the_once_though = 1
- ENDIF
- //flag_industrial_passed = 1
- //flag_commercial_passed = 0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 8 //Kenji
- SET_PLAYER_COORDINATES player 458.8 -1424.6 26.1
- WAIT 300
- ENDIF
- IF button_pressed_warp = 9 //Ray
- SET_PLAYER_COORDINATES player 48.6 -724.0 24.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 10 //Love
- SET_PLAYER_COORDINATES player 78.9 -1548.4 28.2
- WAIT 300
- ENDIF
- IF button_pressed_warp = 11 //Yardie
- SET_PLAYER_COORDINATES player 118.3 -272.6 -100.0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 12 //Asuka2
- SET_PLAYER_COORDINATES player 367.9 -331.2 -100.0
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- WAIT 300
- ENDIF
- IF button_pressed_warp = 13 //Hoods
- SET_PLAYER_COORDINATES player -443.0 -8.9 2.8
- WAIT 300
- ENDIF
- IF button_pressed_warp = 14 //CAT
- SET_PLAYER_COORDINATES player -364.7 240.7 -100.0
- button_pressed_warp = 0
- WAIT 300
- ENDIF
- ENDIF
- ENDIF
- //WARP PLAYER
- //IF flag_player_on_mission = 0
- IF IS_BUTTON_PRESSED PAD2 DPADDOWN
- IF IS_PLAYER_PLAYING player
- IF button_pressed_warp = 0
- button_pressed_warp = 14
- GOTO start_mission_warp
- ENDIF
- button_pressed_warp --
- start_mission_warp:
- IF button_pressed_warp = 1 //8ball
- SET_PLAYER_COORDINATES player 811.90 -939.95 -100.0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 2 //Luigi
- SET_PLAYER_COORDINATES player 905.2 -425.4 13.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 3 //Joey
- SET_PLAYER_COORDINATES player 1193.0 -872.0 13.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 4 //Toni
- SET_PLAYER_COORDINATES player 1203.0 -320.0 23.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 5 //Frankie
- SET_PLAYER_COORDINATES player 1453.0 -193.0 54.5
- WAIT 300
- ENDIF
- IF button_pressed_warp = 6 //Diablo
- SET_PLAYER_COORDINATES player 938.6 -235.3 -100.0
- //SWAP BRIDGE FROM FIXED TO DAMAGED
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 nbbridgcabls01 nbbridgfk2
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 nbbridgcabls01 nbbridgfk2
- SWAP_NEAREST_BUILDING_MODEL 529.023 -920.098 43.504 20.0 nbbridgerdb damgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 nbbridgerdb damgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -942.94 43.504 20.0 nbbridgerda damgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 nbbridgerda damgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 lodridgcabls01 lodridgfk2
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 lodridgcabls01 lodridgfk2
- SWAP_NEAREST_BUILDING_MODEL 521.146 -922.94 43.504 20.0 lodridgerdb lodgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 lodridgerdb lodgbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -940.098 43.504 20.0 lodridgerda lodgbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 lodridgerda lodgbbridgerda
- IF add_just_the_once_though = 0
- ADD_HOSPITAL_RESTART 183.5 -17.8 16.2 180.0
- ADD_POLICE_RESTART 340.3 -1123.4 25.0 180.0
- ADD_HOSPITAL_RESTART -1253.0 -138.2 57.8 90.0
- ADD_POLICE_RESTART -1259.5 -44.5 57.8 90.0
- SET_MAX_WANTED_LEVEL 6
- add_just_the_once_though = 1
- ENDIF
- //flag_industrial_passed = 0
- //flag_commercial_passed = 0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 7 //Asuka
- SET_PLAYER_COORDINATES player 531.5 -648.7 -100.0
- //flag_industrial_passed = 1
- WAIT 300
- ENDIF
- IF button_pressed_warp = 8 //Kenji
- SET_PLAYER_COORDINATES player 458.8 -1424.6 26.1
- WAIT 300
- ENDIF
- IF button_pressed_warp = 9 //Ray
- SET_PLAYER_COORDINATES player 48.6 -724.0 24.9
- WAIT 300
- ENDIF
- IF button_pressed_warp = 10 //Love
- SET_PLAYER_COORDINATES player 78.9 -1548.4 28.2
- WAIT 300
- ENDIF
- IF button_pressed_warp = 11 //Yardie
- SET_PLAYER_COORDINATES player 118.3 -272.6 -100.0
- //flag_industrial_passed = 1
- //flag_commercial_passed = 0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 12 //Asuka2
- SET_PLAYER_COORDINATES player 367.9 -331.2 -100.0
- WAIT 300
- ENDIF
- IF button_pressed_warp = 13 //Hoods
- SET_PLAYER_COORDINATES player -443.0 -6.6 2.8
- WAIT 300
- ENDIF
- IF button_pressed_warp = 14 //CAT
- SET_PLAYER_COORDINATES player -364.7 240.7 -100.0
- //SWAP BRIDGE FROM DAMAGED TO FIXED
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 nbbridgfk2 nbbridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 nbbridgfk2 nbbridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 529.023 -920.098 43.504 20.0 damgbridgerdb nbbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 damgbridgerdb nbbridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -942.94 43.504 20.0 damgbbridgerda nbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 damgbbridgerda nbbridgerda
- SWAP_NEAREST_BUILDING_MODEL 525.362 -927.066 71.841 20.0 lodridgfk2 lodridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 706.432 -935.82 67.071 20.0 lodridgfk2 lodridgcabls01
- SWAP_NEAREST_BUILDING_MODEL 521.146 -922.94 43.504 20.0 lodgbridgerdb lodridgerdb
- SWAP_NEAREST_BUILDING_MODEL 702.763 -939.963 38.736 20.0 lodgbridgerdb lodridgerdb
- SWAP_NEAREST_BUILDING_MODEL 529.023 -940.098 43.504 20.0 lodgbbridgerda lodridgerda
- SWAP_NEAREST_BUILDING_MODEL 702.764 -919.963 38.736 20.0 lodgbbridgerda lodridgerda
- IF add_just_the_once_though = 0
- ADD_HOSPITAL_RESTART 183.5 -17.8 16.2 180.0
- ADD_POLICE_RESTART 340.3 -1123.4 25.0 180.0
- ADD_HOSPITAL_RESTART -1253.0 -138.2 57.8 90.0
- ADD_POLICE_RESTART -1259.5 -44.5 57.8 90.0
- SET_MAX_WANTED_LEVEL 6
- add_just_the_once_though = 1
- ENDIF
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- WAIT 300
- ENDIF
- ENDIF
- ENDIF
- //INDUSTRIAL MISSION SKIP RIGHT
- IF flag_player_on_mission = 0
- IF IS_BUTTON_PRESSED PAD2 DPADRIGHT
- IF IS_PLAYER_PLAYING player
- IF IS_COLLISION_IN_MEMORY LEVEL_INDUSTRIAL
- //flag_industrial_passed = 0
- button_pressed_ind ++
- IF button_pressed_ind > 29
- flag_meat_mission4_passed = 1
- WAIT 300
- //flag_eightball_mission_passed = 0
- flag_luigi_mission2_passed = 0
- flag_luigi_mission3_passed = 0
- flag_luigi_mission4_passed = 0
- flag_luigi_mission5_passed = 0
- flag_joey_mission1_passed = 0
- flag_joey_mission2_passed = 0
- flag_joey_mission3_passed = 0
- flag_joey_mission4_passed = 0
- flag_joey_mission5_passed = 0
- flag_joey_mission6_passed = 0
- flag_toni_mission1_passed = 0
- flag_toni_mission2_passed = 0
- flag_toni_mission3_passed = 0
- flag_toni_mission4_passed = 0
- flag_toni_mission5_passed = 0
- flag_frankie_mission1_passed = 0
- flag_frankie_mission2_passed = 0
- flag_frankie_mission2.1_passed = 0
- flag_frankie_mission3_passed = 0
- flag_frankie_mission4_passed = 0
- flag_diablo_mission1_passed = 0
- flag_diablo_mission2_passed = 0
- flag_diablo_mission3_passed = 0
- flag_diablo_mission4_passed = 0
- flag_meat_mission1_passed = 0
- flag_meat_mission2_passed = 0
- flag_meat_mission3_passed = 0
- flag_meat_mission4_passed = 0
- button_pressed_ind = 1
- ENDIF
- IF button_pressed_ind = 1
- flag_eightball_mission_passed = 1
- PRINT_BIG ( EBAL ) 1000 4 //"Eightball Mission 1"
- WAIT 300
- flag_eightball_mission_passed = 0
- START_NEW_SCRIPT eightball_mission_loop // TEST STUFF
- PRINT_NOW ( LUIGI ) 2000 1
- ENDIF
- IF button_pressed_ind = 2
- flag_luigi_mission2_passed = 1
- PRINT_BIG ( LM2 ) 1000 4 //"luigi Mission 2"
- WAIT 300
- flag_luigi_mission2_passed = 0
- START_NEW_SCRIPT luigi_mission2_loop // TEST STUFF
- flag_eightball_mission_passed = 1
- REMOVE_BLIP luigi_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 892.8 -425.8 13.9 RADAR_SPRITE_LUIGI luigi_contact_blip
- ENDIF
- IF button_pressed_ind = 3
- flag_luigi_mission3_passed = 1
- PRINT_BIG ( LM3 ) 1000 4 //"luigi Mission 3"
- WAIT 300
- flag_luigi_mission3_passed = 0
- START_NEW_SCRIPT luigi_mission3_loop // TEST STUFF
- flag_luigi_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 4
- flag_luigi_mission4_passed = 1
- PRINT_BIG ( LM4 ) 1000 4 //"luigi Mission 4"
- WAIT 300
- flag_luigi_mission4_passed = 0
- START_NEW_SCRIPT luigi_mission4_loop // TEST STUFF
- flag_luigi_mission3_passed = 1
- ENDIF
- IF button_pressed_ind = 5
- flag_luigi_mission5_passed = 1
- PRINT_BIG ( LM5 ) 1000 4 //"luigi Mission 5"
- WAIT 300
- flag_luigi_mission5_passed = 0
- START_NEW_SCRIPT luigi_mission5_loop // TEST STUFF
- flag_luigi_mission4_passed = 1
- ENDIF
- IF button_pressed_ind = 6
- flag_joey_mission1_passed = 1
- PRINT_BIG ( JM1 ) 1000 4 //"joey Mission 1"
- PRINT_NOW ( JOEY ) 2000 1
- WAIT 300
- flag_joey_mission1_passed = 0
- START_NEW_SCRIPT joey_mission1_loop // TEST STUFF
- flag_luigi_mission5_passed = 1
- REMOVE_BLIP luigi_contact_blip //REMOVE LUIGIS BLIP
- REMOVE_BLIP joey_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1191.7 -870.0 -100.0 RADAR_SPRITE_JOEY joey_contact_blip
- ENDIF
- IF button_pressed_ind = 7
- flag_joey_mission2_passed = 1
- PRINT_BIG ( JM2 ) 1000 4 //"joey Mission 2"
- WAIT 300
- flag_joey_mission2_passed = 0
- START_NEW_SCRIPT joey_mission2_loop // TEST STUFF
- flag_joey_mission1_passed = 1
- ENDIF
- IF button_pressed_ind = 8
- flag_joey_mission3_passed = 1
- PRINT_BIG ( JM3 ) 1000 4 //"joey Mission 3"
- WAIT 300
- flag_joey_mission3_passed = 0
- START_NEW_SCRIPT joey_mission3_loop // TEST STUFF
- flag_joey_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 9
- flag_joey_mission4_passed = 1
- PRINT_BIG ( JM4 ) 1000 4 //"joey Mission 4"
- WAIT 300
- flag_joey_mission4_passed = 0
- START_NEW_SCRIPT joey_mission4_loop // TEST STUFF
- flag_joey_mission3_passed = 1
- ENDIF
- IF button_pressed_ind = 10
- flag_joey_mission5_passed = 1
- PRINT_BIG ( JM5 ) 1000 4 //"joey Mission 5"
- WAIT 300
- flag_joey_mission5_passed = 0
- START_NEW_SCRIPT joey_mission5_loop // TEST STUFF
- flag_joey_mission4_passed = 1
- ENDIF
- IF button_pressed_ind = 11
- flag_joey_mission6_passed = 1
- PRINT_BIG ( JM6 ) 1000 4 //"joey Mission 6"
- WAIT 300
- flag_joey_mission6_passed = 0
- START_NEW_SCRIPT joey_mission6_loop // TEST STUFF
- flag_joey_mission5_passed = 1
- ENDIF
- IF button_pressed_ind = 12
- flag_toni_mission1_passed = 1
- PRINT_BIG ( TM1 ) 1000 4 //"Toni Mission 1"
- PRINT_NOW ( TONI ) 2000 1
- WAIT 300
- flag_toni_mission1_passed = 0
- START_NEW_SCRIPT toni_mission1_loop // TEST STUFF
- flag_joey_mission6_passed = 1
- REMOVE_BLIP joey_contact_blip //REMOVE JOEYS BLIP
- REMOVE_BLIP toni_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1219.6 -321.0 26.4 RADAR_SPRITE_TONY toni_contact_blip
- ENDIF
- IF button_pressed_ind = 13
- flag_toni_mission2_passed = 1
- PRINT_BIG ( TM2 ) 1000 4 //"Toni Mission 2"
- WAIT 300
- flag_toni_mission2_passed = 0
- START_NEW_SCRIPT toni_mission2_loop // TEST STUFF
- flag_toni_mission1_passed = 1
- ENDIF
- IF button_pressed_ind = 14
- flag_toni_mission3_passed = 1
- PRINT_BIG ( TM3 ) 1000 4 //"Toni Mission 3"
- WAIT 300
- flag_toni_mission3_passed = 0
- START_NEW_SCRIPT toni_mission3_loop // TEST STUFF
- flag_toni_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 15
- flag_toni_mission4_passed = 1
- PRINT_BIG ( TM4 ) 1000 4 //"Toni Mission 4"
- WAIT 300
- flag_toni_mission4_passed = 0
- START_NEW_SCRIPT toni_mission4_loop // TEST STUFF
- flag_toni_mission3_passed = 1
- ENDIF
- IF button_pressed_ind = 16
- flag_toni_mission5_passed = 1
- PRINT_BIG ( TM5 ) 1000 4 //"Toni Mission 5"
- WAIT 300
- flag_toni_mission5_passed = 0
- START_NEW_SCRIPT toni_mission5_loop // TEST STUFF
- flag_toni_mission4_passed = 1
- ENDIF
- IF button_pressed_ind = 17
- flag_frankie_mission1_passed = 1
- PRINT_BIG ( FM1 ) 1000 4 //"frankie Mission 1"
- PRINT_NOW ( FRANK ) 2000 1
- WAIT 300
- flag_frankie_mission1_passed = 0
- START_NEW_SCRIPT frankie_mission1_loop // TEST STUFF
- flag_toni_mission5_passed = 1
- REMOVE_BLIP toni_contact_blip //REMOVE TONIS BLIP
- REMOVE_BLIP frankie_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1455.7 -187.3 -100.0 RADAR_SPRITE_SAL frankie_contact_blip
- ENDIF
- IF button_pressed_ind = 18
- flag_frankie_mission2_passed = 1
- PRINT_BIG ( FM2 ) 1000 4 //"frankie Mission 2"
- WAIT 300
- flag_frankie_mission2_passed = 0
- START_NEW_SCRIPT frankie_mission2_loop // TEST STUFF
- flag_frankie_mission1_passed = 1
- ENDIF
- IF button_pressed_ind = 19
- flag_frankie_mission2.1_passed = 1
- PRINT_BIG ( FM21 ) 1000 4 //"frankie Mission 2.1"
- WAIT 300
- flag_frankie_mission2.1_passed = 0
- START_NEW_SCRIPT frankie_mission2.1_loop
- flag_frankie_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 20
- flag_frankie_mission3_passed = 1
- PRINT_BIG ( FM3 ) 1000 4 //"frankie Mission 3"
- WAIT 300
- flag_frankie_mission3_passed = 0
- START_NEW_SCRIPT frankie_mission3_loop // TEST STUFF
- flag_frankie_mission2.1_passed = 1
- REMOVE_BLIP frankie_contact_blip //REMOVE FRANKIES BLIP
- REMOVE_BLIP eightball_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1272.2 -92.9 -100.0 RADAR_SPRITE_EIGHT eightball_contact_blip
- ENDIF
- IF button_pressed_ind = 21
- flag_frankie_mission4_passed = 1
- PRINT_BIG ( FM4 ) 1000 4 //"frankie Mission 4"
- WAIT 300
- flag_frankie_mission4_passed = 0
- START_NEW_SCRIPT frankie_mission4_loop //TEST STUFF
- flag_frankie_mission3_passed = 1
- REMOVE_BLIP eightball_contact_blip //REMOVE 8_BALLS BLIP
- REMOVE_BLIP frankie_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 1455.7 -187.3 -100.0 RADAR_SPRITE_SAL frankie_contact_blip
- ENDIF
- IF button_pressed_ind = 22
- flag_diablo_mission1_passed = 1
- PRINT_BIG ( DIAB1 ) 1000 4 //"Diablo Mission 1"
- WAIT 300
- flag_diablo_mission1_passed = 0
- START_NEW_SCRIPT diablo_mission1_loop //TEST STUFF
- flag_frankie_mission4_passed = 1
- REMOVE_BLIP frankie_contact_blip //REMOVE FRANKIES BLIP
- REMOVE_BLIP diablo_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 938.4 -230.5 -100.0 RADAR_SPRITE_EL diablo_contact_blip
- ENDIF
- IF button_pressed_ind = 23
- flag_diablo_mission2_passed = 1
- PRINT_BIG ( DIAB2 ) 1000 4 //"Diablo Mission 2"
- WAIT 300
- flag_diablo_mission2_passed = 0
- START_NEW_SCRIPT diablo_mission2_loop //TEST STUFF
- flag_diablo_mission1_passed = 1
- ENDIF
- IF button_pressed_ind = 24
- flag_diablo_mission3_passed = 1
- PRINT_BIG ( DIAB3 ) 1000 4 //"Diablo Mission 3"
- WAIT 300
- flag_diablo_mission3_passed = 0
- START_NEW_SCRIPT diablo_mission3_loop //TEST STUFF
- flag_diablo_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 25
- flag_diablo_mission4_passed = 1
- PRINT_BIG ( DIAB4 ) 1000 4 //"Diablo Mission 4"
- WAIT 300
- flag_diablo_mission4_passed = 0
- START_NEW_SCRIPT diablo_mission4_loop //TEST STUFF
- flag_diablo_mission3_passed = 1
- ENDIF
- IF button_pressed_ind = 26
- flag_meat_mission1_passed = 1
- PRINT_BIG ( MEA1 ) 1000 4 //"Meat Mission 1"
- WAIT 300
- flag_meat_mission1_passed = 0
- START_NEW_SCRIPT meat_mission1_loop //TEST STUFF
- flag_diablo_mission4_passed = 1
- REMOVE_BLIP diablo_contact_blip
- ENDIF
- IF button_pressed_ind = 27
- flag_meat_mission2_passed = 1
- PRINT_BIG ( MEA2 ) 1000 4 //"Meat Mission 2"
- WAIT 300
- flag_meat_mission2_passed = 0
- START_NEW_SCRIPT meat_mission2_loop //TEST STUFF
- flag_meat_mission1_passed = 1
- ENDIF
- IF button_pressed_ind = 28
- flag_meat_mission3_passed = 1
- PRINT_BIG ( MEA3 ) 1000 4 //"Meat Mission 3"
- WAIT 300
- flag_meat_mission3_passed = 0
- START_NEW_SCRIPT meat_mission3_loop //TEST STUFF
- flag_meat_mission2_passed = 1
- ENDIF
- IF button_pressed_ind = 29
- flag_meat_mission4_passed = 1
- PRINT_BIG ( MEA4 ) 1000 4 //"Meat Mission 4"
- WAIT 300
- flag_meat_mission4_passed = 0
- START_NEW_SCRIPT meat_mission4_loop //TEST STUFF
- flag_meat_mission3_passed = 1
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- //COMMERCIAL MISSION SKIP RIGHT
- IF flag_player_on_mission = 0
- IF IS_BUTTON_PRESSED PAD2 DPADRIGHT
- IF IS_PLAYER_PLAYING player
- IF IS_COLLISION_IN_MEMORY LEVEL_COMMERCIAL
- //flag_industrial_passed = 1
- //flag_commercial_passed = 0
- button_pressed_com ++
- IF button_pressed_com > 30
- flag_yardie_mission4_passed = 1
- WAIT 300
- flag_asuka_mission1_passed = 0
- flag_asuka_mission2_passed = 0
- flag_asuka_mission3_passed = 0
- flag_asuka_mission4_passed = 0
- flag_asuka_mission5_passed = 0
- flag_asuka_suburban_mission1_passed = 0
- flag_asuka_suburban_mission2_passed = 0
- flag_asuka_suburban_mission3_passed = 0
- flag_kenji_mission1_passed = 0
- flag_kenji_mission2_passed = 0
- flag_kenji_mission3_passed = 0
- flag_kenji_mission4_passed = 0
- flag_kenji_mission5_passed = 0
- flag_ray_mission1_passed = 0
- flag_ray_mission2_passed = 0
- flag_ray_mission3_passed = 0
- flag_ray_mission4_passed = 0
- flag_ray_mission5_passed = 0
- flag_ray_mission6_passed = 0
- flag_love_mission1_passed = 0
- flag_love_mission2_passed = 0
- flag_love_mission3_passed = 0
- flag_love_mission4_passed = 0
- flag_love_mission5_passed = 0
- flag_love_mission6_passed = 0
- flag_love_mission7_passed = 0
- flag_yardie_mission1_passed = 0
- flag_yardie_mission2_passed = 0
- flag_yardie_mission3_passed = 0
- flag_yardie_mission4_passed = 0
- button_pressed_com = 1
- ENDIF
- IF button_pressed_com = 1
- flag_asuka_mission1_passed = 1
- PRINT_BIG ( AM1 ) 1000 4 //"asuka Mission 1"
- PRINT_NOW ( ASUKA ) 2000 1
- WAIT 300
- flag_asuka_mission1_passed = 0
- START_NEW_SCRIPT asuka_mission1_loop // TEST STUFF
- REMOVE_BLIP yardie_contact_blip
- REMOVE_BLIP asuka_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 523.7 -643.0 16.1 RADAR_SPRITE_ASUKA asuka_contact_blip
- ENDIF
- IF button_pressed_com = 2
- flag_asuka_mission2_passed = 1
- PRINT_BIG ( AM2 ) 1000 4 //"asuka Mission 2"
- WAIT 300
- flag_asuka_mission2_passed = 0
- START_NEW_SCRIPT asuka_mission2_loop // TEST STUFF
- blip_yardie_created_before = 1
- flag_asuka_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 3
- flag_asuka_mission3_passed = 1
- PRINT_BIG ( AM3 ) 1000 4 //"asuka Mission 3"
- WAIT 300
- flag_asuka_mission3_passed = 0
- START_NEW_SCRIPT asuka_mission3_loop // TEST STUFF
- blip_yardie_created_before = 0
- flag_asuka_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 4
- flag_asuka_mission4_passed = 1
- PRINT_BIG ( AM4 ) 1000 4 //"asuka Mission 4"
- WAIT 300
- flag_asuka_mission4_passed = 0
- START_NEW_SCRIPT asuka_mission4_loop // TEST STUFF
- flag_asuka_mission3_passed = 1
- ENDIF
- IF button_pressed_com = 5
- flag_asuka_mission5_passed = 1
- PRINT_BIG ( AM5 ) 1000 4 //"asuka Mission 5"
- WAIT 300
- flag_asuka_mission5_passed = 0
- START_NEW_SCRIPT asuka_mission5_loop // TEST STUFF
- flag_asuka_mission4_passed = 1
- ENDIF
- IF button_pressed_com = 6
- flag_asuka_suburban_mission1_passed = 1
- PRINT_BIG ( AS1 ) 1000 4 //"asuka Mission 6 (SUBURBAN MISSION)"
- PRINT_NOW ( B_SITE ) 2000 1
- WAIT 300
- flag_asuka_suburban_mission1_passed = 0
- START_NEW_SCRIPT asuka_suburban_mission1_loop // TEST STUFF
- flag_asuka_mission5_passed = 1
- REMOVE_BLIP asuka_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 366.939 -328.025 20.268 RADAR_SPRITE_ASUKA asuka_contact_blip
- ENDIF
- IF button_pressed_com = 7
- flag_asuka_suburban_mission2_passed = 1
- PRINT_BIG ( AS2 ) 1000 4 //"asuka Mission 7 (SUBURBAN MISSION)"
- WAIT 300
- flag_asuka_suburban_mission2_passed = 0
- START_NEW_SCRIPT asuka_suburban_mission2_loop // TEST STUFF
- flag_asuka_suburban_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 8
- flag_asuka_suburban_mission3_passed = 1
- PRINT_BIG ( AS3 ) 1000 4 //"asuka Mission 8 (SUBURBAN MISSION)"
- WAIT 300
- flag_asuka_suburban_mission3_passed = 0
- START_NEW_SCRIPT asuka_suburban_mission3_loop // TEST STUFF
- flag_asuka_suburban_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 9
- flag_kenji_mission1_passed = 1
- PRINT_BIG ( KM1 ) 1000 4 //"kenji Mission 1"
- PRINT_NOW ( KENJI ) 2000 1
- WAIT 300
- flag_kenji_mission1_passed = 0
- START_NEW_SCRIPT kenji_mission1_loop // TEST STUFF
- flag_asuka_suburban_mission3_passed = 1
- REMOVE_BLIP asuka_contact_blip
- REMOVE_BLIP kenji_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 459.1 -1413.0 26.1 RADAR_SPRITE_KENJI kenji_contact_blip
- ENDIF
- IF button_pressed_com = 10
- flag_kenji_mission2_passed = 1
- PRINT_BIG ( KM2 ) 1000 4 //"kenji Mission 2"
- WAIT 300
- flag_kenji_mission2_passed = 0
- START_NEW_SCRIPT kenji_mission2_loop // TEST STUFF
- flag_kenji_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 11
- flag_kenji_mission3_passed = 1
- PRINT_BIG ( KM3 ) 1000 4 //"kenji Mission 3"
- WAIT 300
- flag_kenji_mission3_passed = 0
- START_NEW_SCRIPT kenji_mission3_loop // TEST STUFF
- flag_kenji_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 12
- flag_kenji_mission4_passed = 1
- PRINT_BIG ( KM4 ) 1000 4 //"kenji Mission 4"
- WAIT 300
- flag_kenji_mission4_passed = 0
- START_NEW_SCRIPT kenji_mission4_loop // TEST STUFF
- flag_kenji_mission3_passed = 1
- ENDIF
- IF button_pressed_com = 13
- flag_kenji_mission5_passed = 0
- PRINT_BIG ( KM5 ) 1000 4 //"kenji Mission 5"
- WAIT 300
- flag_kenji_mission5_passed = 0
- START_NEW_SCRIPT kenji_mission5_loop // TEST STUFF
- flag_kenji_mission4_passed = 1
- ENDIF
- IF button_pressed_com = 14
- flag_ray_mission1_passed = 1
- PRINT_BIG ( RM1 ) 1000 4 //"ray Mission 1"
- PRINT_NOW ( RAY ) 2000 1
- WAIT 300
- flag_ray_mission1_passed = 0
- START_NEW_SCRIPT ray_mission1_loop // TEST STUFF
- flag_kenji_mission5_passed = 1
- REMOVE_BLIP kenji_contact_blip
- REMOVE_BLIP ray_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 38.8 -725.4 -100.0 RADAR_SPRITE_RAY ray_contact_blip
- ENDIF
- IF button_pressed_com = 15
- flag_ray_mission2_passed = 1
- PRINT_BIG ( RM2 ) 1000 4 //"ray Mission 2"
- WAIT 300
- flag_ray_mission2_passed = 0
- START_NEW_SCRIPT ray_mission2_loop // TEST STUFF
- flag_ray_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 16
- flag_ray_mission3_passed = 1
- PRINT_BIG ( RM3 ) 1000 4 //"ray Mission 3"
- WAIT 300
- flag_ray_mission3_passed = 0
- START_NEW_SCRIPT ray_mission3_loop // TEST STUFF
- flag_ray_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 17
- flag_ray_mission4_passed = 1
- PRINT_BIG ( RM4 ) 1000 4 //"ray Mission 4"
- WAIT 300
- flag_ray_mission4_passed = 0
- START_NEW_SCRIPT ray_mission4_loop // TEST STUFF
- flag_ray_mission3_passed = 1
- ENDIF
- IF button_pressed_com = 18
- flag_ray_mission5_passed = 1
- PRINT_BIG ( RM5 ) 1000 4 //"ray Mission 5"
- WAIT 300
- flag_ray_mission5_passed = 0
- START_NEW_SCRIPT ray_mission5_loop // TEST STUFF
- flag_ray_mission4_passed = 1
- ENDIF
- IF button_pressed_com = 19
- flag_ray_mission6_passed = 1
- PRINT_BIG ( RM6 ) 1000 4 //"ray Mission 6"
- WAIT 300
- flag_ray_mission6_passed = 0
- flag_love_mission3_passed = 1
- START_NEW_SCRIPT ray_mission6_loop // TEST STUFF
- flag_ray_mission5_passed = 1
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- ENDIF
- IF button_pressed_com = 20
- flag_love_mission1_passed = 1
- PRINT_BIG ( love1 ) 1000 4 //"love Mission 1"
- PRINT_NOW ( LOVE ) 2000 1
- WAIT 300
- flag_love_mission1_passed = 0
- START_NEW_SCRIPT love_mission1_loop // TEST STUFF
- flag_ray_mission6_passed = 1
- REMOVE_BLIP ray_contact_blip
- REMOVE_BLIP love_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 86.1 -1548.7 28.3 RADAR_SPRITE_DON love_contact_blip
- ENDIF
- IF button_pressed_com = 21
- flag_love_mission2_passed = 1
- PRINT_BIG ( love2 ) 1000 4 //"love Mission 2"
- WAIT 300
- flag_love_mission2_passed = 0
- START_NEW_SCRIPT love_mission2_loop // TEST STUFF
- flag_love_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 22
- flag_love_mission3_passed = 1
- PRINT_BIG ( love3 ) 1000 4 //"love Mission 3"
- WAIT 300
- flag_love_mission3_passed = 0
- START_NEW_SCRIPT love_mission3_loop // TEST STUFF
- flag_love_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 23
- flag_love_mission4_passed = 1
- PRINT_BIG ( love4 ) 1000 4 //"love Mission 4"
- WAIT 300
- flag_love_mission4_passed = 0
- flag_asuka_suburban_mission1_passed = 0
- START_NEW_SCRIPT love_mission4_loop // TEST STUFF
- flag_blip_hood_created = 1
- flag_love_mission3_passed = 1
- ENDIF
- IF button_pressed_com = 24
- flag_love_mission5_passed = 1
- PRINT_BIG ( love5 ) 1000 4 //"love Mission 5"
- WAIT 300
- flag_love_mission5_passed = 0
- START_NEW_SCRIPT love_mission5_loop // TEST STUFF
- flag_blip_hood_created = 0
- flag_love_mission4_passed = 1
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- ENDIF
- IF button_pressed_com = 25
- flag_love_mission6_passed = 1
- PRINT_BIG ( love6 ) 1000 4 //"love Mission 6"
- WAIT 300
- flag_love_mission6_passed = 0
- START_NEW_SCRIPT love_mission6_loop // TEST STUFF
- flag_love_mission5_passed = 1
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- ENDIF
- IF button_pressed_com = 26
- flag_love_mission7_passed = 1
- PRINT_BIG ( love7 ) 1000 4 //"love Mission 7"
- WAIT 300
- flag_love_mission7_passed = 0
- START_NEW_SCRIPT love_mission7_loop // TEST STUFF
- flag_love_mission6_passed = 1
- //flag_industrial_passed = 1
- //flag_commercial_passed = 1
- ENDIF
- IF button_pressed_com = 27
- flag_yardie_mission1_passed = 1
- PRINT_BIG ( YD1 ) 1000 4 //"Yardie Mission 1"
- PRINT_NOW ( YARDIE ) 2000 1
- WAIT 300
- flag_yardie_mission1_passed = 0
- START_NEW_SCRIPT yardie_mission1_loop // TEST STUFF
- flag_love_mission7_passed = 1
- REMOVE_BLIP love_contact_blip
- REMOVE_BLIP yardie_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT 120.7 -272.1 16.1 RADAR_SPRITE_LIZ yardie_contact_blip
- ENDIF
- IF button_pressed_com = 28
- flag_yardie_mission2_passed = 1
- PRINT_BIG ( YD2 ) 1000 4 //"Yardie Mission 2"
- WAIT 300
- flag_yardie_mission2_passed = 0
- START_NEW_SCRIPT yardie_mission2_loop // TEST STUFF
- flag_yardie_mission1_passed = 1
- ENDIF
- IF button_pressed_com = 29
- flag_yardie_mission3_passed = 1
- PRINT_BIG ( YD3 ) 1000 4 //"Yardie Mission 3"
- WAIT 300
- flag_yardie_mission3_passed = 0
- START_NEW_SCRIPT yardie_mission3_loop // TEST STUFF
- flag_yardie_mission2_passed = 1
- ENDIF
- IF button_pressed_com = 30
- flag_yardie_mission4_passed = 1
- PRINT_BIG ( YD4 ) 1000 4 //"Yardie Mission 4"
- WAIT 300
- flag_yardie_mission4_passed = 0
- START_NEW_SCRIPT yardie_mission4_loop // TEST STUFF
- flag_yardie_mission3_passed = 1
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- // SUBURBAN MISSION SKIP RIGHT
- IF flag_player_on_mission = 0
- IF IS_BUTTON_PRESSED PAD2 DPADRIGHT
- IF IS_PLAYER_PLAYING player
- IF IS_COLLISION_IN_MEMORY LEVEL_SUBURBAN
- //flag_commercial_passed = 1
- //flag_suburban_passed = 0
- button_pressed_sub ++
- IF button_pressed_sub > 6
- flag_cat_mission1_passed = 1
- WAIT 300
- flag_cat_mission1_passed = 0
- flag_hood_mission1_passed = 0
- flag_hood_mission2_passed = 0
- flag_hood_mission3_passed = 0
- flag_hood_mission4_passed = 0
- flag_hood_mission5_passed = 0
- button_pressed_sub = 1
- ENDIF
- IF button_pressed_sub = 1
- flag_hood_mission1_passed = 1
- PRINT_BIG ( HM_1 ) 1000 4 //"Hood Mission 1"
- PRINT_NOW ( HOOD ) 2000 1
- WAIT 300
- flag_hood_mission1_passed = 0
- START_NEW_SCRIPT hood_mission1_loop // TEST STUFF
- REMOVE_BLIP maria_contact_blip
- REMOVE_BLIP hood_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT -443.5 -6.1 3.8 RADAR_SPRITE_ICE hood_contact_blip
- ENDIF
- IF button_pressed_sub = 2
- flag_hood_mission2_passed = 1
- PRINT_BIG ( HM_2 ) 1000 4 //"Hood Mission 2"
- WAIT 300
- flag_hood_mission2_passed = 0
- START_NEW_SCRIPT hood_mission2_loop // TEST STUFF
- flag_hood_mission1_passed = 1
- ENDIF
- IF button_pressed_sub = 3
- flag_hood_mission3_passed = 1
- PRINT_BIG ( HM_3 ) 1000 4 //"Hood Mission 3"
- WAIT 300
- flag_hood_mission3_passed = 0
- START_NEW_SCRIPT hood_mission3_loop // TEST STUFF
- flag_hood_mission2_passed = 1
- ENDIF
- IF button_pressed_sub = 4
- flag_hood_mission4_passed = 1
- PRINT_BIG ( HM_4 ) 1000 4 //"Hood Mission 4"
- WAIT 300
- flag_hood_mission4_passed = 0
- START_NEW_SCRIPT hood_mission4_loop // TEST STUFF
- flag_hood_mission3_passed = 1
- ENDIF
- IF button_pressed_sub = 5
- flag_hood_mission5_passed = 1
- PRINT_BIG ( HM_5 ) 1000 4 //"Hood Mission 5"
- WAIT 300
- flag_hood_mission5_passed = 0
- START_NEW_SCRIPT hood_mission5_loop // TEST STUFF
- flag_hood_mission4_passed = 1
- ENDIF
- IF button_pressed_sub = 6
- flag_cat_mission1_passed = 1
- PRINT_BIG ( CAT2 ) 1000 4 //"Final mission"
- WAIT 300
- flag_cat_mission1_passed = 0
- START_NEW_SCRIPT cat_mission1_loop // TEST STUFF
- flag_hood_mission5_passed = 1
- REMOVE_BLIP hood_contact_blip
- REMOVE_BLIP maria_contact_blip
- ADD_SPRITE_BLIP_FOR_CONTACT_POINT -362.8 245.9 60.0 RADAR_SPRITE_CAT maria_contact_blip
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ENDIF
- ENDIF // IF IS_PLAYER_PLAYING player
- GOTO mission_start_debug
- MISSION_END
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