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Aug 22nd, 2017
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  1. Update v1.37 Changelog:
  2. ____________________________________
  3.  
  4. New mouse & keyboard control scheme
  5. In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.
  6.  
  7. Other changes and improvements:
  8. • Allowed economy Scanner to be used from the Quick Menu to locate an outpost
  9. • Improved prices trade outposts offer for trade goods
  10. • Added ability to hold backspace to delete text in text entry fields
  11. • Improved pagination of tech and product build windows
  12. • Improved pricing of freighters and freighter trade-in values
  13. • Added economy information to the galactic map for systems the player has already visited
  14. • Added a quick menu option to scan for outposts using an economy scanner
  15. • Increased tech fragment rewards for tech debris
  16. • Added a penalty to standing for killing civilian ships
  17. • Updated and improved terrain editing effects
  18. • Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
  19. • Improved rewards given from factory and harvester buildings to avoid awarding known recipes
  20. • Improved fog and weather effects in low flight mode
  21. • Reduced FPS when the game is not in focus
  22. • Added categories to the item transfer window
  23. • Added a new send window to aid in transferring items
  24. • Improved planet temperature ranges
  25. • Improved storms on lush planets
  26. • Improved price comparison text on the ship purchase screen
  27. • Added “Upload All” button on the discovery page
  28. • Improved trade product pricing
  29. • Improved price modifiers for different economy types
  30.  
  31. Bug fixes:
  32. • Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
  33. • Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
  34. • Restored missing Atlas Seed blueprints to affected players
  35. • Fixed an issue that caused players to skip certain Atlas Stations
  36. • Reduced chance of multiple missions sending you to the same destination
  37. • Fixed landing of S-class ships
  38. • Fixed an issue in displaying temperature modifiers on hot planets
  39. • Fixed an issue with a particular Factory Raid mission which would prevent completion
  40. • Prevented failed timed missions remaining on the mission board indefinitely
  41. • Fixed issue where certain missions would incorrectly show markers in the galactic map
  42. • Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
  43. • Fixed an exploit with teleporting between systems to trade
  44. • Prevented gas harvesters being constructed on planets with no atmosphere to harvest
  45. • Fixed number visibility when moving inventory items
  46. • Fixed an issue where player could not build item stacks in creative mode
  47. • Fixed issue where the economy description on the galactic map had untranslated text
  48. • Fixed issue where units would function incorrectly for players with more than the maximum amount
  49. • Fixed issues where maintenance components would require different repairs after rebooting the game
  50. • Fixed an issue where delivery missions were occasionally failing to register as complete
  51. • Prevented bounty missions failing if you choose not to attempt them immediately
  52. • Prevented terrain editing effects showing while you are in your vehicle
  53.  
  54.  
  55. Update v1.35 Changelog:
  56. ____________________________________
  57.  
  58. Features and changes
  59. • Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
  60. • Handling is now displayed as a value on the ship statistics screen
  61. • It’s now possible to craft multiples of the same product at once
  62. • Added the ability to craft more of the same product on top of an existing stack
  63. • Improved transferring items between inventories
  64. • Added a toggle to switch from buy to sell screen on the trading menu
  65. • Added variance in handling between ship types
  66. • Improved the appearance of popup menus
  67. • Improved speed and smoothness of user interface page transitions
  68. • Reduced the amount of resource required to repair tech in Survival mode
  69. • Improved visuals for editing terrain
  70. • Improved display of critical warning messages
  71. • Added message to notify the player if they select a portal glyph they have not yet learned
  72. • Added additional information to the quick menu when the player attempts to charge something with insufficient resources
  73. • The quick menu will now automatically close after selecting an option
  74. • Alien words which have been translated are now highlighted in interactions
  75. • Improved messaging when portal glyphs are rewarded
  76. • Improved user interface navigation using Q, E, W, S and A and D keys
  77. • Added ability for player to enable torch while in caves
  78. • Improved galactic map saturation, colours and effects
  79. • Added an option in the galactic map to toggle user waypoints
  80.  
  81. Bug fixes
  82. • Fixed an issue preventing players with very long play times being able to save
  83. • Fixed an issue where black dots would occasionally appear while looking into the sun
  84. • Added audio when interacting with portals
  85. • Prevented hazard effects showing while teleporting or warping
  86. • Prevented mission log opening when you unpin recipes
  87. • Prevented players being able to scan creatures through the terrain
  88. • Fixed an issue causing extremely distant points of interest to show when scanning
  89. • Removed large white marker which would occasionally show up permanently over buildings
  90. • Fixed an issue where visited buildings would not correctly update their icon
  91. • Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
  92. • Fixed an issue where scanning buildings would not also scan nearby waypoints
  93. • It’s no longer possible to lose the Atlas Path by using a black hole
  94. • Denying the Atlas Path will no longer show you the Atlas Path
  95. • Balanced the damage potential of the Scatter Blaster upgrade
  96. • Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
  97. • Prevented portals from being incorrectly left enabled at times they shouldn’t be
  98. • Removed grass from bases created prior to the Atlas Rises update
  99. • Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
  100. • Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
  101. • Prevented incorrect distant paths being drawn in the galactic map
  102. • Fixed an issue where galactic map paths would draw incorrectly
  103. • Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
  104. • Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
  105. • Fixed an issue that caused general ship handling to overly effect ship boost handling
  106. • Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
  107. • Fixed some rare crashes
  108.  
  109.  
  110. Update v1.34 Changelog:
  111. ____________________________________
  112.  
  113. • Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
  114. • Prevented the terrain editor draining in charge when editing empty voxels
  115. • Prevented players being able to edit terrain outside their base radius for free while standing inside their base
  116. • Fixed responses made to Artemis and Apollo at times being incorrectly tracked
  117. • Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
  118. • Fixed instances where Atlas text was appearing as though it came from an NPC
  119. • Fixed FoV in photo mode showing degrees as a temperature
  120. • The discovery screen will now show images from a larger number of visited waypoints
  121. • Added a placeholder image in cases where a waypoint image is not available
  122. • Allowed scrolling of names on the discovery page which are too long to be displayed
  123. • Fixed a graphical issue where a blur effect would be applied while teleporting
  124. • Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
  125. • Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
  126. • Improved ordering of icons on the galactic map to more accurately indicate missions and system information
  127. • Increased maximum number of paths which can be rendered in the galactic map
  128. • Improved appearance of the message displayed when your starship is out of range
  129. • Fixed warning symbol on broken tech appearing too small
  130. • Fixed an issue that sometimes caused glyphs not to be awarded correctly
  131. • Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
  132. • Added the amount of units you will earn for a discovery to the Analysis Visor interface
  133. • Added correct emotion animations for various interactions with NPCs
  134. • Fixed an issue when claiming a new base location (which caused base NPCs to stop responding)
  135.  
  136.  
  137. Update v1.33 Changelog:
  138. ____________________________________
  139.  
  140. Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  141. • Fixed S-class ships having incorrect pricing and numbers of slots
  142. • Added rockets to starting ship in creative default save game
  143. • Added new icon for solo difficulty AI ships
  144. • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  145. • Fixed the landing marker being visible in some fighter cockpits
  146. • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  147. • Added and improved audio at the ending of the Atlas path
  148. • Added and improved audio for terrain editing
  149. • Improved audio for missions
  150. • Improvement to vehicle boost timings
  151. • Made marker for rare graves stay up for the same time as other object markers
  152. • Prevented trees in frozen biomes spawning close to or intersecting buildings
  153. • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  154. • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  155. • Improved UI error messages relating to missions on the galactic map
  156. • Improved ship speed output on ship HUD
  157. • Increased guidance for finding Convergence Cubes as part of the scientist mission
  158. • Prevented some tutorials (for example for life support) from being shown in your log
  159. • Prevented Artemis being visible in the holohub after they should have left
  160. • Protected against some cases where missions can send you to depot which has already been destroyed
  161. • Improved binocular scanning for background objects
  162. • Prevented binocular scanning flicking between multiple objects
  163. • Added ability to scan all building types and fixed their displayed names
  164. • Added ability to scan ships
  165. • Fixed text truncation on binocular HUD
  166. • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  167. • Fixed display of longer planet names on the discovery page UI
  168. • Added ability to cancel in progress missions
  169. • Added faction icons on the galactic map
  170. • Improved ship handling when booster upgrades are installed
  171. • Fixed mission notifications showing an incorrect icon for Electron Vapour
  172. • Fixed an issue where portals you’ve returned through could not be updated to a different address
  173. • Improved visuals around icons for different inventories
  174. • Added joypad and keyboard controls for switching between inventories
  175. • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  176. • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  177. • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  178. • Fix for visual artifacts from transparent objects showing through the warp effect
  179. • Reduced cases where terrain editing changes are lost when reloading a save
  180. • Reduced difficulty of the final armourer mission
  181. • Improved low flight mode handling
  182. • Fixed crash in string translation when loading certain saves
  183. • Added missing scan event icon to the Antimatter tutorial
  184. • Fixed terrain editor being built with full charge
  185. • Fixed occasional hang in displaying some multi-byte characters
  186. • Improved saving and loading of terrain edits
  187. • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  188. • Fixed very occasional crash in rendering
  189. • Fixed occasional crash relating to destructible objects
  190. • Prevented the interaction camera occasionally triggering at inappropriate times
  191. • Fixed the Farmer displaying the wrong text for their final mission
  192. • Prevented pinned missions occasionally being deselected on warp
  193. • Fixed issue where players could become stuck in the final atlas station
  194. • Improved automatically selecting missions from NPCs in your base when they begin
  195. • Improved pricing of base building parts in normal mode
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