Advertisement
TheUnsafeEnd

Burning Hope Edit

Jul 15th, 2018
118
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Load Finished")
  7. print("Edited By InfiniteOneWithdank Hello User")
  8. print("=====| 100 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("!=Big Changes")
  11. print("*=Small Changes")
  12. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  13. print(">Gun is now a rainbow color")
  14. print("*Changed Fire Size by 1")
  15. print("*Changed Taunts/Voices A Bit")
  16. print(">Added Wave Emote when u click")
  17. print(">Added in intro text")
  18. print(">Added New Smexy moves")
  19. warn("Make Them All Suffer For Their Sins")
  20. warn("In Fact Make them Burn")
  21.  
  22.  
  23. script:ClearAllChildren()
  24. wait(0.2)
  25.  
  26. Player = game:GetService("Players").LocalPlayer
  27. PlayerGui = Player.PlayerGui
  28. Cam = workspace.CurrentCamera
  29. Backpack = Player.Backpack
  30. Character = Player.Character
  31. Humanoid = Character.Humanoid
  32. Mouse = Player:GetMouse()
  33. RootPart = Character["HumanoidRootPart"]
  34. Torso = Character["Torso"]
  35. Head = Character["Head"]
  36. RightArm = Character["Right Arm"]
  37. LeftArm = Character["Left Arm"]
  38. RightLeg = Character["Right Leg"]
  39. LeftLeg = Character["Left Leg"]
  40. RootJoint = RootPart["RootJoint"]
  41. Neck = Torso["Neck"]
  42. RightShoulder = Torso["Right Shoulder"]
  43. LeftShoulder = Torso["Left Shoulder"]
  44. RightHip = Torso["Right Hip"]
  45. LeftHip = Torso["Left Hip"]
  46. local TIME = 0
  47. local sick = Instance.new("Sound",Torso)
  48.  
  49. IT = Instance.new
  50. CF = CFrame.new
  51. VT = Vector3.new
  52. RAD = math.rad
  53. C3 = Color3.new
  54. UD2 = UDim2.new
  55. BRICKC = BrickColor.new
  56. ANGLES = CFrame.Angles
  57. EULER = CFrame.fromEulerAnglesXYZ
  58. COS = math.cos
  59. ACOS = math.acos
  60. SIN = math.sin
  61. ASIN = math.asin
  62. ABS = math.abs
  63. MRANDOM = math.random
  64. FLOOR = math.floor
  65. local RWINGS = {}
  66. local LWINGS = {}
  67. local GunPoint
  68. Player_Size = 1
  69.  
  70. -- Thingy To Make Song Work
  71.  
  72. p = game.Players.LocalPlayer
  73. char = p.Character
  74.  
  75. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  76. local s = Instance.new("Sound",char)
  77. s.Name = "BGMusic"
  78. s.SoundId = "rbxassetid://264396581"
  79. s.Pitch = 1
  80. s.Volume = 40
  81. s.Looped = true
  82. s.archivable = false
  83. s.Parent = char.Head
  84. wait(0.1)
  85. s:play()
  86.  
  87. -- Rest of Script
  88. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  89.  
  90. --//=================================\\
  91. --|| PARTICLES N STUFF
  92. --\\=================================//
  93.  
  94. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  95. particleemitter.VelocitySpread = 350
  96. particleemitter.Lifetime = NumberRange.new(1)
  97. particleemitter.Speed = NumberRange.new(0)
  98. cringememe= {}
  99. for i=0, 19 do
  100. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  101. end
  102. particleemitter.Size = NumberSequence.new(cringememe)
  103. particleemitter.Rate = 20
  104. particleemitter.LockedToPart = true
  105. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  106. particleemitter.LightEmission = 1
  107. particleemitter.Texture = "rbxassetid://38727848"
  108. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  109.  
  110. local particleemitter = Instance.new('ParticleEmitter', Torso)
  111. particleemitter.VelocitySpread = 250
  112. particleemitter.Lifetime = NumberRange.new(3)
  113. particleemitter.Speed = NumberRange.new(1.5)
  114. youAreATHOT = {}
  115. for i=0, 19 do
  116. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  117. end
  118. particleemitter.Size = NumberSequence.new(youAreATHOT)
  119. particleemitter.Rate = 10
  120. particleemitter.LockedToPart = false
  121. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  122. particleemitter.LightEmission = 1
  123. particleemitter.Texture = "rbxassetid://253188763"
  124. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  125.  
  126. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  127. particleemitter.VelocitySpread = 350
  128. particleemitter.Lifetime = NumberRange.new(1)
  129. particleemitter.Speed = NumberRange.new(0)
  130. cringememe2= {}
  131. for i=0, 19 do
  132. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  133. end
  134. particleemitter.Size = NumberSequence.new(cringememe2)
  135. particleemitter.Rate = 20
  136. particleemitter.LockedToPart = true
  137. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  138. particleemitter.LightEmission = 1
  139. particleemitter.Texture = "rbxassetid://38727848"
  140. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  141.  
  142. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  143. particleemitter.VelocitySpread = 350
  144. particleemitter.Lifetime = NumberRange.new(1)
  145. particleemitter.Speed = NumberRange.new(0)
  146. cringememe3= {}
  147. for i=0, 19 do
  148. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  149. end
  150. particleemitter.Size = NumberSequence.new(cringememe3)
  151. particleemitter.Rate = 30
  152. particleemitter.LockedToPart = true
  153. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  154. particleemitter.LightEmission = 1
  155. particleemitter.Texture = "rbxassetid://38727848"
  156. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  157.  
  158. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  159. particleemitter.VelocitySpread = 350
  160. particleemitter.Lifetime = NumberRange.new(1)
  161. particleemitter.Speed = NumberRange.new(0)
  162. cringememe4= {}
  163. for i=0, 19 do
  164. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  165. end
  166. particleemitter.Size = NumberSequence.new(cringememe4)
  167. particleemitter.Rate = 30
  168. particleemitter.LockedToPart = true
  169. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  170. particleemitter.LightEmission = 1
  171. particleemitter.Texture = "rbxassetid://38727848"
  172. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  173.  
  174. --//=================================\\
  175. --|| USEFUL VALUES
  176. --\\=================================//
  177.  
  178. Animation_Speed = 1.5
  179. local FORCERESET = false
  180. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  181. local Speed = 16
  182. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  183. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  184. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  185. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  186. local DAMAGEMULTIPLIER = 1
  187. local ANIM = "Idle"
  188. local ATTACK = false
  189. local EQUIPPED = false
  190. local HOLD = false
  191. local COMBO = 1
  192. local Rooted = false
  193. local SINE = 0
  194. local KEYHOLD = false
  195. local CHANGE = 2 / Animation_Speed
  196. local WALKINGANIM = false
  197. local VALUE1 = false
  198. local VALUE2 = false
  199. local ROBLOXIDLEANIMATION = IT("Animation")
  200. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  201. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  202. --ROBLOXIDLEANIMATION.Parent = Humanoid
  203. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  204. WEAPONGUI.Name = "BanishV3Gui"
  205. local Weapon = IT("Model")
  206. Weapon.Name = "Adds"
  207. local Effects = IT("Folder", Weapon)
  208. Effects.Name = "Effects"
  209. local ANIMATOR = Humanoid.Animator
  210. local ANIMATE = Character:FindFirstChild("Animate")
  211. local UNANCHOR = true
  212. local TOBANISH = {}
  213. script.Parent = PlayerGui
  214.  
  215. function StatLabel(CFRAME, TEXT, COLOR)
  216. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  217. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  218. local BODYGYRO = IT("BodyGyro", STATPART)
  219. game:GetService("Debris"):AddItem(STATPART ,5)
  220. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  221. BILLBOARDGUI.Adornee = STATPART
  222. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  223. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  224. BILLBOARDGUI.AlwaysOnTop = false
  225. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  226. TEXTLABEL.BackgroundTransparency = 1
  227. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  228. TEXTLABEL.Text = TEXT
  229. TEXTLABEL.Font = SKILLFONT
  230. TEXTLABEL.FontSize="Size42"
  231. TEXTLABEL.TextColor3 = COLOR
  232. TEXTLABEL.TextStrokeTransparency = 0
  233. TEXTLABEL.TextScaled = true
  234. TEXTLABEL.TextWrapped = true
  235. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  236. for i = 1, 50 do
  237. Swait()
  238. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  239. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  240. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  241. end
  242. THEPART.Parent = nil
  243. end),STATPART, TEXTLABEL)
  244. end
  245.  
  246. --//=================================\\
  247. --\\=================================//
  248.  
  249.  
  250. --//=================================\\
  251. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  252. --\\=================================//
  253.  
  254. ArtificialHB = Instance.new("BindableEvent", script)
  255. ArtificialHB.Name = "ArtificialHB"
  256.  
  257. script:WaitForChild("ArtificialHB")
  258.  
  259. frame = Frame_Speed
  260. tf = 0
  261. allowframeloss = false
  262. tossremainder = false
  263. lastframe = tick()
  264. script.ArtificialHB:Fire()
  265.  
  266. game:GetService("RunService").Heartbeat:connect(function(s, p)
  267. tf = tf + s
  268. if tf >= frame then
  269. if allowframeloss then
  270. script.ArtificialHB:Fire()
  271. lastframe = tick()
  272. else
  273. for i = 1, math.floor(tf / frame) do
  274. script.ArtificialHB:Fire()
  275. end
  276. lastframe = tick()
  277. end
  278. if tossremainder then
  279. tf = 0
  280. else
  281. tf = tf - frame * math.floor(tf / frame)
  282. end
  283. end
  284. end)
  285.  
  286. --//=================================\\
  287. --\\=================================//
  288.  
  289. --//=================================\\
  290. --|| SOME TAG EDIT
  291. --\\=================================//
  292.  
  293. m = game.Players.LocalPlayer
  294. char = m.Character
  295. local txt = Instance.new("BillboardGui", char)
  296. txt.Adornee = char.Head
  297. txt.Name = "_status"
  298. txt.Size = UDim2.new(2, 0, 1.2, 0)
  299. txt.StudsOffset = Vector3.new(-9, 8, 0)
  300. local text = Instance.new("TextLabel", txt)
  301. text.Size = UDim2.new(10, 0, 7, 0)
  302. text.FontSize = "Size24"
  303. text.TextScaled = true
  304. text.TextTransparency = 0
  305. text.BackgroundTransparency = 1
  306. text.TextTransparency = 0
  307. text.TextStrokeTransparency = 0
  308. text.Font = "Bodoni"
  309. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = m.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really black")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  327. local Int = 0
  328. while wait(0.5) do
  329. if Int == #Colours then Int = 0 end
  330. Int = Int+1
  331. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  332. end
  333. end)
  334. text.Text = "Yare yare daze...."
  335. wait(3)
  336. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  337. wait(2)
  338. text.Text = "People thought i was gone but no i return to tell you this..."
  339. wait(3)
  340. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  341. wait(2)
  342. text.Text = "Burning Hope"
  343.  
  344. --//=================================\\
  345. --\\=================================//
  346.  
  347. --//=================================\\
  348. --|| SOME FUNCTIONS
  349. --\\=================================//
  350.  
  351. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  352. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  353. end
  354.  
  355. function PositiveAngle(NUMBER)
  356. if NUMBER >= 0 then
  357. NUMBER = 0
  358. end
  359. return NUMBER
  360. end
  361.  
  362. function NegativeAngle(NUMBER)
  363. if NUMBER <= 0 then
  364. NUMBER = 0
  365. end
  366. return NUMBER
  367. end
  368.  
  369. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  370. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  371. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  372. wave.CFrame = CFRAME
  373. coroutine.resume(coroutine.create(function(PART)
  374. for i = 1, WAIT do
  375. Swait()
  376. mesh.Scale = mesh.Scale + GROW
  377. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  378. if DOESROT == true then
  379. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  380. end
  381. wave.Transparency = wave.Transparency + 0.5 / WAIT
  382. if wave.Transparency > 0.99 then
  383. wave:remove()
  384. end
  385. end
  386. end))
  387. end
  388.  
  389. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  390. for _, c in pairs(PARENT:GetChildren()) do
  391. if c.ClassName == "Model" then
  392. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  393. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  394. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  395. if DIST > (TORSO.Position - FROM).Magnitude then
  396. table.insert(TABLE, c)
  397. end
  398. AddChildrenToTable(FROM, c, DIST, TABLE)
  399. elseif c.ClassName == "Folder" then
  400. AddChildrenToTable(FROM, c, DIST, TABLE)
  401. end
  402. end
  403. end
  404. end
  405.  
  406. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  407. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  408. local mesh
  409. if KIND == "Base" then
  410. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  411. elseif KIND == "Thin" then
  412. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  413. elseif KIND == "Round" then
  414. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  415. end
  416. wave.CFrame = CFRAME
  417. coroutine.resume(coroutine.create(function(PART)
  418. for i = 1, WAIT do
  419. Swait()
  420. mesh.Scale = mesh.Scale + GROW / 10
  421. wave.Transparency = wave.Transparency + 0.5 / WAIT
  422. if wave.Transparency > 0.99 then
  423. wave:remove()
  424. end
  425. end
  426. end))
  427. end
  428.  
  429. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  430. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  431. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  432. wave.CFrame = CFRAME
  433. coroutine.resume(coroutine.create(function(PART)
  434. for i = 1, WAIT do
  435. Swait()
  436. mesh.Scale = mesh.Scale + GROW
  437. wave.Transparency = wave.Transparency + 1 / WAIT
  438. if wave.Transparency > 0.99 then
  439. wave:remove()
  440. end
  441. end
  442. end))
  443. end
  444.  
  445. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  446. local TORSO = Torso
  447. local HUM = Humanoid
  448. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  449. coroutine.wrap(function()
  450. VT = Vector3.new
  451. MRANDOM = math.random
  452. local A = TIME
  453. local B = INTENSITY
  454. local C = true
  455. local HUMANOID = Humanoid
  456. local TIMER = A or 35
  457. local SHAKE = B or 5
  458. local FADE = C or true
  459. if HUMANOID then
  460. local FADER = SHAKE / TIMER
  461. for i = 1, TIMER do
  462. wait()
  463. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  464. end
  465. HUMANOID.CameraOffset = VT(0, 0, 0)
  466. end
  467.  
  468. end)()
  469. end
  470. end
  471.  
  472. function Effect(data)
  473. local FX = data.Effect or 'ResizeAndFade'
  474. local Parent = data.Parent or Effects
  475. local Color = data.Color or C3.N(0,0,0)
  476. local Size = data.Size or V3.N(1,1,1)
  477. local MoveDir = data.MoveDirection or nil
  478. local MeshData = data.Mesh or nil
  479. local SndData = data.Sound or nil
  480. local Frames = data.Frames or 45
  481. local Manual = data.Manual or nil
  482. local Material = data.Material or nil
  483. local CFra = data.CFrame or Torso.CFrame
  484. local Settings = data.FXSettings or {}
  485. local Snd,Prt,Msh;
  486. local Shape = data.Shape or Enum.PartType.Block
  487. coroutine.resume(coroutine.create(function()
  488. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  489. Prt = Manual
  490. else
  491. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  492. Prt.Shape = Shape
  493. end
  494. if(typeof(MeshData) == 'table')then
  495. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  496. elseif(typeof(MeshData) == 'Instance')then
  497. Msh = MeshData:Clone()
  498. Msh.Parent = Prt
  499. elseif(Shape == Enum.PartType.Block)then
  500. Msh = Mesh(Prt,Enum.MeshType.Brick)
  501. end
  502. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  503. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  504. end
  505. if(Snd)then
  506. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  507. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  508. end
  509. local MoveSpeed = nil;
  510. if(MoveDir)then
  511. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  512. end
  513. local Inc = M.RNG()-M.RNG()
  514. local Thingie = 0
  515. local Thingie2 = M.RNG(50,100)/100
  516. if(FX ~= 'Arc')then
  517. for i = 1, Frames do
  518. if(swait and typeof(swait) == 'function')then
  519. swait()
  520. else
  521. wait()
  522. end
  523. if(FX == 'ResizeAndFade')then
  524. if(not Settings.EndSize)then
  525. Settings.EndSize = V3.N(0,0,0)
  526. end
  527. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  528. if(Settings.EndIsIncrement)then
  529. Prt.Size = Prt.Size + Settings.EndSize
  530. else
  531. Prt.Size = Prt.Size - grow/Frames
  532. end
  533. Prt.Transparency = (i/Frames)
  534. elseif(FX == 'Fade')then
  535. Prt.Transparency = (i/Frames)
  536. end
  537.  
  538. if(Settings.RandomizeCFrame)then
  539. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  540. end
  541. if(MoveDir and MoveSpeed)then
  542. local Orientation = Prt.Orientation
  543. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  544. Prt.Orientation = Orientation
  545. end
  546. end
  547. Prt:destroy()
  548. else
  549. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  550. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  551. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  552. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  553. assert(start ~= nil,"You need to specify a start point!")
  554. assert(endP ~= nil,"You need to specify an end point!")
  555. for i = 0, 1, Settings.Speed or 0.01 do
  556. if(swait and typeof(swait) == 'function')then
  557. swait()
  558. else
  559. wait()
  560. end
  561. if(Settings.Home)then
  562. endP = Settings.Home.CFrame
  563. end
  564. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  565. end
  566. if(Settings.RemoveOnGoal)then
  567. Prt:destroy()
  568. end
  569. end
  570. end))
  571. return Prt,Msh,Snd
  572. end
  573.  
  574. function RightWing()
  575. for i = 1, 2 do
  576. local PART
  577. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  578. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  579. table.insert(RWINGS, WingWeld)
  580. PART = Wing
  581. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  582. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  583. PART = Wing
  584. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  585. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  586. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  587. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  588. PART = Wing
  589. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  590. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  592. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  593. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  594. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  595. PART = Wing
  596. table.insert(RWINGS, WingWeld)
  597. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  598. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  599. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  600. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  601. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  602. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  603. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  604. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  605. PART = Wing
  606. table.insert(RWINGS, WingWeld)
  607. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  608. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  609. PART = Wing
  610. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  611. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  612. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  613. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  614. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  615. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  616. PART = Wing
  617. table.insert(RWINGS, WingWeld)
  618. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  619. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  620. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  621. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  622. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  623. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  624. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  625. table.insert(EYES, Wing1)
  626. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  627. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  628. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  629. PART = Wing
  630. table.insert(RWINGS, WingWeld)
  631. end
  632. BODY = {}
  633. for _, c in pairs(Character:GetDescendants()) do
  634. if c:IsA("BasePart") then
  635. table.insert(BODY, {
  636. c,
  637. c.Parent,
  638. c.Material,
  639. c.Color
  640. })
  641. elseif c:IsA("JointInstance") then
  642. table.insert(BODY, {
  643. c,
  644. c.Parent,
  645. nil,
  646. nil
  647. })
  648. end
  649. end
  650. end
  651. function LeftWing()
  652. for i = 1, 2 do
  653. local PART
  654. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  655. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  656. table.insert(LWINGS, WingWeld)
  657. PART = Wing
  658. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  659. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  660. PART = Wing
  661. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  662. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  664. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  665. PART = Wing
  666. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  667. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  668. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  669. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  671. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  672. PART = Wing
  673. table.insert(LWINGS, WingWeld)
  674. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  675. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  676. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  677. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  682. PART = Wing
  683. table.insert(LWINGS, WingWeld)
  684. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  685. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  686. PART = Wing
  687. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  688. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  689. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  690. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  691. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  692. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  693. PART = Wing
  694. table.insert(LWINGS, WingWeld)
  695. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  696. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  697. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  698. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  702. table.insert(EYES, Wing1)
  703. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  704. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  706. PART = Wing
  707. table.insert(LWINGS, WingWeld)
  708. end
  709. BODY = {}
  710. for _, c in pairs(Character:GetDescendants()) do
  711. if c:IsA("BasePart") then
  712. table.insert(BODY, {
  713. c,
  714. c.Parent,
  715. c.Material,
  716. c.Color
  717. })
  718. elseif c:IsA("JointInstance") then
  719. table.insert(BODY, {
  720. c,
  721. c.Parent,
  722. nil,
  723. nil
  724. })
  725. end
  726. end
  727. end
  728.  
  729. function Swait(NUMBER)
  730. if NUMBER == 0 or NUMBER == nil then
  731. ArtificialHB.Event:wait()
  732. else
  733. for i = 1, NUMBER do
  734. ArtificialHB.Event:wait()
  735. end
  736. end
  737. end
  738.  
  739. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  740. local NEWMESH = IT(MESH)
  741. if MESH == "SpecialMesh" then
  742. NEWMESH.MeshType = MESHTYPE
  743. if MESHID ~= "nil" and MESHID ~= "" then
  744. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  745. end
  746. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  747. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  748. end
  749. end
  750. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  751. NEWMESH.Scale = SCALE
  752. NEWMESH.Parent = PARENT
  753. return NEWMESH
  754. end
  755.  
  756. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  757. local NEWPART = IT("Part")
  758. NEWPART.formFactor = FORMFACTOR
  759. NEWPART.Reflectance = REFLECTANCE
  760. NEWPART.Transparency = TRANSPARENCY
  761. NEWPART.CanCollide = false
  762. NEWPART.Locked = true
  763. NEWPART.Anchored = true
  764. if ANCHOR == false then
  765. NEWPART.Anchored = false
  766. end
  767. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  768. NEWPART.Name = NAME
  769. NEWPART.Size = SIZE
  770. NEWPART.Position = Torso.Position
  771. NEWPART.Material = MATERIAL
  772. NEWPART:BreakJoints()
  773. NEWPART.Parent = PARENT
  774. return NEWPART
  775. end
  776.  
  777. local function weldBetween(a, b)
  778. local weldd = Instance.new("ManualWeld")
  779. weldd.Part0 = a
  780. weldd.Part1 = b
  781. weldd.C0 = CFrame.new()
  782. weldd.C1 = b.CFrame:inverse() * a.CFrame
  783. weldd.Parent = a
  784. return weldd
  785. end
  786.  
  787.  
  788. function QuaternionFromCFrame(cf)
  789. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  790. local trace = m00 + m11 + m22
  791. if trace > 0 then
  792. local s = math.sqrt(1 + trace)
  793. local recip = 0.5 / s
  794. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  795. else
  796. local i = 0
  797. if m11 > m00 then
  798. i = 1
  799. end
  800. if m22 > (i == 0 and m00 or m11) then
  801. i = 2
  802. end
  803. if i == 0 then
  804. local s = math.sqrt(m00 - m11 - m22 + 1)
  805. local recip = 0.5 / s
  806. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  807. elseif i == 1 then
  808. local s = math.sqrt(m11 - m22 - m00 + 1)
  809. local recip = 0.5 / s
  810. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  811. elseif i == 2 then
  812. local s = math.sqrt(m22 - m00 - m11 + 1)
  813. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  814. end
  815. end
  816. end
  817.  
  818. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  819. local xs, ys, zs = x + x, y + y, z + z
  820. local wx, wy, wz = w * xs, w * ys, w * zs
  821. local xx = x * xs
  822. local xy = x * ys
  823. local xz = x * zs
  824. local yy = y * ys
  825. local yz = y * zs
  826. local zz = z * zs
  827. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  828. end
  829.  
  830. function QuaternionSlerp(a, b, t)
  831. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  832. local startInterp, finishInterp;
  833. if cosTheta >= 0.0001 then
  834. if (1 - cosTheta) > 0.0001 then
  835. local theta = ACOS(cosTheta)
  836. local invSinTheta = 1 / SIN(theta)
  837. startInterp = SIN((1 - t) * theta) * invSinTheta
  838. finishInterp = SIN(t * theta) * invSinTheta
  839. else
  840. startInterp = 1 - t
  841. finishInterp = t
  842. end
  843. else
  844. if (1 + cosTheta) > 0.0001 then
  845. local theta = ACOS(-cosTheta)
  846. local invSinTheta = 1 / SIN(theta)
  847. startInterp = SIN((t - 1) * theta) * invSinTheta
  848. finishInterp = SIN(t * theta) * invSinTheta
  849. else
  850. startInterp = t - 1
  851. finishInterp = t
  852. end
  853. end
  854. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  855. end
  856.  
  857. function Clerp(a, b, t)
  858. local qa = {QuaternionFromCFrame(a)}
  859. local qb = {QuaternionFromCFrame(b)}
  860. local ax, ay, az = a.x, a.y, a.z
  861. local bx, by, bz = b.x, b.y, b.z
  862. local _t = 1 - t
  863. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  864. end
  865.  
  866. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  867. local frame = IT("Frame")
  868. frame.BackgroundTransparency = TRANSPARENCY
  869. frame.BorderSizePixel = BORDERSIZEPIXEL
  870. frame.Position = POSITION
  871. frame.Size = SIZE
  872. frame.BackgroundColor3 = COLOR
  873. frame.BorderColor3 = BORDERCOLOR
  874. frame.Name = NAME
  875. frame.Parent = PARENT
  876. return frame
  877. end
  878.  
  879. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  880. local label = IT("TextLabel")
  881. label.BackgroundTransparency = 1
  882. label.Size = UD2(1, 0, 1, 0)
  883. label.Position = UD2(0, 0, 0, 0)
  884. label.TextColor3 = TEXTCOLOR
  885. label.TextStrokeTransparency = STROKETRANSPARENCY
  886. label.TextTransparency = TRANSPARENCY
  887. label.FontSize = TEXTFONTSIZE
  888. label.Font = TEXTFONT
  889. label.BorderSizePixel = BORDERSIZEPIXEL
  890. label.TextScaled = false
  891. label.Text = TEXT
  892. label.Name = NAME
  893. label.Parent = PARENT
  894. return label
  895. end
  896.  
  897. function NoOutlines(PART)
  898. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  899. end
  900.  
  901. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  902. local NEWWELD = IT(TYPE)
  903. NEWWELD.Part0 = PART0
  904. NEWWELD.Part1 = PART1
  905. NEWWELD.C0 = C0
  906. NEWWELD.C1 = C1
  907. NEWWELD.Parent = PARENT
  908. return NEWWELD
  909. end
  910.  
  911. local S = IT("Sound")
  912. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  913. local NEWSOUND = nil
  914. coroutine.resume(coroutine.create(function()
  915. NEWSOUND = S:Clone()
  916. NEWSOUND.Parent = PARENT
  917. NEWSOUND.Volume = VOLUME
  918. NEWSOUND.Pitch = PITCH
  919. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  920. NEWSOUND:play()
  921. if DOESLOOP == true then
  922. NEWSOUND.Looped = true
  923. else
  924. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  925. NEWSOUND:remove()
  926. end
  927. end))
  928. return NEWSOUND
  929. end
  930.  
  931. function CFrameFromTopBack(at, top, back)
  932. local right = top:Cross(back)
  933. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  934. end
  935.  
  936. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  937. function Lightning(Table)
  938. local Color = Table.Color or C3(1,1,1)
  939. local StartPos = Table.Start or Torso.Position
  940. local EndPos = Table.End or Mouse.Hit.p
  941. local SegmentLength = Table.SegmentL or 2
  942. local Thickness = Table.Thickness or 0.1
  943. local Dissapear = Table.DoesFade or false
  944. local Parent = Table.Ignore or Character
  945. local MaxDist = Table.MaxDist or 400
  946. local Branches = Table.Branches or false
  947. local Thicken = Table.Thicken or false
  948. local FadeTime = Table.FadeTime or 15
  949. local FadeIn = Table.FadeIn or false
  950. local Material = Table.Material or "Neon"
  951. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  952. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  953. local LIGHTNINGMODEL = IT("Model",Effects)
  954. LIGHTNINGMODEL.Name = "Lightning"
  955. local LastBolt = nil
  956. for E = 1, DISTANCE do
  957. local ExtraSize = 0
  958. if Thicken == true then
  959. ExtraSize = (DISTANCE-E)/15
  960. end
  961. local TRANSPARENCY = 0
  962. if FadeIn == true then
  963. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  964. if TRANSPARENCY < 0 then
  965. TRANSPARENCY = 0
  966. end
  967. end
  968. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  969. PART.Color = Color
  970. MakeForm(PART,"Cyl")
  971. if LastBolt == nil then
  972. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  973. else
  974. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  975. end
  976. LastBolt = PART
  977. if Branches == true and E < (DISTANCE-5) then
  978. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  979. if CHOICE == 1 then
  980. local LASTBRANCH = nil
  981. for i = 1, MRANDOM(2,5) do
  982. local ExtraSize2 = 0
  983. if Thicken == true then
  984. ExtraSize = ((DISTANCE-E)/25)/i
  985. end
  986. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  987. PART.Color = Color
  988. MakeForm(PART,"Cyl")
  989. if LASTBRANCH == nil then
  990. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  991. else
  992. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  993. end
  994. LASTBRANCH = PART
  995. end
  996. end
  997. end
  998. end
  999. if Dissapear == true then
  1000. coroutine.resume(coroutine.create(function()
  1001. for i = 1, FadeTime do
  1002. Swait()
  1003. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1004. if c.ClassName == "Part" then
  1005. c.Transparency = c.Transparency + (i/FadeTime)/10
  1006. end
  1007. end
  1008. end
  1009. LIGHTNINGMODEL:remove()
  1010. end))
  1011. elseif Dissapear == false then
  1012. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1013. end
  1014. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1015. end
  1016.  
  1017. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1018. local cR=255
  1019. local cG=0
  1020. local cB=0
  1021. local flg5=1 local omgidk=1
  1022. local add=15
  1023. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1024. if omgidk>10000 then omgidk=0 end
  1025. omgidk=omgidk+1
  1026. if cR>=255 then flg5=1 end
  1027. if cG>=255 then flg5=2 end
  1028. if cB>=255 then flg5=3 end
  1029. if flg5==1 then cR=cR-add cG=cG+add end
  1030. if flg5==2 then cG=cG-add cB=cB+add end
  1031. if flg5==3 then cB=cB-add cR=cR+add end
  1032. color=Color3.fromRGB(cR,cG,cB)
  1033. function WACKYEFFECT(Table)
  1034. local TYPE = (Table.EffectType or "Sphere")
  1035. local SIZE = (Table.Size or VT(6,6,6))
  1036. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1037. local TRANSPARENCY = (Table.Transparency or 0)
  1038. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1039. local CFRAME = (Table.CFrame or Torso.CFrame)
  1040. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1041. local ROTATION1 = (Table.RotationX or 0)
  1042. local ROTATION2 = (Table.RotationY or 0)
  1043. local ROTATION3 = (Table.RotationZ or 0)
  1044. local MATERIAL = "Neon"
  1045. local COLOR = color
  1046. local TIME = (Table.Time or 45)
  1047. local SOUNDID = (Table.SoundID or nil)
  1048. local SOUNDPITCH = (Table.SoundPitch or nil)
  1049. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1050. coroutine.resume(coroutine.create(function()
  1051. local PLAYSSOUND = false
  1052. local SOUND = nil
  1053. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1054. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1055. PLAYSSOUND = true
  1056. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1057. end
  1058. EFFECT.Color = color
  1059. local MSH = nil
  1060. if TYPE == "Sphere" then
  1061. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1062. elseif TYPE == "Block" then
  1063. MSH = IT("BlockMesh",EFFECT)
  1064. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1065. elseif TYPE == "Wave" then
  1066. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1067. elseif TYPE == "Ring" then
  1068. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1069. elseif TYPE == "Slash" then
  1070. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1071. elseif TYPE == "Round Slash" then
  1072. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1073. elseif TYPE == "Swirl" then
  1074. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1075. elseif TYPE == "Skull" then
  1076. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1077. elseif TYPE == "Crystal" then
  1078. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1079. end
  1080. if MSH ~= nil then
  1081. local MOVESPEED = nil
  1082. if MOVEDIRECTION ~= nil then
  1083. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1084. end
  1085. local GROWTH = SIZE - ENDSIZE
  1086. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1087. if TYPE == "Block" then
  1088. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1089. else
  1090. EFFECT.CFrame = CFRAME
  1091. end
  1092. for LOOP = 1, TIME+1 do
  1093. Swait()
  1094. MSH.Scale = MSH.Scale - GROWTH/TIME
  1095. if TYPE == "Wave" then
  1096. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1097. end
  1098. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1099. if TYPE == "Block" then
  1100. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1101. else
  1102. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1103. end
  1104. if MOVEDIRECTION ~= nil then
  1105. local ORI = EFFECT.Orientation
  1106. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1107. EFFECT.Orientation = ORI
  1108. end
  1109. end
  1110. if PLAYSSOUND == false then
  1111. EFFECT:remove()
  1112. else
  1113. SOUND.Stopped:Connect(function()
  1114. EFFECT:remove()
  1115. end)
  1116. end
  1117. else
  1118. if PLAYSSOUND == false then
  1119. EFFECT:remove()
  1120. else
  1121. repeat Swait() until SOUND.Playing == false
  1122. EFFECT:remove()
  1123. end
  1124. end
  1125. end))
  1126. end
  1127. end)
  1128. function MakeForm(PART,TYPE)
  1129. if TYPE == "Cyl" then
  1130. local MSH = IT("CylinderMesh",PART)
  1131. elseif TYPE == "Ball" then
  1132. local MSH = IT("SpecialMesh",PART)
  1133. MSH.MeshType = "Sphere"
  1134. elseif TYPE == "Wedge" then
  1135. local MSH = IT("SpecialMesh",PART)
  1136. MSH.MeshType = "Wedge"
  1137. end
  1138. end
  1139. function SpawnTrail(FROM,TO,BIG)
  1140. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1141. MakeForm(TRAIL,"Cyl")
  1142. local cR=255
  1143. local cG=0
  1144. local cB=0
  1145. local flg5=1 local omgidk=1
  1146. local add=15
  1147. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1148. if omgidk>10000 then omgidk=0 end
  1149. omgidk=omgidk+1
  1150. if cR>=255 then flg5=1 end
  1151. if cG>=255 then flg5=2 end
  1152. if cB>=255 then flg5=3 end
  1153. if flg5==1 then cR=cR-add cG=cG+add end
  1154. if flg5==2 then cG=cG-add cB=cB+add end
  1155. if flg5==3 then cB=cB-add cR=cR+add end
  1156. color=Color3.fromRGB(cR,cG,cB)
  1157. TRAIL.Color = color
  1158. end)
  1159. local DIST = (FROM - TO).Magnitude
  1160. if BIG == true then
  1161. TRAIL.Size = VT(5,DIST,5)
  1162. else
  1163. TRAIL.Size = VT(5,DIST,5)
  1164. end
  1165. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1166. coroutine.resume(coroutine.create(function()
  1167. for i = 1, 55 do
  1168. Swait()
  1169. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1170. end
  1171. TRAIL:remove()
  1172. end))
  1173. end
  1174.  
  1175. Debris = game:GetService("Debris")
  1176.  
  1177. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1178. local DIRECTION = CF(StartPos,EndPos).lookVector
  1179. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1180. end
  1181.  
  1182. function turnto(position)
  1183. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1184. end
  1185.  
  1186. --//=================================\\
  1187. --|| WEAPON CREATION
  1188. --\\=================================//
  1189. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1190.  
  1191. for i = 1, 35 do
  1192. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1193. FACE.Color = C3(0,0,0)
  1194. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1195. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1196. end
  1197. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1198. MakeForm(Eye,"Ball")
  1199. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1200. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1201. MakeForm(Eye,"Ball")
  1202. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1203. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1204. MakeForm(Eye,"Ball")
  1205. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1206. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1207. MakeForm(Eye,"Ball")
  1208. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1209.  
  1210. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1211. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1212.  
  1213. local Particle = IT("ParticleEmitter",nil)
  1214. Particle.Enabled = false
  1215. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1216. Particle.LightEmission = 0.5
  1217. Particle.Rate = 150
  1218. Particle.ZOffset = 0.2
  1219. Particle.Rotation = NumberRange.new(-180, 180)
  1220. Particle.RotSpeed = NumberRange.new(-180, 180)
  1221. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1222. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1223.  
  1224. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1225. function ParticleEmitter(Table)
  1226. local PRTCL = Particle:Clone()
  1227. local Speed = Table.Speed or 5
  1228. local Drag = Table.Drag or 0
  1229. local Size1 = Table.Size1 or 1
  1230. local Size2 = Table.Size2 or 5
  1231. local Lifetime1 = Table.Lifetime1 or 1
  1232. local Lifetime2 = Table.Lifetime2 or 1.5
  1233. local Parent = Table.Parent or Torso
  1234. local Emit = Table.Emit or 100
  1235. local Offset = Table.Offset or 360
  1236. local Acel = Table.Acel or VT(0,0,0)
  1237. local Enabled = Table.Enabled or false
  1238. PRTCL.Parent = Parent
  1239. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1240. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1241. PRTCL.Speed = NumberRange.new(Speed)
  1242. PRTCL.VelocitySpread = Offset
  1243. PRTCL.Drag = Drag
  1244. PRTCL.Acceleration = Acel
  1245. if Enabled == false then
  1246. PRTCL:Emit(Emit)
  1247. Debris:AddItem(PRTCL,Lifetime2)
  1248. else
  1249. PRTCL.Enabled = true
  1250. end
  1251. return PRTCL
  1252. end
  1253.  
  1254. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1255. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1256. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1257. MakeForm(Part,"Wedge")
  1258. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1259. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1260. MakeForm(Part,"Wedge")
  1261. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1262. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1264. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1265. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1266. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1267. MakeForm(Part,"Cyl")
  1268. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1269. for i = 1, 8 do
  1270. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1271. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1272. end
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1274. MakeForm(Part,"Cyl")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1277. MakeForm(Part,"Ball")
  1278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1280. MakeForm(Part,"Wedge")
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1283. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1284. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1285. MakeForm(Part,"Cyl")
  1286. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1287. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1288. MakeForm(Part,"Cyl")
  1289. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1290. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1291. MakeForm(Part,"Cyl")
  1292. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1293. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1294. MakeForm(Part,"Wedge")
  1295. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1296. local LASTPART = Handle
  1297. for i = 1, 10 do
  1298. if LASTPART == Handle then
  1299. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1300. LASTPART = Part
  1301. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1302. else
  1303. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1304. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1305. LASTPART = Part
  1306. end
  1307. end
  1308.  
  1309. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1310. MakeForm(Barrel,"Cyl")
  1311. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1312. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1313. MakeForm(Part,"Cyl")
  1314. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1315. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1316. MakeForm(Part,"Wedge")
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1318. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1319. MakeForm(Hole,"Cyl")
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1321. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1322. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1323. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1324. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1325. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1326. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1327. coroutine.resume(coroutine.create(function()
  1328. while wait() do
  1329. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1330. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1331. end
  1332. end))
  1333.  
  1334. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1335. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1336.  
  1337. local cR=255
  1338. local cG=0
  1339. local cB=0
  1340. local flg5=1 local omgidk=1
  1341. local add=15
  1342. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1343. if omgidk>10000 then omgidk=0 end
  1344. omgidk=omgidk+1
  1345. if cR>=255 then flg5=1 end
  1346. if cG>=255 then flg5=2 end
  1347. if cB>=255 then flg5=3 end
  1348. if flg5==1 then cR=cR-add cG=cG+add end
  1349. if flg5==2 then cG=cG-add cB=cB+add end
  1350. if flg5==3 then cB=cB-add cR=cR+add end
  1351. color=Color3.fromRGB(cR,cG,cB)
  1352. for _, c in pairs(Weapon:GetDescendants()) do
  1353. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1354. c.Material = "Glass"
  1355. c.Color = C3(0,0,0)
  1356. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1357. c.Color = color
  1358. c.Material = "Neon"
  1359. end
  1360. end
  1361. end)
  1362. Weapon.Parent = Character
  1363. for _, c in pairs(Weapon:GetChildren()) do
  1364. if c.ClassName == "Part" then
  1365. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1366. end
  1367. end
  1368.  
  1369. function swait(num)
  1370. if num == 0 or num == nil then
  1371. ArtificialHB.Event:wait()
  1372. else
  1373. for i = 0, num do
  1374. ArtificialHB.Event:wait()
  1375. end
  1376. end
  1377. end
  1378.  
  1379. function chatfunc(text)
  1380. local chat = coroutine.wrap(function()
  1381. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1382. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1383. end
  1384. local Bill = Instance.new("BillboardGui",Character)
  1385. Bill.Size = UDim2.new(0,100,0,40)
  1386. Bill.StudsOffset = Vector3.new(0,3,0)
  1387. Bill.Adornee = Character.Head
  1388. Bill.Name = "TalkingBillBoard"
  1389. local Hehe = Instance.new("TextLabel",Bill)
  1390. Hehe.BackgroundTransparency = 1
  1391. Hehe.BorderSizePixel = 0
  1392. Hehe.Text = ""
  1393. Hehe.Font = "Bodoni"
  1394. Hehe.TextSize = 40
  1395. Hehe.TextStrokeTransparency = 0
  1396. Hehe.Size = UDim2.new(1,0,0.5,0)
  1397. coroutine.resume(coroutine.create(function()
  1398. while Hehe ~= nil do
  1399. swait()
  1400. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1401. Hehe.Rotation = math.random(-5,5)
  1402. Hehe.TextColor3 = Color3.new(0,255,0)
  1403. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1404. end
  1405. end))
  1406. for i = 1,string.len(text),1 do
  1407. swait()
  1408. Hehe.Text = string.sub(text,1,i)
  1409. end
  1410. swait(90)--Re[math.random(1, 93)]
  1411. for i = 0, 1, .025 do
  1412. swait()
  1413. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1414. Hehe.TextStrokeTransparency = i
  1415. Hehe.TextTransparency = i
  1416. end
  1417. Bill:Destroy()
  1418. end)
  1419. chat()
  1420. end
  1421.  
  1422. function onChatted(msg)
  1423. chatfunc(msg)
  1424. end
  1425.  
  1426. Player.Chatted:connect(onChatted)
  1427.  
  1428. local BODY = {}
  1429. for _, c in pairs(Character:GetDescendants()) do
  1430. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1431. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1432. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1433. end
  1434. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1435. elseif c:IsA("JointInstance") then
  1436. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1437. end
  1438. end
  1439.  
  1440. function refit()
  1441. Character.Parent = workspace
  1442. for e = 1, #BODY do
  1443. if BODY[e] ~= nil then
  1444. local STUFF = BODY[e]
  1445. local PART = STUFF[1]
  1446. local PARENT = STUFF[2]
  1447. local MATERIAL = STUFF[3]
  1448. local COLOR = STUFF[4]
  1449. local TRANSPARENCY = STUFF[5]
  1450. --local SIZE = STUFF[6]
  1451. local NAME = STUFF[7]
  1452. if PART.ClassName == "Part" and PART ~= RootPart then
  1453. PART.Material = MATERIAL
  1454. PART.Transparency = TRANSPARENCY
  1455. PART.Name = NAME
  1456. end
  1457. if PART.Parent ~= PARENT then
  1458. Humanoid:remove()
  1459. PART.Parent = PARENT
  1460. Humanoid = IT("Humanoid",Character)
  1461. end
  1462. end
  1463. end
  1464. end
  1465.  
  1466. local SKILLTEXTCOLOR = C3(0,255,0)
  1467. local SKILLFONT = "Code"
  1468. local SKILLTEXTSIZE = 7
  1469.  
  1470. Humanoid.Died:connect(function()
  1471. refit()
  1472. end)
  1473.  
  1474. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1475. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1476. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1477. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1478. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1479. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1480. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1481. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1482. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1483. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1484. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1485. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1486.  
  1487. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1488. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1489. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1490. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1491. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1492. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1493. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1494. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1495. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1496. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1497. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1498. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1499.  
  1500. function printbye(Name)
  1501. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1502. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1503. end
  1504.  
  1505. workspace.ChildAdded:connect(function(instance)
  1506. for BANISH = 1, #TOBANISH do
  1507. if TOBANISH[BANISH] ~= nil then
  1508. if instance.Name == TOBANISH[BANISH] then
  1509. coroutine.resume(coroutine.create(function()
  1510. printbye(instance.Name)
  1511. instance:ClearAllChildren()
  1512. Debris:AddItem(instance,0.0005)
  1513. end))
  1514. end
  1515. end
  1516. end
  1517. end)
  1518.  
  1519. --//=================================\\
  1520. --|| DAMAGING
  1521. --\\=================================//
  1522.  
  1523. function Banish(Foe)
  1524. if Foe then
  1525. coroutine.resume(coroutine.create(function()
  1526. --if game.Players:FindFirstChild(Foe.Name) then
  1527. table.insert(TOBANISH,Foe.Name)
  1528. printbye(Foe.Name)
  1529. --end
  1530. Foe.Archivable = true
  1531. local CLONE = Foe:Clone()
  1532. Foe:Destroy()
  1533. CLONE.Parent = Effects
  1534. CLONE:BreakJoints()
  1535. local MATERIALS = {"Glass","Neon"}
  1536. for _, c in pairs(CLONE:GetDescendants()) do
  1537. if c:IsA("BasePart") then
  1538. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1539. CreateSound(340722848, c, 10, 1, false)
  1540. end
  1541. c.Anchored = true
  1542. c.Transparency = c.Transparency + 0.2
  1543. c.Material = MATERIALS[MRANDOM(1,2)]
  1544. c.Color = C3(0,255,0)
  1545. if c.ClassName == "MeshPart" then
  1546. c.TextureID = ""
  1547. end
  1548. if c:FindFirstChildOfClass("SpecialMesh") then
  1549. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1550. end
  1551. if c:FindFirstChildOfClass("Decal") then
  1552. c:FindFirstChildOfClass("Decal"):remove()
  1553. end
  1554. c.Name = "Banished"
  1555. c.CanCollide = false
  1556. else
  1557. c:remove()
  1558. end
  1559. end
  1560. local A = false
  1561. for i = 1, 35 do
  1562. if A == false then
  1563. A = true
  1564. elseif A == true then
  1565. A = false
  1566. end
  1567. for _, c in pairs(CLONE:GetDescendants()) do
  1568. if c:IsA("BasePart") then
  1569. c.Anchored = true
  1570. c.Material = MATERIALS[MRANDOM(1,2)]
  1571. c.Transparency = c.Transparency + 0.8/35
  1572. if A == false then
  1573. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1574. elseif A == true then
  1575. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1576. end
  1577. end
  1578. end
  1579. Swait()
  1580. end
  1581. CLONE:remove()
  1582. end))
  1583. end
  1584. end
  1585.  
  1586. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1587. local CHILDREN = workspace:GetDescendants()
  1588. for index, CHILD in pairs(CHILDREN) do
  1589. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1590. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1591. if HUM then
  1592. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1593. if TORSO then
  1594. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1595. if ISBANISH == true then
  1596. Banish(CHILD)
  1597. else
  1598. if ISBANISH == "Gravity" then
  1599. HUM.PlatformStand = true
  1600. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1601. local grav = Instance.new("BodyPosition",TORSO)
  1602. grav.D = 15
  1603. grav.P = 20000
  1604. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1605. grav.position = TORSO.Position
  1606. grav.Name = "V3BanishForce"..Player.Name
  1607. else
  1608. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1609. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1610. end
  1611. else
  1612. HUM.PlatformStand = false
  1613. end
  1614. end
  1615. elseif ISBANISH == "Gravity" then
  1616. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1617. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1618. HUM.PlatformStand = false
  1619. end
  1620. end
  1621. end
  1622. end
  1623. end
  1624. end
  1625. end
  1626.  
  1627. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1628.  
  1629. --//=================================\\
  1630. --|| ATTACK FUNCTIONS AND STUFF
  1631. --\\=================================//
  1632. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1633.  
  1634. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1635. MakeForm(RightHole,"Cyl")
  1636. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1637. MakeForm(LeftHole,"Cyl")
  1638.  
  1639. function getbloody(victim,amount)
  1640. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1641. PART.CFrame = victim.CFrame
  1642. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1643. Debris:AddItem(PART,5)
  1644. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1645. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1646. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1647. local prtcl = asd:Clone()
  1648. prtcl.Parent = PART
  1649. prtcl:Emit(amount*10)
  1650. end
  1651.  
  1652. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1653.  
  1654. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1655. if DoesCourontine == false then
  1656. local Direction = CF(Part.Position, ToLocation)
  1657. local Distance = (Part.Position - ToLocation).magnitude
  1658. for i = 1, AmountOfTime do
  1659. Swait()
  1660. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1661. Direction = Part.CFrame
  1662. end
  1663. Part:remove()
  1664. elseif DoesCourontine == true then
  1665. coroutine.resume(coroutine.create(function()
  1666. local Direction = CF(Part.Position, ToLocation)
  1667. local Distance = (Part.Position - ToLocation).magnitude
  1668. for i = 1, AmountOfTime do
  1669. Swait()
  1670. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1671. Direction = Part.CFrame
  1672. end
  1673. Part:remove()
  1674. end))
  1675. end
  1676. end
  1677.  
  1678. function Absoluteum()
  1679. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1680. if HITFLOOR ~= nil then
  1681. do
  1682. local HITBODIES = {}
  1683. ATTACK = true
  1684. Rooted = true
  1685. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1686. MakeForm(ABSOLUTE, "Ball")
  1687. CreateSound("416200578", RootPart, 10, 1)
  1688. for i = 0, 8, 0.1 / Animation_Speed do
  1689. Swait()
  1690. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1691. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1692. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1693. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1694. MakeForm(CHARGE, "Ball")
  1695. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1696. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. end
  1704. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1705. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1706. for i = 1, 45 do
  1707. Swait()
  1708. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. end
  1715. coroutine.resume(coroutine.create(function()
  1716. local IMPACT = false
  1717. local BULLET = ABSOLUTE
  1718. MakeForm(BULLET, "Ball")
  1719. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1720. for i = 1, 500 do
  1721. Swait()
  1722. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1723. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1724. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1725. if HIT ~= nil then
  1726. IMPACT = true
  1727. break
  1728. end
  1729. end
  1730. if IMPACT == false then
  1731. for i = 1, 40 do
  1732. Swait()
  1733. BULLET.Size = BULLET.Size * 0.9
  1734. end
  1735. BULLET:remove()
  1736. else
  1737. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1738. for i = 1, 175 do
  1739. Swait()
  1740. BULLET.Size = BULLET.Size * 0.99
  1741. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1742. end
  1743. CreateSound("438666001", BULLET, 10, 3)
  1744. Swait(35)
  1745. BULLET.Transparency = 1
  1746. for i = 1, 20 do
  1747. for e = 1, 5 do
  1748. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1749. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1750. end
  1751. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1752. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1753. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1754. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1755. Swait(5)
  1756. for e = 1, #HITBODIES do
  1757. if HITBODIES[e] ~= nil then
  1758. local BOD = HITBODIES[e]
  1759. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1760. if TORS then
  1761. BOD:BreakJoints()
  1762. for _, c in pairs(BOD:GetChildren()) do
  1763. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1764. local bv = Instance.new("BodyVelocity")
  1765. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1766. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1767. bv.Parent = c
  1768. Debris:AddItem(bv, 0.2)
  1769. end
  1770. end
  1771. end
  1772. end
  1773. end
  1774. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1775. end
  1776. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1777. Debris:AddItem(BULLET, 10)
  1778. end
  1779. end))
  1780. ATTACK = false
  1781. Rooted = false
  1782. end
  1783. end
  1784. end
  1785.  
  1786. function Nuke()
  1787. ATTACK = true
  1788. Rooted = true
  1789. local CHARGE = false
  1790. local BLASTS = {468991944, 468991990}
  1791. coroutine.resume(coroutine.create(function()
  1792. repeat
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1800. until CHARGE == true
  1801. for i = 0, 0.4, 0.1 / Animation_Speed do
  1802. Swait()
  1803. WACKYEFFECT({
  1804. Time = 15,
  1805. EffectType = "Sphere",
  1806. Size = VT(60, 60, 60),
  1807. Size2 = VT(0, 0, 0),
  1808. Transparency = 1,
  1809. Transparency2 = 0.7,
  1810. CFrame = CF(RootPart.Position),
  1811. MoveToPos = nil,
  1812. RotationX = 0,
  1813. RotationY = 0,
  1814. RotationZ = 0,
  1815. Material = "Neon",
  1816. Color = C3(1, 1, 1),
  1817. SoundID = nil,
  1818. SoundPitch = nil,
  1819. SoundVolume = nil
  1820. })
  1821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1823. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1824. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1825. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. end
  1828. coroutine.resume(coroutine.create(function()
  1829. local POS = RootPart.Position
  1830. wait(0.2)
  1831. for i = 1, 5 do
  1832. WACKYEFFECT({
  1833. Time = 65,
  1834. EffectType = "Sphere",
  1835. Size = VT(2, 2, 2),
  1836. Size2 = VT(0, 0, 500),
  1837. Transparency = 1,
  1838. Transparency2 = 0,
  1839. CFrame = CF(POS),
  1840. MoveToPos = nil,
  1841. RotationX = MRANDOM(-2, 2),
  1842. RotationY = MRANDOM(-12, 12),
  1843. RotationZ = MRANDOM(-2, 2),
  1844. Material = "Neon",
  1845. Color = C3(1, 1, 1),
  1846. SoundID = nil,
  1847. SoundPitch = nil,
  1848. SoundVolume = nil
  1849. })
  1850. end
  1851. wait(1)
  1852. SHAKECAM(POS, 9999999999, 25, 25)
  1853. ApplyAoE(POS, 450)
  1854. WACKYEFFECT({
  1855. Time = 85,
  1856. EffectType = "Sphere",
  1857. Size = VT(120, 120, 120),
  1858. Size2 = VT(350, 350, 350),
  1859. Transparency = 0,
  1860. Transparency2 = 1,
  1861. CFrame = CF(POS),
  1862. MoveToPos = nil,
  1863. RotationX = 0,
  1864. RotationY = 0,
  1865. RotationZ = 0,
  1866. Material = "Neon",
  1867. Color = C3(1, 1, 1),
  1868. SoundID = nil,
  1869. SoundPitch = 1,
  1870. SoundVolume = 10
  1871. })
  1872. for i = 1, 20 do
  1873. WACKYEFFECT({
  1874. Time = 85,
  1875. EffectType = "Sphere",
  1876. Size = VT(120, 120, 120),
  1877. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1878. Transparency = 0.8,
  1879. Transparency2 = 1,
  1880. CFrame = CF(POS),
  1881. MoveToPos = nil,
  1882. RotationX = 0,
  1883. RotationY = 0,
  1884. RotationZ = 0,
  1885. Material = "Neon",
  1886. Color = C3(1, 1, 1),
  1887. SoundID = nil,
  1888. SoundPitch = 1,
  1889. SoundVolume = 10
  1890. })
  1891. WACKYEFFECT({
  1892. Time = 100,
  1893. EffectType = "Wave",
  1894. Size = VT(25, 2, 25),
  1895. Size2 = VT(400, 0, 400) * 1.2,
  1896. Transparency = 0,
  1897. Transparency2 = 1,
  1898. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1899. MoveToPos = nil,
  1900. RotationX = 0,
  1901. RotationY = 0,
  1902. RotationZ = 0,
  1903. Material = "Neon",
  1904. Color = C3(1, 1, 1),
  1905. SoundID = nil,
  1906. SoundPitch = nil,
  1907. SoundVolume = nil
  1908. })
  1909. end
  1910. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1911. for i = 1, 5 do
  1912. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1913. WACKYEFFECT({
  1914. Time = 120,
  1915. EffectType = "Wave",
  1916. Size = VT(150, 2, 150),
  1917. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1918. Transparency = 0,
  1919. Transparency2 = 1,
  1920. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1921. MoveToPos = nil,
  1922. RotationX = 0,
  1923. RotationY = 0,
  1924. RotationZ = 0,
  1925. Material = "Neon",
  1926. Color = C3(1, 1, 1),
  1927. SoundID = nil,
  1928. SoundPitch = nil,
  1929. SoundVolume = nil
  1930. })
  1931. end
  1932. end))
  1933. for i = 0, 1, 0.1 / Animation_Speed do
  1934. Swait()
  1935. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1936. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1937. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1938. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1939. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1940. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. end
  1942. ATTACK = false
  1943. Rooted = false
  1944. end))
  1945. for i = 1, 30 do
  1946. wait(0.01)
  1947. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1948. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1949. if HITFLOOR then
  1950. ApplyAoE(HITPOS, 65, true)
  1951. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1952. WACKYEFFECT({
  1953. Time = 25,
  1954. EffectType = "Sphere",
  1955. Size = VT(22, 22, 22),
  1956. Size2 = VT(85, 85, 85),
  1957. Transparency = 0,
  1958. Transparency2 = 1,
  1959. CFrame = CF(HITPOS),
  1960. MoveToPos = nil,
  1961. RotationX = 0,
  1962. RotationY = 0,
  1963. RotationZ = 0,
  1964. Material = "Neon",
  1965. Color = C3(1, 1, 1),
  1966. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1967. SoundPitch = MRANDOM(9, 12) / 10,
  1968. SoundVolume = 10
  1969. })
  1970. for e = 1, 3 do
  1971. WACKYEFFECT({
  1972. EffectType = "Wave",
  1973. Size = VT(25, 0, 25),
  1974. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1975. Transparency = 0,
  1976. Transparency2 = 1,
  1977. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1978. MoveToPos = nil,
  1979. RotationX = 0,
  1980. RotationY = 3,
  1981. RotationZ = 0,
  1982. Material = "Neon",
  1983. Color = C3(1, 1, 1),
  1984. SoundID = nil,
  1985. SoundPitch = nil,
  1986. SoundVolume = nil
  1987. })
  1988. WACKYEFFECT({
  1989. Time = 35,
  1990. EffectType = "Sphere",
  1991. Size = VT(22, 45, 22),
  1992. Size2 = VT(25, 45 + e * 75, 25),
  1993. Transparency = 0,
  1994. Transparency2 = 1,
  1995. CFrame = CF(HITPOS) * TURN,
  1996. MoveToPos = nil,
  1997. RotationX = 0,
  1998. RotationY = 0,
  1999. RotationZ = 0,
  2000. Material = "Neon",
  2001. Color = C3(1, 1, 1),
  2002. SoundID = nil,
  2003. SoundPitch = MRANDOM(9, 12) / 10,
  2004. SoundVolume = 10
  2005. })
  2006. end
  2007. end
  2008. end
  2009. CHARGE = true
  2010. end
  2011.  
  2012. function SpectralBanishing()
  2013. ATTACK = true
  2014. Rooted = false
  2015. chatfunc("If you desire to be a ghost...", 20)
  2016. for i = 0, 5, 0.1 / Animation_Speed do
  2017. Swait()
  2018. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2019. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2020. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2021. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2022. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2023. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2024. end
  2025. chatfunc("Then move on to the afterlife!", 6)
  2026. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2027. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2028. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2029. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2030. local distance = (GunPoint.Position - Way).magnitude
  2031. for i = 1, 5 do
  2032. local laser = Instance.new("Part", Effects)
  2033. laser.Transparency = 0
  2034. laser.CanCollide = false
  2035. laser.Anchored = true
  2036. laser.Color = C3(1, 0, 0)
  2037. laser.Material = "Neon"
  2038. laser.formFactor = Enum.FormFactor.Custom
  2039. laser.Size = Vector3.new(0.15, 0.15, distance)
  2040. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2041. table.insert(Effects2, {
  2042. laser,
  2043. "Disappear",
  2044. 0.1,
  2045. 1,
  2046. 1,
  2047. 1,
  2048. 2
  2049. })
  2050. end
  2051. coroutine.resume(coroutine.create(function()
  2052. Swait(15)
  2053. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2054. for i = 1, 25 do
  2055. Swait()
  2056. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2057. end
  2058. local GAME = game.Players:GetChildren()
  2059. for PLAYER = 1, #GAME do
  2060. do
  2061. local PLAY = GAME[PLAYER]
  2062. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2063. PLAY.Character.Parent = nil
  2064. coroutine.resume(coroutine.create(function()
  2065. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2066. PLAY.Character.Parent = workspace
  2067. local Value = IT("BoolValue", Delete)
  2068. Value.Name = PLAY.Name
  2069. end
  2070. end))
  2071. end
  2072. end
  2073. end
  2074. for i = 1, 25 do
  2075. Swait()
  2076. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2077. end
  2078. end))
  2079. for i = 0, 2, 0.1 / Animation_Speed do
  2080. Swait()
  2081. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2082. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2085. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2086. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2087. end
  2088. ATTACK = false
  2089. Rooted = false
  2090. end
  2091.  
  2092. function Madness()
  2093. ATTACK = true
  2094. Rooted = false
  2095. local GYRO = IT("BodyGyro",RootPart)
  2096. GYRO.D = 750
  2097. GYRO.P = 20000
  2098. GYRO.MaxTorque = VT(0,40000000,0)
  2099. local LOCKED = true
  2100. local SHOT = false
  2101. coroutine.resume(coroutine.create(function()
  2102. for i=0, 1, 0.1 / Animation_Speed do
  2103. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2109. end
  2110. LOCKED = false
  2111. SHOT = true
  2112. repeat
  2113. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2114. Swait()
  2115. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2119. until HOLD == false and SHOT == false
  2120. for i=0, 0.3, 0.1 / Animation_Speed do
  2121. Swait()
  2122. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2126. end
  2127. GYRO:remove()
  2128. ATTACK = false
  2129. Rooted = false
  2130. end))
  2131. repeat wait() until LOCKED == false
  2132. repeat
  2133. SHOT = true
  2134. wait(0.2)
  2135. SHOT = false
  2136. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2137. local HIT = BULLET.Hit
  2138. local HITPOS = BULLET.End
  2139. if HIT then
  2140. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2141. Banish(HIT.Parent)
  2142. end
  2143. end
  2144. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2145. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2146. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2147. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2148. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2149. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2150. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2151. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2152. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2153. until HOLD == false
  2154. end
  2155.  
  2156. function EMOTE()
  2157. ATTACK = true
  2158. Rooted = false
  2159. local LOOP = 0
  2160. for i=0, 0.1, 0.1 / Animation_Speed do
  2161. Swait()
  2162. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2163. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2164. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2165. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2166. end
  2167. for i=0, 3, 0.1 / Animation_Speed do
  2168. Swait()
  2169. LOOP = LOOP + 1
  2170. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2174. end
  2175. for i=0, 0.1, 0.1 / Animation_Speed do
  2176. Swait()
  2177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2181. end
  2182. ATTACK = false
  2183. Rooted = false
  2184. end
  2185.  
  2186. function Kill(Char)
  2187. local NewCharacter = IT("Model",Effects)
  2188. NewCharacter.Name = "Ow im ded ;-;"
  2189. for _, c in pairs(Char:GetDescendants()) do
  2190. if c:IsA("BasePart") and c.Transparency == 0 then
  2191. if c.Parent == Char then
  2192. getbloody(c,5)
  2193. end
  2194. c:BreakJoints()
  2195. c.Material = "Glass"
  2196. c.Color = C3(0.5,0,0)
  2197. c.CanCollide = true
  2198. c.Transparency = 0.3
  2199. if c:FindFirstChildOfClass("SpecialMesh") then
  2200. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2201. end
  2202. if c.Name == "Head" then
  2203. c:ClearAllChildren()
  2204. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2205. end
  2206. if c.ClassName == "MeshPart" then
  2207. c.TextureID = ""
  2208. end
  2209. if c:FindFirstChildOfClass("BodyPosition") then
  2210. c:FindFirstChildOfClass("BodyPosition"):remove()
  2211. end
  2212. if c:FindFirstChildOfClass("ParticleEmitter") then
  2213. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2214. end
  2215. c.Parent = NewCharacter
  2216. c.Name = "DeadPart"
  2217. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2218. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2219. end
  2220. end
  2221. Char:remove()
  2222. Debris:AddItem(NewCharacter,5)
  2223. end
  2224.  
  2225. function Taunt()
  2226. ATTACK = true
  2227. Rooted = true
  2228. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2229. repeat
  2230. Swait()
  2231. TAUNT.Parent = Torso
  2232. TAUNT.Playing = true
  2233. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. until TAUNT.TimePosition >= 1.25
  2240. for i=0, 1.6, 0.1 / Animation_Speed do
  2241. Swait()
  2242. TAUNT.Parent = Torso
  2243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. end
  2250. ATTACK = false
  2251. Rooted = false
  2252. end
  2253.  
  2254. function oofBeam()
  2255. ATTACK = true
  2256. Rooted = false
  2257. VALUE2 = true
  2258. local GYRO = IT("BodyGyro", RootPart)
  2259. GYRO.D = 20
  2260. GYRO.P = 4000
  2261. GYRO.MaxTorque = VT(0, 40000, 0)
  2262. local POS = RootPart.Position + VT(0, 25, 0)
  2263. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2268. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2269. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2270. coroutine.resume(coroutine.create(function()
  2271. local E = 0
  2272. repeat
  2273. E = E + 5
  2274. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2282. until ATTACK == false
  2283. GYRO:remove()
  2284. end))
  2285. for i = 1, 50 do
  2286. Swait()
  2287. end
  2288. for i = 1, 25 do
  2289. Swait()
  2290. WACKYEFFECT({
  2291. Time = 15,
  2292. EffectType = "Skull",
  2293. Size = VT(4, 4, 4),
  2294. Size2 = VT(0, 0, 0),
  2295. Transparency = 1,
  2296. Transparency2 = 0,
  2297. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2298. MoveToPos = Eon.Position,
  2299. RotationX = 0,
  2300. RotationY = 0,
  2301. RotationZ = 0,
  2302. Material = "Neon",
  2303. Color = C3(1, 0, 0),
  2304. SoundID = nil,
  2305. SoundPitch = nil,
  2306. SoundVolume = nil
  2307. })
  2308. end
  2309. local LOOP = 0
  2310. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2311. MakeForm(BEAMO, "Ball")
  2312. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2313. MakeForm(BEAM, "Cyl")
  2314. repeat
  2315. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2316. if DISTANCE < 2000 then
  2317. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2318. BEAMO.CFrame = CF(Eon.Position)
  2319. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2320. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2321. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2322. WACKYEFFECT({
  2323. Time = 35,
  2324. EffectType = "Sphere",
  2325. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2326. Size2 = VT(5, 75, 5),
  2327. Transparency = 0,
  2328. Transparency2 = 1,
  2329. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2330. MoveToPos = nil,
  2331. RotationX = 0,
  2332. RotationY = 0,
  2333. RotationZ = 0,
  2334. Material = "Neon",
  2335. Color = C3(1, 0, 0),
  2336. SoundID = nil,
  2337. SoundPitch = MRANDOM(9, 12) / 10,
  2338. SoundVolume = 10
  2339. })
  2340. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2341. Swait()
  2342. LOOP = LOOP + 1
  2343. end
  2344. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2345. coroutine.resume(coroutine.create(function()
  2346. for i = 1, 15 do
  2347. Swait()
  2348. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2349. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2350. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2351. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2352. end
  2353. BEAM:remove()
  2354. BEAMO:remove()
  2355. end))
  2356. ATTACK = false
  2357. Rooted = false
  2358. VALUE2 = false
  2359. end
  2360.  
  2361. function TakeOnMe()
  2362. Speed = 5
  2363. local MEME = CreateSound(0, Effects, 2, 1, false)
  2364. ATTACK = true
  2365. Rooted = false
  2366. local DANCE = true
  2367. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2368. if NEWKEY == "p" then
  2369. DANCE = false
  2370. end
  2371. end)
  2372. PLAYSONG = false
  2373. while true do
  2374. for i = 1, 15 do
  2375. Swait()
  2376. MEME.Parent = Effects
  2377. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2383. end
  2384. if DANCE == false then
  2385. break
  2386. end
  2387. for i = 1, 15 do
  2388. Swait()
  2389. MEME.Parent = Effects
  2390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2394. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2396. end
  2397. end
  2398. PLAYSONG = true
  2399. KEY:Disconnect()
  2400. MEME:remove()
  2401. Speed = 25
  2402. ATTACK = false
  2403. Rooted = false
  2404. end
  2405.  
  2406. function Banisher_Bullet()
  2407. ATTACK = true
  2408. Rooted = false
  2409. for i=0, 0.05, 0.1 / Animation_Speed do
  2410. Swait()
  2411. turnto(Mouse.Hit.p)
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2418. end
  2419. repeat
  2420. for i=0, 0.05, 0.1 / Animation_Speed do
  2421. Swait()
  2422. turnto(Mouse.Hit.p)
  2423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2429. end
  2430. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2431. SpawnTrail(Hole.Position,POS)
  2432. if HIT ~= nil then
  2433. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2434. Banish(HIT.Parent)
  2435. end
  2436. end
  2437. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2438. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2439. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2440. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2441. for i=0, 0.05, 0.1 / Animation_Speed do
  2442. Swait()
  2443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2449. end
  2450. until KEYHOLD == false
  2451. ATTACK = false
  2452. Rooted = false
  2453. end
  2454. function Execute()
  2455. ATTACK = true
  2456. Rooted = false
  2457. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2458. Part.Color = C3(0,0,0)
  2459. MakeForm(Part,"Wedge")
  2460. Part.CanCollide = true
  2461. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2462. for i=0, 1, 0.1 / Animation_Speed do
  2463. Swait()
  2464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. end
  2471. CreateSound(541909867, RightBarrel, 7, 1, false)
  2472. local TOCH = Part.Touched:Connect(function(hit)
  2473. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2474. Banish(hit.Parent)
  2475. end
  2476. end)
  2477. for i=0, 0.35, 0.1 / Animation_Speed do
  2478. Swait()
  2479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. end
  2486. TOCH:disconnect()
  2487. for i=0, 0.35, 0.1 / Animation_Speed do
  2488. Swait()
  2489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. end
  2496. Part:remove()
  2497. ATTACK = false
  2498. Rooted = false
  2499. end
  2500. function Banisher_Burn()
  2501. ATTACK = true
  2502. Rooted = true
  2503. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2504. for i=0, 1, 0.1 / Animation_Speed do
  2505. Swait()
  2506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. end
  2513. coroutine.resume(coroutine.create(function()
  2514. local POS = Mouse.Hit.p
  2515. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2516. MakeForm(RAY,"Cyl")
  2517. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2518. MakeForm(SPHERE,"Ball")
  2519. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2520. MakeForm(SHIELD,"Ball")
  2521. SHIELD.CFrame = CF(POS)
  2522. RAY.CFrame = CF(POS)
  2523. SPHERE.CFrame = CF(POS)
  2524. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2525. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2526. for i = 1, 200 do
  2527. Swait()
  2528. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2530. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2531. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2532. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2533. end
  2534. for i = 1, 45 do
  2535. Swait()
  2536. RAY.Transparency = RAY.Transparency + 1/45
  2537. SPHERE.Transparency = RAY.Transparency
  2538. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2539. end
  2540. RAY:remove()
  2541. SHIELD:remove()
  2542. SPHERE:remove()
  2543. end))
  2544. for i=0, 1, 0.1 / Animation_Speed do
  2545. Swait()
  2546. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2549. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2550. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552. end
  2553. ATTACK = false
  2554. Rooted = false
  2555. end
  2556. function Teleport()
  2557. ATTACK = true
  2558. Rooted = false
  2559. for i=0, 0.5, 0.1 / Animation_Speed do
  2560. Swait()
  2561. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2562. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2563. end
  2564. for e = 1, #BODY do
  2565. if BODY[e] ~= nil then
  2566. local STUFF = BODY[e]
  2567. local PART = STUFF[1]
  2568. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2569. local PRT = PART:Clone()
  2570. PRT.Anchored = true
  2571. PRT.CanCollide = false
  2572. PRT.Material = "Neon"
  2573. PRT.Color = C3(255,100,255)
  2574. PRT.Name = "WarpEffect"
  2575. PRT.Parent = Effects
  2576. PRT.CFrame = PART.CFrame
  2577. PRT:BreakJoints()
  2578. if PRT:FindFirstChildOfClass("Sound") then
  2579. PRT:FindFirstChildOfClass("Sound"):remove()
  2580. end
  2581. if PRT:FindFirstChildOfClass("Decal") then
  2582. PRT:FindFirstChildOfClass("Decal"):remove()
  2583. end
  2584. coroutine.resume(coroutine.create(function()
  2585. for i = 1, 100 do
  2586. Swait()
  2587. PRT.Transparency = PRT.Transparency + 1/100
  2588. end
  2589. PRT:remove()
  2590. end))
  2591. end
  2592. end
  2593. end
  2594. CreateSound(217767125, Torso, 10, 1)
  2595. local POS = RootPart.Orientation
  2596. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2597. RootPart.Orientation = POS
  2598. RootJoint.Parent = RootPart
  2599. for i=0, 0.5, 0.1 / Animation_Speed do
  2600. Swait()
  2601. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2602. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2603. end
  2604. for i=0, 0.1, 0.1 / Animation_Speed do
  2605. Swait()
  2606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2607. end
  2608. ATTACK = false
  2609. Rooted = false
  2610. end
  2611. function BanishmentBeam()
  2612. ATTACK = true
  2613. Rooted = false
  2614. local GYRO = IT("BodyGyro",RootPart)
  2615. GYRO.D = 100
  2616. GYRO.P = 2000
  2617. GYRO.MaxTorque = VT(0,4000000,0)
  2618. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2619. CreateSound("93724183", RightArm, 5, 1, false)
  2620. for i=1, 35 do
  2621. Swait()
  2622. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2623. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2632. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2633. local TOCH = BEAM.Touched:Connect(function(hit)
  2634. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2635. Kill(hit)
  2636. end
  2637. end)
  2638. local I = 0
  2639. repeat
  2640. Swait()
  2641. I = I + 1
  2642. if I <= 10 then
  2643. BEAM.Transparency = BEAM.Transparency - 0.1
  2644. end
  2645. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2646. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2647. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2648. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2649. BEAM.Size = VT(2,2,DISTANCE)
  2650. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2651. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2652. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2653. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. if ENDHIT ~= nil then
  2661. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2662. Banish(ENDHIT)
  2663. end
  2664. end
  2665. until LOOP.Playing == false
  2666. GYRO:remove()
  2667. BEAM:remove()
  2668. ATTACK = false
  2669. Rooted = false
  2670. end
  2671. function Deathbound()
  2672. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2673. ATTACK = true
  2674. Rooted = true
  2675. for i=0, 1, 0.1 / Animation_Speed do
  2676. Swait()
  2677. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2678. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2680. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2681. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2682. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2683. end
  2684. local DONE = false
  2685. local GATE = nil
  2686. local GATESPIN = true
  2687. coroutine.resume(coroutine.create(function()
  2688. repeat
  2689. Swait()
  2690. if GATE ~= nil then
  2691. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2692. end
  2693. until GATESPIN == false
  2694. end))
  2695. coroutine.resume(coroutine.create(function()
  2696. repeat
  2697. Swait()
  2698. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2701. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2702. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. until DONE == true
  2705. Swait(50)
  2706. for i = 1, 35 do
  2707. Swait(4)
  2708. local FIRED = false
  2709. local CHILDREN = workspace:GetDescendants()
  2710. for index, CHILD in pairs(CHILDREN) do
  2711. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2712. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2713. if HUM then
  2714. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2715. if TORSO then
  2716. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2717. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2718. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2719. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2720. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2721. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2722. Banish(CHILD)
  2723. FIRED = true
  2724. break
  2725. end
  2726. end
  2727. end
  2728. end
  2729. end
  2730. if FIRED == false then
  2731. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2732. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2733. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2734. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2735. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2736. if HITBOD ~= nil then
  2737. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2738. Kill(HITBOD.Parent)
  2739. end
  2740. end
  2741. end
  2742. end
  2743. for i = 1, 45 do
  2744. Swait()
  2745. GATE.Size = GATE.Size - VT(3,0,3)
  2746. end
  2747. GATESPIN = false
  2748. GATE:remove()
  2749. end))
  2750. Swait(15)
  2751. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2752. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2753. local DECAL = IT("Decal",GATE)
  2754. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2755. DECAL.Face = "Top"
  2756. GATE.CFrame = CF(HITPOS)
  2757. CreateSound(160772554, GATE, 7, 1.3, false)
  2758. for i = 1, 45 do
  2759. Swait()
  2760. GATE.Size = GATE.Size + VT(3,0,3)
  2761. end
  2762. CreateSound(213603013, RightHole, 7, 1, false)
  2763. CreateSound(213603013, LeftHole, 7, 1, false)
  2764. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2765. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2766. ATTACK = false
  2767. Rooted = false
  2768. DONE = true
  2769. end
  2770.  
  2771.  
  2772. --//=================================\\
  2773. --|| ASSIGN THINGS TO KEYS
  2774. --\\=================================//
  2775.  
  2776. function MouseDown(Mouse)
  2777. if ATTACK == false then
  2778. EMOTE()
  2779. end
  2780. end
  2781.  
  2782. function MouseUp(Mouse)
  2783. HOLD = false
  2784. end
  2785.  
  2786. function KeyDown(Key)
  2787. KEYHOLD = true
  2788. if Key == "z" and ATTACK == false then
  2789. Banisher_Bullet()
  2790. end
  2791.  
  2792. if Key == "b" and ATTACK == false then
  2793. Banisher_Burn()
  2794. end
  2795.  
  2796. if Key == "c" and ATTACK == false then
  2797. BanishmentBeam()
  2798. end
  2799.  
  2800. if Key == "v" and ATTACK == false then
  2801. Teleport()
  2802. end
  2803.  
  2804. if Key == "t" and ATTACK == false then
  2805. Taunt()
  2806. end
  2807.  
  2808. if Key == "e" and ATTACK == false then
  2809. Madness()
  2810. end
  2811.  
  2812. if Key == "j" and ATTACK == false then
  2813. Nuke()
  2814. end
  2815.  
  2816. if Key == "y" and ATTACK == false then
  2817. oofBeam()
  2818. end
  2819.  
  2820. if Key == "u" and ATTACK == false then
  2821. Absoluteum()
  2822. end
  2823.  
  2824. if Key == "g" and ATTACK == false then
  2825. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2826. TOBANISH = {}
  2827. end
  2828.  
  2829. if Key == "p" and ATTACK == false then
  2830. TakeOnMe()
  2831. end
  2832.  
  2833. if Key == "x" and ATTACK == false then
  2834. Deathbound()
  2835. end
  2836. end
  2837.  
  2838. function KeyUp(Key)
  2839. KEYHOLD = false
  2840. end
  2841.  
  2842. Mouse.Button1Down:connect(function(NEWKEY)
  2843. MouseDown(NEWKEY)
  2844. end)
  2845. Mouse.Button1Up:connect(function(NEWKEY)
  2846. MouseUp(NEWKEY)
  2847. end)
  2848. Mouse.KeyDown:connect(function(NEWKEY)
  2849. KeyDown(NEWKEY)
  2850. end)
  2851. Mouse.KeyUp:connect(function(NEWKEY)
  2852. KeyUp(NEWKEY)
  2853. end)
  2854.  
  2855. --//=================================\\
  2856. --\\=================================//
  2857.  
  2858.  
  2859. function unanchor()
  2860. if UNANCHOR == true then
  2861. g = Character:GetChildren()
  2862. for i = 1, #g do
  2863. if g[i].ClassName == "Part" then
  2864. g[i].Anchored = false
  2865. end
  2866. end
  2867. end
  2868. end
  2869.  
  2870.  
  2871. --//=================================\\
  2872. --|| WRAP THE WHOLE SCRIPT UP
  2873. --\\=================================//
  2874.  
  2875. Humanoid.Changed:connect(function(Jump)
  2876. if Jump == "Jump" and (Disable_Jump == true) then
  2877. Humanoid.Jump = false
  2878. end
  2879. end)
  2880.  
  2881. local CONNECT = nil
  2882.  
  2883. while true do
  2884. Swait()
  2885. ANIMATE.Parent = nil
  2886. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2887. Humanoid = IT("Humanoid",Character)
  2888. end
  2889. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2890. v:Stop();
  2891. end
  2892. SINE = SINE + CHANGE
  2893. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2894. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2895. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2896. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2897. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2898. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2899. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2900. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2901. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2902. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2903. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2904. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2905. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2906. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2907. end
  2908. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2909. ANIM = "Jump"
  2910. if ATTACK == false then
  2911. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2912. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2913. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2914. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2915. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2916. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2917. end
  2918. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2919. ANIM = "Fall"
  2920. if ATTACK == false then
  2921. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2927. end
  2928. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2929. ANIM = "Idle"
  2930. if ATTACK == false then
  2931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2932. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2935. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2936. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2937. end
  2938. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2939. ANIM = "Walk"
  2940. if ATTACK == false then
  2941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2945. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2947. end
  2948. end
  2949. unanchor()
  2950. Humanoid.MaxHealth = "inf"
  2951. Humanoid.Health = "inf"
  2952. if Rooted == false then
  2953. Disable_Jump = false
  2954. Humanoid.WalkSpeed = Speed
  2955. elseif Rooted == true then
  2956. Disable_Jump = true
  2957. Humanoid.WalkSpeed = 0
  2958. end
  2959. refit()
  2960. sick.Parent = Torso
  2961. sick:resume()
  2962. sick.Volume = 5
  2963. sick.Pitch = 1
  2964. sick.SoundId = "rbxassetid://0"
  2965. sick.Name = "BanishV3Music"
  2966. end
  2967.  
  2968. --//=================================\\
  2969. --\\=================================//
  2970.  
  2971.  
  2972.  
  2973.  
  2974.  
  2975. --//====================================================\\--
  2976. --|| END OF SCRIPT
  2977. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement