12:05:21 PM - Nym_Traveel: anyone wants to start a bit earlier? :)
12:06:05 PM - Cervator: sounds like we have plenty of people, anyway - glasz you around?
12:06:47 PM - miniME89: its is 17 gmt+1
12:06:47 PM - Eleon: i could start jet
12:06:48 PM - miniME89: currently
12:06:54 PM - Cervator: i'm figuring basilix won't make it since he took off to his university and is probably still making it, Perdemot isn't here and might make it, dunno
12:07:53 PM - Nym_Traveel: for me the earlier, the better ;)
12:08:12 PM - glasz: hey
12:08:20 PM - Nym_Traveel: hi glasz
12:08:21 PM - Eleon: hey
12:08:46 PM - Cervator: there he is :-)
12:10:42 PM - Eleon: Okay let start
12:10:44 PM - Cervator: i have 22 pages of forum convos, that's kinda scary
12:11:31 PM - RampageMode: so the meeting is now?
12:11:52 PM - Cervator: does anybody need to leave early after realizing how the timezones work out?
12:12:06 PM - Eleon: :D
12:12:19 PM - Cervator: i guess in theory it starts in 48 minutes, but if we've got mostly everybody and some people need to leave, then maybe
12:12:20 PM - Nym_Traveel: i think i might not be there at 6pm gmt^^
12:12:39 PM - Nym_Traveel: 6pm gmt is in 1h 48 min ;)
12:12:54 PM - Cervator: oh, that late then - that was my initial calculation
12:13:01 PM - glasz: i have no objections in starting now since i had the gmt mixed up anyway
12:13:07 PM - Cervator: cool
12:13:14 PM - Nym_Traveel: me 2
12:13:26 PM - Cervator: i'm going to get a drink real quick, brb
12:13:37 PM - Cervator: meetings make me thirsty!
12:14:37 PM - Eleon: Did we wait or start ?
12:14:46 PM - RampageMode: i dont care
12:15:06 PM - glasz: lets wait for cervator at least :)
12:15:32 PM - Eleon: okay ill be right back in one minut
12:16:38 PM - Cervator: yeah we'll start in a minute then :-)
12:16:52 PM - Cervator: glasz you want to run this thing or should i? :-)
12:17:05 PM - glasz: i'd rather you do it :)
12:17:07 PM - Eleon: im back
12:17:14 PM - Cervator: i guess it would also help if we had a bunch of links to some of the art pieces
12:17:15 PM - Cervator: okay
12:18:06 PM - Cervator: i wonder if there's an easy way to group up all the images
12:18:52 PM - Cervator: and right, now that i check Perdemot won't make it anyway
12:20:08 PM - Cervator: alright
12:20:18 PM - Cervator: so is anybody not sure what we're here to go over? :-)
12:20:30 PM - Eleon: ME
12:20:37 PM - RampageMode: i have absolutely no idea :D
12:20:47 PM - Cervator: i'm figuring maybe, so in short it is a follow-up to the http://forum.movingblocks.net/threads/unified-graphic-style.343/ discussion from a while back
12:20:57 PM - Cervator: which was about what sort of style we should be aiming for as a group
12:21:18 PM - Cervator: back then, like i put in the event thread, we had all of three main pieces of art
12:21:19 PM - RampageMode: ok
12:21:33 PM - Cervator: Glasz's "Jake the Dwarf" - very smooth, main distinction is the disjointed limbs approach which has been put to good use on more models since
12:21:33 PM - Cervator: @An'W 's unnamed dwarf - higher detail, distinctly "pixelated" style, very blocky
12:21:33 PM - Cervator: @eleazzaar 's cubic critters - moderate detail, mainly distinct from more detailed and less blocky textures (but still nice and simple, cartoony style)
12:21:41 PM - Cervator: http://albhertglasz.deviantart.com/gallery/35972664?offset=24#/d4spzk5
12:21:44 PM - Cervator: http://forum.movingblocks.net/attachments/basicdwarfsheet-png.206/
12:21:49 PM - Cervator: http://forum.movingblocks.net/attachments/critters-jpg.158/
12:22:01 PM - Cervator: now we have lots of art
12:22:11 PM - Cervator: and lots of it differs a lot :D
12:22:27 PM - Cervator: my favorite example is basilix's cactus: http://forum.movingblocks.net/attachments/0001-png.533/
12:23:10 PM - Cervator: which is a non-blocky plant creature, while before we had mostly blocky creatures and outright block plants (either cactus or small 2D billboard plants)
12:23:44 PM - Cervator: so the thought is - how do we make all this good stuff fit together in the game
12:24:01 PM - Cervator: and what do all you artists think of the various styles and how they would fit together
12:24:14 PM - RampageMode: will it blend? :D
12:24:20 PM - Cervator: yeah, that :-)
12:24:25 PM - Cervator: this is where i'm at a bit of a loss as a non-artist
12:24:46 PM - Cervator: i can make theoretical statements but don't really think of myself as very authoritative on the topic
12:25:16 PM - Cervator: personally i like the idea of staying blocky, but at a higher detail level than MC, for a quick comparison
12:25:44 PM - Cervator: especially because one day we might be able to have users *create models* in-game by simply building a big model out of blocks then shrinking it down some and giving it life
12:26:03 PM - RampageMode: do you mean we use only 90° corners?
12:26:04 PM - Nym_Traveel: so something like the cubeworld models?
12:26:26 PM - Eleon: In my opinion we should make block and take for example a minecraft texturepack to lock how the textures look like
12:26:30 PM - Cervator: i dunno how difficult stuff how bones, animations, etc would be, or if you could actually use "bone blocks" to partially give the model a sensible skeleton
12:26:55 PM - Cervator: Rampage: Yes and no, we could possibly use slopes too? But no major roundedness maybe?
12:27:05 PM - Cervator: Nym: Yeah, maybe, let me check ...
12:27:29 PM - glasz: sekeleton combination might be trickier that it seems, need to be tested
12:27:29 PM - Cervator: Eleon: Also a good idea, haven't looked at a lot of texture / creature packs for MC
12:28:07 PM - Cervator: if you look at eleazzaar's critters you'll see a few rare non-blocky features like teeth: http://forum.movingblocks.net/attachments/critters-jpg.158/
12:28:26 PM - Eleon: If we have one example texture pack we have an art style to orientate at.
12:28:43 PM - Cervator: and maybe slightly non-cubic legs (one end larger than another) - subtle stuff like that is what IMHO wouldn't stick out much
12:29:04 PM - RampageMode: i have to admit, i have never rigged sth or used the bone system
12:29:53 PM - Cervator: quick Cubeworld example: http://wollay.blogspot.com/ - i'm not sure if they're too blocky with voxel coloring
12:30:06 PM - Cervator: the idea of expressive face textures struck me as interesting back when it was brought up
12:30:51 PM - RampageMode: but eleazzars creatures are really blocky, we have to add some details
12:30:51 PM - Eleon: I´m justly trieing to use bones its not very hard. so i may can uplode an minecraft human with bones
12:31:12 PM - RampageMode: would be good :D
12:32:18 PM - Cervator: RampageMode: when you say blocky you mean too few polygons/faces vs some of the other models?
12:32:40 PM - Cervator: since one thing that sticks out on those critters is the sue of textures to add some simple cartoony features on otherwise flat surfaces
12:32:48 PM - Cervator: use*
12:33:23 PM - Nym_Traveel: do we want such cartoony looks?
12:33:29 PM - Cervator: dunno, do we? :-)
12:33:31 PM - RampageMode: that could be cool
12:34:03 PM - RampageMode: so we can reduce our discussion on blocky cartoon or that other game
12:34:09 PM - Cervator: i'm beginning to wonder about putting up a permanent poll sticky in the forum on a couple directional items, one being art style, if we can shape the right options into a poll, anyway
12:34:12 PM - RampageMode: cube world or however its named
12:34:41 PM - RampageMode: poll sounds like a good idea
12:34:42 PM - Cervator: might go well with the idea of aligning images of all our existing art on a graph with level of detail / blockiness / cartoony-ness or something
12:34:43 PM - Nym_Traveel: as i watch the current development on the lore we definately will have some steampunk things into it - those will need some more details in texture
12:34:54 PM - Cervator: yeah, good point Nym
12:35:02 PM - Cervator: and Steampunk does tend to like circles -_-
12:35:18 PM - RampageMode: :'(
12:35:31 PM - Eleon: where can i upload an .blend file ?
12:35:42 PM - RampageMode: dropbox
12:35:56 PM - Nym_Traveel: what about having nearly just primitives, could also lead to some user friedly modeling
12:36:24 PM - Nym_Traveel: so allow creatures that are made of cubes, tubes, rings, pyramides etc
12:36:43 PM - Cervator: ping begla_afk Double_A glasz KaiKratz miniME89 McTest - if any of you have some feedback and ideas :-)
12:36:47 PM - RampageMode: also a nice idea
12:37:32 PM - Cervator: triangles would probably be easy, you could model with cubes as vertices or something
12:37:33 PM - Double_A: soo im back
12:37:38 PM - Double_A: have i missed something?
12:37:44 PM - Eleon: yes
12:37:44 PM - Cervator: scroll up D:
12:37:46 PM - Cervator: :D
12:37:53 PM - RampageMode: i think we should make a forum poll between the ideas
12:37:58 PM - Nym_Traveel: the characteristica of gears i would leave to texture, as they would need some serious amount of polys
12:38:06 PM - RampageMode: and maybe have to cut down that lore thing
12:38:14 PM - RampageMode: sure
12:38:52 PM - RampageMode: what about very simple models w/ cartoon steampunk textures?
12:39:09 PM - glasz: i thought i pinged supersnar about the meeting but not sure, it would be good i gave us examples of creatures he had in mind
12:39:25 PM - glasz: he gave us*
12:39:26 PM - miniME89: i personally would say we should have a more detailed look than minecraft, we already have the better graphics i would say (fancy effects and stuff) so more detailed models would probably fit in. I also would say don't limit stuff to be blocky. If a sphere/circle >fits in< than it can be added. (Just my opinion)
12:39:39 PM - Cervator: oh, hmm, wonder if i have his cell phone number, one min :D
12:39:58 PM - Nym_Traveel: i agree at minime89
12:40:22 PM - RampageMode: sounds good too
12:40:38 PM - Cervator: maybe "perfect" circles/spheres would fit in better for being exact geometry, but arbitrarily rounded stuff so-so ?
12:41:09 PM - Cervator: as in, a smooth mix between straight and round wouldn't fit as well with geometry?
12:41:38 PM - Nym_Traveel: just today i read through some comments on gronkh's lets test and half of them say: "wow, pre alpha and such great graphics, this has potential" - we should preserve that
12:41:49 PM - Cervator: yeah
12:42:21 PM - RampageMode: yeah
12:42:23 PM - RampageMode: :D
12:42:25 PM - glasz: we're working with triangles, perfectly smooth would be costly for no good reason i d say
12:42:28 PM - KaiKratz: whats up Cerv?
12:42:31 PM - RampageMode: im afk for ~20 min
12:42:45 PM - Nym_Traveel: i'm not very good at the technical stuff but in cinema 4d as you have parametric objects you can say render as perfect cube, is this possible in game, too?
12:42:58 PM - Nym_Traveel: and the cube should be a sphere, lol
12:43:13 PM - Cervator: i sent SuperSnark an email, dunno if he'll see it, i don't have his mobile # :-(
12:43:16 PM - Double_A: But isnt modelling only with primitives pretty hard?
12:43:25 PM - Cervator: KaiKratz: just wondering what your thoughts on art might be, if any :-)
12:43:28 PM - Double_A: I mean to get some decent looking design
12:43:42 PM - glasz: agreed with Double_A
12:43:44 PM - Double_A: that is abstract but still recognicible
12:43:50 PM - Double_A: what it should be
12:44:01 PM - KaiKratz: in what regatd Cerv?
12:44:23 PM - Cervator: what do you think about blocky vs cartoony vs realistic vs etc
12:44:55 PM - Eleon: blocky
12:45:11 PM - Eleon: or maybe all of them
12:45:12 PM - Cervator: Double_A & glasz: there's where your artists really need to drive the design, i have no clue what's easy or hard :-)
12:45:18 PM - Cervator: you*
12:45:26 PM - Double_A: a bit blocky...
12:45:28 PM - KaiKratz: hmm
12:45:35 PM - Double_A: but not necesseraly rectangular
12:46:01 PM - KaiKratz: well personally i like cell shaded games like the walking dead
12:46:04 PM - glasz: maybe we could ask the question this way : among the art done so far, do you see something that could be a good example of desired style? or anything that comes close
12:46:07 PM - Double_A: from my models I think the lion would be most fitting
12:46:20 PM - McTest has left the room (Quit: Page closed).
12:46:21 PM - Cervator: linky? i remember it, but not where it got posted :D
12:46:21 PM - KaiKratz: however i dont know if this would fit to the current look of TS
12:46:26 PM - Nym_Traveel: it will be somewhat difficult to model with primitives, but we have to unify it in some way
12:46:47 PM - Nym_Traveel: i'm still loving my werewolf polygonmonster ;D
12:46:56 PM - Cervator: linky :D
12:46:59 PM - KaiKratz: The blocky look should be reflected in models as well
12:47:42 PM - Nym_Traveel: http://forum.movingblocks.net/attachments/wip1-png.466/
12:47:44 PM - Nym_Traveel: the lion
12:48:29 PM - glasz: everybody, pick a model ;)
12:48:32 PM - Cervator: i'm open to just about anything, my two personal preferences (might be the same) are somewhat blocky and maybe doable in-game to make basic/primitive models (that you then could enhance separately in Blender)
12:48:33 PM - Double_A: maybe the head is already to much detailed
12:48:35 PM - Nym_Traveel: oops, one step further lion: http://forum.movingblocks.net/attachments/wip2-png.467/
12:48:53 PM - Cervator: yeah i like the lion :-)
12:49:02 PM - miniME89: your lion could also be used as a dachshund :P
12:49:14 PM - miniME89: depends on the size
12:49:15 PM - miniME89: ^^
12:49:25 PM - Cervator: :D
12:49:29 PM - Double_A: here are my other things http://p3d.in/u/Double_A
12:49:40 PM - Double_A: but maybe they are too detailed
12:49:45 PM - Double_A: especially the skeletor..
12:49:58 PM - Cervator: oh neat, a summary view
12:50:45 PM - Eleon: This is the style i prefere http://forum.movingblocks.net/attachments/basicdwarfsheet-png.206/
12:51:14 PM - Cervator: i kinda like the skeleton, i'd actually say the chicken might be the one further off the detail scale, especially textured
12:51:25 PM - Cervator: it actually looks like a *real* chicken :D
12:51:56 PM - Nym_Traveel: this is just the texture size, we have to see what size we can handle
12:52:08 PM - Cervator: i like that dwarf too, i guess it is a little like the cube world style
12:52:19 PM - miniME89: i also like the skeleton, blocky but detailed.
12:52:25 PM - Cervator: but ... taller, if that makes sense, cubeworld is so short and stubby
12:52:35 PM - Nym_Traveel: the dwarf definately is cool
12:53:04 PM - Nym_Traveel: i just wanted to throw something in: what happens if we divide the graphic style?
12:53:27 PM - Nym_Traveel: so make one culture blocky (which fits best) and the other just lowpoly
12:53:29 PM - Cervator: skeleton also reminds me that the p3d site models have some sort of smoothing enabled on the models, right? in reality they may be slightly blockier?
12:53:39 PM - glasz: yes
12:53:42 PM - Double_A: yes
12:53:49 PM - Double_A: you can enable wireframe
12:53:55 PM - Double_A: so see the edges better
12:54:03 PM - Cervator: Nym_Traveel: that's a possibility, i think that was brought up in the past two, with the evil "angulons" made of all sharp edges ;-)
12:54:33 PM - Nym_Traveel: that would be cool
12:54:55 PM - Cervator: aha, under shader selection, got it, neat
12:55:05 PM - Double_A: i dont really like that... inconsistence :-/
12:55:29 PM - Cervator: differently styled races?
12:55:39 PM - Double_A: yes
12:55:45 PM - Cervator: i figure it could make sense under some (more dramatic) circumstances
12:55:47 PM - Nym_Traveel: :(
12:56:03 PM - Cervator: who made the elemental again? i forgot if there's a link to it
12:56:11 PM - glasz: basilix
12:56:14 PM - Double_A: elemental?
12:56:23 PM - Cervator: shucks, he's not around
12:56:24 PM - glasz: if i see wich one you mean
12:56:37 PM - Nym_Traveel: what is more dramatic as a steampunk culture vs enhanced ueberhumans ;)
12:57:03 PM - Cervator: he made a sort of elemental model where different segments were just meant to circle around a central crystal heart
12:57:29 PM - Cervator: compare that to a sheep - and i could see those two following different fundamental styles?
12:57:46 PM - Eleon: i think the blocky thinks is good at drafws but not et elves so yes we should make differt styles
12:59:19 PM - Cervator: here's SuperSnark's hippy shaman elfie: http://forum.movingblocks.net/threads/player-npcs-models.527/#post-5232
1:00:45 PM - Double_A: i like that style
1:00:59 PM - Nym_Traveel: he could be very easily modeled at a lowpoly rate
1:01:04 PM - Nym_Traveel: agree to that
1:01:36 PM - Double_A: but doenst have detached limbs...
1:01:58 PM - Cervator: just take out his knee-caps, mob style :D
1:02:01 PM - Cervator: he'll conform
1:02:08 PM - Nym_Traveel: do we overthink this decision?
1:02:18 PM - Nym_Traveel: lol
1:02:19 PM - Cervator: probably, humans are good at overthinking
1:03:10 PM - Eleon: which desision?
1:03:16 PM - Cervator: art style
1:03:30 PM - Nym_Traveel: with detached legs, arms etc
1:03:34 PM - glasz: detached limb is not a necessity, and can be canceld from now on if you artists prefer
1:03:54 PM - Cervator: i like detached now and understand it'll help with animations
1:04:05 PM - Cervator: we might need to get more consistent with *how* detached
1:04:16 PM - Double_A: yeah it was good... a unique style
1:04:33 PM - Nym_Traveel: unique, excluding the rayman series ;)
1:04:38 PM - Double_A: ^^
1:04:40 PM - Cervator: the lion, for instance, seems about right IMHO - the skeleton might have a little too far distance between some limbs?
1:05:14 PM - Cervator: http://forum.movingblocks.net/attachments/wip2-png.467/ vs http://p3d.in/erv2Q
1:05:35 PM - Cervator: might just be the legs?
1:05:57 PM - Double_A: hmm yes
1:06:23 PM - Double_A: maybe humanoid models should be more detailed
1:07:42 PM - Cervator: i'm flipping through some more models
1:07:58 PM - Double_A: btw the lions is a bit wrong... the leg cut was supposed to be at the knee. Now its a bit above that
1:08:22 PM - Double_A: because otherwise animations look strange
1:08:49 PM - Cervator: ahh
1:09:03 PM - Nym_Traveel: i fear that the legs will look strange if you lower the upper end
1:09:25 PM - Cervator: hmm, tricky
1:09:46 PM - Cervator: where's that pony hiding ...
1:10:09 PM - Cervator: http://www.youtube.com/watch?feature=player_embedded&v=9X0Yk-S9Sjo
1:10:59 PM - Cervator: glasz - how would you say the difficulty was with the pony model and its animations?
1:11:18 PM - Cervator: and maybe vlad? http://www.youtube.com/watch?v=AWqAMuemIX4&feature=relmfu
1:12:02 PM - glasz: it was a straight forward animation, just imagine invisibles bones linking the detached part, the skeleton structure is a simplified regular horse skeleton
1:12:09 PM - Cervator: and for those who haven't seen it: http://www.youtube.com/watch?NR=1&feature=endscreen&v=Hg6_jHSdlls
1:12:18 PM - Cervator: (Jake the dwarf, walking)
1:13:17 PM - Josh_: :P
1:13:26 PM - Cervator: heya
1:13:33 PM - Josh_: Hey
1:14:02 PM - Josh_: But, that animation wont be in-game until someone works on the animations correct? O_o
1:14:10 PM - Cervator: which is happening :-)
1:14:25 PM - Cervator: i haven't caught up with the forum yet but Immortius is working on skeletal mesh animations
1:15:00 PM - Josh_: DId the combat system get upgraded?
1:15:05 PM - Josh_: yet
1:15:09 PM - RampageMode: im back
1:15:25 PM - Cervator: alright, since things are quieting down - we probably still don't have the exact style details nailed down yet, but we can put that poll on the forum to get a better over-time feel for it
1:15:27 PM - Cervator: wb
1:15:33 PM - Cervator: Josh_ no, still pending
1:16:05 PM - Cervator: trying to think of what options to put in a poll, let me check real quick if we can do multiple selections
1:16:19 PM - glasz: http://blobisme.free.fr/junk/Capture-1.png if it can help figure things out
1:16:37 PM - Cervator: oh neat
1:17:12 PM - Double_A: What About Armor and stuff?
1:17:26 PM - Cervator: so am i seeing it right in that pony being sort of the opposite of the lion? the legs are shorter, yet the knees are higher?
1:17:30 PM - Cervator: Double_A:
1:17:33 PM - Cervator: no clue yet
1:17:37 PM - Double_A: will there be one version of each for every different char ?
1:18:13 PM - Cervator: just changing textures would be easy, but maybe we want more of a challenge than that
1:18:53 PM - Double_A: but if the models are very detailed... just changing texture would be strange
1:19:16 PM - Cervator: polls have have multiple choice, so i guess i could put in some yes/no type questions per topic
1:19:17 PM - Cervator: true
1:19:35 PM - Josh_: Flaming Pony
1:19:40 PM - Josh_: ftw
1:21:39 PM - Cervator: working on poll options now
1:21:48 PM - Cervator: will take some time and i should probably post a bunch of examples
1:21:55 PM - Double_A: I also think that we have too many models right now...
1:22:14 PM - Cervator: as in, take a few of them to a finished state and make them work in-world?
1:22:18 PM - RampageMode: i reread the stuff u discussed while i was afk, i think the diferent cultures with diferent styles a good idea, but would make the game look like patchwork
1:22:24 PM - Double_A: we should decide for a few important, general creatures and concentrate on them
1:22:56 PM - glasz: comes with the game universe i d say
1:23:27 PM - Double_A: yeah but e.g. a sheep
1:23:38 PM - Double_A: and some normal main character
1:23:48 PM - Double_A: and some kind of monster
1:23:51 PM - Double_A: to start with
1:24:23 PM - Cervator: aw man i only get 10 poll options :P
1:24:30 PM - Josh_: Cervator, Register here so I can get more points then buy Guildwars 2
1:24:31 PM - Josh_: http://www.points2shop.com/?ref=Joshy426
1:24:33 PM - Josh_: :D
1:24:42 PM - Cervator: hah :D
1:25:04 PM - Josh_: I need like 5000 more points lol
1:25:18 PM - Josh_: I only have like 560
1:27:01 PM - Cervator: so i'm going to do 5 poll options - blockiness, limbs, culture, poly detail, texture detail - how's that? will that cover most the options?
1:27:23 PM - Nym_Traveel: what's up with the culture option?
1:28:04 PM - Cervator: that's the one about how widely different cultures can diverge from the average style, so to say
1:28:23 PM - Cervator: angulons vs roundons
1:29:48 PM - Nym_Traveel: kk
1:31:34 PM - Cervator: http://forum.movingblocks.net/threads/poll-artistic-style.588/
1:31:45 PM - Cervator: how's that? before anybody votes, how do the options look?
1:32:07 PM - Cervator: i'll get some examples up later to make the options more meaningful / tied to actual models/images/concepts
1:32:24 PM - glasz: nice, and yes examples will help
1:32:51 PM - Cervator: i'll work on those, might take a little while :-)
1:32:59 PM - glasz: :)
1:33:43 PM - Nym_Traveel: nice :)
1:34:03 PM - Cervator: hmm, wonder if you can't change your mind later
1:36:01 PM - Cervator: yeah nobody vote just yet, i might look for an addon that'll allow vote changing or something, which may mean i'll delete and recreate the poll :-)
1:36:59 PM - Cervator: anyway, i guess that'll be it for now, two remaining questions from me:
1:37:37 PM - Cervator: 1) Anybody want to volunteer to dig up allll the main art examples and put them in a single image sorted by whatever two qualities that make the most sense?
1:37:50 PM - Cervator: 2) Anybody want to be a GUI designer for miniME89? :D
1:39:26 PM - glasz: have to reboot bbl
1:41:49 PM - miniME89: yea, need someone for designing the GUI, layout of the screen, making textures and such things
1:42:18 PM - Cervator: we practically got started on a discussion like this one just for how to position GUI elements - heck, i could make a poll like that too ;-)
1:42:33 PM - Cervator: wb
1:43:00 PM - Nym_Traveel: g2g now :(
1:43:07 PM - Nym_Traveel: see you :)
1:43:21 PM - miniME89: k bye
1:43:22 PM - Gooey: Uh, I can hear the voices calling me...see ya
1:43:28 PM - RampageMode: bye
1:43:29 PM - Gooey: À voir!
1:43:48 PM - Cervator: see ya Nym :-)
1:43:50 PM - miniME89: maybe a forum thread would be nice, yea for everyone who want to contribute to the GUI layout/design
1:43:51 PM - Nym_Traveel: oh, btw: shall we make a world generation meeting sometimes soon?
1:44:16 PM - Cervator: sounds reasonable if the involved people are interested - i'd be in :-)
1:44:28 PM - Nym_Traveel: fine
1:44:35 PM - Cervator: we could work out the different layers in the process some more
1:49:00 PM - RampageMode: one question: we redo all the models, after the poll? and then start with some few basic cretures? is this right?
1:50:58 PM - Cervator: well, i think art style will be a longer process and the poll will mainly help give direction for art - if some authors would like to tweak existing work to fit that better then that might be nice, i don't think we'll just restart everything :-)
1:51:15 PM - Cervator: but we should probably pick a few central models that fit well and push for having them made functional in-game first
1:52:14 PM - RampageMode: ok sounds like a plan