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- 6.0 ability/items info 31/7/19
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- Abilities
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- Bounty Hunter
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- -Power Yield
- Instant
- Cooldown: 2 mins
- Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.
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- Armor Set Bonuses
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- Powertech
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- -Explosive Yield
- Each time you take daamge while under Power Yield, the cooldown of Explosive Fuel is reduced by 3 seconds.
- -Autocannon
- Each Shoulder Cannon rocket has a 25% chance to trigger an additional rocket.
- -Doublecharge
- Jet Charge gets 2 charges.
- -Carbon Conversion
- Carbonize vents 5 heat for each enemy it hits.
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- Tactical items
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- Powertech
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- -Flame Detonation
- Dealing damage with Searing Wave or Flame Sweep to a target affected by a pre-exploded Thermal Detonator causes it to explodse, creating a large exploding and dealing damage to all nearby enemies.
- -Powerlode
- Power Yield instantly builds 4 Energy Lodes. Getting critically hit while under Power Yield builds an Energy Lode.
- -Energized Blade
- Retractable Blade's bleed effect deals more damage the more Energy Lode stacks you have.
- -Ranged Rocket Punch
- Rocket Punch now has a range of 10m.
- -Second Contract
- Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.
- -Sonic Heal
- Sonic Missile heals all allies around its target.
- -Neural Trigger
- Dealing damage to an enemy affected by your Neural Dart stuns them for 3 seconds and ends the taunt.
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- Sith Sorcerer
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- -Dark Consumption (Updated)
- OLD: Dark Heal heals more if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
- NEW: Dark Heal heals for 20% if you have a Consuming Darkness or Reverse Corruption stack and consumes 1 stack upon use.
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